Why Are 3D Artists Fighting to Work for Free

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  • Опубликовано: 20 дек 2024

Комментарии • 68

  • @hjqw1pe
    @hjqw1pe 9 часов назад +42

    Working without getting paid used to be called slavery.

    • @MalikFrost12
      @MalikFrost12 8 часов назад +2

      Or volunteer work 😂

    • @CodyCha
      @CodyCha 4 часа назад +1

      I did a lot of pro bono work to build my portfolio. In less than a year, I landed a high-paying job without a degree (I dropped out of college to accept the job). You do this when you're still in school, not when trying to make a living.

    • @bitlong4669
      @bitlong4669 4 часа назад

      Are you high? That’s charity. You have no clue what slavery is.

    • @mustacheman7261
      @mustacheman7261 Час назад

      Or china

  • @Dustooned
    @Dustooned 5 часов назад +8

    Collaboration is also the new word for free work.

  • @thethruthchannel
    @thethruthchannel 10 часов назад +16

    It's satanic bro. Exposure is yet to pay a bill.

  • @bitlong4669
    @bitlong4669 4 часа назад +3

    Simply put people will pay you what you willing to accept. The fact that 60 people applied for 0 pay job is hilarious. It;s right up there with some choosing to rot in their cars for 3.99/hr.

  • @edwardoowew
    @edwardoowew 10 часов назад +17

    Modern $lav3ry.

  • @sk.mahdeemahbubsamy2857
    @sk.mahdeemahbubsamy2857 10 часов назад +6

    When i started out 7 years ago i would go in different discord servers and find people if they needed a model done. I would do it for free for 2-3years. Doing that i improved my skill and made a good portifolio that got me a job at a studio. But sometime it just felt im doing this for nothing

    • @PigeonSlayer
      @PigeonSlayer 9 часов назад +6

      because you were literally doing it for nothing. These "work for free" only work because desperate ppl like you are willing to accept these works. Im not insulting you, just stating a very sad fact.

    • @sk.mahdeemahbubsamy2857
      @sk.mahdeemahbubsamy2857 9 часов назад

      @PigeonSlayer No offence taken. But to be honest with you at the end i was able to gain skill which is far more important than money. And no one would pay a noob to do a job so it was one of the ways to get better. But i get your viewpoint

    • @sk.mahdeemahbubsamy2857
      @sk.mahdeemahbubsamy2857 9 часов назад

      Also i did it for recognition.
      Once a client was very happy with my work he would infact in future ask me to do work for him. And after a while i did ask for paid work. Which many of them didnt agree to but those who really liked my work did infact pay and they still recognise me as a reliable artist. It also gave me the opportunity to meet a lot of professionals. And their workflow and advises are something i would have to pay to learn. So it was a win for me. But for professionals its the opposite

    • @PigeonSlayer
      @PigeonSlayer 9 часов назад

      @@sk.mahdeemahbubsamy2857 Still the same issue man. Desperation led you to accept free work. I know the many vast reasons why you accepted to work for free, I am in the same field. Just luckily I never had to accept free work and I would rather spend my time making money doing anything else than to promote slavery.

    • @CodyCha
      @CodyCha 4 часа назад

      @@PigeonSlayer when you don't have the skills and experience, why would you be getting paid? Do you know doctors get paid minimum wage during their internship years after graduating from medical school?

  • @Max_Cypher
    @Max_Cypher Час назад

    I would like all 3d artists to know that they are absurdly UNDER PAID. I never went to school, was placed right into commercial development (construction) out of high school. I became a heavy equipment operator. The rate for this job (in the NE) was 45/hr 20 years ago... it is more like 60/hr now. I venture to bet 90% of 3d artists could operate heavy equipment with ease... but probably only 10% of the operators could hope to do 3d animation. Point is, you all deserve at least 60/hr else throw in the towel and go run heavy equipment... it is waaaaaaaay easier! :)

  • @RobertA-hq3vz
    @RobertA-hq3vz 4 часа назад +1

    Free Internships just make it easier for employers to exploit people. There are companies that have hundreds of Interns working for nothing and they still treat them like crap. There's no incentive for the employers to pay more and give their employees benefits if they know they can get free workers at any time, even if the work is sub par at first. Unions should ban internships as they work against salaried workers.

  • @Gray-Today
    @Gray-Today 9 часов назад

    I am grateful that I came up in a time where working for nothing didn't exist. Who knew I would ever look back and feel lucky.

  • @QuadroVF
    @QuadroVF 3 часа назад

    They're fighting to create Concord characters :D

  • @blablacar1094
    @blablacar1094 2 часа назад

    Hi, InspirationTuts! Thank you for your videos. In one of your earlier videos, you talked about the technical artist position. I'm trying to hire one, but I haven't had any luck. Did you get any tips on where to look for job listings for this position? I have to say that because it's a very specific business, it requires hiring interns to adapt them.

  • @thewatcher7940
    @thewatcher7940 7 часов назад

    Gotta be careful with these unpaid jobs when you're new to the industry, especially with smaller, newer studios. You can be brought on as an unpaid intern and then asked to do the work of someone full time. May even be expected to crunch to get something done unreasonably fast for how long you're supposed to be there. And even after months of promises that you'll get hired, they could just decide they aren't going to hire you and just keep asking for you to complete work. Likely a rare experience, but it can happen if you find yourself at a bad indie studio.
    And sometimes while you're an unpaid intern, other interns might also be paid behind your back. Or, if you do manage to get hired, if you manage to find yourself at a terribly-run studio your employer might not even value you as a person or an artist. They might ask you to complete work, not critique it, and then go and tell you to redo the whole thing a month later. Or, they may hire someone else to do it behind your back. They may not listen to your own critiques and opinions of work you poured countless hours into, and then when things don't turn out well they might blame you. People that have worked there for years may even randomly get laid off for no reason. Paychecks might be constantly late for weeks, with your employer owing you money for months.
    Again, I doubt these are typical experiences but they're definitely possible. If you feel like you can get something out of it, good. But don't let these studios take advantage of you.
    Edit: I don't know why RUclips deletes my comments, but video game modding projects could maybe be worth it for portfolios. Stuff like Skyblivion or Fallout London get quite a bit of exposure, with Skyblivion's trailer being shown on IGN, and Fallout London being released by CD Projekt Red's GOG store. They're volunteer projects where no one's allowed to make any money. But they're large teams of often 100+ people working to make a game that they want to play. You get to see your work get used in something that's valued, and you get some experience working with other artists and translating concepts to 3D for games. You put as much time into it as you want, and usually can choose what you want to make.
    The downside is that they take forever to finish because everyone's a volunteer. And many of them do end up shutting down.

  • @eddiej.l.christian6754
    @eddiej.l.christian6754 32 минуты назад

    I taught all my students too never work for free…

  • @thewatcher7940
    @thewatcher7940 7 часов назад

    I don't know why RUclips deletes my comments, but video game modding projects could maybe be worth it for portfolios. Stuff like Skyblivion or Fallout London get quite a bit of exposure, with Skyblivion's trailer being shown on IGN, and Fallout London being released by CD Projekt Red's GOG store. They're volunteer projects where no one's allowed to make any money. But they're large teams of often 100+ people working to make a game that they want to play. You get to see your work get used in something that's valued, and you get some experience working with other artists and translating concepts to 3D for games. You put as much time into it as you want, and usually can choose what you want to make.
    The downside is that they take forever to finish because everyone's a volunteer. And many of them do end up shutting down.

  • @arash5550
    @arash5550 4 часа назад

    with new ai models .for starters i would suggest to choose another route maybe design related aspect of what you want to be part of . cause in near future modeling will be part of the ai job. or if you insist on 3d modeling choose some serious industry like hollywood vfx and industrial modeling not game studios

  • @mavencore3557
    @mavencore3557 2 часа назад

    Where are these jobs located? In the U.S. is not legal. Internships and mentorships, they are not allowed to use work produced. Also 100 hours for a sculpt? Most jobs require a finished character model in less time.

  • @Edgar.Friendly
    @Edgar.Friendly 10 часов назад +7

    You're taking a 1 in a million chance of going someplace with these jobs. A contract VFX and 3D artist for 2 decades, worked with some big names over the years comfortably until the big hit about 10 years ago. Contract renewals got smaller and smaller... both in compensation and chance of renewal. Outsourcing, policies, and regulations that are taboo to mention are the main factor for a lot of this. But, whatever, 100% freelance has done me OK so far. Good news, though, inside talks are finally starting to come around and in the next few years we might see a shift back to normality... at least a little bit. Tech and AI are going to be a barrier since teams now need less people to complete a project, but many are starting to turn their backs on offshore outsourcing and doing away with damaging policies. Does this mean vetarans will be getting back into the game? Probably not. Unless you're a household (industry) name, you're just another ancient artist. But for newer, fresher upcoming pros, you might get your chance to do some real work.

    • @joecrowe7062
      @joecrowe7062 6 часов назад

      Where do most people apply for these jobs?

    • @Edgar.Friendly
      @Edgar.Friendly 6 часов назад

      @@joecrowe7062 The usual places. indeed, linkedin, ziprecruiter, the studio's website, ect...

  • @Irrelavant__
    @Irrelavant__ 6 часов назад

    companies are missing out, should just start posting "pay us to work for us" and see how many would apply.

    • @CodyCha
      @CodyCha 4 часа назад

      If I want to go places, in any profession, I would literally pay to be working at a high level employer for a limited time period. Those kinds of experiences are invaluable.

  • @themightyflog
    @themightyflog 5 часов назад

    And why don’t artists get together and develop original IP.

  • @Zamundani
    @Zamundani 9 часов назад +3

    Where i live its the indian artists.

  • @galotta8475
    @galotta8475 2 часа назад +1

    One does not work for free!

  • @officerjamesofficial
    @officerjamesofficial 2 часа назад +1

    why tf you end every sentence with a question mark?

  • @eduardomoura2813
    @eduardomoura2813 9 часов назад

    I am so glad I started doing 3d model onlyfans instead of getting locked into corporate slaving.

  • @ALKEBULAN_Survival
    @ALKEBULAN_Survival 8 часов назад

    Thanks you for your video …

  • @Cactusman-e1d
    @Cactusman-e1d 6 часов назад

    Sounds like the CS feild in general..... Dont ever work for free.....

  • @joecrowe7062
    @joecrowe7062 6 часов назад

    If anyone is looking for work or to be apart of a project please let me know.

  • @glowshedfilms
    @glowshedfilms Час назад

    Why do you keep showing videos of Image Engine? lol

  • @ajaysupahiya3299
    @ajaysupahiya3299 5 часов назад

    It has to be a collective and united effort. Say no to spec work, thats it. And minimum amount of standard jobs should be fixed. Most of all artists need to have some self respect and reality check to avoid next peanut gig.

  • @MrMadvillan
    @MrMadvillan 4 часа назад

    Yeah it’s that bad. 2010 in LA you could make a good living in vfx. not anymore.

  • @themightyflog
    @themightyflog 5 часов назад

    I’m paying h $250 per model and 20% of thr films profit, gross.

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