Making a First Person Samurai Rogue like | Devlog #1

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  • Опубликовано: 25 май 2023
  • I started making a Samurai fighting game. You'll see the evolution of combat mechanics, AI, visuals style and environments.
    Stick around (Subscribe) and see what this game eventually becomes.
    ➤ My discord server - / discord
    ^There's a demo there
    Music:
    Intro music made by me :3
    Evan King - Weekly Loops Season 1, 2 and 3
    / @contextsensitive
    contextsensitive.bandcamp.com/
    //
    I thought I would just have some fun and make a Samurai game. It began as a little side project, but the main project was going nowhere and I was having so much fun with the beanjas that I decided to just continue working on this and turn it into a full game
    //
    PC SPECS:
    GTX 1060 6GB
    Ryzen 7 5700G
    24GB RAM
    //
    Just some tags or something ;)
    Made with Unity.
    Melee Combat
    Indie devlog
    Game devlog
    Unity devlog
    Samurai
    Rogue like
    Roguelike
    Horde Melee Game
    Game development
    I made a game
    #unity #gamedev #indiegame #gamedevelopment #unity3d #madewithunity #indiedev
  • ИгрыИгры

Комментарии • 386

  • @bumblingBird-
    @bumblingBird- Год назад +41

    Whenever I hear “inspired by vampire survivors” I get worried but this looks really good

    • @EmisDev
      @EmisDev  Год назад +12

      I understand. Mainly I just want to have a similar upgrade system with levels.

    • @coreblaster6809
      @coreblaster6809 4 месяца назад +2

      @@EmisDev one would worry because there are a LOT of bad generic games inspired by vampire survivors, but this is distinct enough, especially because it's 3D

  • @chamberkingston7609
    @chamberkingston7609 Год назад +107

    Maybe make an upgrade that knocks all beans away from you when you parry, save for the one you parried, letting you single him out for a kill while he's stunned

    • @thepizzaman6310
      @thepizzaman6310 Год назад +16

      You could call it honourable duel or something like that

    • @YusafAnimations
      @YusafAnimations 9 месяцев назад +1

      ​@@thepizzaman6310 honarable kill

    • @AbdulRafay-oe8ks
      @AbdulRafay-oe8ks 8 месяцев назад +1

      the game would get be😊tter if the dead enemies drop weapons,you could pick their weapons and use them.

    • @AbdulRafay-oe8ks
      @AbdulRafay-oe8ks 8 месяцев назад

      I am having problems for my keyboard right now.

  • @the_real_sharkbait
    @the_real_sharkbait Год назад +5

    The music is techy Egyptian and Japanese all at the same time

  • @obrooks
    @obrooks Год назад +54

    Awesome stuff! I love the progression from prototype cylinders to fully modelled characters and scenery, it's looking polished! Have you thought about using behaviour trees for the AI, if you aren't already using them? Looking forward to see how the game progresses!

    • @EmisDev
      @EmisDev  Год назад +20

      Thanks. Currently I'm using state machines for the AI, but it's quite broken in the current state, might look into behavior trees as they might fit my AI better, thanks for the suggestions.

  • @zeta05_18
    @zeta05_18 Год назад +26

    OMG what a quality! I love how you designed the scenes. This is truly awsome, looking forward to updates. Keep it up!!

  • @TidaliCreative
    @TidaliCreative Год назад +26

    This is truly amazing!
    Ideas to add:
    - different attack types; e.g. fast, heavy or combo attack
    - ultimate spells (that actually feel ultimate bcs it's difficult to obtain them or use them right)
    - fireball.
    - more fireball.
    - the never ending war between eternal darkness and light of hope, which is a never ending war and also hasn't come to an end yet, although it never ends.
    - fireball again.

    • @jworsley8358
      @jworsley8358 Год назад

      Lv 1 wizard, lv 4 wizard, the arigami games, lvl 10 wizard

    • @parkaller7959
      @parkaller7959 8 месяцев назад +4

      And a fireball maybe

    • @TidaliCreative
      @TidaliCreative 8 месяцев назад +2

      @@parkaller7959 fireball.

  • @Lozt22catz
    @Lozt22catz Год назад +3

    Your 3D art skills are genuinely fantastic and testing enemy AI by fighting then against other enemy AI is such genius idea!

  • @truestbluu
    @truestbluu Год назад +22

    It'd be such a great multiplayer game haha.

  • @dominocoding
    @dominocoding Год назад +2

    100% would download, honestly amazing!
    You have so much potential to work in a huge company, great job on this, if it's ever finished I'll be playing it!
    One suggestion is maybe adding bosses or multiplayer and more elements outside of the 4 elements

    • @EmisDev
      @EmisDev  Год назад

      I though about having more base elements like Lighting, Nature, Shadow for example, but I think it may be too much complexity.
      However what I want to add are sub elements, so each of the main 4 elements would have sub elements:
      Fire - Magma
      Water - Ice
      Earth - Metal
      Air - ??? (maybe Lightning?)
      Still not sure about air's sub element.
      So sub elements would still mostly follow the rules of their main elements and keep all of the synergies.

    • @dominocoding
      @dominocoding Год назад

      @@EmisDev Yeah! I agree that many sub elements will make it hard for the player to choose and understand, so maybe, keeping them simple would be an option
      So instead of stuff like mud or rain, you use Sound / Magma, i think that would be more appealing!
      And for air's sub element, maybe Sound would work? Since it travels through air
      And lightning could be a whole new element, since it's kind of too famous/well known to be a subelement
      I especially like your choice on Earth sub element though! Metal is such an underrated element in games, almost no one uses it so it'll add a lot of uniqueness to the game!

  • @badcoder6187
    @badcoder6187 5 месяцев назад +1

    This is perfect. I love this. You can probably make a general/sensei type to summon AI although it might destroy the fun for some players. You're really good at modeling and effects. You need more subscribers

  • @Ryuu28_voidgames
    @Ryuu28_voidgames Год назад +1

    THIS GAME LOOKS SO COOL! I really want to see the progress of this game!

  • @antn908
    @antn908 Год назад +2

    Amazing work dude, checking out the demo in a bit.

  • @chorchekorkgames
    @chorchekorkgames Год назад

    The combat looks really satisfying! Can't wait to see more!

  • @neoteraflare
    @neoteraflare Год назад

    Fantastic video! Good to see how simple beans on a checker floor turns into a game. It was also funny.

  • @x-ani4061
    @x-ani4061 Год назад

    I love these types of videos, I've never coded my own code but It's still cool to watch.

  • @macc3731
    @macc3731 Год назад

    You're talented man, your vfx skills are crazy good.

  • @thesyndicatea.t.k7528
    @thesyndicatea.t.k7528 Год назад

    bro the game looks sick! awesome atmosphere and fun game overall, very impressive

  • @Ellstergr8
    @Ellstergr8 Год назад

    This game looks amazing! great video, I’ve subbed 😊

  • @queenchaosyet
    @queenchaosyet Год назад +1

    This is the FIRST dev log of this game???? Holy smokes

  • @FizziDev
    @FizziDev Год назад +1

    Game Looks Promising. U Earned a Sub!

  • @Campake
    @Campake Год назад

    this is amazing progress for the first part of a devlog

  • @LishyCards
    @LishyCards 11 месяцев назад

    This looks soo cool and I’m glad your developing it. Some story stuff could be this: you are a lone samurai (ronin if you will) your home country has been invaded and destroyed. You must survive the bounty placed on your head but the traitors are not the only threats lurking in the shadows (oni or demons)

  • @SCP-REDACTED-r4e
    @SCP-REDACTED-r4e Год назад +3

    Hi emis,you inspired me a lot to make a unity game,btw this is a great project

  • @treeghost45
    @treeghost45 Год назад +1

    the game inviorment looks soo pretty

  • @DIM00252
    @DIM00252 Год назад

    NIIICE i always wanted to make a game like this, even with the opponents still having the capsule shape, this is awesome!

  • @isaackeno8169
    @isaackeno8169 Год назад

    Emis: "I had an idea for a game"
    Everyone in a 5 mile radius: "WOOOO YEAH THATS WHAT WE'VE BEEN WAITING FOR BABY YEAH WOOOOOOOOOO"

  • @CubeiPont
    @CubeiPont Год назад

    Great video! Keep doing these videos and you'll get to 10k in no time!

  • @36aryansharma83
    @36aryansharma83 Год назад +24

    I know this is quite generic, but after certain amt of kills or xp, you could choose a sword that combats the elemental type of the enemies, such as water sword for fire enemeis, etc. You can choose different swords on basis of buttons, like e for fire, q for water, etc etc.

  • @peri588
    @peri588 Год назад +3

    holy shit the music is actually so good 😮😮😮😮

  • @dannyp21
    @dannyp21 Год назад +1

    Love it, I even think there is a really fun potential in the ninja clan fighting (when you tested AI), so its a Vampire Survivors where you upgrade your clan skills

  • @Geilolp.
    @Geilolp. 10 месяцев назад

    god do i love the mountain map. with the trees and the edges

  • @jameswhite1922
    @jameswhite1922 Год назад +1

    this is so sick!!!! keep up the good work.

  • @acko7062
    @acko7062 Год назад +1

    I LOVE THIS GAME, so good looking and also love the BEAN characters 👌🥔🥔

  • @johncharlesxavier9657
    @johncharlesxavier9657 Год назад

    This is so cool...
    And cute, look at them smol samurai beans

  • @zaptastic2024
    @zaptastic2024 Год назад +1

    Wow this loooks awesome! It might be a good idea to at some point during the game team up with one faction to defeat another faction. Teaming up with AI can be really fun!

  • @IanLCar
    @IanLCar Год назад

    You have a such a good sense of humor and your videos are fun to watch. I am a new subscriber, but I would love it if you would include links to any tutorials you reference, such as the skybox tutorial you mentioned. Thanks so much for the awesome content. I am looking forward to more from you.

    • @EmisDev
      @EmisDev  Год назад

      Thanks, glad you enjoy my content.
      And thanks for feedback, I'll try to keep the links I reference in my notes so I could put them in the description.
      Here's the skybox one tho: medium.com/@jannik_boysen/procedural-skybox-shader-137f6b0cb77c

  • @nebula5618
    @nebula5618 Год назад

    Dude this content is amazing, I was laughing hard at 5:27, thanks for good emotions :3

  • @egidijussukauskas2543
    @egidijussukauskas2543 Год назад +1

    Pirmas 🎉
    Šaunus projektas, taip ir toliau 😉

  • @vanessagothic4751
    @vanessagothic4751 11 месяцев назад

    I love watching the beans fight :)

  • @KatelynCollins225
    @KatelynCollins225 Год назад +1

    looks great! an idea for the enemy AI is to make their movement less like a chase. You can have them go around you and attack you from different angles to limit the amount of slashing while walkign backwards.

  • @agungnugroho9157
    @agungnugroho9157 Год назад

    god speed on that project, you need it

  • @arkanos
    @arkanos Год назад

    Awesome idea and nice design!! Enemies that look like ninjas could throw shurikens from the distance :D

  • @ebubeike7010
    @ebubeike7010 Год назад +1

    I like the look of this game. A cool addition will be a side bar to house smoke bomb or grenade? Maybe as more waves spawn Monsters get added to the mix, like ogres, or demons. Worth considering to shake up the gameplay from just bashing hordes of ronin.
    Really cool game concept that I would definitely play

    • @EmisDev
      @EmisDev  Год назад +2

      In this first devlog I tried to get the basic slashing to be as good as possible, there will definitely be other ways of damaging enemies.

    • @ebubeike7010
      @ebubeike7010 Год назад

      @@EmisDev Okay I understand now, thanks for the reply

  • @Jinglestv-xz1hu
    @Jinglestv-xz1hu Год назад

    watching the beans battle was what I found to be the most entertaining, I hope that there will still be large battles between the AI factions in the final game

    • @EmisDev
      @EmisDev  Год назад

      I'll probably add it as an extra mode.

  • @KasperDevUnity
    @KasperDevUnity Год назад

    I'm amazed over how good you make it look by Simply using basic graphics

  • @jamesnewman430
    @jamesnewman430 Год назад +1

    Add upgrades that give you special moves, like maybe one could give you a teleport attack, btw loved the vid

  • @srossiter81
    @srossiter81 10 месяцев назад

    This looks great!

  • @dangerousmob6628
    @dangerousmob6628 Год назад

    Great devlog))). Suggestion: then slashing ninjas you could split them into 2 pieces thus adding a bit more variety and impact to the combat. I guess making them canon-glass would also make sense as they do not have any armor.

  • @paraxodondev
    @paraxodondev Год назад +1

    it reminds me of that wii sports resort game about swords where you fight lots of waves of coloured people and bosses, so cool :)

  • @gallo123
    @gallo123 Год назад

    This looks so cool !!!!

  • @australian_idiot
    @australian_idiot Год назад

    this is amazing good job

  • @Satrbucks
    @Satrbucks 18 дней назад

    You need to make a full version of the intro song, it's so good!!

  • @angrybeast1106
    @angrybeast1106 Год назад

    you are the reason why i started making games

  • @Bh1nbin
    @Bh1nbin Год назад +2

    What if elements had trade offs, like earth might have slower but harder hitting attacks. Oh, and special attacks gotten by items would be great, you would have to choose between AOE, or a large dmg single strike. And if there is bosses there better be one that can only be defeated by depleating it's poise.

  • @jeanchollet5007
    @jeanchollet5007 Год назад

    Very nice project with such satisfying attacks ! One way of improving the whole experience would be by changing how your AI works : using FSMA (Finite State Machine Animator), this would make your code cleaner and would also allow you to make different kinds of AI reusing code parts. Great job !

    • @EmisDev
      @EmisDev  Год назад

      Already using state machines for AI

  • @Flahtort
    @Flahtort Год назад

    I wasn't sure about video at beginning because al those beans looked like another meme-creation of another meme-gemadev. Yey you proved me wrong with legit work. Looking really good.
    My personal opinion about things and what to add:
    - Proper enemies models, not beans. They might be simple ghost-like flying bodyes with head, stilysh yet not over simplistic.
    - tbh thats all

  • @adacc4997
    @adacc4997 Год назад

    That is purely epic

  • @metaIpipe
    @metaIpipe Год назад

    Add more weapons that you can buy with xp like a spear or a bo staff with wide range. (Also congrats on making it to 4k subs :))

  • @gustavocoelho5509
    @gustavocoelho5509 11 месяцев назад +1

    Make an upgrade that when you parry, the bean that got parried gets disarmed and uses its fists,dealing lower damage, but having a lower cooldown for attacking

  • @Im_ARock
    @Im_ARock Год назад +1

    Nice job on the game! I haven't seen many games like this, it looks like the movement and the combat are having equal time put into developing the! It reminds me of Karlson lol :)
    As a suggestion, it would be cool if the yin and yang symbol was added in some way since your going for the whole samurai kinda thing, maybe you could add it as some sort of element or weapon?

    • @EmisDev
      @EmisDev  Год назад +1

      Thanks.
      Yin Yang is a Chinese thing, not Japanese.

  • @Ellstergr8
    @Ellstergr8 Год назад +1

    The game reminds me of Warlord Britannia. I like that you can hire your own troops in it to fight with you and build a base to help with defending when enemies come to attack you. But obviously make this game your own!

  • @walsterburns450
    @walsterburns450 Год назад +1

    The music is sick
    😀

  • @amireasy6419
    @amireasy6419 Год назад

    The game looks amazing

  • @KaiHydra
    @KaiHydra Год назад

    another banger game from emis!
    got some feedback, the stun is kinda hard to see, you might want to add some vertical element on it since you can barely see the ring spin

  • @cod3ddy74
    @cod3ddy74 10 месяцев назад

    woah woah bruh this is amazing

  • @DannyDeer
    @DannyDeer Год назад

    Wtf, the intro song is bonkers. Please release it, I need it in my life.

  • @get_demolishedx_yt6556
    @get_demolishedx_yt6556 11 месяцев назад

    İf this guy doesnt make this a real game ima throw hands and im not kidding.
    Btw a suggestions: try adding a story line and stuff i think it would be cool if we could also pick between ninja and samurai getting different quests etc.

  • @AlucardRose-hb7cb
    @AlucardRose-hb7cb Год назад

    Wow this looks so fun in vr

  • @jeffthomas122
    @jeffthomas122 2 месяца назад

    The music be fire🔥

  • @bigedwerd
    @bigedwerd Год назад

    ideas:
    1) have the enemies try to surround you more
    2) additional weapons: spear, bow, flintlock, kunai
    3) maybe a parry teleport move
    keep it up this looks great. Kinda getting first person dynasty warriors vibes.

  • @ScreamEditss123
    @ScreamEditss123 Год назад +3

    It would be cool, if you added a factions mechanic were the ai fight among themselves cause of factions. Would be even cooler if you could join one and help them in major battles, I think it would be funny to see a major scale battle for such a goofy game.

  • @Daeniak57
    @Daeniak57 Год назад

    Love it, continue !

  • @KL53986
    @KL53986 Год назад

    The best part are the eyes, they look not so serious but when you see multiple of them rushing at you then its Psycho level, or goofy level depending on whats happening
    Dont worry everything starts out initially ugly but with effort it grows more into perfection

  • @ewanito7954
    @ewanito7954 Год назад +1

    That music be fire tho

  • @exposed4559
    @exposed4559 Год назад +1

    I think each element promoting a different playstyle would be something to consider, while also being able to combine it with other elements
    What I'm thinking let's say going for a Fire build lets you do AoE DoT damage, upgrades like your weapon is doing Fire damage, enemies that die of fire spread it to other enemies, etc etc.
    But you could combine a Fire build with Water build, that when extinguishing enemies, damages the remaining fire DoT to the enemy (like a kind of "Shock"), so the build becomes about building up tons of DoT and then killing them all at once with this built up damage
    Looking forward to your game!

    • @EmisDev
      @EmisDev  Год назад +1

      Yup, that's close to what I was thinking, I definitely want elemental synergies :)

  • @Jake-c4r
    @Jake-c4r Год назад

    If your inspiration is Vampire survivor remember that people love to see those damage numbers

  • @HusskyVEVO
    @HusskyVEVO 11 месяцев назад +1

    I would love to see a slow down time upgrade...
    I'm not really sure how you will implement it, but I feel like it will make the game more satisfying.

  • @brandsmp
    @brandsmp Год назад

    I would love to see ragdoll to really show the impact of your swings, crazy elemental effects from upgrades, big orc bosses, blood moon maps and demon katanas and enemies!!

  • @THK_Production
    @THK_Production Год назад

    Love the idea and the maps, how about a new type of enemy that uses bows instead, and the player throwing knifes

  • @atomictraveller
    @atomictraveller Год назад

    ok who decided to release a bunch of devlog #1 videos at the same time haha
    thoughts for game.. give some enemies nodachi so you have to guess how long the sword is if they carry it behind them. maps with archers, throwing stars might be a quick way to add some fun.
    also get blazed and go over your AI code again ;)

  • @lynnwilliam
    @lynnwilliam Год назад

    Savage stuff

  • @vitinhogames3207
    @vitinhogames3207 6 месяцев назад +1

    Masterpiece 1

  • @mikoll-qf9pu
    @mikoll-qf9pu Год назад

    good work

  • @UnethicalGames
    @UnethicalGames 6 месяцев назад

    very nice!

  • @ShinigamiRose-EVA03
    @ShinigamiRose-EVA03 Год назад

    You're welcome for the inspiration.

  • @Xelaris
    @Xelaris Год назад

    I love it

  • @gtgaming927
    @gtgaming927 Год назад

    I liked the glowing eyes effect and think you should bring them back

  • @kashyapparmar4317
    @kashyapparmar4317 Год назад

    wow , you have to telll me how much time it took you to do this much , i feel kinda slow compared to you . great video Btw you got a sub

    • @EmisDev
      @EmisDev  Год назад

      Everything seen in the devlog took me around 3 weeks.
      I was mostly working on it full time.

  • @stefvnx
    @stefvnx Год назад

    wow im early damnn insanee game

  • @plot6520
    @plot6520 3 месяца назад

    Now add a rechargeable flintlock pistol attack, because samurai loved guns.

  • @error17_
    @error17_ Год назад

    This is cool

  • @1m.r.786
    @1m.r.786 Год назад +1

    some graphic design ideas (this is gonna be a long): 1-I liked the comment by Ruben D where he suggested ninja's throwing shuriken's at U it gave me an idea, you will prolly be able to block them, and it got me thinking, it would be weird if you had your sword in the same position every time you block something, so what if the sword was set to a random angle every time you block so it looks cooler. but not too off angle cause then it would look wierd. (think of how the light sabers block the bullets in star wars) 2- since the game has katanas and everything, what if you had an animation when you join the game of you having a cool animation of you unsheathing your sword before the game starts.

    • @1m.r.786
      @1m.r.786 Год назад +1

      Another thing, the samurai should have an ability where they dash at you and as soon as the dash ends they slice their sword. also, the sword swing looks good, but it would be cool if your not just swinging it horizontally every slash and instead swing in different directions vertically and diagonally, and maybe you could have combo's in this game and that would be the animation for a basic attack and you could have an animation for a heavy attack. Another thing, as of right now idk what ur plans are for the dash mechanic, but it would be completely awesome if there were some more fast paced movements like wall running or jumping off the walls so we could perform some SICK movements and then just dash toward a bean and slice them. Which brings me to my next idea where there is an ability where you dash toward the bean and then perform some type of elemental attack. (i would prefer if the attack was a Fire attack dash thing bc flames are cool)

    • @1m.r.786
      @1m.r.786 Год назад +1

      you know you could prolly get some inspiration from Demon Slayer (if somehow you haven't seen it) there's some cool elemental things in there and its all about swords

  • @alicanurcin
    @alicanurcin 6 месяцев назад

    Hey bro, we are making the same kind of game called Rogue Samurai. It's roguelike action game like yours. Your game looks fun :)

  • @Hyphen3372
    @Hyphen3372 Год назад

    Thanks for the entertainment emis

  • @zsigai4270
    @zsigai4270 10 месяцев назад

    You could make this into a beautiful openworld game

    • @Devorted
      @Devorted 9 месяцев назад

      agreed got bummed out when he said it was gonna be a rouglike

  • @KnightoftheSorryFace
    @KnightoftheSorryFace Год назад

    The golden field could make a nice background for the main menu

  • @MUSKETPENGUIN3000
    @MUSKETPENGUIN3000 Год назад

    Damn! now I have to find a new 13th century asian warrior! *praise of Ghengis Khan intensifies*

  • @tico-k9y
    @tico-k9y Год назад

    Epic if you could do this an open world, build ur own castle and army, ... I would definetly buy that

  • @thepingvinimking1715
    @thepingvinimking1715 Год назад +1

    I love the idea of elemental upgrades! when taking a katana and elemental stuff i cant help but to think about demon slayer'
    maybe it's a good place for inspiration for elemental effects that goes with sword combat!

    • @EmisDev
      @EmisDev  Год назад +2

      Second time someone mentions Demon Slayer, I guess I should check it out

    • @thepingvinimking1715
      @thepingvinimking1715 Год назад

      @@EmisDev the anime uses stylized elemental effects which looks really unique, so when it comes to elemental effects in sword play it’s a great source of inspiration :)

  • @TimtamYoutube
    @TimtamYoutube Год назад

    keep the beautiful beans