I’m a complete beginner to the game as I just built a pc that could handle pc gaming. Your videos have been so helpful, and are the honestly the best ever man, sorry for subbing 😂
Subbed on the first video I saw. I hope this has appeased you oh shoeless one! Excellently made video, informative and captivating, and drew my attention to an amazing game that I was unaware of! How do you not have more subs?!
I can vouch for @DuccDev. Echo VR was BY FAR the best VR E-Sport and possibly the first as well established one as well. It was always be in my heart as I competed for quite sometime. However I just got into Rumble, getting black belt in my 3rd day, got some basic combos in the Skill Tree video down, and honestly I don’t think there’s another game that’s made me so eager to learn and excited to get on and sweat than Rumble in a long time. I hope it doesn’t die out.
This is how you make an Avatar game. People are so used to seeing the Avatar in the show and other media that they often forget that a single one of these bending styles can make for really interesting stuff… and this isn’t even officially an Avatar game!
Dude, imagine the same complexity but with waterbending. Waves to zone and push shit, ice sliding to dash or make areas harder to move across, pillars to gain height or smack someone, icicles to harass or go on full barrage offense, quick freezing or melting as defense AND offense. Water depth could be a boon or problem, rain could intensify the entire thing...
one style already had massive complexity. adding the other 3 would scale that so much. I would love to see it in action. especially as you might start to see people going to different styles like top tier sc2 players pick their races.
@@deefdragon Well game design is really hard, so optimally you’d wanna make a full fledged game with one style each, all of which would take several years. Then you’d have to take that same time to make one game optimized enough to run all the interactions they would have as well as code said interactions of which there were many, and then you’d have to balance them against each other. I think it’d be better to stick with one element per game.
I can't believe that the trope "There once was a wizard so good at a magic branch that he developed his own skill that noone else can use because of how hard it is" literally happened in this game with real people
Didn't even know about Rumble but both the game and this video looks amazing, I think this kind of emergent gameplay is the best kind of gameplay as it adds to the realism of the game world, but it really does need a community like this that is willing to invent the moves they use. I could have spent the time it took writing this for Rumbling, so I'll stop here and hopefully start learning it
I love how the fact that Rumble is also a VR game means that you're not just assigning points to the skill tree and getting the bonuses, you're literally practicing and learning the inputs in a real physical intuitive way
@@МаксимЗахаров-ы3ю I meant more in the way of a sport or a martial art! The movements of Rumble are controlled by much larger gestures than pressing buttons and joysticks, wouldn't you agree?
@@Sycee__no, this is the same in principle as any modern competitive game. You improve physically and mentally, not by putting points in a tree. You can't pay to win in games like street fighter, or valorant/league/cs for that matter.
i think what they mean is that street fighter and other games need you to be sitting down and just type. a fat person cna be just as good at streetfighter as a fit person but in this games a ertain ammount of fitness is neded to be competitive, like traditional sports@@Croix1
This game is up there with some of the best and most enjoyable PVP VR combat ever. I love melee combat based flatscreen games but its so hard to get that same feeling in VR due to painful netcode, hit reg and Player on Player collision. Rumble managed to tie the complete state of flow that you feel when you master these mechanics from a melee game into VR without completely making it a fucking nightmare of side-ducking, overhead wrist-flicking, movement manipulating and desync riding that other VR melee pvp games suffer from.
@@caseydia3957Half of this video is talking about unintended mechanics. . . . This game is right up there with all the other shit Vr games. That doesn't take away from the fun factor that the game has for the small community who still plays it. (like the gorilla tag community) This game is nothing close to a full true vr fighting game.
The crazy thing about this is that there are so many emergent mechanics, you could actually genuinely develop combat styles and schools. I can 100% see a style based entirely around high jumps and keeping air time while bombarding from range, or a style centered around mastering everything to do with re-grabbing opponent's attacks and rarely summoning anything yourself, etc-
Ah yes, the four elements Watearth Earth Firearth Airth Long ago, the four nations lived in harmony, then everything changed when the Firearth nation attacked. Only the Earthatar, master of all four elements could stop them, but when the world needed him most, he vanished.
This is similar to how Rocket League gameplay has evolved over the years. A very simple game engine, but with so much possibility behind it. I'm rooting for Rumble's success, I just hope it being a VR game isn't too much of a disadvantage.
Watching S1 of RLCS and seeing how grounded and slow people play compared to now with people flying around is such a perfect parallel to this game. Both games had people learning obscure mechanics and becoming so good with them that it actually started changing the meta. Melee is a lot like this too.
*Physics based games are the best recipe for finding way of playing that's unintended by developers. IMO, games that have such complexity discovered are on another tier than regular games.*
It reminds me of the complexity of Prey. Except it was never intended to be this complex which is amazing. I'll probably never buy a VR set but still an avatar last Airbender game like this would be so dope. They got earthbending down already. Now they need to add npc fighters and a story
Take GunZ for example. A game that accidentally basically doesn't have a speed limit on how fast those players can move. Granted that speed also helped execute said player base because turns out, human hands have their limits 😅
Toribash was my favorite game of all time, Sort of a veteran player from it. Now no one plays it anymore. Had the best physics fighter concept imo. Wish it could be revived.
If they add cosmetics, it should include cloth flaps or anything showing how you are moving around would be cool seeing. Like loose leather strips around your arms, watching them fling around as you do your combos.
Not only does this game have so much potential, the community around it seems so chill and helpful. They just wanna learn, hone their skills, and push each other to the limits and it’s really inspiring.
honestly ive never been apart of a better gaming community. I think its more fun to teach people than to destroy them, so most people just want to make others better
Holy shit, I hadn't thought about looking for a video of Rumble being played at this ridiculous of a level. I'm racking my brain as to how you're supposed to execute all of those moves as fast as you are.
This is actually Top 0.1% content, this might actually permanently change VR game development Reminds me of "players that suit MUDs", genius explanation of the intricacies of video games that upgrades everyone permanently
Players that suit MUDs is an explanation of the different types of players that come to a game, how they interact with eachother and the environment, and the kind of systems the game has to have in place to satisfy them all. Explorers, Socialisers, Achievers and Griefers. World - Player interactions --------------------------------------------- You need the game world to be functional enough with enough goals and ways of showing achievement to other players for the achievers (leaderboards, legendary items, level systems etc) You need the game to have enough methods of communication and character customisation for the socialisers (think tf2 hats and taunts, voice chat, text chat, etc.) You need the game to feature PvP of some sort, even full on griefing, if no one can lose anything then trolls wont be interested. You need the game to be disfunctional/complex enough for explorers to find quirks, bugs, and exploits and be able to research the mechanics of the game. Then the dynamics between the players is more complex and overlapping. Player - Player interactions -------------------------------------------------- Explorers find an easy way to get to a late game area that has a good drop rate of a legendary item, achievers grind to get said item, they sell them to socialisers who show them off to eachother, who lose them to griefers. A griefer works with an explorer to destroy the home base of a well known socialiser, the socialisers freak out and a group of achievers work together to kill said griefer. An achiever works with an explorer to document glitched parts of the game and bring back items that should not exist to show to other explorers for research, some of their findings are extremely valuable to socialisers. A socialiser makes a clan that gets its wealth through achievers, they hire griefers to fight other clans, explorers are hires to develop exploits to throw the war in their favour. Conclusion ----------------------------------------- You can probably think of MANY games where these dynamics have come from the players and the game world, but its good to note THE MOST SUCCESSFUL GAMES OF ALL TIME SATISFY ALL OF THESE PEOPLE AT ONCE. Just think of Minecraft, it is the most popular video game of all time and it perfectly satisfies all of these people all at once, its so obvious once its pointed out. By the way for context of when this paper was written ---------------------------------------------- MUDs were very early text based online multiplayer videogames, "Multi User Dungeons" that essentially existed as an ecosystem of qualities and objects hosted on a server. ELI5 they were Dwarf Fortress but text only and you could essentially do anything you wanted as long as it fit into the rules of the server (by server i mean it literally functioned like a file server, not like a Minecraft server with an actual game program running on it) @@jr.jackrabbit10
@@MonkeyNeuronActivation combo of needing money++just not playing it that much anymore even in the little free time i had. I'll eventually get a Quest 3 or something like a Pico though, love VR
played a lot of fighting games and this unintended complexity is always so interesting and usually ends up being the heart and soul of the game: the freedom to discovery and expression. great vid!
As Uncle iroh once said "It is important to draw wisdom from many different places. If you take it from only one place, it becomes rigid and stale." Jumping is not an earthbender move, that's airbender strategy. But by using lessons from other styles, you can enhance your own strength, enabling you to zoom around the stage by shooting disks while midair, then dropping the boulder you were holding directly onto your opponent's head. Edit: and the backstepping to avoid damage, plus theslingshot technique is waterbending at its finest. Using momentum to disarm the attacks your opponents throw at you, and throwing them right back to beat them.
I was thinking this as well when I was watching the video. Like the one staying still and creating walls and throwing them felt like a classic earthbender, the flying around and the disk back dash, smacking people down with boulders you hold was peak airbender agility and using the environment to evade, with a bit of earthern power, then the clips with people spinning blocks around themselves felt exactly like waterbending. Honestly I love that we could take this as "if people didn't have all the cultural ideals tying them down to a rigid style, bending as a whole would be a lot more evolved. Like whole schools of thought kind of evolved, with people going for a style that fits them, or with a mix. I can only imagine what would happen if someone used this engine for a waterbending version it would be absolutely insane what people could discover, especially with water's property of going between solid and liquid.
@@laurasibob1106 this made me excited for the world when our PC processors are strong enough to be fighting each other with water that we can freeze and melt...
So lemme get this straight. 1. Rumble is a GOAT VR game. 2. Rumble has a high skill ceiling. 3. The meta isn't even fully developed yet so... 4. People can't or don't make videos because they are busy rumbling. 5. It's a flipping earthbending game, so a good portion of its playerbase are likely fans of ATLA. My questions are: 1. What's a good headset to get into Rumble, given my laptop is a potato from four gens ago and needs external fans to play MINECRAFT. 2. Why aren't more people playing this game? 3. Why aren't there more games like this? Also g'day from one Australian to another (source: I read the comments and your accent is familiar), seems like i'll be in good hands if/when I pick this game up.
I'll answer your question with a question. Why aren't you Rumbling already? But in seriousness, unfortunately it's PCVR only at the moment, so youd need a compatible PC. They plan to port it to stand alone next year. I wireless stream from my PC to the Quest 2, but hope to get the Quest 3 soon. That answers your second question. PCVR is niche, and so are fighting games, but if you 'get' rumble youll really 'get' it and be addicted like me. Question 3? This game will change the future, but its ahead of the curve for now. Definitely hope to see you in combat mate!
@@DeezyP I copied "the pc requirements for rumble" right clicked and pressed "Search google for 'the pc requirements for rumble'" and a very detailed answer came up super quick, I recommend it.
It reminds me of how Street Fighter started off with the intention of almost being rockpaper scissors in terms of fighting, but people started to chain together combos and other mechanics.
How the hell did you elevate from your first video to GOAT status editing that fast, nutty video all around. Make shortform content and you’ll help this game grow more than anyone else
@@shoeless_manIf you use shorts, your channel gets a ton more traffic overall. You can upload minimally-edited clips of your matches. Maybe even just real match examples of all the different moves you've talked about here with the move explanations you've already done tacked on. I think it would give you the most bang for your buck as far as work done vs eyeballs grabbed.
I think one of the key parts of emergent gameplay that you've shown is... a lack of go-to tools. The offense in Rumble is simple and straightforward, there's no special attack inputs or anything similar, it's all in the combination of the already existing game mechanics. I recall seeing this happen in other similar games, usually sandbox ones, where you end up squeezing every last bit out of the few tools you have, because there's none that directly solves your issue. There was another video about Tabletop RPGs, where the main idea was that it's better to have few, universal options than a whole lot of character specific ones, as overloading the character meant that players were basically pressing buttons, rather than thinking about the situation as a whole.
@@aladvsi think its still needed since most of VR playerbase is on quest and getting a match on steamVR is almost impossible cuz this game only have less then a hundred playing each day
This showed up in my recommended. Really well edited and reaaaaaaly makes me want to play the game. Plus I love the very detailed explanations. Needless to say, you got yourself another sub! Please make more Rumble content for me to live vicariously through because I don't have a VR set.
This is the kind of vr development we need. a heavy polished focus on mechanics, latency and intuitive control. this is what will seperate vr from traditrional gamig. this game and blade and sorcery are leading the way. but blade and sorceries magic would be MUCH better if was implemented like this. we need to figure out what works. then put it all together. imagine a game with the magic of rumble, the physics and swordplay of blade and sorcery, and the narrative of half life or saints and sinners
i dont think there's enough buttons to incorporate a magic system this complex into blade and sorcery... also, just shoving together everything "that works" doesn't magically make the most epic game to ever exist
@CrabSpu well of course you don't just slap it together. But my point is depth of design and iterational improvement should be the focus overal instead of producing more and more sandboxes with the same mechanics. And screw buttons. The whole point is to get away from them. Hand tracking is probably the future. But vr hasn't REALLY advanced design wise since it's inception because the market is 95% wrapped up in the quest store. People are over the novelty. It's time for passion to shine through and great design to make the difference.
@CrabSpu like, imagine if the latency was so polished you could speak a key word to switch an active spell, aim it with a pointed finger and hand tracking, then changing to a ✋️ gesture and everything gets pushed back. Looking at a spot with eye tracking and a keyword "move" to teleport there. We HAVE the technology.
@CrabSpu well that's one of the reasons RUMBLE isn't using buttons. It's all pose based, and you have to train and learn the poses. This means RUMBLE isn't limited by button count. Also, poses feel way better haha
I dont know if its just the clips youre showing here (its my first time seeing this game), but its refreshing seeing a competitive scene seem so freindly. It always sounds like everyones having fun and being a good sport even when they're losing, or some goofy interaction, or bug happens.
its true. Rumble is a rare community. Toxic players usually filter themselves out, and those that stick around love the game, love teaching other people and love being hit in the face by rocks.
It just seems to me that they had a fantastic foundation and that was built upon overtime. Great looking game, first time I've ever heard of it. Hope to see more
So true. The game is still in early access. Barely has any features besides the main gameplay. yet it’s given me hundreds of hours of enjoyment. It’s only getting better from here
This is some peak quality content, so I hope these words of encouragement will not only lead to more content, but also lead more people to play the game through the algorithmic wonders that spread your content through the world (that's a mouthful, but also I am now officially a tiny background character in a video)
Also please add the game's name Rumble VR to the video title, I think you may be confusing the algorithm with the "VR fighting game" a little bit if anyone tries to search videos for Rumble
This game looks amazing like an avatar earth bender and the depth is crazy. It’s probably good to only have earth bending and not other elements cause that would be insanely hard to balance
@@revimfadli4666 wouldnt need to. Illusion can be made using timed waypoints, fluid animation/particle system and some collider logic. same with fire and air.
@@kiwiboy1999Yeah, on one hand air could hijack fire to shoot it off course or make it more chaotic for both sides and on the other hand fire could divert air or dissipate it altogether
I remember playing this game a year ago, I got into a game with a guy that had memorised all the moves and even hit me with a few combos, I was bamboozled and shocked. I couldnt believe what I was seeing, this was back in november, just over a month after the game came out and this man was out here combo'ing me with fully memorised moves. I havent touched the game in a year and now people are flying around hitting 360 trickshots on each other and I dont know what Im looking at. Absolutely incredible.
I havent seen BIVN but I've barely seen you. Not because you don't post often. But because whenever you post. Theres too many tears in my eyes from laughing. PLEASE KEEP POSTING
Something I love about Rumble even at low levels gameplay like where I am at you can have so many styles. I like to predetermine my move set before entering a match. So this round I will focus on Boulders, using a boxing type duck, dash and jab style. But then mid match switch to a fully defensive Wall focused style, holding my ground until my opponent makes a mistake. This really is one of the coolest fighting games ever made.
Holy shit this video is amazing! I had no idea I needed such a high quality video about RUMBLE in my life! Gonna be honest I have completely dismissed flick. I has no clue iy worked so well with the giant boulders when dash-jumping
Sick video, I remember when this game first came out, I thought it would die because it looked too simple, just hurling rocks at each other. Glad the community has developed it to this level! May need to pick it up.
You sir, have just gained a new follower. As a VR dev myself this game is absolutely amazing. As soon as I seen your LV.0 Vs LV.30 “ad” I was like “yep, I’m subscribing” 😂😂 keep up the amazing work!!
I remember passing by this game on steam, thinking it sounded alright but looked a little silly in the gameplay trailers. The first minute of your gameplay footage totally changed my opinion, and i am itching to buy this game! I'll probably wait until it comes out on standalone since I've been having PCVR issues lately. Great video!!
I went back to the skill tree video like 2 days after the interaction because I didn't know what to learn next. Also great video love watching those aerials.
Subscribed. Man, your content is on the level of somebody who should have over 100k subs. The effort, writing, dedication, and excitement you brought to this really convinced me to finally pick up the game after almost 2 years of watching it evolve. I hope one day we can spar together!
@shoeless_man I just tried the game. God I'm sweating from 15 minutes of trying to fight Howard, or really survive him. It's pretty frustrating to get the moves right and I'm often feeling like the games not recognizing my controllers very well, and sometimes the objects delay when spawning quite a bit. Any suggestions?
It’s a workout at first! A LOT of people have this experience. I even had it. You swear you are doing the poses right, but when a more experienced played sees you they can help point out where the rotation might need tweaking. Heaps of people on the discord would be willing to teach you if you reach out. Or @sdrawkcabmiay who I linked in the description. He has some detailed pose videos. Also you sometimes need to give it a break and come back the next day. Most important is to pay attention to which way your fists are facing (sideways, up, straight). You’ll get it. Im not joking when I say it’s hard at first!
I played rumble on the first day it launched. $18 well spent. I got to mountain in 2 hours. but then I got stick drift and I haven't bought new controllers for some reason. the complexity of this game even at launch was crazy. I still remember people leaving as soon as the game started because of how I would absolutely obliterate them. I went back into it and those little perks you can get had me confused asf. then some guy was flying around on a horizontal wall. I also couldn't move forward because of drift so I had to dash.
Rumble's skill ceiling is kind of like ULTRAKILL. For example, the speed disc. Its sorta the same way projectile boosting was discovered. "I can punch projectiles, and they do more damage. What if I punched my own projectile?" And so, the projectile boost was born.
Haha, I haven't seen the crab variant of my name before! I absolutely loved this video. I can only imagine the amount of effort and time put into this! I'm so glad we've got someone like you making RUMBLE content for the community!
I got recommended this without knowing the youtuber or the game and actually enjoyed all 26 minutes of it, I've learnt a lot and now consider checking out the game
I can already tell this is the kind of experience that's the most fun for the people on the ground floor of discovery. From there, like any other game of its kind, it'll just be everyone else playing catchup to learn what has become the "meta" for how to properly compete and all the magic of figuring things out will be sucked out.
Have never played this game, and never intend to, but this was an AWESOME watch… love seeing a community discovering a game and learning its ins and outs!
Discovered your channel today, your vids (the ENTIRE two of them) are put together so damn well! Can't wait to get VR in a month or two and play myself
I remember watching this 8 months ago, forgetting about rumble, then seeing your flick video show up in my recommended so much got me to buy the game and ive been playing, got 67h rn im learning the path of flick alone, no skill tree, just wandering in the dark. also learning my bases on the side cos flick needs a good structure to stand on. ig what im saying is thanks for making this game known to 1.2 million people, ur prob tggreatest thing this community has seen, ur at least tied with ulvak and his mod API
Bruh, that is some high quality editing. I am a massive VR fan but i mostly play VRMMOs, But as someone who follows VR close, I don't think I've seen anyone go so deep with such high production value on a small VR game.
That is really amazing. This video is incredible, you did a great work. In fact, if VR wasn't so expensive where I live, I'd be already playing the game because of you. If some day I put my hands on a VR, this is the first game im playing.
This is an amazing video. RUmble skills aside big shout out to the work and effort that went into this. Thorough, entertaining, and deeply empowering to the community. I know you said not to encourage you but there's no way I'm not gonna. This is excellent, more please!
Damn nice video man. The algorithm did great to recommend me this. Clicked on it out of curiosity and now im hooked. I instantly bingewatched other content of this game and yours is truly top notch. Im contemplating getting a VR headset just to play this game!
I am five minutes in and can tell you there is almost NO ONE making VR content with this level of quality and passion behind it. HUGE props @shoeless_man!
You've got a really good method of storytelling, that speaks of a lot of polish you usually don't see with low sub creators. The editing is slick too. Earned the sub me boy
great content. youve made the breakdown of the games mechanics really appealing, the simple entry and high ceiling. IM LITERALLY EYEBALLING VR SETS NOW
this is such a good video i think you've significantly boosted the playerbase of this game, personally I'm gon instal it and get me and my 2 friends into it
It’s come to my attention that some people who watched my previous video have subscribed. I’m not disappointed, just angry.
I’m a complete beginner to the game as I just built a pc that could handle pc gaming. Your videos have been so helpful, and are the honestly the best ever man, sorry for subbing 😂
sorry i had to sub
Subbed on the first video I saw. I hope this has appeased you oh shoeless one!
Excellently made video, informative and captivating, and drew my attention to an amazing game that I was unaware of! How do you not have more subs?!
Any chance this games comes to PSVR2
Loser, now you have to teach me more >:)
just imagine how complex it will be once they add paper and scissors
Soooo water and fire?
that's gold 😂
@@zeppie_ No. Wood bending and Metal bending.
This comment is so good I'm mad.
This HAS to be the first real good VR E-Sport. This has so fricking much potential
Sparc was legit
Echo vr was awesome. So awesome that meta shut it down and the fan base modified the code and got the servers back up.
whats wrong with Blaston?
I can vouch for @DuccDev. Echo VR was BY FAR the best VR E-Sport and possibly the first as well established one as well. It was always be in my heart as I competed for quite sometime. However I just got into Rumble, getting black belt in my 3rd day, got some basic combos in the Skill Tree video down, and honestly I don’t think there’s another game that’s made me so eager to learn and excited to get on and sweat than Rumble in a long time. I hope it doesn’t die out.
Pavlov is good but then again it is just VR CS:GO, Beat Saber is probably the best contender for VR E-Sport though.
This is how you make an Avatar game. People are so used to seeing the Avatar in the show and other media that they often forget that a single one of these bending styles can make for really interesting stuff… and this isn’t even officially an Avatar game!
Dude, imagine the same complexity but with waterbending. Waves to zone and push shit, ice sliding to dash or make areas harder to move across, pillars to gain height or smack someone, icicles to harass or go on full barrage offense, quick freezing or melting as defense AND offense. Water depth could be a boon or problem, rain could intensify the entire thing...
one style already had massive complexity. adding the other 3 would scale that so much. I would love to see it in action. especially as you might start to see people going to different styles like top tier sc2 players pick their races.
@@deefdragon Well game design is really hard, so optimally you’d wanna make a full fledged game with one style each, all of which would take several years. Then you’d have to take that same time to make one game optimized enough to run all the interactions they would have as well as code said interactions of which there were many, and then you’d have to balance them against each other.
I think it’d be better to stick with one element per game.
@@ASquared544Very true, but still fun to dream.
@@ASquared544 Yeah, that's what I was thinking, still would love to see a game for the other 3 elements
I can't believe that the trope "There once was a wizard so good at a magic branch that he developed his own skill that noone else can use because of how hard it is" literally happened in this game with real people
Yes that describes the flick video
He is the flick god
(I just watched it it’s good )
It really do be like an anime where all the main characters have signature moves
the first true e sport
Didn't even know about Rumble but both the game and this video looks amazing, I think this kind of emergent gameplay is the best kind of gameplay as it adds to the realism of the game world, but it really does need a community like this that is willing to invent the moves they use. I could have spent the time it took writing this for Rumbling, so I'll stop here and hopefully start learning it
wise words at the end there my friend. The rumble community is honestly a rare treasure
@@shoeless_man any chance you know when it’s coming to quest? I don’t have a good enough computer for pcvr
@@shoeless_manyea this is the best community.I have ever been a part of ....... and are the only discords i have ever been active in XD
I love how the fact that Rumble is also a VR game means that you're not just assigning points to the skill tree and getting the bonuses, you're literally practicing and learning the inputs in a real physical intuitive way
You are the skill tree
Wow, so just like a fighting game!
@@МаксимЗахаров-ы3ю I meant more in the way of a sport or a martial art! The movements of Rumble are controlled by much larger gestures than pressing buttons and joysticks, wouldn't you agree?
@@Sycee__no, this is the same in principle as any modern competitive game. You improve physically and mentally, not by putting points in a tree. You can't pay to win in games like street fighter, or valorant/league/cs for that matter.
i think what they mean is that street fighter and other games need you to be sitting down and just type. a fat person cna be just as good at streetfighter as a fit person but in this games a ertain ammount of fitness is neded to be competitive, like traditional sports@@Croix1
This game is up there with some of the best and most enjoyable PVP VR combat ever. I love melee combat based flatscreen games but its so hard to get that same feeling in VR due to painful netcode, hit reg and Player on Player collision. Rumble managed to tie the complete state of flow that you feel when you master these mechanics from a melee game into VR without completely making it a fucking nightmare of side-ducking, overhead wrist-flicking, movement manipulating and desync riding that other VR melee pvp games suffer from.
Everything feels very deliberate and tactical in this game, I think it might be the closest to a full true VR fighting game out there
It's the kind of immersion that motion inputs tried to achieve back then
Woah it’s the tortino man
@@caseydia3957Half of this video is talking about unintended mechanics. . . . This game is right up there with all the other shit Vr games.
That doesn't take away from the fun factor that the game has for the small community who still plays it. (like the gorilla tag community)
This game is nothing close to a full true vr fighting game.
@IAmMrJonny I found the guy who couldn't hack it lol
The crazy thing about this is that there are so many emergent mechanics, you could actually genuinely develop combat styles and schools. I can 100% see a style based entirely around high jumps and keeping air time while bombarding from range, or a style centered around mastering everything to do with re-grabbing opponent's attacks and rarely summoning anything yourself, etc-
And it's just "Earth Bending" alone. What more if they actually had water, earth or fire.
Yeesh people can't go one second without talking about the other elements the games called rumble not tumble 😂
(Rock hounder joke) @@jaxongray3558
@@jaxongray3558 That would be really cool, I hope they add the other elements in a few years (you know, after we have time to master earth)
Actually had earth pffffft @@jaxongray3558
Ah yes, the four elements
Watearth
Earth
Firearth
Airth
Long ago, the four nations lived in harmony, then everything changed when the Firearth nation attacked.
Only the Earthatar, master of all four elements could stop them, but when the world needed him most, he vanished.
This is similar to how Rocket League gameplay has evolved over the years. A very simple game engine, but with so much possibility behind it. I'm rooting for Rumble's success, I just hope it being a VR game isn't too much of a disadvantage.
Watching S1 of RLCS and seeing how grounded and slow people play compared to now with people flying around is such a perfect parallel to this game. Both games had people learning obscure mechanics and becoming so good with them that it actually started changing the meta. Melee is a lot like this too.
*Physics based games are the best recipe for finding way of playing that's unintended by developers. IMO, games that have such complexity discovered are on another tier than regular games.*
It reminds me of the complexity of Prey. Except it was never intended to be this complex which is amazing. I'll probably never buy a VR set but still an avatar last Airbender game like this would be so dope. They got earthbending down already. Now they need to add npc fighters and a story
Can you play 1vs1vs1vs1 on here??
The original prey? @@jordans7271
Take GunZ for example. A game that accidentally basically doesn't have a speed limit on how fast those players can move.
Granted that speed also helped execute said player base because turns out, human hands have their limits 😅
Toribash was my favorite game of all time, Sort of a veteran player from it. Now no one plays it anymore. Had the best physics fighter concept imo. Wish it could be revived.
i imagine this would be how people would talk about bending if it were real, crushing mysticism to excitedly delve into mechanical use cases
i love that cosmetics wasnt the first concern of the devs. such a good game. good gameplay came first, as it should be
If they add cosmetics, it should include cloth flaps or anything showing how you are moving around would be cool seeing. Like loose leather strips around your arms, watching them fling around as you do your combos.
@@katsumitheentertainment3057absolutely
Is this where the bar is? Congratulating developers for working on the game? 😂
Not only does this game have so much potential, the community around it seems so chill and helpful. They just wanna learn, hone their skills, and push each other to the limits and it’s really inspiring.
honestly ive never been apart of a better gaming community. I think its more fun to teach people than to destroy them, so most people just want to make others better
Holy shit, I hadn't thought about looking for a video of Rumble being played at this ridiculous of a level. I'm racking my brain as to how you're supposed to execute all of those moves as fast as you are.
I guess I just followed the skill tree ;) give it time and practice and you’ll get there!
this feels like bolin explaining earthbending to someone energy, it's perfect i love it.
This is actually Top 0.1% content, this might actually permanently change VR game development
Reminds me of "players that suit MUDs", genius explanation of the intricacies of video games that upgrades everyone permanently
you are too kind 😭
players that suit MUDs? what is that it sounds interesting
Players that suit MUDs is an explanation of the different types of players that come to a game, how they interact with eachother and the environment, and the kind of systems the game has to have in place to satisfy them all.
Explorers, Socialisers, Achievers and Griefers.
World - Player interactions
---------------------------------------------
You need the game world to be functional enough with enough goals and ways of showing achievement to other players for the achievers (leaderboards, legendary items, level systems etc)
You need the game to have enough methods of communication and character customisation for the socialisers (think tf2 hats and taunts, voice chat, text chat, etc.)
You need the game to feature PvP of some sort, even full on griefing, if no one can lose anything then trolls wont be interested.
You need the game to be disfunctional/complex enough for explorers to find quirks, bugs, and exploits and be able to research the mechanics of the game.
Then the dynamics between the players is more complex and overlapping.
Player - Player interactions
--------------------------------------------------
Explorers find an easy way to get to a late game area that has a good drop rate of a legendary item, achievers grind to get said item, they sell them to socialisers who show them off to eachother, who lose them to griefers.
A griefer works with an explorer to destroy the home base of a well known socialiser, the socialisers freak out and a group of achievers work together to kill said griefer.
An achiever works with an explorer to document glitched parts of the game and bring back items that should not exist to show to other explorers for research, some of their findings are extremely valuable to socialisers.
A socialiser makes a clan that gets its wealth through achievers, they hire griefers to fight other clans, explorers are hires to develop exploits to throw the war in their favour.
Conclusion
-----------------------------------------
You can probably think of MANY games where these dynamics have come from the players and the game world, but its good to note THE MOST SUCCESSFUL GAMES OF ALL TIME SATISFY ALL OF THESE PEOPLE AT ONCE.
Just think of Minecraft, it is the most popular video game of all time and it perfectly satisfies all of these people all at once, its so obvious once its pointed out.
By the way for context of when this paper was written
----------------------------------------------
MUDs were very early text based online multiplayer videogames, "Multi User Dungeons" that essentially existed as an ecosystem of qualities and objects hosted on a server.
ELI5 they were Dwarf Fortress but text only and you could essentially do anything you wanted as long as it fit into the rules of the server (by server i mean it literally functioned like a file server, not like a Minecraft server with an actual game program running on it)
@@jr.jackrabbit10
Nah, he's right@@shoeless_man. This is top tier content. I just wish I had a VR rig so I could do more then just watch you talk about Rumble.
vr community really b diffren
@@fnytnqsladcgqlefzcqxlzlcgj9220
2:45
"Earth Bending isn't a magic, it is science, grow up"
-a wise earth bender
I sold my VR like 6 months ago and this video is the first time I ever felt a bit of regret. This looks amazing
its definitely the game that has keep me in VR. You'll be back when the time is right ;)
What was the main reason of selling it?
@@MonkeyNeuronActivation combo of needing money++just not playing it that much anymore even in the little free time i had. I'll eventually get a Quest 3 or something like a Pico though, love VR
played a lot of fighting games and this unintended complexity is always so interesting and usually ends up being the heart and soul of the game: the freedom to discovery and expression. great vid!
As Uncle iroh once said "It is important to draw wisdom from many different places. If you take it from only one place, it becomes rigid and stale." Jumping is not an earthbender move, that's airbender strategy. But by using lessons from other styles, you can enhance your own strength, enabling you to zoom around the stage by shooting disks while midair, then dropping the boulder you were holding directly onto your opponent's head.
Edit: and the backstepping to avoid damage, plus theslingshot technique is waterbending at its finest. Using momentum to disarm the attacks your opponents throw at you, and throwing them right back to beat them.
I was thinking this as well when I was watching the video. Like the one staying still and creating walls and throwing them felt like a classic earthbender, the flying around and the disk back dash, smacking people down with boulders you hold was peak airbender agility and using the environment to evade, with a bit of earthern power, then the clips with people spinning blocks around themselves felt exactly like waterbending. Honestly I love that we could take this as "if people didn't have all the cultural ideals tying them down to a rigid style, bending as a whole would be a lot more evolved. Like whole schools of thought kind of evolved, with people going for a style that fits them, or with a mix.
I can only imagine what would happen if someone used this engine for a waterbending version it would be absolutely insane what people could discover, especially with water's property of going between solid and liquid.
@@laurasibob1106 this made me excited for the world when our PC processors are strong enough to be fighting each other with water that we can freeze and melt...
imagine, firebender vr, airbender vr, waterbender vr, then finally, AVATAR VR
That mobile-game ad spoof made me +5 grounded smash the subscribe button and now I'm buying Rumble.
So lemme get this straight.
1. Rumble is a GOAT VR game.
2. Rumble has a high skill ceiling.
3. The meta isn't even fully developed yet so...
4. People can't or don't make videos because they are busy rumbling.
5. It's a flipping earthbending game, so a good portion of its playerbase are likely fans of ATLA.
My questions are:
1. What's a good headset to get into Rumble, given my laptop is a potato from four gens ago and needs external fans to play MINECRAFT.
2. Why aren't more people playing this game?
3. Why aren't there more games like this?
Also g'day from one Australian to another (source: I read the comments and your accent is familiar), seems like i'll be in good hands if/when I pick this game up.
I'll answer your question with a question. Why aren't you Rumbling already?
But in seriousness, unfortunately it's PCVR only at the moment, so youd need a compatible PC. They plan to port it to stand alone next year. I wireless stream from my PC to the Quest 2, but hope to get the Quest 3 soon. That answers your second question. PCVR is niche, and so are fighting games, but if you 'get' rumble youll really 'get' it and be addicted like me. Question 3? This game will change the future, but its ahead of the curve for now. Definitely hope to see you in combat mate!
@@shoeless_manIn response to your response, what are the pc requirements for rumble?
@@DeezyP I copied "the pc requirements for rumble" right clicked and pressed "Search google for 'the pc requirements for rumble'" and a very detailed answer came up super quick, I recommend it.
Aren't the headsets all still $1000?
@@zephaniahgreenwell8151 If you are going for a quest 2 it's 349$CAD or 256$ US just looking at the price online
It reminds me of how Street Fighter started off with the intention of almost being rockpaper scissors in terms of fighting, but people started to chain together combos and other mechanics.
How the hell did you elevate from your first video to GOAT status editing that fast, nutty video all around. Make shortform content and you’ll help this game grow more than anyone else
thanks for the tip @HawksNestYT this game definitely needs to grow! ...(i hope i can keep it up for the 3rd video haha)
make the third video @@shoeless_man
@@shoeless_manIf you use shorts, your channel gets a ton more traffic overall. You can upload minimally-edited clips of your matches. Maybe even just real match examples of all the different moves you've talked about here with the move explanations you've already done tacked on. I think it would give you the most bang for your buck as far as work done vs eyeballs grabbed.
I think one of the key parts of emergent gameplay that you've shown is... a lack of go-to tools. The offense in Rumble is simple and straightforward, there's no special attack inputs or anything similar, it's all in the combination of the already existing game mechanics. I recall seeing this happen in other similar games, usually sandbox ones, where you end up squeezing every last bit out of the few tools you have, because there's none that directly solves your issue.
There was another video about Tabletop RPGs, where the main idea was that it's better to have few, universal options than a whole lot of character specific ones, as overloading the character meant that players were basically pressing buttons, rather than thinking about the situation as a whole.
If they work on a Quest version, this game would blow up.
as massive as it'd be for the game, it'd fill it with kids and probably ward away the dedicated playerbase.
it has skill based matchmaking@@aladvs
@@aladvsi think its still needed since most of VR playerbase is on quest and getting a match on steamVR is almost impossible cuz this game only have less then a hundred playing each day
a good thing steam made a dedicated linking app on quest to make use of your steam library.@@deanxile
i want it to come to quest so badly
4:42 this “ad parody” was pure gold
This was absolutely an S Tier video. Incredible job on this. Your voice over, editing, script, jokes. All of it excellent. Great flipping work.
This is the type of game that could actually get me to buy VR. This looks amazing.
The last time I saw a Rumble video was like a year ago. Seeing how much more dynamic the combat has become in the span of a year is just so cool!
This showed up in my recommended. Really well edited and reaaaaaaly makes me want to play the game. Plus I love the very detailed explanations. Needless to say, you got yourself another sub! Please make more Rumble content for me to live vicariously through because I don't have a VR set.
This is the kind of vr development we need. a heavy polished focus on mechanics, latency and intuitive control. this is what will seperate vr from traditrional gamig. this game and blade and sorcery are leading the way. but blade and sorceries magic would be MUCH better if was implemented like this.
we need to figure out what works. then put it all together.
imagine a game with the magic of rumble, the physics and swordplay of blade and sorcery, and the narrative of half life or saints and sinners
i dont think there's enough buttons to incorporate a magic system this complex into blade and sorcery... also, just shoving together everything "that works" doesn't magically make the most epic game to ever exist
@CrabSpu well of course you don't just slap it together. But my point is depth of design and iterational improvement should be the focus overal instead of producing more and more sandboxes with the same mechanics. And screw buttons. The whole point is to get away from them.
Hand tracking is probably the future. But vr hasn't REALLY advanced design wise since it's inception because the market is 95% wrapped up in the quest store.
People are over the novelty. It's time for passion to shine through and great design to make the difference.
@CrabSpu like, imagine if the latency was so polished you could speak a key word to switch an active spell, aim it with a pointed finger and hand tracking, then changing to a ✋️ gesture and everything gets pushed back.
Looking at a spot with eye tracking and a keyword "move" to teleport there.
We HAVE the technology.
@CrabSpu well that's one of the reasons RUMBLE isn't using buttons. It's all pose based, and you have to train and learn the poses. This means RUMBLE isn't limited by button count.
Also, poses feel way better haha
I dont know if its just the clips youre showing here (its my first time seeing this game), but its refreshing seeing a competitive scene seem so freindly. It always sounds like everyones having fun and being a good sport even when they're losing, or some goofy interaction, or bug happens.
its true. Rumble is a rare community. Toxic players usually filter themselves out, and those that stick around love the game, love teaching other people and love being hit in the face by rocks.
@@shoeless_man That's really cool! If I had VR I'd consider picking the game up.
It just seems to me that they had a fantastic foundation and that was built upon overtime. Great looking game, first time I've ever heard of it. Hope to see more
So true. The game is still in early access. Barely has any features besides the main gameplay. yet it’s given me hundreds of hours of enjoyment. It’s only getting better from here
Early Access: That scene from M Night's The Last Airbender
Now: The actual moves from the cartoon.
This is some peak quality content, so I hope these words of encouragement will not only lead to more content, but also lead more people to play the game through the algorithmic wonders that spread your content through the world
(that's a mouthful, but also I am now officially a tiny background character in a video)
WE NEED MORE RUMBLERS!
Also please add the game's name Rumble VR to the video title, I think you may be confusing the algorithm with the "VR fighting game" a little bit if anyone tries to search videos for Rumble
@@c0r-rup7eq18 The game is tagged in the description, so it should be fine.
I think you have a great future on youtube man. It's insane how good the videos are from a channel your size.
This game looks amazing like an avatar earth bender and the depth is crazy. It’s probably good to only have earth bending and not other elements cause that would be insanely hard to balance
How would other elements even have properly simulated fluid dynamics without being super laggy? GPU offloading?
@@revimfadli4666 wouldnt need to. Illusion can be made using timed waypoints, fluid animation/particle system and some collider logic. same with fire and air.
Water can be made into ice and can cut. It'd balance well against earth.
Fire could balance well with air too, but mixing them all might be difficult.
@@kiwiboy1999Yeah, on one hand air could hijack fire to shoot it off course or make it more chaotic for both sides and on the other hand fire could divert air or dissipate it altogether
As hard as it would be to balance, other elements would be awesome.
Honestly even a year ago i'd argue controls aside (fighting game level learning curve but in VR) the game was pretty cool
I remember playing this game a year ago, I got into a game with a guy that had memorised all the moves and even hit me with a few combos, I was bamboozled and shocked. I couldnt believe what I was seeing, this was back in november, just over a month after the game came out and this man was out here combo'ing me with fully memorised moves. I havent touched the game in a year and now people are flying around hitting 360 trickshots on each other and I dont know what Im looking at. Absolutely incredible.
the moblie ad segment was hilarious. this editing is great, I can tell you love this game. Looks like a lot of fun
I havent seen BIVN but I've barely seen you. Not because you don't post often. But because whenever you post. Theres too many tears in my eyes from laughing. PLEASE KEEP POSTING
Something I love about Rumble even at low levels gameplay like where I am at you can have so many styles. I like to predetermine my move set before entering a match. So this round I will focus on Boulders, using a boxing type duck, dash and jab style. But then mid match switch to a fully defensive Wall focused style, holding my ground until my opponent makes a mistake.
This really is one of the coolest fighting games ever made.
so true. rumble is fun at every level.
holy shit this is only your second video ever??? this is amazing, I hope you keep growing because we need more rumble content!!!
Holy shit this video is amazing!
I had no idea I needed such a high quality video about RUMBLE in my life!
Gonna be honest I have completely dismissed flick. I has no clue iy worked so well with the giant boulders when dash-jumping
It’s for people like you I may be forced to make another video. The world will know the power of flick
That mobile game add bit was genius and so funny. Big props man!
Sick video, I remember when this game first came out, I thought it would die because it looked too simple, just hurling rocks at each other. Glad the community has developed it to this level! May need to pick it up.
There is no better time to pick it up. Heaps of new people have come in with the current steam sale
@@shoeless_man oh shit I didn’t see that it was on sale, ty!
You sir, have just gained a new follower. As a VR dev myself this game is absolutely amazing.
As soon as I seen your LV.0 Vs LV.30 “ad” I was like “yep, I’m subscribing” 😂😂 keep up the amazing work!!
I remember passing by this game on steam, thinking it sounded alright but looked a little silly in the gameplay trailers. The first minute of your gameplay footage totally changed my opinion, and i am itching to buy this game! I'll probably wait until it comes out on standalone since I've been having PCVR issues lately. Great video!!
It’s amazing that it just so happens through emergent gameplay that defense is the best offense for Earthbending!
I went back to the skill tree video like 2 days after the interaction because I didn't know what to learn next. Also great video love watching those aerials.
because of you... i guess ill have to make a video focusing on aerials next 🥲
LETS GOOOOOO
@@shoeless_man
I'm not personally into vr games (yet) but I stayed for the content. Great video and surely I'll have to try this game
From the mobile game ad to the youtube apology, you really pulled out all the stops XD genuinely going to play for the first time this weekend!
me = level 1 howard
Your 3rd video makes so many of your clips from your older videos make so much more sense
Man, I literally saw the gameplay trailer and overlooked this game entirely. Glad you fixed my perception of this game, I may pick it up soon
I love that mockery on the generic sketchy mobile gameplay ads
Subscribed. Man, your content is on the level of somebody who should have over 100k subs. The effort, writing, dedication, and excitement you brought to this really convinced me to finally pick up the game after almost 2 years of watching it evolve. I hope one day we can spar together!
ill have to teach you a lesson for subscribing. In rumble that is. Probably how to struppercut. hope to see you in the ring too!
@shoeless_man I just tried the game. God I'm sweating from 15 minutes of trying to fight Howard, or really survive him. It's pretty frustrating to get the moves right and I'm often feeling like the games not recognizing my controllers very well, and sometimes the objects delay when spawning quite a bit. Any suggestions?
It’s a workout at first! A LOT of people have this experience. I even had it. You swear you are doing the poses right, but when a more experienced played sees you they can help point out where the rotation might need tweaking. Heaps of people on the discord would be willing to teach you if you reach out. Or @sdrawkcabmiay who I linked in the description. He has some detailed pose videos. Also you sometimes need to give it a break and come back the next day. Most important is to pay attention to which way your fists are facing (sideways, up, straight). You’ll get it. Im not joking when I say it’s hard at first!
I played rumble on the first day it launched. $18 well spent. I got to mountain in 2 hours. but then I got stick drift and I haven't bought new controllers for some reason. the complexity of this game even at launch was crazy. I still remember people leaving as soon as the game started because of how I would absolutely obliterate them. I went back into it and those little perks you can get had me confused asf. then some guy was flying around on a horizontal wall. I also couldn't move forward because of drift so I had to dash.
Rumble's skill ceiling is kind of like ULTRAKILL. For example, the speed disc. Its sorta the same way projectile boosting was discovered. "I can punch projectiles, and they do more damage. What if I punched my own projectile?" And so, the projectile boost was born.
Bro, this one little game basically made a whole ass martial art with its own fighting styles.
Haha, I haven't seen the crab variant of my name before! I absolutely loved this video. I can only imagine the amount of effort and time put into this!
I'm so glad we've got someone like you making RUMBLE content for the community!
Well thank you again for making the first tutorials that got me into RUMBLE!
If this game had other elements it would single handedly make me buy a vr oculos
I've barely played the game but you make me want to. Also extremely underrated channel
Cheers jester! If I find the time to get into BE I’m coming to your channel!
Amazing work! Such an awesome explanation of the game and the options available!
I got recommended this without knowing the youtuber or the game and actually enjoyed all 26 minutes of it, I've learnt a lot and now consider checking out the game
I can already tell this is the kind of experience that's the most fun for the people on the ground floor of discovery. From there, like any other game of its kind, it'll just be everyone else playing catchup to learn what has become the "meta" for how to properly compete and all the magic of figuring things out will be sucked out.
i would assume that’s why they have the belt system
Great video, learned a lot of new stuff, now time to put it into action and fly off the map
Have never played this game, and never intend to, but this was an AWESOME watch… love seeing a community discovering a game and learning its ins and outs!
Discovered your channel today, your vids (the ENTIRE two of them) are put together so damn well! Can't wait to get VR in a month or two and play myself
I remember watching this 8 months ago, forgetting about rumble, then seeing your flick video show up in my recommended so much got me to buy the game and ive been playing, got 67h rn
im learning the path of flick alone, no skill tree, just wandering in the dark. also learning my bases on the side cos flick needs a good structure to stand on.
ig what im saying is thanks for making this game known to 1.2 million people, ur prob tggreatest thing this community has seen, ur at least tied with ulvak and his mod API
Bruh, that is some high quality editing. I am a massive VR fan but i mostly play VRMMOs, But as someone who follows VR close, I don't think I've seen anyone go so deep with such high production value on a small VR game.
That is really amazing. This video is incredible, you did a great work. In fact, if VR wasn't so expensive where I live, I'd be already playing the game because of you. If some day I put my hands on a VR, this is the first game im playing.
This is an amazing video. RUmble skills aside big shout out to the work and effort that went into this. Thorough, entertaining, and deeply empowering to the community. I know you said not to encourage you but there's no way I'm not gonna. This is excellent, more please!
You are too kind 🥺. FAR too kind 😐
I'm a classic 2D FG player, but this popped up on my feed and I watched all the way through because its so cool.
"Much like real life, if two people punch a rock at the same time, it will explode". Bro, you and I have very different real lives
it's a frame perfect trick. With real life running at 120fps its very hard to do. Just takes a lot of practice with a friend
Dude. I played rumble at launch for a few weeks then forgot about it and it has grown SO MUCH. this is beautiful
I saw this game come out, I didnt have vr so I couldn’t play it but I had a feeling is was going to turn into something crazy… yeah.
Damn nice video man. The algorithm did great to recommend me this. Clicked on it out of curiosity and now im hooked. I instantly bingewatched other content of this game and yours is truly top notch.
Im contemplating getting a VR headset just to play this game!
This is super well made. Keep it up and you'll gain a ton of subs.
"Much like in real life, if two people punch the same rock at the same time it'll explode" xD
This is so high effort. Really amazing video and very informative. I felt so immersed when the vr man was talking to me :)
I am five minutes in and can tell you there is almost NO ONE making VR content with this level of quality and passion behind it. HUGE props @shoeless_man!
You've got a really good method of storytelling, that speaks of a lot of polish you usually don't see with low sub creators. The editing is slick too. Earned the sub me boy
What channel growth. 271 to 7.7k in two months! Good job and good video!
great content. youve made the breakdown of the games mechanics really appealing, the simple entry and high ceiling. IM LITERALLY EYEBALLING VR SETS NOW
This game is like rock, paper, scissors. But rock, rock, rock.
I love this, it's like CS which has basic interactions but allows for huuuuge complexity and skill gaps!
why on earth does your channel not have 100k+ subs dude this is SSS tier content!!!!
Bro, the "making math fun" bit, so good holy crap. So many of those adds
Man that mobile ad edit was genius
I cannot wait until there will be a rumble-like game with waterbending. It would propably be insanely more complicated than this as well.
"have you tried punching your own disc yet?"
EVERY ULTRAKILL PLAYER: OH YES
I’ve never heard of this game, but your video is so good I stayed. This video is great and is incredibly high quality. Keep it up!
This is the 'future of videogaming' we imagined as kids.
absolutely spot on
this is such a good video i think you've significantly boosted the playerbase of this game, personally I'm gon instal it and get me and my 2 friends into it
This feels like new rocket league, but in VR.
This game would make an interesting esport with the sheer insane amount of skill expression and ceiling it has
20:30 so even in video games you want to roll with the hit when getting punched
dude this looks kind of awesome.
I hope it becomes the melee of vr games.