Games that Break all the Rules

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  • Опубликовано: 22 ноя 2024

Комментарии • 915

  • @Whydoiexisthere-
    @Whydoiexisthere- Год назад +4467

    You can hear Curious Archive’s computer absolutely howling for help while he’s recording these games.

    • @concentratedcringe
      @concentratedcringe Год назад +247

      The archive is sadly underfunded, and cannot afford a good Ryzen 😔

    • @DarkJusn2020
      @DarkJusn2020 Год назад +32

      Suuuush... Don't tell him...

    • @lawjef
      @lawjef Год назад +33

      Games that break all the rules … narrated in nasal monotone. Smh

    • @erikarsov4365
      @erikarsov4365 Год назад +12

      If you listen closely you can hear
      Help ME A MAD SCIENTIST is USING ME AS A SLAVE FOR ENTERTAINMENT

    • @erikarsov4365
      @erikarsov4365 Год назад +5

      @marshalmarrs3269 listen closely

  • @mlahut
    @mlahut Год назад +792

    "Baba Is You" would also be a game worthy of discussing here. It's a 2D block-pushing game where the rules are defined by the blocks themselves. You start by controlling a rabbit named Baba, and the titular "BABA", "IS", and "YOU" are three adjacent blocks on the screen. But if you push away the first block and replace it with "ROCK" then immediately you are in control of the rock(s) instead of the bunnies. This gets complicated fast...

    • @nayutaito9421
      @nayutaito9421 Год назад +65

      Make sure you push BABA and ROCK at the same time, otherwise, you will be stuck in the short gap of time when nothing IS YOU.

    • @rallicat69
      @rallicat69 Год назад +10

      baba is you is just programming though, i love the game but its not super complicated its just coding

    • @mlahut
      @mlahut Год назад +41

      @@rallicat69 I've played a lot of programming games (spacechem, automatachef, exapunks, chr147, ...) and I'm going to have to strongly disagree with this claim. Yes there's a minor programming/rules element of baba but the spatial layout usually puts a heavy restriction on the rules you are allowed to make

    • @rallicat69
      @rallicat69 Год назад +11

      @@mlahut i know creating the rules itself is the hard part in baba is you but it just doesnt fit in the same category as this video i feel.

    • @boredishfish2717
      @boredishfish2717 5 месяцев назад +1

      ABSOLUTELY Baba is You

  • @smartsmartie7142
    @smartsmartie7142 Год назад +2308

    A Hitchhiker's Guide to the Galaxy is a good example for a satire of the real world. In the beginning of the book the protagonists house gets demolished to allow building a highway, a very real thing, but then the earth got destroyed for a space highway!

    • @nathanfake9163
      @nathanfake9163 Год назад +437

      Not only that, but a space highway that is immediately rendered useless due to a newly made innovation in space travel.

    • @quempire2656
      @quempire2656 Год назад +18

      Ahould have just built a killdozer

    • @Basilililisk
      @Basilililisk Год назад +92

      ​@nathanfake9163 which then was rendered useless by a ship run by restaurant mathematics

    • @RaspberetJam
      @RaspberetJam Год назад +44

      And then the main character falls and misses the ground…

    • @JamesTDG
      @JamesTDG Год назад +18

      And then the earth was remade, at least in the movie

  • @carlyc2242
    @carlyc2242 Год назад +340

    I liked this video so much I sent it to my mom, who is an art professor. She doesn't really play video games, but she knows I love them beyond a form of entertainment. Thanks!

    • @ReeveProductions
      @ReeveProductions Год назад +11

      I bet she’d like playing that cocchi game.

    • @SabbaticusRex
      @SabbaticusRex Год назад +11

      She likely found it fascinating and such . But she still wants you to get a real job .

    • @MolnarG007
      @MolnarG007 Год назад +4

      Did she liked it?

  • @notsubnautic4682
    @notsubnautic4682 Год назад +881

    I’m surprised Antichamber wasn’t mentioned. It’s whole premise was disobeying conventional rules to find the way forward.

    • @suicune2001
      @suicune2001 Год назад +29

      I think The Magic Circle would have been a good contender, as well.

    • @TheLovelyMedusa
      @TheLovelyMedusa Год назад +90

      Antichamber seems like the precursor to all of these games, I'm also shocked it wasn't mentioned

    • @jasonblalock4429
      @jasonblalock4429 Год назад +20

      @@suicune2001 Holy shit, someone else who knows about The Magic Circle. It's my favorite game of the 10s that no one else seems to have heard of.

    • @suicune2001
      @suicune2001 Год назад +7

      @@jasonblalock4429 Yeah, I think I first learned about it from GT Live years ago. But I've never heard anyone mention it since then. Maybe I should do an LP of it to give it a little attention.

    • @azraelle6232
      @azraelle6232 Год назад +19

      Hyperbolica is another one, where you explore non-Euclidian spaces. I loved the part where I had to serve food to customers in a restaurant whose walls met in corners that are infinitely far away, while wearing roller skates.

  • @solar_the_architect
    @solar_the_architect Год назад +1911

    its a shame you didnt talk about the stanley parable, it definitely fits into the category of games/worlds that break all the rules

    • @arkurianstormblade4109
      @arkurianstormblade4109 Год назад +248

      too also be fair theres already dozens upon dozens of videos about Stanley.

    • @Particelomen
      @Particelomen Год назад +35

      I'm only hoping that there instead will be a specially dedicated episode to this masterpiece!

    • @solar_the_architect
      @solar_the_architect Год назад +39

      @@Particelomen that may be why CA didnt cover it in this video, or at least that's what in hoping

    • @Dual-Dice
      @Dual-Dice Год назад +40

      Same but replace the stanley parable with baba is you.

    • @takenname8053
      @takenname8053 Год назад +8

      I thought he already talked about Stanley's Parable

  • @dartheugene8043
    @dartheugene8043 Год назад +584

    It’s a good day when Curious Archive uploads

    • @That-yeti
      @That-yeti Год назад +1

      It always is

    • @GLI-CHY
      @GLI-CHY Год назад +3

      fax

    • @HerohammerStudios
      @HerohammerStudios Год назад +14

      It's a good day when people don't regurtitate shitty copy pastes for likes

    • @That-yeti
      @That-yeti Год назад +1

      @@HerohammerStudios bro who hurt you man why you mad bro ???

    • @bencohen3074
      @bencohen3074 Год назад

      It’s a good day, a lot of my favorite monthly RUclipsrs made today a great day

  • @samuelesanfilippo222
    @samuelesanfilippo222 Год назад +121

    like usual, the ammount of imaginative power a single video of this channel can give me, can hardly be matched.

  • @robertlong9591
    @robertlong9591 Месяц назад +5

    The comment about how Alice in wonderland being a child’s perspective of the world is fascinating and one I never thought of. In that sense little nightmares is a modern evolution of that concept.

  • @oliverlarosa8046
    @oliverlarosa8046 Год назад +18

    (6:48) Funny thing about M.C Escher, he was *not* a mathematician. By his own admission, he had next to no academic understanding of the subject. He simply enjoyed exploring what were, or would turn out to be, mathematically-relevant patterns in his art, and he was exceptionally skilled at doing so

  • @edward.doctor1892
    @edward.doctor1892 9 месяцев назад +71

    Imagine a horror game based on this

    • @timothychinye6008
      @timothychinye6008 4 месяца назад +2

      I don't think anyone would find it scary.
      What makes a horror movie or game scary is that they're set in the real world, and everything seems normal... until it isn't.

    • @scatt3r1
      @scatt3r1 3 месяца назад +3

      @@timothychinye6008 ok why is Alien f. e. scary or Dead Space for games. I think I get where you are coming from, but for me your argument falls apart pretty quickly. I could be totally wrong tho

    • @sageofsixpathskakashi3742
      @sageofsixpathskakashi3742 2 месяца назад +4

      @@timothychinye6008 I think here you are mistaken. The best kind of horror for me is the one that makes you powerless, one that takes the control you have about your own life and puts it is someone else's hands. The peak of feeling like you can't fight and thus need to run is to break the understanding of the protagonist, so much so that he reverts to a frightened primal state, as we were when we were little. We couldn't go slam the door or be passive aggressive so we did what we could cried and ran. After you turn into a child you never feel that same powerlessness as you atleast have a perception of life at a basic scale. Breaking the flow of life, being put in the seat of a baby again... that scares me just thinking about it.
      I think it's also the only way you'd get 100 percent of the playerbase to agree that fleeing is the best solution as you can't fathom fighting such a Lovecraftian Creature, how would you even do that? With physical 3 dimensional threats, some if not most tend to want to overcome it, from here the memes of men wanting to 1v1 bears or tigers. You CAN punch a bear, you CAN punch Jason. It's not advised and they will probably tear your head clean off but the option is on the table. Try to punch the concept of forced perspective. Try to punch something that may not even have a physical form, or if it does, you most likely don't even understand it. That, ladies, gentlemen and everything in-between, that is a RUN moment if I ever saw one.

    • @Leonardo-hy1fo
      @Leonardo-hy1fo 2 месяца назад

      No.

    • @ManicObsevations
      @ManicObsevations Месяц назад

      ​@@timothychinye6008it's not about realism, it's about having stakes. Stakes high enough that you care, and a scenario where you stress over it.

  • @maxleroux
    @maxleroux Год назад +326

    Please make a a documentary video about The Eternal Cylinder! The speculative evolution in that game is crazy as hell! 👽

    • @HlootooThunderhammer
      @HlootooThunderhammer Год назад +8

      YES. I remember this was requested a while back!

    • @cherriemaesicad8830
      @cherriemaesicad8830 Год назад +4

      GUYS GET THIS A LOT OF LIKES

    • @cat_supernova2242
      @cat_supernova2242 Год назад +3

      YES I RECENTLY BEAT THAT GAME AND IT IS AMAZING!!!!!!!!!!!!!!!!

    • @KrazyKaiser
      @KrazyKaiser Год назад +3

      God I need to play that game. Got it on steam when it was on sale but haven't committed the time to play it all.

    • @HlootooThunderhammer
      @HlootooThunderhammer Год назад +3

      @@KrazyKaiser It gives me Neverending Story kind of vibes. Like those old school 80s/90s movies with weird creatures and a narrator with a soothing voice.

  • @raiphobic
    @raiphobic Год назад +25

    that transition between Viewfinder and Superliminal at 2:56 was beautiful

    • @187Suryoyo
      @187Suryoyo Месяц назад

      This jump scared the shit out of me

  • @mariusg8824
    @mariusg8824 Год назад +11

    I played a few of these in a local art museum. I think it's amazing how far the medium has progressed in just a few decades.
    Especially manifold garden impressed me. The first time I stood at the edge of my island, I had no idea how to cross this chasm. I just saw these tiny islands all around me. Only when I dropped an item into the depth, and it came back to me falling from above, I realized that everything I see around me is my own vantage point, just from another angle.
    This was such a mind blow, such a profound change in how I was able to navigate the world... it makes you think what other trivial truths you missed about, well, everything.

  • @leoncaw326
    @leoncaw326 Год назад +891

    The alien airport run by dogs sounds like it could serve as a fun sort of Autism simulator. Trying to understand what people want or why you’re expected to do something makes me feel like an alien navigating on Earth sometimes.

    • @OopisDoopis
      @OopisDoopis Год назад +61

      Exactly what I was thinking! When I heard him talking about Alice in Wonderland I was like: "sounds a bit like autism huh" and then when he started talking about the airport and yup

    • @incognitiveincognito
      @incognitiveincognito Год назад +53

      I was thinking about how much this whole video just sounds like my view of the world and this comment made me remeber I'm autistic

    • @StormClassX
      @StormClassX Год назад +22

      I have an autism diagnosis. It don't be like that. However my inner phantasia seems applicable or at least it's elements analogous to objective reality. It's like the mental tools everyone uses to solve things in the real world, to me, are conceptual and seem much like their real world counterparts. I know. Ravings of a lunatic. I wish I could just wake up in an airport of dogs... but it ain't happening.

    • @StormClassX
      @StormClassX Год назад +11

      Btw, nice to meet a few others on the spectrum in such an obscure place 😊. Kinda how it always happens

    • @rustyshackleford2007
      @rustyshackleford2007 Год назад +2

      You may be artistic.

  • @SirAndrewHillier
    @SirAndrewHillier Год назад +85

    The more I watch your videos the more I realise we're fans of a lot of the same channels on RUclips; namely Jacob Geller and, more relevant to THIS video, Tom Scott's Technical Difficulties. (I mean, you could very well be getting these topics and talking points from elsewhere, but that's where I first heard about Acoustic Kitty and Blue Peacock). I think it's really cool how you put your own perspective on them and cross-analyse them in different ways! Awesome video as always!

  • @TheSteven00
    @TheSteven00 Год назад +24

    Loving the shift to more personal essay content. I still love the objective synopses of fictional worlds, and I came to your channel for the spec evo in the first place, but am always excited by videos like this

  • @Grey.Minerva
    @Grey.Minerva Год назад +73

    feels like antichamber paved the way for a lot of these perspective games. totally worth a play if you havent yet

    • @Hawk7886
      @Hawk7886 Год назад +3

      Ehhhh... Antichamber is definitely its own thing and it's a massive disservice to say it directly inspired any of the games featured here. Viewfinder, for instance, was inspired by Portal, and vibes well with The Witness. Even then, it's better to accept each game as their own thing since they're all uniquely awesome.

  • @shuacraft9193
    @shuacraft9193 8 месяцев назад +2

    That movie theater moment in Jazzpink kinda’ve stood out to me. Even when a work of fiction is intentionally manufactured to be as bizzare as possible, the creator themself was still able to find something from reality just as weird

  • @IAmFromTheYear
    @IAmFromTheYear Год назад +75

    It's trippy stuff like this which is why I sleep and dream so much.

    • @HerohammerStudios
      @HerohammerStudios Год назад +3

      Funny. Long work hours is why I sleep so much

    • @IAmFromTheYear
      @IAmFromTheYear Год назад +1

      @@HerohammerStudios Why is that funny?

    • @robertsandlin366
      @robertsandlin366 Год назад

      @@IAmFromTheYear is trippy stuff the same as long work hours? I suppose it's just really trips people up.

    • @Hawk7886
      @Hawk7886 Год назад +1

      ​@@IAmFromTheYearit's not, his comment was displaying irony.
      Funny, depression is why I sleep and dream so much.

  • @purplehaze2358
    @purplehaze2358 Год назад +73

    Viewfinder feels like someone just really wanted to flex their coding skills and whatever engine it used.

    • @antoine_9667
      @antoine_9667 Год назад +9

      Unity i believe; for how it s done:
      U can determine the FOV of the player using math and place planes tangeant to it
      When u take a picture u "grab" every scene object that falls within the boundaries delimited by the planes(=FOV) and save their position in the cone at that specific point
      When placing the picture, u simply place the saved view boundary in place of the new view boundaris
      Hope it was clear and helpful; have a great day/night

  • @elizabetho.7484
    @elizabetho.7484 Год назад +13

    So many moments in this video were jaw dropping--just incredible. And funny. Thank you, CA, for an amazing video!

  • @DevKerrigan
    @DevKerrigan Год назад +16

    holy cow this game, these games, this video. these are the tricks and tools and powers gamespaces enable, and we have absolutely slept on as the creep toward dense foliage and algorithmically generated ray tracing and hypershadows. Those effects are beautiful, but they cannot make an experience on their own. Viewfinder explores the actual boundarylines where no other medium can perform, and for that I cherish it.

  • @scheimong
    @scheimong Год назад +24

    I think I understand how viewfinder works under the hood.
    Basically whenever you take a snapshot, the game clones the world's meshes, culled to the polaroid's camera's view frustum, and make that bundle its own scene. The camera is cloned too so that it is now independent from the player's further movements and stays still. It takes the view of this camera and renders it onto a surface (the "picture"). (Btw, the last part is how portals and mirrors are implemented too). Now you can move the picture around and the image on it stays still. When the player "places down" the picture, all meshes from the cloned scene is transformed appropriately based on the picture's orientation and cloned back into the main scene. This makes it look like nothing has changed from the player's camera view until their perspective changes.
    All the concepts and tricks used here are all well known and well supported by various game engines. But to combine them so creatively to achieve such a spectacular effect is a skill that most game developers can only dream of.

    • @antoine_9667
      @antoine_9667 Год назад +2

      That is what i assumed too tho u explained it much more clearly that I did; congrats mate :)

    • @dizzlegrizzle1919
      @dizzlegrizzle1919 Месяц назад

      no. wrong. stahp. you are embarrassing yourself

  • @DylanDiener-wv4nu
    @DylanDiener-wv4nu Год назад +7

    I don't remember all the times I tried to un-fullscreen to try to hit the like button, and then realized that I already had. I'm a fan of mind breaking, and this certainly delivered.

  • @fernandoalfonsomagistrado8615
    @fernandoalfonsomagistrado8615 Год назад +18

    Curious Archive makes one of the best game documentaries I've ever seen, good explanations good showcases, and good gameplay.

  • @alexroselle
    @alexroselle 2 месяца назад +1

    Hellblade: Senua’s Sacrifice has a lot of puzzle sections which rely on optical illusions or impossible geometry to solve, with the main character’s psychosis and journey into the underworld providing an in-game context

  • @kade-qt1zu
    @kade-qt1zu Год назад +25

    It's really awesome to see just how much Curious Archive has progressed.

  • @Creeperboy099
    @Creeperboy099 Год назад +19

    All of this is like if Zach King made a game

  • @whimsiquisitive
    @whimsiquisitive Год назад +21

    I think these types of games are by far my favorite conceptually and we need more reality bending games.

    • @charnet3d207
      @charnet3d207 10 месяцев назад

      Alan Wake 2 does some of the dream world reality bending thing pretty well, Control too. Remedy Entertainment really are pushing this in the AAA world.

  • @syserq
    @syserq Год назад +8

    I am so excited for ENA: Dream BBQ to come out, I imagine it will fit well with these

  • @ChimeratAlpha
    @ChimeratAlpha Год назад +3

    "An Airport for Aliens Currently run by Dogs"
    Me (currently on Short Term Disability, so a bit slow to process things) "Wait, what!?"
    That sounds like something I might want to look into once my mind's recovered from the current troubles.
    Good video.

  • @Administrator-Cycle
    @Administrator-Cycle 6 месяцев назад +2

    Monument Valley is probably one of my favorite games that fits into this category of rule-breaking/perception changing

    • @SkyMurphy77
      @SkyMurphy77 5 месяцев назад

      I was looking for this comment

  • @thatkidmamboGaming
    @thatkidmamboGaming Год назад +28

    Keep up the good work!

  • @Aghul
    @Aghul Год назад +9

    I love games like these so much! Superliminal and especially Viewfinder are some of my favorite 'puzzle' games. Also I very much recommend 'There is no Game'!

  • @gmradio2436
    @gmradio2436 Год назад +9

    Some of these in VR might be wonderfully maddening.

    • @noelvalenzarro
      @noelvalenzarro Год назад +2

      VR would ruin the illusion because it gives a sense of depth so for example you can see when the object switches from something right in front your face to something in the distance despite occupying the exact same field of view.

    • @gmradio2436
      @gmradio2436 Год назад

      @@noelvalenzarro Would it really? Most these are perspective illusions and those are fairly popular sculptures. Maybe b the giant pawn door in superliminal might need a slight rescaling. The rest are 3d Geometry and teleportation tricks. Viewfinder could be fun.

    • @spysoldierscout4562
      @spysoldierscout4562 3 месяца назад

      @@gmradio2436
      The way I understand my physics, the whole reason stuff like Superliminal works is because a computer screen only portrays stuff in one way, while our eyes are a pair, making 3D perception possible. In games, the distance to an object is only comprehended by moving or by having a vague assumption as a reference from the real world. If you were to spawn in a level with no way to move, any geometry you see might as well be a 2D plane, even if you could look around by turning your character's head.
      So in Superliminal and Viewfinder, that is basically what's happening: When you pick up an object or a photo, it becomes fixed in place relative to your screen, making you 'unable to move around' relative to it, thus rendering it essentially 2D. And then then moment you place it down, the 3D rendering takes over again, each in its own way in each game. In Superliminal, it casts the object as far away as its 3D counterpart could possibly be, acording to your perspective, and in Viewfinder, it generates the 3D world of the foreground, while pasting the background in... well, the background, erasing anything else that would've been there.
      So yeah, because VR technology actually gives you _two seperate_ points of view, making everything 3D at all times, the illusion wouldn't quite work. In Superliminal, the objects 'in your hand' would have to constantly change size according to the size it would be, were you to drop it this instant, or they would have to keep the size you picked it up with, while then snapping to the actual size it becomes after placing it down, which would be rather obvious and would create clipping problems with larger objects becoming smaller. And in Viewfinder, you _would_ be able to see the actual 2D photo in front of you, as they are always a fixed size and distance from you, but the moment you place it down and generate its content into the world, you would again be able to see the jump, because you have an actual 3D perspective in VR.

    • @gmradio2436
      @gmradio2436 3 месяца назад

      @@spysoldierscout4562 Not really. Again most of these are takes on classical illusions. There are already physical models that can trick your stereoscopic vision. The implementation of a VR headset means that the margin of error is tighter for the illusion. The real magic is when you combine the classic techniques with the ability to directly change the environment.
      To reiterate my point. VR being "3D" don't mean much for optical illusions as many, many such illusions predate modern computers be potential centuries.

  • @RossOriginals
    @RossOriginals 9 месяцев назад +2

    It's noteworthy that both Viewfinder and Superliminal are in part inspired by a cancelled sequel to Portal involving an Aperture Camera that could warp reality that way -- it was a very adventurous idea so it's not entirely surprisingly that it took until now, with improved graphical hardware, for anyone to create that kind of game, but I find it particularly interesting how both games take wildly different approaches to it with Superliminal having much more of a "Portal" theme with its dream-experiment framing, and Viewfinder going in an entirely different direction with its floating islands. I'd love to try both out at some point, but my computer is old and tired, like me.

  • @TheRealBlackNet
    @TheRealBlackNet Год назад +3

    @Fiewfinder: As dev and 3d animator its MAGIC for me the sudden bool operation of very complex objects at runtime without lag is very MAGIC...

  • @WlmaAlexender-zl6nx
    @WlmaAlexender-zl6nx 24 дня назад +2

    What I learned today: programmers go crazy if exposed to airports.

  • @DeborahMorales-m1b
    @DeborahMorales-m1b Год назад +6

    Would love to see Curious Archive’s take on Outer Wilds.. It's really awesome to see just how much Curious Archive has progressed..

  • @kyledabearsfan
    @kyledabearsfan Год назад +2

    Viewfinder has been incredible but I can only play a handful of minutes at a time, because it actually makes my stomach flip. But its so incredible I keep going back, and kept experimenting and exploring. So cool. I hope more people give it an opportunity, the changing art styles you can move through in an instant, its just mesmerizing.

  • @whimsiquisitive
    @whimsiquisitive Год назад +4

    Some clarification on project blue peacock,
    The chicken's weren't supposed to set off the bomb, the chickens were to act as insulation in the winter... See the idea was to plant nuclear bombs like landmines across the entire border region with the USSR so that if they every invaded they would be met with a wall of nuclear annihilation. But during the winter some of the electronics in the bomb could get damaged so they needed a way to keep the bombs warm... so they decided to build a specialized chicken coup into the bomb which would be buried... with the chickens inside.
    The bombs were meant to be buried as an invasion was starting I guess because they specifically tested how long chickens would survive in such conditions.
    :) that's all.

  • @christianlud6740
    @christianlud6740 9 месяцев назад +1

    I'm so glad you covered jazz punk, it's such a hilarious under-represented game

  • @mozarteanchaos
    @mozarteanchaos Год назад +19

    could've used a warning for flashing lights during chunks of the jazzpunk section. it could be seriously dangerous for someone with photosensitive epilepsy, and even though i don't have any form of epilepsy, the flashing was strong enough to start hurting my eyes.

    • @Hawk7886
      @Hawk7886 Год назад +3

      Honestly that's totally fair and I'm surprised the game got away with it. Stuff like that has been forbidden in traditional animation for 20 years.

    • @WiseKayeoss
      @WiseKayeoss 5 месяцев назад +1

      tbh ALOT of curious archive's videos could use warnings (for flashing lights and also subject matter warnings too) at the start since theres a few vids where i ended up just watching through stuff that i know isnt good for me bc i didnt have any warning.

  • @rogue598r3
    @rogue598r3 9 месяцев назад +1

    Damn that transition from Alice in wonderland to jazz punk was chilling

  • @kluevo
    @kluevo Год назад +6

    All the airport stuff is oddly fitting for me, since this episode was released right as I just passed the silliness of tsa security

  • @reeeraptor8
    @reeeraptor8 8 месяцев назад +1

    Yo thank you for telling me the name of Jazzpunk, I remember watching a video of someone playing through it as a child and it was such a unique game that I never really forgot it

  • @jalynmoore-allen9871
    @jalynmoore-allen9871 Год назад +3

    This feels a whole lot like a Jacob Gellar video. And it's fantastic

  • @ingusmant
    @ingusmant 7 месяцев назад +1

    The chicken was not the timer, the bonbs were buried with chickens to keep the crappy electronics of the era from getting frozen, the chickens were essentially living heaters for the bombs. If you want crazy stuff checkout the bird homing missiles.

  • @slothslothslothslothslothsloth
    @slothslothslothslothslothsloth Год назад +5

    haven't watched yet but can tell its amazing

  • @Galomortalbr
    @Galomortalbr Год назад +1

    the viewfinder tech is actually quite basic, some engines even come with that capability as default feature, but the execution is nothing short of miraculous.

  • @notsaying9794
    @notsaying9794 Год назад +4

    I'm surprised Portal 2's f-stop development phase wasn't mentioned. Viewfinder and Superliminal are heavily inspired by that scrapped mechanic!

  • @ArtisticNightmares
    @ArtisticNightmares 8 месяцев назад +1

    Man so glad I found this video not sure if id found your channel by then but god do I love the Alternate physics of reality genre 🙏 I really hope people keep expanding on these games

  • @oreosaurs2658
    @oreosaurs2658 Год назад +4

    Very cool
    Who here remembers the time with curious archive posted every Friday.

  • @Ikxi
    @Ikxi 4 месяца назад +1

    goddamn, i just keep finding more hits on this channel

  • @richmcgee434
    @richmcgee434 Год назад +3

    16:00 If you want another very peculiar take on airports, I suggest a look at either edition of the TTRPG Over the Edge from Atlas Games. I won't spoil it, but the Al Amarja International Airport is one of the most memorably strange places I've run into in 50 years of roleplaying.

  • @NikolajLepka
    @NikolajLepka Год назад +1

    I love games with dream logic. They're simultaneously total nonsense and perfectly sensible. Psychonauts and Superliminal are both games where I went "ah yes, but of course" and then proceeded to solve a puzzle without any issues because if you just think about it from the perspective of a dream, the solution becomes obvious

  • @researcherchameleon4602
    @researcherchameleon4602 Год назад +3

    I especially love the psychonaughts franchise

  • @ashishmaheshwari9618
    @ashishmaheshwari9618 6 месяцев назад +1

    Seeing photos on the screen and walking through it is pretty amazing feature of the game.

  • @c4sualcycl0ps48
    @c4sualcycl0ps48 Год назад +74

    Would love to see Curious Archive’s take on Outer Wilds.

    • @SabbaticusRex
      @SabbaticusRex Год назад +1

      Great game . Need more games like that one made .

    • @boredishfish2717
      @boredishfish2717 5 месяцев назад

      THIS

    • @yodel96
      @yodel96 5 месяцев назад +4

      He talks about it in his video "The Beautiful Horror of Deep Space"

    • @c4sualcycl0ps48
      @c4sualcycl0ps48 5 месяцев назад

      @@yodel96 (this comment was from before that video existed)

  • @alepenagorbe9135
    @alepenagorbe9135 Год назад +3

    15:47 Curious Archive discovers the concept of a social construct

  • @jul8803
    @jul8803 Год назад +1

    Manifold gardens is in my top 3 of long-lasting gaming experience along withJourney and Gris. Thanks for listing the other ones, can't wait to try them!

  • @Umbra-r4k
    @Umbra-r4k Год назад +5

    Reminds ya of those videos where you see illusions mixed with portal.

  • @mistergray9664
    @mistergray9664 Год назад +2

    Awesome video! Echochrome is an old PSP game that was one of the first puzzle games in which optical illusions and MC Escher esque spaces are a core mechanic of the game world

  • @Donebasilisk06
    @Donebasilisk06 Год назад +3

    Posted 45 seconds ago? I'm making good time today.

  • @Ash-----
    @Ash----- Год назад +2

    14:20 this reminds me that in minecraft you can make a redstone randomiser by using a chicken and a pressure plate.
    Also, pigeon homing missiles for surface/air to ship missiles

  • @vibe_check88
    @vibe_check88 Год назад +3

    Hey man, your videos are really cool and I love your voice! You should make a podcast fr

  • @0hate9
    @0hate9 Год назад +1

    aww, I was hoping you'd talk about security theatre in the airport segment!

  • @Kirjava88
    @Kirjava88 Год назад +7

    Echochrome is like these. An artist's mannequin walks along paths and your job is to move the camera around to hide gaps or make paths. If you turn the world upside down, he falls, and he can walk along a surface which was previously unreachable. It's on PSP and PS3, and one of the two sequels is on PSV.

    • @Hawk7886
      @Hawk7886 Год назад

      Too bad it isn't on PC.

    • @TheJakeJackson
      @TheJakeJackson Месяц назад

      It's the MC Escher game, where your perspective controls the world's reality. A classic.

  • @aspergale9836
    @aspergale9836 Год назад

    Thank you for including references to external media scenes you use.

  • @jasonblalock4429
    @jasonblalock4429 Год назад +4

    While not AS abstract, another I love is "The Magic Circle." It's a very meta satire where the player is a beta-tester on a game that's been stuck in dev hell for over a decade, in the middle of a battle between its eternally bickering devs. Gameplay is a fun 1PP puzzle-adventure that actively encourages the player to exploit the game, focused on Frankensteining NPCs together to create a makeshift army.
    Plus fantastic voice acting, esp James "Rusty Venture" Urbaniak as a former 'rock star' 90s dev turned broken neurotic mess.
    What's neat about it, and relevant here, is that as it goes on, it actually gets more and more meta. It doesn't just break the fourth wall - it keeps finding new meta walls to smash. But I really don't want to even hint at what it does in the last third of the game.

  • @rateeightx
    @rateeightx 6 месяцев назад +1

    Watching this video gave me an idea, What if there was a game with no floor? Like you are quite simply falling, the whole time, never reaching the bottom. I mean there'd obviously be more than this, Something to do while falling, But I haven't gotten that far yet.

  • @AssasinZorro
    @AssasinZorro Год назад +3

    I wonder if you played Antichamber, Diaries of a Spaceport Janitor, and any game by Daniel Mullins.
    They work with rules in interesting ways

  • @g23g
    @g23g 2 месяца назад +1

    Viewfinder seems absolutly genious

  • @latexu95
    @latexu95 Год назад +1

    19:37 There has also been several animated films that make you question this fact. Most of these came from Looney Tunes. For instance, in "Daffy Duck and Egghead" the hunter Egghead shoots an "audience member" who comes late to the theater and refuses to sit down. But probably the most famous example is "Duck Amuck", where Daffy Duck complains to the animator all through the film how he isn't treated with the respect a "star actor" like himself deserves. This is implying that Daffy actually acknowledges that he IS, in fact, just a hand-drawn character, and the film's director is his boss who he demands to see. This director (spoiler) turns out to be Bugs Bunny, who was animating Daffy's shenanigans on the drawing desk the whole time!🤯🖋🖌🖍

  • @beckhamoneill1894
    @beckhamoneill1894 Год назад +3

    Have you looked at hyper light drifter yet? Idk if it would fit with your style of content but it might be worth checking out. I feel like a lot of people would enjoy a deep dive into the world, and emotional metaphor of the game - I know I would haha. As always love the content, keep it up man!

  • @Bushman_701
    @Bushman_701 10 месяцев назад +1

    The witness gave me headaches every time I played. But it was the first mind-bending game I played.

  • @kurathchibicrystalkitty5146
    @kurathchibicrystalkitty5146 Год назад +4

    This is absolutely bonkers and amazing and fascinating all at once. Great video! How about an in-depth video on cryptids around the world?

  • @RedTail1-1
    @RedTail1-1 8 месяцев назад +1

    It keeps breaking my brain every time you do it... HOW!!!

  • @000aleph
    @000aleph Год назад +3

    Thank you for making these thoughtful connections between reality and the unusual spaces human minds create.

  • @jija4333
    @jija4333 Год назад

    for a long time i tried to remember the name of Jazzpunk, lately i started to think that it was just a dream of mine when i was younger.. i was so surprised to finally find it, after almost 10 years of occasionaly remembering something like that existing but never remembering the name, thank you hahah

  • @alliciayork2815
    @alliciayork2815 11 месяцев назад +5

    that pronunciation of Cheshire really reminded me that you are not british.

  • @TorQueMoD
    @TorQueMoD Год назад +1

    That was a beautiful transition from Viewfinder to Superliminal. Well done :)

  • @sethtfp2373
    @sethtfp2373 Год назад +3

    0:19 you can hear this clip lmao.

  • @pedro_a_martins
    @pedro_a_martins 5 месяцев назад +1

    Dude, such a great video with a strong message. Well done

  • @robert2german
    @robert2german Год назад +4

    Areas in Persona 5 take place in “Palaces,” places in an alternate plane of reality rules by the collective unconscious, and these Palaces are created by individuals that have a distorted perspective of reality based on their corrupted desires, such as an abusive volleyball teacher viewing his school as his castle and himself as the king, a plagiarist master artist who exploits his pupils viewing his atelier as an enormous, gaudy museum, or a mob boss that sees all of Shibuya as his personal bank and the people in it as ATMs.

  • @thebarfingcloud2152
    @thebarfingcloud2152 Год назад +1

    These videos are getting better and better with every upload

  • @aceundead4750
    @aceundead4750 Год назад +3

    There's one section of The Matrix: Path of Neo that fits this description. You also have to fight ant monsters in that area. So many wrong doors and flipping of perspective it was aggravating.

  • @finpin2622
    @finpin2622 Год назад +1

    I used to have a bit of an obsession with optical illusions so at about 6:48 in the video my brain just start going “MC Escher? MC Escher? He’s gonna say MC Escher isnt he”. I had a notebook I got from an art museum with one of his patterns all over it and I used it as a diary for years.

  • @s1rluc45
    @s1rluc45 Год назад +3

    W

  • @acdenh
    @acdenh 9 месяцев назад

    I played so many of these games, but the memories are fractured like a fever dream.

  • @TripleA332
    @TripleA332 Год назад +2

    Viewfinder is genuinely one of the most impressive games I've ever seen

  • @vazzeg
    @vazzeg Месяц назад +1

    Have you played Antichamber? Was one of the first games that I thought broke all the rules I was used to in gaming before. It is still amazing. Once I figured out how to do it and that ending is just fucking amazing.

  • @beefy2581
    @beefy2581 Год назад +1

    This video reminded me of some games that you should definitely check out if you haven't played! Broken Reality, Hypnospace Outlaw, and Hylics all are great in their own unique ways!

    • @beefy2581
      @beefy2581 Год назад

      Katana Zero as well, I don't want to ruin the story but holy crap it has a good story that had me questioning what was happening.

  • @vivaldismurder8779
    @vivaldismurder8779 Год назад

    I completely forgot that Jazzpunk existed. Thanks for reminding me!

  • @Theleprechaun317
    @Theleprechaun317 Год назад +1

    Manifold garden is an absolute masterpiece. Once you finish, you can replay the game in a whole new way, which is harder than the first time

  • @p27a
    @p27a Год назад +2

    i saw the falling guy silhouette in the thumbnail and i was excited to see how the Myst series was gonna fit in.
    saddened to see Myst was not, in fact, even mentioned 😔
    however, you did mention a couple of other games that i really liked watching play throughs of, so it was still a net positive viewing 😁

  • @RovingTroll
    @RovingTroll Год назад +1

    I like how the little star appears by jazzpunk 2014, when you misstate the launch date

  • @zaneaustin22
    @zaneaustin22 Год назад

    Man I love jazz punk so much! I played it when it first came out, very underrated

  • @daedalus5466
    @daedalus5466 Год назад +1

    13:49 that’s not true. actually it’s because the first cat that was sent out got hit by a car and died so the project was cancelled.
    The cats were actually trained very well.