Yeah this channel and the one for 2d is very click bait. No matter how many times i block it still comes up in my feed and i click it and realise its this shitty channel and not asknk...
Used them all professionally for 25+ years - right now given the freedom to choose what I use professionally, I am using Blender. Feeling lucky because not many have the freedom to choose.
Same here! Still keep Maya on the back-burner (indie) because that’s what I know best and am quickest in, but I am slowly transitioning to Blender and loving it. Able to do this because I have my own company and the client just gets finished renders, they don’t care what it was produced in! 😆
To answer this question, you have to work in Maya with an extremely complex rig, you will see the difference between other programs, none has such a customizable shelf, such a good API, the speed of deformers is the best, the weights are 32bits vs 16bits of blender, are details that the vast majority of users do not care about, but for a large studio that needs to constantly share data Maya is the best tool, there is no need to change.
I agree except re: the API. Maya's API is absolute rubbish. A weirdly class-based but not OO low-level C++/Python API, and a higher level, but horrible, scripting interface based on 90s CLI / Tcl tools. The closest Maya gets to a modern API is using open source wrappers like PyMEL, and even they do nothing to ease plug-in development.
@@kimonmatara6903 Python 3 is slower than javascript interpreted on V8. It's nowhere being close to being C++'s performance let alone being considered a low-level language. At a minimum the performance difference between C++ and python is an order magnitude in most scenarios, often bigger.
They're just tools. We use Blender and Maya together and they each have their pros and cons. At the end of the day if you don't like Maya don't use it 😂if the studio you want to work at uses Maya, you should use it. It's that simple. My studio uses blender for modeling, so I had to learn blender. They're just tools to do your job don't get lost in the discourse of which tool is better. Nobody likes working with someone that complains all day about how "blender is better" or "Maya is a nightmare" so try not to be that person 😂
Well, it does matter which is better at the job. The amount of studios that list Blender as a required skill or even use Blender overall is miniscule. I myself have a Bachelors in VFX, and in my years in the industry, from my internship in University to my Freelance work and now everything I've done at larger studios, I have NEVER seen Blender used, and it's not just cos "oh Maya better". Max is Arguably better for hard Surface Modelling, Redshift, Vray or Mental Ray are better render engines (Blender lacks SSGI) Maya is better for Animation, Houdini is better for FX. Blender lacks because although it's good at Everything, it doesn't truly stand out with anything. And although software is interchangeable, one still has to adjust to new software when you start using it. That's potentially a lot of wasted time. And moving from Blender to any Industry standard software is a slower transition than one industry standard to another, due to terminology and especially navigation hotkeys being the same between them, whereas Blender's are so wildly different. And yes, Blender has the "Industry Capable" keymap, but no one really starting in Blender uses it, they use Default Blender key maps. Getting used to new navigation system is by far the most difficult thing to get used to. Blender is amazing, don't get me wrong, but those generally are the reasons it's not used. It's not good enough to stand out enough in any single field, and the navigation.
Maya's advantage isn't the "features". It's the fact that its character animation toolkit has been honed, optimized and bugfixed across several decades of large-scale production.
My tools list is Zbrush, Maya, Blender, Substance, 3dCoat. I love 3dCoat for UV sculpting and retopo. But for a heavy 4 million vert mesh the single threaded Autodesk viewports struggle, where the others do not.
He mentioned that Maya is the only 3d software that uses multithreaded CPU and that's wrong, I have been using Cinema 4d and it uses all the threads of the CPU perfectly the con of Maya is the slow down when you make motion trails, but c4d makes motion trials as a default and like a piece of cake
I am a blender user and i tried using Maya and yes its a nightmare but Maya is way to advance which make it complicated and I really love Maya file organizer. anyway blender will get better and better and there are several paid addon which make blender compete next to Maya. and for Maya it keep developing and improving and gets more and more advance features which will make it more nightmare xD
I open Maya and i feel feverish. I loose my freedom. With boxcutter and etc. Its so fast to get started with what's in our brain. Idk if that's possible in Maya?
@@lavatr8322 yep blender is dream come true and I use Maya only for rendering because I feel like Maya is fast in rendering and have many rendering options like vray and redshift so when I learn how to import animation to unreal without breaking it I will completely quit Maya and use unreal engine for real time render
I switched to Maya for almost 2 years but damn Blender has mode for editing polygons which Maya lacking, While modeling in Maya If you missed click on other object it will switch to that object which is so fcking simply stupid for that. I tried setting to fix that and seperate the layer but still, it required a lot clicks just to set that simple stuff compared to blender which is more friendly and efficient. There is a reason why 14 years old nowadays picking up Blender for few years and they become master because of this Maya is not good for beginner or amateur at all. It just fit in the industry because they been using Maya for so long.
Same 15yrs + , is alright, we already know Big studios NEED to use Maya and that Autodesk is sucking on those Hollywood and Disney nipples for cash, and will never lift a finger to upset any big name..., there is no other option when it comes to the pipeline, we all need to abide to the big names... Sad. But if you can use blender , just do it and and move on... Be sure Autodesk is everyday watching what the Blender community is doing and crossing finger NOT ANOTHER studio will start advertising it...
I mean if you do everything from scratch they are all the same 3ds Max or Maya the only thing with Maya is just that you have a few presets and a few things ready for you to get started so it's all the same principles, I love both softwares.
@@HarryClipz Actually not rigging slow, but posing slow. Meaning when I tired to give the character some posture, it was lagging. I already had subdivision off in viewport. Problably the figures are just not low-poly enough, but in MAYA posing the same figure was smooth.
@@rocthered Did click on Simplify and put Max Subdivision, Max Child Particles, and Volume Resolution to 0, Ambient Occlusion, and Bloom unchecked? Go upper right corner and tick on the monitor icon to disable in viewports. Also go to playback, sync and select Frame Dropping. that should do it
Despite having clocked Blender use for almost 6000 hours, I will say that Maya is like walk in the park for game development with Unreal Engine, compared to Blender. Especially when it comes to rigging and animating, importing-exporting to Unreal Engine just works with mostly vanilla settings. Meanwhile with Blender, I had to waste so many times getting armature setup in a very specific ways, and getting export settings to work nicely with Unreal Engine axis expected in animation blueprints and Control Rig.
Yeah, I understand why people like Blender over Maya but Blender seems to take basic tasks and makes the tasks even longer to do. In maya it takes a click of a button to activate the checker map while Blender takes an entire minute. Deleting polys takes mere seconds while Blender asks whether you want to delete faces, verts or edges even though you're in face mode. It's also a hassle to retopo in Blender without addons. To drag and select faces on your entire mesh in Maya takes one second while in Blender you have to be in wireframe mode. Maya lets you have full control of making an edge loop while you need two functions to manipulate creating edge loops in Blender. If you want to merge verts in Blender it will create a weird blotch effect and you'll have to reboot the normals or leave the edges as sharp. Meanwhile in Maya, you merge the verts and you're done. While exporting, you have to make sure "selected materials" is checked before exporting otherwise it won't work. Maya doesn't need that. If you're weight painting in Blender and forget to turn on symmetry, you have to go to each vertex group and copy paste. Maya has a mirror weights button. To go to bind pose in Blender, you have to hit "alt+g" and "alt+r" to achieve this while Maya once again has a button for this. Even simply deleting a face in Blender with "x" it still asks you if you want to delete when Maya simply just deletes it. Having to enable numerous addons in Blender is also repetitive as well. It's a lot. I like modeling and retopoing in Maya. Blender does a WAY better job with assembling textures on your mesh than Maya and Evee is pretty cool. I also do like animating more in Blender since the interface is a lot prettier than Maya's. Blender's top view and side view functions are amazing and way prettier in Blender than Maya's also. The main issue is that Blender doesn't have much. The sculpting results are the same as Zbrush but Zbrush has well over quintuple the tools. Same with the texturing. Blender barely takes up 1g of storage space while the other programs an average take up 4g so you know it's not working with much. Zbrush's navigation sucks but that's the only downside to the software that i can think of. Not to mention Blender can barely take over 500k polys compared to Zbrush that (according to an artist that worked on the dragons from Game of Thrones) can take over 14mil polys. Blender is a Swiss army knife but a Swiss army knife is no use in a sword fight. Given that I'm looking to use Unreal Engine more, I appreciate your input on Blender.
Thank you!! I wish Maya had more procedural noise options like C4d and I wish it had better texturing painting tools that are not so cumbersome to set up. You can't have it all. Also it needs a better scatter tool. Mash has problems with a lot of renderers and Proxies. Other then that it's amazing.
I work in a studio with a C4d guy, 2 maya guys and I am a blender user mostly, sumetimes i switch to houdini for some advanced simulations. Frankly what i see from maya guys is just a frustration :D don’t get me wrong, maya is amazing piece of software but for my needs blender is much better. As for C4D, i have nothing bad to say, amazing software. Wish blender introduce some good vfx tools such as c4d cloner and stuff.
Weird. Its the opposite for me. Tried learning blender and the navigation was just frustrating. So I quit. Taught 3 different guys Maya and they had past expeience with 3DS max. Said Maya was far better in terms of UI an UX and so they shifted.
@@ferozhossain3401 As someone who has a Degree in VFX and has worked in Maya, Max, Substance, Zbrush, Houdini and C4D, I found Blender to have the worst, un-user-friendly navigation and UI I have ever seen, Even after setting the navigation and keymapping prefs to "Industry Capable" It's still the most frustrating thing I've ever had to deal with, there are so many things that simply take a single key press in every paid software that need 4-5 steps to replicate in Blender. When moving to a new Software, it usually only takes me an hour or two to familiarise myself with how it works and where everything is, Blender took me 2 days, as it just makes it unnecessarily complicated with so many UI elements and Tool shortcuts, I would learn Houdini 3 times over before I'd learn Blender.
@@MCDesign199 Damn....I gave up for the same frustration. Everything was so alien for me. UI was like some mobile phone app. Zbrush's UI is in your face, and pretty alien too compared to all other 3D softwares out there. Yet, it keeps most of it simple and straight forward. Got familiar with it in day one. Can't say the same for blender. Heavily relies on online tutorial, and muscle memory.
@@ferozhossain3401 I've tried using Blender multiple times. I feel it lacks so much in terms of modeling. Maya's just orders of magnitude faster compared to Blender. Plus, with all the add-ons needed to make Blender competitive, you can just get a Maya Indie license for cheaper.
@@stubblestudios9446 I have rigged in Maya and Blender as well, and I have to say that Blender is bit easier and forgiving, based on few projects I have done. Ofcourse in my opinion.
@@AakashKalaria it can be. I've tried back in the days but never really get it right. But in maya i feel the workflow is more streamlined. It's just my personal preference. For all other things i use blender.
You haven't tried using brsmoothweights, geodesic voxel binding, or ngskintools. Those are only available in Maya and make skinning and weighting geometry a lot better than the stock tools. With MARUI plugin, I can fully utilize Maya's UI inside VR and weight-paint there, too.
Almost every comment I read about Maya on RUclips is by yet another Maya user describing how they decided to switch to Blender, and haven't regretted their decision. I see a future where Blender is the titan of all 3D software in big-budget movies. And the best part is, it will still be free for everyone.
You still need people who are skilled with the tool. Hard for someone who's starting out to justify the outright expense monthly, annually, or "flex". I think more and more the younger generation is catching on to tools that can do the job without a perpetual cost. Enter Blender, Resolve, Affinity... Sure, they have some drawbacks, but also many advantages. At the end of the day if it's what individuals chose to use adoption at some degree will happen it'll just take a while. Hopefully these players reach a tipping point and go mainstream.
I've noticed that you were talking about Blender all the time but when it comes to advertising courses for Maya, you swithced to talking about how great Maya is lol
@@migovas1483 i tried sculpting in maya its impossible lol its a laggy mess for me. in blender its really chill and its easier to do hard surface because zmodeler in zbrush is infuriating me. but im just a hobbyist not a professional
I came from Blender bro but I switched to Maya for almost 2 years. Now I am more comfortable with Maya but I gotta say Maya's navigation, doing stuff around is so damn frustrated compared to Blender, there are things that so simple you can do it in Blender for few clicks but in Maya, you need extra step or even buy a script for that.
I find the opposite, Blender needs a lot of addons, clicks and a plethora of odd shortcuts what Maya can do with a couple of gestures with marking menus.
I used 3ds max, Softimage, currently using Maya, and I'm finally learning Blender for my personal work. All software does some things faster and some things slower when you try to switch the slower things stand out. So for me I'm feeling the opposite. I'm enjoying Blender but frustrated at the amount of addons I have to download that I feel should be included or workflows that seem needlessly complicated like the rigging and animation process. I complained about lots of the same kinds of things when I switched from 3ds max to Maya. It's just the way it is.
@@lavatr8322 They are super greedy with their expensive sub models with Autodesk being the worst. Hence why I abadoned Maya for Blender, since it costs too much for their license.
@@DaemonPredator Marking menus! This is what no one ever seems to mention when they compare Maya to other tools. The default marking menus have pretty much everything you need in them and many other buttons have marking menus such as the move, rotate, and scale tools. Plus, I haven't seen the Maya shelf in years since I made my own marking menus.
Hi. I've actually lost my way. I used to work with 3dsmax for about 5 or 6 years but recently I feel I would like to learn houdini, substance painter and designer zbrush but I think I'm too old to learn all these softwares and it's too late for that (I'm 40 years old). a few years ago I tried to switch to maya I started learning maya by a maya course but it was frustrating I wasn't able to do the practice while I've been following up the course in maya but I was able to that practice in 3dsamx very well so I decided to stop learning maya and stick with 3dsmax but recently especially by seeing the other artists's stuff in instagram I thought I'd like to learn all those software that I mentioned above. assuming that learning those software might take a lot of time I afraid no to lose my current job I should mention that I'm a freelancer working as a designer for a company by selling architectural objects ) to be honest I don't like my current job but life is hard and I have to earn money now I don't know what to do. keep going and stay with 3dsmax and current job and earn money despite not liking this job or stop learning money for sometime (not sure how much it'll take) and start learning new softwares which I'd like and interested in! any help or advice would be much appreciated!
Well, there's honestly way too many to list, but one of Maya's greatest strengths is its extensibility through various plugins. For example, while Maya is the best 3D animation software out of the box, IMHO, the AnimBot plugin takes this and improves tremendously upon the base animation tools. AnimBot + Maya is hands-down the best animation experience you'll have, it's around $20 a week or so for the freelance license. Some more examples I can remember off the top of my head: Krakatoa particle renderer, FumeFX pyrotechnics/smoke/fire renderer, Ziva Dynamics FEM simulator for realistic character deformation, Bifrost procedural engine, RealFlow CFD (fluid) and soft/rigid body and destruction simulation, Yeti & Shave & Haircut for hair and fur grooming, PullDown It destruction, Bullet physics plugin, Thinking Particles, etc. There's many more, but that's all I can recall at the moment. P.S. Oh, and by the way, Houdini fanboys will be pleased to know that Houdini engine, similar in nature to what Bifrost Engine for Maya achieves, is available for Maya as well :)
Set aside 1 or 2 hours a day snd some extra on the weekends. There you go. No need to lose your current job, that's BS. The goal is the question: just for modeling? No need to switch software. Only switch if your newly learned skills will support YOUR growth. That's basically it. Otherwise start digging into other industries when it comes to modelling.... There's more than Arch...
I used 3ds max for over a decade and only switched to Maya because that was the software being used in the next set of jobs I took. I personally always liked working in 3ds max more than Maya and they're pretty comparable as far as features go. That being said if 3ds Max is limiting you in some way or preventing you from getting more work then put in the time and learn Maya or Houdini or Zbrush or whatever's going to get you to where you want to be. Now I'm not saying you should try to learn everything it should be focused. What do you want to do next? Whatever that answer is then learn the tool or tools that are going to help you get there. BTW I'm 42 and I've been spending the last few months at nights and weekends learning Blender and doing tutorials for gaps in my skillset. Don't let age be the reason that stops you. Good luck hope it works out for you.
@@NUCLEARARMAMENT Is this really that different from other 3d programs though? He's currently using 3ds max which also supports nearly all of the plugins you mentioned.
As a newly interested person in the animation/graphic/cinematic sector who just started 2 months ago learning Unreal engine and want to start animating my scenes as a hobby, where do you guys think iclone 8.1/CC4/Reallusion fit into all the animation softwares?
Well, as an option, you can animate scenes directly in the unreal engine. there is a video about this from "State of unreal 2022" and the "90 days" project from quixel. also, you can use maya and, for example, enable a plugin for synchronization in realtime and animate. when it comes to chill character animation, Cascadeur has the lowest entry threshold.
They’re two different programs for different tasks. Houdini’s strength is in procedurals and physics, Maya is more general purpose and better and modeling and animation.
What's up with all the videos from 3d community popping up on "Why Blender isn't industry standard?" Is there a smear campaign or something by other softwares? Because so many videos titled the same are being uploaded at the same time.....
For animation I like making my keyed movements in Cascaduer. It's free with octane render engine, which is a good renderer for $30 a month. It also comes with terrain software, and embergen particle simulation software. Pair that with C4D and you have everything you need for over $100 less than monthly subscription for Maya alone. Autodesk needs to make their software more affordable so people can actually adopt their software beyond studios. I learned in 3DS max, so I know that Autodesk is good, but again I couldn't afford it, and the more affordable approach still provides everything I need to make any animation and effects I can think of. Cost should be considered, because if you can achieve same outcome for cheaper price, then Maya is actually the worst choice unless your already stuck using them in your pipeline. Studios can save tons of money and still make same visuals.
Cant argue with blenders price though. considering Z-brush and Maya would cost you a few grand. I still haven't seen Maya do ANYTHING that warrants their price imo.
It is just matter of time. People will soon realize that Blender (with some addons) can compete with Maya. About 3d modeling and rendering, it can compete even right now, about animation it will for sure.
Industry standard is like FDA approval🤡. Not sure Autodesk will still be around in the coming economic crisis and CRASH of real estate market (probably the biggest in modern history).
i.m not agree , maya is great for animation but no is the only one. the only reason that maya is more use is because is the industry standard i work with blender and houdini . and a dont miss maya at all
This is not a great introduction. Much of the information is mangled and / or outdated. Maya is *not* popular for VFX; Houdini rules the roost. Most technical artists do not use MEL, but rather Python. Human IK is nothing to do with "interacting with the environment"; it's about retargeting humanoids, primarily for mocap wrangling. Comparing the "learning curve" to a sculpting package like Zbrush makes no sense; nobody uses Maya for sculpting. The node system is not an "efficient evaluation engine". It's for visual programming. The engine (particularly multithreading) came much later. The Graph Editor is very similar to other packages, and really not the most interesting aspect of Maya. Animation layers, HIK and rigging tools are far more important.
It's so funny when these people are saying Maya the best thing ever but it's so expensive when your rent them this is so ridiculous I know it's a advanced technology but not all of us ain't rich is there a better way to have can you get a discount for it ?
if maya adds even something barely similar to a 3ds max modifier stack or/and dynamic topology and a couple of other Mudbox features to its sculpting its game over for 3ds max and others
Been roughly 3 or 4 months since I started blender. I not the best modeller out there but I am decent. Planing to spend the next 4 months in Maya to see which of the the two provides the best workflow. Or I will probably just combine the two together.
Do I have any maya animators here who would be interested in putting a vision of mine onscreen? Options include Pokemon, Shrek, and Mario (e.g., a "remade" scene from the recent move).
Calling maya user friendly is like calling quantum physics "user friendly". I get that it is great but just the way it looks is like something from 2002.
Its because people are used to it and that's the only reason. Once something reaches studio standard it never ever changes. That's the rule and it's never ever different. Houdini will always be for FX and Maya for Animation that will never change it has nothing to do with features. Even if better software comes along no one will care. It is what it is.
No, this is not the only reason. Animation evaluation performance in Maya simply crushes the other softwares, no question about it, and the rigging framework is still top class compared to the rest.
Open source tech paired with AI will blow all this shit out of the water in no time, titles like these are the famous last words of entire generations.
I don't understand the Blender's hype, it's slow, has horrendous UI/UX/Hotkey map, you need an add-on for everything, which convoluted the "N" menu. And why always it's fanboys has to preach for it on Maya videos.
its free and customizable. also it doesnt gatekeep hobbyists and you dont need expensive courses or university to learn/access it as everything you can learn from the community
I open Maya and I feel Feverish. These corporations are going to do everything to stay "Industry standard" Even though other programs are better logically and in terms of functionality. Eg Affinity photo, Blender, Dark table Davinci Resolve, etc....
for it to be so industry standard it's a foot note to autodesk because these tools account for under 10% of their revenue per year ...so it makes me wonder how concerned ARE they really?
Not to take anything away from blender , it is a wonderful piece of software, but one has to acknowledge that nearly all game animator position job postings almost always want experience in Maya. So to any future 3d animators out there , you have to strongly consider maya as your go to software.
This video is short sighted and doesn't take many things into account the largest being that blender being open source is going to add many of these standout features that Maya had and many many more. If the future VFX artists are any implication of trends more and more people know and use blender.
actually both unreal engine and blender are laggy stone age engines unity + maya can do more heavy rigs, more fps and much more..btw in unreal engine you cannot work with 8k textures with no lag and cannot disable inbuild blur effect because thats how unreal project vertex in ream time so yeah...its just sucks..industry is in dead end with unreal at this moment
@@Alexander-mk4qf What earth are you living in? @@ Every single top graphic game made with Unreal 5 right now? Unreal use for the newest season of Mandalorian 3 which is one of the best TV series right now...
Autodesk used to have very good enterprise support that many studios benefited from, on top of that for really long time Maya was almost only software shotgun had support for unless you had smart enough td’s to use hooks provided by api. Also studios tend to use very old versions of software just because they purchased licences back in a days. However I’m seeing more and more studios rapidly running away from Adobe autodesk foundry products 1: their subscription model 2: quality of the products 3: cg education is way more affordable now and it won’t take fortune to retrain your team 4: open source tools are at the level, that they are either as good as autodesk/ foundry products or even better. 5: with wide adoption of vfx platform it became easier to port, develop and support studio tools to open source/ alternative solutions. Also lol, cinema 4d never been used in animation or vfx studios. Only if studios outsource something to more independent studios/ artists and the don’t care about IO formats and what not. Even blender used more often than c4d.
I used Maya for like 7 or so years, just shifted to Blender and well.. I didn't really miss out anything. but I have to say Maya is much more solid when it comes to pipeline production. for freelancing and individual work, I would even give Blender a plus, so many incredible addons to speed up ur work.
You are an incredible animator🔥💜, and your editing skills are truly remarkable. Your ability to take a simple animation and transform it into something truly awe-inspiring is astonishing. Your attention to detail is remarkable, and you are able to take even the most basic of animations and turn them into captivating visual masterpieces💥. Your ability to use color, shading, and other visual elements to bring your work to life is unparalleled. You have an eye for the perfect aesthetic and your passion for the work is undeniable. Your animation editing is truly awesome and cool. Lots of love 💜💜💜💜.
Saying that Maya is user friendly it's the biggest joke I have ever heard (no offence), Blender is a good example of a user friendly software. Blender is the new "unofficial company standard" but nobody will admit it. I agree that the only advantage is the multithread feature, for all the rest is not better.
Animators, Help! Why the main animation tool, the Timeslider is so bad compared to 3dsmax or Blender? You need to do a Mortal Kombat Combo to move ONE singe key. It should be the simplest thing to do for an animator. Left mouse + move. That's it. But no, in Maya it's ; Hold Shift + Left Mouse + Create a selection range + Hold the middle handle + Move. The Dopesheet is closer to what the TimeSlider should be, but Middle mouse button to move a key and can't customise those hotkeys? No thanks. I have been using these softwares for years and Maya have by far the worst UX Design. If there's a way or an addons to change the Timeslider behavior please let me know, and yes i have Animbot. Thanks
@@omgjennyfer9571 Yeah. For MULTIPLE selection. You have to do shift, left click, and drag even to select just one keyframe. And even then, you have to click exactly between the two green arrows in the middle of your selection in order to slide across the timeline, or it just deselects. Or worse, the green arrows offset the keys from whole value frames, leaving you with split keyframes. It's flaming garbage as UX, especially for the so called king of animation.
@@luisriera7041 Not amongst dense keyframes, it doesn't. Unless you zoom right down to a few frames on the timeline, what is and isn't just on the edge of the highlighting is almost impossible to distinguish. One too many or one too few selected used to catch me out all the time. It's also just a needlessly convoluted way of doing it compared to just: click, hold shift, and click again. Or doing a box selection. It's dead simple in Blender, Maya has no excuse.
Maya is the industry standard because it's been around the longest and now it doesn't make sense for companies and animators to re-learn new softwares when the one they've been using for decades is fine. That being said, in terms of ease of animations, other software CAN and DOES catch up to Maya, and might even overtake it. Just look at the recent developments of Cascadeur and Blender ...
Anyway... I love Blender. Even though Maya is powerful, Blender is free and has a lot of followers. I shape my future myself and that stays with Blender.
Blender also has a better business model. Blender foundation gets payed for it's development, while autodesk gets payed to use maya. That's the reason blender is growing so fast.
What a clickbait titles if I ever saw one. Call it 'Why Won't the Industry Switch Away From Maya' If this is what you're going to talk about.
Yeah, he tends to do that
o algoritmo da plataforma google alimenta isso.... vou relevar o clickbait
Release The KRAKEN
Yeah this channel and the one for 2d is very click bait. No matter how many times i block it still comes up in my feed and i click it and realise its this shitty channel and not asknk...
I get annoyed when creators do this. It makes me unsubscirbe....like... right now.
Used them all professionally for 25+ years - right now given the freedom to choose what I use professionally, I am using Blender.
Feeling lucky because not many have the freedom to choose.
what you mean?
Same here! Still keep Maya on the back-burner (indie) because that’s what I know best and am quickest in, but I am slowly transitioning to Blender and loving it. Able to do this because I have my own company and the client just gets finished renders, they don’t care what it was produced in! 😆
To answer this question, you have to work in Maya with an extremely complex rig, you will see the difference between other programs, none has such a customizable shelf, such a good API, the speed of deformers is the best, the weights are 32bits vs 16bits of blender, are details that the vast majority of users do not care about, but for a large studio that needs to constantly share data Maya is the best tool, there is no need to change.
I agree except re: the API. Maya's API is absolute rubbish. A weirdly class-based but not OO low-level C++/Python API, and a higher level, but horrible, scripting interface based on 90s CLI / Tcl tools. The closest Maya gets to a modern API is using open source wrappers like PyMEL, and even they do nothing to ease plug-in development.
@@kimonmatara6903 Python 3 is slower than javascript interpreted on V8. It's nowhere being close to being C++'s performance let alone being considered a low-level language. At a minimum the performance difference between C++ and python is an order magnitude in most scenarios, often bigger.
WTF bro, why so clickbaity title?
They're just tools. We use Blender and Maya together and they each have their pros and cons. At the end of the day if you don't like Maya don't use it 😂if the studio you want to work at uses Maya, you should use it. It's that simple. My studio uses blender for modeling, so I had to learn blender. They're just tools to do your job don't get lost in the discourse of which tool is better. Nobody likes working with someone that complains all day about how "blender is better" or "Maya is a nightmare" so try not to be that person 😂
Well, it does matter which is better at the job.
The amount of studios that list Blender as a required skill or even use Blender overall is miniscule.
I myself have a Bachelors in VFX, and in my years in the industry, from my internship in University to my Freelance work and now everything I've done at larger studios, I have NEVER seen Blender used, and it's not just cos "oh Maya better".
Max is Arguably better for hard Surface Modelling, Redshift, Vray or Mental Ray are better render engines (Blender lacks SSGI)
Maya is better for Animation, Houdini is better for FX.
Blender lacks because although it's good at Everything, it doesn't truly stand out with anything.
And although software is interchangeable, one still has to adjust to new software when you start using it.
That's potentially a lot of wasted time. And moving from Blender to any Industry standard software is a slower transition than one industry standard to another, due to terminology and especially navigation hotkeys being the same between them, whereas Blender's are so wildly different.
And yes, Blender has the "Industry Capable" keymap, but no one really starting in Blender uses it, they use Default Blender key maps. Getting used to new navigation system is by far the most difficult thing to get used to.
Blender is amazing, don't get me wrong, but those generally are the reasons it's not used. It's not good enough to stand out enough in any single field, and the navigation.
@@MCDesign199 🤓
@@MCDesign199 tell em.
The multithreaded rig evaluation is the only thing he mentioned that other software doesn't have.
Maya's advantage isn't the "features". It's the fact that its character animation toolkit has been honed, optimized and bugfixed across several decades of large-scale production.
@@kimonmatara6903 For animation, I'll have to take your word for it, but I work in assets, and blender is way better for modeling.
Kinefx?
@@ceridangauv3955 The title literally say "animation". Are you retarded?
Exactly... and even then there are similar systems in others too
My tools list is Zbrush, Maya, Blender, Substance, 3dCoat. I love 3dCoat for UV sculpting and retopo. But for a heavy 4 million vert mesh the single threaded Autodesk viewports struggle, where the others do not.
Zbrush, Clo3D, Maya, Painter, Mari, Nuke... Those are mine.. nice comb u got there
@@michaelnavarro309 stopped using Fusion360 too expensive really, waiting for Plasticity to drop, similar workflow
@@sqwert654 Try using MOI3D
By using 3D-Coat, you support its Ukrainian developers. Way to go!
@@Wonders_of_Reality going on 4 years now, best UV and retopo tool to date.
He mentioned that Maya is the only 3d software that uses multithreaded CPU and that's wrong, I have been using Cinema 4d and it uses all the threads of the CPU perfectly
the con of Maya is the slow down when you make motion trails, but c4d makes motion trials as a default and like a piece of cake
I am a blender user and i tried using Maya and yes its a nightmare but Maya is way to advance which make it complicated and I really love Maya file organizer. anyway blender will get better and better and there are several paid addon which make blender compete next to Maya. and for Maya it keep developing and improving and gets more and more advance features which will make it more nightmare xD
I open Maya and i feel feverish.
I loose my freedom. With boxcutter and etc. Its so fast to get started with what's in our brain.
Idk if that's possible in Maya?
@@lavatr8322 yep blender is dream come true and I use Maya only for rendering because I feel like Maya is fast in rendering and have many rendering options like vray and redshift so when I learn how to import animation to unreal without breaking it I will completely quit Maya and use unreal engine for real time render
Used to use MAYA...
but that was years ago.
I switched to Maya for almost 2 years but damn Blender has mode for editing polygons which Maya lacking, While modeling in Maya If you missed click on other object it will switch to that object which is so fcking simply stupid for that. I tried setting to fix that and seperate the layer but still, it required a lot clicks just to set that simple stuff compared to blender which is more friendly and efficient. There is a reason why 14 years old nowadays picking up Blender for few years and they become master because of this Maya is not good for beginner or amateur at all. It just fit in the industry because they been using Maya for so long.
@@kampanartngamsom3690 true lol even my dog can understand blender...
Maya is great! I've used it for over a decade myself ...and I'm over it.
moving on
Same 15yrs + , is alright, we already know Big studios NEED to use Maya and that Autodesk is sucking on those Hollywood and Disney nipples for cash, and will never lift a finger to upset any big name..., there is no other option when it comes to the pipeline, we all need to abide to the big names... Sad. But if you can use blender , just do it and and move on... Be sure Autodesk is everyday watching what the Blender community is doing and crossing finger NOT ANOTHER studio will start advertising it...
I mean if you do everything from scratch they are all the same 3ds Max or Maya the only thing with Maya is just that you have a few presets and a few things ready for you to get started so it's all the same principles, I love both softwares.
For me, the main reason to use Maya is posing with Human IK seems to be much faster than Blender rigify.. Hope one day Blender can improve that..
Auto rig pro, Quick Rig
@@HarryClipz Actually not rigging slow, but posing slow. Meaning when I tired to give the character some posture, it was lagging. I already had subdivision off in viewport. Problably the figures are just not low-poly enough, but in MAYA posing the same figure was smooth.
@@rocthered Did click on Simplify and put Max Subdivision, Max Child Particles, and Volume Resolution to 0, Ambient Occlusion, and Bloom unchecked? Go upper right corner and tick on the monitor icon to disable in viewports. Also go to playback, sync and select Frame Dropping. that should do it
@@HarryClipz Uh I don't know much of these. I will give it a try. Thanks!
Try cascadeur
Despite having clocked Blender use for almost 6000 hours, I will say that Maya is like walk in the park for game development with Unreal Engine, compared to Blender. Especially when it comes to rigging and animating, importing-exporting to Unreal Engine just works with mostly vanilla settings. Meanwhile with Blender, I had to waste so many times getting armature setup in a very specific ways, and getting export settings to work nicely with Unreal Engine axis expected in animation blueprints and Control Rig.
Yeah, I understand why people like Blender over Maya but Blender seems to take basic tasks and makes the tasks even longer to do.
In maya it takes a click of a button to activate the checker map while Blender takes an entire minute. Deleting polys takes mere seconds while Blender asks whether you want to delete faces, verts or edges even though you're in face mode. It's also a hassle to retopo in Blender without addons. To drag and select faces on your entire mesh in Maya takes one second while in Blender you have to be in wireframe mode. Maya lets you have full control of making an edge loop while you need two functions to manipulate creating edge loops in Blender. If you want to merge verts in Blender it will create a weird blotch effect and you'll have to reboot the normals or leave the edges as sharp. Meanwhile in Maya, you merge the verts and you're done. While exporting, you have to make sure "selected materials" is checked before exporting otherwise it won't work. Maya doesn't need that. If you're weight painting in Blender and forget to turn on symmetry, you have to go to each vertex group and copy paste. Maya has a mirror weights button. To go to bind pose in Blender, you have to hit "alt+g" and "alt+r" to achieve this while Maya once again has a button for this. Even simply deleting a face in Blender with "x" it still asks you if you want to delete when Maya simply just deletes it. Having to enable numerous addons in Blender is also repetitive as well. It's a lot.
I like modeling and retopoing in Maya. Blender does a WAY better job with assembling textures on your mesh than Maya and Evee is pretty cool. I also do like animating more in Blender since the interface is a lot prettier than Maya's. Blender's top view and side view functions are amazing and way prettier in Blender than Maya's also. The main issue is that Blender doesn't have much. The sculpting results are the same as Zbrush but Zbrush has well over quintuple the tools. Same with the texturing. Blender barely takes up 1g of storage space while the other programs an average take up 4g so you know it's not working with much. Zbrush's navigation sucks but that's the only downside to the software that i can think of. Not to mention Blender can barely take over 500k polys compared to Zbrush that (according to an artist that worked on the dragons from Game of Thrones) can take over 14mil polys. Blender is a Swiss army knife but a Swiss army knife is no use in a sword fight.
Given that I'm looking to use Unreal Engine more, I appreciate your input on Blender.
Thank you!! I wish Maya had more procedural noise options like C4d and I wish it had better texturing painting tools that are not so cumbersome to set up. You can't have it all. Also it needs a better scatter tool. Mash has problems with a lot of renderers and Proxies. Other then that it's amazing.
it's up to you wherever software you use
I work in a studio with a C4d guy, 2 maya guys and I am a blender user mostly, sumetimes i switch to houdini for some advanced simulations. Frankly what i see from maya guys is just a frustration :D don’t get me wrong, maya is amazing piece of software but for my needs blender is much better. As for C4D, i have nothing bad to say, amazing software. Wish blender introduce some good vfx tools such as c4d cloner and stuff.
i just love navigation in blender i wish other softwares had same too its so easy to learn when controls are in your control
Weird. Its the opposite for me. Tried learning blender and the navigation was just frustrating. So I quit. Taught 3 different guys Maya and they had past expeience with 3DS max. Said Maya was far better in terms of UI an UX and so they shifted.
@@ferozhossain3401 As someone who has a Degree in VFX and has worked in Maya, Max, Substance, Zbrush, Houdini and C4D, I found Blender to have the worst, un-user-friendly navigation and UI I have ever seen, Even after setting the navigation and keymapping prefs to "Industry Capable" It's still the most frustrating thing I've ever had to deal with, there are so many things that simply take a single key press in every paid software that need 4-5 steps to replicate in Blender.
When moving to a new Software, it usually only takes me an hour or two to familiarise myself with how it works and where everything is, Blender took me 2 days, as it just makes it unnecessarily complicated with so many UI elements and Tool shortcuts, I would learn Houdini 3 times over before I'd learn Blender.
@@MCDesign199 Damn....I gave up for the same frustration. Everything was so alien for me. UI was like some mobile phone app.
Zbrush's UI is in your face, and pretty alien too compared to all other 3D softwares out there. Yet, it keeps most of it simple and straight forward. Got familiar with it in day one. Can't say the same for blender. Heavily relies on online tutorial, and muscle memory.
@@ferozhossain3401 I've tried using Blender multiple times. I feel it lacks so much in terms of modeling. Maya's just orders of magnitude faster compared to Blender. Plus, with all the add-ons needed to make Blender competitive, you can just get a Maya Indie license for cheaper.
mayas navigation is standard industry which most of the 3d software such as substance sampler unreal engine also you can find it in blender settings!
Having tried rigging and weight painting in Maya, I can easily tell you it's a nightmare. I find Blender somewhat better for that purpose, imo
I find maya rigging is still so much better.
@@stubblestudios9446 I have rigged in Maya and Blender as well, and I have to say that Blender is bit easier and forgiving, based on few projects I have done. Ofcourse in my opinion.
@@AakashKalaria it can be. I've tried back in the days but never really get it right. But in maya i feel the workflow is more streamlined. It's just my personal preference. For all other things i use blender.
easier not better. you're just noob in maya
You haven't tried using brsmoothweights, geodesic voxel binding, or ngskintools. Those are only available in Maya and make skinning and weighting geometry a lot better than the stock tools. With MARUI plugin, I can fully utilize Maya's UI inside VR and weight-paint there, too.
Great video !
I am now trialing maya for a month 😊
Why do I learn absolutely nothing new with any of these videos?
im a blender user. what if i 'buy' maya, and just export my fbx to maya to animate. good idea?
this video really gives you a good idea of how maya works. amazing
Almost every comment I read about Maya on RUclips is by yet another Maya user describing how they decided to switch to Blender, and haven't regretted their decision. I see a future where Blender is the titan of all 3D software in big-budget movies. And the best part is, it will still be free for everyone.
You still need people who are skilled with the tool. Hard for someone who's starting out to justify the outright expense monthly, annually, or "flex".
I think more and more the younger generation is catching on to tools that can do the job without a perpetual cost. Enter Blender, Resolve, Affinity... Sure, they have some drawbacks, but also many advantages. At the end of the day if it's what individuals chose to use adoption at some degree will happen it'll just take a while. Hopefully these players reach a tipping point and go mainstream.
I've noticed that you were talking about Blender all the time but when it comes to advertising courses for Maya, you swithced to talking about how great Maya is lol
the power of $$$...
Even without sponsership, maya is still better than blender in terms of functionality, blender still has a long way to go
@@RolandJVyens Nothing more relax than sculpting your characters on Maya ...
more of the new animators and hobbyist use blender, thats his audience
@@migovas1483 i tried sculpting in maya its impossible lol its a laggy mess for me. in blender its really chill and its easier to do hard surface because zmodeler in zbrush is infuriating me. but im just a hobbyist not a professional
That's amazing to know how Maya works! Also this is a amazing video! And have an amazing day everyone!
I came from Blender bro but I switched to Maya for almost 2 years. Now I am more comfortable with Maya but I gotta say Maya's navigation, doing stuff around is so damn frustrated compared to Blender, there are things that so simple you can do it in Blender for few clicks but in Maya, you need extra step or even buy a script for that.
For that reason I can't go around Maya....coz I loose my Artistic freedom...
And Autodesk, Adobe are unbarely adamant about their softwares.
I find the opposite, Blender needs a lot of addons, clicks and a plethora of odd shortcuts what Maya can do with a couple of gestures with marking menus.
I used 3ds max, Softimage, currently using Maya, and I'm finally learning Blender for my personal work. All software does some things faster and some things slower when you try to switch the slower things stand out. So for me I'm feeling the opposite. I'm enjoying Blender but frustrated at the amount of addons I have to download that I feel should be included or workflows that seem needlessly complicated like the rigging and animation process. I complained about lots of the same kinds of things when I switched from 3ds max to Maya. It's just the way it is.
@@lavatr8322 They are super greedy with their expensive sub models with Autodesk being the worst.
Hence why I abadoned Maya for Blender, since it costs too much for their license.
@@DaemonPredator Marking menus! This is what no one ever seems to mention when they compare Maya to other tools. The default marking menus have pretty much everything you need in them and many other buttons have marking menus such as the move, rotate, and scale tools.
Plus, I haven't seen the Maya shelf in years since I made my own marking menus.
For a future with more Blender and less Autodesk. Cheers 🥂
Hi. I've actually lost my way. I used to work with 3dsmax for about 5 or 6 years but recently I feel I would like to learn houdini, substance painter and designer zbrush but I think I'm too old to learn all these softwares and it's too late for that (I'm 40 years old). a few years ago I tried to switch to maya I started learning maya by a maya course but it was frustrating I wasn't able to do the practice while I've been following up the course in maya but I was able to that practice in 3dsamx very well so I decided to stop learning maya and stick with 3dsmax but recently especially by seeing the other artists's stuff in instagram I thought I'd like to learn all those software that I mentioned above. assuming that learning those software might take a lot of time I afraid no to lose my current job I should mention that I'm a freelancer working as a designer for a company by selling architectural objects ) to be honest I don't like my current job but life is hard and I have to earn money now I don't know what to do. keep going and stay with 3dsmax and current job and earn money despite not liking this job or stop learning money for sometime (not sure how much it'll take) and start learning new softwares which I'd like and interested in! any help or advice would be much appreciated!
Well, there's honestly way too many to list, but one of Maya's greatest strengths is its extensibility through various plugins. For example, while Maya is the best 3D animation software out of the box, IMHO, the AnimBot plugin takes this and improves tremendously upon the base animation tools. AnimBot + Maya is hands-down the best animation experience you'll have, it's around $20 a week or so for the freelance license.
Some more examples I can remember off the top of my head: Krakatoa particle renderer, FumeFX pyrotechnics/smoke/fire renderer, Ziva Dynamics FEM simulator for realistic character deformation, Bifrost procedural engine, RealFlow CFD (fluid) and soft/rigid body and destruction simulation, Yeti & Shave & Haircut for hair and fur grooming, PullDown It destruction, Bullet physics plugin, Thinking Particles, etc. There's many more, but that's all I can recall at the moment.
P.S. Oh, and by the way, Houdini fanboys will be pleased to know that Houdini engine, similar in nature to what Bifrost Engine for Maya achieves, is available for Maya as well :)
you're never too old to learn and level up
Set aside 1 or 2 hours a day snd some extra on the weekends. There you go. No need to lose your current job, that's BS.
The goal is the question: just for modeling? No need to switch software. Only switch if your newly learned skills will support YOUR growth. That's basically it.
Otherwise start digging into other industries when it comes to modelling.... There's more than Arch...
I used 3ds max for over a decade and only switched to Maya because that was the software being used in the next set of jobs I took. I personally always liked working in 3ds max more than Maya and they're pretty comparable as far as features go. That being said if 3ds Max is limiting you in some way or preventing you from getting more work then put in the time and learn Maya or Houdini or Zbrush or whatever's going to get you to where you want to be. Now I'm not saying you should try to learn everything it should be focused. What do you want to do next? Whatever that answer is then learn the tool or tools that are going to help you get there. BTW I'm 42 and I've been spending the last few months at nights and weekends learning Blender and doing tutorials for gaps in my skillset. Don't let age be the reason that stops you. Good luck hope it works out for you.
@@NUCLEARARMAMENT Is this really that different from other 3d programs though? He's currently using 3ds max which also supports nearly all of the plugins you mentioned.
Are you sure Houdini is single threaded evaluation?
As a newly interested person in the animation/graphic/cinematic sector who just started 2 months ago learning Unreal engine and want to start animating my scenes as a hobby, where do you guys think iclone 8.1/CC4/Reallusion fit into all the animation softwares?
Well, as an option, you can animate scenes directly in the unreal engine. there is a video about this from "State of unreal 2022" and the "90 days" project from quixel. also, you can use maya and, for example, enable a plugin for synchronization in realtime and animate. when it comes to chill character animation, Cascadeur has the lowest entry threshold.
CC4/Iclone 8.1 for character and animations then you can export/import them into blender/UE5/Unity for whatever else what iclone 8.1/CC4 can’t do
In fact, Houdini powerful than Maya, but Maya just familiar and famous as name, but as powerful tools and realistic results with Houdini
They’re two different programs for different tasks. Houdini’s strength is in procedurals and physics, Maya is more general purpose and better and modeling and animation.
What's up with all the videos from 3d community popping up on "Why Blender isn't industry standard?" Is there a smear campaign or something by other softwares? Because so many videos titled the same are being uploaded at the same time.....
For animation I like making my keyed movements in Cascaduer. It's free with octane render engine, which is a good renderer for $30 a month. It also comes with terrain software, and embergen particle simulation software. Pair that with C4D and you have everything you need for over $100 less than monthly subscription for Maya alone. Autodesk needs to make their software more affordable so people can actually adopt their software beyond studios. I learned in 3DS max, so I know that Autodesk is good, but again I couldn't afford it, and the more affordable approach still provides everything I need to make any animation and effects I can think of. Cost should be considered, because if you can achieve same outcome for cheaper price, then Maya is actually the worst choice unless your already stuck using them in your pipeline. Studios can save tons of money and still make same visuals.
I use the CAT system in 3ds Max. Does this work in Maya?
In few minutes , there will be comments about blender... why it's the best lol... 3......2....
That is inevitable 😂😂😂
Blender users are some of the most insecure users out there.
Cant argue with blenders price though. considering Z-brush and Maya would cost you a few grand. I still haven't seen Maya do ANYTHING that warrants their price imo.
You can get it for about 350 bucks a year if you don't make more than 100k, Indie Licence.
@@serwizzart Zbrush would run you at least 500 a year if you want to get the latest version since Maxon took over.
@@serwizzart Still more than I want to pay tbh. Blender has spoiled me. XD
Seriously Autodesk should really downgrade Maya prices. Even in indies licenses their cost isn't justify.
Wiil the pro subscription work with Maya for indie developers? Also, the email for Class Creatives is not viable, how are we to contact them?
It is just matter of time. People will soon realize that Blender (with some addons) can compete with Maya. About 3d modeling and rendering, it can compete even right now, about animation it will for sure.
Do you saw the blender AI add ons you need to get info
Industry standard is like FDA approval🤡. Not sure Autodesk will still be around in the coming economic crisis and CRASH of real estate market (probably the biggest in modern history).
i.m not agree , maya is great for animation but no is the only one. the only reason that maya is more use is because is the industry standard i work with blender and houdini . and a dont miss maya at all
This is not a great introduction. Much of the information is mangled and / or outdated. Maya is *not* popular for VFX; Houdini rules the roost. Most technical artists do not use MEL, but rather Python. Human IK is nothing to do with "interacting with the environment"; it's about retargeting humanoids, primarily for mocap wrangling. Comparing the "learning curve" to a sculpting package like Zbrush makes no sense; nobody uses Maya for sculpting. The node system is not an "efficient evaluation engine". It's for visual programming. The engine (particularly multithreading) came much later. The Graph Editor is very similar to other packages, and really not the most interesting aspect of Maya. Animation layers, HIK and rigging tools are far more important.
It's so funny when these people are saying Maya the best thing ever but it's so expensive when your rent them this is so ridiculous I know it's a advanced technology but not all of us ain't rich is there a better way to have can you get a discount for it ?
if maya adds even something barely similar to a 3ds max modifier stack or/and dynamic topology and a couple of other Mudbox features to its sculpting its game over for 3ds max and others
your : i hope you findddd is priceless
Been roughly 3 or 4 months since I started blender. I not the best modeller out there but I am decent. Planing to spend the next 4 months in Maya to see which of the the two provides the best workflow. Or I will probably just combine the two together.
I had a little bug with the RUclips app I thought the video crashed😂
Do I have any maya animators here who would be interested in putting a vision of mine onscreen? Options include Pokemon, Shrek, and Mario (e.g., a "remade" scene from the recent move).
I
Promise
Blender is better than all of the 3d softwares
Its friendly
And free...
This guy is now making 10 minute ad films for products, instead of providing useful information. What is going on ?
Calling maya user friendly is like calling quantum physics "user friendly". I get that it is great but just the way it looks is like something from 2002.
1 place on gaming its still 3dsmax.
Its because people are used to it and that's the only reason. Once something reaches studio standard it never ever changes. That's the rule and it's never ever different. Houdini will always be for FX and Maya for Animation that will never change it has nothing to do with features. Even if better software comes along no one will care. It is what it is.
No, this is not the only reason. Animation evaluation performance in Maya simply crushes the other softwares, no question about it, and the rigging framework is still top class compared to the rest.
Houdini Kinefx .
I guess I'm the only one still using 3ds Max lol
You are not alone:)
"maya is intuitive easy and user friendly" bro please... industries don't switch to other software just because they learn that as first software
Ton Roosendaal is now like: hold my red-light district
It's too much money for a beginner especially when you have to rig on top
softimage was the best
that ice tree was amazing :)
good times.
Open source tech paired with AI will blow all this shit out of the water in no time, titles like these are the famous last words of entire generations.
I don't understand the Blender's hype, it's slow, has horrendous UI/UX/Hotkey map, you need an add-on for everything, which convoluted the "N" menu. And why always it's fanboys has to preach for it on Maya videos.
its free and customizable. also it doesnt gatekeep hobbyists and you dont need expensive courses or university to learn/access it as everything you can learn from the community
😂 all the blender kids like what the? But it is fact that Maya if king for animation.
why doesnt maya have much youtube tutorials tho
because it's paid . a lot of people don't use it as compared to blender which is free
It has thousands
Because Maya didn't change a lot of it's core so tutorials from the past still holds up..
I open Maya and I feel Feverish.
These corporations are going to do everything to stay "Industry standard"
Even though other programs are better logically and in terms of functionality.
Eg Affinity photo, Blender, Dark table Davinci Resolve, etc....
for it to be so industry standard it's a foot note to autodesk because these tools account for under 10% of their revenue per year ...so it makes me wonder how concerned ARE they really?
Not to take anything away from blender , it is a wonderful piece of software, but one has to acknowledge that nearly all game animator position job postings almost always want experience in Maya. So to any future 3d animators out there , you have to strongly consider maya as your go to software.
This video is short sighted and doesn't take many things into account the largest being that blender being open source is going to add many of these standout features that Maya had and many many more. If the future VFX artists are any implication of trends more and more people know and use blender.
Houdini is better.
Animator accounts for 90% of a good animation. Software maybe 10% tops.
MAYA is the king of 3D software. Blender is still at infancy development however blender can pump out some good graphics in 3D!
Cold War started, maya vs blender
Blender and Unreal Engine are the future! Young people please learn them !
actually both unreal engine and blender are laggy stone age engines
unity + maya can do more heavy rigs, more fps and much more..btw in unreal engine you cannot work with 8k textures with no lag and cannot disable inbuild blur effect because thats how unreal project vertex in ream time so yeah...its just sucks..industry is in dead end with unreal at this moment
@@Alexander-mk4qf What earth are you living in? @@ Every single top graphic game made with Unreal 5 right now? Unreal use for the newest season of Mandalorian 3 which is one of the best TV series right now...
You made this video just because of that sponsor right ?
Few years back: blender is not near 3ds max
Now: blender far better than 3dsmax
Future: blender is the future
And who the hell said these?
Use max and then say whatever you want.
It has closed the gap, but still no better than 3dsmax
Autodesk used to have very good enterprise support that many studios benefited from, on top of that for really long time Maya was almost only software shotgun had support for unless you had smart enough td’s to use hooks provided by api. Also studios tend to use very old versions of software just because they purchased licences back in a days. However I’m seeing more and more studios rapidly running away from Adobe autodesk foundry products 1: their subscription model 2: quality of the products 3: cg education is way more affordable now and it won’t take fortune to retrain your team 4: open source tools are at the level, that they are either as good as autodesk/ foundry products or even better. 5: with wide adoption of vfx platform it became easier to port, develop and support studio tools to open source/ alternative solutions. Also lol, cinema 4d never been used in animation or vfx studios. Only if studios outsource something to more independent studios/ artists and the don’t care about IO formats and what not. Even blender used more often than c4d.
I used Maya for like 7 or so years, just shifted to Blender and well.. I didn't really miss out anything. but I have to say Maya is much more solid when it comes to pipeline production. for freelancing and individual work, I would even give Blender a plus, so many incredible addons to speed up ur work.
The Maya version is 2018, LOW.
It's only matter of time.
Maya is over priced thats why i dont like it lol, and they hate perpectual licensed, i hope that Blender get way better than Autodesk, so soon
You are an incredible animator🔥💜, and your editing skills are truly remarkable. Your ability to take a simple animation and transform it into something truly awe-inspiring is astonishing.
Your attention to detail is remarkable, and you are able to take even the most basic of animations and turn them into captivating visual masterpieces💥.
Your ability to use color, shading, and other visual elements to bring your work to life is unparalleled.
You have an eye for the perfect aesthetic and your passion for the work is undeniable.
Your animation editing is truly awesome and cool.
Lots of love 💜💜💜💜.
Of course the insecure "Blender is better" artists are here lol..
I would like to see Maya vs Cascadeur in animation
So many inaccurate statements I couldn’t count them.
Blender is just for poor people who has poor taste.
Blender is the future 👀
Saying that Maya is user friendly it's the biggest joke I have ever heard (no offence), Blender is a good example of a user friendly software. Blender is the new "unofficial company standard" but nobody will admit it.
I agree that the only advantage is the multithread feature, for all the rest is not better.
❤️
The end of the day it just a tool.
Animators, Help!
Why the main animation tool, the Timeslider is so bad compared to 3dsmax or Blender?
You need to do a Mortal Kombat Combo to move ONE singe key. It should be the simplest thing to do for an animator.
Left mouse + move. That's it.
But no, in Maya it's ;
Hold Shift + Left Mouse + Create a selection range + Hold the middle handle + Move.
The Dopesheet is closer to what the TimeSlider should be, but Middle mouse button to move a key and can't customise those hotkeys?
No thanks.
I have been using these softwares for years and Maya have by far the worst UX Design.
If there's a way or an addons to change the Timeslider behavior please let me know, and yes i have Animbot.
Thanks
its really not that hard, at least for me. Hold Shift + Left Mouse click it's like a universal thing for Mutiple selection is many Sofware.
@@omgjennyfer9571 Yeah. For MULTIPLE selection. You have to do shift, left click, and drag even to select just one keyframe. And even then, you have to click exactly between the two green arrows in the middle of your selection in order to slide across the timeline, or it just deselects. Or worse, the green arrows offset the keys from whole value frames, leaving you with split keyframes. It's flaming garbage as UX, especially for the so called king of animation.
@@Arjjacks you already have one hand near ctrl / shift, is not a big deal and it prevents from moving undesired keys.
@@luisriera7041 Not amongst dense keyframes, it doesn't. Unless you zoom right down to a few frames on the timeline, what is and isn't just on the edge of the highlighting is almost impossible to distinguish. One too many or one too few selected used to catch me out all the time.
It's also just a needlessly convoluted way of doing it compared to just: click, hold shift, and click again. Or doing a box selection. It's dead simple in Blender, Maya has no excuse.
I never touched dope sheet when animate in maya
Maya is the industry standard because it's been around the longest and now it doesn't make sense for companies and animators to re-learn new softwares when the one they've been using for decades is fine.
That being said, in terms of ease of animations, other software CAN and DOES catch up to Maya, and might even overtake it. Just look at the recent developments of Cascadeur and Blender ...
That's why never use blender it's not industry standard so of no use 🤞
AI anyone?!:P
Cascadeur is way better than maya
Lets go!!
Anyway... I love Blender. Even though Maya is powerful, Blender is free and has a lot of followers. I shape my future myself and that stays with Blender.
Nobody asked gtfo
Blender also has a better business model. Blender foundation gets payed for it's development, while autodesk gets payed to use maya. That's the reason blender is growing so fast.
The reason new software can't catch maya is because it still looks like it's from the 90s
"The future is coming fast" ~Blender.
maya sucks, always crashing compared to blender hahahaha
wait after all studios industry use blender
I hope not, is odd, ugly and slow
Is this for real?