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Quicksilver Sash Games
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Добавлен 1 мар 2020
Bliss Indie Game Devlog #04 Animation and Why we switched to Cascadeur
Check out Cascadeur cascadeur.com/quicksilver | Save 15% with the promo code "ND54FL"
Wishlist Bliss on Steam store.steampowered.com/app/1451040/Bliss/
Join our Discord server: discord.com/invite/DuQRewJ
Combat System Demo quicksilversashgames.itch.io/bliss
Bliss Devlog #4 Why I switched over to Cascadeur
Summary: Cascadeur it's the most User Friendly program for 3D animation that I know of. It helped me improve my animations and workflow for game development a lot. It is physics based. Their rigging system is super good, fast and easy to set up. You'll get full IK/FK controls in your rigs. The documentation is good and easy to understand. You can polish your animations with a click of a butto...
Wishlist Bliss on Steam store.steampowered.com/app/1451040/Bliss/
Join our Discord server: discord.com/invite/DuQRewJ
Combat System Demo quicksilversashgames.itch.io/bliss
Bliss Devlog #4 Why I switched over to Cascadeur
Summary: Cascadeur it's the most User Friendly program for 3D animation that I know of. It helped me improve my animations and workflow for game development a lot. It is physics based. Their rigging system is super good, fast and easy to set up. You'll get full IK/FK controls in your rigs. The documentation is good and easy to understand. You can polish your animations with a click of a butto...
Просмотров: 22 772
Видео
Bliss Indie Game Devlog #03 | New Inventory, Gold, and Shop System. Enemy Boss AI and More!
Просмотров 4 тыс.2 года назад
Wishlist Bliss on Steamm store.steampowered.com/app/1451040/Bliss/ Join our Discord server: discord.com/invite/DuQRewJ Combat System Demo quicksilversashgames.itch.io/bliss Devlog #03, this one has a little bit of everything. 0:00 Intro 0:13 Inventory Update (All) open, move, drop items 1:02 Addition of gold system 1:40 Shop System (Sell and Buy items) 2:22 Rage Mode (ADDED) 3:20 Dragon Slayer ...
2020 Epic MegaJam Project: ZombLong | FPS Survival Game
Просмотров 2,8 тыс.3 года назад
Play ZombLong for free at: quicksilversashgames.itch.io/zomblong We decided to participated in the 2020 Epic MegaJam and we came up with ZombLong is a FPS Survival game where enemies respawn faster and stronger every time you kill them. Not only that but sick music by DJ S3RL is playing in the background :) The whole game was made in 7 days. Wishlist Bliss on Steam store.steampowered.com/app/14...
Bliss Indie Game Devlog #02 | Combat/Combo System and More!
Просмотров 19 тыс.3 года назад
Wishlist Bliss on Steam store.steampowered.com/app/1451040/Bliss/ Devlog #02 update about mostly our combo and combat system. I am behind the schedule for the devlogs, but I will be catching up soon to our current version of Bliss. Join our Discord server: discord.com/invite/DuQRewJ Combat System Demo quicksilversashgames.itch.io/bliss Music: 揺らぐ大気と光の調べ BlueCalm 405
The Beginning: Bliss Indie Game Devlog #1
Просмотров 31 тыс.3 года назад
The Devlogs are finally here! this one may be short but I tried to cover the most important things without taking much time so that I can get to the current state of the game as soon as possible. Test Bliss here quicksilversashgames.itch.io/bliss First song by Mudeth mudeth.bandcamp.com/ I will be talking about our music in the next devlog, so stay tunned! Any feedback is highly appreciated! Jo...
Bliss Kickstarter Trailer
Просмотров 8 тыс.4 года назад
We cancelled our Kickstarter Campaign but we are still working in the game. You can play a small demo at quicksilversashgames.itch.io/bliss Bliss is an Action Adventure Hack & Slash RPG with semi-open world. In this journey you will be playing as a adventurer who used to be normal until he died and was brought back to life with an immense blood-lust whose only purpose is slaying mythical creatu...
Nah I ain't paying for a tool that might be bad at using for months or years.
Wow this totally sold me, battle tested and artist friendly. Amazing
Yes looks great but their rigging is not good. You use the auto mapping for humanoids but for every creature you have to map by hand which can also lead to use more joints than you are allowed in the free version. Also one still needs blender for skinning and Animation correction. The docs are also bad. And I dont like the 100K revenue with some complex license... Lets see where the future goes.
I have no words this is incredible.
Have you ever had an issue with cascadeur not recognizing your model, because I have been stuck at how to import a character to the program for months. It feels that no matter what I do the program just flat out refuses to recognize my FBX model. It's so frustrating, I feel like I am the only person in the world that can't make it work. XD
What do you do for root motion animations?
Can I add my modeled character from Blender that has no Rig, to it’s own Cascaduer rig?
7:15 Pros/Cons
This looks sick
Cascadeur= good rig with good controls, noone is animating using only bones you know.
what happened to this?? it looks cool as heck but no new info???
There is only one big deficiency in the cascadeur, which is the inability to make parametric adjustments. For example, in Maya, I can parametrically enter where the steps will step, I can capture the place I need to capture with a "snap". But there is no parametric adjustment in cascaduer, there are no features such as "snap" that make the job easier, or I couldn't see it. It is a very useful program if you are going to do business by eye, but it is impossible if you are going to work in parametric details. Or graph editor is very useless, i couldn't set like in Maya. Please correct me if I'm wrong, or let me know if there are tools I can make parametric adjustments. Thank you.
There is a transform panel aside and the node editor, altho I haven't gotten into nodes, you can check the transform panel which lets you control the local or global transform of anything you select
@@ComplexAce Thank you your the answer, but i'm continuing project with Maya. When i'm done i'll look into place that you told me.
@@derdinne Understandable, I usually use a hybrid workflow between Blender and Cas, Case for the base animation and Blender for the details, I can export the keyframes without baking so I don't see why not, you can look into that as well also I heard they're making plugins, maybe there's one for Maya
your animations are si good that's stunning, big applause it's insane and inspiring because of the good work you put in your game
You have me convinced, but I hope they paid you for this video since it's essentially an 11min advertisement for their product. 😁
your game looks cool. send me an email if you need someone to make music for it!
Hey come back
May I ask how you animate cloth in Cascadeur ?
1:44 i thought that was something different 😂
Love cascadeur i could do anything in maya or unreal or blender but once i tried it. Wow i couldnt put it down
Are you using the free version or the paid version?
Just picke this up and its amazing!
You should (If you haven't already) make it so that the max and min of gold from drops is different based on the difficulty of the mobs. So that lower ranked mobs give less gold than higher ranked ones. This would give the player a sense of achievement when they beat, say, a golem and get a lot of gold from it.
Soon...very soon the Autodesk buy It.💩💩💩
Gotta admit that looked hella cool
Broo what happened where did you go
I felt everything you said in this video, I hope you continue uploading more stuff
I always wanted to get into animation but rigging , skinning always made me lose motivation. In your future videos could you make videos working with blender and cascadeur for animation. importing animation , exporting animation, exporting blender character to cascadeur etc.
Can you make a video about animating in Cascadeur? Can't really find good vids since cascadeur is still in beta
Thank you for posting! Cacadeur should see this!
take a drink everytime he says cascadeur
the farcry 5 music in the background is great, one of my favorite games
Looks awesome!
Why does autophysics throw the character in the air?
sry ,I can be sure that this action is from the Devil May cry , is it a copy of the action or extract?plz
dmc nero combat?😮really?
Thank you for the video, i'm looking for good rig tool for my game, and by the look of your implement, it looks works really well, i will give it a try, hope it will work out in my game.
I have an idea! Maybe you can make one open world map, then you can seamlessly transition into levels when you go to specific places!
No version for macOS ((((
Cool and very useful. Bu why didn't you use mixamo? Mixamo already have tons of animations.
Not gonna lie, i would buy this game without even looking at the price. Bro this is sick!
Hey man! Thx for all the great game devlogs. Now i am hoping, that you could take the time to make a video about the workflow from Cascadeur to Unreal Engine. Just to hear your thought proces, experience and so on. Cheers buddy!
Nice work, please change the walk / run anim heh
If possible, please remix your audio with the music pulled way back. With how fast you're talking, the lack of CC, and the loud music, it's nearly impossible to follow what you're saying.
Hi im seth and im making a super smash bros like game In unity called xenomon the legacy trilogy
I take vibe berserk and goblin slayer
hey please reply did you made this game alone and how much time it took???
The project is great... sorry great would be an understatement but I still wonder because most Devs use it but why bother to manually animate your character cloth physics when you can just add physics properties so it moves on its own and just add a collision property so it doesn't pass through the characters body. Sorry this is a comment for the first Dev log but I thought you wouldn't see it if I just left it there
I'm still in the getting my laptop phase of my gamedev journey so while I wait I'm just trying to know more so I'm curious
The project is great but I still wonder because most Devs use it but why bother to manually animate your character cloth physics when you can just add physics properties so it moves on its own and just add a collision property so it doesn't pass through you characters body
so you rig your characters directly in cascadeur ?