Bliss Indie Game Devlog #02 | Combat/Combo System and More!

Поделиться
HTML-код
  • Опубликовано: 16 окт 2024
  • Wishlist Bliss on Steam store.steampow...
    Devlog #02 update about mostly our combo and combat system. I am behind the schedule for the devlogs, but I will be catching up soon to our current version of Bliss.
    Join our Discord server: / discord
    Combat System Demo quicksilversas...
    Music:
    揺らぐ大気と光の調べ
    BlueCalm 405

Комментарии • 121

  • @alekd3545
    @alekd3545 3 года назад +39

    I just subscribe for more game dev, and wasn't thinking that would be this soon!
    1:11 nice Goblin Slayer reference

    • @QuicksilverSashGames
      @QuicksilverSashGames  3 года назад +6

      Thank you :D the other videos will come out faster than this one too :)

    • @MehmetSarkd
      @MehmetSarkd 3 года назад

      @@QuicksilverSashGames It didn't... Where are you guys?

    • @QuicksilverSashGames
      @QuicksilverSashGames  3 года назад

      I have been delaying the devlogs, last 4 months were slow progress but we are getting back in track. It just one thing led to another haha

  • @antfish6761
    @antfish6761 3 года назад +6

    1:03 Dear GOD its a T-posing demon, RUN FOR THE HILLS!!!

    • @laangrisse
      @laangrisse 3 года назад +1

      ITS TOO STRONG, RUN FOR YOUR LIVES!!!

  • @johnnykage4179
    @johnnykage4179 3 года назад +21

    I will support in hopes of this going multiplayer/MMO.

  • @matteograizzaro472
    @matteograizzaro472 3 года назад +20

    It's nice to see a developer show honesty with their community, it's the foundation for building trust. I am happy to know the background of the Kickstarter and I agree with your decision to keep the scope of the game reduced to a single player.
    But I still don't see a hook for the game, will it be focused on exploring a procedurally generated world? Or a campaign with NPCs and dialogues? In each video, you should remember what makes your product unique.
    Unfortunately, it's not the only problem, the devlog visuals are OK, but the script is emotionless, you could take inspiration from Michael Kocha and his Swords' n Magic and Stuff ruclips.net/p/PLP4EgRSv6j2L8WIstrn-6Qusp5lXUWYbx
    Anyway, congratulations and good luck.

    • @QuicksilverSashGames
      @QuicksilverSashGames  3 года назад +3

      :o Thanks for the feedback man! I did planned to do a video about what the game is about and our plans for it. Almost like a "What we are making" video. I will check this video you have sent me and try to learn more from it. Many thanks

  • @sonisinha8912
    @sonisinha8912 3 года назад +3

    More develogs, thanks for inspiring me i am also trying to devlop a rpg game in unity game engine. Thanks for the awesome videos

  • @jivingwithjamie4435
    @jivingwithjamie4435 3 года назад +1

    dude loving it so far keep up the great work youtube needs people like you

  • @benrex777productions9
    @benrex777productions9 3 года назад

    I love that blue environment at 1:06.
    And I've watched the devlog of the game sapiens. There the developer said that one mistake he made is that he first made the game singleplayer and then tried to expand it to multiplayer. It is pretty hard to split up the code after it is already implemented. My tip for you is to keep the first game simple and make the second game multiplayer. That would give a way better end result. Especially since the server/client divide must be planned from the very beginning. Perhaps there are some Unreal features I'm not aware off which already create a server/client in the background without you being aware of them, but I wouldn't count on that.

  • @xarthurmasterz
    @xarthurmasterz 3 года назад +1

    This is very interesting! I can't wait for the next video.

  • @sirsquiggles525
    @sirsquiggles525 3 года назад +2

    Looks sick, keep up the good work! I think particles effects would be a good idea for a more responsive feel, especially when you double jump

    • @QuicksilverSashGames
      @QuicksilverSashGames  3 года назад +1

      Yeah! I am sure particles will help us achieve the feeling we want for the game

  • @saviocallado5045
    @saviocallado5045 3 года назад

    Hey m'dude. I'm not really a pro or anything but I've seen iterations of melee combat systems in Unreal where the developer just attached a trigger volume to the weapon mesh and applied the On Hit Event when it naturally collided with enemies as per the animation, instead of creating a trigger volume when you attack. To avoid applying damage when not attacking, he just disabled the volume on begin play and would activate it when attacking and deactivate it when the attack animaition was over. I don't know if it's more performant, though. But it is really precise.

  • @123FireSnake
    @123FireSnake 3 года назад

    I like how you can easily see what your strengths are, some really fancy animations, but fuck giving the UI actual icons :D

  • @berserker3778
    @berserker3778 3 года назад +4

    My thoughts : if its more story focused it should be better as a singleplayer game to give the player a personal experience.
    But ofc its your game so you can do whatever you want really.
    I love indie games so wishing nothing but best for your preoject

  • @kylebanks
    @kylebanks 3 года назад

    Looks awesome! Dropping multiplayer is probably the wise decision, it looks like the game is still going to be great single player and you'll be able to finish it in a more reasonable timeframe.

  • @hamboy2610
    @hamboy2610 3 года назад +1

    Im sure you're already inspired by DMC, but I highly suggest you add juggling, air combos, and some hitstun when you land a heavy attack. Also, you should take a look at fighting games for snappy and satisfying hit effects. This is looking great so far!

  • @mannyw_
    @mannyw_ 3 года назад +1

    Would love to play a game like this with online co-op. Imagine a party of four going through the campaign together. I understand it would significantly increase the workload, but would be extremely cool to see, and pretty unique, too

    • @QuicksilverSashGames
      @QuicksilverSashGames  3 года назад +1

      Yeah it would be really amazing to have something like that. Hopefully one day we get to do such a thing

  • @armandviljoen2848
    @armandviljoen2848 3 года назад

    It looks amazing for just two new developers. Keep up the good work. You can even do procedural generated map if it is going to be RPG type, this way every players experience will be different and every time you start a new game it is a little different, especially if you introduce different characters like mage, knight, paladin etc.

    • @QuicksilverSashGames
      @QuicksilverSashGames  3 года назад

      Thank you, but damn something like that would be way out of reach for us at the moment haha. Although I myself would like to create something like that in the future

  • @Joshua_Pratt
    @Joshua_Pratt 3 года назад

    Keen for another dev log, hope your progressing well 😁

    • @QuicksilverSashGames
      @QuicksilverSashGames  3 года назад +1

      I haven't done any devlogs yet and the development went slow these last months but we are getting back to it now.

    • @Joshua_Pratt
      @Joshua_Pratt 3 года назад

      Good to hear guys! Life can get in the way but you’ll get there, can’t wait to see where it goes 👏🏽

  • @hogstudio4819
    @hogstudio4819 3 года назад

    Liked because of goblins, subscribed because more goblins.

  • @JesseTheGameDev
    @JesseTheGameDev 3 года назад

    Very cool attack effect on the weapon :o

  • @AlexRak2
    @AlexRak2 3 года назад

    How can I achieve combat that style? Are you using triggers for the animations ? And for the animations, are they purposely slowed at the end of each attack?

    • @QuicksilverSashGames
      @QuicksilverSashGames  3 года назад

      I might do a video on how we actually do stuff like that. But yeah we use Triggers inside the montages and we do slow them down at the end so that they can transition well with other animations

  • @theuniversal_duck2963
    @theuniversal_duck2963 3 года назад

    man the famus baby sean from goblin slayer love it

  • @Vondora
    @Vondora 3 года назад

    Hi, friend, I have some tips for you:
    About the kickstarter only do it when you have a big enough audience. Otherwise it'll be just as waste of time.
    About early access, only open it when you have a enjoyable product to show, ideally the content should run for some hours. Many games suffer from bad reviews from the early access because the developers just put the game out too soon.
    About gameplay, I urge you to take a look at dragons dogma combat, it's weighty and perfect for open world third person games.
    You spoke about the golem, one game that does neutral mobs really well is gothic 2. Most montlster grow and bark at the PC before attacking like real animals. So consider taking a look at this game.

    • @QuicksilverSashGames
      @QuicksilverSashGames  3 года назад +1

      Thank you for the tips. I actually had a pretty good audience back then. I make LoL videos and I had around 100k Subs with plenty of veiws. But I was scared to promote the game as much hahaha
      :o Gonna take a look at those games and see if I can grab some new ideas out of them. Thank you!

  • @bethel6594
    @bethel6594 3 года назад +1

    Combat looks suuuuuper nice, but i feel like some smoothness could be added in the walking and attacking

    • @QuicksilverSashGames
      @QuicksilverSashGames  3 года назад

      Yeap we are working in better transitions from attack into walking/running

  • @xraidev
    @xraidev 3 года назад

    This looks awesome great work!

  • @tauheedgamedev2388
    @tauheedgamedev2388 3 года назад

    Ork Boss is looking Epic, Cant wait to try this game.

  • @Skeffles
    @Skeffles 3 года назад +3

    That gravity setting looks wild. Does it only apply to the player or can enemies space jump like that?

    • @QuicksilverSashGames
      @QuicksilverSashGames  3 года назад +2

      This gravity is only for the character, the goblal gravity is a bit slower but it does not look out of the world : )

    • @ACReece
      @ACReece 3 года назад

      How about hit, fall and run animations, Like blood splatter or kicking up dirt. Is there going to be sounds as well?

  • @jessestewart5109
    @jessestewart5109 3 года назад

    Those combo's (starting at 2:31) are soooo smooth. Did you guys hand animate all of that?

  • @amenberk1157
    @amenberk1157 3 года назад

    The five dislikes are form the skeletons and goblins

  • @NeatGames
    @NeatGames 3 года назад

    Good idea to keep it simple for your first game :D Keep it up!

  • @Spoon80085
    @Spoon80085 3 года назад +1

    3:10 I remember hearing that making it do an enemy has a timer on how long it is before they can be hit again fixes that, but I have 0 experience in game dev so don’t take that too seriously

  • @alexisbarrette7652
    @alexisbarrette7652 3 года назад +1

    Did you make the assets or are they from that asset pack litterally everyone uses?

  • @monge.anciao
    @monge.anciao 3 года назад +1

    Força amigo, esse jogo vai ficar incrível !!! 😍

  • @justterry6135
    @justterry6135 3 года назад

    This looks vert Globin Slayer lmao, which is awesome af

  • @unkerror8819
    @unkerror8819 3 года назад +1

    Are you still working on this game ?

    • @QuicksilverSashGames
      @QuicksilverSashGames  2 года назад

      Yes we are, we had some delays, but are working on it once again

  • @thewhitedragon6853
    @thewhitedragon6853 2 года назад

    I have an idea! Maybe you can make one open world map, then you can seamlessly transition into levels when you go to specific places!

  • @NONAME-wc1tc
    @NONAME-wc1tc 3 года назад +1

    I think you should add more weapons and also the cool weapon in 0:56 should be like end game material

    • @QuicksilverSashGames
      @QuicksilverSashGames  3 года назад

      Yes! we are adding the Great Hammer right now and that sword in the video is not going to be a common one :)

  • @SEAMLE55
    @SEAMLE55 3 года назад

    i want guts golden age sword and dragonslayer. godspeed to you,hope to play it soon

  • @Jeykit0
    @Jeykit0 3 года назад

    Hey why the first one is the second one? And the second one is the first one?

  • @travissmith327
    @travissmith327 3 года назад

    spells
    shops
    different hats dropping depending on the monster or just for bosses

  • @beanmr8643
    @beanmr8643 3 года назад +1

    👍

  • @malware1987
    @malware1987 3 года назад

    Rlly nice looking game

  • @round_cleanart6479
    @round_cleanart6479 2 года назад

    sry ,I can be sure that this action is from the Devil May cry , is it a copy of the action or extract?plz

  • @ACReece
    @ACReece 3 года назад

    Cool

  • @travissmith327
    @travissmith327 3 года назад

    how about when you kill a boss you gain an ability from that specific boss

  • @premedlynxgames
    @premedlynxgames 3 года назад

    Yeeee

  • @rektoman620
    @rektoman620 3 года назад

    That actually a good game
    Somehow by luck im also trying to be a game developer and a youtuber
    But the difference between u and me u made a huge progress in both field while for me im still thinking if i can make it 🥺

    • @QuicksilverSashGames
      @QuicksilverSashGames  3 года назад +1

      Hey man thanks a lot.
      Mmmmm one of the things you gotta do is believe in yourself that you will make it no matter what. If you think negatively all the time it will cost you a lot in the long run. I have been doing RUclips for a long time, about 6 years and I still doubt myself. I am new to game dev but I do put a lot of my time into it when I can. Go and get it comrade.

  • @beetheimmortal
    @beetheimmortal 3 года назад

    I like how RUclips tags every single video featuring the Unreal Engine as Unreal gameplay.

  • @Greenst4rX
    @Greenst4rX 3 года назад

    I think the player animation should need more fining and clean also there have to be a story with it (also is this heavily goblin slayer reference?)

  • @sharkastic2633
    @sharkastic2633 3 года назад

    This looks *good*

  • @soloriotz
    @soloriotz 3 года назад

    I’m making a video game with the name and logo then post devlogs on RUclips, is that good enough for a trademark, copyright, or whatever I need to not get my company and logos stolen?

  • @LeeJackson3d
    @LeeJackson3d 2 года назад

    Nice work, please change the walk / run anim heh

  • @jonus5331
    @jonus5331 3 года назад

    Ok i now that it is suposed to look cool but please do your resarch on sword fight cause right now main character is swinging sword like someone who dosent konw how to use it properly

  • @soloriotz
    @soloriotz 3 года назад

    Oh yea, as a solo indie Game Developer, do I need to trademark my “company” name and logo?

  • @vizzard742
    @vizzard742 3 года назад

    why at 4minute and 27 seconds is there a giant arm

  • @yhanhugo3182
    @yhanhugo3182 3 года назад

    The game is looking great! Only thing is I think the double jump animation looks a little janky, but other than that I love it!

  • @jaredteng7015
    @jaredteng7015 3 года назад +1

    is this inspired by goblin slayer?

    • @QuicksilverSashGames
      @QuicksilverSashGames  3 года назад +1

      Not inspired but there are some good references : ) It's more inspired in Berserk

  • @skorpiionkinga9862
    @skorpiionkinga9862 3 года назад

    alot of the triler has goblin slayer references

  • @bennie9221
    @bennie9221 3 года назад

    Please make it for mac??

  • @brunoabano6355
    @brunoabano6355 3 года назад

    I think that you should work on the runing animation, seems a littel robotic

  • @friedrichpilon3074
    @friedrichpilon3074 3 года назад

    Berserk reference the game?

    • @MehmetSarkd
      @MehmetSarkd 3 года назад

      Berserk + Goblin Slayer.

  • @kalimbers1475
    @kalimbers1475 3 года назад +3

    Everyone: Imma Wishlist This Game.
    Me, Being a Android User With No Computer At All: 🙃

  • @redbaft4310
    @redbaft4310 3 года назад +1

    wait wait wait wait... that goblin slayer the anime tv show that him Goblin slayer that very cool 1:12 that when he killed the little goblin in the anime bro and you can see his eye glow red like the anime very cool bro if you have no idea what I am talking about look at this image - wallpapercave.com/wp/wp3752208.jpg

    • @MehmetSarkd
      @MehmetSarkd 3 года назад

      Hahaha I got the goblin slayer feelings even before that on the first devlog.

  • @nei6387
    @nei6387 2 года назад

    its been over a year what has happend

    • @QuicksilverSashGames
      @QuicksilverSashGames  2 года назад

      Will be posting the rest of the devlogs to catch up to the current status of the game

  • @cansado2287
    @cansado2287 3 года назад

    :)

  • @spounka
    @spounka 3 года назад

    This is Goblin Slayer, I'M in love already, thank you RUclips for recommending this

  • @RomarioDev
    @RomarioDev 3 года назад +1

    asset flip

  • @syalin4433
    @syalin4433 3 года назад

    yo where you at.

  • @blue_oddish5752
    @blue_oddish5752 3 года назад

    Did they abandon the game?

  • @ThatOneFungus
    @ThatOneFungus 3 года назад

    1:11 Goblin Slayer anyone?

  • @GuyOnYouTube11
    @GuyOnYouTube11 3 года назад

    Hi

  • @Taxi_Cab_
    @Taxi_Cab_ 3 года назад

    It'd be better without the goblin slayer references tbh.

  • @blackknight526
    @blackknight526 3 года назад

    U still s a live