Little Mac Recovery Guide: Tips and Tricks

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  • Опубликовано: 17 окт 2024

Комментарии • 24

  • @KinglySquire
    @KinglySquire Год назад +9

    I've never tried that straight lunge tactic before thanks for the tip!

  • @Truedoogie
    @Truedoogie 2 года назад +20

    Good callout on the teabagging, haha! I was about to lose respect. Thanks for this video.

  • @tmym6374
    @tmym6374 2 года назад +13

    Write that down, write that down!

  • @chxrlycortes
    @chxrlycortes 3 месяца назад

    The perfect guide 🦮 thanks, man

  • @kadaju1
    @kadaju1 Год назад +3

    Love to see some friendly tbagging. Great video and very helpful thank you!

  • @EmbracingVGC
    @EmbracingVGC Год назад +4

    What is the best way to break bad mac habits? I always find myself mashing jump. I need to force myself to dair jump everytime to get the muscle memory down.

    • @Wrench_ssbu
      @Wrench_ssbu  Год назад +3

      I think the best thing you can do is slow down your gameplay. People who like playing fast are prone to choosing characters like Mac, so it’s difficult for sure. Making each input intentional is a permanent part of getting better. Good luck!

  • @MCampos2613
    @MCampos2613 2 года назад +1

    Good sit bro, good shit
    & sick tracks

  • @MageSage
    @MageSage Год назад +4

    Wouldn't it be better to use the full haymaker when using it first? Quick haymaker doesn't go as far as the full, and if you're far enough away, there's no worry about edgeguarding or interruptions, right?

    • @Wrench_ssbu
      @Wrench_ssbu  Год назад +15

      Horizontally, the full and quick haymaker go the same distance. The only difference is the location of the active frames. Full haymaker = cannot act until 71 frames later. Quick = 51 frames. No matter where you use the haymaker, you will almost always be in a better position with the quick version.
      If you're far enough away, I suppose it doesn't matter which you use, but putting yourself in extra end lag isn't good practice, especially since they travel the same distance.
      Hope I helped!

    • @zanelebushgenie270
      @zanelebushgenie270 Год назад

      I'm late to the party, but quick haymaker will carry you the rest of the distance during endlag, but you can leave endlag sooner

  • @thatguysavetf2916
    @thatguysavetf2916 11 месяцев назад

    Little Mac recovery tips: you dont

  • @deathponus2355
    @deathponus2355 2 года назад +3

    Ok so how do I recover

    • @raulrocha7555
      @raulrocha7555 2 года назад +4

      you down air before you up b thats it.

  • @The.sun.chaser
    @The.sun.chaser 2 года назад +2

    How do you do a quick vs regular haymaker?

    • @Wrench_ssbu
      @Wrench_ssbu  2 года назад +4

      Press the b button twice when doing side b!

    • @The.sun.chaser
      @The.sun.chaser 2 года назад

      @@Wrench_ssbu ill have to try that

  • @wetube6513
    @wetube6513 Год назад

    "LiTtLe MaC iS bAd!!1!1111"

  • @narpynk
    @narpynk 2 года назад +2

    Frank upload :)))

  • @pychnektv
    @pychnektv Год назад

    thanks a lot

  • @MrM30w
    @MrM30w Год назад

    Really cool video, do you want to do some 1v1s

  • @Gamesrepic
    @Gamesrepic Год назад

    ok but what if projectiles exist

    • @Wrench_ssbu
      @Wrench_ssbu  Год назад +4

      Many projectiles can be tanked with neutral B. Water mechanics like greninja’s upb and Mario’s fludd, you can stall in the air with counter. I would use it sparingly, but countering projectiles can also be a huge help (however, if an opponent baits it, it’s largely punishable which is why I left it out of this video). Mixing up recovery paths is your best option though. Hope I helped some!