1 year anniversary month on RUclips! What did I miss? 🦑🪖 Don't forget chapters! 00:00 1 Attacking Like a Zombie Horde in Waves 03:06 2. Workshops are still a Lie 06:12 3. Barracks Double Resources Double Infantry 09:48 4. Logistics and Low Moral Provinces 12:42 5. Daily Consumption 15:30 6. Double Resource Provinces and Industrialization 17:40 7. Balloons, Line of Sight and Predictions 18:51 8,9,10. Add Target, Delay Attack and Forced March Want to watch this campaign unfold from beginning to end? Let's Play below. ruclips.net/p/PLre-ftuakBfp3v9MHMOX6m4rmiqg-UQGp Talk to you Squid Bois later!
Hello Im an Expert in supremecy 1914 playing it for 3 years and i can asure the tips hes giving is correctly demostrated like for example the reason for your moral losses in supremecy 1914 is because ur resources are at zero at daychange, never let that happen, plus don't get baracks in the first week or 2 in ur match, it causes shortages in your weat and resources, also when you concur a province keep 8- 11 troops on that province to prevent any chance of it revolting and keep it that way until daychange if the moral says 33-35 its good and will grow and ur troops can be removed from that province or just capture the capital and it goes up 10%. I love your work bro
Love the stuff man thanks for these amazing videos, I am just getting back into the game after not playing for a year. Your videos are helping fully understand what I was missing the first time around. I hope I see you out there on the battlefield as a friend or foe ❤
@@SquidSupremacy1914 Ho wdo you take on a three man team haha twice its now been me agaist three man team at the end of a game!! to much to take on all three lol
Thanks to your guides the match I am playing right now and it day 39 and of europe war game and I have 45.88%, which is the mightiest army in the game and guess what the next nation Egypt who is number 2 in the list of mightiest army has 12.38%. Thanks to your lessons❤️
So much better, squid. I had more wood and steel to make a battleship and two bombers before anyone and started terrorizing the coast. Players quit! Now I have two armadas but barely expanded from my original nation... Just the small greys around me. I've got a modern self sufficient, market dominant nation. Huge garrisons along all boarders , railroads, harbors, and fortress 1 only at the boarders. And several coastal double resource provinces... Building up and moving on to the next. Every AI hates men
And don't forget when your building barracks in a province you should check the morale of that province cuase it effects the health of your units of each production
Question: what conditions would it be a “defending” situation for a unit vs attacking? Like does your unit have to be at the dot of a province you own and get attacked, can they be traveling but then you see an enemy unit coming in as well so you stop movement and have the enemy unit run into you?
Thank you very much, your one hour guide was very helpful, I improved my results huge, and playlist was very helpful too. I have a few questions: 1) I didn't quite get how attack and defend system works. Why is it showing some strength points and they are the same as defending points, what is a strength points for? And how do mechanics of 50+ army work, I know you talked about that in another videos but I still didn't get it. Lets say you got 100 infantry and you need to attack 50 enemy infantry, is it better to attack in two 50 formations or 100? Bc only 50 are dealing damage 2) Is it important to get to the technology as fast as possible? In the beggining of the game it takes too long to build railway and factory and barracks and airport in the same double recourse province. So is it ok to build extra barrak in single resourse province to save time and build factory in double res province earlier? And then just turn that extra barrak down and build it i double resource when you got factory? Tell us please what is the priorities of buildings in the double resource in different starting situations. Take for example situations a) you got one double res province b) you got two double res provinces c) you got 0 double res provinces in the beggining. Is it better to get to the tanks or the planes first, what is more important?
1. The tldr is if you attack as one army you will do better than if you split them up. And the reason. The defending army gets to counter attack as many times as they are attacked.
2.You want to prioritize building in doubles. Build a barracks on day 1 and you will be free to build a railroad or harbor right after. You never want to build a barracks in a single resource province because for the same upkeep you make less infantry
Just wanna make a quick addition. But for the ease of explanation let's say that armies of both countries are attacking, no one is defending and no one has fortress and everyone is 100% health. So everything is equal. If you attack the enemy army of 100 infantry with your two 50 stacks, each of them are gonna deal ~140 attack damage to the enemy and each receive ~140 damage. So after the first round of attack, each of your stack is gonna lose 7 infantry. You have 43 in each stack. The enemy will lose the same amount, that is 14 and have 86 infantry left. But in the second round, your 2 stacks of 43 infantry are going to deal ~ 135 damage, while the enemy's 86 infantry is going to deal the same 140 damage. So again you are gonna lose 7 infantry in each stack while the enemy only loses 13 infantry this time. You do the math for the next rounds.
One more thing about tanks or planes. In my view it all depends on your resources. Planes cost 2.5 times more oil than tanks. Considering that oil is the most precious resource in the game, you wanna make sure you have enough of them. Plus, tanks have more health and deal more damage than planes. So make your choice.
I also noticed that you use only calvary, (im assuming for attacking), armoured cars (also for attacking but primarily capturing provinces and defending im also assuming), infantry and artillery as well as balloons. Is it worth getting for example tanks, planes, or railway guns?
Yes, tanks planes and rail guns are late game units for me. I focus on industrization first so I can't afford the late game units in the beginning. And the quicker I expand the more resources I use to build up infrastructure. If you watch the Mississippi River campaign video you will see what I'm talking about. My final opponent has more artillery than me because I needed to build so many railroads and harbors etc.
@sciencemoth8669 I build artillery but never enough. Late game is whenever I finish building infrastructure. The map size can change the day too. But probably starts around day 25.
If you're sitting your infantry in: a) An enemy territory b) an allied territory; what would the infantry morale graviate to? Would it be the enemy province morale (could be 100%)? Or is it a set morale. Thinking of HP gain/loss on day change - thanks!
Thanks. This is a very important question. Now I know. I also heard this applies to cavalry too! Glad to be a Sgt (well, actually a Lt) in the Squid Army.
hey there squid, thanks for the guides you share in the game. I would like to ask you what if you gather your injured armies at 100% morale of your ally's province, will your army heal too?
Any tips on how to get your officers a higher level faster or to even unlock them? I can’t compete early game anymore because mine are so under-leveled
should i place some troops in every borders where there are enemies? I don’t know how to properly defend myself when i gather all the troops for an attack. Plus i would ask you how to defend when i have multiple enemy attacking me from every direction, should i put all ok one enemy and try to counter attack him or should i allocate troops in every borders ?
I have a master supremacy playlist that can cover all these topics. You need to watch the diplomacy and popularity masterclass for most of your Q's. Master Supremacy 1914 Bootcamp: ruclips.net/p/PLre-ftuakBfodv6KVm2Bi8DL9XRfaSnsp
I have seen that you have mostly attacked on day 2 for a new game and not on day one as soon as your army gathers, is that also a mistake to attack other players at day 1?
@@SquidSupremacy1914Temporary! 😂 Attacking on day 1 is tough because if your enemy sees you coming, they can group up and repel your attack. Give them a chance to move away from the border. Then grab a free or lightly defended province.
Sometimes it is good to have a buffer. If you leave your troops in a low moral province they too will have low moral so they won't do you much good. There's always an exception. This video covers this topic in more details. ruclips.net/video/NOUSKvaXP_g/видео.html
Hey bro I’m like dominanting in my map but I’m always low on energy please help me fix that ( I have a lot of other resources but always have to switch between negative when it comes to coal and gas ⛽️. Please help me understand what’s wrong 😅
Unit upkeep for oil and railroad upkeep for coal! Always build a railroad and harbor on a energy province but be strategic on railroads with single resource materials or food.
Yeah but the only problem with this is in a stack any troops after 50 don't do any damage they just sit there as a sponge until the troop numbers drop below 50
Right but if you split them into two, the person who doesn't still defend attacks twice resulting in round 2....10 giving higher damage than the broken split who's now under 50.
Hey, I played a game and my province morale is always down because of expansion, i wondering what should i do, because if I stop expanding the enemy will attacking me, but if I keep moving forward the morale always goes down. My resources is all green no red, everything fine just the expansion that make the morale down. Do you have solution for this? Because of the morale down my troops health is also getting weak every day change 😂
I usually build recruitment office in newly taken region and sometimes additionally build a fort, it gives extra 5 moral per day change. Sometimes you gotta expand fast so you can obtain a good position that will be useful in mid or far time future, there's nothing bad if you temporarily have bad moral, just hold on on the resources a few days till moral of territory will go higher than 33 percent so you can draw your soldiers away and don't worry about rebellion.
@@PashaSinatryaPamungkas this is what i have learned from my own experience, so someone correct me if i am wrong. The expansion debuff have nothing to do with you'r expansion rate, slow or fast, but the amount of provinces you have in total. There is nothing you can do about it directly, it will just get bigger the more land you take. The only way to mitigate it is by building more forts and railroads in the provinces that have the expansion debuff.
@@frederiklarsen3470 Absolutely, its not about speed, its about provinces, on Europe 1914, You get Expansion - 1 at 30 provinces, 70 provinces is like -12, Its the same process on every map.
1 year anniversary month on RUclips!
What did I miss? 🦑🪖
Don't forget chapters!
00:00 1 Attacking Like a Zombie Horde in Waves
03:06 2. Workshops are still a Lie
06:12 3. Barracks Double Resources Double Infantry
09:48 4. Logistics and Low Moral Provinces
12:42 5. Daily Consumption
15:30 6. Double Resource Provinces and Industrialization
17:40 7. Balloons, Line of Sight and Predictions
18:51 8,9,10. Add Target, Delay Attack and Forced March
Want to watch this campaign unfold from beginning to end? Let's Play below.
ruclips.net/p/PLre-ftuakBfp3v9MHMOX6m4rmiqg-UQGp
Talk to you Squid Bois later!
Hello Im an Expert in supremecy 1914 playing it for 3 years and i can asure the tips hes giving is correctly demostrated like for example the reason for your moral losses in supremecy 1914 is because ur resources are at zero at daychange, never let that happen, plus don't get baracks in the first week or 2 in ur match, it causes shortages in your weat and resources, also when you concur a province keep 8- 11 troops on that province to prevent any chance of it revolting and keep it that way until daychange if the moral says 33-35 its good and will grow and ur troops can be removed from that province or just capture the capital and it goes up 10%. I love your work bro
I fought to the end in your 500 game match, for squid
Glory to Squid army 🦑 🪖
I’m still in that game lol
Love the stuff man thanks for these amazing videos, I am just getting back into the game after not playing for a year. Your videos are helping fully understand what I was missing the first time around. I hope I see you out there on the battlefield as a friend or foe ❤
After playing for months and never having any success I'm finally seeing results and conquering the bloody world!!! Thank you MR. SQUID!!!
Keep the content coming mate, u have me hooked on this game haha came second in my first game hahaha
Glad to hear it!
@@SquidSupremacy1914 Ho wdo you take on a three man team haha twice its now been me agaist three man team at the end of a game!! to much to take on all three lol
Love the vids squid man!
New lesson from the master!
Economy tip
When you're low on energy, sometimes its better to max oil and gas and then sell your surplus to buy the coal that you'll need.
Thanks to your guides the match I am playing right now and it day 39 and of europe war game and I have 45.88%, which is the mightiest army in the game and guess what the next nation Egypt who is number 2 in the list of mightiest army has 12.38%. Thanks to your lessons❤️
I'm still making these mistakes.
Not in the next board.
So much better, squid.
I had more wood and steel to make a battleship and two bombers before anyone and started terrorizing the coast.
Players quit!
Now I have two armadas but barely expanded from my original nation... Just the small greys around me.
I've got a modern self sufficient, market dominant nation. Huge garrisons along all boarders , railroads, harbors, and fortress 1 only at the boarders.
And several coastal double resource provinces... Building up and moving on to the next.
Every AI hates men
Thank you for explaining
Could you make a video about how to defend against someone that overbuilds in the early game?
I'll add it to the list!. Thanks!
Can you make a video about spies because I have recently started using them and i think they are useful
I agree they are useful! I keep looking for the perfect game to make a video on spys. Always looking!
And don't forget when your building barracks in a province you should check the morale of that province cuase it effects the health of your units of each production
Good one!
Question: what conditions would it be a “defending” situation for a unit vs attacking? Like does your unit have to be at the dot of a province you own and get attacked, can they be traveling but then you see an enemy unit coming in as well so you stop movement and have the enemy unit run into you?
The latter. You need to not be moving and if you are in combat and setup a move you will change from defense to offense but can not reverse it.
I hope that I meet the Squid Man on the battlefield someday. I want to thank him in-game.
It has happened before! We are playing a subscriber game in February too. TBD on the date.
Thank you very much, your one hour guide was very helpful, I improved my results huge, and playlist was very helpful too.
I have a few questions:
1) I didn't quite get how attack and defend system works. Why is it showing some strength points and they are the same as defending points, what is a strength points for? And how do mechanics of 50+ army work, I know you talked about that in another videos but I still didn't get it. Lets say you got 100 infantry and you need to attack 50 enemy infantry, is it better to attack in two 50 formations or 100? Bc only 50 are dealing damage
2) Is it important to get to the technology as fast as possible? In the beggining of the game it takes too long to build railway and factory and barracks and airport in the same double recourse province. So is it ok to build extra barrak in single resourse province to save time and build factory in double res province earlier? And then just turn that extra barrak down and build it i double resource when you got factory? Tell us please what is the priorities of buildings in the double resource in different starting situations. Take for example situations a) you got one double res province b) you got two double res provinces c) you got 0 double res provinces in the beggining. Is it better to get to the tanks or the planes first, what is more important?
1. The tldr is if you attack as one army you will do better than if you split them up. And the reason. The defending army gets to counter attack as many times as they are attacked.
2.You want to prioritize building in doubles. Build a barracks on day 1 and you will be free to build a railroad or harbor right after. You never want to build a barracks in a single resource province because for the same upkeep you make less infantry
Just wanna make a quick addition. But for the ease of explanation let's say that armies of both countries are attacking, no one is defending and no one has fortress and everyone is 100% health. So everything is equal. If you attack the enemy army of 100 infantry with your two 50 stacks, each of them are gonna deal ~140 attack damage to the enemy and each receive ~140 damage. So after the first round of attack, each of your stack is gonna lose 7 infantry. You have 43 in each stack. The enemy will lose the same amount, that is 14 and have 86 infantry left. But in the second round, your 2 stacks of 43 infantry are going to deal ~ 135 damage, while the enemy's 86 infantry is going to deal the same 140 damage. So again you are gonna lose 7 infantry in each stack while the enemy only loses 13 infantry this time. You do the math for the next rounds.
One more thing about tanks or planes. In my view it all depends on your resources. Planes cost 2.5 times more oil than tanks. Considering that oil is the most precious resource in the game, you wanna make sure you have enough of them. Plus, tanks have more health and deal more damage than planes. So make your choice.
I also noticed that you use only calvary, (im assuming for attacking), armoured cars (also for attacking but primarily capturing provinces and defending im also assuming), infantry and artillery as well as balloons. Is it worth getting for example tanks, planes, or railway guns?
Yes, tanks planes and rail guns are late game units for me. I focus on industrization first so I can't afford the late game units in the beginning. And the quicker I expand the more resources I use to build up infrastructure. If you watch the Mississippi River campaign video you will see what I'm talking about. My final opponent has more artillery than me because I needed to build so many railroads and harbors etc.
@SquidSupremacy1914 late game is like what day? 20? 30? Usually I and other people build tanks and artillery as soon as we can
@sciencemoth8669 I build artillery but never enough. Late game is whenever I finish building infrastructure. The map size can change the day too. But probably starts around day 25.
@@SquidSupremacy1914 alright thanks for the tip
Nice Video. What is that Drawing Program called?
Thanks and web paint online!
@@SquidSupremacy1914 Thanks for the answer!
Can you make a video talking more about the delay function
I don’t exactly know how to use it
I've added it to the list! Thanks for the input.
hey there, shouldn't you adjust and maximise your oil production? its the most valueable energy source and you have excess gas (ew) and excess coal
Yes you should focus on oil!
Well maybe he's having a problem grouping them together because that's a big f****** problem
Thankyou much
If you're sitting your infantry in: a) An enemy territory b) an allied territory; what would the infantry morale graviate to? Would it be the enemy province morale (could be 100%)? Or is it a set morale. Thinking of HP gain/loss on day change - thanks!
It's a set moral! I want to say both Ally and enemy provinces are both trending to 50%.
Thanks. This is a very important question. Now I know. I also heard this applies to cavalry too!
Glad to be a Sgt (well, actually a Lt) in the Squid Army.
thanks it helped bro
hey there squid, thanks for the guides you share in the game. I would like to ask you what if you gather your injured armies at 100% morale of your ally's province, will your army heal too?
Great question! The infantry will trend towards 50%. It's best to trade a territory so you have a front line province that you own.
What is your favoritt map?
This one (middle east) or Shattered America.
Squid, I got a question sense your an experienced player( should I always keep my artillery out of my stack are always keep them in my stack?)
Together then split when you are about to fight
Thanks bro
I hope you do a video talking about backstabbing players😂😂😂😂
Haha, I need to.
Any tips on how to get your officers a higher level faster or to even unlock them? I can’t compete early game anymore because mine are so under-leveled
Bro there's chapters:
01:32 Acquiring Heroes
@@SquidSupremacy1914it says the chapter at that time is for “attacking like a zombie”
@@BokdisoDuebd haha, my bad. This video same chapter. ruclips.net/video/oWLlFY0OU4Y/видео.html
should i place some troops in every borders where there are enemies? I don’t know how to properly defend myself when i gather all the troops for an attack. Plus i would ask you how to defend when i have multiple enemy attacking me from every direction, should i put all ok one enemy and try to counter attack him or should i allocate troops in every borders ?
I have a master supremacy playlist that can cover all these topics. You need to watch the diplomacy and popularity masterclass for most of your Q's.
Master Supremacy 1914 Bootcamp: ruclips.net/p/PLre-ftuakBfodv6KVm2Bi8DL9XRfaSnsp
Thank you very much, but what if i’m surrounded by real player?
@@francescorizzi6651 balloons Sir. Balloons
My moral is going down too much, and im losing territory
Build railroads!
@SquidSupremacy1914 ok sir thank you
I have seen that you have mostly attacked on day 2 for a new game and not on day one as soon as your army gathers, is that also a mistake to attack other players at day 1?
Day 01 can work too! Day 02 allows me to gather, heal and learn my new temporary neighbors!
@@SquidSupremacy1914Temporary! 😂
Attacking on day 1 is tough because if your enemy sees you coming, they can group up and repel your attack. Give them a chance to move away from the border. Then grab a free or lightly defended province.
good vid ngl
Can you win a 500 player map? I would love to see that!
Yes, I'll add it to the list! Thanks
@@SquidSupremacy1914 Thx!
Make a video about air attack
Bro I got you here:
ruclips.net/video/Yau2zAbYD1Q/видео.html
If you pull all your infantry back to 100% morale, wont your new provinces be captured by other people? How do you defend?
Sometimes it is good to have a buffer. If you leave your troops in a low moral province they too will have low moral so they won't do you much good. There's always an exception. This video covers this topic in more details.
ruclips.net/video/NOUSKvaXP_g/видео.html
Hey bro I’m like dominanting in my map but I’m always low on energy please help me fix that ( I have a lot of other resources but always have to switch between negative when it comes to coal and gas ⛽️. Please help me understand what’s wrong 😅
Unit upkeep for oil and railroad upkeep for coal! Always build a railroad and harbor on a energy province but be strategic on railroads with single resource materials or food.
As a newb on iPhone supremacy im struggling to understand what the icons mean, especially the diplomacy icons..! Any please 🙏🏻
I have a diplomacy masterclass here!
ruclips.net/video/8hzVS2y5eyw/видео.html
Yeah but the only problem with this is in a stack any troops after 50 don't do any damage they just sit there as a sponge until the troop numbers drop below 50
Right but if you split them into two, the person who doesn't still defend attacks twice resulting in round 2....10 giving higher damage than the broken split who's now under 50.
@SquidSupremacy1914 tbf it does say the 50 highest damage troops will be used but I didn't really think too much of it 😅
Why are balloons your favorite unit? I never make them I want to understand
Try them out. Being able to see your opponents units and maneuvers is important. You can't make good decisions without line of sight.
@@SquidSupremacy1914 fair enough, is there any situation where mass balloons would be a viable attack strategy 😂
@@aidanmckuen1252 Viable defense strategy! Watch my airplane class to learn more.
ruclips.net/video/Yau2zAbYD1Q/видео.html
But workshop lvl 2 unlocks factory which means more resource production in province 🤔
Not enough resources to build in single resource provinces! For the resource gain alone!
Hey, I played a game and my province morale is always down because of expansion, i wondering what should i do, because if I stop expanding the enemy will attacking me, but if I keep moving forward the morale always goes down. My resources is all green no red, everything fine just the expansion that make the morale down. Do you have solution for this? Because of the morale down my troops health is also getting weak every day change 😂
don't expand too fast if your resources can't keep up
@@david12889 I've already said my resources is fine and all green. There's no problem in resources
I usually build recruitment office in newly taken region and sometimes additionally build a fort, it gives extra 5 moral per day change. Sometimes you gotta expand fast so you can obtain a good position that will be useful in mid or far time future, there's nothing bad if you temporarily have bad moral, just hold on on the resources a few days till moral of territory will go higher than 33 percent so you can draw your soldiers away and don't worry about rebellion.
@@PashaSinatryaPamungkas this is what i have learned from my own experience, so someone correct me if i am wrong. The expansion debuff have nothing to do with you'r expansion rate, slow or fast, but the amount of provinces you have in total. There is nothing you can do about it directly, it will just get bigger the more land you take. The only way to mitigate it is by building more forts and railroads in the provinces that have the expansion debuff.
@@frederiklarsen3470 Absolutely, its not about speed, its about provinces, on Europe 1914, You get Expansion - 1 at 30 provinces, 70 provinces is like -12, Its the same process on every map.
hello sir i'm a early player of S1914 can i play with you at the same map and team up?
I do sub games time to time! I'm usually killing or getting killed by the Squid army 🪖 🦑
@@SquidSupremacy1914 i hope soon i can play with you
is there any game mod hack for resource
Yes railroads and harbors
Which map is this
The middle east map. I recommend it. The let's play for this map and specific game is here.
ruclips.net/p/PLre-ftuakBfp3v9MHMOX6m4rmiqg-UQGp
@@SquidSupremacy1914I will watch it, thanks
We need a review for the new heroes! ❤
can i play any game with u?
Planning a sub game in Feb!