I respect that people play games the way they like. I run with just a few mods, and the one that simply makes the most sense to me is Scrap Anything. No reason that the busted house and half-made barn should not be scrapable. Same as if you have a machete that can kill someone it can cut down hedges and shrubbery. If you can find a broom, you can use a broom to clean up leaves and trash. It just makes things feel more real (and lets me clean up things that should be cleaner.)
I can respect that, let me ask you a question, do you still have the game crash every now and then? I'm wondering if the game sti crashes for those that play with out mods or in your case just a couple.
@@whytheseaisboilinghot When I try a new mod I disable most of the other ones to see if it works well, and if I want to keep using it I enable my usual mods one at a time to make sure they all work together. Game rarely crashes. I run less than 15 mods, most just add things not change how anything else works.
Agreed. I scrapped all that stuff and built a cement wall around it too. Scrap everything is dope. The only thing about it is, you have to disable it when you go to the mechanist's lair, as it will make your framerate drop. But I just disable it to clear that spot and turn it back on.
I agree. The only reason I don't used mods myself is because it turns achievements off. I understand turning them off if you have something that changes the game (weapons, armor, etc). But if something just changes the aesthetics only I don't think it should do that. Bummer
Can we use scrap everything safely in a long run like turn it on if we want to use and turn it off if it's not ? I really want to use it but it was said the long run effects is not worth the headache
What i do is I use the Mechanist Lair as the source of all Provisioners and I use the buildable robots as provisioners. It looks cool on the map, and their level scales with you. It also makes it to where you can dedicate your human settlers to different things.
@@Theegreygaming I also take all resources from the settlements and store it all at Mechanists Lair. I then put vacuum hoppers and conveyer storages to all workbenches to pull out all resources that get collected throughout the day. Unless you have a mod that fixes it, your people won't rake in as much as they can when your workbench has a lot of resources in it.
That is cool! I use human provisioners and send everyone north of the Charles River to Bunker Hill, including far harbor and the nuka red rocket, it makes it look busy with caravans whenever you go there, everyone south goes to the castle where the Minutemen have a caravan culture of there own in my head canon
Robotic provisioners work well in most places, depending on their routes. If they travel through the Milton area, near Fallon's Dept. Store & Shaw High, they tend to get killed by mutant suiciders. They're not destroyed, but I'll find a base protectron with no upgrades hobbling along where a modded sentry bot or assaultron was once in its place.
@@Mr._Anderpson i have noticed that I'll have like the best melee bots with the best upgrades but I've be finding stripped of all mods and hobbling along. It was very frustrating.
Your videos are so underrated! I recently found your channel and subscribed. I love that you build with a story in mind guiding the layout for your settlements! Keep up the great work!
What you're calling a stripped-back, bare-bones, minimalist build is more massive than anything I've ever placed at that site. Approached it in a similar way, with concrete foundations as my base for building - which is what they're for. The place usually gets turned into a razorgrain farm, as those & corn stalks match the local vegetation/color palette. I like the greater use of wood. Too bad the barn roofs don't play well with most other objects. I think the barn walls are just a bit higher than walls in the base game. It is difficult to make them stick without glitches or mods to force them to clip through or over other objects.
I like the use of my trade routes when building new settlements. First I win the use of the Workshop. Then fast travel to a settlement with plenty of settlers. Find a settler with no assigned job, outfit him/her like a provisioner then order them to move to the new settlement. As soon as they start walking, I assign them to be the provisioner from the new settlement to whatever hub you desire. Now you can build your new settlement using all the resources available thru your trade system instead of having to rely on what you can haul in by making many trips full of loot just for the build.
I always had trouble building here, like you said lay of land is weird. I did a platform build here as well. It definitely a challenging build site. I enjoyed watching.Cheers Jon
I usually use Murkwater as a kind of military outpost rather than a town. It's in a good position to watch for any sort of trouble coming into the Commonwealth from further down the coast.
When I unlocked it, I decided to build around the house. Put down shack foundations with barn walls. There were tight spots, but those got filled with the partial floors. As for the stairs, I put it in the center of the house as I had no ideas for it. I'm expanding upon it a bit, making the backside a bit bigger
I've had Murkwater attacked many times. Mainly from the direction of the school (not sure compass direction) by Mirelurks, and to the right of that by super mutants. I've also had Mirelurk Queens spawn inside the settlement. I build a junk wall all around with a gate for the caravan. And cement foundations in the water which seems to deter Queen spawning. Question: how did you get the garden on the second floor? There is no dirt there. Is it part of a DLC? I don't have any DLCs.
My big issue with turret placement is always the noise they generate. I really don't like them within 20 squares of my settlers sleeping accommodations as a result. It'be like trying to sleep and relax inside a working factory.
I tend to build based on the function of the settlement I'm trying to build. Most of them are farms, since most of them were designed to be farms. But I make Sanctuary Hills into a refugee camp - very scrappy, self sufficient, and built mostly from stuff that should be readily available. Most of the power is from windmills, for example, and almost no luxuries. Then Starlight Drive-In is a trading hub, and built with all the resources you'd expect a trading hub to have available. It gets nuclear power, absolutely. So I don't really have a theme I apply across my settlements the way you have your concrete-focused heavily fortified builds. But there's a lot to be said for consistency, since your settlements are *YOUR* settlements.
I've done six "remodels" so far... Hangman's Alley (minimal...) Oberland Station (chain link surround + turret stands (two heavy mg's per stand) I accidentally did a job for them, and felt like they could do a little better...So, new roof, outhouse, couple barriers around the workstation, radios, weight bench, picnic table...a couple metal radiators at the top of the stairs, for handrail cover...the spawn is by the fire, right next to the crops there...and it's pretty close to the the center of eight heavy mg turrets, all at one time...and the chain link allows return fire...while stopping everything so far, besides the interior spawn point) Sanctuary (Bridge Tower, it's big...) Finch Farm (chain link surround, barriers + MG turret stands) Taffington Boathouse (major remodel, added a floor and decking surrounds, three story indoor garden/observatory above that, many, many gas lights, I wanted the people at Covenant to know they have a new neighbor, they are fully visible from the upper deck) Coastal Cottage (This was my greatest challenge so far, no supply lines, remote...quiet... I removed all of the ruined parts, and dug out the hole (place anywhere, scrap everything mods on PC, must haves), and built a Frank Lloyd Wright inspired mansion coming out of the hillside...I built around the little garage, leaving it intact, a deck extends over it's destroyed roof, to stop the rain...the truck and flatbed have been moved over to the south edge, and a car sits on that, along with other random original items...I ended up with dirt columns as an open wall, extending down the old driveway...there is so much more...it would take a book, perhaps a video soon, to show it all... I love the place...maybe it's the ocean view... Many call it a terrible place, but for me, it's like home...) Murkwater has had my eye as the next place, but, it rains a lot there...like every time I wander through there, it's pouring down... Nice concept 😃
I have an idea for your pump house. You could put two concrete walls with the grated windows instead of the floor platforms on one side so that the water can actually flow through
Love your videos. But a question for you or anyone else who might be able to assist. Your build limit much higher than mine. Is that because I use console vs P.C., ; you use a minimal decoration vibe, or both?
if youre interest my first tips and tricks video went into detail on how to increase a settlements build limit. i would be careful if youre playing on older consoles though
It looks to me like the barn roof is resting on the skybridge covering, which might be causing that gap. I don't know if you tried this already, but remove the roof, as well as the walls and roof of the last segment (or maybe all, for the sake of snapping) of the skybridge, rebuild the roof first, *then* repair (rebuild?) the skybridge. I wouldn't have thought of this myself; I learned that kind of stuff from Kismet. Lots of construction tips in his youtube archive (as KismetBP) where he makes what he calls "megabuilds"; best to use the construction tips only though - unless you want to branch out from videos into slideshows.
thanks for the tip. the skybridge wasn't enclosed until after the roof was put on the pumphouse. it's cause by the barn roof not wanting to snap to the shack wall so a work around I did to get it started was to build a shack roof, then build the barn roof on top of it, then scrap the shack roof. that's why there is the slight air gap. it's literally floating. I haven't found a suitable work around yet. other than the obvious switching to barn siding.
I'd have the artillery pieces set up further apart as they are interfering with each others arcs of fire when that close. Same reason I don't have them behind walls. Its a realism thing, makes no dif in game I know.
I hadn’t watched any fallout settlement building videos when I started playing this game nine years ago However I found every settlement I built was just the same to those for noobs😂
that is true, but not all mods are available on all platforms, and not all players are open to, or have the aptitude to install mods. I generally avoid mods to allow for maximum system stability, and I also enjoy playing within the confines of the game's engine, as few exploits or console commands as possible, and no mods.
im tired of pc examples, not everyone has a computer. try a consol example-no online or downloads! people download things in order to play a game the way they want pisses me off some type of way....... i only say this because im a poor worthless nothing "and have no bit coin": thusonly play as the game was intended (no hacks, glitches or outside influence) straight gameplay. also, its 2024 and its my first time playing fallout 🙃
I noticed you don’t show workshop mode in many of these Build videos, so I was wondering how much of the build limit was being used in this one? I’ve always been using platform builds for this location, but never to this degree. Great job! For supply lines, I usually just link it to the Marina because i like to keep the lines short and unobtrusive.
I respect that people play games the way they like. I run with just a few mods, and the one that simply makes the most sense to me is Scrap Anything. No reason that the busted house and half-made barn should not be scrapable. Same as if you have a machete that can kill someone it can cut down hedges and shrubbery. If you can find a broom, you can use a broom to clean up leaves and trash. It just makes things feel more real (and lets me clean up things that should be cleaner.)
I can respect that, let me ask you a question, do you still have the game crash every now and then? I'm wondering if the game sti crashes for those that play with out mods or in your case just a couple.
@@whytheseaisboilinghot When I try a new mod I disable most of the other ones to see if it works well, and if I want to keep using it I enable my usual mods one at a time to make sure they all work together. Game rarely crashes. I run less than 15 mods, most just add things not change how anything else works.
Agreed. I scrapped all that stuff and built a cement wall around it too. Scrap everything is dope. The only thing about it is, you have to disable it when you go to the mechanist's lair, as it will make your framerate drop. But I just disable it to clear that spot and turn it back on.
I agree. The only reason I don't used mods myself is because it turns achievements off. I understand turning them off if you have something that changes the game (weapons, armor, etc). But if something just changes the aesthetics only I don't think it should do that. Bummer
Can we use scrap everything safely in a long run like turn it on if we want to use and turn it off if it's not ?
I really want to use it but it was said the long run effects is not worth the headache
What i do is I use the Mechanist Lair as the source of all Provisioners and I use the buildable robots as provisioners. It looks cool on the map, and their level scales with you. It also makes it to where you can dedicate your human settlers to different things.
that is a smart idea, super resource intensive unless you just stick with the default protectron junkbot, but smart.
@@Theegreygaming I also take all resources from the settlements and store it all at Mechanists Lair. I then put vacuum hoppers and conveyer storages to all workbenches to pull out all resources that get collected throughout the day. Unless you have a mod that fixes it, your people won't rake in as much as they can when your workbench has a lot of resources in it.
That is cool! I use human provisioners and send everyone north of the Charles River to Bunker Hill, including far harbor and the nuka red rocket, it makes it look busy with caravans whenever you go there, everyone south goes to the castle where the Minutemen have a caravan culture of there own in my head canon
Robotic provisioners work well in most places, depending on their routes. If they travel through the Milton area, near Fallon's Dept. Store & Shaw High, they tend to get killed by mutant suiciders. They're not destroyed, but I'll find a base protectron with no upgrades hobbling along where a modded sentry bot or assaultron was once in its place.
@@Mr._Anderpson i have noticed that I'll have like the best melee bots with the best upgrades but I've be finding stripped of all mods and hobbling along. It was very frustrating.
As of posting this comment, this channel just received its 111th subscription. I like it!
Your videos are so underrated!
I recently found your channel and subscribed. I love that you build with a story in mind guiding the layout for your settlements!
Keep up the great work!
What you're calling a stripped-back, bare-bones, minimalist build is more massive than anything I've ever placed at that site. Approached it in a similar way, with concrete foundations as my base for building - which is what they're for. The place usually gets turned into a razorgrain farm, as those & corn stalks match the local vegetation/color palette.
I like the greater use of wood. Too bad the barn roofs don't play well with most other objects. I think the barn walls are just a bit higher than walls in the base game. It is difficult to make them stick without glitches or mods to force them to clip through or over other objects.
Watched enough settlement build videos for Fallout that I think I'm ready to run for mayor of my small town. This was a good one, thanks! :-)
I like the use of my trade routes when building new settlements. First I win the use of the Workshop. Then fast travel to a settlement with plenty of settlers. Find a settler with no assigned job, outfit him/her like a provisioner then order them to move to the new settlement. As soon as they start walking, I assign them to be the provisioner from the new settlement to whatever hub you desire. Now you can build your new settlement using all the resources available thru your trade system instead of having to rely on what you can haul in by making many trips full of loot just for the build.
I always had trouble building here, like you said lay of land is weird. I did a platform build here as well. It definitely a challenging build site. I enjoyed watching.Cheers Jon
This is when I wish that the wooden modules would snap right on top of the shack floor with pylons. It's weird to see floating buildings.
Appreciate your uploads 🙏
Thank you gave me so many ideals, possibilities of doing settlement just started following you
Nice builds
I usually use Murkwater as a kind of military outpost rather than a town. It's in a good position to watch for any sort of trouble coming into the Commonwealth from further down the coast.
When I unlocked it, I decided to build around the house. Put down shack foundations with barn walls. There were tight spots, but those got filled with the partial floors. As for the stairs, I put it in the center of the house as I had no ideas for it. I'm expanding upon it a bit, making the backside a bit bigger
I've had Murkwater attacked many times. Mainly from the direction of the school (not sure compass direction) by Mirelurks, and to the right of that by super mutants. I've also had Mirelurk Queens spawn inside the settlement. I build a junk wall all around with a gate for the caravan. And cement foundations in the water which seems to deter Queen spawning.
Question: how did you get the garden on the second floor? There is no dirt there. Is it part of a DLC? I don't have any DLCs.
it is a DLC, though I don't remember which one off the top of my head, possibly Wasteland Workshop.
My big issue with turret placement is always the noise they generate. I really don't like them within 20 squares of my settlers sleeping accommodations as a result.
It'be like trying to sleep and relax inside a working factory.
I tend to build based on the function of the settlement I'm trying to build. Most of them are farms, since most of them were designed to be farms. But I make Sanctuary Hills into a refugee camp - very scrappy, self sufficient, and built mostly from stuff that should be readily available. Most of the power is from windmills, for example, and almost no luxuries. Then Starlight Drive-In is a trading hub, and built with all the resources you'd expect a trading hub to have available. It gets nuclear power, absolutely. So I don't really have a theme I apply across my settlements the way you have your concrete-focused heavily fortified builds. But there's a lot to be said for consistency, since your settlements are *YOUR* settlements.
Awesome!!!
I've done six "remodels" so far... Hangman's Alley (minimal...)
Oberland Station (chain link surround + turret stands (two heavy mg's per stand) I accidentally did a job for them, and felt like they could do a little better...So, new roof, outhouse, couple barriers around the workstation, radios, weight bench, picnic table...a couple metal radiators at the top of the stairs, for handrail cover...the spawn is by the fire, right next to the crops there...and it's pretty close to the the center of eight heavy mg turrets, all at one time...and the chain link allows return fire...while stopping everything so far, besides the interior spawn point)
Sanctuary (Bridge Tower, it's big...)
Finch Farm (chain link surround, barriers + MG turret stands)
Taffington Boathouse (major remodel, added a floor and decking surrounds, three story indoor garden/observatory above that, many, many gas lights, I wanted the people at Covenant to know they have a new neighbor, they are fully visible from the upper deck)
Coastal Cottage (This was my greatest challenge so far, no supply lines, remote...quiet...
I removed all of the ruined parts, and dug out the hole (place anywhere, scrap everything mods on PC, must haves), and built a Frank Lloyd Wright inspired mansion coming out of the hillside...I built around the little garage, leaving it intact, a deck extends over it's destroyed roof, to stop the rain...the truck and flatbed have been moved over to the south edge, and a car sits on that, along with other random original items...I ended up with dirt columns as an open wall, extending down the old driveway...there is so much more...it would take a book, perhaps a video soon, to show it all...
I love the place...maybe it's the ocean view...
Many call it a terrible place, but for me, it's like home...)
Murkwater has had my eye as the next place, but, it rains a lot there...like every time I wander through there, it's pouring down...
Nice concept 😃
I like it just feels like you’re on your own out in the middle of nowhere cool build though
Next do sanctuary
I like it, I've been meaning to try and fix my Sanctuary build.
I have an idea for your pump house. You could put two concrete walls with the grated windows instead of the floor platforms on one side so that the water can actually flow through
Love your videos. But a question for you or anyone else who might be able to assist. Your build limit much higher than mine. Is that because I use console vs P.C., ; you use a minimal decoration vibe, or both?
if youre interest my first tips and tricks video went into detail on how to increase a settlements build limit. i would be careful if youre playing on older consoles though
It looks to me like the barn roof is resting on the skybridge covering, which might be causing that gap. I don't know if you tried this already, but remove the roof, as well as the walls and roof of the last segment (or maybe all, for the sake of snapping) of the skybridge, rebuild the roof first, *then* repair (rebuild?) the skybridge.
I wouldn't have thought of this myself; I learned that kind of stuff from Kismet. Lots of construction tips in his youtube archive (as KismetBP) where he makes what he calls "megabuilds"; best to use the construction tips only though - unless you want to branch out from videos into slideshows.
thanks for the tip. the skybridge wasn't enclosed until after the roof was put on the pumphouse. it's cause by the barn roof not wanting to snap to the shack wall so a work around I did to get it started was to build a shack roof, then build the barn roof on top of it, then scrap the shack roof. that's why there is the slight air gap. it's literally floating. I haven't found a suitable work around yet. other than the obvious switching to barn siding.
I'd have the artillery pieces set up further apart as they are interfering with each others arcs of fire when that close. Same reason I don't have them behind walls.
Its a realism thing, makes no dif in game I know.
I turned that house into a bar and called it the Blown Out Tap House.
I hadn’t watched any fallout settlement building videos when I started playing this game nine years ago
However I found every settlement I built was just the same to those for noobs😂
i would break the rule of no mods and get at lest scrap everything
Would love to see one on f76
What bases are faction oriented
2022 ... and you make videos in 720p.... 1 question... why?????
Random comment for the RUclips algorithm.
Hey the thing I was talking about in creation club right now it’s free it’s called Nuka cola collector workshop you should check it out
way ahead of you :)
There's a mod ls that allow you to scrap everything, even the ground
that is true, but not all mods are available on all platforms, and not all players are open to, or have the aptitude to install mods. I generally avoid mods to allow for maximum system stability, and I also enjoy playing within the confines of the game's engine, as few exploits or console commands as possible, and no mods.
You build everything with cement... the most boring material.
im tired of pc examples, not everyone has a computer.
try a consol example-no online or downloads!
people download things in order to play a game the way they want pisses me off some type of way.......
i only say this because im a poor worthless nothing "and have no bit coin": thusonly play as the game was intended (no hacks, glitches or outside influence) straight gameplay.
also, its 2024 and its my first time playing fallout 🙃
I noticed you don’t show workshop mode in many of these Build videos, so I was wondering how much of the build limit was being used in this one?
I’ve always been using platform builds for this location, but never to this degree. Great job! For supply lines, I usually just link it to the Marina because i like to keep the lines short and unobtrusive.