I understand that when people build they keep it scrappy and thrown together keeping with feel of the game yet settlers can apparently mix and poor concrete ,make power armor build weapons and ammo but can't sweep up trash or paint a wall
I totally agree it drives me crazy that I can't repair and clean up. 200 years after a nuclear war I would think we would be able to pick up trash, level ground and repair holes and/or build new buildings. 200 years is a long time in terms of human history even if there was a nuclear war.
I think all long time players of fallout 4 inevitably reach a point where they're so sick of Preston that they start making new playthroughs where they leave him at concord. I genuinely haven't seen him in years and I've never been happier!
Here’s the problem with that though, no sweet artillery :( If your fast enough, it’s actually possible to to Preston to turn in a quest, and run away before he assigns you another. Gotta have the timing perfect though!
I just finished my first playthrough of the main quest chain (800+ Game hours, 4 characters) and I had to download a mod that straight up turned off MM radiant quests. Jesus wept. If they threw those quests at you at only 25% of the normal rate they'd still be obnoxious.
@@thundercricket4634 hehee i know the feeling. i think theres a deeper issue here. our inner desire for completion or some type of weird crap like that. i think, instead of worrying about the unfinished/active quest, we need to become one with ourselves. at peace with ourselves, for in the game of life, if you have no more quests, what else is there?
Red Rocket is easily my favorite settlement in Fallout 4 but I have an almost polar opposite playstyle to you. The garage became my workshop and I generally didn't build much aside from a turret stand to cover that spawn point across the street where almost all of my raids came from. On my last playthrough I explored most of the Commonwealth before even meeting Preston in Concord just because I didn't want to deal with settlements anymore than I had to. With Fast Travel I never saw the need to develop other settlements.
i usually just build up sanctuary, skip preston entirely, only people there are companions and merchants i found, rest of the land is dedicated to purified water and jet production
I like Red Rocket as my personal home and base of operations in the early game while I build the other settlements up. It's close enough to Sanctuary Hills and Abernathy to not seem anti-social but no settlers stealing my bed. Going there by Vertibird once spawned an alpha deathclaw right next to the landing spot.
When I start a new character, I usually go straight to hangman's ally and use it as a solo player home. Once I get enough caps I then buy homeplate which is the best player home in the game. Homeplate has about 8 different vendors, all in close proximity and diamond city is a great location since it's located in the center of the map and there're tons of enemies close by to farm loot from
In my play through, I turned the red rocket into a diner/trade center, surrounded with old vehicles and shelves. There was a Mr frothy selling drinks, A smart Gary selling weapons out of a military vehicle, and a strange person out back selling shirts. I even put a diner sign outside using neon lights so everyone nearby can see it.
My quick and dirty settlement build......BTW, you can go to a settlement with a relatively high population, find a settler that has not been assigned a job, order them to MOVE to your new settlement and, if that new settlement does not yet have a provisioner, give the moving settler a few seconds then ASSIGN them to be the provisioner from the new settlement to any other settlement. I follow the bones of this procedure with most of my settlement builds immediately after gaining access to the Workshop and dumping my loot into it. Now I have one more dump site for my loot before I go to work building the settlement. Most of my settlements are initially built with what I consider the minimum requirements (food, water, beds under cover, and 100 turret defense, for 20 settlers before turning on the recruitment beacon. I will return (several times) later (after many more looting missions) to build up and make improvements to the settlement including, in most cases, giving my settlers job assignments, guns with 1 round of ammo, and armor. I sometimes have several settlements in ongoing build status only populated with a provisioner. I have found that if I turn on the beacon upon arrival for a loot dump and turn it off before leaving that I will always get one new settler who, upon arrival will usually start producing food for 6 settlers and happiness immediately starts improving. After the beacon is on, any other additions to the population just stand around, until food is again insufficient, when one more will start farming, making me aware I am dropping the ball with work assignments.
I just got back to Fallout 4 after 6 years, and your videos are a perfect companion. I always loved building settlements, but I am a little rusty. Keep it up!
The amount of skill & patience you must have to build these settlements is absolutely brilliant. Probably over complicated construction with a couple of mods (scrap everything, clean settlement junk, place anywhere etc) to get resources easily but takes a hell of a lot longer to get anything done or anywhere in the main game until 2-3 hours later & then I'm just not caring enough to enjoy Fallout 4. Watched about 4 of your videos this morning, feeling the need to re-re-re-restart the game (again) to just try & play around with the default building system after completing a few quests for the Minutemen to get some extra places to move around in.
I'm so happy to find your channel I am a noob just started fall out 4 for my first time a few weeks ago. Looking forward to all of your videos especially because they are recent uploads and yiu explain things really well 👍
For me the Red Rocket is more of a Player Home/Outpost than an actual settlement. I usually don't even send any settlers there, just keep it as my own personal corner near Sanctuary. Last build I did had a couple mods that allowed me to pretty much link Sanctuary and Red Rocket, so it really felt like a defensive outpost before the gates of main town.
Red Rocket is my place. No settlers allowed. That way they don't steal my Power Armor and Legendary weapons I have stored in the workshop. Its pretty much the only place that offers all the workstations from the start of the game besides Sanctuary. I use Sanctuary, Abernathy Farm, and Ten Pines Bluff as my farms to feed Red Rocket with what I need to make Adhesive and to keep all three of the farms with enough food for the farmers. I generally just use the Drive In for water production to sell to Trudy for caps. The rest of the settlements get stripped and all the resources moved back to Red Rocket. Depending on my mood at the time I will either kill off any settlers that are already at settlements or just builds those, that come with settlers, up to the point of being self sustaining and just ignore them afterwords.
I don't generally bother building entire settlements, but I did build my base at Red Rocket. It's a two storey house made of vault squares on top of the roof, with stairs leading up to the roof that hover off the ground slightly so no one can get up there except me.
A note for new players: if you get a message to defend your settlement, then fast travel to it, there is a good chance that the attackers will simply spawn inside your walls. In my over 4,000 hours of experience with FO4, I have found that I'm rarely at the settlement being attacked, so I then fast travel to it. The attackers are almost always in the settlement, not approaching it. Building elaborate walls is time consuming and can be quite tricky, only to find they serve no purpose. So I quit putting walls around my settlements. I just set up lots of turrets! Also, build towers for the turrets (my favourite design is to stack 2 or 3 steel posts from the warehouse build set then attach a floor piece at the top). The higher the turret is from the ground, the further out it can shoot things. But, having a wall around the settlement can look really nice! If you want to build a wall for looks or role playing reasons, go for it. Just be aware it isn't going to stop attackers if you fast travel in.
it depends on where the spawn points are at a given settlement. for this build, none of the spawn points are within the buildable area. if we're talking about a settlement like somerville place, or spectacle island, yes a wall build is a waste of time there.
@@Theegreygaming First, thanks for the videos, I just started Fallout 4 a few months ago, and videos like yours are a treasure. I believe Rigel is correct, and I think Oxhorn covers it in detail. It doesn't matter where the spawn point is. The game takes into account how long it takes you to fast travel and moves the attackers based on that. I kept having attackers INSIDE the Castle walls, despite having only one entry and a turret sitting in front of it. The attackers will first appear at their spawn points, but the game will move them forward and even inside walled areas if they are not killed within the time it takes for you to fast travel. So, having turrets covering spawn points will likely kill off the attackers, but the attackers/game can bypass walls if you are not present.
I haven’t played this game in awhile but I do recall that… wondering how enemies got in my almost impenetrable base. Eventually, I remember purposely Fast Travel to a location nearby the base instead and then run to it… and you have the added bonus of flanking them. Although not sure if that was changed or patched since playing it. I might have to spin this game up again as I did enjoy it Lol
4000 hours, but yet you don't have a single settlement build on your Channel. A person with your experience and expertise should be sharing your knowledge with the Community. You should start posting.
well, there's technically two ways to unlock bunker hill. method one: "The minutemen" method 1. you do a mission for Deb in the market, by asking if she has any "paying work", and she'll usually direct to you to clear out the military training yard north of county crossing(if you've already done it she'll send you somewhere else), turn it in. 2. get directed to Kessler, the mayor, by Deb, who gives you another job to take out a raider gang who wasn't honoring their deal, and rescue her caravan workers. turn it in, and she'll let you use her workshop and will unlock the caravan stop plot. She does however makes it a point to announce that she is in no way supporting the minutemen because she doesn't trust them after what happened in Quincy, and that her allegiance is with you specifically, not the organization. I guess she's just not able to recognize this is a distinction without a real difference, given that you are the leader of said org, and this is purely a self-imposed justification to help her sleep better at night. 🤷 method two: Everyone else RR, Institute, or brotherhood's main questline will bring about the quest battle for Bunker Hill Eliminate all hostiles at the location destroy/reset/liberate the synths, talk to Kessler after turning the quest in and like the previous method she then comments that you seem to have some pretty powerful allies, lets you use the workshop and allows you to build the caravan stop plot.
I like to use the roof of the Red Rocket to put bedrooms on top of, you can easily line up prefab cubes on the roof using the seam lines on the roof tiles - the tricky part is designing a stair system for the settlers to get up there (I typically use scaffolding to start.)
Looks like I will be rebuilding what I started, since I reached the limit of building allowed and didn't even reach halfway from what I wanted to build. Don't want to use any glitches or console commands, so thanks for this one.
There's a mod that shows the attack spawn points so you can put a bunch of turrets pointing at them. I put turrets where you did pointing east because there's also a random encounter point down the shore of that lake/pond Sanctuary is part of. Sometimes they're static, but things like that Super Mutant patrol (with the funny note) and other wandering encounters will start going west and then attack the Red Rocket. I do have problems building walls around settlements, so this is giving me some ideas. The walls don't keep attackers out (from Oxford's videos they will sometimes spawn inside the walls depending on how long it takes you to get there) but it'd be nice to have from a role playing concept.
I usually get the Deathclaw spawns at Starlight, which I also use for my central location. Starlight folks seem to think the Deathclaws were Raiders or Super Mutants too.
We don't like the institute, they're bad people at the institute, we have better people. People always tell me I have great people, I have the best people. The institute people are synthetic people, very bad, it's unbelievable, we don't like them.
The people that work for Bunker Hill, some of em are actually secretly Institute informants. This is how they gather intel on how the Railroad moves and began the Battle of Bunker Hill during the Commonwealth War.
I usually don't get settlers in Red Rocket, I use it as my personal home. It's nice to get a good night's sleep without Garvey's Goobers constantly hammering on the same spots at all hours. Guys, I built you a high-rise tower with electricity and everything, you don't need to worry about it.
how do you make people access stairs? i have many issues where my npc cant go upstairs. i read online that the npcs (companions not included) only have navmesh for the ground levels
The red rocket at sanctuary I did a similar build but with the robot builder I have them working the junk tables they do a great job fighting the enemies
i want to mention something, you can completely bypass the minutemen needing to be in sanctuary by getting a merchant to go there, example the vault tech rep, or the radio girl clothes person after you do the trinity tower quest, probably more, but those two are easy
Radio girl need no quest to unlock. Simply talk to her for second time and the option to send her to settlement will be there without that Strong quest.
I have been playing vanilla FO4 since it was released. I don’t care much for mods except for building enhancements or restoration. I have tried some of the glitches…maybe I will. Every settlement is utilized at least at the basic level as a way station and over time I build up the defenses so that not only are they self sustainable thru self protection but commerce as well.
I got bored one night and was playing on xbox and completely tore down a Red Rocket settlement and turned it into a Thunderbirds launch complex complete with launch control computers.
the water pumps are also added in DLC, the water purifiers in the base game have to go in standing water but the powered pumps go in dirt like the hand pumps.
I built a wall around sanctuary but it looks like ass lol. A smaller settlement like this one tho would be better for me to take my time with it, never actually had any settlers in it but its a good idea.
I've played through Fallout 4 five times. All my settlement builds are "Wall Builds". I started useing MODs on my 3rd playthrough. Unlimited Resources because I am "DONE WITH SCRAPPING". And then some Mods to make things look prettier. Green grass and green trees etc... With my unlimited resources I can build EXCELLENT defences with just a couple of choke points in each settlement. My settlements still get their ass kicked if I don't help them defend themselves. I will put 8 Heavy Laser, 8 Missile and 20 regular Turrets in my Settlements. I will Equip every settler with the best armor and weapons available and my settlement STILL gets its ass kicked unless I help defend the town.....I love you Todd Howard.... sigh.
I always try wall my settlement then power door tied to alarm Try build on spawn points before I activate my beacon Biggest issue some fall though floors
I just made walls around the garage and put all my stuff in there and it’s pretty safe I’ve been raided a few times but my defences held up as I shot through my window also my dog chills in there with me
To get nuclear material, I just go hunting with a plasma weapon or a Plasma legendary. Each enemy has a pretty good chance to drop raw Nuclear Material.
I advise against building anything in Red Rocket - it's too close to Sanctuary and therefore prone to cause the infamous pip-boy glitch (wrong settlement stats) all the time for either Sanctuary or Red Rocket (if you go to Sanctuary, Red Rocket will glitch, and the other way around). The best thing to do with Red Rocket is: Pick up Dogmeat there, so you can send him to Sanctuary once that one's unlocked, and otherwise ignore it completely (apart from looting it, of course).
@@izokido Of course this bug isn't happening only at Sanctuary and Red Rocket - another infamous combination of settlements being too close together would be The Castle / Spectacle Island, for example. But even if there is no 2nd settlement close by - the issue is caused by a settlement being only partly loaded in, so if you walk by a settlement somewhere near so a part of it gets loaded into the memory, the bug will happen. But I noticed that having not more than 2, maybe 3 settlers in a settlement helps avoid that bug too. But that's boring. ;)
LOL .. Red Rocket, but we're not going to talk about the OFFICE BUILDING at Sanctuary Hills?? 🤣🤣🤣 Quick question, lots of wires, I know (and appreciate) that you're a "no mods" guy but what about SchooledZone's wifi/wire glitch?
In FO4 resources are vitally important as 90 % of the game is based solely on settlement building and unless you have a mod that gives you unlimited resources then you are going to either be spending tons of caps to buy what you need or scavenging everything not nailed down and early on its better to just build simple settlements and then build up your resources for more elaborate builds
What person in this world would be able to play a vanilla Bethesda game and keep their sanity? you cannot play a Bethesda game for more than 3 days if it don't have mods, if FO4 and Skyrim had no mods they would have died Years ago and then we wont see so many FKG rereleases of these sht games, FO3 and Skyrim was not just Bethesda's biggest accomplishments they were Bethesda's only accomplishments, why do they still exist? I cant wait to see their next failure, its what makes them famous, they don't make games they make people sad and disappointed, Microsoft is smart but buying out Bethesda really makes me worried, so now Bethesda can let us down and show Microsoft what a failure of a company they are, wonderful.
I understand that when people build they keep it scrappy and thrown together keeping with feel of the game yet settlers can apparently mix and poor concrete ,make power armor build weapons and ammo but can't sweep up trash or paint a wall
The purpose is to try to make post apocalyptic world back to society again in my opinion
I totally agree it drives me crazy that I can't repair and clean up. 200 years after a nuclear war I would think we would be able to pick up trash, level ground and repair holes and/or build new buildings. 200 years is a long time in terms of human history even if there was a nuclear war.
Yeah the rumble lying around drives me crazy
Scrap Everything mod, love it
@@MyH3ntaiGirl fps don't feel the same
I think all long time players of fallout 4 inevitably reach a point where they're so sick of Preston that they start making new playthroughs where they leave him at concord.
I genuinely haven't seen him in years and I've never been happier!
Here’s the problem with that though, no sweet artillery :(
If your fast enough, it’s actually possible to to Preston to turn in a quest, and run away before he assigns you another. Gotta have the timing perfect though!
I just finished my first playthrough of the main quest chain (800+ Game hours, 4 characters) and I had to download a mod that straight up turned off MM radiant quests. Jesus wept. If they threw those quests at you at only 25% of the normal rate they'd still be obnoxious.
Same
I love Preston's quests but the problem is that I'm too busy early on to do them so I wait until I've finished most of my tasks and save him for last
@@thundercricket4634 hehee i know the feeling. i think theres a deeper issue here. our inner desire for completion or some type of weird crap like that. i think, instead of worrying about the unfinished/active quest, we need to become one with ourselves. at peace with ourselves, for in the game of life, if you have no more quests, what else is there?
Red Rocket is easily my favorite settlement in Fallout 4 but I have an almost polar opposite playstyle to you. The garage became my workshop and I generally didn't build much aside from a turret stand to cover that spawn point across the street where almost all of my raids came from.
On my last playthrough I explored most of the Commonwealth before even meeting Preston in Concord just because I didn't want to deal with settlements anymore than I had to.
With Fast Travel I never saw the need to develop other settlements.
i usually just build up sanctuary, skip preston entirely, only people there are companions and merchants i found, rest of the land is dedicated to purified water and jet production
That's why a love survival. Gives a reason to built settlements. Even if the are small.
I like Red Rocket as my personal home and base of operations in the early game while I build the other settlements up. It's close enough to Sanctuary Hills and Abernathy to not seem anti-social but no settlers stealing my bed. Going there by Vertibird once spawned an alpha deathclaw right next to the landing spot.
Same, I tend to make it private and designed to be my first crafting hub. Settlers eventually are usually only robots through USO mod.
When I start a new character, I usually go straight to hangman's ally and use it as a solo player home. Once I get enough caps I then buy homeplate which is the best player home in the game. Homeplate has about 8 different vendors, all in close proximity and diamond city is a great location since it's located in the center of the map and there're tons of enemies close by to farm loot from
@@apples874 I like making Red Rocket my own place too, Hangman’s Alley is a good choice. The place gets cramped as a regular settlement anyway.
Red Rocket has everything for the low level player on site.
In my play through, I turned the red rocket into a diner/trade center, surrounded with old vehicles and shelves. There was a Mr frothy selling drinks, A smart Gary selling weapons out of a military vehicle, and a strange person out back selling shirts. I even put a diner sign outside using neon lights so everyone nearby can see it.
My quick and dirty settlement build......BTW, you can go to a settlement with a relatively high population, find a settler that has not been assigned a job, order them to MOVE to your new settlement and, if that new settlement does not yet have a provisioner, give the moving settler a few seconds then ASSIGN them to be the provisioner from the new settlement to any other settlement. I follow the bones of this procedure with most of my settlement builds immediately after gaining access to the Workshop and dumping my loot into it. Now I have one more dump site for my loot before I go to work building the settlement. Most of my settlements are initially built with what I consider the minimum requirements (food, water, beds under cover, and 100 turret defense, for 20 settlers before turning on the recruitment beacon. I will return (several times) later (after many more looting missions) to build up and make improvements to the settlement including, in most cases, giving my settlers job assignments, guns with 1 round of ammo, and armor. I sometimes have several settlements in ongoing build status only populated with a provisioner. I have found that if I turn on the beacon upon arrival for a loot dump and turn it off before leaving that I will always get one new settler who, upon arrival will usually start producing food for 6 settlers and happiness immediately starts improving. After the beacon is on, any other additions to the population just stand around, until food is again insufficient, when one more will start farming, making me aware I am dropping the ball with work assignments.
🤓🤓🤓
@@hallucy2215 🤡🤡🤡
I just got back to Fallout 4 after 6 years, and your videos are a perfect companion. I always loved building settlements, but I am a little rusty. Keep it up!
The amount of skill & patience you must have to build these settlements is absolutely brilliant.
Probably over complicated construction with a couple of mods (scrap everything, clean settlement junk, place anywhere etc) to get resources easily but takes a hell of a lot longer to get anything done or anywhere in the main game until 2-3 hours later & then I'm just not caring enough to enjoy Fallout 4.
Watched about 4 of your videos this morning, feeling the need to re-re-re-restart the game (again) to just try & play around with the default building system after completing a few quests for the Minutemen to get some extra places to move around in.
Nice build. Great building ideas with the walls, high artillery. Arcade is Awesome!
I'd love to see a vid on how you set up electricity on your settlements.
I'm so happy to find your channel I am a noob just started fall out 4 for my first time a few weeks ago. Looking forward to all of your videos especially because they are recent uploads and yiu explain things really well 👍
For me the Red Rocket is more of a Player Home/Outpost than an actual settlement. I usually don't even send any settlers there, just keep it as my own personal corner near Sanctuary.
Last build I did had a couple mods that allowed me to pretty much link Sanctuary and Red Rocket, so it really felt like a defensive outpost before the gates of main town.
I wouldn't want to be sleeping in the rooms under the arty guns when they get fired! LOL
Red Rocket is my place. No settlers allowed. That way they don't steal my Power Armor and Legendary weapons I have stored in the workshop. Its pretty much the only place that offers all the workstations from the start of the game besides Sanctuary. I use Sanctuary, Abernathy Farm, and Ten Pines Bluff as my farms to feed Red Rocket with what I need to make Adhesive and to keep all three of the farms with enough food for the farmers. I generally just use the Drive In for water production to sell to Trudy for caps.
The rest of the settlements get stripped and all the resources moved back to Red Rocket. Depending on my mood at the time I will either kill off any settlers that are already at settlements or just builds those, that come with settlers, up to the point of being self sustaining and just ignore them afterwords.
I don't generally bother building entire settlements, but I did build my base at Red Rocket. It's a two storey house made of vault squares on top of the roof, with stairs leading up to the roof that hover off the ground slightly so no one can get up there except me.
A note for new players: if you get a message to defend your settlement, then fast travel to it, there is a good chance that the attackers will simply spawn inside your walls. In my over 4,000 hours of experience with FO4, I have found that I'm rarely at the settlement being attacked, so I then fast travel to it. The attackers are almost always in the settlement, not approaching it. Building elaborate walls is time consuming and can be quite tricky, only to find they serve no purpose. So I quit putting walls around my settlements. I just set up lots of turrets! Also, build towers for the turrets (my favourite design is to stack 2 or 3 steel posts from the warehouse build set then attach a floor piece at the top). The higher the turret is from the ground, the further out it can shoot things. But, having a wall around the settlement can look really nice! If you want to build a wall for looks or role playing reasons, go for it. Just be aware it isn't going to stop attackers if you fast travel in.
it depends on where the spawn points are at a given settlement. for this build, none of the spawn points are within the buildable area. if we're talking about a settlement like somerville place, or spectacle island, yes a wall build is a waste of time there.
@@Theegreygaming First, thanks for the videos, I just started Fallout 4 a few months ago, and videos like yours are a treasure. I believe Rigel is correct, and I think Oxhorn covers it in detail. It doesn't matter where the spawn point is. The game takes into account how long it takes you to fast travel and moves the attackers based on that. I kept having attackers INSIDE the Castle walls, despite having only one entry and a turret sitting in front of it. The attackers will first appear at their spawn points, but the game will move them forward and even inside walled areas if they are not killed within the time it takes for you to fast travel. So, having turrets covering spawn points will likely kill off the attackers, but the attackers/game can bypass walls if you are not present.
I haven’t played this game in awhile but I do recall that… wondering how enemies got in my almost impenetrable base. Eventually, I remember purposely Fast Travel to a location nearby the base instead and then run to it… and you have the added bonus of flanking them. Although not sure if that was changed or patched since playing it. I might have to spin this game up again as I did enjoy it Lol
4000 hours, but yet you don't have a single settlement build on your Channel.
A person with your experience and expertise should be sharing your knowledge with the Community.
You should start posting.
@The Shadow Sovereign Lol, you probably ruffled a few feathers cause he's statted uploading settlement builds 2 months ago😅
well, there's technically two ways to unlock bunker hill.
method one: "The minutemen" method
1. you do a mission for Deb in the market, by asking if she has any "paying work", and she'll usually direct to you to clear out the military training yard north of county crossing(if you've already done it she'll send you somewhere else), turn it in.
2. get directed to Kessler, the mayor, by Deb, who gives you another job to take out a raider gang who wasn't honoring their deal, and rescue her caravan workers. turn it in, and she'll let you use her workshop and will unlock the caravan stop plot. She does however makes it a point to announce that she is in no way supporting the minutemen because she doesn't trust them after what happened in Quincy, and that her allegiance is with you specifically, not the organization. I guess she's just not able to recognize this is a distinction without a real difference, given that you are the leader of said org, and this is purely a self-imposed justification to help her sleep better at night. 🤷
method two: Everyone else
RR, Institute, or brotherhood's main questline will bring about the quest battle for Bunker Hill
Eliminate all hostiles at the location destroy/reset/liberate the synths, talk to Kessler after turning the quest in and like the previous method she then comments that you seem to have some pretty powerful allies, lets you use the workshop and allows you to build the caravan stop plot.
I like to use the roof of the Red Rocket to put bedrooms on top of, you can easily line up prefab cubes on the roof using the seam lines on the roof tiles - the tricky part is designing a stair system for the settlers to get up there (I typically use scaffolding to start.)
Yeah, they seem to have pathing problems. Scaffolding or one of the basic wood stair pieces seems to work best, though erratically.
I always like to build a flat surface on top of the red rocket, and build up ontop. Of course with workshop framework to increase build limit
Thx for the video🇸🇪💪
Looks like I will be rebuilding what I started, since I reached the limit of building allowed and didn't even reach halfway from what I wanted to build. Don't want to use any glitches or console commands, so thanks for this one.
There's a mod that shows the attack spawn points so you can put a bunch of turrets pointing at them. I put turrets where you did pointing east because there's also a random encounter point down the shore of that lake/pond Sanctuary is part of. Sometimes they're static, but things like that Super Mutant patrol (with the funny note) and other wandering encounters will start going west and then attack the Red Rocket.
I do have problems building walls around settlements, so this is giving me some ideas. The walls don't keep attackers out (from Oxford's videos they will sometimes spawn inside the walls depending on how long it takes you to get there) but it'd be nice to have from a role playing concept.
Just staring at a settler glitch out and walk in place and then another settler disappear in front of us was so funny
I usually get the Deathclaw spawns at Starlight, which I also use for my central location. Starlight folks seem to think the Deathclaws were Raiders or Super Mutants too.
Build a wall, make it a big beautiful wall! And the Institute will pay for the wall!
Trump 2024!!
We don't like the institute, they're bad people at the institute, we have better people. People always tell me I have great people, I have the best people. The institute people are synthetic people, very bad, it's unbelievable, we don't like them.
The people that work for Bunker Hill, some of em are actually secretly Institute informants. This is how they gather intel on how the Railroad moves and began the Battle of Bunker Hill during the Commonwealth War.
Imagine being a raider or any type of enemy and spawning between red rocket and sanctuary and being bombarded with artillery
This looks amazing!! Do you have a video where you’re building this? 😀
Considering several bunker hill caravans are institute informants, it makes sense to distinguish between bunker hill and the railroad
Well I'm inspired need to build up my red rocket
I usually don't get settlers in Red Rocket, I use it as my personal home. It's nice to get a good night's sleep without Garvey's Goobers constantly hammering on the same spots at all hours. Guys, I built you a high-rise tower with electricity and everything, you don't need to worry about it.
Settlers running off with my power armour is the reason I use the red rocket as my default player home and my own private fortress.
War about using that has a automatron robot security base just for u bots and strong
So, when the sutter door is closed can traders caravans still enter the settlements?
how do you make people access stairs? i have many issues where my npc cant go upstairs. i read online that the npcs (companions not included) only have navmesh for the ground levels
The red rocket at sanctuary I did a similar build but with the robot builder I have them working the junk tables they do a great job fighting the enemies
i want to mention something, you can completely bypass the minutemen needing to be in sanctuary by getting a merchant to go there, example the vault tech rep, or the radio girl clothes person after you do the trinity tower quest, probably more, but those two are easy
Radio girl need no quest to unlock. Simply talk to her for second time and the option to send her to settlement will be there without that Strong quest.
I have been playing vanilla FO4 since it was released. I don’t care much for mods except for building enhancements or restoration. I have tried some of the glitches…maybe I will. Every settlement is utilized at least at the basic level as a way station and over time I build up the defenses so that not only are they self sustainable thru self protection but commerce as well.
I would just love to see what you could do with the prison in the beyond the borderlands expansion that opens the area to the North of Sanctuary Hills
I have never seen an option to build with concrete. Only junk wood or junk metal. Help please.
have you downloaded the wasteland workshop DLC?
I got bored one night and was playing on xbox and completely tore down a Red Rocket settlement and turned it into a Thunderbirds launch complex complete with launch control computers.
Nice!
I saw this in your Jamaican Plains video, too: How did you put that water pump there? It needs to go in water.
the water pumps are also added in DLC, the water purifiers in the base game have to go in standing water but the powered pumps go in dirt like the hand pumps.
Your builds always blows my mind.
I always liked the building part of Fallout 4, but i am not even close to your creativity :)
How can you construct so much? I construct way less there and hit the limit
Is there a tutorial on how you build the Settlement in the red rocket truck stop
I built a wall around sanctuary but it looks like ass lol. A smaller settlement like this one tho would be better for me to take my time with it, never actually had any settlers in it but its a good idea.
Or if you've done it for 7 playthoughs and don't wanna build another wall. There's a mod that builds walls around the smaller settlements
I've played through Fallout 4 five times. All my settlement builds are "Wall Builds".
I started useing MODs on my 3rd playthrough. Unlimited Resources because I am "DONE WITH SCRAPPING". And then some Mods to make things look prettier. Green grass and green trees etc... With my unlimited resources I can build EXCELLENT defences with just a couple of choke points in each settlement. My settlements still get their ass kicked if I don't help them defend themselves. I will put 8 Heavy Laser, 8 Missile and 20 regular Turrets in my Settlements. I will Equip every settler with the best armor and weapons available and my settlement STILL gets its ass kicked unless I help defend the town.....I love you Todd Howard.... sigh.
ahhh yes i was starting to think no one was playing fallout 4
It's nice to see RUclips guys still covering this game, isn't it?
How can you use water pump without water?
That water pump is from dlc.
Awesome
Random comment for the RUclips algorithm.
I've been watching a couple of your builds, and I've been wondering why aren't you using the Wi-Fi power glitch?
I think he builds without mods or glitches but could be wrong
Cant w8 to see all the settlements rebuilt 🤣😅😐
This is basically Red Rocovenant
I wish you make a build guide
I always try wall my settlement then power door tied to alarm
Try build on spawn points before I activate my beacon
Biggest issue some fall though floors
It’s uneven because it hasn’t been maintained for 200 years and there’s been lots of ground shifting especially with the blasts.
FOUNDATIONS!! Thank you
The only person I like in the minutemen is sturges.
19:10 Please I have had raiders jump into my power armour.
Thankss
I just made walls around the garage and put all my stuff in there and it’s pretty safe I’ve been raided a few times but my defences held up as I shot through my window also my dog chills in there with me
To get nuclear material, I just go hunting with a plasma weapon or a Plasma legendary. Each enemy has a pretty good chance to drop raw Nuclear Material.
Or you could go to a vendor like Carla or Myrna and buy things that contain nuclear material like alarm clocks and heavy magnets.
Can we get a guide
I advise against building anything in Red Rocket - it's too close to Sanctuary and therefore prone to cause the infamous pip-boy glitch (wrong settlement stats) all the time for either Sanctuary or Red Rocket (if you go to Sanctuary, Red Rocket will glitch, and the other way around). The best thing to do with Red Rocket is: Pick up Dogmeat there, so you can send him to Sanctuary once that one's unlocked, and otherwise ignore it completely (apart from looting it, of course).
Happend to other settlement in my game including dlc map
@@izokido Of course this bug isn't happening only at Sanctuary and Red Rocket - another infamous combination of settlements being too close together would be The Castle / Spectacle Island, for example. But even if there is no 2nd settlement close by - the issue is caused by a settlement being only partly loaded in, so if you walk by a settlement somewhere near so a part of it gets loaded into the memory, the bug will happen.
But I noticed that having not more than 2, maybe 3 settlers in a settlement helps avoid that bug too. But that's boring. ;)
LOL .. Red Rocket, but we're not going to talk about the OFFICE BUILDING at Sanctuary Hills?? 🤣🤣🤣 Quick question, lots of wires, I know (and appreciate) that you're a "no mods" guy but what about SchooledZone's wifi/wire glitch?
I store my power armor without fusion cores also😂😂my settlement was under attack and they used my power armor. How dare they😂😂
WHADUP MY HOMIES
Who would bypass the compelling main story? 😑
11:00 dangit &*%$$%#^ there removed if your on ps5. lol
someone got bit by a Vault 81 mole rat.
He's a good guy, he play no glitch to rid that disease
That’s all unnecessary as most of the things that you constructed are just for looks and are not useable by npc and a waste of resources
Sir this is a fallout game, resources aren't an issue.
In FO4 resources are vitally important as 90 % of the game is based solely on settlement building and unless you have a mod that gives you unlimited resources then you are going to either be spending tons of caps to buy what you need or scavenging everything not nailed down and early on its better to just build simple settlements and then build up your resources for more elaborate builds
Settlers running off with your power armour and ruining it and your best weapons is why i don't do settlements plus im am also a rubbish builder
Nucular lmao
why do all of your settlement builds end up looking like brutalist Soviet architecture
No glitches, no mods. Proceeds to show off his mods. What else is he BSing about?
nope im not a noob
What person in this world would be able to play a vanilla Bethesda game and keep their sanity?
you cannot play a Bethesda game for more than 3 days if it don't have mods, if FO4 and Skyrim had no mods they would have died Years ago and then we wont see so many FKG rereleases of these sht games, FO3 and Skyrim was not just Bethesda's biggest accomplishments they were Bethesda's only accomplishments, why do they still exist?
I cant wait to see their next failure, its what makes them famous, they don't make games they make people sad and disappointed, Microsoft is smart but buying out Bethesda really makes me worried, so now Bethesda can let us down and show Microsoft what a failure of a company they are, wonderful.
It’s a horrible site to develop.
Just use the dupe glitch for supplies to build...