Excellent use of the train cars and buses. Its too bad the base game does not have that yellow loader as a decoration piece. It could explain how the settlers got all the heavy material into place.
I do love the Ring O' Busses. I have done that here, and CC, and Finch a bunch. It might help with your provisioners to have some wooden stairs at the front entrance, or perhaps a scaffolding ramp positioned just so. The front seemed a little low for somethings to path. I also like to put a bar in the "unscrappable" section on the left at 5:08. When you come up the road, BAM neon bar sign. Another thought about the "unscrappable" ladder at 3:48. I love to slip things underneath them. Like a power armor station or a guard station, heck just about anything that it looks natural to have a ladder propped up against it for maintenance. Or the lighting of an oil lamp. Stick a couple of tools, and/or a toolbox, and it will look like any other worksite with someones crap left at a half-done job site while they have cigarette # 7 this morning :)
Oh I had another thought as well. I also like using power armor "head-canon wise" as a way to load heavy metal/train/bus parts. I think of them as Ripley using them in Aliens(1986) for loading all the big/bulky/heavy stuff. So I started having one and two in the places that needed them for it to look natural. Plus where else am I put all these suits, that it makes sense. Stick them in whatever nearby settlement doesn't have one, then after level 41 I start giving one a jetpack to make building much easier. :)
This video inspired me so much I took all your ideas and cobbled them into my own version with buses and railcars. Although I did provide a small amount of comfort with a Slocum Joe's in one corner. I also managed to add a large gun/guard platform to those annoying stairs so the entrance is very daunting to invaders.
I did something similar in Tenpines Bluff, using a lot of airplane seats and train parts. Building a settlement based on its surroundings makes it more immersive.
I think it’s really cool that you’re making these. I love all the detail and thought you’ve put into it. I got back into Fallout 4 again recently I’m obsessed with it. You’ve gained a subscriber 👍
This is an awesome build, both faithful to lore and interesting in design. I think the only thing I might change is using the lower tier stores, they might fit better inside and fit the location aesthetic.
I always forget about the train cars; as a result most of my settlements mostly look the same with the barn and warehouse walls, and some spots where concrete makes more sense.
I like it when settlements have rather believable toilet facilities, such as outhouses or cubicles without doors. My mum remembers a time when having a bath was done in the living room in front of the fire. In the real world there are still people using public toilets with squat toilets and no doors. So 200 years after nuclear war I doubt people would have high expectations. They'd probably be really impressed to see a flushing toilet, even if it was outside.
This place I used for my 'Settlement Ambush Kit'. Set on Very Hard level, every wave of gunners, raiders or animals will have a legendary item among them. So this place has become my legendary farming location.
So far I have: Egret Tours Marina - Minutemen Oberland Station - Civilians Tenpines Bluff - Civilians Outpost Zimonja - Brotherhood Covenant - Brotherhood Hangman's Alley - Reformed Next up will be 7. The Slog - Ghouls, 8. Greentop - Minutemen. In my personal fiction, with their long lifespans Ghouls have experience, and are a faction, so they weren't chased out of Diamond City, they left. The Reformed, are ex-Raider, Gunner, Diamond City guard, etc...
hey ive been watching your content older to new, got to say I see a definite improvement with your video quality and I absolutly love this built very cool settlement.
The use of the electrical conduit as water pipes is pretty cool. As for the part that protrudes through have you thought about covering it with the coiled up garden hose (I'm pretty sure that it's a vanilla asset). It would make sense to have the hose there to reach the tub.
I built twointerconected concrete tower buildings here with the nuka world metal palisades around the perimeter. Also,a few prison like tower structures with turrets all around.
Having only really just started to experiment with settlement builds I have kind of overlooked the busses trailers and box cars. This video shows me that I may have to reevaluate that oversight and make more use of those resources, especially for locations like this where concrete makes little to no sense. Great build by-the-by. Quite inspiring in fact...
Concrete makes no sense in a post-apocalyptic world that had already run out of most resources and I doubt a bunch of wastelanders has the skill to build concrete fortresses. the most abundant resources would be wood and scrap metal.
concrete's been used for almost 3000 years by bronze, and even tool aged societies. the roman and mayan empires couldn't have existed without it. it is not difficult to assume that the knowledge of how to make concrete and use it in conjunction with steel would be retained in some form. especially with the number of concrete plants found throughout the various fallout games.
I found your vids in my recommended feed, gotta say I like it. Fallout 4 builders are some of my favorite creators on this platform. You should check out Sar Deliac and Norespawns. Those builders helped me vastly improve. The pillar and rug glitches would help with your train car/rocky slope problem. Keep it up man, the builds are awesome.
I built a vertical scrapper tower settlement here using the stairs that wouldn't scrap as the way up to the first floor.My settlement has 20 settlers and shops etc spread over 4 levels.
As far as the ladder goes, open command line left click on ladder, type disable hit enter, then type markfordelete hit enter ,so it wont reappear after reloads.This works on anything in game inside and outside of settlements. also if you don't see your target disappear you had the wrong target just type enable to undo. :)
Oh god, this game can be a pain. Fog/mist is an object that can be clicked on, at least that's my best hypothesis in regards to how hard it is to click on certain objects.
Man why did the Fallout Programmers mess up so bad with the little square thingies full of soil? Why are the curved so much that you can't even place crops etc. properly without them floating in the air? Also I feel like you should have use that random ladder for your build.
It's good to see another person uses the buses as a way to stuff more beds into. I use this settlement as a punishment settlement. Marcy and Jun are always sent there, as soon as I get the mission complete.
Did this location make the list of 5 worst settlement locations? It should. OZ is where I send people whom I want to forget, like Strong or Marcy Long. Also, happiness question. Does having a bed assigned to a settler make them happier than pointing them to a sleeping bag? I will often double-up, placing a sleeping bag beneath a bed to save space since bunk beds aren't a thing in the Fallout universe.
I usually put only here some crops, beds, and turrets, since this location has some limits. Still I must say it's fantastic as a raider settlement with a fantastic Appetite Suppressant. This item not only gives me happiness, reduces food consumed in the settlement, but also I can sell raider gear from the dead settlers. So this is just pure profit, and Nuka World armor/clothing is really valuable. Ps. I wouldn't recommend doing this kind of setup in a normal settlements.
Do you plan on doing a video on the National Park Visitors Center settlement? Its one I've been working on currently but I'm not really sure how to go about organizing it and your videos have been a good source on inspiration.
I have a settlement there, but let's just say a failed attack response ruined a lot of what I had staged there. so I'm going to have to circle back to that one. keep an eye out.
Hey Grey , I borrowed some of your ideas for my build at same location, I'm on Twitch,and I also gave you credit for the ideas that I used. Keep up the good work, I use mods but I used mostly vanilla objects
heavily tree'd settlement sites offer tons of wood. Spectacle island, Murkwater construction site, and sanctuary hills all come to mind. it just might be a pain to move it from site to site if you don't have a caravan network set up yet.
Immersion-defensively, your defenses can be bypassed by attackers coming from the top of the south-western cliffs. There's no wall there. It'd give them the high group fighting against your settlement. Sure, there's no spawn-point there in-game, but IMO it still looks a bit weird.
where isbthe Brahmin feeder from? I only played on PS4 till now and there is no such object in game or CC additions. or is it PC only? I do intent to play the game on PC soon again, because of modding abilities. have played on PS4 without mods except official CC. I wish they had less clipping bugs in the game. sttlement building would be so much better with no plants clipping through a 1 meter concrete base or rain not falling through a 3 story building with solid roof. also that you can't scrap some items, like this wooden ladder/stair or some skeletons or structures, despite being able to scrap the ones just half a meter next to it. If they really want to improove that game for 25th anniversary, this would be a solid thing to get me into settlement building again. that and have a static object option for decorations (there are mods, most if not all scramble the inventory). also settlers should be ablento use elevators and interact with objects more. when I put a cup on the table, it would be nice if the settler interacted with it and not pull his own cup/glass from out off his ass. the ability to build actual minute men or BoS outposts/stations in your settlement that are staffed by actual minutemen or BoS members with amount and rank depending on settlement size and amount of settlers. coolers and freezer that actually cool and freeze your stuff. the ability to appoint someone to take care of the Brahmin(s), if you have some, and that allows you to get various Brahmin products other than fertilizer. Milk, cheese, butter... baby brahmins... so many things to up the quality of settlement building. more variety in cerrain objects and also additional building structures. with the VR CC mod comes the tropic island build, but it is severely limited. where's the bamboo and palm leef roofing? where's the doors, walls with windows, flooring... where's functioning hammock? speaking of functioning things. how about functioning double and stock beds? despite them looking like they are made for 2 people, only one person can use them. the ability to name settlers like you can name robots you create. well, I think I have started to ramble about things that have nothing to do with the video. sorry. can't help myself, when I really like a game, franchise or concept and the creators don't take care of obvious bugs and glitches, it makes me mad and sad and frustrated as I feel that they just don't care about the quality of their own game beyond the basic minimum.
The PS4 does have Brahmin feed troughs in the base game. Under Resources-> Miscellaneous, it’s at the very end of the list. Despite being a bathtub, it is a different object than the standard bathtub that’s found under the normal ‘Furniture’ tab.
@@Dark_Mishra Yeah, I know that. What I want to know is where the Brahmin feeder in the video came from as it obviously is not a bath tub and made out of wood.
I was wondering the same thing about the feeder, and agree with the many other things, such as Brahmin care and products. I want a dairy, damnit! I'd love it if settlers had their own names and maybe family groups etc- it seems highly unlikely everyone in the Commonwealth is a single person around 25-45 with absolutely no connections, outside of the few plot critical ones. I mean, imagine if to increase settler happiness you could house families together, or even retrieve kidnapped/displaced relatives. Build schools/medical facilities for extra happiness- makes far more sense than slot machines and fizzy drinks.
@@ellaisplotting There are mods that randomly name settlers that join a settlement. And there are mods that add dairy products. However, playing on PS4 limits my abilities in using mods severely. That's what I dislike with Bethesda. They bring out DLCs and official mods, but don't care about fixing bugs or release mods that are not somehow stunted, especially in settlement building. Look at the island building parts of CC. 1 Bamboo wall and 1 Bamboo wall with a hole for a door. Surfboards can only be put vertically on walls etc. How about roofs, floors, an actual door and walls with window-holes? Is it that hard to implement that? Instead I have to resort to inofficial mods and hope the game doesn't crash or "exeeds the system storage capacity".
Yeah I didn't do shit with this location couple beds and turrets lol a garden and water pump that's it lol I thought about a built in a castle like structure but never did
my sound quality is a work in progress, but thankyfully it's trending toward the better. this was recorded when I was still working on mic placement, filters, etc... also I just really felt like wearing my T51 helmet that day.
✅ Difficult to unlock because it’s very dangerous taking on a group of raiders - one of them with a fat man! ✅ Remote, tiny location ✅ Lots of undesirable pre-made stuff that can’t be scrapped ✅ No water sources, so limited to pumps I rarely bother with this settlement because of all the reasons above, but I have to admit this build looks really neat! I might use some of these ideas in some of my other settlements.
It is absolutely criminally abhorrent how low your sub/view counts are. I love this channel so far and is quickly becoming one of my most viewed and favorite channels on RUclips
Excellent use of the train cars and buses. Its too bad the base game does not have that yellow loader as a decoration piece. It could explain how the settlers got all the heavy material into place.
I do love the Ring O' Busses. I have done that here, and CC, and Finch a bunch. It might help with your provisioners to have some wooden stairs at the front entrance, or perhaps a scaffolding ramp positioned just so. The front seemed a little low for somethings to path. I also like to put a bar in the "unscrappable" section on the left at 5:08. When you come up the road, BAM neon bar sign. Another thought about the "unscrappable" ladder at 3:48. I love to slip things underneath them. Like a power armor station or a guard station, heck just about anything that it looks natural to have a ladder propped up against it for maintenance. Or the lighting of an oil lamp. Stick a couple of tools, and/or a toolbox, and it will look like any other worksite with someones crap left at a half-done job site while they have cigarette # 7 this morning :)
Oh I had another thought as well. I also like using power armor "head-canon wise" as a way to load heavy metal/train/bus parts. I think of them as Ripley using them in Aliens(1986) for loading all the big/bulky/heavy stuff. So I started having one and two in the places that needed them for it to look natural. Plus where else am I put all these suits, that it makes sense. Stick them in whatever nearby settlement doesn't have one, then after level 41 I start giving one a jetpack to make building much easier. :)
This video inspired me so much I took all your ideas and cobbled them into my own version with buses and railcars. Although I did provide a small amount of comfort with a Slocum Joe's in one corner. I also managed to add a large gun/guard platform to those annoying stairs so the entrance is very daunting to invaders.
Pretty tight, well orginized build. Nice use of structures and the head-lore behind it. Great work at a challenging area.
I did something similar in Tenpines Bluff, using a lot of airplane seats and train parts. Building a settlement based on its surroundings makes it more immersive.
Great aesthetic and eye for in-world realism
I think it’s really cool that you’re making these. I love all the detail and thought you’ve put into it. I got back into Fallout 4 again recently I’m obsessed with it. You’ve gained a subscriber 👍
I thought you were a popular RUclipsr based on the sole fact that your content is amazing
backhanded compliment ngl, but yeah theyre amazing
This looks great
This is an awesome build, both faithful to lore and interesting in design. I think the only thing I might change is using the lower tier stores, they might fit better inside and fit the location aesthetic.
Your insane. I dont even play this anymore but your so entertaining i have 2 watch every single one. good stuff
I always forget about the train cars; as a result most of my settlements mostly look the same with the barn and warehouse walls, and some spots where concrete makes more sense.
I've started gravitating that direction as well.
I like it when settlements have rather believable toilet facilities, such as outhouses or cubicles without doors. My mum remembers a time when having a bath was done in the living room in front of the fire. In the real world there are still people using public toilets with squat toilets and no doors. So 200 years after nuclear war I doubt people would have high expectations. They'd probably be really impressed to see a flushing toilet, even if it was outside.
This place I used for my 'Settlement Ambush Kit'. Set on Very Hard level, every wave of gunners, raiders or animals will have a legendary item among them. So this place has become my legendary farming location.
So far I have:
Egret Tours Marina - Minutemen
Oberland Station - Civilians
Tenpines Bluff - Civilians
Outpost Zimonja - Brotherhood
Covenant - Brotherhood
Hangman's Alley - Reformed
Next up will be 7. The Slog - Ghouls, 8. Greentop - Minutemen. In my personal fiction, with their long lifespans Ghouls have experience, and are a faction, so they weren't chased out of Diamond City, they left. The Reformed, are ex-Raider, Gunner, Diamond City guard, etc...
hey ive been watching your content older to new, got to say I see a definite improvement with your video quality and I absolutly love this built very cool settlement.
The use of the electrical conduit as water pipes is pretty cool. As for the part that protrudes through have you thought about covering it with the coiled up garden hose (I'm pretty sure that it's a vanilla asset). It would make sense to have the hose there to reach the tub.
I always enjoy the challenge of building in this settlement
You could do a walk way crossing where the stairs are so it's not just there in the way for no reason
You can use rail cars as improvised water tanks that gravity feed water to the bathroom underneath.
I like that idea, there's already a railcar on stilts object. perfect solution.
I built twointerconected concrete tower buildings here with the nuka world metal palisades around the perimeter. Also,a few prison like tower structures with turrets all around.
Having only really just started to experiment with settlement builds I have kind of overlooked the busses trailers and box cars. This video shows me that I may have to reevaluate that oversight and make more use of those resources, especially for locations like this where concrete makes little to no sense. Great build by-the-by. Quite inspiring in fact...
Concrete makes no sense in a post-apocalyptic world that had already run out of most resources and I doubt a bunch of wastelanders has the skill to build concrete fortresses. the most abundant resources would be wood and scrap metal.
concrete's been used for almost 3000 years by bronze, and even tool aged societies. the roman and mayan empires couldn't have existed without it. it is not difficult to assume that the knowledge of how to make concrete and use it in conjunction with steel would be retained in some form. especially with the number of concrete plants found throughout the various fallout games.
@@allent.g560 Escaped Institute synths.
I found your vids in my recommended feed, gotta say I like it. Fallout 4 builders are some of my favorite creators on this platform. You should check out Sar Deliac and Norespawns. Those builders helped me vastly improve. The pillar and rug glitches would help with your train car/rocky slope problem. Keep it up man, the builds are awesome.
You should check out Fiddleflaps
Cracking job!
Can you attach a floor to those darn stairs? Could make a good artillery or turret platform
I just found you today, Im at work any down time im watching your videos :)
I like how you use the lore to shape your settlement. Trains and cars nearby etc.
I built a vertical scrapper tower settlement here using the stairs that wouldn't scrap as the way up to the first floor.My settlement has 20 settlers and shops etc spread over 4 levels.
As far as the ladder goes, open command line left click on ladder, type disable hit enter, then type markfordelete hit enter ,so it wont reappear after reloads.This works on anything in game inside and outside of settlements. also if you don't see your target disappear you had the wrong target just type enable to undo. :)
Oh god, this game can be a pain. Fog/mist is an object that can be clicked on, at least that's my best hypothesis in regards to how hard it is to click on certain objects.
Man why did the Fallout Programmers mess up so bad with the little square thingies full of soil? Why are the curved so much that you can't even place crops etc. properly without them floating in the air?
Also I feel like you should have use that random ladder for your build.
Loving these. Keep it up!!
I love this! Really good :) makes me want to fire up my game and try something like this.
Aw man, I wish you share these awesome layouts to everybody as blueprints for WSFM
I like it .. similar to what I usually do .. zimonja I normally do a scrappy build based on surroundings
It's good to see another person uses the buses as a way to stuff more beds into. I use this settlement as a punishment settlement. Marcy and Jun are always sent there, as soon as I get the mission complete.
Also I just released at the end, you didn't show the enemy spawn point, like you did with the other settlements.
I'd like to see your Sanctuary settlement.
Did this location make the list of 5 worst settlement locations? It should.
OZ is where I send people whom I want to forget, like Strong or Marcy Long.
Also, happiness question. Does having a bed assigned to a settler make them happier than pointing them to a sleeping bag? I will often double-up, placing a sleeping bag beneath a bed to save space since bunk beds aren't a thing in the Fallout universe.
Damn, I wish this channel had existed 2 years ago when I first finished this game.
I usually put only here some crops, beds, and turrets, since this location has some limits. Still I must say it's fantastic as a raider settlement with a fantastic Appetite Suppressant. This item not only gives me happiness, reduces food consumed in the settlement, but also I can sell raider gear from the dead settlers. So this is just pure profit, and Nuka World armor/clothing is really valuable.
Ps. I wouldn't recommend doing this kind of setup in a normal settlements.
Do you plan on doing a video on the National Park Visitors Center settlement? Its one I've been working on currently but I'm not really sure how to go about organizing it and your videos have been a good source on inspiration.
I have a settlement there, but let's just say a failed attack response ruined a lot of what I had staged there. so I'm going to have to circle back to that one. keep an eye out.
Does anyone else kit their settlers and soldiers out with better armor and weapons than their base?
I do the Oxhorn trick where you just drop the equipment from failed raids in the workshop, the next attack your settlers will just grab whatever.
I do equip my settlers. I have so much stuff they are all well equipped. Usually any invaders don’t last long.
Hey Grey , I borrowed some of your ideas for my build at same location, I'm on Twitch,and I also gave you credit for the ideas that I used. Keep up the good work, I use mods but I used mostly vanilla objects
thank you! that's awesome.
I used the Settlement Objects Expansion pool tab and The Master Plan pipe tab
I wish I had this much caps to build great place. I am always out of the wood or something important when building.
heavily tree'd settlement sites offer tons of wood. Spectacle island, Murkwater construction site, and sanctuary hills all come to mind. it just might be a pain to move it from site to site if you don't have a caravan network set up yet.
@@Theegreygaming murkwater is annoying place to live since I hated when mirelurk queen attacked there.
Immersion-defensively, your defenses can be bypassed by attackers coming from the top of the south-western cliffs. There's no wall there. It'd give them the high group fighting against your settlement.
Sure, there's no spawn-point there in-game, but IMO it still looks a bit weird.
where isbthe Brahmin feeder from? I only played on PS4 till now and there is no such object in game or CC additions. or is it PC only? I do intent to play the game on PC soon again, because of modding abilities. have played on PS4 without mods except official CC. I wish they had less clipping bugs in the game. sttlement building would be so much better with no plants clipping through a 1 meter concrete base or rain not falling through a 3 story building with solid roof. also that you can't scrap some items, like this wooden ladder/stair or some skeletons or structures, despite being able to scrap the ones just half a meter next to it.
If they really want to improove that game for 25th anniversary, this would be a solid thing to get me into settlement building again. that and have a static object option for decorations (there are mods, most if not all scramble the inventory). also settlers should be ablento use elevators and interact with objects more. when I put a cup on the table, it would be nice if the settler interacted with it and not pull his own cup/glass from out off his ass.
the ability to build actual minute men or BoS outposts/stations in your settlement that are staffed by actual minutemen or BoS members with amount and rank depending on settlement size and amount of settlers.
coolers and freezer that actually cool and freeze your stuff.
the ability to appoint someone to take care of the Brahmin(s), if you have some, and that allows you to get various Brahmin products other than fertilizer. Milk, cheese, butter... baby brahmins...
so many things to up the quality of settlement building.
more variety in cerrain objects and also additional building structures. with the VR CC mod comes the tropic island build, but it is severely limited. where's the bamboo and palm leef roofing? where's the doors, walls with windows, flooring... where's functioning hammock?
speaking of functioning things.
how about functioning double and stock beds? despite them looking like they are made for 2 people, only one person can use them.
the ability to name settlers like you can name robots you create.
well, I think I have started to ramble about things that have nothing to do with the video. sorry. can't help myself, when I really like a game, franchise or concept and the creators don't take care of obvious bugs and glitches, it makes me mad and sad and frustrated as I feel that they just don't care about the quality of their own game beyond the basic minimum.
The PS4 does have Brahmin feed troughs in the base game. Under Resources-> Miscellaneous, it’s at the very end of the list. Despite being a bathtub, it is a different object than the standard bathtub that’s found under the normal ‘Furniture’ tab.
@@Dark_Mishra
Yeah, I know that. What I want to know is where the Brahmin feeder in the video came from as it obviously is not a bath tub and made out of wood.
I was wondering the same thing about the feeder, and agree with the many other things, such as Brahmin care and products. I want a dairy, damnit! I'd love it if settlers had their own names and maybe family groups etc- it seems highly unlikely everyone in the Commonwealth is a single person around 25-45 with absolutely no connections, outside of the few plot critical ones. I mean, imagine if to increase settler happiness you could house families together, or even retrieve kidnapped/displaced relatives. Build schools/medical facilities for extra happiness- makes far more sense than slot machines and fizzy drinks.
@@ellaisplotting
There are mods that randomly name settlers that join a settlement. And there are mods that add dairy products.
However, playing on PS4 limits my abilities in using mods severely.
That's what I dislike with Bethesda. They bring out DLCs and official mods, but don't care about fixing bugs or release mods that are not somehow stunted, especially in settlement building. Look at the island building parts of CC. 1 Bamboo wall and 1 Bamboo wall with a hole for a door. Surfboards can only be put vertically on walls etc. How about roofs, floors, an actual door and walls with window-holes? Is it that hard to implement that? Instead I have to resort to inofficial mods and hope the game doesn't crash or "exeeds the system storage capacity".
mine doesn't have settlers and sometimes wheni go i will find raiders chilling threre even though ive claimed it
hate that ladder, is the whole reason i got that scrap anything mod
Can you tell me how you get the train carts as I’ve been trying to get them to build with
surprisingly they were added with the vault tec workshop DLC.
Yeah I didn't do shit with this location couple beds and turrets lol a garden and water pump that's it lol I thought about a built in a castle like structure but never did
Its looks so different
It's a small area but it's got a very high limit for how high you can put anything that's antenna that's how high you can build
Sounds like you talk with a T51 helmet on, m8😎
my sound quality is a work in progress, but thankyfully it's trending toward the better. this was recorded when I was still working on mic placement, filters, etc... also I just really felt like wearing my T51 helmet that day.
I always use this as a player home
where is the shitter?
nevermind
Sanctuary
✅ Difficult to unlock because it’s very dangerous taking on a group of raiders - one of them with a fat man!
✅ Remote, tiny location
✅ Lots of undesirable pre-made stuff that can’t be scrapped
✅ No water sources, so limited to pumps
I rarely bother with this settlement because of all the reasons above, but I have to admit this build looks really neat! I might use some of these ideas in some of my other settlements.
Unlock mums world the give this on to the operators
It is absolutely criminally abhorrent how low your sub/view counts are. I love this channel so far and is quickly becoming one of my most viewed and favorite channels on RUclips