Star Citizen Roadmap Update | More Delays!

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  • Опубликовано: 6 сен 2024
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Комментарии • 14

  • @shimpski764
    @shimpski764 Месяц назад +2

    I think people want to complain to complain. I think they are working on a lot right now and we will be blown away in the future. So much of Star citizen community is complain. Just play other games. I have soooooo many games to play I don’t know what to do. I come back to Star citizen time and time again and I’m in it for the long haul.

  • @essentialasa
    @essentialasa Месяц назад +1

    When you go look at their old ISC and SCL about the cargo changes you can see where they wanted more interesting cases for the items. Ones that your player would interact with: ie you could see them open a small box with a gun plus ammo magazines inside.
    I think this is the step 1 for that but they need to fix the reasons we are all trying to being up 10 guns when we'll only need 2 or 3 - loss of item when you die, easy to locate death markers, bugs that kill, etc....
    Until they do that a lot of this won't really "fit". But i think its a long way off. I wish they'd do a better job of outlining the big goal and detailing the steps to get there.
    Then they could just say they're so far along on whatever they are working on instead of giving out dates that can't account for problems during development.

    • @Star_Quack1
      @Star_Quack1  Месяц назад +2

      I do remember them showing the medic gun in a small box with its syrum attachments as well as weapon racks I hope they do add that not that long after 3.24 because I think it's actually important to be able to gather a lot of items (guns, medical tool, ammo etc) in a container to be able to move it around instead of moving 1 gun at a time with the current implementation for the cargo elevators set for 3.24.
      They also just uploaded the SCL for this week and it was jam packed with info about cargo hauling and even talking about the full vision for what they want cargo to end up looking like from trading lifestock to changing the temperature to be able to transport certain commodities like food and more and I'll definitely be doing a deep dive on it and make a video about it this Sunday.

    • @essentialasa
      @essentialasa Месяц назад +1

      @@Star_Quack1 It's full of great info. I look forward to your video

  • @PlanetJeroen
    @PlanetJeroen Месяц назад

    backers ... lmao .. 'the scammed'. I just picked up SC and got a Drake Cutter starter pack .. it took me less than a week to have seen every spot you can travel to in the 1 system they have up and lagging. In the process of upgrading my gear and my Drake, I died 13 times to the floor of the elevator being a portal to middle earth and have been mostly learning how to work around the many many many bugs. I got me a 20$ rescue craft to get back to where my loot filled Cutter was parked to avoid constantly loosing my loot due to me and my ship not being in the same location and having to file a claim .. I have regeared more times than in Tarkov by now, with only one death to an NPC (that randomly spawned on my ass while I was not on a mission, but in a mission area).
    Did I mention it has only 1 system to travel in? 3 planets, hand full of moons, couple astroid fields with outposts and a some garbage tier wildlife.
    Anyone that ever played Elite Dangerous or EVE Online will understand how stupid this is, and how inexcusable. After this many years of development, this is kinda outrageous given the prices they charge for owning some barely functional pixels in a 1 system universe that is traverseable in less than half an hour.
    I like the DayZ-ish elements of it, but right now it's just a tech-demo at best.

  • @alandab
    @alandab Месяц назад +1

    This whole idea of "physicalizing everything" is going to be the death of this game.

    • @Star_Quack1
      @Star_Quack1  Месяц назад

      If it's too cumbersome and annoying for the players and takes too much time then i agree most people don't want to take hours gathering items just to die in 2 minutes, However i think it's all about the execution and the balancing of time and gameplay, for example if we were able to move the items we need (weapons, ammo, armor, medic gun etc.) into a container and move that container instead from the freight elevators i think it'll actually be faster than the system we currently have! But this will not be implemented into 3.24 yet as far as i know.

    • @redactedredacted3721
      @redactedredacted3721 Месяц назад +1

      it wasn't the death of Farming Simulator. maybe its just the death of your fun.

    • @alandab
      @alandab Месяц назад

      @@Star_Quack1 It's just one the many snowflakes that starts the avalanche. There are so many time-sinks and annoyances purposefully built into SC, that the idea of logging into the game has drained me to the point that I don't even want to anymore. I have over $1,000 pledged to SC and I haven't even stepped onboard a single ship I own in over a month. I wake up in the hab, take a tram to the common area...look around and log back out.

    • @shimpski764
      @shimpski764 Месяц назад +1

      @@alandabThis is mind blowing to me. So depending on when you pledge this 1k the game had what 10+ less ships, missing everything from the roadmap from all those patches since you pledge. Just so you know it’s okay to play something else for a while then come back to the game Star citizen will be. You’re an example of a growing issue in this community. “Patience” what about a 10yr development made you think the game you wanted would be quick? I’m sorry, but it sounds like you talk up in your head how fast it would be completed and one jerked 1k into the game. Relax, enjoy the development news and play other games.

    • @Star_Quack1
      @Star_Quack1  Месяц назад

      I'm sorry to hear that you're having a difficult time playing star citizen but I get your frustration, I hope you would find it fun to play and less time consuming soon as star citizen is constantly being developed and things are always changing, from what I know they've talked about how logging in and out of the game will be different in the future you will be able to log out at any place any time and once you log back in you'll be exactly were you are so no longer is it needed to use the tram everytime you log in u will be exactly where you left off, also you can set spawn at the space stations it takes much less time to be at the asop terminals and to get your ships or any gear you'd need, overall I hope that with any of the upcoming updates you can find it fun again to hop into star citizen and enjoy the game.