Lol did you accidentally say Sonics ass instead of crash 's? Maybe I'm mishearing it. Anyway I was super excited for this video. Thanks for all your effort, it really pays off to me. Amazing work
I think my only biggest issue with It's About Time is not only how easy the bosses are, but how all of them save for N.Brio and... Louise, have 3-4 checkpoints shoved in, removing any semblance of difficultly at all.
Universal were absolute dicks when it came to unrealistic dead times and expecting much more from third party companies that didn’t really have as much skill as Naughty Dog or Insomniac to make games
@some guy Majora's Mask utilized the codebase and assets from Ocarina of Time and was made by the same developer team. Traveller's Tales were new to the series and had to create an all-new engine and assets in addition to new levels and cutscenes, all in the span of a single year. Not the same thing.
@@dragonloli7938 I mean it's definitely an attraction having some exotic dishes on occasion, probably has "today's specials" of whatever else he manages to find.
Crunch is my favourite character in the series, not because he's a villain, but because he becomes a hero. He's like the straight man to Crash's silly antics, and fills in the big brother role very well. It's a shame that they devolved him into a Mr T parody, because he's got a lot of potential.
Also worth saying I don't mind when Crash stories go a little more serious, but that's mostly because I prefer classic to modern Crash. Classic Crash was silly and over the top, but he was still a heroic, occasionally smarter than he seemed figure. Modern Crash in comparison feels more like an accidental hero who does dumb things instead of those things happening to him. That's one thing I adore about Crash 4's design. He doesn't just react to everyone like a gibbering idiot, ala Tag Team or Titans. He's smart enough to understand that he needs to save the world, and instead of actively looking and acting silly, he's more like a character such as Wile E Coyote - unfortunate things happen to him and he overcomes them.
I would say the biggest appeal of Crash is that it's simple enough for beginners to pick up and play, yet also provides a good challenge for advanced players who want 100% completion. Plus, it's just fun and well-designed, with an unforgettable cast of characters, fantastic music, and spectacular level design.
I disagree haaaaard on the hidden boxes. These DO feel like artificial difficulty/length enhancers. I was not a fan at all of hidden boxes being out of screen or some nonsense like that.
I only have an issue when they're placed bad. I felt like crash 2 did the off screen ones perfect. Once you hit one, you knew all the possible spots it could happen and it's only ever once a level. C2 is the one I mostly pay so maybe it having good placed ones gives me that thought process
The issue I have with a lot of them is that they’re intentional padding. You’re meant to play through the whole stage once and see that you missed a box (no matter how careful you were looking), then look up where the box is, then replay the stage from start to finish hitting all the boxes again plus the one you missed. Some of the boxes (and gems) are in places that no sane person would ever check and turn Crash 4 into a game that requires some kind of guide to 100% complete. I will say that at least they become less cryptic after Run It Bayou
@@Silph_Co I just bought crash 4 yesterday as ive been making PC the past 2ish years. But going back to ps once my ps5 arrives so I'll see what you mean. But I know for crash 2 I've never missed them. I think the only one that took me a while to find out is the one bonus stage where you're suppose to drop off the left of the starting platform to get some of the stuff. That and the coloured gems. I found one of the ice stages in that one to be really annoying to 100% but outside that it was fine. But you're right, the games aren't made where you're normally suppose to just 100% stages in 1 go without knowing the stage already
I really like Crash 4, but I do think that doubling the completion requirements and making you do everything again on Nverted mode is just bs. A better alternative would be to just complete the level on that mode rather than have to do all boxes and what-not
Yeah, I think the 6 gems for level is enough. Instead of N-verted mode they should have made the alternate timelines longer and their own levels. I wouldn't have such of an issue with the hidden boxes and gems if it weren't because you have to do it twice for each level.
The game is pretty awful, not much fun, just replaying, too much story, the different playstyles with different characters is pretty unneeded, wrath of cortex is like warped, simple and a nice amount of difficulty
As soon as they announced nverted I knew it was gonna be bullshit. Nverted should just be there for fun but you shouldn't need to do it for any of the gems.
"You can collect every box in a level on your first go in Crash 4 " Oh yeah, absolutely, if you're a psychic, there's no reason to miss the shitload of hidden crates in each level. ( i'm just kidding by the way, i understand what you were trying to point )
yeah this line is just nonsense. You can in theory collect all 6 gems in your first visit, just like how in theory I can also win the lottery in my first ever attempt
What he means to say is that you can *technically* get all the gems on your first visit, while in previous games, you were forced to backtrack later on. Crash 1 had a lot of that. As did Crash 2. There were times when you'd visit a level and it'd be objectively pointless to look for the boxes because some were inaccessible, and you couldn't even tell.
@@babbisp1 bruh I don’t get the point if I still prefer how the trilogy was easier than what 4 is, trying not to die three times whilst getting all the boxes after practicing is hard let alone in your first attempt, still like how the trilogy doesn’t play with your veins like 4
@@Wa1tablack no doubt 4 is harder than the trilogy and often unfair. I was only talking about potentiality. It is technically possible to get all the boxes in each level on your first playthrough of it, which was not the case in the trilogy. Practically impossible, but technically possible. That's all they were saying.
Did you even read his comment? It has nothing to do with the difficulty. I rate Crash 4 2nd to last right above Crash 1 personally, but at least it TECHNICALLY doesnt require backtracking. All colored gems arent too hard in 4, and doesn't make you ignore 100%ing levels when you know you'll need one for it. @Wa1tablack
The “We’re a team” line really offset me too. Like, really, since when? I only played as Crash so it always felt like it was just him putting in the work. But even if you switched between Crash and Coco, it still never felt like we were a team with anyone but Cortex. Dingodile never helped out intentionally, Tawna was always at a distance and her levels were few and far between. Even when you fight the N. Tropys, it starts with the five of them but ultimately is just Crash or Coco fighting them. Coco shouting, “We did it, team!” Just feels off.
@Burst Gaming And they decided to make an alternate Tawna rather than developing our Tawna's character the way NST and Nitro-Fueled did. I've ranted about this on several posts, so I'm sure someone will be like "This dude really cares about Tawna for some reason," but like, I really grew to enjoy Tawna after she was released for CTR: NF. And to throw those changes to her personality away in favor of generic, action-packed Tawna was upsetting. Dingodile on the other hand was cool to play as, but I'd much rather have his flamethrower.
@Burst Gaming According to TFB they did. But the writers could have instead had our Tawna explain she was figuring herself out or something that builds up her backstory. I just think it's a very poor choice for TFB to say "We wanted female inclusion" (according to a representative during a level presentation) and discard a character who was finally more than a damsel in distress. Especially when the alternative was a generic badass "girl power" type that old men think appeals to women when truthfully she's not relatable.
@Burst Gaming Yeah! I loved the scrappy Tawna from NST's Crash 1 intro. That scientist got knocked tf out. Edit: I don't remember that in the original. I'm not sure if you meant the original. But either way, still cool.
And seriously, Warped's ending being left open ended just didn't bug me. It felt like a standard cartoon comeuppance that doesn't really NEED continuation. It'd be like if instead Cortex and Tropy floated away as annoyed angels at the end of the game. Of course they'll be back next story good as new.
That's a fun way to think of it though imo, since the original trilogy's endings and beginnings were always connected I expect it from Crash. You defeat Cortex in Crash 1 and he's seen falling. Crash 2 opens up right after him being defeated and falling into a temple and discovering the crystals. Crash 3 opens up with the Cortex Vortex crashing into Earth and freeing Uka Uka. If all three games are connected like that than I expect it to be a stable for the series and have every sequel leave off where the predecessor left story wise. It's subtle but something I always admired about the original trilogy. The connections.
It's subjective; I personally prefer there to be some connection. I mean, there was for the original trilogy, it led from one to the other, even if not terribly complex. Sure, it may not _need_ to make sense, but I still prefer how Crash 4 did it.
the general consensus is that if you were a young child when wrath of cortex released, you probably likeed it. Everyone else that was old enough to play crash 1-3 amd CTR hated wrath and for good reason. It was an abysmal step back from crash 3 in almost every way.
Honestly, that probably is why it is worse. Well, I mean not Crunch, but crunch. You get it? Like they were overworking and not having enough time and cutting features and... okay i gotta go
How about music,acting, consistency to lore (why is dingo good? Why I n brio working with cortex? Why I uka uka minipulating time? ECT ECT) And the biggest flaw of time ITS GULL OF GLITCHIES AND INPUT LAG!
Don't forget about the soundtrack. The Wrath of Cortex's soundtrack is PHENOMENAL compared to It's About Time... In fact, IAT has a pretty forgettable soundtrack compared to just about every other game that preceded it. Don't get me wrong, it's still great... but can you remember the OST like you could with The Wrath Of Cortex, Mind Over Mutant, Cortex Strikes Back, Twinsanity and others? That's what I mean.
The reason I like Crash is that the characters are fun to watch - hell, I still watch the ads for Crash Bandicoot despite not playing the games before because they're the essence of a 90s game that genuinely (irreverently) grew with its audience. Also, when you have someone who has never played the games wanting an actual cartoon made out of them with the games' artstyle intact? You done good.
Thank you so much for this, KingK. Crash WOC is definitely flawed but I still feel like it’s an important part of the franchise, so I’m glad someone is actually shedding some light in it. That being said, IAT is still far more enjoyable and I’m glad it solidifies Crash’s comeback. XD
The problem with Crash 4 is it basically bought back the main problem that was fixed with the remake of Crash 1 that plagued the original version of said game. You can't die. Like at all. If you want to 100% Crash 4 you have to beat all levels (except the boss levels) without dying once. Doesn't sound bad right? Wrong. Crash 4 is as we know a hard game. It has hard levels. These Perfect Relics as they are called I think would be a major turn off for completionists. And I know what you are thinking. Just don't get them. That's the problem. You NEED the Perfect Relics to view the true ending of the game. That's just stupid. The relics should be for achievements. Nothing more nothing less.
Well, just don't get them... Just kidding. I'm enjoying this game a lot, but I won't even try to get the 100% completion. There are times that you'll reach the end of the level without dying and thinking that you got all the boxes, but there are always some hidden ones that just feel unfair and make the level almost impossible to complete without a guide, not to mention that some levels are waaay too long and always have 100+ boxes 😪
@@LincolnlynxJ What's garbage about them? The composition is pretty good, it did after all have the composer from Toy Story 2 (PS1) working on it. I wouldn't say it is one of the best soundtracks though, it's not exactly as well made as the prog rock in Crash 2 and 3. But it's definitely much better than Crash 4's ost.
6:12 I disagree with that, because do you really wanna try and defeat the same bosses from crash 3 all over again? Crunch was something new and refreshing in my opinion because each elemental mask gave him a different ability with each fight which made it interesting.
@@seymourskinner5968 At least Crash 4 has the right idea that if there are characters that you are not going to use, then don't use them at all and leave them out, or at least give them cameos like Ripper Roo. But characters like Tiny in _Wrath of Cortex_ were not cameos, he was one of the main bosses from the original games and he was reduced to simply an obstacle that you can go around. And again, all the best stuff was saved for just one character and used as recycled boss over and over. There's a right way to do fan service, and pissing off your fans isn't one of them.
I feel like the Crunch and Elemental combo bosses would have sufficed if they had the same personality throughout their battles as the Warped bosses had. There were no intros or banter like in that game and the Elementals were essentially just floating sprites, which is even more disappointing considering the A-list voices they got for them. Imagine Crunch channeling his inner drill sergeant when Wa-Wa possesses him, or Py-Ro going full on manic Joker on us as he sets his lair alight.
Great discussion on those 2 fourth entry games! I'm loving It's About Time. My first run was mostly solid fun with yells of frustration for the final levels (starting with Crate Escape almost breaking me in that Crash section). Going through each level again for what I have the patience for (gems and Flashback tapes) feels mostly satisfying for me. I loved retrieving the final tapes from the final world levels to make sure I mastered them well (I'm still surprised I got all the gems in most of the Cortex Island levels, except Seeing Double). I have an issue with needing Platinum Relics for completion instead of literally any kind of relic like previous games. That and the perfect relics in the Polar related levels are why I'm not aiming for 106%. Great much needed step forward for the franchise!
I'm mad they chose that title because (until the final segment), it's not just about time. It's about time and space and ESPECIALLY about separate dimensions. If anything Warped would have benefitted from that title.
I'll never forgive Crash 4 for bringing back Tawna with that stupid modern side-mohawk hair for a grappling hook play style when Nina Cortex was RIGHT THERE MAN
WoC was my first Crash game. Since played Warped, and I do concede it's a better game, but I still fondly remember WoC's music and environment variety.
@@theplug4981 Why yes, of course, i don't like WoC because of tht, i don't like 3 either. I only meant hating on the music was wierd, but otherwise yes, what you said is a good reason, it was too safe.
I don´t get your problem with the Tawna moment, I don´t find it wrong in any way for that to happen. She saw them die once, of course she wouldn´t want that happening again, and of course Coco (being the most centered character out of all) would react like that. I liked that moment and the story as a whole, it gave it a bit more of stakes and let´s say "edgyness" (which when done right, just like here, can be interesting). Of course I like Crash games as a Comedy and I would never change that for nothing, but that bit of drama nearing the "climax" was pretty neat. However, I still love that that wasn´t the end and the end itself was a comidic one overall, because it was hilarious and satisfying.
Crash dosen't lend itself to the edgy ness. tbh the only reason sonic can do it is because the characters and the world can pull it off. Similar to megaman x. Crash on the other hand..... nah
@@nasirbarbee5940 Yeah, but by edgyness I mean to this extend, not more than this. I find it to be the perfect amount. I agree with you mostly tho. But just for the sake of character variety I like this
I think it was the line "but we're supposed to be a team" which the scene would have worked better without. The facial expressions delivered the idea well and the line feels like it's spoon feeding itself to the audience, it's not nearly as bad as othe cliches, but I think it's just enough to be cringy.
You know, I feel like the N. Sanely Perfect Relics are just a little too hard for my liking though they're doable so obviously I did them. The one thing I couldn't do, the one thing I've never been able to do in any Crash game, is the platinum relics. I understand how much of a series staple they are at this point but I feel like perfect completion shouldn't be quite that intense
At 12:39, I was listening to this in my car when I was t-boned in the parking lot by some kid who wasn't paying attention. Came back now to finish it. I've listened to it before, but I am listening again as inspiration to continue working on my crash bandicoot content. Thank you for this King K! -Nate
My only gripe with It's About Time is it effectively axed Crunch, who was my favourite character post Naughty Dog. Also, I knew the reasons why Naughty Dog and Insomniac left Crash and Spyro respectively (they hated working for Universal), but I didn't know why Mark Cerny left Universal, so thanks for that bit of info.
Crunch has a cameo in IAT, at the start of the first level, you can see the fridge that says "Crunch" written in magnets. He also has some cameos in the flashbacks levels
Personally I always thought Crash was kind of too basic without variety thrown in, hence why I don't like Crash 1 or 2 particularly much. So Crash 3 and WoC have always been my favorites, as I think the gimmicks were more hit than miss, even if I could've done without the underwater or shooting stages. Crash 4 certainly does a lot of things to keep the platforming interesting, though I gotta be honest. I do kind of miss some gimmicks and I'm kind of burned out from playing it. EDIT: I also wanna add that completionism is definitely a core appeal of Crash. However, despite my efforts, I almost never get all the crates on my first go in Crash 4 because of some devilishly hidden ones, which kind of sours my enjoyment of it a bit.
While I find Wrath of Cortex to rely a bit too much on underdeveloped gimmicks, I can't get mad either. There are some genuinely fun levels with the rolling ball being a particular highlight. Having replayed the original trilogy after Crash 4, I mostly agree on the first two games though for different reasons. The main factor being they're very clunky 3D platformers with level design that doesn't hit the mark often, and control that either feels loose and slippery (Crash 1) or very stiff and dodgy (Crash 2). I still love Crash 3 though thanks to its more consistent level design, higher replay value, improved control, and just the right amount of variety that expands the core gameplay very nicely.
Agree. Crash Bandicoot was always meant to be an hybrid platformer, and not just a regular one. Thats why i didnt agree with people who criticized vehicle levels in games like Warped or WOC just because its existence and not because of its quality (if you want pure platforming then play Mario).
I will say that while I think Crash Bandicoot The Wrath of Cortex is the weakest Crash Bandicoot game that plays like a Crash Bandicoot game, I did like Crunch. Although I like him because of the games after his introduction.
@King of Iron Fist Nonsense sorry mate, Crash 4 is a much better constructed game in every single way. If you don't see it, I don't know what to tell you.
@King of Iron Fist Newer things are not inherently better constructed so no that's not a valid reason. Music is subjective. there are a lot of well composed tracks in Crash 4. Your third sentence shows you don't actually have any good points and are just blinded by nostalgia.
@King of Iron Fist You don't speak for other people, I haven't 'forgotten' about the Reignited Trilogy. You're not the same person you were 20 years ago and you have a rose tinted memory of the past. Nothing can ever recapture that childlike wonder because you're not a child anymore, the games themselves are not worse. In 20 years there will be another shmuck like you waxing nostalgia about Crash 4 and how it's better than Crash 8 or whatever.
@King of Iron FistPeople were critical of TWoC when it came out, just look at reviews and message boards from that time and you'll see. It's not a new phenomenon, the game just wasn't as good as it's predecessors due to a turbulent rushed development cycle. Of course both will take elements from previous titles, they are sequels, it's the norm! TWoC did have cool concepts, the execution is what let it down and not all the concepts were a good idea, you can't tell me tip toeing on nitro crates was fun lol, that's the worst ability in the franchise. It only has one limited boring use and even then can be avoided entirely if you're good enough at slide double jumping and spinning to bypass the line of nitro crates quicker without using it. Crash 4 on the other hand executed it's new mechanics darn near perfectly and they all raised the skill ceiling and variation of what's possible in a Crash game.
for the first time, i'm regretting not having a PS4, just because i want to play this game THAT badly. every video ive seen on it convinces me more and more that it's a game i'm gonna love, and considering i share your love for crash 1's tight focused platforming, i'm more anxious than ever to get my hands on it
I mean, Crash 4 is also available on the XOne and there's also leaks and rumors which suggest that NS and PC ports are in the works and will be most likely released in 2021.
Crash 4 is an homage to WoC and Twinsanity. By incorporating the ancient masks but in a different way, instead of the evil twins we got two evil N Tropys. But still a push forward of the franchise.
Crash Wrath of Cortex is the game that introduced me to this series and I will always love it for being a great starting point, however I vastly prefer Crash 2, 3 and 4 for being more polished & fleshed out titles
As a kid WOC was the only Crash game I could play because I had a gamecube. So I have a nostalgic soft spot for it. That said, I completely agree with this video.
Man.. the wrath of cortex was genuinely one of the first games I loved and 100% completed because a family member could finish it in a sitting and taught me lil things. I miss the days of passing the controller and it will always hold a spot in thy heart lol
Hey KingK! You are currently my favorite RUclipsrof all time. Your video essays are always a joy to listen to and I find myself re-listening them every 3 months or so. Thanks and I’m so psyched for the SA2 video!
Not sure I agree about crash 4's story being cringeworthy. Alt-tawnas character was established summarily, and acted according to her traits. Is it pretty standard? Yeah. But it also lends some tension as one of the N. Brios actually got the drop on coco and crash. Crash and coco acted like siblings that get along, dingodile was a lot of fun, the masks were memorable, and cortex's thruline was actually pretty good. It was about his desire to just give up vs. his lingering desire to win, which considering he lost 3 times in a row(even in 3 he was getting tired) is understandable. i liked when crash hugged him. , i liked when he visibly drooped on being called a bad guy, and honestly he just made the story pretty good. The plot can be barebones, yeah. Theres definitely leaps between scenes. but the character action that IS there is on point, and MILES above anything before.
Interesting take and perspective to both games, i'm also similar player who likes to complete all levels in single run and also favor crash 1 over later games but when to comes collectibles in crash 4 i have to come out and say personally i don't feel the new difficulty meshes well with completion quest I think the first way to take it in is that while at first hearing about crash 1 style collectible brought joy, in practice it probably become the most frustrating thing i have played recently. Firstly is that as you mentioned the levels are already longer then original trilogy and keeps getting longer and harder which again is similar to crash 1 progression, i think the difference is that crash 1 maintained runtime between 4-9 minutes per level while crash 4 cranks that up to 7-16 minutes not countaing occasional death routes, to me it becomes problem with N.Sanely perfect relics where you have to do perfect run without messing up single box, level like *bear repeating* took me over 46 tries just because i kept messing up 1 or 2 boxes and the punishement of my failure is to redo entire thing (12 minutes) everytime feels like overkill (not countaing long load screens), with platforming levels i can at very least have complete control and not be raiding on rails, moments like this what kills my investment in doing completion run, and i haven't mentioned Time trials now implimented explosive crates and requiring platnium relic , complete any level fully rarely brought me joy like classic games but instead made me just glad i got to move on into a new level i will probably grow more fond next time when i go back to replay crash 4 having memorized the levels (so i won't keep going in circles) good vid eitherway
Both Tawna and Dingodille are from a different dimenssion, thats why they look different and help the heroes. I find funny that a lot of people didnt got that and think those two are different out of nowhere.
only tawna is from another dimension. dingodile is explicitly from the same dimension as crash and coco, since they recognize each other, and the world where you unlock dingodile is one of only two worlds that has continuous nods to the previous games (the other being the space world). dingodile just changed because of art style and the passage of time in universe, that's it
They literally never specify if Dingodile is from another dimension or not because they deliberately tried making the most half baked story of all time
Hey kingK just wanted to say I really dug this video! The fact you even included the script in the description is something very valuable to people who also would like to get into script writing of their own for a game review so it's a nice thing to see that many RUclipsrs don't do. I haven't had the time to checkout crash 4 myself but this conparison to a childhood game I'm sure many of us played on the launch of the ps2 as kids is something a lot of us can remember and see if it holds up today. How long did it take you to make the script, edit and obtain footage of for this video? A lot of time is needed to do this and I feel this gets overlooked a lot when a video is finally released out into the wild. Good work and I look forward to more videos from you!
I love how well written and thought out all your content is. I haven't played any of the original crash games, but damn if this video didn't get me thinking.
I actually like SOME aspects of WoC. I think Crunch was a GREAT addition. Having to fight HIM each time as a boss, not so much. As for Dingodile being playable- I was actually making a joke about wanting to play a spinoff game starring Dingodile AND Ripper Roo together as a sort of "Pyro teaming up with a demo-man" sort of deal. Dingo's slow and big, Ripper's small and quick, and explosives and fire work together.
I will come back and watch this in a month because I want to play this on next gen or pc if available and I don't want spoilers, love your videos, can't wait to see this one
“but I really don't see how you could make a new Crash game without upping the ante so furiously” How about by following in the footsteps of Twinsanity? Expand on everything the game did well. The semi-open levels that are actually connected, having actual puzzles to solve, increased focus on the story, other playable characters, having collectibles be unrelated to achieving the ‘true’ ending and most importantly having true 3D levels and movement (with some traditional, pseudo 3D segments mixed in) which facilitates many of the other improvements
But then you'd have a lot of people weirded out that, for example, breaking boxes is now meaningless. Sure, I did eventually love that game for its own sake, but it wouldn't... Hang on. The parts we're saying Twinsanity does well are best handled in "hub area exploration", and the parts the originals did well were "actual levels"... How did I not see this before?! Twinsanity-style hubs leading _into_ classic-styled levels! The best of both worlds! Just need to figure out a good way to stitch them together...
4:20 - As an amusing fun fact, while the tone of the games is decidedly based on western Looney Tunes type animal cartoons, the "Crash Dance," as it called, was invented specifically for the Japanese audience as part of that region's general push to "soften" the attitude of Crash for the more cute-things-loving demographic that would buy such games over there. That's why the Crash Dance features so heavily in their commercials and associated music-video things; it was devised to pair with their Crash Bandicoot theme song. I found out about most of this when I decided "Hey, you know a fun way to endcap all our Let's Play parts over at BSC would be to end each part with a wacky Japanese Crash commercial!" I kind of blew my mind at the time, because the dance itself (in-game) is animated in a way that really fits with the more western-inspired zany style. I guess they liked it so much during development that they decided to include it in the western-region versions (unlike some of the other things they made for the Japanese versions, like the Aku Aku tutorials in Crash 1 and such).
Awesome video man, been a massive fan of crash for so long and i looooove the platforming on crash 4 haha (even if people i know said it was too hard) also i was happy they include coco as a playable character!
it's a purely semantic point but Wrath of Cortex is called Crash 4 in the Japanese release. It's About Time is also called Crash 4 in Japanese, confusing the 500 hardcore japanese fans I'm sure.
Good video! Some thoughts of mine: 1) When you talked about the colored gems, you should've shown footage of those gems and paths, it was a bit hard to understand what you were talking about compared to the rest of the video, just a bit of constructive criticism. 2) I think something should've been said about how often they hid crates from the camera or behind parts of the scenary in 4, it happens in a lot of levels and discouraged a lot of people from attempting to 100% the game. 3) Another thing about 4 I didn't like is how they lifted Polar and the jetboard from 2, as well as the theme of time travelling from 3. We are told that we are travelling through dimensions, but most of the worlds could've easily fit into 3, sharing very similar themes like pirates, prehistoric jungle, future city. I wanted to see more out there levels like the alien planet or the city with the music. Feels like there was a lack of creativity/bit of too much nostalgia pandering there. 4) I think the emotive/serious aspects have a place in Crash Bandicoot stories. Part of why I love Twinsanity so much besides its comedy is those aspects. Cortex is humanized in that game through Nina who may or may not be his daughter and the Twins, being his childhood pets and him being kinda sad about losing them, while they only want revenge. I think the reason why that moment fell flat for you is that you barely see Tawna being a team with the Bandicoots, since she mostly goes alone and secretly looks out for them. What her and Fem.Tropy's dimension is like, also should've been developed a bit further I think. I also think N.Brio working with Cortex again, and Cortex allying with Crash should've been a bit of a bigger deal. I get it wasn't a priority, since MoM and Twinsanity already did that really well, but with N.Brio specifically I think it was important since his whole motivation in 2 is getting back at Cortex, and having these rivalries between the villains is something the series has always done. I don't want the series to be grimdark or anything, it should remain mostly comedic, but I want those circumstances and stakes to be serious and believable enough to care about the story they're attempting to tell. Otherwise you end up like the modern Sonic games that are constantly trying so hard to make bad jokes or be self-aware that there are no stakes at all. Anyway, hope you make videos on Twinsanity and the Titans games sometime, would love to see it. Keep up the good work!
On the subject of Brio, I felt the same way at first... but then he started talking to us. Seems he was _always_ planning on betraying Cortex, and still thinks he's working against the guy. It's just that he's so delusional that he rarely ever IS working against Cortex. That works for me, as he already had that stutter in 2 (and the angle was played up in N.Sane first).
I believe that at one time there was going to be more story to Wrath of Cortex as my copy of the game's strategy guide contains some cutscene storyboards in the back page as a bonus and they show some things that happen no where in the final game and I've never seen it documented anywhere.
Honestly, I felt like the scene with Tawna going to fight the N. Tropys by herself was kind of a parody of that trope, mostly because of Dingodile's line and how Tawna just gets her ass handed to her later on and they never mention it again
I love IAT and how it has no gimmicky levels which for me somewhat ruined 3 and WoC but it's just too damned hard to 100% without having to switch to a guide every 5 minutes because the box placement is pure bullshit.
Strangely enough, the one thing I hate about the ending of It's About Time is the implication that Crash was the cause of the vortex rejection. I just hate time paradoxes in general so I prefer to believe him breaking that light bulb is just a reflection of the rejection making him a bit more of a klutz. 😁
I still don't get why everyone jumps to the "alternate dimension" card when mentioning the canon of past games. Has nobody heard of midquels? Saying "It's About Time" retcons "Wrath of Cortex" is like saying "Sonic Mania" retcons "Sonic Adventure."
I mean, Paul Yan - creative director from Toys For Bob said in June during an interview with Canadian Guy Eh that Crash games released after Crash 3 like TWOC or Twinsanity happened in different timelines. He also said that events from those game may be reflected in Crash 4 in some ways (for example, easter eggs). So, Crash games released after Warped technically are still canon.
Like saying Sonic 06 retcons Rush when it's kinda the opposite. Yes, Rush was made before 06, but look at it with an open mind and at a different perspective, how are you supposed to reintroduce Blaze and Silver after 06?
Crash 4 is great... but the thing I love about the OG trilogy is that I can fire it up at any time and enjoy myself while fully completing them. And I can do that even now that I am full time employee. Crash 4? Great to play while not focusing on collecting stuff in this collectathon, but full completion? That feel like a second job.
14:25 well that is pretty ironic considering that in my country this game had a "12 and up rating" meaning that it's for teens, i mean swears that happend frequently and dark plots like tawna backstory is more for teens audience
Wrath of Cortex wasn’t that bad, it just had too many ‘vehicle’ gimmicks. I can still go back and play it. Currently playing Crash 4 right now, and I’m loving it
@@skibot9974 Considering it taught me to be more critical of games as a whole, that sounds odd. Not "this couldn't possibly happen" odd mind you, but odd nonetheless.
@Chandler Burse I enjoyed the Werehog portions of Unleashed, and absolutely _loathed_ Titans. If that doesn't say something about this game, I don't know what does. As for the redesigns, I actually didn't care too much... until Tiny spoke. Up until then I could see these as the same characters, but Tiny does NOT speak in a high-pitched whiny tone! It runs completely counter to his character!
I don't know if anyone have thought of this but I think that the gems found in Knight Time and Solar Bowler (not the box gems) in TWOC kind off inspired those hidden gems in Crash 4 It's About Time because of how hidden they where.
I think that moment with Tawna trying to handle things on her own might have worked if handled different. There was a minor attempt at build-up to it when Coco jokingly asks if she and Crash DIED or something in her universe and Tawna is really thrown off and has to deflect hard, but Tawna (and this also applies to a much lesser extend with Dingodile) was hamstrung narratively by the fact that the developers decided to make most of their levels into optional content, as as we know, "optional content" in the modern games industry translates into "low-budget content," so they didn't get any additional cutscenes to go with the Timeline stages. Dingodile survives that because his part in the story is comic relief, so the situations that cause his levels to intersect with the Crash/Coco stages can just stand on their own for comedy. Tawna, though, is deliberately playing the role of guardian angel because she lost both of them in her own time, and that's the sort of thing that requires a bit more story backing to sell it. So Tawna's "arc" in this game, if you can even call it that, comes off as very abrupt and ill-fitting. I don't believe this is because it doesn't fit the story or the series; I believe it's because it's missing the parts and pieces needed to *fit it into* the story and the series. There's beginning, there's a climax, and there's a resolution, but there's no MIDDLE. And that's really the bottom line when it comes to mixing serious elements with zany or cartoony ones. You have to make sure all the parts and pieces are there or it just falls apart. It's like... making sure ground beef has a good binding agent so it holds together when cooked. It's easy for something to hold together when it's all one solid, contiguous mass of SOMETHING, but when it's mixed and mashed together out of multiple chunks of one or more things, it takes some doing to make it all stick at once. I keep circling back to the Yakuza series as an example, because it has so much going on that draws from so many different tones and styles both mechanical and narrative, and it manages to balance almost all of it flawlessly. It does it by fully fleshing out all of the parts and pieces and making sure it's all spaced and paced effectively throughout the game so that the ups and the downs compliment rather than conflicting. Tawna's set-up is great. The cutscene even manages to play her trauma as an awkward, uncomfortable piece of black humor. Without anything leading out of it as a throughline to the climax and resolution, though, the rest of her part in the story fails to carry its weight.
Maybe the stage lengths were something to do with load times. You can't just zip from one short stage to another like an old cartridge platformer so they extended the playtime per level?
Fun Facti: In Japan, Wrath of Cortex is named Crash Bandicoot 4 look: static.wikia.nocookie.net/crashban/images/e/ef/Cover_japan_ps2.jpg/revision/latest/scale-to-width-down/340?cb=20191011231130 Also I kind of wanted them to remake "Wrath of Cortex" as extra content for the "N.Sane Trilogy" while also improving the game a little bit (with the boss fights, level designs, the intro, etc..) as well as remaking "Spyro Enter the Dragonfly" for the "Reignited Trilogy" and improving on that game as well by using the original concept for the game before the makers had to rush the development for it [including having all the glitches and bugs fixed (of course) more levels, bosses, dragonflies to capture, better controls, more elements from the previous games (like Moneybags and things like that), and the original story of Ripto & Gnasty Gnorc teaming up to capture all the dragonflies], cause I do believe that, like them or not, they are the official 4th entry into the series do you know what I mean?
Alex Blackburn, u should check them out one day. They are a lot of fun, especially if you've been a fan of the series since the beginning. Anyhow, as a newcomer to the series, you are gonna love them all!😁
I'll admit, The Wrath of Cortex left alot to be desired but, for it's time, it was a decent followup. Considering the development time they had, I think they did an exceptional job. Of course, It's about Time is exceptionally better considering the many years since Wrath as well as what the consoles can do. Still, it isn't without it's flaws. Especially with the levels and inverted levels and whatnot and the insanely perfect masks and so on. All that was a pain in the..anyhow, I loved both games. In fact, I've pretty much loved all the games including the handheld games. Crash Bandicoot never disappoints.
@@Max-zg6ld, I mean generally that his games never disappoint. I didn't say there wasn't any bad games. I mostly try and find something in the games I play to like.
The appeal of Crash to me is all the wacky and crazy stuff that happens throughout all the Crash games. It's super entertaining. That and Cortex is the best villain in gaming as far as I'm concerned.
This video was a bit late, I apologize. I hope you enjoy it, and there's much more to come from here to the end of the year!
Lol did you accidentally say Sonics ass instead of crash 's? Maybe I'm mishearing it. Anyway I was super excited for this video. Thanks for all your effort, it really pays off to me. Amazing work
I completely love the channel, I can't wait to see more!!!!
I think my only biggest issue with It's About Time is not only how easy the bosses are, but how all of them save for N.Brio and... Louise, have 3-4 checkpoints shoved in, removing any semblance of difficultly at all.
Just wanted to add that Clancy Brown didn't voice Cortex in Twinsanity it was and now is done by Lex Lang
Hey KingK! What would you think about a Pac-Man World 4?
In the context of its development, that Wrath of Cortex is even a playable, finished game is a miracle. Traveller’s Tales were done pretty dirty.
some guy aye but Majorca’s Mask was made by the same team, recycled assets galore and was released for the same platform
Universal were absolute dicks when it came to unrealistic dead times and expecting much more from third party companies that didn’t really have as much skill as Naughty Dog or Insomniac to make games
@King of Iron Fist not really, titans and tag team racing are fun as hell
@King of Iron Fist i mean, i grew up with all crash games
@some guy Majora's Mask utilized the codebase and assets from Ocarina of Time and was made by the same developer team. Traveller's Tales were new to the series and had to create an all-new engine and assets in addition to new levels and cutscenes, all in the span of a single year. Not the same thing.
Falling through space for what felt like forever in WOC is iconic.
Somebody make a meme of crash falling and 2020 instead of LOADING
*Dingodile tries to fry a penguin alive*
"We get a strong impression of his character"
*Reforms and opens a diner*
I mean, he probably serves fried penguin, let's be fair.
@@PsychadelicoDuck I think his menu only has things you find in a swamp imo.
@@dragonloli7938 I mean it's definitely an attraction having some exotic dishes on occasion, probably has "today's specials" of whatever else he manages to find.
About as strong as a Looney Tunes character. Simple and to the point.
> Menu item: fried food critic.
I just want a twinsanity remake that includes a the cut levels and content and refines the whole game.
Ooo, I like this angle.
Fancy seeing you here
*angel
Mee to _/\_
@Jalen Turner Thanks
Crunch is my favourite character in the series, not because he's a villain, but because he becomes a hero. He's like the straight man to Crash's silly antics, and fills in the big brother role very well. It's a shame that they devolved him into a Mr T parody, because he's got a lot of potential.
Also worth saying I don't mind when Crash stories go a little more serious, but that's mostly because I prefer classic to modern Crash. Classic Crash was silly and over the top, but he was still a heroic, occasionally smarter than he seemed figure. Modern Crash in comparison feels more like an accidental hero who does dumb things instead of those things happening to him.
That's one thing I adore about Crash 4's design. He doesn't just react to everyone like a gibbering idiot, ala Tag Team or Titans. He's smart enough to understand that he needs to save the world, and instead of actively looking and acting silly, he's more like a character such as Wile E Coyote - unfortunate things happen to him and he overcomes them.
I would say the biggest appeal of Crash is that it's simple enough for beginners to pick up and play, yet also provides a good challenge for advanced players who want 100% completion. Plus, it's just fun and well-designed, with an unforgettable cast of characters, fantastic music, and spectacular level design.
I disagree haaaaard on the hidden boxes. These DO feel like artificial difficulty/length enhancers. I was not a fan at all of hidden boxes being out of screen or some nonsense like that.
Yeah some of them are a lot worse then Cold Hard Crash.
I only have an issue when they're placed bad. I felt like crash 2 did the off screen ones perfect. Once you hit one, you knew all the possible spots it could happen and it's only ever once a level. C2 is the one I mostly pay so maybe it having good placed ones gives me that thought process
The issue I have with a lot of them is that they’re intentional padding. You’re meant to play through the whole stage once and see that you missed a box (no matter how careful you were looking), then look up where the box is, then replay the stage from start to finish hitting all the boxes again plus the one you missed. Some of the boxes (and gems) are in places that no sane person would ever check and turn Crash 4 into a game that requires some kind of guide to 100% complete.
I will say that at least they become less cryptic after Run It Bayou
@@Silph_Co I just bought crash 4 yesterday as ive been making PC the past 2ish years. But going back to ps once my ps5 arrives so I'll see what you mean. But I know for crash 2 I've never missed them. I think the only one that took me a while to find out is the one bonus stage where you're suppose to drop off the left of the starting platform to get some of the stuff. That and the coloured gems. I found one of the ice stages in that one to be really annoying to 100% but outside that it was fine. But you're right, the games aren't made where you're normally suppose to just 100% stages in 1 go without knowing the stage already
at some point i started to high jump on every box which is really annoying.
I really like Crash 4, but I do think that doubling the completion requirements and making you do everything again on Nverted mode is just bs. A better alternative would be to just complete the level on that mode rather than have to do all boxes and what-not
Yeah, I think the 6 gems for level is enough. Instead of N-verted mode they should have made the alternate timelines longer and their own levels. I wouldn't have such of an issue with the hidden boxes and gems if it weren't because you have to do it twice for each level.
@@ThePunisherSpider yeah I agree they should just have had some inverted levels and made more other levels, I’m still hopeful for some crash 4 dlc 😉
The game is pretty awful, not much fun, just replaying, too much story, the different playstyles with different characters is pretty unneeded, wrath of cortex is like warped, simple and a nice amount of difficulty
As soon as they announced nverted I knew it was gonna be bullshit. Nverted should just be there for fun but you shouldn't need to do it for any of the gems.
@@CosmicVoid420 I kind of agree some of the styles are cool but I would have preferred if they decided to include some extra fun levels instead
"You can collect every box in a level on your first go in Crash 4 "
Oh yeah, absolutely, if you're a psychic, there's no reason to miss the shitload of hidden crates in each level.
( i'm just kidding by the way, i understand what you were trying to point )
yeah this line is just nonsense. You can in theory collect all 6 gems in your first visit, just like how in theory I can also win the lottery in my first ever attempt
What he means to say is that you can *technically* get all the gems on your first visit, while in previous games, you were forced to backtrack later on. Crash 1 had a lot of that. As did Crash 2. There were times when you'd visit a level and it'd be objectively pointless to look for the boxes because some were inaccessible, and you couldn't even tell.
@@babbisp1 bruh I don’t get the point if I still prefer how the trilogy was easier than what 4 is, trying not to die three times whilst getting all the boxes after practicing is hard let alone in your first attempt, still like how the trilogy doesn’t play with your veins like 4
@@Wa1tablack no doubt 4 is harder than the trilogy and often unfair. I was only talking about potentiality. It is technically possible to get all the boxes in each level on your first playthrough of it, which was not the case in the trilogy. Practically impossible, but technically possible. That's all they were saying.
Did you even read his comment? It has nothing to do with the difficulty. I rate Crash 4 2nd to last right above Crash 1 personally, but at least it TECHNICALLY doesnt require backtracking. All colored gems arent too hard in 4, and doesn't make you ignore 100%ing levels when you know you'll need one for it. @Wa1tablack
The “We’re a team” line really offset me too. Like, really, since when? I only played as Crash so it always felt like it was just him putting in the work. But even if you switched between Crash and Coco, it still never felt like we were a team with anyone but Cortex. Dingodile never helped out intentionally, Tawna was always at a distance and her levels were few and far between. Even when you fight the N. Tropys, it starts with the five of them but ultimately is just Crash or Coco fighting them. Coco shouting, “We did it, team!” Just feels off.
@Burst Gaming And they decided to make an alternate Tawna rather than developing our Tawna's character the way NST and Nitro-Fueled did. I've ranted about this on several posts, so I'm sure someone will be like "This dude really cares about Tawna for some reason," but like, I really grew to enjoy Tawna after she was released for CTR: NF. And to throw those changes to her personality away in favor of generic, action-packed Tawna was upsetting.
Dingodile on the other hand was cool to play as, but I'd much rather have his flamethrower.
You're right! I was hoping to have a team boss. At least Twinsanity had one boss for Nina to help defeat.
@Burst Gaming According to TFB they did. But the writers could have instead had our Tawna explain she was figuring herself out or something that builds up her backstory. I just think it's a very poor choice for TFB to say "We wanted female inclusion" (according to a representative during a level presentation) and discard a character who was finally more than a damsel in distress. Especially when the alternative was a generic badass "girl power" type that old men think appeals to women when truthfully she's not relatable.
@Burst Gaming Yeah! I loved the scrappy Tawna from NST's Crash 1 intro. That scientist got knocked tf out.
Edit: I don't remember that in the original. I'm not sure if you meant the original. But either way, still cool.
And seriously, Warped's ending being left open ended just didn't bug me. It felt like a standard cartoon comeuppance that doesn't really NEED continuation. It'd be like if instead Cortex and Tropy floated away as annoyed angels at the end of the game. Of course they'll be back next story good as new.
That's a fun way to think of it though imo, since the original trilogy's endings and beginnings were always connected I expect it from Crash. You defeat Cortex in Crash 1 and he's seen falling. Crash 2 opens up right after him being defeated and falling into a temple and discovering the crystals. Crash 3 opens up with the Cortex Vortex crashing into Earth and freeing Uka Uka. If all three games are connected like that than I expect it to be a stable for the series and have every sequel leave off where the predecessor left story wise. It's subtle but something I always admired about the original trilogy. The connections.
It's subjective; I personally prefer there to be some connection. I mean, there was for the original trilogy, it led from one to the other, even if not terribly complex. Sure, it may not _need_ to make sense, but I still prefer how Crash 4 did it.
That one game with Crunch.
yeah this statement makes ZERO since lol.
Uka uka in the sand dimension with cortex means that he'll either convince cortex to keep trying to stop crash, or possess him
I like wrath of cortex. It was a big part of my childhood and I still thinks it’s a fun play
Is an okay game, really.
Big part of mu childhood too. But the game is ass
@@theplug4981 Wasn't great, i grew with Crash 2.
the general consensus is that if you were a young child when wrath of cortex released, you probably likeed it. Everyone else that was old enough to play crash 1-3 amd CTR hated wrath and for good reason. It was an abysmal step back from crash 3 in almost every way.
It was part of my childhood too I played it and I enjoyed it me and my siblings I think it's still a decent and fun game
"Wrath of Cortex didn't do well as we hoped--"
Years later.
"It's About Time did well but--"
FISH?
He'll say it in crash 5
Its about time is like dog shit on the street
The one thing Wrath of Cortex has over It's about time is that it has CRUNCH !!!!!
Honestly, that probably is why it is worse. Well, I mean not Crunch, but crunch.
You get it? Like they were overworking and not having enough time and cutting features and...
okay i gotta go
How about music,acting, consistency to lore (why is dingo good? Why I n brio working with cortex? Why I uka uka minipulating time? ECT ECT)
And the biggest flaw of time ITS GULL OF GLITCHIES AND INPUT LAG!
@@fridaynightnicktoons6885 To be fair, most games have glitches; I just think that the rest of It's about time made up for them.
Don't forget about the soundtrack.
The Wrath of Cortex's soundtrack is PHENOMENAL compared to It's About Time...
In fact, IAT has a pretty forgettable soundtrack compared to just about every other game that preceded it. Don't get me wrong, it's still great... but can you remember the OST like you could with The Wrath Of Cortex, Mind Over Mutant, Cortex Strikes Back, Twinsanity and others? That's what I mean.
@@greatsageclok-roo9013 imo it's about time has the best soundtrack out off all of them (yes even woc and twinsanity)
Fun fact:
Wrath of Cortex is Crash 4 in Japan
The 2020 Crash 4 is also Crash 4 in Japan
It’s About Time was actually a true sequel to the N. Sane Trilogy even though TWOC is like a non-canon sequel to the original PS1 trilogy
Crash 4
Crash 4?
The reason I like Crash is that the characters are fun to watch - hell, I still watch the ads for Crash Bandicoot despite not playing the games before because they're the essence of a 90s game that genuinely (irreverently) grew with its audience.
Also, when you have someone who has never played the games wanting an actual cartoon made out of them with the games' artstyle intact? You done good.
Yeah I needed this video right about now. Perfect distraction
@rick sanchez i love that analogy
Thank you so much for this, KingK. Crash WOC is definitely flawed but I still feel like it’s an important part of the franchise, so I’m glad someone is actually shedding some light in it. That being said, IAT is still far more enjoyable and I’m glad it solidifies Crash’s comeback. XD
I hope Wrath of Coretex and Twinsanity are getting remastered
Crash 3 regular ending - Wrath of Cortex
Crash 3 100% ending - It’s About Time!
Crash 3 - 100% ending .... Worth it.
😎😎😎
Crash 4 💯 % ending... 💀💀💀💀💀💀💀💀💀💀☠️☠️☠️☠️☠️ 👹👹👹👹
**PAAAAAAAIIIIIIIIIIINNNNNNNNNNN* ....... 🗡🗡🗡🗡🗡🗡🗡🗡☠️☠️☠️☠️☠️☠️🥜🥜🥜💥💥💥💥
🤡🤡🤡🤡
😎
DIFFERENT TIMELINES!!!!
The problem with Crash 4 is it basically bought back the main problem that was fixed with the remake of Crash 1 that plagued the original version of said game. You can't die. Like at all. If you want to 100% Crash 4 you have to beat all levels (except the boss levels) without dying once. Doesn't sound bad right? Wrong. Crash 4 is as we know a hard game. It has hard levels. These Perfect Relics as they are called I think would be a major turn off for completionists. And I know what you are thinking. Just don't get them. That's the problem. You NEED the Perfect Relics to view the true ending of the game. That's just stupid. The relics should be for achievements. Nothing more nothing less.
Lol I just did all the perfect relics and I had a blast.
How is that an achievement if we got nothing in the end lol
Well, just don't get them...
Just kidding. I'm enjoying this game a lot, but I won't even try to get the 100% completion. There are times that you'll reach the end of the level without dying and thinking that you got all the boxes, but there are always some hidden ones that just feel unfair and make the level almost impossible to complete without a guide, not to mention that some levels are waaay too long and always have 100+ boxes 😪
Well I'm glad I'm streaming it.
Thats one of the points why it is a bad crash game
Whether you love or hate it, Wrath of Cortex has one of the best soundtracks.
Hell no, you are out of your mind
@@LincolnlynxJ yes
@@chiefblox4000 nope, too many garbage tracks
The soundtracks are hit and miss but I love the theme song opening it's awesome.
@@LincolnlynxJ What's garbage about them? The composition is pretty good, it did after all have the composer from Toy Story 2 (PS1) working on it.
I wouldn't say it is one of the best soundtracks though, it's not exactly as well made as the prog rock in Crash 2 and 3. But it's definitely much better than Crash 4's ost.
Perfect timing, been waiting for this
Ahhh so that's why the villain is named Crunch
6:12 I disagree with that, because do you really wanna try and defeat the same bosses from crash 3 all over again? Crunch was something new and refreshing in my opinion because each elemental mask gave him a different ability with each fight which made it interesting.
But why have them in the game if you're barely going to do anything with them at all and save all the best stuff for just one boss?
@@MrAwsomeness360 why not? It’s fan service. I got upset when tiny wasn’t in it’s about time.
@@seymourskinner5968 At least Crash 4 has the right idea that if there are characters that you are not going to use, then don't use them at all and leave them out, or at least give them cameos like Ripper Roo. But characters like Tiny in _Wrath of Cortex_ were not cameos, he was one of the main bosses from the original games and he was reduced to simply an obstacle that you can go around. And again, all the best stuff was saved for just one character and used as recycled boss over and over.
There's a right way to do fan service, and pissing off your fans isn't one of them.
@@MrAwsomeness360 Crash 4 didn't really bring anything new to the table. The brio fight was just like the fight in the original but much easier
I feel like the Crunch and Elemental combo bosses would have sufficed if they had the same personality throughout their battles as the Warped bosses had. There were no intros or banter like in that game and the Elementals were essentially just floating sprites, which is even more disappointing considering the A-list voices they got for them. Imagine Crunch channeling his inner drill sergeant when Wa-Wa possesses him, or Py-Ro going full on manic Joker on us as he sets his lair alight.
Great discussion on those 2 fourth entry games! I'm loving It's About Time. My first run was mostly solid fun with yells of frustration for the final levels (starting with Crate Escape almost breaking me in that Crash section). Going through each level again for what I have the patience for (gems and Flashback tapes) feels mostly satisfying for me. I loved retrieving the final tapes from the final world levels to make sure I mastered them well (I'm still surprised I got all the gems in most of the Cortex Island levels, except Seeing Double). I have an issue with needing Platinum Relics for completion instead of literally any kind of relic like previous games. That and the perfect relics in the Polar related levels are why I'm not aiming for 106%. Great much needed step forward for the franchise!
Yeah I’m looking forward to crash 5! I’m really enjoying playing through 4 on the switch it’s up there with warped for me
The Virgin Elementals VS The Chad Quantum Masks
Soy elementals
See now I just want Crash 5 to bring back the elemental masks and somehow result in a showdown between them :P
The Chad, Wrath of Cortex vs. the also Chad, Crash 4.
@@ChrisSmithSmooth i was kinda thinking you could probably slide WoC after crash 4 but i dont know now
I just realized that “it’s about time” has a double meaning: it’s about time for a new crash, and the game is about time
Same!
Ripped off PVZ.
@@PuffyBuffy25 What? I mean-
I love PVZ 2 but it's like they own the word
I'm mad they chose that title because (until the final segment), it's not just about time. It's about time and space and ESPECIALLY about separate dimensions. If anything Warped would have benefitted from that title.
no shit sherlock
The Wrath of cortex was my first game I ever played as a kid.
Oh really? The first crash bandicoot on the ps1 was the first game I ever played in about 1998
@@therunawaykid6523 very good 👍🏻
I played it in 2003 when I was 3
@@therunawaykid6523 I first played crash ac In the 40s
Same. Our family went from having a super nintendo straight to a ps2 and that was our introduction to crash
Sonic 1 on the Sega Genesis was my first game
I'll never forgive Crash 4 for bringing back Tawna with that stupid modern side-mohawk hair for a grappling hook play style when Nina Cortex was RIGHT THERE MAN
WoC was my first Crash game.
Since played Warped, and I do concede it's a better game, but I still fondly remember WoC's music and environment variety.
The warproom theme i a sweet remix of Crash's 3.
@@SirDavid290 that's one of the reasons why WOC is bad lol
@@theplug4981 Wierd reason, but whatever float your boat.
@@SirDavid290 its a good reason. The fact that TWoC tried too hard to be warped. Which is why i preferred twinsanity over TWoC.
@@theplug4981 Why yes, of course, i don't like WoC because of tht, i don't like 3 either.
I only meant hating on the music was wierd, but otherwise yes, what you said is a good reason, it was too safe.
Great video!! Been playing these games for 22 years and will never stop
I don´t get your problem with the Tawna moment, I don´t find it wrong in any way for that to happen. She saw them die once, of course she wouldn´t want that happening again, and of course Coco (being the most centered character out of all) would react like that. I liked that moment and the story as a whole, it gave it a bit more of stakes and let´s say "edgyness" (which when done right, just like here, can be interesting).
Of course I like Crash games as a Comedy and I would never change that for nothing, but that bit of drama nearing the "climax" was pretty neat. However, I still love that that wasn´t the end and the end itself was a comidic one overall, because it was hilarious and satisfying.
Crash dosen't lend itself to the edgy ness. tbh the only reason sonic can do it is because the characters and the world can pull it off. Similar to megaman x. Crash on the other hand..... nah
@@nasirbarbee5940 Yeah, but by edgyness I mean to this extend, not more than this. I find it to be the perfect amount.
I agree with you mostly tho.
But just for the sake of character variety I like this
@@nasirbarbee5940 I don't want it in any way to became as Sonic, (I love Sonic) but I agree that that wouldn't be good in any way for this franchise
I think it was the line "but we're supposed to be a team" which the scene would have worked better without. The facial expressions delivered the idea well and the line feels like it's spoon feeding itself to the audience, it's not nearly as bad as othe cliches, but I think it's just enough to be cringy.
Nasty The villin Sonic isn’t edgy either nor should he ever be
You know, I feel like the N. Sanely Perfect Relics are just a little too hard for my liking though they're doable so obviously I did them. The one thing I couldn't do, the one thing I've never been able to do in any Crash game, is the platinum relics. I understand how much of a series staple they are at this point but I feel like perfect completion shouldn't be quite that intense
N sane is buggy that's the issue
@@fridaynightnicktoons6885 No lol it's just hard, i only managed to get a few plat relics and i played N.sane a bunch
@@just9019 as a wise man said once:
" getting da plats is diffy."
At 12:39, I was listening to this in my car when I was t-boned in the parking lot by some kid who wasn't paying attention. Came back now to finish it. I've listened to it before, but I am listening again as inspiration to continue working on my crash bandicoot content. Thank you for this King K!
-Nate
My only gripe with It's About Time is it effectively axed Crunch, who was my favourite character post Naughty Dog.
Also, I knew the reasons why Naughty Dog and Insomniac left Crash and Spyro respectively (they hated working for Universal), but I didn't know why Mark Cerny left Universal, so thanks for that bit of info.
Crunch has a cameo in IAT, at the start of the first level, you can see the fridge that says "Crunch" written in magnets. He also has some cameos in the flashbacks levels
@@JoakoQuesada Yeah, that doesn't make up for retconning him.
Personally I always thought Crash was kind of too basic without variety thrown in, hence why I don't like Crash 1 or 2 particularly much. So Crash 3 and WoC have always been my favorites, as I think the gimmicks were more hit than miss, even if I could've done without the underwater or shooting stages.
Crash 4 certainly does a lot of things to keep the platforming interesting, though I gotta be honest. I do kind of miss some gimmicks and I'm kind of burned out from playing it.
EDIT: I also wanna add that completionism is definitely a core appeal of Crash. However, despite my efforts, I almost never get all the crates on my first go in Crash 4 because of some devilishly hidden ones, which kind of sours my enjoyment of it a bit.
While I find Wrath of Cortex to rely a bit too much on underdeveloped gimmicks, I can't get mad either. There are some genuinely fun levels with the rolling ball being a particular highlight.
Having replayed the original trilogy after Crash 4, I mostly agree on the first two games though for different reasons. The main factor being they're very clunky 3D platformers with level design that doesn't hit the mark often, and control that either feels loose and slippery (Crash 1) or very stiff and dodgy (Crash 2). I still love Crash 3 though thanks to its more consistent level design, higher replay value, improved control, and just the right amount of variety that expands the core gameplay very nicely.
Crash 2 was one of those games that had hard or too easy levels
Agree. Crash Bandicoot was always meant to be an hybrid platformer, and not just a regular one. Thats why i didnt agree with people who criticized vehicle levels in games like Warped or WOC just because its existence and not because of its quality (if you want pure platforming then play Mario).
I will say that while I think Crash Bandicoot The Wrath of Cortex is the weakest Crash Bandicoot game that plays like a Crash Bandicoot game, I did like Crunch. Although I like him because of the games after his introduction.
Especially in Nitro Kart, that game had tons of personality and lots of Crunch.
@King of Iron Fist Nonsense sorry mate, Crash 4 is a much better constructed game in every single way. If you don't see it, I don't know what to tell you.
@King of Iron Fist Newer things are not inherently better constructed so no that's not a valid reason. Music is subjective. there are a lot of well composed tracks in Crash 4. Your third sentence shows you don't actually have any good points and are just blinded by nostalgia.
@King of Iron Fist You don't speak for other people, I haven't 'forgotten' about the Reignited Trilogy. You're not the same person you were 20 years ago and you have a rose tinted memory of the past. Nothing can ever recapture that childlike wonder because you're not a child anymore, the games themselves are not worse.
In 20 years there will be another shmuck like you waxing nostalgia about Crash 4 and how it's better than Crash 8 or whatever.
@King of Iron FistPeople were critical of TWoC when it came out, just look at reviews and message boards from that time and you'll see. It's not a new phenomenon, the game just wasn't as good as it's predecessors due to a turbulent rushed development cycle.
Of course both will take elements from previous titles, they are sequels, it's the norm!
TWoC did have cool concepts, the execution is what let it down and not all the concepts were a good idea, you can't tell me tip toeing on nitro crates was fun lol, that's the worst ability in the franchise.
It only has one limited boring use and even then can be avoided entirely if you're good enough at slide double jumping and spinning to bypass the line of nitro crates quicker without using it.
Crash 4 on the other hand executed it's new mechanics darn near perfectly and they all raised the skill ceiling and variation of what's possible in a Crash game.
I will say it was awesome that the Elemental Masks were voiced by some big name voice actors, I mean they did get Mark Hamill and Jess Harnell.
Isn’t Jess the current Crash voice?
@@andrewrivera190 yeah but they replaced him in crash 4
Crazy because I literally was searching your channel for a video to watch. Great timing lol
The biggest thing I miss from Wrath of Cortex is Mr. Krabs.
"How the heck are you?"
"Still gathering crystals? Old habits die hard don't they?"
"IDIOT! FOOL! NINCOMPOOP! YOU'VE LANDED US IN THE MIDDLE OF NOWHERE!"
for the first time, i'm regretting not having a PS4, just because i want to play this game THAT badly. every video ive seen on it convinces me more and more that it's a game i'm gonna love, and considering i share your love for crash 1's tight focused platforming, i'm more anxious than ever to get my hands on it
I mean, Crash 4 is also available on the XOne and there's also leaks and rumors which suggest that NS and PC ports are in the works and will be most likely released in 2021.
yeah, but i don't have an xbox one either and don't wanna wait a whole year for a pc port, i NEED this game
thats the plan
Crash 4 is an homage to WoC and Twinsanity.
By incorporating the ancient masks but in a different way, instead of the evil twins we got two evil N Tropys.
But still a push forward of the franchise.
Crash Wrath of Cortex is the game that introduced me to this series and I will always love it for being a great starting point, however I vastly prefer Crash 2, 3 and 4 for being more polished & fleshed out titles
One thing where no crash game will probably top wrath of cortex for me - music. Top notch
Twinsanity
As a kid WOC was the only Crash game I could play because I had a gamecube. So I have a nostalgic soft spot for it. That said, I completely agree with this video.
Man.. the wrath of cortex was genuinely one of the first games I loved and 100% completed because a family member could finish it in a sitting and taught me lil things. I miss the days of passing the controller and it will always hold a spot in thy heart lol
Hey KingK! You are currently my favorite RUclipsrof all time. Your video essays are always a joy to listen to and I find myself re-listening them every 3 months or so. Thanks and I’m so psyched for the SA2 video!
Not sure I agree about crash 4's story being cringeworthy. Alt-tawnas character was established summarily, and acted according to her traits. Is it pretty standard? Yeah. But it also lends some tension as one of the N. Brios actually got the drop on coco and crash. Crash and coco acted like siblings that get along, dingodile was a lot of fun, the masks were memorable, and cortex's thruline was actually pretty good. It was about his desire to just give up vs. his lingering desire to win, which considering he lost 3 times in a row(even in 3 he was getting tired) is understandable. i liked when crash hugged him. , i liked when he visibly drooped on being called a bad guy, and honestly he just made the story pretty good.
The plot can be barebones, yeah. Theres definitely leaps between scenes. but the character action that IS there is on point, and MILES above anything before.
When KingK cringed at the Coco line, I frowned cause I thought it was a cute moment. I thought the story was cute.
@@king_big_pp Same
Cortex not happy about being called a bad guy was a little OOC tbh. Like, what?? hahah
@@xvgm24 I think because bad guy is a stage lower than villain, in Cortex's opinion.
Interesting take and perspective to both games, i'm also similar player who likes to complete all levels in single run and also favor crash 1 over later games but when to comes collectibles in crash 4 i have to come out and say personally i don't feel the new difficulty meshes well with completion quest
I think the first way to take it in is that while at first hearing about crash 1 style collectible brought joy, in practice it probably become the most frustrating thing i have played recently.
Firstly is that as you mentioned the levels are already longer then original trilogy and keeps getting longer and harder which again is similar to crash 1 progression, i think the difference is that crash 1 maintained runtime between 4-9 minutes per level while crash 4 cranks that up to 7-16 minutes not countaing occasional death routes, to me it becomes problem with N.Sanely perfect relics where you have to do perfect run without messing up single box, level like *bear repeating* took me over 46 tries just because i kept messing up 1 or 2 boxes and the punishement of my failure is to redo entire thing (12 minutes) everytime feels like overkill (not countaing long load screens), with platforming levels i can at very least have complete control and not be raiding on rails, moments like this what kills my investment in doing completion run, and i haven't mentioned Time trials now implimented explosive crates and requiring platnium relic , complete any level fully rarely brought me joy like classic games but instead made me just glad i got to move on into a new level
i will probably grow more fond next time when i go back to replay crash 4 having memorized the levels (so i won't keep going in circles) good vid eitherway
Both Tawna and Dingodille are from a different dimenssion, thats why they look different and help the heroes. I find funny that a lot of people didnt got that and think those two are different out of nowhere.
only tawna is from another dimension. dingodile is explicitly from the same dimension as crash and coco, since they recognize each other, and the world where you unlock dingodile is one of only two worlds that has continuous nods to the previous games (the other being the space world). dingodile just changed because of art style and the passage of time in universe, that's it
They literally never specify if Dingodile is from another dimension or not because they deliberately tried making the most half baked story of all time
Dingodile is bae. Also I was happy to see Nina in the credits.
twoc has a special place in my heart as it was the first video game i ever played, but im hoping i can play its about time if it releases on pc
Hey kingK just wanted to say I really dug this video! The fact you even included the script in the description is something very valuable to people who also would like to get into script writing of their own for a game review so it's a nice thing to see that many RUclipsrs don't do.
I haven't had the time to checkout crash 4 myself but this conparison to a childhood game I'm sure many of us played on the launch of the ps2 as kids is something a lot of us can remember and see if it holds up today. How long did it take you to make the script, edit and obtain footage of for this video? A lot of time is needed to do this and I feel this gets overlooked a lot when a video is finally released out into the wild. Good work and I look forward to more videos from you!
I love how well written and thought out all your content is. I haven't played any of the original crash games, but damn if this video didn't get me thinking.
I actually like SOME aspects of WoC. I think Crunch was a GREAT addition. Having to fight HIM each time as a boss, not so much.
As for Dingodile being playable- I was actually making a joke about wanting to play a spinoff game starring Dingodile AND Ripper Roo together as a sort of "Pyro teaming up with a demo-man" sort of deal. Dingo's slow and big, Ripper's small and quick, and explosives and fire work together.
I will come back and watch this in a month because I want to play this on next gen or pc if available and I don't want spoilers, love your videos, can't wait to see this one
Came back, loved it as always
My theory is that the OG Crash games all the way too Twin-sanity was its own universe, and the remakes is its own universe.
“but I really don't see how you could make a new Crash game without upping the ante so furiously”
How about by following in the footsteps of Twinsanity? Expand on everything the game did well. The semi-open levels that are actually connected, having actual puzzles to solve, increased focus on the story, other playable characters, having collectibles be unrelated to achieving the ‘true’ ending and most importantly having true 3D levels and movement (with some traditional, pseudo 3D segments mixed in) which facilitates many of the other improvements
But then you'd have a lot of people weirded out that, for example, breaking boxes is now meaningless. Sure, I did eventually love that game for its own sake, but it wouldn't...
Hang on. The parts we're saying Twinsanity does well are best handled in "hub area exploration", and the parts the originals did well were "actual levels"... How did I not see this before?! Twinsanity-style hubs leading _into_ classic-styled levels! The best of both worlds! Just need to figure out a good way to stitch them together...
I hope a future Crash game doesn't take inspirations from Twinsanity's useless collectibles that just unlock concept art.
great video, I just chilled watching it while enjoying a hot drink
4:20 - As an amusing fun fact, while the tone of the games is decidedly based on western Looney Tunes type animal cartoons, the "Crash Dance," as it called, was invented specifically for the Japanese audience as part of that region's general push to "soften" the attitude of Crash for the more cute-things-loving demographic that would buy such games over there. That's why the Crash Dance features so heavily in their commercials and associated music-video things; it was devised to pair with their Crash Bandicoot theme song. I found out about most of this when I decided "Hey, you know a fun way to endcap all our Let's Play parts over at BSC would be to end each part with a wacky Japanese Crash commercial!" I kind of blew my mind at the time, because the dance itself (in-game) is animated in a way that really fits with the more western-inspired zany style. I guess they liked it so much during development that they decided to include it in the western-region versions (unlike some of the other things they made for the Japanese versions, like the Aku Aku tutorials in Crash 1 and such).
Awesome video man, been a massive fan of crash for so long and i looooove the platforming on crash 4 haha (even if people i know said it was too hard) also i was happy they include coco as a playable character!
I always enjoyed Wrath of Cortex music
it's a purely semantic point but Wrath of Cortex is called Crash 4 in the Japanese release. It's About Time is also called Crash 4 in Japanese, confusing the 500 hardcore japanese fans I'm sure.
Good video! Some thoughts of mine:
1) When you talked about the colored gems, you should've shown footage of those gems and paths, it was a bit hard to understand what you were talking about compared to the rest of the video, just a bit of constructive criticism.
2) I think something should've been said about how often they hid crates from the camera or behind parts of the scenary in 4, it happens in a lot of levels and discouraged a lot of people from attempting to 100% the game.
3) Another thing about 4 I didn't like is how they lifted Polar and the jetboard from 2, as well as the theme of time travelling from 3. We are told that we are travelling through dimensions, but most of the worlds could've easily fit into 3, sharing very similar themes like pirates, prehistoric jungle, future city. I wanted to see more out there levels like the alien planet or the city with the music. Feels like there was a lack of creativity/bit of too much nostalgia pandering there.
4) I think the emotive/serious aspects have a place in Crash Bandicoot stories. Part of why I love Twinsanity so much besides its comedy is those aspects. Cortex is humanized in that game through Nina who may or may not be his daughter and the Twins, being his childhood pets and him being kinda sad about losing them, while they only want revenge.
I think the reason why that moment fell flat for you is that you barely see Tawna being a team with the Bandicoots, since she mostly goes alone and secretly looks out for them. What her and Fem.Tropy's dimension is like, also should've been developed a bit further I think.
I also think N.Brio working with Cortex again, and Cortex allying with Crash should've been a bit of a bigger deal. I get it wasn't a priority, since MoM and Twinsanity already did that really well, but with N.Brio specifically I think it was important since his whole motivation in 2 is getting back at Cortex, and having these rivalries between the villains is something the series has always done.
I don't want the series to be grimdark or anything, it should remain mostly comedic, but I want those circumstances and stakes to be serious and believable enough to care about the story they're attempting to tell. Otherwise you end up like the modern Sonic games that are constantly trying so hard to make bad jokes or be self-aware that there are no stakes at all.
Anyway, hope you make videos on Twinsanity and the Titans games sometime, would love to see it. Keep up the good work!
On the subject of Brio, I felt the same way at first... but then he started talking to us. Seems he was _always_ planning on betraying Cortex, and still thinks he's working against the guy. It's just that he's so delusional that he rarely ever IS working against Cortex. That works for me, as he already had that stutter in 2 (and the angle was played up in N.Sane first).
Cortex never cared about the evil twins lol you need to rewatch the cutscene
I believe that at one time there was going to be more story to Wrath of Cortex as my copy of the game's strategy guide contains some cutscene storyboards in the back page as a bonus and they show some things that happen no where in the final game and
I've never seen it documented anywhere.
I know this isnt releated to anything but listening to your voice makes me feel like Im watching binging with babish talk about crash, very satisfying
“Crunch” should’ve been the name of Fake Crash. 😂
Apparently he's sometimes nicknamed "Trash Bandicoot" in bios and merchandise.
Honestly, I felt like the scene with Tawna going to fight the N. Tropys by herself was kind of a parody of that trope, mostly because of Dingodile's line and how Tawna just gets her ass handed to her later on and they never mention it again
I love IAT and how it has no gimmicky levels which for me somewhat ruined 3 and WoC but it's just too damned hard to 100% without having to switch to a guide every 5 minutes because the box placement is pure bullshit.
One thing WoC has over IAT is that it's MUCH easier to 100%
I love your long ass videos, always good having something to listen to!
I can say that the Ball levels of Crash4 was a stroke of genius. I wish theybwould have bring those back. I loves replaying those.
Man i love your voice. Its so relaxing❤️
Strangely enough, the one thing I hate about the ending of It's About Time is the implication that Crash was the cause of the vortex rejection. I just hate time paradoxes in general so I prefer to believe him breaking that light bulb is just a reflection of the rejection making him a bit more of a klutz. 😁
I still don't get why everyone jumps to the "alternate dimension" card when mentioning the canon of past games. Has nobody heard of midquels? Saying "It's About Time" retcons "Wrath of Cortex" is like saying "Sonic Mania" retcons "Sonic Adventure."
AU?
Well, I mean the game IS about alternate universes...
I believe the word you're looking for is "interquel"
I mean, Paul Yan - creative director from Toys For Bob said in June during an interview with Canadian Guy Eh that Crash games released after Crash 3 like TWOC or Twinsanity happened in different timelines.
He also said that events from those game may be reflected in Crash 4 in some ways (for example, easter eggs).
So, Crash games released after Warped technically are still canon.
Like saying Sonic 06 retcons Rush when it's kinda the opposite. Yes, Rush was made before 06, but look at it with an open mind and at a different perspective, how are you supposed to reintroduce Blaze and Silver after 06?
I consider myself a Crash's fan but I didn't even knew that Death of Cortex existed o.o.
Crash 4 is great... but the thing I love about the OG trilogy is that I can fire it up at any time and enjoy myself while fully completing them. And I can do that even now that I am full time employee. Crash 4? Great to play while not focusing on collecting stuff in this collectathon, but full completion? That feel like a second job.
Crash 4 is like the Mario lost levels of this generation
I feel like there was a timeline split after crash 3. Wrath of cortex and onward is one timeline and crash 4 is another timeline
14:25 well that is pretty ironic considering that in my country this game had a "12 and up rating" meaning that it's for teens, i mean swears that happend frequently and dark plots like tawna backstory is more for teens audience
Wrath of Cortex wasn’t that bad, it just had too many ‘vehicle’ gimmicks. I can still go back and play it. Currently playing Crash 4 right now, and I’m loving it
With you talk about story and level length I wonder what you’d think of Crash of the Titans
Oh, boy, the comment section of THAT eventual video is gonna be fun, let me tell ya!
@@bandicootsauce4569 if TGX is anything to go by there’s more supporters rising
@@skibot9974
If only...
@@skibot9974 Considering it taught me to be more critical of games as a whole, that sounds odd. Not "this couldn't possibly happen" odd mind you, but odd nonetheless.
@Chandler Burse I enjoyed the Werehog portions of Unleashed, and absolutely _loathed_ Titans. If that doesn't say something about this game, I don't know what does.
As for the redesigns, I actually didn't care too much... until Tiny spoke. Up until then I could see these as the same characters, but Tiny does NOT speak in a high-pitched whiny tone! It runs completely counter to his character!
I feel like the intro offers a fair comparison.
I don't know if anyone have thought of this but I think that the gems found in Knight Time and Solar Bowler (not the box gems) in TWOC kind off inspired those hidden gems in Crash 4 It's About Time because of how hidden they where.
Wrath of Cortex was the very first crash game I ever played after getting my ps2. special place in my heart
The crash 4 100% glazing was crazy like saying the box placement scales in difficulty when there's those boxes in the SECOND LEVEL
I think that moment with Tawna trying to handle things on her own might have worked if handled different. There was a minor attempt at build-up to it when Coco jokingly asks if she and Crash DIED or something in her universe and Tawna is really thrown off and has to deflect hard, but Tawna (and this also applies to a much lesser extend with Dingodile) was hamstrung narratively by the fact that the developers decided to make most of their levels into optional content, as as we know, "optional content" in the modern games industry translates into "low-budget content," so they didn't get any additional cutscenes to go with the Timeline stages. Dingodile survives that because his part in the story is comic relief, so the situations that cause his levels to intersect with the Crash/Coco stages can just stand on their own for comedy. Tawna, though, is deliberately playing the role of guardian angel because she lost both of them in her own time, and that's the sort of thing that requires a bit more story backing to sell it.
So Tawna's "arc" in this game, if you can even call it that, comes off as very abrupt and ill-fitting. I don't believe this is because it doesn't fit the story or the series; I believe it's because it's missing the parts and pieces needed to *fit it into* the story and the series. There's beginning, there's a climax, and there's a resolution, but there's no MIDDLE.
And that's really the bottom line when it comes to mixing serious elements with zany or cartoony ones. You have to make sure all the parts and pieces are there or it just falls apart. It's like... making sure ground beef has a good binding agent so it holds together when cooked. It's easy for something to hold together when it's all one solid, contiguous mass of SOMETHING, but when it's mixed and mashed together out of multiple chunks of one or more things, it takes some doing to make it all stick at once.
I keep circling back to the Yakuza series as an example, because it has so much going on that draws from so many different tones and styles both mechanical and narrative, and it manages to balance almost all of it flawlessly. It does it by fully fleshing out all of the parts and pieces and making sure it's all spaced and paced effectively throughout the game so that the ups and the downs compliment rather than conflicting. Tawna's set-up is great. The cutscene even manages to play her trauma as an awkward, uncomfortable piece of black humor. Without anything leading out of it as a throughline to the climax and resolution, though, the rest of her part in the story fails to carry its weight.
Poor Travellers Tales. I'm happy their in a much comfier spot with them developing Lego games and knocking it out of the park everytime.
Getting all the perfect no death relics was a challenge but damn if it wasn't satisfying once I finally did it.
Maybe the stage lengths were something to do with load times. You can't just zip from one short stage to another like an old cartridge platformer so they extended the playtime per level?
Hey man. This was a lovely review. I rarely subscribe to gaming channels but this was incredibly done. Keep up the great work!
Fun Facti: In Japan, Wrath of Cortex is named Crash Bandicoot 4 look: static.wikia.nocookie.net/crashban/images/e/ef/Cover_japan_ps2.jpg/revision/latest/scale-to-width-down/340?cb=20191011231130
Also I kind of wanted them to remake "Wrath of Cortex" as extra content for the "N.Sane Trilogy" while also improving the game a little bit (with the boss fights, level designs, the intro, etc..) as well as remaking "Spyro Enter the Dragonfly" for the "Reignited Trilogy" and improving on that game as well by using the original concept for the game before the makers had to rush the development for it [including having all the glitches and bugs fixed (of course) more levels, bosses, dragonflies to capture, better controls, more elements from the previous games (like Moneybags and things like that), and the original story of Ripto & Gnasty Gnorc teaming up to capture all the dragonflies], cause I do believe that, like them or not, they are the official 4th entry into the series
do you know what I mean?
Wrath of Cortex hands down, i grew up playing this game and i LOVE it
I've never played a crash game in my life why did I watch the whole thing
Haha same
Try one day, it's nice
Alex Blackburn, u should check them out one day. They are a lot of fun, especially if you've been a fan of the series since the beginning. Anyhow, as a newcomer to the series, you are gonna love them all!😁
I'll admit, The Wrath of Cortex left alot to be desired but, for it's time, it was a decent followup. Considering the development time they had, I think they did an exceptional job. Of course, It's about Time is exceptionally better considering the many years since Wrath as well as what the consoles can do. Still, it isn't without it's flaws. Especially with the levels and inverted levels and whatnot and the insanely perfect masks and so on. All that was a pain in the..anyhow, I loved both games. In fact, I've pretty much loved all the games including the handheld games. Crash Bandicoot never disappoints.
Crash never dissapoints
>laughs in mind over mutants and crash of the titans
@@Max-zg6ld, I mean generally that his games never disappoint. I didn't say there wasn't any bad games. I mostly try and find something in the games I play to like.
nice vid man well done
The appeal of Crash to me is all the wacky and crazy stuff that happens throughout all the Crash games. It's super entertaining. That and Cortex is the best villain in gaming as far as I'm concerned.