Some additional info as a modder who's looked through the game files: Dynamic Render Quality: This is a REALLY complicated setting and goes a little beyond what you explained here. It does indeed affect all the "Auto" settings but even if you set absolutely nothing to "Auto", Dynamic Render Quality will quietly change a number of settings without telling you. These include: - Car and Track Shader Quality - Grass and Tree Density - Reflection Quality - Bloom - and even Audio Quality (wtaf!) This has to be the weirdest graphics setting I've ever seen in a game tbh and I have no idea why they went with this approach. Cube Map Reflection Quality: Others have pointed out that Cube Mapped reflections are used in external cameras and not on hood cam so I won't go too deep into that. I'll just add some additional info. This setting doesn't even change the resolution of the Cube Mapped Reflections. All it does is change the level of anti aliasing that those reflections have and I think it also changes the quality of the lighting in the reflections. The resolution of the reflections across all the settings is the same (512p). Car Model Quality: This only affects the LODs of the AI cars. The player's car is always forced on the highest LOD regardless of which setting you choose. In the lower settings, the LOD distances are a lot lower so you may see more obvious LOD switching from the AI cars. Car Livery Quality: You pretty much covered everything here. All I wanted to mention was the fact that there is actually 0 difference between the Medium and Low options. They just copied the same settings across both Medium and Low. Windshield Reflection Quality: Another small note to add here. Both the Medium and Low options cause the windshield reflections to run at half the game's frame rate. Mirror Quality: Looking at the game files, this setting has absolutely 0 impact on the actual resolution of the mirrors. Instead, it affects the number of objects and cars that can appear in the mirrors. The Ultra setting allows particles and all track objects to appear in the mirrors. High gets rid of the particles and many track objects. Medium gets rid of the crowd and limits the number of cars in the mirrors to 12. And Low reduces that limit further to only 8 cars. In addition, the Low setting will cause the mirrors to run at half the game's frame rate. That's about everything I could find about this game's graphics settings.
Wow, thanks for the very detailed information, incredible comment! I didn't even think about digging around game files to work some of this stuff out, i'll keep this in mind for the future. I had a hunch there was something going on with the dynamic render quality... i didn't want it to be true because... well... trying to understand and then explain what it was doing was just too much, but i accept your findings...I hope this is not the future for game settings... forced dynamic optimizations... I got a feeling from testing that this was more developed for the xbox, with pc thrown on top. With some of the settings where the difference between the bottom 2 settings vs the top 2 settings are almost nothing, it sort of fits the lower spec xbox model and the higher spec xbox model. Just a feel i got anyways. I know it's nerdy, but i really enjoyed reading your detailed information!! I pinned your comment for others to see.
Any chance on getting soft shadows filtering mod in FM23? Like the one that's applied in FH5 'Extreme' preset (IIRC, the highest possible setting there that is even above Ultra), which applies contact-hardening filtering without even requiring hardware ray tracing? Btw, many thanks for your mods and notes on Forza Motorsport modding! Cheers!
The cubemap quality affects the fps of the render when you are going under an overpass. Look at the refection on the roof and you will notice a lower cubemap quality renders at a lower fps.
7:12 although I'm still playing Horizon 5, here's something to note Forza's hoodcam usually use some kind of it's mirror to reflect the environment, so the hood would look realistic enough To see how's the cubemap setting differs, you need to use third person view, or use photo mode, since it that, the car would use normal cubemap, unless you're using RT 7:46 back at Horizon, best way to look how car model differs is by looking at car's livery quality, you might wanna try that (custom livery usually hits the most difference) Ps: Nvm, I just see there's car livery detail settings, so I guess thing is different here
Thanks for the input, good point about the photo mode, I'll run through photo mode to check out if i can spot the cube mapping and car model quality differences. I still think it's bugged because even the setting description says it will cause a significant load on the GPU when the setting is changed but i just don't se it. I'll look tomorrow at the photo mode. If i can work out the rest of the settings I'll make a companion to go along with this so i can have all the settings covered.
7:12 Forza has used Screen Space Reflections on car hoods since FM5, changing the cubemap quality wont affect it at all. Also, RTAO is much more noticeable in interior view and when playing in daytime races.
@@HecticRun I also think RT reflections are broken right now, they dont seem to be doing anything at all. Same with DLSS. Shame how this game launched, considering how good FH5 was on PC when it came out.
@@iambrd1543 Another user suggested RTX is more visible in car view, i'll test it all tomorrow and go through the comments to see if i can work it out. I didn't test DLSS because sometimes the differences are so small, they get lost in RUclips compressions, so the end result for the video is kinda poor, you can see it before compression, but it just gets lost after youtube does it's thing.
Good video thanks, I’m a Forza fanboy from way back and it killed me a bit inside when I first ran the benchmark on default settings and it looked like a ps2 game running at 35 fps.
@@MrXaniss no it literally degraded to like 720p. If you have the settings too high for your hardware in this game it just nerfs the shit out of your graphics. I had the settings set a little lower than FH5, but turns out that game is way better optimised and way better looking.
I've found that shadow quality takes 50% of FPS going between medium and high on my RTX 3060 laptop. Even worse if I turn it back down FPS won't be restored until after a full reboot of the laptop. Beware of this setting, looks like it's bugged.
I found this same issue with a few settings, sometimes just randomly when i was changing things this would happen and the game would seem to grind to an FPS halt and the only way i could get it to be normal again was a full restart :(
@@afrasyabnisar Yeah, try the following. Important - if you’re running an external screen go into windows display settings and make the monitor you want to play on the main display. Basic Video DLSS - Balanced or Quality Advanced video Performance Target - Unlocked Resolution Scale 100% Anisotropic Filtering 16x Raytracing Quality OFF RTAO Quality Low Shadow Quality Low Cubemap Reflection Quality High Car Detail - everything High Texture Quality Low Particle Quality Low or medium Motion blur and lens flare - off After setting everything do a full restart of your laptop.
@@pedroreginatocorrea5483 man já até desinstalei kkkkkk De fato ficou um bosta ainda mais depois do lançamento real, fiz a cagada de pegar o vip enquanto tava só os pessoal do pré tava aceitavel kkkkkkkk Pior que essa config tinha melhorado bem para mim na época.
the dynamic quality settings need to be set correctly based on the resolution you want to play at or you get stutters... ultra - 4k high - 1440 med -- 1080 - low 720.
Thats for the helpful breakdown. Was exactly what i was looking for. I was looking for info on the anisotropic filtering and motion blur mainly but it was all good info. I decided to just leave everything maxed out in the end apart from setting motion blur to low as you suggest. Managed to get 60fps at 4k so Im happy with that and it looks lovely in my humble opinion
Turn10 added a bunch of graphical technologies, settings and features. But finally they ruined everything with ugly gamma, contrast post-process and blur that cannot be changed or adjusted in any way. Maybe reshade will help me. What a disgrace!
Make sure nothing is set to AUTO, and you've get it set to 100% render quality, and 2k set in basic settings. I suggest tuning with raytracing off, on my 3080ti the game grinds to a halt when I turn raytracing on.
So, it appears to me that what you were describing and showing on the screen is what you see on your computer screen, because I don’t have the same choices that you have when I open the settings on my Xbox. Perhaps you made that clear at the beginning and it just slipped by me. What I have on my Xbox x/s is very basic slider options for brightness, HDR brightness, and three choices for graphics, one called performance another called performance RT, and the third one called visuals. I see no advanced setting options as you do in this video. I realize this video was made several months ago and it’s possible that some changes have been made since you recorded this. Technically speaking, I don’t know why you have those options on a computer monitor and I don’t on a brand new TCL 55”, 120 refresh rate TV.
Sorry, yes these settings are only for the PC. You will not see settings on the xbox because the settings are fixed for console and for the most part cant be changed.
@@HecticRun S’all good. I’m new to sim racing, I recently invested in a “cockpit” and my first Logitech G-Pro and pedals. There’s a pretty large learning curve for the transition over from controller driving. Then there’s learning how to access (on the screen) the data that Logitech provides. Adding a wheel to the Xbox prompted the console software to add many options for the wheel/ pedal settings. Between my tv and the Xbox I think I’ve got the picture quality settings that are best for racing. It helps that my TCL (brand) tv has what’s called “game master” and it detects a video game via the HMI 1 port connection and automatically adjusts the picture. There is probably still some minor tweaking yet to do. I appreciate videos like yours. I watch tutorial vids a lot and learn a lot. Thanks.
Even maxed out the TAA in this game kills the image quality. AA artifacts, blurry in some areas...it's pretty poor on a high end PC. Looks much better at night but in the day...there are some strange design choices for lighting and that god awful use of TAA.
The settings in this game are horrible, worst ideia i've ever seen
Год назад+1
Graphics are really bad... Just take a look at Gran Turismo 7. Colours and details are really insane. That's why Microsoft Studios will never have an amazing exclusive culture. They just really don't care about their AAA titles. I'm playing this game on high-end pc on 1440p and it really sucks. On Series X with 4K (performance mode) way better than PC ultra version
Why didn't you test the "Resolution scale"? For me this setting is a joke: 100% looks like 50% pixels calculated, I use now 200%, which looks like 100% in other games!
200% is basically double whatever you have the screen res set to. If youre running at 1080p 200%, your game is effectively rendering at 4k, just scaled in a 1080p window
@@HecticRun Yes, that's clear 200% -> double resolution is calculated, but I mean 200% looks like 100% in other games! 100% in Forza Motorsport, even I set all to MAX (I have a RTX 4090), it looks total "unsharp", like a lower resolution is used (720p or 1080p). My monitor is 1440p and to get same "optical sharpness" like Forza Horizon 5 or F1 2023 I have to use 200%, which is weird. Maybe upcoming (?) TAA will help, like it was by Forza Horizon 5.
Oh sorry, i thought you replied to my horizon 5 video,!! My bad, you are correct this games graphics are ass…. Yes, everything is low quality looking. With 4090 you could go more than 200% maybe.
@tomwob1642 I've been playing this game for 5 months casually. And I wondered why the game is so blurry and i coulnt even distinguish the cars that drive in front of me, I remember resolution scale setting from nfs games where it didn't improve the image whatsoever, but here, i just tried to max resolution scale today after my first attempt in 3 months, and the game suddenly looks like fh5.
I run all settings on max and it looks so bad just like a ps4 game. In cockpit it looks like a ps3 game. the fps are locked to 72 wich is a known glitch in bad optimized games... And yes I did set the Hz to what my monitor has (240). Its just a console port, unoptimized pile of garbage.
It doesn’t look that bad I wouldn’t say a ps3 game it looks pretty good especially at night but during the day it def doesn’t look the greatest l, forza horizon 5 looks miles better and I don’t know why😂
This game feels so poorly optimized. On my Ryzen 9 5900hs and RTX 3080, this game just constantly tanks at 2560x1440. Even with ray tracing off. Additionally, if you change any setting, the game's performance falls through the floor until you restart. I often experience the game dropping to approx. 40 fps and locking there, but all I have to do is pause, and it returns to a beautiful and smooth 80fps just by opening and closing the pause menu. It will hold for about 20 seconds, then drops again. This wash rinse repeat is so frustrating and makes online modes without pause functionality almost unplayable. It just feels busted. All of those unnecessarily convoluted and misleading settings, and for what? Just for the game to perform slower than it should and worse than the consumer would expect.
Some additional info as a modder who's looked through the game files:
Dynamic Render Quality:
This is a REALLY complicated setting and goes a little beyond what you explained here. It does indeed affect all the "Auto" settings but even if you set absolutely nothing to "Auto", Dynamic Render Quality will quietly change a number of settings without telling you. These include:
- Car and Track Shader Quality
- Grass and Tree Density
- Reflection Quality
- Bloom
- and even Audio Quality (wtaf!)
This has to be the weirdest graphics setting I've ever seen in a game tbh and I have no idea why they went with this approach.
Cube Map Reflection Quality:
Others have pointed out that Cube Mapped reflections are used in external cameras and not on hood cam so I won't go too deep into that. I'll just add some additional info. This setting doesn't even change the resolution of the Cube Mapped Reflections. All it does is change the level of anti aliasing that those reflections have and I think it also changes the quality of the lighting in the reflections. The resolution of the reflections across all the settings is the same (512p).
Car Model Quality:
This only affects the LODs of the AI cars. The player's car is always forced on the highest LOD regardless of which setting you choose. In the lower settings, the LOD distances are a lot lower so you may see more obvious LOD switching from the AI cars.
Car Livery Quality:
You pretty much covered everything here. All I wanted to mention was the fact that there is actually 0 difference between the Medium and Low options. They just copied the same settings across both Medium and Low.
Windshield Reflection Quality:
Another small note to add here. Both the Medium and Low options cause the windshield reflections to run at half the game's frame rate.
Mirror Quality:
Looking at the game files, this setting has absolutely 0 impact on the actual resolution of the mirrors. Instead, it affects the number of objects and cars that can appear in the mirrors. The Ultra setting allows particles and all track objects to appear in the mirrors. High gets rid of the particles and many track objects. Medium gets rid of the crowd and limits the number of cars in the mirrors to 12. And Low reduces that limit further to only 8 cars. In addition, the Low setting will cause the mirrors to run at half the game's frame rate.
That's about everything I could find about this game's graphics settings.
Wow, thanks for the very detailed information, incredible comment! I didn't even think about digging around game files to work some of this stuff out, i'll keep this in mind for the future.
I had a hunch there was something going on with the dynamic render quality... i didn't want it to be true because... well... trying to understand and then explain what it was doing was just too much, but i accept your findings...I hope this is not the future for game settings... forced dynamic optimizations... I got a feeling from testing that this was more developed for the xbox, with pc thrown on top. With some of the settings where the difference between the bottom 2 settings vs the top 2 settings are almost nothing, it sort of fits the lower spec xbox model and the higher spec xbox model. Just a feel i got anyways. I know it's nerdy, but i really enjoyed reading your detailed information!! I pinned your comment for others to see.
Any chance on getting soft shadows filtering mod in FM23? Like the one that's applied in FH5 'Extreme' preset (IIRC, the highest possible setting there that is even above Ultra), which applies contact-hardening filtering without even requiring hardware ray tracing?
Btw, many thanks for your mods and notes on Forza Motorsport modding! Cheers!
The cubemap quality affects the fps of the render when you are going under an overpass. Look at the refection on the roof and you will notice a lower cubemap quality renders at a lower fps.
7:12 although I'm still playing Horizon 5, here's something to note
Forza's hoodcam usually use some kind of it's mirror to reflect the environment, so the hood would look realistic enough
To see how's the cubemap setting differs, you need to use third person view, or use photo mode, since it that, the car would use normal cubemap, unless you're using RT
7:46 back at Horizon, best way to look how car model differs is by looking at car's livery quality, you might wanna try that (custom livery usually hits the most difference)
Ps: Nvm, I just see there's car livery detail settings, so I guess thing is different here
Thanks for the input, good point about the photo mode, I'll run through photo mode to check out if i can spot the cube mapping and car model quality differences. I still think it's bugged because even the setting description says it will cause a significant load on the GPU when the setting is changed but i just don't se it. I'll look tomorrow at the photo mode. If i can work out the rest of the settings I'll make a companion to go along with this so i can have all the settings covered.
7:12 Forza has used Screen Space Reflections on car hoods since FM5, changing the cubemap quality wont affect it at all.
Also, RTAO is much more noticeable in interior view and when playing in daytime races.
Thanks for the info, the will explain why RTAO didn't do much in the benchmark for me. I'll run some more tests and see if i can spot the differences.
@@HecticRun I also think RT reflections are broken right now, they dont seem to be doing anything at all. Same with DLSS.
Shame how this game launched, considering how good FH5 was on PC when it came out.
@@iambrd1543 Another user suggested RTX is more visible in car view, i'll test it all tomorrow and go through the comments to see if i can work it out. I didn't test DLSS because sometimes the differences are so small, they get lost in RUclips compressions, so the end result for the video is kinda poor, you can see it before compression, but it just gets lost after youtube does it's thing.
Great video! Thanks for sharing
Nice video. I was getting significant lens flare on the Suzuka track at sunset.
Thanks for the tip, i'll go and test it out now.
In a racing game, track effects should be the most important.
Good video thanks, I’m a Forza fanboy from way back and it killed me a bit inside when I first ran the benchmark on default settings and it looked like a ps2 game running at 35 fps.
Seems a bit of an exaggeration lol
@@MrXaniss no it literally degraded to like 720p. If you have the settings too high for your hardware in this game it just nerfs the shit out of your graphics. I had the settings set a little lower than FH5, but turns out that game is way better optimised and way better looking.
I've found that shadow quality takes 50% of FPS going between medium and high on my RTX 3060 laptop. Even worse if I turn it back down FPS won't be restored until after a full reboot of the laptop. Beware of this setting, looks like it's bugged.
I found this same issue with a few settings, sometimes just randomly when i was changing things this would happen and the game would seem to grind to an FPS halt and the only way i could get it to be normal again was a full restart :(
Happening to me, also - SO annoying
@@HecticRun
Hey, could you tell me what settings you use. I haven't been able to get a good balance between fps and quality for motorsport yet on my 3060 laptop
@@afrasyabnisar Yeah, try the following.
Important - if you’re running an external screen go into windows display settings and make the monitor you want to play on the main display.
Basic Video
DLSS - Balanced or Quality
Advanced video
Performance Target - Unlocked
Resolution Scale 100%
Anisotropic Filtering 16x
Raytracing Quality OFF
RTAO Quality Low
Shadow Quality Low
Cubemap Reflection Quality High
Car Detail - everything High
Texture Quality Low
Particle Quality Low or medium
Motion blur and lens flare - off
After setting everything do a full restart of your laptop.
tks bro. Made my graphics quality fly... Running with a 2080 FE, graphics was horrible, medium auto settings ... Salutes from Brazil.
Aoba tá uma merda esse jogo na resolução não fica boa no meu monitor mesmo em 2k com DLAA
@@pedroreginatocorrea5483 man já até desinstalei kkkkkk De fato ficou um bosta ainda mais depois do lançamento real, fiz a cagada de pegar o vip enquanto tava só os pessoal do pré tava aceitavel kkkkkkkk Pior que essa config tinha melhorado bem para mim na época.
I turned of performance graphics and turned on visuals it feels a lot more real with visuals
Thanks for the helpful video. Was going crazy not knowing why I wasn't getting 60fps on a 3070
Thx for making this video
very nice video, nice to know I'm not the only one trying to lower the graphics and seeing it does not do anything
the dynamic quality settings need to be set correctly based on the resolution you want to play at or you get stutters... ultra - 4k high - 1440 med -- 1080 - low 720.
Why looks Horizon 5 better. Motorsport : Weird Reflection & Light.
I share the sentiment, Horizon 5 looks better.
Thats for the helpful breakdown. Was exactly what i was looking for. I was looking for info on the anisotropic filtering and motion blur mainly but it was all good info.
I decided to just leave everything maxed out in the end apart from setting motion blur to low as you suggest.
Managed to get 60fps at 4k so Im happy with that and it looks lovely in my humble opinion
Turn10 added a bunch of graphical technologies, settings and features. But finally they ruined everything with ugly gamma, contrast post-process and blur that cannot be changed or adjusted in any way. Maybe reshade will help me. What a disgrace!
I don’t have people on grand stands. Which settings I have to set ?
I'm getting some weird blurring on medium settings at 2k resolution. I'm running 3080
Make sure nothing is set to AUTO, and you've get it set to 100% render quality, and 2k set in basic settings. I suggest tuning with raytracing off, on my 3080ti the game grinds to a halt when I turn raytracing on.
@@HecticRun okay I'll try this ,thank you!
same, i thing the game is not rendering at 100%
same here,i set nvidia sharpening on the nvidia panel and the image is more clear now
@@YuriNascimento_ turn off auto on all video settings, it worked for me and haven't had issues since. Hoping they optimize the settings
Thx im getting 119 fps on nurb now on medium low rtx 2060 super and game looks hmm 7/10 ok for me ( full hd)
My biggest problem with this game is that insane VRAM usage. Even on 1080p my RTX 3060 constantly runs out of VRAM.
You have your settings too high for your vram then!
@@HecticRun What do you mean? The game looks like pixelated trash if you lower the settings ???....
@@gytispranskunas4984 yes, thats correct but its all you can do if your card is using shared gpu memory. The game is a pig
Is it possible to turn off motion blur in Forza Motorsport for Xbox Series X?
I think car model quality does effect car quality by distance.
thanks for the tip, i'll look into it and see if i can spot it
On first open what graphics setup do I put
So, it appears to me that what you were describing and showing on the screen is what you see on your computer screen, because I don’t have the same choices that you have when I open the settings on my Xbox. Perhaps you made that clear at the beginning and it just slipped by me. What I have on my Xbox x/s is very basic slider options for brightness, HDR brightness, and three choices for graphics, one called performance another called performance RT, and the third one called visuals. I see no advanced setting options as you do in this video. I realize this video was made several months ago and it’s possible that some changes have been made since you recorded this. Technically speaking, I don’t know why you have those options on a computer monitor and I don’t on a brand new TCL 55”, 120 refresh rate TV.
Sorry, yes these settings are only for the PC. You will not see settings on the xbox because the settings are fixed for console and for the most part cant be changed.
@@HecticRun S’all good. I’m new to sim racing, I recently invested in a “cockpit” and my first Logitech G-Pro and pedals. There’s a pretty large learning curve for the transition over from controller driving. Then there’s learning how to access (on the screen) the data that Logitech provides. Adding a wheel to the Xbox prompted the console software to add many options for the wheel/ pedal settings. Between my tv and the Xbox I think I’ve got the picture quality settings that are best for racing. It helps that my TCL (brand) tv has what’s called “game master” and it detects a video game via the HMI 1 port connection and automatically adjusts the picture. There is probably still some minor tweaking yet to do. I appreciate videos like yours. I watch tutorial vids a lot and learn a lot. Thanks.
Thank you
Bro I have everything ultra and graphics look so choppy and blurred and viewing a car is horrendous
Horizon looks great on my PC. This game is broke and stuck in a low graphics state for me.
Even maxed out the TAA in this game kills the image quality.
AA artifacts, blurry in some areas...it's pretty poor on a high end PC.
Looks much better at night but in the day...there are some strange design choices for lighting and that god awful use of TAA.
I have a problem where the map pops in late or dosent load at times
This happens to me when I was on my hdd
The settings in this game are horrible, worst ideia i've ever seen
Graphics are really bad... Just take a look at Gran Turismo 7. Colours and details are really insane. That's why Microsoft Studios will never have an amazing exclusive culture. They just really don't care about their AAA titles. I'm playing this game on high-end pc on 1440p and it really sucks. On Series X with 4K (performance mode) way better than PC ultra version
Why didn't you test the "Resolution scale"? For me this setting is a joke: 100% looks like 50% pixels calculated, I use now 200%, which looks like 100% in other games!
200% is basically double whatever you have the screen res set to. If youre running at 1080p 200%, your game is effectively rendering at 4k, just scaled in a 1080p window
@@HecticRun Yes, that's clear 200% -> double resolution is calculated, but I mean 200% looks like 100% in other games! 100% in Forza Motorsport, even I set all to MAX (I have a RTX 4090), it looks total "unsharp", like a lower resolution is used (720p or 1080p). My monitor is 1440p and to get same "optical sharpness" like Forza Horizon 5 or F1 2023 I have to use 200%, which is weird. Maybe upcoming (?) TAA will help, like it was by Forza Horizon 5.
Oh sorry, i thought you replied to my horizon 5 video,!! My bad, you are correct this games graphics are ass…. Yes, everything is low quality looking. With 4090 you could go more than 200% maybe.
@tomwob1642 I've been playing this game for 5 months casually. And I wondered why the game is so blurry and i coulnt even distinguish the cars that drive in front of me, I remember resolution scale setting from nfs games where it didn't improve the image whatsoever, but here, i just tried to max resolution scale today after my first attempt in 3 months, and the game suddenly looks like fh5.
THEY CHANGED I DONT SEE ADVANCED ALL I SEE IS "GRAPHICS" AND I CANT GO ABOVE MEDIUM ON ANYTYHING WTF
Why is the antialiasing is so bad in this game?
Because TAA is missing!
I run all settings on max and it looks so bad just like a ps4 game. In cockpit it looks like a ps3 game. the fps are locked to 72 wich is a known glitch in bad optimized games... And yes I did set the Hz to what my monitor has (240). Its just a console port, unoptimized pile of garbage.
It doesn’t look that bad I wouldn’t say a ps3 game it looks pretty good especially at night but during the day it def doesn’t look the greatest l, forza horizon 5 looks miles better and I don’t know why😂
Try Setting resulting scale to 200%
This game feels so poorly optimized. On my Ryzen 9 5900hs and RTX 3080, this game just constantly tanks at 2560x1440. Even with ray tracing off. Additionally, if you change any setting, the game's performance falls through the floor until you restart. I often experience the game dropping to approx. 40 fps and locking there, but all I have to do is pause, and it returns to a beautiful and smooth 80fps just by opening and closing the pause menu. It will hold for about 20 seconds, then drops again. This wash rinse repeat is so frustrating and makes online modes without pause functionality almost unplayable. It just feels busted. All of those unnecessarily convoluted and misleading settings, and for what? Just for the game to perform slower than it should and worse than the consumer would expect.
Forza motor sport 8 is broken
An un optimized , expensive, buggy game
Unfortunately it does have a lot of issues.....
Wow they all looks dated 😂 when the game looks so bad you think it's a bug 😂
I wouldn't say the game looks bad... but for a late 2023 released game... it doesn't exactly WOW me visually.