This is what I call a job well done. It is very hard to compare the settings since the most critical ones require restarting the game. I have an OneXPlayer with integrated Intel Iris XE card and I can run this game surprisingly well at higher settings. Comparing the differences like this is extremely helpful. Keep up the good work and your channel should have a brilliant future! Thanks!
Thanks Rafael! Yes the restarting between settings changes makes a slightly tedious task extremely tedious! The most frustrating thing is getting accuracy, the time between restarts is annoying but doing those restarts and coming back to a completely different looking scene due to clouds going over the sun etc.... zzzzzzzzz
great job indeed. Helpful AND he explained with good examples how things worked. Ive watched a bunch of these vids over time and I still dont know or remember stuff. but after this vid ill never forget what shades do. also helped me reduce all settings from ultra cause apparently i didnt need them to be. thx
Whoever is looking at the video now... The ultra texture quality has been fixed and has high resolution textures (which should be slightly lower still compared to extreme but way better then high).
Amazing content. Would be even more amazing if you can include a conclusion section where you give us your personal preferences for each setting, maximizing the visual fidelity/fps cost ratio
I'd like to do this, it's just a really big task because i have to tweak all of those settings before i can make the video. I may break these videos in to a 2/3 part series in future. 1 for performance, one for deep dive into what all the settings do.
@@HecticRun That would be nice as well, but honestly I would prefer a video that summarizes everything with FPS and quality to make it easy for us to know which settings to choose :)
@@andre_ss6 Thanks for the input, i am hearing this is what people want! I will see how i can incorporate this info in future to make it easier for everyone.
2 года назад+2
@@HecticRun I wish you could show the fps difference between settings too.
I wish i could as well, but it's too difficult because a lot of this stuff is just in the open world and the FPS info is not possible to accurately capture. I could show it, but sometimes you lower the settings and the FPS gets wrose, and people would be questioning the data... and rightly so.
For the effects, when you're driving at night and break, and or have headlights on, it makes a lense glare appear horizontally, and it looks really good.
@@voltvisuals yeah the game is really gorgeous,the gameplay is enjoyable and it isnt punishing either for a casual gamer like me.I love exploring in this game.Haven't even gotten into the races too much,just been exploring the map and its been really fun so far.
Oh man the amount of work you've done here is impressive. The game is well optimized but this kind of comparison helps everyone in the community with old and low end hardware to make the best out of what they have. Thanks a lot for all the effort, this must've taken a lot of time on your end.
I really appreciate the effort put in this video, there must've been a lot of game restart. I was looking to find the difference between geometry settings by myself but it's so hard without side by side comparisons like in this video. Great job.
Hey mate, that must have taken ages to make. I’m 50 years old but I’ve not used windows before and I bought this gaming computer. I don’t know what the hell certain things do and am I stressing my vram. Well done on a really top vid that really looks under the hood. You have just saved my ass. But even when I had the wrong settings it still looked better than anything I had ever seen. I had bought World Rally Car 10 before this. I had not played it in four months because I discovered this. I went back to play WRC 10 and everything looked like minecraft. Cheers mate.
Great work putting this together. Extremely helpful! Much better than just aimlessly adjusting settings without knowing what each one does. You earned the sub!
I've avoided the bug you've mentioned in the video. You can simply edit the config file of the game. The name of it is "UserConfigSelections". Just set the textures quality to "high" and the geometry to whatever you want. (0 - low, 1 - medium, 2 - high, 3 - ultra, 4 - extreme)
@@SysWOOOW Hey, thanks for this information! It was a bug!!! It's been fixed in the new patch :) I'll make a video today with updated information for everyone.
Thanks man. This really helped me finding the right settings. I tried everything to get the best resolution and smoothest Gameplay, i changed every Settting but didn't knew what im actually changing.
It's unfortunate DigitalFoundry isn't going in-depth on the game this time unlike previously, glad you have our back, +1 like, +1 sub :) -- the more because you make content i like ^^
How do you only have 1k subs This video was so detailed and so helpful I can't help but appreciate the amount of work that you put in. Thank you, seriously.
I’m not gonna lie; I was pretty fucking annoyed that I was going to have a sit here and figure out all the settings and spend half an hour doing it. the fact that you are describing the changes and I don’t have to think of everything that changed myself is actually amazing. I’ve never seen a video like that’s where they’re describing what changes. thanks for doing it the way I would’ve done it.
I just wanna say thank you for doing this. It's much appreciated by me and many others!!! Furthermore, it was excellently presented and i thoroughly enjoyed watching!
WOW... That must have taken some time! Thank you for that. I truly appreciate it. I was really satisfied with your effort. It's great to see, that the EXTREME setting does have its entitlement.
Your forgot one major thing about texture quality, and also why the settings are tied to each other. Ultra Textures / Geometry contains static lightning data, and this data is only baked to the ultra / extreme geometry models/textures (it's the lightning bounces on the map objects, it's also called static lightning, or lightmaps) When you lower this setting to high, it switches to other 3D models wich doesn't contain lightning data, you can see what I mean here: 10:14 For example the house appear much darker, because it didn't contain the "lightmaps" (google this), this is to save space, but it's really dumb, the devs should have baked this lightning data on each level of setting exept low, because this lightning data takes VRAM, but no real performance since it's baked (pre-calculated). And the devs said it was a bug for the setting being tied to each other, but baking such data takes time, I just think they ran out of time and just baked the ultra/extreme. That's the big drawback, for example, A pc with a good graphic card, but not enough VRAM could just lower the settings and keep the lightning data, because it does half of the job in term of visuals. EDIT: 9:37 here, you can clearly see on the top the light being reflected from the ground to the house, it's a lightning texture, and on bottom, the game doesn't have baked light data for that object in high... wich is shame. It looks worse in the city and in the tunnels, since they will just appear fully bright or fully dark!!!
Hi Raphpower, I don't think i really forgot to add this information, it's more of a case that i didn't know this!! So thanks for the detailed information about this, i really appreciate it. I will take this information and play around with it to see if I can make some more examples to showcase the difference and understand how it works better! Amazing comment!
I think it’s actually even MORE complicated than that. This game has two lighting data sets - one for low-high textures, one for ultra-extreme, and the ONLY way to switch between them is also using the corresponding shader quality setting (low-high or ultra-extreme), otherwise it just breaks completely and results in what you see in this video - I would assume all texture comparisons were done with max shaders. This game is weird. Oh and btw, this was fixed in the November 8 update)
The reason the "hood" reflection isn't effected is cause it's using screen space reflections, as well as cube maps. It's the same technique as they use for the water
Keep making this videos man, they're extremely helpful, also enjoyable and educative as well. The level of quality is top notch and I'm glad I subscribed.
I agree, it's nice to know what the settings actually do when you change them. I think it makes it much easier to tune your game. More fps is always nice but sometimes i'm happy to sacrifice a few for some nice effects.
Very cool. I was looking for general settings explanations for games (I don't even own Forza), but it seems like most videos only briefly explain without showing examples. You showed examples and explained rather clearly, and it is helpful to get an idea of what everything does truly. Thank you!
Thank you so much for the effort in making this video. it is extremely helpful, to know what each setting actually does as developers never properly explain (in any game) what a setting does in the game world. thanks to this video people can make an informed decision on changing the setting to what suits their needs and hardware, specially for lower-end computers, as there you often have to weigh off the value of quality vs. performance, and using this video, you can choose what to turn off or keep at a lower setting to save precious system resources without sacrificing too much quality. so again, thanks a lot for puttin gthis together and keep up the good work!
I've just run a bunch of comparison tests on this, I couldn't see any difference with the pop in difference between all 6 geometry settings. It's possible the lower the vram you have the more this has an effect. I'll be interested to see if anyone can spot any differences, the video is rendering now, should be up tomorrow.
@@HecticRun thank you for checking. It might just be placebo. I only compared the 3 highest presets. Couldn't tell a difference between high and ultra but I felt less very close tree and bush LOD changes on extreme. No side to side comparisons though, this makes it harder.
@@PetrisonRocha You could be correct, I just haven't been able to observe the difference! Make sure you check out my next video, it's uploading now, it has a full race of all 6 settings from geometry detail, not side by side, but top to bottom. It's a nice comparison.
@@HecticRun sorry! The first time I opened the video the time stamps weren’t there but when I opened the video just now they were there. Sorry about that
Glad they fixed the Ultra Setting now. Also, I noticed the small plants change lod levels depending on your settings. on Ultra and Extreme you will get the main model 3d plant but on lower settings it will always just be a billboard.
Great work, thanks so much! The RTX reflections only apply to things from the car being reflected on its surfaces. The reflection of the mirror would for example show up on the side of the car when looking at it from an angle.
Thanks for the info, I looked into this one a little bit more and you are spot on correct. RTX effects aren't really coded heavily in this game. I think it's fine without it to be honest, the performance hit is just too much and the game looks amazing without it.
@@HecticRun There's already a mod to bring RTX into the game world car, but it only applies to your own car, and again it only applies to reflections off the car itself. For example, you'd see the spoiler reflected in the trunk lid, but no RTX reflections of the sky, only screen space. Thanks for the guide, I'm going to try to lower some of these settings from the highest to one below and see if I can hit a target 144 fps without noticing anything being lost, of course with the exception being environmental texture. I'm pretty sure you're correct about ultra being for the advertised quality on the Series X. I play on both, and while the XSX looks great, the detail on a high-end PC is off the charts.
Yeah you're right there is a bug in ultra textures. Also when set in ultra the draw distance becomes sh*t. I Hope they'll fix it soon btw great video really helped me a lot thanks:)
Glad you found it helpful, that ultra setting just doesn't make sense to me, wish i had an xbox so i could compare, but i don't! Maybe in the future i'll get one.
This video and the previous one was the perfect video I was trying to find. Some of the bigger channels have nothing even close to this good of a explanation. Awesome video and sub earned !!thanks!!
Very well made video. I can't imagine how much work and tedium went into comparing each of the different settings with how much you had to restart for some of them. That doesn't even include compiling all of the recordings, editing the video and adding commentary to go into detail with each setting. I'll definitely use this as a reference when I eventually pick up the game somewhere down the line.
Thanks!! Gerri gets it!! Your steps are spot on and yes it took a lot of time, but it seems to have been helpful for a lot of people so it was totally worth it!
I have a suggestion for comparisons where you require the same location/weather/time of day. You could create an event with specific settings and use them after every restarts
Thanks for the suggestion! I will do this in future. I figured I can do this with the events already in the game too, but the cars in those create a higher level of variance than i would like. I've come up with a new benchmarking method as well where I can fairly accurately test any event in the game now and get a decent, consistent benchmark. ALTHOUGH.... i had some benchmakrs I was recording and when the season changed, so did the weather in the event.... sadface.... Very time consuming, but definitely gives a wider array of things i can test compared to the system benchmark.
raytracing in fh5 is only used to render the car into its reflections, so you can see the wheels in the brake disks, wings or open doors in the car itself. the rest of the reflections are rendered using various cameras pointing everywhere from the car
Excellent work on this video! Aside from one part that is, your speculation on the Environmental Texture Quality. This was simply a bug as you initially speculated (DF mentioned this too) and not some kind of Xbox upselling thing. Showing the Xbox Series X in your example does no justice to that machine, I doubt you have seen the XSX version of this game which maintains amazing quality even on the 4K/60 FPS "Performance" mode. Sorry, just had to rant about that part even though I am a PC gamer myself and other members of my family use the XSX. This bug was fixed in the recent hotfix. Edit: Had a look at your uploads and see you acknowledged this. Keep it up, and you've got one of the most appealing like/dislike ratios I have ever seen on a gaming video! Should you make a performance guide I will be sure to check it out.
Hey Ryan, thanks for the comment. Yeah my example was a very flippant thing, if i could take it out i would... to be honest i didn't contemplate anywhere near as many people would watch this video as they have... not even close. You are correct, i don't have an xbox to compare, and did no comparison. Beginners mistake.... I will be mindful of such things in the future when making any comparison. I did correct it in the other video, but it still exists in this video unfortuantely. Glad you otherwise enjoyed the video!
Good video but 1 more thing. You could have talked about the performance hit of every setting in case of low vs. extreme as it yields less work and gives an idea. Settings will impact performance differently whether the system is gpu or cpu bound of course but at least with your case it could give reference.
Dude I’m just amazed. I never found a more detailed video on 5’s settings. Thank you. From what I gather do you recommend just leaving most things on high? Seems like most reasonable while squeezing the most fps
Really helped me with that environmental textures part. I was confused why my FH4 foliage looks better than FH5. Now i have set it to extreme until they fix it.
Thank you man! Loved this, the way you go in depth into the smallest things, thats a lot of effort. Been trying to find the best settings to play at with my 1660s, Im a visual freak for this game and my card is tiptoing for my satisfaction haha. Yeah the ultra texture quality is legit dogwater as I cannot even read the text that is written on some of the buildings, its completely blurred. So now Im playing basically at max settings with just 3 turned down to ultra. Getting around 30-40fps which is still quite playable for my eyes and I'd be happy with it, if it didn't start breaking the game after half an hour of playing it. Cuz the game is trying to use like 8gb of vram out of the 5.1gb dedicated vram for the game, it starts to mess with the road, mountain and grass textures making them look like the matrix, its weird...
Thanks, glad you liked the video! Today I just picked up a 2060 6gb video card, so i can test this range now! I got the 6gb card specifcally so i can do some testing around 6gb and what you can and can't turn on. 40fps i would struggle to play at, 60 fps i'm much happier!
@@alesiobobi3810 Yeah, especially if he's playing at 1080p. The 1660 shouldn't have any real issues running FH5 above 60fps quite consistently (at least until the memory leak starts to ruin the frame rate.)
@@AvenirRacing That so ? I haven't played the game yet but I might in the next couple of days. I have a 1660 super and an i5 10400. What settings should I use when playing at 1080p with MSAA ? Cheers.
Fantastic video. Something that the community needed. Very well put together. The only thing I'd suggest is maybe add the FPS drop for each setting. Start with the lowest setting as a base, then just show how much FPS you lost when you put on each higher setting. Other than that, good job.
Hi, thanks for the comment! I was going to do the FPS thing, but it's really difficult in this game. The fps and ram usage jumps around all over the place. Because a lot of the images are static, you would think the ram usage might stay static... it jumps around a lot and i observerd more ram being used on lower settings than on the higher settings. FPS is really difficult to accurately capture on so many of these settings, it's just not really possible for me to get accurate and worthwhile data to report on. I can get data, but i would like it to be a realistic and accurate example of the performance hits and i just found it wasn't possible to do that. I do have a better method now to get this kind of data but it has to be done through a whole run of an event, not just in a single area like most of the sections in this video. But it's a much better and more realistic method to capture the performance comapred to the in game benchmark.
Very nice video, super clear comparisons and the fact that you marked the sections is just perfect. I'm using an RX 6800 on 1080p (240Hz) which is stupid overkill, so everything on maxed out settings works perfectly fine with stupid high framerates. Interestingly enough, the one setting I had to turn all the way down is raytracing. While my GPU does support it and didn't give me any FPS problems in the autoshow, having it enabled would completely freeze my PC for 15-30 seconds at a time VERY often when scrolling through upgrade menus. It made upgrading a car take around 5 times longer than it normally would, and the tiny amount of fidelity that raytracing gives is just not worth that at all. I'm also still having a bug where my GPU usage falls off a cliff when a lot of particles are being thrown up by cars (water, dirt, etc). This results in scenarios where I drop from 100% GPU usage and ~150 FPS to ~60% GPU usage and as low as 35 FPS at times.
The particle issue sounds like it could be a driver issue. I don't see this with my 3080. But i can understand the RTX thing, it's fine to just leave that off, it's just livery stuff and it's not really noticeable but it has the ability to really slow your pc down if your pc struggles with RTX.
There's really a need for a dedicated channel to discuss something similar to this, but more generalized and not exclusively for racing games. If only I had beefy machine, I might start doing something like this 😂
Ray tracing actually does have an effect on your car while freeroaming. I tried this on the new Ford Bronco and the lights on your roof are reflected on your hood. I'm pretty sure it works the same way for other cars around you. Ray tracing, though, in this game doesn't make a huge enough difference and is hardly noticeable while driving.
i remember this game looking better before i bought it and was watching videos of it and i think it might be because i have motion blur on low so thanks for that. i was pretty sure there would be minimal differences between high and extreme settings so ive left mine on default high settings, dont feel like restarting the game all afternoon to dial it in.
For issues with the sun locations - set up a custom event with a fixed time.
Never would've thought !- underrated.
Genius of the year award goes to you sir. It's a blunt. I shalleth smoketh thy blunt with Thee
Bump
This is what I call a job well done. It is very hard to compare the settings since the most critical ones require restarting the game. I have an OneXPlayer with integrated Intel Iris XE card and I can run this game surprisingly well at higher settings. Comparing the differences like this is extremely helpful. Keep up the good work and your channel should have a brilliant future!
Thanks!
Thanks Rafael! Yes the restarting between settings changes makes a slightly tedious task extremely tedious! The most frustrating thing is getting accuracy, the time between restarts is annoying but doing those restarts and coming back to a completely different looking scene due to clouds going over the sun etc.... zzzzzzzzz
great job indeed. Helpful AND he explained with good examples how things worked. Ive watched a bunch of these vids over time and I still dont know or remember stuff. but after this vid ill never forget what shades do.
also helped me reduce all settings from ultra cause apparently i didnt need them to be. thx
hey rafeal, I have an intel i7 1165g7 paired with an intel iris xe integrated gpu with 8gb ram, would u know how much fps id get roughly in fh5?
@@krxs15 I can lock 30fps on high settings. It runs very smoothly and looks gorgeous!
Is it able to handle the native 1600p screen at low settings?
Whoever is looking at the video now... The ultra texture quality has been fixed and has high resolution textures (which should be slightly lower still compared to extreme but way better then high).
when did they update it?
@@shiftautomotive854 about 4-5 days ago.
Fixed couple other things along with this ultra textures bug.
Can confirm it's looking proper now.
@@sermerlin1 what’s the best settings to get a better texture quality?
@@sermerlin1 because mine still looks like shit
@@shiftautomotive854 same
Amazing content.
Would be even more amazing if you can include a conclusion section where you give us your personal preferences for each setting, maximizing the visual fidelity/fps cost ratio
I'd like to do this, it's just a really big task because i have to tweak all of those settings before i can make the video. I may break these videos in to a 2/3 part series in future. 1 for performance, one for deep dive into what all the settings do.
@@HecticRun That would be nice as well, but honestly I would prefer a video that summarizes everything with FPS and quality to make it easy for us to know which settings to choose :)
@@andre_ss6 Thanks for the input, i am hearing this is what people want! I will see how i can incorporate this info in future to make it easier for everyone.
@@HecticRun I wish you could show the fps difference between settings too.
I wish i could as well, but it's too difficult because a lot of this stuff is just in the open world and the FPS info is not possible to accurately capture. I could show it, but sometimes you lower the settings and the FPS gets wrose, and people would be questioning the data... and rightly so.
For the effects, when you're driving at night and break, and or have headlights on, it makes a lense glare appear horizontally, and it looks really good.
Thanks for this information, this is another setting that is controlled by lens effects! It only shows on high and ultra! Awesome!
thats what i wanted to say too tank you
inspired by cinema anamorphic lenases
Please keep making videos like this,they're absolutely amazing !!!
Thanks!
Ayy my boy is here
@@voltvisuals ayo my bro you enjoying FH5 as well?
@@herimen3153 yes haven't got into it alot but I'm loving it so much. I really want a wheel setup now
@@voltvisuals yeah the game is really gorgeous,the gameplay is enjoyable and it isnt punishing either for a casual gamer like me.I love exploring in this game.Haven't even gotten into the races too much,just been exploring the map and its been really fun so far.
Oh man the amount of work you've done here is impressive. The game is well optimized but this kind of comparison helps everyone in the community with old and low end hardware to make the best out of what they have. Thanks a lot for all the effort, this must've taken a lot of time on your end.
It did, but i enjoyed making it and i'm glad people are finding it helpful! Going to do a low end card shootout next!!
I really appreciate the effort put in this video, there must've been a lot of game restart. I was looking to find the difference between geometry settings by myself but it's so hard without side by side comparisons like in this video. Great job.
Glad it helped you!
Hey mate, that must have taken ages to make. I’m 50 years old but I’ve not used windows before and I bought this gaming computer. I don’t know what the hell certain things do and am I stressing my vram. Well done on a really top vid that really looks under the hood. You have just saved my ass. But even when I had the wrong settings it still looked better than anything I had ever seen. I had bought World Rally Car 10 before this. I had not played it in four months because I discovered this. I went back to play WRC 10 and everything looked like minecraft. Cheers mate.
Glad it was useful! There's no doubt about it, Horizon 5 graphics are very nice to look at! It's an awesome game, i'm still playing almost daily!
Great work putting this together. Extremely helpful! Much better than just aimlessly adjusting settings without knowing what each one does. You earned the sub!
Thanks Grayson, glad you liked it and thanks for the sub!
This is the single best graphics config video I've ever seen, bar none. Fantastic work, mate.
I've avoided the bug you've mentioned in the video. You can simply edit the config file of the game. The name of it is "UserConfigSelections". Just set the textures quality to "high" and the geometry to whatever you want.
(0 - low, 1 - medium, 2 - high, 3 - ultra, 4 - extreme)
Sorry for my bad English
@@SysWOOOW Hey, thanks for this information! It was a bug!!! It's been fixed in the new patch :) I'll make a video today with updated information for everyone.
@@HecticRun i need this video lol
Thanks for telling what Geometry quality does Bc I noticed it didn’t make buildings or people look terrible, I never noticed it removed so much plants
No problem! Glad it helped you!
Thanks man. This really helped me finding the right settings. I tried everything to get the best resolution and smoothest Gameplay, i changed every Settting but didn't knew what im actually changing.
We appreciate the time it took you to make this video, bro.
The fact you can chill and the game will always look this good. It’s so satisfying.
It's unfortunate DigitalFoundry isn't going in-depth on the game this time unlike previously,
glad you have our back, +1 like, +1 sub :) -- the more because you make content i like ^^
Thanks for the sub! Glad you enjoyed the video!
How do you only have 1k subs
This video was so detailed and so helpful I can't help but appreciate the amount of work that you put in. Thank you, seriously.
Appreciate the effort.. a suggestion, you could add fps impact across various settings in future videos. 👍
I’m not gonna lie; I was pretty fucking annoyed that I was going to have a sit here and figure out all the settings and spend half an hour doing it. the fact that you are describing the changes and I don’t have to think of everything that changed myself is actually amazing. I’ve never seen a video like that’s where they’re describing what changes. thanks for doing it the way I would’ve done it.
I just wanna say thank you for doing this. It's much appreciated by me and many others!!! Furthermore, it was excellently presented and i thoroughly enjoyed watching!
Thanks for the message! Really appreciate it and glad you liked it!!
WOW... That must have taken some time! Thank you for that. I truly appreciate it.
I was really satisfied with your effort.
It's great to see, that the EXTREME setting does have its entitlement.
Your forgot one major thing about texture quality, and also why the settings are tied to each other.
Ultra Textures / Geometry contains static lightning data, and this data is only baked to the ultra / extreme geometry models/textures (it's the lightning bounces on the map objects, it's also called static lightning, or lightmaps)
When you lower this setting to high, it switches to other 3D models wich doesn't contain lightning data, you can see what I mean here: 10:14
For example the house appear much darker, because it didn't contain the "lightmaps" (google this), this is to save space, but it's really dumb, the devs should have baked this lightning data on each level of setting exept low, because this lightning data takes VRAM, but no real performance since it's baked (pre-calculated). And the devs said it was a bug for the setting being tied to each other, but baking such data takes time, I just think they ran out of time and just baked the ultra/extreme.
That's the big drawback, for example, A pc with a good graphic card, but not enough VRAM could just lower the settings and keep the lightning data, because it does half of the job in term of visuals.
EDIT: 9:37 here, you can clearly see on the top the light being reflected from the ground to the house, it's a lightning texture, and on bottom, the game doesn't have baked light data for that object in high... wich is shame. It looks worse in the city and in the tunnels, since they will just appear fully bright or fully dark!!!
Hi Raphpower, I don't think i really forgot to add this information, it's more of a case that i didn't know this!! So thanks for the detailed information about this, i really appreciate it. I will take this information and play around with it to see if I can make some more examples to showcase the difference and understand how it works better! Amazing comment!
@@HecticRun Ah yeah, that's true, great video still! And happy to help
@@RaphpowerSGSUModding Thanks for the information. By the way, when I apply vinyls in my car, its quality is very bad. How can I fix that?
@@EJ-xp1qx Change the global car quality, located under reflections quality
I think it’s actually even MORE complicated than that. This game has two lighting data sets - one for low-high textures, one for ultra-extreme, and the ONLY way to switch between them is also using the corresponding shader quality setting (low-high or ultra-extreme), otherwise it just breaks completely and results in what you see in this video - I would assume all texture comparisons were done with max shaders. This game is weird. Oh and btw, this was fixed in the November 8 update)
Visually educational
Very informative
Extremely helpful
Good effort
Interesting
Thank you, good sir.
Glad you liked it!
OMG SSAO really did it for me. Game looking even better now. Cheers mate
I know this took hours and hours and hours to make so I really truly appreciate you making this video. And you just earned a new sub 🙏🏻
Thanks, I appreciate it! Yes, it took a long time to make, but i enjoyed it seems to have helped a lot of people so it was worth it!
@@HecticRun bro, your PC specs?
@@dipankarbasak07 Ryzen 5950, 3080 GPU 32gb ram.
The reason the "hood" reflection isn't effected is cause it's using screen space reflections, as well as cube maps. It's the same technique as they use for the water
Keep making this videos man, they're extremely helpful, also enjoyable and educative as well. The level of quality is top notch and I'm glad I subscribed.
Thanks Ian, glad you liked them!
Outstanding. These are the types of vids that help educate the community. Great again.
I agree, it's nice to know what the settings actually do when you change them. I think it makes it much easier to tune your game. More fps is always nice but sometimes i'm happy to sacrifice a few for some nice effects.
Very cool. I was looking for general settings explanations for games (I don't even own Forza), but it seems like most videos only briefly explain without showing examples.
You showed examples and explained rather clearly, and it is helpful to get an idea of what everything does truly. Thank you!
kudos on making detailed explanation on every settings, subbed man, do more vidoes!
Thanks! I will be!!
Thank you so much for the effort in making this video. it is extremely helpful, to know what each setting actually does as developers never properly explain (in any game) what a setting does in the game world. thanks to this video people can make an informed decision on changing the setting to what suits their needs and hardware, specially for lower-end computers, as there you often have to weigh off the value of quality vs. performance, and using this video, you can choose what to turn off or keep at a lower setting to save precious system resources without sacrificing too much quality. so again, thanks a lot for puttin gthis together and keep up the good work!
This is awesome! I cant believe this only has 45k views with this much effort, keep it up!
Thanks! I can't believe it has 45k views!!!! :)
Environment geometry quality in my experience changes pop-in distance too, which makes the extreme setting almost mandatory IMO
I've just run a bunch of comparison tests on this, I couldn't see any difference with the pop in difference between all 6 geometry settings. It's possible the lower the vram you have the more this has an effect. I'll be interested to see if anyone can spot any differences, the video is rendering now, should be up tomorrow.
@@HecticRun thank you for checking. It might just be placebo. I only compared the 3 highest presets. Couldn't tell a difference between high and ultra but I felt less very close tree and bush LOD changes on extreme. No side to side comparisons though, this makes it harder.
@@PetrisonRocha You could be correct, I just haven't been able to observe the difference! Make sure you check out my next video, it's uploading now, it has a full race of all 6 settings from geometry detail, not side by side, but top to bottom. It's a nice comparison.
@@HecticRun I surely will =)
@@HecticRun the setting is bugged
This was a overall a great video, better than some of the other ones I’ve seen
The time stamps are on there! In the description and should be in the timeline as well.
@@HecticRun sorry! The first time I opened the video the time stamps weren’t there but when I opened the video just now they were there. Sorry about that
@@smudgeboiiii all good'! Glad you enjoyed it!!
Glad they fixed the Ultra Setting now. Also, I noticed the small plants change lod levels depending on your settings. on Ultra and Extreme you will get the main model 3d plant but on lower settings it will always just be a billboard.
Is it fixed?
Great work, thanks so much!
The RTX reflections only apply to things from the car being reflected on its surfaces. The reflection of the mirror would for example show up on the side of the car when looking at it from an angle.
Thanks for the info, I looked into this one a little bit more and you are spot on correct. RTX effects aren't really coded heavily in this game. I think it's fine without it to be honest, the performance hit is just too much and the game looks amazing without it.
@@HecticRun There's already a mod to bring RTX into the game world car, but it only applies to your own car, and again it only applies to reflections off the car itself. For example, you'd see the spoiler reflected in the trunk lid, but no RTX reflections of the sky, only screen space.
Thanks for the guide, I'm going to try to lower some of these settings from the highest to one below and see if I can hit a target 144 fps without noticing anything being lost, of course with the exception being environmental texture. I'm pretty sure you're correct about ultra being for the advertised quality on the Series X. I play on both, and while the XSX looks great, the detail on a high-end PC is off the charts.
Yeah you're right there is a bug in ultra textures. Also when set in ultra the draw distance becomes sh*t. I Hope they'll fix it soon btw great video really helped me a lot thanks:)
fh 4 had these kinds of bugs also but tey didnt fix them. so don't get your hopes up too much
Glad you found it helpful, that ultra setting just doesn't make sense to me, wish i had an xbox so i could compare, but i don't! Maybe in the future i'll get one.
I love your video and finally I kinda have understood about shaders, Was really a little bit complex but easy to understand. Thank you.
This video and the previous one was the perfect video I was trying to find. Some of the bigger channels have nothing even close to this good of a explanation. Awesome video and sub earned !!thanks!!
Big shoutout to you man, this video must have taken a lot of effort!
Very well made video. I can't imagine how much work and tedium went into comparing each of the different settings with how much you had to restart for some of them. That doesn't even include compiling all of the recordings, editing the video and adding commentary to go into detail with each setting. I'll definitely use this as a reference when I eventually pick up the game somewhere down the line.
Thanks!! Gerri gets it!! Your steps are spot on and yes it took a lot of time, but it seems to have been helpful for a lot of people so it was totally worth it!
Now i have better understanding of the graphics settings, this should take time to make you deserve my respect, new sub ❤️
your videos are so high quality... so useful, thanks!
Glad you like them!
I have a suggestion for comparisons where you require the same location/weather/time of day. You could create an event with specific settings and use them after every restarts
Thanks for the suggestion! I will do this in future. I figured I can do this with the events already in the game too, but the cars in those create a higher level of variance than i would like. I've come up with a new benchmarking method as well where I can fairly accurately test any event in the game now and get a decent, consistent benchmark. ALTHOUGH.... i had some benchmakrs I was recording and when the season changed, so did the weather in the event.... sadface.... Very time consuming, but definitely gives a wider array of things i can test compared to the system benchmark.
Appreciate the Enormous Effort you put into this Video! This helped me provide a better clarity on the Graphics Settings, Thanks!
Glad it helped you!! Happy Forza Horizon 5ing. It's a great game!
I'll give you a like, because you helped me maximize my performance for my 1080, and still have the game look amazing to my standards.
Awesome!! Glad to hear it helped!
The sheer commitment, thanks bro we all appreciate you! ❤️
Thanks Minu!
raytracing in fh5 is only used to render the car into its reflections, so you can see the wheels in the brake disks, wings or open doors in the car itself. the rest of the reflections are rendered using various cameras pointing everywhere from the car
A very high quality and highly descriptive comparison. Keep up!
Much appreciated! I'll try!
Excellent work on this video! Aside from one part that is, your speculation on the Environmental Texture Quality. This was simply a bug as you initially speculated (DF mentioned this too) and not some kind of Xbox upselling thing. Showing the Xbox Series X in your example does no justice to that machine, I doubt you have seen the XSX version of this game which maintains amazing quality even on the 4K/60 FPS "Performance" mode. Sorry, just had to rant about that part even though I am a PC gamer myself and other members of my family use the XSX. This bug was fixed in the recent hotfix.
Edit: Had a look at your uploads and see you acknowledged this. Keep it up, and you've got one of the most appealing like/dislike ratios I have ever seen on a gaming video! Should you make a performance guide I will be sure to check it out.
Hey Ryan, thanks for the comment. Yeah my example was a very flippant thing, if i could take it out i would... to be honest i didn't contemplate anywhere near as many people would watch this video as they have... not even close. You are correct, i don't have an xbox to compare, and did no comparison. Beginners mistake.... I will be mindful of such things in the future when making any comparison. I did correct it in the other video, but it still exists in this video unfortuantely.
Glad you otherwise enjoyed the video!
Good video but 1 more thing. You could have talked about the performance hit of every setting in case of low vs. extreme as it yields less work and gives an idea. Settings will impact performance differently whether the system is gpu or cpu bound of course but at least with your case it could give reference.
This was exactly what i was looking for and i couldnt find it anywhere...thank you so much
Awesome Nima! Glad it helped you!
Dude I’m just amazed. I never found a more detailed video on 5’s settings. Thank you. From what I gather do you recommend just leaving most things on high? Seems like most reasonable while squeezing the most fps
Hectic Run Thank you for making this video about graphics!
You're welcome Justin! Hope it helped you!
This video is just what i needed to understand what the million types of settings means in this game, thank you.👍
Glad it helped!
bro you are god LVL of content
i have OCD for extreme settings and this video helped me a lot.
Really helped me with that environmental textures part. I was confused why my FH4 foliage looks better than FH5. Now i have set it to extreme until they fix it.
It's been patched already for the ultra setting, i think there are still some people having issues though.
@@HecticRun yeah, that some people is me
this is exactly the video i was looking for, thank you
Thank you man! Loved this, the way you go in depth into the smallest things, thats a lot of effort.
Been trying to find the best settings to play at with my 1660s, Im a visual freak for this game and my card is tiptoing for my satisfaction haha. Yeah the ultra texture quality is legit dogwater as I cannot even read the text that is written on some of the buildings, its completely blurred. So now Im playing basically at max settings with just 3 turned down to ultra. Getting around 30-40fps which is still quite playable for my eyes and I'd be happy with it, if it didn't start breaking the game after half an hour of playing it. Cuz the game is trying to use like 8gb of vram out of the 5.1gb dedicated vram for the game, it starts to mess with the road, mountain and grass textures making them look like the matrix, its weird...
Thanks, glad you liked the video! Today I just picked up a 2060 6gb video card, so i can test this range now! I got the 6gb card specifcally so i can do some testing around 6gb and what you can and can't turn on. 40fps i would struggle to play at, 60 fps i'm much happier!
You are gettin way to low fps for the 1660 super .
At extreme settings im getting around 66-74 fps.
@@alesiobobi3810 Yeah, especially if he's playing at 1080p. The 1660 shouldn't have any real issues running FH5 above 60fps quite consistently (at least until the memory leak starts to ruin the frame rate.)
@@AvenirRacing That so ? I haven't played the game yet but I might in the next couple of days. I have a 1660 super and an i5 10400. What settings should I use when playing at 1080p with MSAA ? Cheers.
that viewer number needs to grow because this is such a helpful video
Thanks Knuckle!
bro how r u so underrated! ur content is very good. Digital foundary should hire u!
Thanks Habiba! DF are an amazing channel, watch and follow their content, they really know their stuff!
Dude, THANKS FOR THE EFFORT!
wow!! it's a very very good video and a very professional analysis! you have gained a subscriber
This was so helpful! Thank you so much for the efford to investigate every single setting! Subbed!
Thanks for the sub! Glad you liked the video!
Thank you for all the details provided for us :)
yo you deserve way more view/subs/likes dude this is top quality content!!!!
Thanks!! Glad you think so!
EXCELLENT VIDEO THANK YOU!
Earned my subscription.
Fantastic video. Something that the community needed. Very well put together.
The only thing I'd suggest is maybe add the FPS drop for each setting. Start with the lowest setting as a base, then just show how much FPS you lost when you put on each higher setting. Other than that, good job.
Hi, thanks for the comment! I was going to do the FPS thing, but it's really difficult in this game. The fps and ram usage jumps around all over the place. Because a lot of the images are static, you would think the ram usage might stay static... it jumps around a lot and i observerd more ram being used on lower settings than on the higher settings. FPS is really difficult to accurately capture on so many of these settings, it's just not really possible for me to get accurate and worthwhile data to report on. I can get data, but i would like it to be a realistic and accurate example of the performance hits and i just found it wasn't possible to do that. I do have a better method now to get this kind of data but it has to be done through a whole run of an event, not just in a single area like most of the sections in this video. But it's a much better and more realistic method to capture the performance comapred to the in game benchmark.
Maybe try and run offline mode and it should help the spikes.
Amazing effort 😍😍
Thanks a lot for making this video 😁👍 , helped me understand the graphics settings to choose from .
this is the best video graphics settings i have ever seen thank u soo much dude keep going
Awesome! I'm happy that you liked it!
Very nice video, super clear comparisons and the fact that you marked the sections is just perfect.
I'm using an RX 6800 on 1080p (240Hz) which is stupid overkill, so everything on maxed out settings works perfectly fine with stupid high framerates. Interestingly enough, the one setting I had to turn all the way down is raytracing. While my GPU does support it and didn't give me any FPS problems in the autoshow, having it enabled would completely freeze my PC for 15-30 seconds at a time VERY often when scrolling through upgrade menus. It made upgrading a car take around 5 times longer than it normally would, and the tiny amount of fidelity that raytracing gives is just not worth that at all. I'm also still having a bug where my GPU usage falls off a cliff when a lot of particles are being thrown up by cars (water, dirt, etc). This results in scenarios where I drop from 100% GPU usage and ~150 FPS to ~60% GPU usage and as low as 35 FPS at times.
The particle issue sounds like it could be a driver issue. I don't see this with my 3080. But i can understand the RTX thing, it's fine to just leave that off, it's just livery stuff and it's not really noticeable but it has the ability to really slow your pc down if your pc struggles with RTX.
this is the most educational video yet
Thanks, hope it helped you!
That's a very nice video! My settings are beautiful and has the performance my graphics card can handle now
Awesome man, keep it up! :)
There's really a need for a dedicated channel to discuss something similar to this, but more generalized and not exclusively for racing games. If only I had beefy machine, I might start doing something like this 😂
You gained a sub and keep up the amazing quality videos!!!
helped a lot to get perfect settings for my forza graphics, u got a sub
Thanks!! Glad it helped, and i do love myself a little lasagne...
Great job dude ! rly appreciate the work !
Glad you liked it!
Ray tracing actually does have an effect on your car while freeroaming. I tried this on the new Ford Bronco and the lights on your roof are reflected on your hood. I'm pretty sure it works the same way for other cars around you. Ray tracing, though, in this game doesn't make a huge enough difference and is hardly noticeable while driving.
Very helpful, I was able to optimize my pc so it runs as good as possible while looking the best, thank you!
best video i have seen in willeeee!!!!!
liked and subbed. amazing content man! Keep it up, you're doing great!
Thanks for the sub! Much appreciated!
Thanks for uploading this!
awesome content!
Glad you think so! Thanks!
Very Helpful! Well done and Cheers
No wonder my game looks so bad on ultra, this video helped a lot in deciding how I want my settings.
Awesome, glad it helped!
Awesome video! You deserve way more subs man, keep up the good work!
Thanks! Hopefully i'll work my way up over time!
Bravo!!! Great work!!!
This was so incredibly helpful, thank you!!
Amazing work, wish I could like the video a thousand times
I'm glad you liked it!
this is such an amazing and detailed video. props
Glad you liked it! :)
What a helpful and nice video, liked and subscribed!
This is awesome!
Thanks!!!
i remember this game looking better before i bought it and was watching videos of it and i think it might be because i have motion blur on low so thanks for that. i was pretty sure there would be minimal differences between high and extreme settings so ive left mine on default high settings, dont feel like restarting the game all afternoon to dial it in.
Amazing graphics video! Thank you so much!
u are a true hero brother thank for taking time to make this video so much love
Thanks Otman! Glad you liked it!
Amazing video! I definitely subscribed!
Thanks! Appreciate it!