@Lov Mir no that's not correct. I have a RTX 2080 ti Strix, it's more powerful than a XBOX Series X and if I max out all settings at 4k targeting 60fps, it drop into the 40s to 50s fps range. I have to drop a few settings hear or there to hold at 60fps. So this review is very accurate.
What makes the mouse cursor issue even worse is that there's actually an option for the cursor to disappear after being unused for a time but it doesn't seem to work.
We saw the same issue with the Final Fantasy Pixel Remasters it's just a wonky oversight on part of the developers. Hoping it's patched in months to come.
The LOD issues for trees and other things along with the environment ground textures really need to be fixed. I hear they're working on it though so hopefully it's true.
they made an error there: is the Enviromental Texture that should be on Extreme, and enviromental geometry at Ultra (you can clearly see it better at 0:11)
Thank you for the settings! I have a Series X and a gaming laptop and I wasn’t sure how much more powerful it was. Mimicking the Series X Quality settings at 4K (super sampling on the monitor or HDMI to TV native) gives me 60 FPS on the PC 😊. My preference though is to use the Extreme preset and turn on FSR 2.2- it looks fantastic and plays at 60FPS still. As a laptop, I can drop it to 1440P and run 80-115 FPS. Anyway, this is a beautiful game regardless where you play it!
@@Z-ham To me it's the best thing ever. Any game that doesn't have TAA has terrible shimmering caused by transparancy, and FH is no exception. Even games like The Witcher 3 suffer from this.
@@Violins77 other forms of anti aliasing have existed for quite a while, TAA isn't the first. MSAA or even super sampling is far more preferable. TAA implementations result in blur, especially in motion, and especially at 1080p. Look at Red Dead Redemption 2, Halo Infinite, COD Vanguard, and Battlefield 2042 as examples of the blur. Even if older iterations of anti aliasing still result in shimmer, I would rather deal with that than a blurry, distorted image.
@@Z-ham I've been playing on PC since 1992, so I've pretty much seen all interpretation of AA available. Only temporal AA gets rid of the shimmering in motion in modern games with lot of transparency. MSAA was good in 2002 before games started to have really sharp textures, models, and lush vegetation. I agree it gives a slight blur, but at higher resolution it's not really an issue, and a lot of games do provide a built in sharpening filter for that reason. I honestly can't say just how much I love TAA. Games that don't have it requires insane power to reach an effect not half as good in my opinion.
The unskippable intro logo videos don't help with the annoyance of having to restart the game to change settings. Not to mention when it crashes to desktop
If you watch the video you see it's not exactly the same, the Xbox uses more dynamic settings for some things that aren't available as dynamic on the PC
Except they’ve significantly paired back the graphics settings available to tweak compared to past Forza games, and don’t have any dynamic resolution options.
Kudos? The settings are not the same and this is a pretty bad and unoptimized PC port, especially compared to their past games. Not even including dynamic res scaling? Total thumbs down from the PC community.
@Garrus Vakarian so you'd prefer old fashioned FXAA and MSAA that are pretty useless? Why would you care if DLSS is there anyway you could simply just not use it.
@@BerryNice1996 I've had to turn down MSAA from x8 to x4 and turn off FXAA to get a consistent 60fps at 4K and it still dips under, even following the console quality settings rather than the extreme settings. I have a 3080 and a 5600x.
I totally agree, I saw some streams that said they set it at max quality settings but than at 1440p or 1080p resolution and the pop in was truly pretty bad actually, hopefully they'll fix this, because I want to play this game on my 1080p laptop screen but pop in is truly something that keeps me away from a lot of games. Only sometimes I hook up my laptop to my TV with HDMI, and than I can set it to 4K, but my rtx3060 laptop probably won't perform so good with FH5 at 4K soooo.... yeah really hoping the can fix this pop in issue!
@@fahadbawany8563 lmao no one fucking play 30 fps today specially first pace shooters/ racing games i dnt want to get motion sickness, even nfs rivals i play 60 fps with a command line because 30 fps is dog shit
Coincidentally, Yesterday I wanted to use one of your videos to finish up my raytracing PowerPoint for school and I thought u guys were gone for good. Thank god you‘re back.
@@spicynachos2762 You easily can if you spend some time, and sign up for certain retailer programs. If you don't have the time for that, you can trade money for time and pay extra.
It IS just the game. There was never an option to make LODs go further than just ahead of your car in FH4, this continues in FH5. They will fix the textures, but you will still get LOD pop no matter what setting.
What the above guy said, but I am glad the other graphics issues (low res reflections, shadows, textures despite being set to "Ultra" or above) are acknowledged. Settings worked fine for me last Friday during early access but I booted the game up last night and a buncha stuff is broken atm.
I've had so many graphical glitches on pc that I don't see on console. I think it's just a matter of waiting for optimization updates. I did hate that when using resolution scaling I would get black lines across my screen. I had to turn that off completely for it to go away.
I have completely different issues where my screen drops to low res for brief moments including the UI! It holds for a few secs and then pops back into full res. I tried disabling dynamic resolution scaling but it doesn’t stop glitching in and out. I could be racing or in the map or just looking to buy a car in the shop. It makes no sense. I have a 2080. Anyone experience this? Hey DF just posted another video gonna check it out. Hopefully they will say something about the strange NVidia card issues with this game. I’ve seen many other problems playing it on PC and it’s not the masterpiece they claim it is.
I cant believe they didnt add TAA to this game. MSAA does not remove specular aliasing and the game can look awful at times because of the jagged edges.
Me too, honestly, it would be nice to see MS Studios support DLSS and FSR on PC as well. This game could easily run at 4K DLSS Quality with in game vehicle-RT reflections on an RTX 3080. Sony games coming to PC are getting DLSS support, it'd be nice to see MS do that too.
My experience on Series X has been pretty fantastic! I will say that I notice a good amount of pop-in in jungle areas, and there are some lighting glitches here and there, but I believe those small things will be patched out
I think they should have made performance mode run at 1440p and clear some of that up. Keep native 4K for quality mode. 1440p would still look fantastic. Regardless that game still looks amazing as it is in Performance mode. Only the pop in is somewhat distracting, but you don't notice it too much when actually racing.
@@samclark3370 pop in is more of a CPU related issue so that could be why. Also the Dev likes to keep 4k as much as possible and as the go with msaa anti aliasing rather than temporal it's probably for the better that they keep the high pixel count
@@rorynolan2322 they have plenty of cpu power with this next-gen consoles, the problem isn´t the cpu, the problem is this is a inter-generation game, both xsx and ps5 have plenty of cpu power to avoid these pop-in in your face issues
Forza Horizon settings on PC being broken again? What a surprise. What surprised me the most is that there has not been a patch yet even after the Nov 9th release which I was really expecting for one since the early access. At least for some of the simpler fixes, I know they can't fix everything in a week.
@@WheeledHamster Lol true barely got that store up and running on my PC again, was forced to since my windows apps weren't opening up just like the store.
There was a day one patch I can't remember how big it was off-hand but I remember having to download it the day of the games release (I preloaded the game almost a week early and played on the 5th).
FXAA with MSAA fix that mostly. Also very less game devs implement TAA properly, for e.g. TAA in RDR2 is absolute garbage while TAA in Days gone is actually the best I have ever seen in any game.
On Maximum settings PC: It still has A LOT of jaggies! Very bad AA in this game, at 4K with maximum AA settings. LOD could also be much better. Not to mention FSR / DLSS / TAA dynamic resolution scaler.
Hopefully there will be a follow-up video once some of the graphical settings bugs have been worked out and hopefully some additional settings options added.
Xbox series x is demon for its money and quick resume genuinely has been the most game changing thing for me since I first started gaming 30 years ago. For the money the series x is unearthly powerful and the ease of dropping in and out of any game exactly where you was has blown me away with litterly 2 seconds you are back into that game!!! Until you've seen it ,it cannot be bigged up enough. It's dark magic I'm convinced.
do the math K.I.D xsx 4k 30fps quality mode RTX 2060 super 4k 40fps quality mode rtx 2060 super is 30% faster than weakbox series x pc doesn't have dynamic resolution , so it runs @ 4k all the time benefits of having a $1000 pc - 3x faster than weakstation 5 and weakbox series x - free games - free emulator - free money from crypto currency mining - more reliable machine - longer warranty - no need expensive monitor to support VRR - mouse ,keyboard, and controller support
My favorite thing this gaming generation is popping in a disc to a game I haven't played in days/weeks, and Quick Resume immediately lights that game up to right where I left it the moment the disc is read. It feels more next gen than anything else this generation.
I totally agree! To me, it's not just all about raw graphical output, which Series X can absolutely do, but when you combine that with things like quick resume it truly makes a case to be a preferred device to play on for me. It's an experience that can't be replicated anywhere else.
Anyone here facing the same issues? Horizontal lines on the roads as you drive and weird boxy artefacts around the cars and assets when SSAO is enabled. Wish could share you guys a picture of it.
I noticed this too when flying around in Drone Mode. Getting up close to small things on the ground in shaded areas produces very weird and dark AO halos on basically everything. Also the res scaling causes serious artifacts as well especially noticeable on road surfaces but also obvious basically everywhere. On my GTX 1070 I can only reach 4K30 with resolution scaling. 1080p60 is not easy to lock to on my laptop so I've opted for 1080p30 with motion blur (I always leave MB on anyways). I wonder if I can deploy RT in game. It does work in the garage even on the GTX 1070 and at 1080p30 there's overhead in the garage even with all settings maxed out. I'm guessing I might... I just turned my laptop off for the night though. I think I already looked at the settings file. Maybe it's an easy tweak I can deploy myself tomorrow?
@@khabirmohamad7222 I'm not seeing the blue outlines with regards to volumetrics like shown just weird stuff up close like the SSAO is freaking out and there are lines of dark shade around objects on the ground. The only persistent lines I see are when I'm too close to POM and those cone traced textures or if I enable res scaling. Res scaling I noticed introduced some weirdness to the image especially with SSAO in shrubbery. Maybe resolution scaling is causing problems with particles?
What we see in this video is the Series X performing very close to a 2080. The 2080 can perfectly manage Extreme settings at 60 FPS, according to benchmarks -> It would be nice to have a 1440p 60 fps mode. Great graphics, AND low input lag.
@@Totone56 That's because there's no dynamic resolution option for PC, therefore the Xbox was running at 1600p while the PC was running at native 4K, almost double the pixel count. If it was a available then the 2070/2070Super would've likely matched the performance of the Series X. A future update would probably be solve this.
Launching on so many platforms? Only one of them has a mouse cursor all the time and that's PC. The only other platforms were all Xbox. It's not like they developed the game for PSN or Nintendo.
Thanks for pointing that out. I noticed that the ground was looking iffy while I was running benchmarks yesterday despite maxing the in-game AF setting and now I know why. Will force it through the drivers and see how it goes.
Great. I just did that. As you seem to know what you are doing, do you think we should have MSAA and FXAA enabled? I tried 8xMSAA and FXAA but was too much for my 3080 at 4K with the console quality settings, so I'm now using 4xMSAA and no FXAA and just about getting 60fps consistently (a few dips here and there).
Yeah you noticed that too👍 Do you run Quality or High Quality Texture Filtering? For me with Quality, anisotropic and trilinear filtering optimization helps alot. Forced 4x msaa + fxaa in NC
The amount of gameplay-stoping and game-crashing bugs without even a DayOne patch is very irritating, especially with being the biggest game launch (4.5 million) for XBox/ PC.
@@BerryNice1996 pretty much the same but I'm at around 30 hours now. Maybe the steam version has issues? The SSAO bug has affected me but only very rarely do I notice it. So far it's been a solid 9/10 pc port. Honestly don't know what's up with people struggling. Maybe older hardware?
Can confirm. 3700x, 5700XT and experiencing the SSAO bug, texture issues (Ultra looks like low, high looks pretty bad, extreme is the only passable one), forced disconnects and transparency issues. Also, idk if it's just me, but the AA is pretty garbage. 1440p with 2x MSAA looks like no anti-aliasing is enabled, foliage especially looks incredibly staircase-y. Also, memory leaks.
I think I’m officially on board with team console now, for the first time since the ps2. As someone who was blown away by the PS1/N64 as a kid, these graphics quality differences are hilariously trivial. The game looks mind blowing to me, even when he was showing lower resolutions. Consoles are way cheaper than PCs, way more user friendly, and the current gen are nice and quiet.
I can really only think potential longevity will be better with high-end PC builds but that's negated by the extremely high cost. Basically you could easily buy a console now and then the next generation when it comes and still probably be cheaper than comparable PC builds, especially given current PC actual market prices. Sidenote: is that a Starfy profile picture? Nice.
You are right but you also need to know that it looks better optimized for Xbox Series X then for PC. They could do better for the PC. And for Me as an mainly RTS Gamer, Consoles are no option :P
More the case that PC is being handicaped by the looks of things. Deliberately not focusing on extreme settings, missing out PC only features which would transfrom this game graphically. All probably to sell Xbox consoles on the hiliarious "fact" that they look remotely similar. Sigh.
Exactly. People often forget that Series X was one of the most powerful gaming computers for a few months when it first came out, and is a fraction of the price for a similar spec PC. You could argue that the devs didn't fully optimise this game for PC, but for most people, variable 4K at a stable 60fps is perfectly fine which Series X does.
100% agree and I’m no fan boy, I love my ps5 abs series x just the same pc to but some people loose their shit when you state facts like the series x is around the performer of a rtx 2080/2080super (more once we get a few years into this Gen and every bit of juice os squeezed from the hardware) cracks me up it’s like you have somehow insulted their mothers 😂🤷♂️
@@neilranson4185 But Series X is only equal to a 2080s if Raytracing and artificial Intelligence upscaling isnt used. If RT is used Series X is equal to an RTX 2060 or lower. If AI was used Series X would be so poor in performance that it isnt possible to compare it to NVIDIAs RTX graphics cards (they use DLSS). Series X and PS5 are very weak when RT and AI upscaling is used. RT and DLSS should have been used in Forza 5. Its after all a game that is sold to PC gamers and is part of GamePass PC, so Pc gamers hardware should be used. But Its not. I dont want to speculate to why that is. And loading is much faster on PC than SX😮
have to say I’m glad that they didn’t use taa. I think too many people underestimate just how much blurrier games look with it as well as all the ghosting that goes on. MSAA isn’t perfect, but at least it isn’t a blur filter.
Me too man, forced TAA should not be a thing in any game at all. It is absolutely trash if you are playing on 1080p. I just started playing Exodus again with the enhanced edition and I wish I could turn that crap off. It is so damn heavy on the eyes.
Yup TAA sucks, especially at lower resolutions. Unfortunately you either need high levels of MSAA 4/8x and/or supersampling to get jaggies down to tolerable levels. TAA is much better for saving performance. I would always choose MSAA over TAA but an option would still be nice for people without powerful PCs.
You guys are crazy. TAA is vastly superior to MSAA, though perhaps it would have caused some ghosting in this case with a lot of high contrast things moving very quickly. Still it would have been nice to have the option for both.
TAA is good for 4K and higher. On my 2K screen I never liked it, but ever since I went 4K I've seen the actual reason for TAA existing because the AA is already pretty good with nothing enabled and all it does is smooth it. Even something as small as CMAA does a good job.
@@chalpua8802 3080 isn't necessarily required for PC gaming, a 3060ti or 3070 is also really great. But it's also a computer that can add value to itself by doing any computer related things if needed. Maybe he works off of his rig and a 3080 is needed, so value is always subjective depending on use case.
@@Striball yeah, I’m not saying it’s bad to have a gaming PC or they don’t have value. Just that, of course his way more expensive machine plays games better.
Of course, almost all Triple A games are designed for Last Gen consoles and then upgraded a bit for PC and next gen consoles. There are no more real high end PC games
@@samclark3370 And it still runs great on PC and shows that RX 6800 XT and RTX 3080 are quite a bit more capable than XSX, given they can maintain the same quality settings with 60fps at native 4k. It's the optional stuff, like in game RT, TXAA, and even DLSS/FSR that would have improved the PC offering. I have a 5800X/3080 and I would have liked to run the game with in-game RT at 4k with DLSS on. Hopefully they will patch the game now that it is released to include those options, though DLSS is probably unlikely.
I don't understand this comment. You can just press start and game on PC. PC always automatically picks best settings for greatest performance and quality. All DF are doing is showing how much customization there is and wondering why more settings are missing.
@@GameFanaTICK386 As a PC gamer, you must be joking. Running a game on PC is *exponentially* more likely to have problems and need tweaking. I find myself playing controller-centric games like Forza Horizon exclusively on Xbox just because it is so much less hassle.
@@alexandrecl4331 The XSX is a seriously impressive console. I already had an RTX 3080 by the time it launched and there is little reason to own a PC that has higher specs than the XSX and an XSX, at least there doesn't seem to be in my opinion. If I hadn't gotten the 3080 through, I likely would have tried to get one.
@@momsbasement656 Well, at least you can tweak it, on Console you are bound to that what you get. And of course, there are many problems with games on consoles (are you really a PC gamer? lmao), but you will accept it, because you can't change it anyway.
The only game with "full RT" is CONTROL (and without scaling it crawls on all cards) the others only have RT brushstrokes so I doubt to see "REAL RT" in this game probably in the next installment
Forza Horizon 5 firmly confirms to me the Xbox Series X is the best, most affordable, most powerful and smartest console purchase in the history of gaming. The Xbox Series X + Game Pass has me interested in gaming again. I still purchased Forza Horizon 5 Ultimate addition the game is a masterpiece.
Wow, it's amazing to see just what the RT settings would really look like in photomode/realtime with that mod. I *really* hope PG sees this and allows us to enable it on PC. Absolutely ridiculous that we can't
You can't really notice that minimal difference while racing. FH4 had also excellent reflections, no need for full raytracing to achieve 95% same effect with huge performance cost.
Is your friend using a steering wheel? I heard from someone that he got memory leaks all the time. He reinstalled windows and the game still got it. But after disconnecting the wheel the issue didn't occur. I myself use a xbox series controller with a wireless xbox usb. And never had the issue. I run 16gb ram total
Am I crazy ? Where's the optimised and recommended settings, which ones are worth lowering, cost of the settings and so on ? I only see recmmended HW for XSX modes.
Resolution scaling is, for me at least, completely broken on non-16:9 resolutions. While I can deal with it by bumping down some settings, there's definitely some stuff needs cleaning up.
I was having this issue when I went to behind the wheel cam. Even with HDR, which helped, still had this issue. I have also seen that blue highlight around the trees once. I'm on a 2060 FE running 1440p with mixture of ultra/extreme. I received the low vram message once but I've never lagged so I think I'm alright at my current settings. Obviously I'll drop some if and when I encounter lag.
@@GalactusTheDestroyer Your experience mirrors mine to a T. Difference is I'm running a 5600XT and I haven't bothered with HDR yet. It's usually not worth the trouble. Oh, I'm using the "quality" settings and it's been running surprisingly well.
I reeeaaally wish Playground Games will take the time to further optimize the game as it progresses, purely because of the pop-in. I just can’t play on 30 fps so I have to play on performance mode on XSX and I have to say the pop in from all the foliage (detail or shadow popping in really late) is very distracting. Otherwise the game is gorgeous but I really hope they can increase the distance for foliage detail over time.
I've experienced a lot of studdering while playing this game, although I think it might have something to do with the drivatar decals. I also noticed that the system memory being used is a little over what I actually have in my system, so I don't know what's up there.
I bought the game yesterday on pc and everything looks great... EXCEPT... the jaggies at 1440p and 4x MSAA kinda ruins the visuals somewhat (A bit harsh I know). Why doesn't this game have DLSS? That would greatly improve the visual presentation! An important detail is that my monitor size is 31,5 inches.
Something about the rendering pipeline. I don't think temporal solutions like TAA and DLSS are compatible with Forza's engine which is why it uses MSAA. I have read stuff about this in the past but it was way over my head. But my surface level takeaway was that forza renders stuff kinda weird so only MSAA can work.
@@Aggrofoolyou can connect dlss with downsampling so with a 1440p monitor switch to 2880p and then set dlss to performance then it calculates internally "native" to 1440p if you have enough graphic power. This results in a very sharp image.
Welcome back lads, following on twitter so I wasn't exactly worried, but it still felt intrinsically wrong not seeing you guys in my sub list for a whole day. And thanks for the video, Alex.
Agree with Alex on this analysis. I don't think this port is all that great, what with the bugs and regressions from 4. I'd love to see some patches to fix the obvious issues (please add dynamic res!!) and then take it above (DLSS anyone?) In general I find the game to look decent but there are glaring graphical problems like the shadow pop in being way too close, which is annoying since in a game like this, that sort of graphical event is visible in like 40% of your screen.
I'd prefer DLSS instead of dynamic resolution (but I suppose that would be Nvidia exclusive). Then also proper RTX during gameplay. While the game looks tight, I do think the car looks a bit off in the environment. At the very least, proper ray-tracing for the car would fix this. There's nothing wrong with the environment, so I imagine just having it for the car would be effective enough and that it would also limit the impact on its performance.
@@pedroreisdealmeida6911 I don't see why it wouldn't be able to, but it might be a bit tricky to properly implement. That being said, I do think it's unnecessary with DLSS. With DLSS you're already rendering at a significantly lower resolution in the first place. When you're playing in 4K it's usually rendered in 1080p or 1440p natively when you use DLSS, which is probably lower than the Dynamic Resolution goes outside maybe the most demanding parts. I think DR is a good way to maintain performance on consoles with usually a not very noticable drop in image quality. But DLSS is a way to preserve the image quality (or even slightly improve on it at times) while improving the performance.
Is it really? You get a paperweight with some short term functionality that will be bricked by the manufacturer whenever they see fit, speaking as an One and One X owner it's only a handful of years until they decide they don't want to support the hardware any more
@@ThePlayerOfGames What are you talking about? The Xbox One has been supported for 8 years. The One X was a mid gen refresh so of course it won’t be supported as long. It’s just a Xbox One that plays games at a higher resolution. PCs don’t last nearly as long as 8 years, especially when you will have to spend twice the cost of the Series X at a minimum to run games at an equal level.
True, but with PC getting games from all 3 platforms now, you would have to buy all the consoles to get the same experience, plus their online fees which would go over $1500. Thats just slightly less than my 3080 PC. But if you just care about Xbox stuff then yeah grwat value.
I also use a 3070 at 1440p, but especially online the framerate drops as you say to 80s with some 60s lows. It's quite distracting. Maybe my R5 3600 has something to do with it as tested in the video. I wonder why it is so cpu heavy...
The biggest problem the game has now is the Low Streaming Bandwidth issue. My system is not that great but dozens of people with their high-end rigs are suffering from the same problem. Could you possibly address to that in another video?
Lods have nothing at all to do with streaming bandwidth. They are a technique that swaps out models already in vram to higher or lower detail versions to save on GPU power. In all other games you can change this setting to push the lods so far out they aren't noticeable when they change. However in FH4 and now in FH5 they are super close and cannot be changed ;(
It's horrible even on console. So bad it becomes distracting. Compared to Horizon 4(apart from light in winter)it does seem a lot worse. Never noticed it then.
Yeah, doesn’t seem right. If my options are on extreme I want the game to try to render essential at the limits of my field of view. If it’s too taxing, let me scale back myself.
@@aminamirkhani6377 it seems to be a bug though. On high settings the game looks good, but on ultra/extreme the pop in goes wild and I get ps3 textures all over the place. My friend with a high end pc has the same issues.
Seems like a somewhat rushed PC release, to be honest. Things like the enabled mouse cursor, no dynamic resolution, the broken settings etc. just seem like this version just needed a bit more love, time and testing. A bit sad, but I guess I'll just wait a while and see if they care enough to fix this before buying.
On a GTX1060 6Gb config I had to put the game un 30fps because it would stutter otherwise, even with drastic visual reductions. This is not something I had to do with FH4. I hope a future video will cover some older GPU like this as it is still the most common GPU amongst players. Source Steam : We're roughly 40% of players on GTX 10xx gen, including 8 of the 9 most used GPUs.
I would love to see an optimized settings guide based off of Series S and even Xbox One, for budget PCs. My 970 is doing surprisingly well, and it's a very good experience overall, but I'm definitely pushing it hard with this one.
Yeah same, I have a GTX 1050 with only 2 GB of vram, at the beginning I tried to get 60 fps by using the lowest possible configuration but there where still frame drops here and there and the game looked really bad, after forgetting about the game for a while I found an old video about gaming at 45 fps and I decided to try locking max frame rate at 45 fps and increased a few visual options (shadows, anisotropic filtering, ssr and particle effects from lowest to low and msaa 2x) and it made a night an day difference, the game still looks really simple compared to a series s or x in either mode but those small changes changed a lot the look of the game and most importantly it gave me a really stable framerate and frametime
Most likely it will be fine on steam deck as long as you Temper your resolution expectations, 720P mid settings 60fps seems very possible on the Steam Deck seeing as how the Steam Deck is slightly more powerful than an xbox one X
Running at 4k 60-80fps on my 3070ti/5600X with mainly high settings and extreme geometry settings with a crazy 8xMSAA! It's an excellent PC port. I'd say the built-in benchmark isn't perfect though and some rare scenes in the jungle can go lower such as down to 55fps on my PC.
@@glenmcl It'll be even better, check out 15:45. You'll be running XSX's quality mode at 60fps instead of 30fps. You should be able to bump the MSAA to 8x too with a few tweaks.
@@brewski535 do the math K.I.D xsx 4k 30fps quality mode RTX 2060 super 4k 40fps quality mode rtx 2060 super is 30% faster than weakbox series x pc doesn't have dynamic resolution , so it runs @ 4k all the time
anisotropic filtering is broken on PC, when playing at 1080p at least. need to force 16x in the nvidia control panel and set the ingame option to low to fix it. shame we have pc games in 2022 that still cannot properly do 16x af at least. stability has greatly improved since the game launched though, and i no longer have to restart several times to get my wheel to work properly, so its gotten a bit better.
No word about the severe technical issues many players face on PC? Many people experience frequent crashes. I played the game for about 10 hours now and while it ran great on November 6th, I now also encounter frequent crashes in the customization menu or on startup in the last three days. The game sometimes even freezes my whole PC, forcing me to power cycle , which is obviously not ideal. Don't get me wrong, the game looks and feels great - if you can actually play it, that is. I hope they fix the issue soon, many people on the Steam forums and on reddit report that they're affected. Other than that - great video as always!
Been playing 20hours on pc and no crash so far. The only problems i have are lod pop-ins and online server issues. Idk if this is a bug or intended, but theres no gear shift animation in-game
@@Centrioless I wish my game would run as well… especially considering it worked great on the first two days of the Premium Early Access. Now it just crashes constantly. I already reinstalled it twice and tried almost all fixes available online.
@@Centrioless I read that too and added Forza Horizon 5‘s folder to the exceptions-menu of Windows Defender. It crashed after a few minutes while customising the 94‘ Fairlady Z. One question: are you using the Steam or MS Store version?
@@Spoggi99YT steam ver. Hmmm i didnt have a problem at all with windows defender, didnt even need to add an exception. Hope they'll address it soon, cos honestly the performance has been flawless for me
It's horrible! It won't dissapear on PC it's so silly.. you have to remember to hide it on the corner of the screen. It's Microsoft with their odd choice of fake full screen
@@PlutoKam YES the “full screen but actually borderless” is SOOO ANNOYING. I don’t want to see any Notifs, or messages, or windows mouse cursor on my damn screen while playing…
It may be asking a lot, but you know what would be interesting? Running the performance and quality settings from the Series X, but on a PC with a Ryzen 7 3700X and a RX 6800. That would be the closest PC you could build hardware wise to a Series X, just to see if there is and how much uplift the full powered Zen2 and RDNA2 chips have from the custom chips in the console.
Quality mode on series x is beat by a ryzen 3600 with a 2060 super so I mean that wouldn’t be much of a test. While performance mode is about ryzen 3600 with rtx 2080
@@Ukzgamer1 Not at 4K resolutions it isn't. He only tested the Ryzen 3600 up to 1440p, and he had it paired with a 3090. I want to see 4K on a Ryzen 3700x with a RX 6800 running the Xbox settings. Then it's basically a like for like system, but the PC hardware has higher boost and power settings than the console has, but the same 8 Zen2 cores and about the same compute units
@@JessedoesDIY they literally showed in the video that at 4k 2080ti stays above 60fps at the point when the car drops in to the water when the series x has to drop to 1600p to get to back up to 60fps after it drops 1 frame. He literally saids the gpu needed to match Xbox series x is between 2070 super and 2080 ti so basically 2080 or 2080 super which is like rx 6600 xt and 3060 for the latest generation
No, in other words it's a lazy port that devs either don't want outshining Series X version, or didn't give a shit to include proper scaling options like every PC port should.
It looks like they don't want to make the pc game look better than console because it would make the console look bad as being a next gen game for it and don't want gamers to move away from console to pc as that's where the money is. We all know pc can look and do so much better in every way in visuals but because of console they don't want to do it. Why i always wanted a pc game made only for pc to show of what it can really do but we haven't had that yet apart from crysis 1 back in the day. I wonder how good this game could look on a ps5 as well
@@dd_doesit Just gos to show how under used the pc is then doesn't it and not taking the full use and advantage to the Tec we buy for it to be used but instead its being used as a console port machine Which i have no problems with but they never seem to make a Hugh different to the quality of graphics and visuals because they don't want to undermined the console that the game was made for .
@@alexanderbattaglia6048 I mean, all these issues exist in the the latest version as of this video’s posting. Why treat the SSAO issues any differently? Some of the people come to experts like you to corroborate the state of the game at release; if that’s not one of the intents of the video, do let us know.
Great attitude. DF turned me from a console to PC gamer and now I spend at least 20% of my gaming time messing with settings and fretting over stutter. Plus I only have one kidney left.
@@formulaic78 I don’t miss that going back to consoles. I’m actually PLAYING the game now instead of spending 15 minutes tweaking settings and constantly watching frame ratr
it seems they focused on consoles first, considering there's 5 versions to deliver. pc was last in terms of optimisations, and it shows. fh3 and 4 run a lot better with the same settings or higher.
FH3 had a really rough launch on PC and this reminds me a lot of that situation. Hopefully all the issues get ironed out. The FH4 experience on pc has been the smoothest by far.
Guys.... I enjoy PC as much as the next guy. But console games are ALWAYS optimized better than PC. Especially now. That's what happens when you have just one very specific ecosystem and set of hardware to optimize for. Series x is crazy powerful, much more powerful than it's hardware leads on, once you optimize for it. It doesn't make.much sense to optimize past the performance the series x could provide. Because getting past that, considering console optimization, is going to be beyond niche. Top of the line too of the line pc specs only.
Too be honest I feel like forza horizon 4 runs a bit better at 60 fps on XSX. Finding the graphics to be a bit rough around the edges in FH5. The pop in certainly is noticable. Quality mode does look a bit nicer but yeah.. it's 30 fps. That's just how I feel tho. It does have its moments of glory especially in photo mode.
This game does not look any better than FH4 imo. The only noticeable difference i have seen is the level of detail on the cars and reflection quality. That is about it.
@@flacohernandez4380 The vegetation and terrain textures/geometry is vastly improved but the LOD issues give a really horrible impression. Tbh I wish Digital Foundry did their normal settings deep dive instead of just passing us what the devs told them with console settings. I think that would help us see what settings actually affect the different graphical features which don't have dedicated settings (Like the fancy ground cover/parallax combo which they showcased in an earlier video).
Ehh, whenever I play need for speed, if it wasn't for the low res ssr I'd leave TAA off. Its not a good fit for racing games because data from previous frames has already moved too far by the time its used. The result is an extremely soft image with super sharp edges and artifacts where TAA is trying it's best to keep up. (not a good fit for Forzas nice crisp and clean look) They'd either need to implement an especially impressive system, or they could just add smaa, or dlss/the amd equivalent
please game makers: For PC games, please add the options to have PS5, XB series X, PS4 pro and XBOX one X as settings for graphics. Some people just want to play at some standard settings without all the extra pc bells and whistles that could cripple the gameplay with a wrong setting. how cool would that be to just push a single button and BAM, your playing the exact same settings as a console of your choice.
console quality settings 6:08
console performance settings 11:08
hero we don't deserve
@@brandon_nope Let's Go!
Thanks
@Lov Mir no that's not correct. I have a RTX 2080 ti Strix, it's more powerful than a XBOX Series X and if I max out all settings at 4k targeting 60fps, it drop into the 40s to 50s fps range. I have to drop a few settings hear or there to hold at 60fps. So this review is very accurate.
@Lov Mir try saying that for RDR2
What makes the mouse cursor issue even worse is that there's actually an option for the cursor to disappear after being unused for a time but it doesn't seem to work.
Let’s hope they’ll patch these things fast
We saw the same issue with the Final Fantasy Pixel Remasters it's just a wonky oversight on part of the developers. Hoping it's patched in months to come.
@@kylerobinson6102 Cool name 👍
Yes, this option worked in FH4 just fine and I think in FH3 too. Why not here?
Where is this option?
The LOD issues for trees and other things along with the environment ground textures really need to be fixed. I hear they're working on it though so hopefully it's true.
The LOD issues are the biggest problem for me so if thats being fixed thats great news
Literally needs 4k to look right. 1440p even looks meh
Are they??
The only way to fix this would be on PC because the Series X is a closed machine and lacks the SSD speeds that the PS5 has
@@Magnum-Gaming im talking about pc...
06:22 Quality Mode Settings
11:20 Performance Mode Settings
16:32 Performance Mode Hardware Recommendations
17:04 Quality Mode Hardware Recommendations
17:08 CPU Considerations
they made an error there: is the Enviromental Texture that should be on Extreme, and enviromental geometry at Ultra (you can clearly see it better at 0:11)
@@mrcactuar8515so both the quality and performance settings of the series x got Extreme Textures ?
Thank you for the settings! I have a Series X and a gaming laptop and I wasn’t sure how much more powerful it was. Mimicking the Series X Quality settings at 4K (super sampling on the monitor or HDMI to TV native) gives me 60 FPS on the PC 😊. My preference though is to use the Extreme preset and turn on FSR 2.2- it looks fantastic and plays at 60FPS still. As a laptop, I can drop it to 1440P and run 80-115 FPS. Anyway, this is a beautiful game regardless where you play it!
Thanks
you desert a beer
More draw distance. TAA/DLSS. Ray tracing during gameplay and custom radio station please!
I agree. They should've added some form of TAA or FSR. And ray tracing on player car would be really cool
TAA is the worst thing to happen to gaming period
@@Z-ham To me it's the best thing ever. Any game that doesn't have TAA has terrible shimmering caused by transparancy, and FH is no exception. Even games like The Witcher 3 suffer from this.
@@Violins77 other forms of anti aliasing have existed for quite a while, TAA isn't the first. MSAA or even super sampling is far more preferable. TAA implementations result in blur, especially in motion, and especially at 1080p. Look at Red Dead Redemption 2, Halo Infinite, COD Vanguard, and Battlefield 2042 as examples of the blur. Even if older iterations of anti aliasing still result in shimmer, I would rather deal with that than a blurry, distorted image.
@@Z-ham I've been playing on PC since 1992, so I've pretty much seen all interpretation of AA available. Only temporal AA gets rid of the shimmering in motion in modern games with lot of transparency. MSAA was good in 2002 before games started to have really sharp textures, models, and lush vegetation. I agree it gives a slight blur, but at higher resolution it's not really an issue, and a lot of games do provide a built in sharpening filter for that reason. I honestly can't say just how much I love TAA. Games that don't have it requires insane power to reach an effect not half as good in my opinion.
The unskippable intro logo videos don't help with the annoyance of having to restart the game to change settings. Not to mention when it crashes to desktop
Not to mention being shouted at by the accessibility narrator if you don't press A fast enough XD
It's a very buggy Forza release and everyone is glossing over it. I am having fun but man it's messy
Seriously it’s so bad. Like why cant you just allow me to change settings on the fly, many other games do it.
Kudos to playground for giving the exact settings they have compared to PC 👍🏻 all devs should be transparent like this!
💯
If you watch the video you see it's not exactly the same, the Xbox uses more dynamic settings for some things that aren't available as dynamic on the PC
Except they’ve significantly paired back the graphics settings available to tweak compared to past Forza games, and don’t have any dynamic resolution options.
Kudos? The settings are not the same and this is a pretty bad and unoptimized PC port, especially compared to their past games. Not even including dynamic res scaling? Total thumbs down from the PC community.
Sad that they held PC version back though like he pointed out. High end PC has room to spare in a number of areas in addition to double the framerare
This game DESERVES to have DLSS, Cmon Microsoft
@Garrus Vakarian Yeah, F*ck everyone that doesnt have enough horse power to play with MSAA x4 or x8
@Garrus Vakarian how about DLAA, is that simply the same as DLSS but inverted, does that also need temporal information? 🤔
@Garrus Vakarian DLSS uses TAA but it isn't a form of TAA. This game definitely deserves DLSS
@Garrus Vakarian so you'd prefer old fashioned FXAA and MSAA that are pretty useless? Why would you care if DLSS is there anyway you could simply just not use it.
@@BerryNice1996 I've had to turn down MSAA from x8 to x4 and turn off FXAA to get a consistent 60fps at 4K and it still dips under, even following the console quality settings rather than the extreme settings. I have a 3080 and a 5600x.
The LOD on pc is broken for some people. Trees rocks textures road etc all pop in reallll close.
This is also happening on Series X
And series s but it isn't that bad
Yeah same
LOD scaling with resolution is really dumb. At 1080p with extreme textures, the vegetation pop in is very noticeable.
I totally agree, I saw some streams that said they set it at max quality settings but than at 1440p or 1080p resolution and the pop in was truly pretty bad actually, hopefully they'll fix this, because I want to play this game on my 1080p laptop screen but pop in is truly something that keeps me away from a lot of games. Only sometimes I hook up my laptop to my TV with HDMI, and than I can set it to 4K, but my rtx3060 laptop probably won't perform so good with FH5 at 4K soooo.... yeah really hoping the can fix this pop in issue!
@@fahadbawany8563 lmao no one fucking play 30 fps today specially first pace shooters/ racing games i dnt want to get motion sickness, even nfs rivals i play 60 fps with a command line because 30 fps is dog shit
@@fahadbawany8563 He use his cpu as a username.what did you expect ?
Facts bro im playing 4k with bad frames instead of 1440p on my monitor because i cant stand it
@@Prodzick LMFAO
Coincidentally, Yesterday I wanted to use one of your videos to finish up my raytracing PowerPoint for school and I thought u guys were gone for good. Thank god you‘re back.
Why would you think that? Baffling and bizarre af.
@@pl3459 their RUclips channel temporarily disappeared yesterday
I tell you what, being a pc guy the series x is pretty damn impressive for $500.
Except you can't buy one for 500
@@spicynachos2762 Good point.
A quality ssd and ram and you are already close to 500$
well, not xD
@@spicynachos2762 You easily can if you spend some time, and sign up for certain retailer programs.
If you don't have the time for that, you can trade money for time and pay extra.
9:15 I am so glad that this isn't just the game... I was starting to get concerned that the LOD was so incredibly low
It IS just the game. There was never an option to make LODs go further than just ahead of your car in FH4, this continues in FH5. They will fix the textures, but you will still get LOD pop no matter what setting.
What the above guy said, but I am glad the other graphics issues (low res reflections, shadows, textures despite being set to "Ultra" or above) are acknowledged. Settings worked fine for me last Friday during early access but I booted the game up last night and a buncha stuff is broken atm.
@@kidShibuya I wonder why they don't fix it
We all love your optimized settings videos. Please keep doing them for demanding popular releases or games you cover.
I've had so many graphical glitches on pc that I don't see on console. I think it's just a matter of waiting for optimization updates. I did hate that when using resolution scaling I would get black lines across my screen. I had to turn that off completely for it to go away.
Nvidia card? If yes, check your control panel setting for your card. Sometimes these mess with your ingame settings. Lots of vids on yt.
@@zuflucht1387 Yeah, I have a 2080 Ti. As for settings, which ones are you talking about?
I have completely different issues where my screen drops to low res for brief moments including the UI! It holds for a few secs and then pops back into full res. I tried disabling dynamic resolution scaling but it doesn’t stop glitching in and out. I could be racing or in the map or just looking to buy a car in the shop. It makes no sense. I have a 2080. Anyone experience this? Hey DF just posted another video gonna check it out. Hopefully they will say something about the strange NVidia card issues with this game. I’ve seen many other problems playing it on PC and it’s not the masterpiece they claim it is.
I cant believe they didnt add TAA to this game. MSAA does not remove specular aliasing and the game can look awful at times because of the jagged edges.
So confused i aint seeing any jagged edges at 1440p wtsoever on my 1660 super
@@djbpresents9584 i see them even with msaax8 at 3400 x 1440p
@@sexyassstephen weird i see none just beautiful game
i think its a glitch. You can even see pixelated trees when far away, it looks awful
Me too, honestly, it would be nice to see MS Studios support DLSS and FSR on PC as well. This game could easily run at 4K DLSS Quality with in game vehicle-RT reflections on an RTX 3080. Sony games coming to PC are getting DLSS support, it'd be nice to see MS do that too.
My experience on Series X has been pretty fantastic! I will say that I notice a good amount of pop-in in jungle areas, and there are some lighting glitches here and there, but I believe those small things will be patched out
Yeah a bit surprised on the amount of foliage pop in coming from Horizon 4. Almost looks like Horizon 3 with the foliage issues.
That's probably to get the game running at 60. Pop in is alot less in the 30fps mode
I think they should have made performance mode run at 1440p and clear some of that up. Keep native 4K for quality mode. 1440p would still look fantastic. Regardless that game still looks amazing as it is in Performance mode. Only the pop in is somewhat distracting, but you don't notice it too much when actually racing.
@@samclark3370 pop in is more of a CPU related issue so that could be why. Also the Dev likes to keep 4k as much as possible and as the go with msaa anti aliasing rather than temporal it's probably for the better that they keep the high pixel count
@@rorynolan2322 they have plenty of cpu power with this next-gen consoles, the problem isn´t the cpu, the problem is this is a inter-generation game, both xsx and ps5 have plenty of cpu power to avoid these pop-in in your face issues
Forza Horizon settings on PC being broken again? What a surprise. What surprised me the most is that there has not been a patch yet even after the Nov 9th release which I was really expecting for one since the early access. At least for some of the simpler fixes, I know they can't fix everything in a week.
You know whats broken the piece of shit Windows Store.
@@WheeledHamster Lol true barely got that store up and running on my PC again, was forced to since my windows apps weren't opening up just like the store.
There was a day one patch I can't remember how big it was off-hand but I remember having to download it the day of the games release (I preloaded the game almost a week early and played on the 5th).
The channel is back? Thank goodness. I was almost having a heart attack.
Yeah this is oddx it got deleted
Word
@@mariodelrio2387 you do know DF was hacked right?
For real. Even the weird console warriors were missing Alex
I hoped Alex had been checked out but it's unfortunate he's still kicking. Oh well, next time then.
Really wish they had added TAA, the sub pixel shimmering can be distracting.
It's very distracting to me , specially tress
It’s disgusting and I hate it
FXAA with MSAA fix that mostly. Also very less game devs implement TAA properly, for e.g. TAA in RDR2 is absolute garbage while TAA in Days gone is actually the best I have ever seen in any game.
@@gtx1650max-q playing with DSR at 4k (then downscaled for a 1080p screen) with 4x msaa, i still see jaggies...
On Maximum settings PC: It still has A LOT of jaggies! Very bad AA in this game, at 4K with maximum AA settings. LOD could also be much better. Not to mention FSR / DLSS / TAA dynamic resolution scaler.
@Jason Yuen It's a bug. They already addressed it and said there working on a fix
@Jason Yuen I agree.
But it helped turning of FSAA and only using MSAA.
Anyone know the best settings to help with the jagged edges on foliage?
I use 8x MSAA and SMAA from Reshade together to reduce the jaggies to a bearable level. Glad I have a 3070 that can easily do that.
I feel the same, GOW 5 and HIVEBUSTER looked better, different games completely but still.
Hopefully there will be a follow-up video once some of the graphical settings bugs have been worked out and hopefully some additional settings options added.
Xbox series x is demon for its money and quick resume genuinely has been the most game changing thing for me since I first started gaming 30 years ago. For the money the series x is unearthly powerful and the ease of dropping in and out of any game exactly where you was has blown me away with litterly 2 seconds you are back into that game!!! Until you've seen it ,it cannot be bigged up enough. It's dark magic I'm convinced.
do the math K.I.D
xsx 4k 30fps quality mode
RTX 2060 super 4k 40fps quality mode
rtx 2060 super is 30% faster than weakbox series x
pc doesn't have dynamic resolution , so it runs @ 4k all the time
benefits of having a $1000 pc
- 3x faster than weakstation 5 and weakbox series x
- free games
- free emulator
- free money from crypto currency mining
- more reliable machine
- longer warranty
- no need expensive monitor to support VRR
- mouse ,keyboard, and controller support
My favorite thing this gaming generation is popping in a disc to a game I haven't played in days/weeks, and Quick Resume immediately lights that game up to right where I left it the moment the disc is read.
It feels more next gen than anything else this generation.
@@Luiko0406 locked framerate on xbox, unlocked on 2060?
You're over exaggerating quick resume its not that great and just about any PC have allow you to pull up games in separate windows as quick resume.
I totally agree! To me, it's not just all about raw graphical output, which Series X can absolutely do, but when you combine that with things like quick resume it truly makes a case to be a preferred device to play on for me. It's an experience that can't be replicated anywhere else.
SSAO is showing serious artefacts and I'm on my RTX3080. It's horrendous and I hope they fix it soon. Amazing game!
Anyone here facing the same issues? Horizontal lines on the roads as you drive and weird boxy artefacts around the cars and assets when SSAO is enabled. Wish could share you guys a picture of it.
@@khabirmohamad7222 Yup, it's the same for everyone on PC. The devs know about this issue so should be fixed soon hopefully
I noticed this too when flying around in Drone Mode. Getting up close to small things on the ground in shaded areas produces very weird and dark AO halos on basically everything. Also the res scaling causes serious artifacts as well especially noticeable on road surfaces but also obvious basically everywhere.
On my GTX 1070 I can only reach 4K30 with resolution scaling.
1080p60 is not easy to lock to on my laptop so I've opted for 1080p30 with motion blur (I always leave MB on anyways).
I wonder if I can deploy RT in game. It does work in the garage even on the GTX 1070 and at 1080p30 there's overhead in the garage even with all settings maxed out. I'm guessing I might... I just turned my laptop off for the night though.
I think I already looked at the settings file. Maybe it's an easy tweak I can deploy myself tomorrow?
@@khabirmohamad7222
I'm not seeing the blue outlines with regards to volumetrics like shown just weird stuff up close like the SSAO is freaking out and there are lines of dark shade around objects on the ground.
The only persistent lines I see are when I'm too close to POM and those cone traced textures or if I enable res scaling. Res scaling I noticed introduced some weirdness to the image especially with SSAO in shrubbery. Maybe resolution scaling is causing problems with particles?
HBAO+ would be better.
16:23 Why not show this as a table? Rows: Resolution, Columns: FPS
Yeah a table would be good, reading that hurt my head.
Maybe because it's not a playstation game they don't bother ... :(
Really cool, hopefully they'll add more options in a patch, i can see launching on so many platforms they might not have prioritized that
THANK YOU FOR THE VIDEO !
This is why exclusivity brings out the best games
What we see in this video is the Series X performing very close to a 2080.
The 2080 can perfectly manage Extreme settings at 60 FPS, according to benchmarks -> It would be nice to have a 1440p 60 fps mode. Great graphics, AND low input lag.
@@Totone56 That's because there's no dynamic resolution option for PC, therefore the Xbox was running at 1600p while the PC was running at native 4K, almost double the pixel count. If it was a available then the 2070/2070Super would've likely matched the performance of the Series X. A future update would probably be solve this.
Launching on so many platforms? Only one of them has a mouse cursor all the time and that's PC. The only other platforms were all Xbox. It's not like they developed the game for PSN or Nintendo.
Anisotropic Filtering seems to be broken too. I had to enable 16X AF in the Nvidia Control Panel to get it working properly
Thanks for pointing that out. I noticed that the ground was looking iffy while I was running benchmarks yesterday despite maxing the in-game AF setting and now I know why. Will force it through the drivers and see how it goes.
It was broken in 4 too
Great. I just did that. As you seem to know what you are doing, do you think we should have MSAA and FXAA enabled? I tried 8xMSAA and FXAA but was too much for my 3080 at 4K with the console quality settings, so I'm now using 4xMSAA and no FXAA and just about getting 60fps consistently (a few dips here and there).
Yeah you noticed that too👍
Do you run Quality or High Quality Texture Filtering?
For me with Quality, anisotropic and trilinear filtering optimization helps alot.
Forced 4x msaa + fxaa in NC
@@formulaic78 Don't use FXAA. AFAIK that implementation of AA just blurs your screen as opposed to actually super sampling to get rid of jaggies.
The amount of gameplay-stoping and game-crashing bugs without even a DayOne patch is very irritating, especially with being the biggest game launch (4.5 million) for XBox/ PC.
Played over 10 hours now PC Gamepass version, no bugs or crashes whatsoever
What are you guys doing with your game
@@BerryNice1996 pretty much the same but I'm at around 30 hours now. Maybe the steam version has issues?
The SSAO bug has affected me but only very rarely do I notice it.
So far it's been a solid 9/10 pc port. Honestly don't know what's up with people struggling. Maybe older hardware?
Yeah the only complaint i have is that online is disconnecting sometimes but they are fixing it very soon!
Can confirm. 3700x, 5700XT and experiencing the SSAO bug, texture issues (Ultra looks like low, high looks pretty bad, extreme is the only passable one), forced disconnects and transparency issues. Also, idk if it's just me, but the AA is pretty garbage. 1440p with 2x MSAA looks like no anti-aliasing is enabled, foliage especially looks incredibly staircase-y. Also, memory leaks.
I think I’m officially on board with team console now, for the first time since the ps2. As someone who was blown away by the PS1/N64 as a kid, these graphics quality differences are hilariously trivial. The game looks mind blowing to me, even when he was showing lower resolutions. Consoles are way cheaper than PCs, way more user friendly, and the current gen are nice and quiet.
Loved the good ol' days of PS1/N64.
Assuming you're even able to buy one lol
I can really only think potential longevity will be better with high-end PC builds but that's negated by the extremely high cost. Basically you could easily buy a console now and then the next generation when it comes and still probably be cheaper than comparable PC builds, especially given current PC actual market prices. Sidenote: is that a Starfy profile picture? Nice.
You are right but you also need to know that it looks better optimized for Xbox Series X then for PC. They could do better for the PC. And for Me as an mainly RTS Gamer, Consoles are no option :P
More the case that PC is being handicaped by the looks of things. Deliberately not focusing on extreme settings, missing out PC only features which would transfrom this game graphically. All probably to sell Xbox consoles on the hiliarious "fact" that they look remotely similar. Sigh.
This makes you appreciate how amazing Xbox is to give you this kind of performance without breaking bank.
Exactly. People often forget that Series X was one of the most powerful gaming computers for a few months when it first came out, and is a fraction of the price for a similar spec PC. You could argue that the devs didn't fully optimise this game for PC, but for most people, variable 4K at a stable 60fps is perfectly fine which Series X does.
100% agree and I’m no fan boy, I love my ps5 abs series x just the same pc to but some people loose their shit when you state facts like the series x is around the performer of a rtx 2080/2080super (more once we get a few years into this Gen and every bit of juice os squeezed from the hardware) cracks me up it’s like you have somehow insulted their mothers 😂🤷♂️
@@neilranson4185 But Series X is only equal to a 2080s if Raytracing and artificial Intelligence upscaling isnt used.
If RT is used Series X is equal to an RTX 2060 or lower.
If AI was used Series X would be so poor in performance that it isnt possible to compare it to NVIDIAs RTX graphics cards (they use DLSS).
Series X and PS5 are very weak when RT and AI upscaling is used.
RT and DLSS should have been used in Forza 5. Its after all a game that is sold to PC gamers and is part of GamePass PC, so Pc gamers hardware should be used. But Its not. I dont want to speculate to why that is.
And loading is much faster on PC than SX😮
Lol I build a 2k pc and it's 10x better than series x and doesn't break bank 🤣
@@tfark2904 2k kind of breaks the bank, bud.
Glad to hear you guys got DF back again from those nasty Hackers
I Survived the Digital Foundry Channel Hack of 2021
They was hacked?
Yep damn u Elon (waving fist)
Guys what happend?
@@subjectivereviews they got hacked and they turned the channel into space x to stream a crypto scam
have to say I’m glad that they didn’t use taa. I think too many people underestimate just how much blurrier games look with it as well as all the ghosting that goes on. MSAA isn’t perfect, but at least it isn’t a blur filter.
Me too man, forced TAA should not be a thing in any game at all. It is absolutely trash if you are playing on 1080p. I just started playing Exodus again with the enhanced edition and I wish I could turn that crap off. It is so damn heavy on the eyes.
Yup TAA sucks, especially at lower resolutions. Unfortunately you either need high levels of MSAA 4/8x and/or supersampling to get jaggies down to tolerable levels. TAA is much better for saving performance.
I would always choose MSAA over TAA but an option would still be nice for people without powerful PCs.
TAA is brilliant for consoles. But if you have the horsepower MSAA remains the best.
You guys are crazy. TAA is vastly superior to MSAA, though perhaps it would have caused some ghosting in this case with a lot of high contrast things moving very quickly. Still it would have been nice to have the option for both.
TAA is good for 4K and higher. On my 2K screen I never liked it, but ever since I went 4K I've seen the actual reason for TAA existing because the AA is already pretty good with nothing enabled and all it does is smooth it. Even something as small as CMAA does a good job.
Hopefully they'll add new options to the Xbox Series X version like a 1440p Quality 60fps mode or even a 1080p/1440p Performance 120fps mode.
Would love to see this!
They will give them time
Sounds like DLSS is sorely missing on PC. That would allow 60FPS/Quality Mode on most machines.
That is only gripe i have with this game. Bug happen and can be fixed, but DLSS is must
Having both DLSS & FSR support, would be even better still (along with dynamic res scaling, TAA and in-game RT options)
Most machines???
Most people don't have RTX cards.
@@VariantAEC okay then AMD FSR which is basically a slightly worse dlss but works on every card
@@fucknugget5004 its alot worse, but yeah it does work on anything
9:10 that's what I noticed the most, which is why I came across this video
I'm not a racing game fan at all unless you count Mario kart. I had to try this out and I am absolutely freaking blown away
" Quality" setting for FH5 on my Series X. Looks amazing.
Everything maxed on my 3080 in 4K. Looks even better.
@@thenonexistinghero You spent 1000 on your gpu lol. So yeah, your entire rig that is likely 4x the cost is better.
@@chalpua8802 3080 isn't necessarily required for PC gaming, a 3060ti or 3070 is also really great. But it's also a computer that can add value to itself by doing any computer related things if needed. Maybe he works off of his rig and a 3080 is needed, so value is always subjective depending on use case.
@@Striball yeah, I’m not saying it’s bad to have a gaming PC or they don’t have value. Just that, of course his way more expensive machine plays games better.
@@thenonexistinghero word. Just had to sell your kidney
the restart for changes is painful.
The oversight you mentioned is there is no Fullscreen or windowed options
Welcome back DF! We missed you!
Damn, I was hoping that Playground would deliver a better PC port.
Playground should take a cue from The Coalition, their last port was top notch.
It's quite far from an open world racing game.
Let's hope for a great patch.
Who else survived the great DF Hack of 2021?
Elon Musk suddenly show up here
What hack 😮
@@JoseRodriguez-lo9wi take it you don't have twitter?
@@drd5455 ya I don’t know what you guys are talking about
No I died
Hopefully they release an optimization patch for PC. It was clearly designed for and optimized for XSX.
Well its an Xbox Studios game so...
As it should…
Of course, almost all Triple A games are designed for Last Gen consoles and then upgraded a bit for PC and next gen consoles.
There are no more real high end PC games
@@samclark3370 And it still runs great on PC and shows that RX 6800 XT and RTX 3080 are quite a bit more capable than XSX, given they can maintain the same quality settings with 60fps at native 4k. It's the optional stuff, like in game RT, TXAA, and even DLSS/FSR that would have improved the PC offering. I have a 5800X/3080 and I would have liked to run the game with in-game RT at 4k with DLSS on. Hopefully they will patch the game now that it is released to include those options, though DLSS is probably unlikely.
@@danielweiss4498 thats just false lol, there are plenty high end pc games
WELCOME BACK GUYS!!! Thank God your work is preserved! Greetings from Brazil.
This makes a person realize just how nice and easy it is to game on a series X. Love PC but also love console ease of press start and enjoy.
Not to mention the fact that Series X run games better than any PC under the 1200-1400$ price range.
I don't understand this comment. You can just press start and game on PC. PC always automatically picks best settings for greatest performance and quality. All DF are doing is showing how much customization there is and wondering why more settings are missing.
@@GameFanaTICK386 As a PC gamer, you must be joking. Running a game on PC is *exponentially* more likely to have problems and need tweaking. I find myself playing controller-centric games like Forza Horizon exclusively on Xbox just because it is so much less hassle.
@@alexandrecl4331 The XSX is a seriously impressive console. I already had an RTX 3080 by the time it launched and there is little reason to own a PC that has higher specs than the XSX and an XSX, at least there doesn't seem to be in my opinion. If I hadn't gotten the 3080 through, I likely would have tried to get one.
@@momsbasement656 Well, at least you can tweak it, on Console you are bound to that what you get. And of course, there are many problems with games on consoles (are you really a PC gamer? lmao), but you will accept it, because you can't change it anyway.
I want true RT and DLSS for this game.
They aren't going to , they stated the rt implementation is what it is for the game
@@earnistse4899 I'm guessing there could maybe be mods for PC someday that implement those features if the developers are refusing to add it.
I agree 100% It's amazing but I think there's still some work needed.
The only game with "full RT" is CONTROL (and without scaling it crawls on all cards) the others only have RT brushstrokes so I doubt to see "REAL RT" in this game probably in the next installment
@@xscreamxperiencex It is not true. Metro Exodus Enhanced Edition is also full and only RT lighting.
Forza Horizon 5 firmly confirms to me the Xbox Series X is the best, most affordable, most powerful and smartest console purchase in the history of gaming. The Xbox Series X + Game Pass has me interested in gaming again. I still purchased Forza Horizon 5 Ultimate addition the game is a masterpiece.
Wow, it's amazing to see just what the RT settings would really look like in photomode/realtime with that mod. I *really* hope PG sees this and allows us to enable it on PC. Absolutely ridiculous that we can't
You can't really notice that minimal difference while racing. FH4 had also excellent reflections, no need for full raytracing to achieve 95% same effect with huge performance cost.
@@zeus1117 If anything, they should just upgrade the cubemaps
A friend got it a few days ago and talked about how he thought there was a memory leak when he was doing a large amount of laps
(20 ish)
Is your friend using a steering wheel? I heard from someone that he got memory leaks all the time. He reinstalled windows and the game still got it. But after disconnecting the wheel the issue didn't occur. I myself use a xbox series controller with a wireless xbox usb. And never had the issue. I run 16gb ram total
Am I crazy ? Where's the optimised and recommended settings, which ones are worth lowering, cost of the settings and so on ? I only see recmmended HW for XSX modes.
Recommended settings for mantaining quality but increasing performance are the Xbox Performance settings that you can find @11:08
yeah, im hoping they do another video where they actually compare the settings
As others have mentioned, amazing (and beautiful) game - but the LOD pop in and micro stuttering when panning the camera gets very distracting!
"Resolution scaling" can break the contrast while driving. If your contrast is blown out, disable it.
Resolution scaling is, for me at least, completely broken on non-16:9 resolutions. While I can deal with it by bumping down some settings, there's definitely some stuff needs cleaning up.
I was having this issue when I went to behind the wheel cam. Even with HDR, which helped, still had this issue. I have also seen that blue highlight around the trees once. I'm on a 2060 FE running 1440p with mixture of ultra/extreme. I received the low vram message once but I've never lagged so I think I'm alright at my current settings. Obviously I'll drop some if and when I encounter lag.
@@GalactusTheDestroyer Your experience mirrors mine to a T. Difference is I'm running a 5600XT and I haven't bothered with HDR yet. It's usually not worth the trouble. Oh, I'm using the "quality" settings and it's been running surprisingly well.
Welcome back @Digital Foundry, we missed you. :)
I reeeaaally wish Playground Games will take the time to further optimize the game as it progresses, purely because of the pop-in. I just can’t play on 30 fps so I have to play on performance mode on XSX and I have to say the pop in from all the foliage (detail or shadow popping in really late) is very distracting. Otherwise the game is gorgeous but I really hope they can increase the distance for foliage detail over time.
Glad to see you all back up and running
I've experienced a lot of studdering while playing this game, although I think it might have something to do with the drivatar decals. I also noticed that the system memory being used is a little over what I actually have in my system, so I don't know what's up there.
I bought the game yesterday on pc and everything looks great... EXCEPT... the jaggies at 1440p and 4x MSAA kinda ruins the visuals somewhat (A bit harsh I know). Why doesn't this game have DLSS? That would greatly improve the visual presentation! An important detail is that my monitor size is 31,5 inches.
AMD sponsored on PC - ish
DLSS on 1440p and lower is not great anyways.
@@Aggrofool DLSS at 1440p is near indistinguishable from native even at balanced. Just more artifacting when it's pushed
Something about the rendering pipeline. I don't think temporal solutions like TAA and DLSS are compatible with Forza's engine which is why it uses MSAA.
I have read stuff about this in the past but it was way over my head. But my surface level takeaway was that forza renders stuff kinda weird so only MSAA can work.
@@Aggrofoolyou can connect dlss with downsampling so with a 1440p monitor switch to 2880p and then set dlss to performance then it calculates internally "native" to 1440p if you have enough graphic power. This results in a very sharp image.
Welcome back lads, following on twitter so I wasn't exactly worried, but it still felt intrinsically wrong not seeing you guys in my sub list for a whole day.
And thanks for the video, Alex.
Agree with Alex on this analysis. I don't think this port is all that great, what with the bugs and regressions from 4. I'd love to see some patches to fix the obvious issues (please add dynamic res!!) and then take it above (DLSS anyone?)
In general I find the game to look decent but there are glaring graphical problems like the shadow pop in being way too close, which is annoying since in a game like this, that sort of graphical event is visible in like 40% of your screen.
I'd prefer DLSS instead of dynamic resolution (but I suppose that would be Nvidia exclusive). Then also proper RTX during gameplay. While the game looks tight, I do think the car looks a bit off in the environment. At the very least, proper ray-tracing for the car would fix this. There's nothing wrong with the environment, so I imagine just having it for the car would be effective enough and that it would also limit the impact on its performance.
@@thenonexistinghero Can DLSS work with dynamic resolution?
@@pedroreisdealmeida6911 I don't see why it wouldn't be able to, but it might be a bit tricky to properly implement. That being said, I do think it's unnecessary with DLSS. With DLSS you're already rendering at a significantly lower resolution in the first place. When you're playing in 4K it's usually rendered in 1080p or 1440p natively when you use DLSS, which is probably lower than the Dynamic Resolution goes outside maybe the most demanding parts.
I think DR is a good way to maintain performance on consoles with usually a not very noticable drop in image quality. But DLSS is a way to preserve the image quality (or even slightly improve on it at times) while improving the performance.
Game looks different on lower resolutions. What do you think is gonna happen when DLSS renders it at a low resolution?
@@四as I have no idea, though DLSS is at its best when upscaling to 4K from 1080p or 1440p.
I'm running the " Quality" setting for FH5 on my Series X. Looks amazing.
Can't deny the Series X is an incredible value for $499.
Is it really? You get a paperweight with some short term functionality that will be bricked by the manufacturer whenever they see fit, speaking as an One and One X owner it's only a handful of years until they decide they don't want to support the hardware any more
@@ThePlayerOfGames Go away troll.
@@ThePlayerOfGames What are you talking about? The Xbox One has been supported for 8 years. The One X was a mid gen refresh so of course it won’t be supported as long. It’s just a Xbox One that plays games at a higher resolution. PCs don’t last nearly as long as 8 years, especially when you will have to spend twice the cost of the Series X at a minimum to run games at an equal level.
@@JohnSmith-XYZ I paid $499 for mine so it’s very possible. Don’t give scalpers your money.
True, but with PC getting games from all 3 platforms now, you would have to buy all the consoles to get the same experience, plus their online fees which would go over $1500. Thats just slightly less than my 3080 PC. But if you just care about Xbox stuff then yeah grwat value.
Getting 65-100fps consistently on my 3070 at full settings 1440p.
Game looks incredible I must say
I also use a 3070 at 1440p, but especially online the framerate drops as you say to 80s with some 60s lows. It's quite distracting. Maybe my R5 3600 has something to do with it as tested in the video. I wonder why it is so cpu heavy...
Same here on RTX 2080 Ti.
eh thats quite bad i do the same on a 2080
@Bry Zeer well i do so.....
@Bry Zeer i didnt say at 4k tho
The biggest problem the game has now is the Low Streaming Bandwidth issue. My system is not that great but dozens of people with their high-end rigs are suffering from the same problem. Could you possibly address to that in another video?
Yeah got that
Message to on my 3080
Lods have nothing at all to do with streaming bandwidth. They are a technique that swaps out models already in vram to higher or lower detail versions to save on GPU power. In all other games you can change this setting to push the lods so far out they aren't noticeable when they change. However in FH4 and now in FH5 they are super close and cannot be changed ;(
I was wondering why my pc was showing low textures even when turned to ultra settings, hopefully they'll fix it.
The texture pop in is terrible on ultra and extreme settings for me, I hope it gets a fix
It's horrible even on console. So bad it becomes distracting. Compared to Horizon 4(apart from light in winter)it does seem a lot worse. Never noticed it then.
I transferred the game to my SSD and it seems to fix it on most parts
Yeah, doesn’t seem right. If my options are on extreme I want the game to try to render essential at the limits of my field of view. If it’s too taxing, let me scale back myself.
@@aminamirkhani6377 it seems to be a bug though. On high settings the game looks good, but on ultra/extreme the pop in goes wild and I get ps3 textures all over the place. My friend with a high end pc has the same issues.
yeah it looks worse than horizon 4 at the moment
Seems like a somewhat rushed PC release, to be honest. Things like the enabled mouse cursor, no dynamic resolution, the broken settings etc. just seem like this version just needed a bit more love, time and testing. A bit sad, but I guess I'll just wait a while and see if they care enough to fix this before buying.
On a GTX1060 6Gb config I had to put the game un 30fps because it would stutter otherwise, even with drastic visual reductions. This is not something I had to do with FH4.
I hope a future video will cover some older GPU like this as it is still the most common GPU amongst players.
Source Steam : We're roughly 40% of players on GTX 10xx gen, including 8 of the 9 most used GPUs.
I've got the same gpu and found it looked really bad with reduced settings at 60fps. Worse than FH4
i have a 3080ti and a 1080ti, runs with no problems on the 1080ti ultra/extreme settings @1440p between 60-75fps in more demanding scenes.
Have an rx480 and same for me. The stutter is bad but in forza 4 i played on ultra and it was smooth.
@@themadnes5413 the 1080ti is a much more powerful card than the 1060 so it's to be expected the game would run much better.
I agree. 3000 series owners are the few
I would love to see an optimized settings guide based off of Series S and even Xbox One, for budget PCs. My 970 is doing surprisingly well, and it's a very good experience overall, but I'm definitely pushing it hard with this one.
Yeah same, I have a GTX 1050 with only 2 GB of vram, at the beginning I tried to get 60 fps by using the lowest possible configuration but there where still frame drops here and there and the game looked really bad, after forgetting about the game for a while I found an old video about gaming at 45 fps and I decided to try locking max frame rate at 45 fps and increased a few visual options (shadows, anisotropic filtering, ssr and particle effects from lowest to low and msaa 2x) and it made a night an day difference, the game still looks really simple compared to a series s or x in either mode but those small changes changed a lot the look of the game and most importantly it gave me a really stable framerate and frametime
Glad to see you have your channel back!!
I'm on the edge of my chair waiting to see how this performs on the steam deck. It looks so far like it will run pretty well (my guestimate) .
Most likely it will be fine on steam deck as long as you Temper your resolution expectations, 720P mid settings 60fps seems very possible on the Steam Deck seeing as how the Steam Deck is slightly more powerful than an xbox one X
@@heisenbergwhite00 Er what? I just compared their specs. In what way is a steam deck more powerful than a One X?
Welcome back guys I missed you.
Running at 4k 60-80fps on my 3070ti/5600X with mainly high settings and extreme geometry settings with a crazy 8xMSAA! It's an excellent PC port. I'd say the built-in benchmark isn't perfect though and some rare scenes in the jungle can go lower such as down to 55fps on my PC.
Will a 3080 and a 10900 run it as good ? I don't have a ti
@@glenmcl It'll be even better, check out 15:45. You'll be running XSX's quality mode at 60fps instead of 30fps. You should be able to bump the MSAA to 8x too with a few tweaks.
wow nice so RTX 2060 super is 30% faster than weakbox series x
@@Luiko0406 troll.
@@brewski535 do the math K.I.D
xsx 4k 30fps quality mode
RTX 2060 super 4k 40fps quality mode
rtx 2060 super is 30% faster than weakbox series x
pc doesn't have dynamic resolution , so it runs @ 4k all the time
Glad the channel is back
Had to read the article last night instead of watching the video haha
The video is also hosted by eurogamer in the article with a separate link for youtube.
Playing on a 1660 gtx. locked 60fps at 1440p and settings at a mix of high and ultra.
anisotropic filtering is broken on PC, when playing at 1080p at least. need to force 16x in the nvidia control panel and set the ingame option to low to fix it. shame we have pc games in 2022 that still cannot properly do 16x af at least. stability has greatly improved since the game launched though, and i no longer have to restart several times to get my wheel to work properly, so its gotten a bit better.
Wait. You need to set it to low in game for the NVCP setting to take effect?
No word about the severe technical issues many players face on PC?
Many people experience frequent crashes. I played the game for about 10 hours now and while it ran great on November 6th, I now also encounter frequent crashes in the customization menu or on startup in the last three days.
The game sometimes even freezes my whole PC, forcing me to power cycle , which is obviously not ideal.
Don't get me wrong, the game looks and feels great - if you can actually play it, that is. I hope they fix the issue soon, many people on the Steam forums and on reddit report that they're affected.
Other than that - great video as always!
Been playing 20hours on pc and no crash so far. The only problems i have are lod pop-ins and online server issues.
Idk if this is a bug or intended, but theres no gear shift animation in-game
@@Centrioless I wish my game would run as well… especially considering it worked great on the first two days of the Premium Early Access. Now it just crashes constantly. I already reinstalled it twice and tried almost all fixes available online.
@@Spoggi99YT try to make an exception for fh5 on your antivirus. Some ppl said its whats causing them the problems
@@Centrioless I read that too and added Forza Horizon 5‘s folder to the exceptions-menu of Windows Defender. It crashed after a few minutes while customising the 94‘ Fairlady Z.
One question: are you using the Steam or MS Store version?
@@Spoggi99YT steam ver. Hmmm i didnt have a problem at all with windows defender, didnt even need to add an exception.
Hope they'll address it soon, cos honestly the performance has been flawless for me
man i literally just looked for optimized settings for this game, thank you!
Wow, RT looks insane and I WISH they add it officially because I want to have my game look beautiful with my 3080 Ti!
It might be a settings tweak...
Awesome! So glad you guys are back! Very weird seeing DF disappear from RUclips...
WELCOME BACK DF!
Glad to see you guys are back!
That mouse cursor is driving me nuts showing up during gameplay.
It's horrible! It won't dissapear on PC it's so silly.. you have to remember to hide it on the corner of the screen. It's Microsoft with their odd choice of fake full screen
@@PlutoKam YES the “full screen but actually borderless” is SOOO ANNOYING. I don’t want to see any Notifs, or messages, or windows mouse cursor on my damn screen while playing…
Glad this channel is back
It may be asking a lot, but you know what would be interesting? Running the performance and quality settings from the Series X, but on a PC with a Ryzen 7 3700X and a RX 6800. That would be the closest PC you could build hardware wise to a Series X, just to see if there is and how much uplift the full powered Zen2 and RDNA2 chips have from the custom chips in the console.
Quality mode on series x is beat by a ryzen 3600 with a 2060 super so I mean that wouldn’t be much of a test. While performance mode is about ryzen 3600 with rtx 2080
@@Ukzgamer1 Not at 4K resolutions it isn't. He only tested the Ryzen 3600 up to 1440p, and he had it paired with a 3090. I want to see 4K on a Ryzen 3700x with a RX 6800 running the Xbox settings. Then it's basically a like for like system, but the PC hardware has higher boost and power settings than the console has, but the same 8 Zen2 cores and about the same compute units
@@JessedoesDIY they literally showed in the video that at 4k 2080ti stays above 60fps at the point when the car drops in to the water when the series x has to drop to 1600p to get to back up to 60fps after it drops 1 frame. He literally saids the gpu needed to match Xbox series x is between 2070 super and 2080 ti so basically 2080 or 2080 super which is like rx 6600 xt and 3060 for the latest generation
Glad the channel was recovered. Scared me to death when I couldn't find it when I searched
So in other words the Xbox version is close to perfection and you'd need to spend well over £500 on a PC to even come close to it
yep,
Yes, as in every generation.
such a huge news, seems like they optimize these games for consoles, really incredible thing to discover
wow nice so RTX 2060 super is 30% faster than weakbox series x
No, in other words it's a lazy port that devs either don't want outshining Series X version, or didn't give a shit to include proper scaling options like every PC port should.
Welcome back DF !
It looks like they don't want to make the pc game look better than console because it would make the console look bad as being a next gen game for it and don't want gamers to move away from console to pc as that's where the money is. We all know pc can look and do so much better in every way in visuals but because of console they don't want to do it. Why i always wanted a pc game made only for pc to show of what it can really do but we haven't had that yet apart from crysis 1 back in the day. I wonder how good this game could look on a ps5 as well
Only in your dreams :,(
cope with the fact an Xbox Game Studio would make their game look great on xbox. cry us a river
@@dd_doesit Just gos to show how under used the pc is then doesn't it and not taking the full use and advantage to the Tec we buy for it to be used but instead its being used as a console port machine Which i have no problems with but they never seem to make a Hugh different to the quality of graphics and visuals because they don't want to undermined the console that the game was made for .
Glad you guys are back on YT!
A bit surprised you haven't mentioned the broken SSAO stripes at 3:30. The PC version has quite a few issues still...
Here PG announced they already know about it via official channels, so I cut that out of the video actually.
@@alexanderbattaglia6048 Ah good to know, thanks.
@@alexanderbattaglia6048 I mean, all these issues exist in the the latest version as of this video’s posting. Why treat the SSAO issues any differently? Some of the people come to experts like you to corroborate the state of the game at release; if that’s not one of the intents of the video, do let us know.
Glad to see you got your account back.
VRR seems broken in this game on my PC, it says Gsync is enabled but huge jitters without capping the frame rate
I have a Series X and my two kidneys and I enjoy this hell of a game on maximum settings of fun.
Great attitude. DF turned me from a console to PC gamer and now I spend at least 20% of my gaming time messing with settings and fretting over stutter. Plus I only have one kidney left.
I have dialysis and a sick gaming pc so idk what your problem is. 😆
@@formulaic78 I don’t miss that going back to consoles. I’m actually PLAYING the game now instead of spending 15 minutes tweaking settings and constantly watching frame ratr
So glad you guys are back up ❤️🔥😎👊🏽
It was surprising to me, but on my i5 and 970gtx and 16gb ram, game runs amazing on 1920 and high settings...and looks amazing
it seems they focused on consoles first, considering there's 5 versions to deliver. pc was last in terms of optimisations, and it shows. fh3 and 4 run a lot better with the same settings or higher.
FH3 had a really rough launch on PC and this reminds me a lot of that situation. Hopefully all the issues get ironed out. The FH4 experience on pc has been the smoothest by far.
Guys....
I enjoy PC as much as the next guy. But console games are ALWAYS optimized better than PC. Especially now.
That's what happens when you have just one very specific ecosystem and set of hardware to optimize for. Series x is crazy powerful, much more powerful than it's hardware leads on, once you optimize for it.
It doesn't make.much sense to optimize past the performance the series x could provide. Because getting past that, considering console optimization, is going to be beyond niche. Top of the line too of the line pc specs only.
Too be honest I feel like forza horizon 4 runs a bit better at 60 fps on XSX. Finding the graphics to be a bit rough around the edges in FH5. The pop in certainly is noticable. Quality mode does look a bit nicer but yeah.. it's 30 fps. That's just how I feel tho. It does have its moments of glory especially in photo mode.
This game does not look any better than FH4 imo. The only noticeable difference i have seen is the level of detail on the cars and reflection quality. That is about it.
@@flacohernandez4380 The vegetation and terrain textures/geometry is vastly improved but the LOD issues give a really horrible impression.
Tbh I wish Digital Foundry did their normal settings deep dive instead of just passing us what the devs told them with console settings. I think that would help us see what settings actually affect the different graphical features which don't have dedicated settings (Like the fancy ground cover/parallax combo which they showcased in an earlier video).
Playing on MAX settings and LOD at a distance gets pretty brutal
I REALLY hope they add TAA soon...
Same
Ehh, whenever I play need for speed, if it wasn't for the low res ssr I'd leave TAA off.
Its not a good fit for racing games because data from previous frames has already moved too far by the time its used.
The result is an extremely soft image with super sharp edges and artifacts where TAA is trying it's best to keep up. (not a good fit for Forzas nice crisp and clean look)
They'd either need to implement an especially impressive system, or they could just add smaa, or dlss/the amd equivalent
Implying their old ass ForzaTech engine can support it
please game makers:
For PC games, please add the options to have PS5, XB series X, PS4 pro and XBOX one X as settings for graphics. Some people just want to play at some standard settings without all the extra pc bells and whistles that could cripple the gameplay with a wrong setting.
how cool would that be to just push a single button and BAM, your playing the exact same settings as a console of your choice.
Glad to see the channels back up