Think You're Fast in Forza? Think Again
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- Опубликовано: 12 июл 2023
- In this video we dissect Forza Horizon 5's Rivals Leaderboards, talk about how strong assists are, and discuss how to fix Horizon's skill gap.
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For the record, if anyone DOES want a challenging GT style license system in FH5...
Don't worry, Hoki. I-I didn't
I know i'm slow; I drive stock cars without tuning them because i'm working on my general driving skill; but it's always hilarious watching others fly off the track in online races 😂
I could care less about being competitive on Forza Horizon 5 the only reason why I play the game is to have fun and exploration .
I'd also like to see filters for assists like which transmission type people use, and especially filtering AWD power builds where RWD or FWD are expected.
Til my dog is a better driver than me
What I would believe would be a cool idea is to have for every track to have set medals. I thought you could do this like Trackmania. There is Gold Silver and Bronze and then also a much more difficult author time, which is an actual time from the creator of the track. Having these set times gives you a much better perspective if your lap times are good or not and would maybe bring players to grind for these medals
Tbh idc who you are if you can race clean and can stay up with non leaderboard cars you're fast. If you need a RWD jaguar 2015 or boneshaker to win every race you ain't fast.
I'm not worried about who is fastest, I just wanna play and drive fast cars and have a good time.
The thing is, this isnt how the real world works. If theres a competition and 80% of the contestants only compete just to say they participated, then you're still better than that 80% of the competitors by default. It doesn't matter if they didnt try as hard as possible. They set a time and that's their place in the competition. Thats how leaderboards work. If they were better, they would have tried. Pretty simple 😂
Ways to make forza skillgap less bad: give us a motorsport game worth playing where people can be competitive in an environment more accommodating to it 💀
In Forza Horizon 1 there was a progressive main story line, in-game charater Rivals that you really wanted to beat, bracelets. And tunning cars to a certain performance class was requiered. And also the famous outpost challenges that gived discount and were sometimes pretty hard and needed pactice to complete
I consistently get times in the top 1000-2000, but even then I’m still slow especially when I race against some other people like you and your group (love watching your streams by the way).
I do agree with one of your points, rivals lap times should be clean times only.
I am generally a casual player, mainly I dislike online racing in general due to being yeeted in to the walls one to many time to want to deal with other humans. I do like rivals though. I don’t really care about my leader board placement, but I get a clean track with 0 extra cars and I can go for hours just seeing how clean and fast I can get my personal best. The fact I also get exp and credits are a nice bonus as well.
Making goals harder to reach will inevitably put them
Yes, GT style license systems, I agree this is something that would improve the quality of life in the game. The Community has it handled (sort of... we don't have a great way to teach racecraft sadly) with HRA, but it would be better if it was built into the game. Special rewards for all 3 stars/golds is a very GT reward system too that I agree with. Hopefully we can do that in the future with HRA, but oh boy that would be a heavy lift with the constant changes.
A friend of mine is a seasoned sim racer (multiple hour races and so on). When he gave FH5 a try we decided to compete in rivals. We tuned a car together and when it was done he was sitting at top150 times and he basically beat me on most tracks but i gave him a run for his money. The one thing i noticed afterwards was that a huge amount of players are really bad at braking. If they improved this one skill there might be a lot more faster times.
Damn guess I’m skill issued
I only classify a "good player" if there fast enough to get into teamwars or are nearly able to be in team wars, which must be the 0.2% or something of players