To all of you saying that it's not a "deep drink" but that they're actually eating, blame the OpenRCT2 devs who called that function DoubleDrink lol. Maybe it was already called something like that in the original code as well, in which case we all blame Christ Sawyer! Or blame me because in hindsight I should've realized that it's eating rather than drinking.
4:34 Ducks are also in stereo when you click them. The further away from the center of the screen they are, the more prominent they will be on that speaker.
@@MarcelVos i want this game in Dolby Atmos, but with the screaming guest sounds fixed out of it. Had to stop playing it due to some ass frequencies, or at least mute the guests.
The "deep drink" isn't drinking, but eating. Ducks will push their head under water (which is depicted surprisingly realistically here, considering the limited graphics) to either filter mud through their beaks in search of food or to "graze" on waterplants.
Everything I learn about this game makes it more endearing lol. Chris Sawyer really was one nerd pouring his heart into this labor of love. None of this was necessary to gameplay, the ducks have absolutely no impact on the game mechanics at all, but they're cute and fun and Chris Sawyer totally just sat down at his desk one day and thought to himself, "you know what would be cute and fun? Ducks. I'm gonna put ducks in the game." And then he did! On a different note, one thing I think could make for an interesting video is reviewing the prebuilt designs for all the different coasters available! Are they actually well-designed, do they have good stats, which are better than others, which will give you the most bang for your buck? The wooden coasters might need to take up an entire video all on their own lol, but most of the different coasters only have a few available, if any at all, and I've always been curious if any of them are secretly amazing/terrible.
I think the duck were a side project he took on when he was stuck on or tired of a necessary task. Sometimes, when you're not going anywhere with whatever you are doing, it's tempting to take on a simple, cute, small scale side project (and sometimes, it ends up not being so simple and small scale, but that's another issue), and hopefully it uplifts your spirits when time comes to go back to working on your main tasks. Obviously, I have no idea what actually happened, it's pure speculation on my part.
"Orange water will not spawn ducks ever". Me: "Makes sense. I don't think we've discovered lava-resistant ducks ye-" Marcel: "in OpenRCT2, you can spawn LAVA DUCKS!!" That piqued my interest! 😄
I had no idea there was a bug with duck spawning in vanilla RCT, this is truly one of the greatest things OpenRCT2 fixed I also remember in RCT3 you could make the ducks' feathers fly off by clicking on them enough, that was a funny detail
@@roddydykes7053absolutely not. While certainly different from the first two, it's genuinely fun. If you're looking for godfather 3's, look to anything that came after RCT3.
5:03 My head cannon is that when enough ducks show up, they clog the water jets with their filth and all the feathers they leave all over the place soften the landing of any coasters that go flying off the tracks. They will also viciously attack invading balloons and rob the guests.
Chris Sawyer has put so much heart and passion into this game Well deserved that the comment sections here are still full of fans, decades after the first entry released
I love this about Rollercoaster Tycoon - that Chris Sawyer can go to the lengths to create behaviours for something that has no relevance to the gameplay and is just there purely for aesthetic purposes. And great work @MarcelVos bringing all this to RUclips for everyone to see!
Everything is an infinite well if you look hard enough. I noticed the ducks when I used to play RCT and RCT2. I went, “Oh that’s neat,” and went about building the theme parks. Marcel went, “How do ducks work? I mean, really…” That question brings to lights the thousands of tiny decisions someone made about duck spawning rates and water types in a game about building roller coasters that had to be made decades ago. And people now wonder how come modern games cost so much and take so long to develop, this is a sprite based construction game visible from four directions laid out in a grid. Imagine the decisions required to make a 3D, fully voiced, symphonically orchestrated, realistic looking, 60 fps, fully open world experience. With ray tracing. And snappy controls. The fact that games get made at all is a miracle, and these ducks are a testament to those designers.
I always like it when you have the OpenRCT2 logo to the side to represent OpenRCT2-specific features or gameplay. Feels like whatever you're talking about is a specific advertisement for it. "Come play OpenRCT2, we allow for over five times as many ducks as well as ~LAVA DUCKS~!"
6:11 This follows the same mathematics as the half-life of a radioactive element, by the way. I haven't done the calculations on how long it'd be (still got a bit of a lingering headache from yesterday's migraine), but every X time, half of all ducks present at the start of that time disappear, on average.
The 100 attemps to find a square with enough water tiles in it is pretty wack. Should go back in time and tell Chris Sawyer to use a summed-area table.
@@maxx_2245 It's pretty straightforward all things considered. But I suppose it might have used what would have been considered a lot of memory at the time for a temporary table.
Green water is what these mallard ducks would be most attracted to as it is a major food source. They even transport the green thin algae or duckweed on their feathers to other bodies of water. Near me a particularly stagnant pond will overgrow with electric green duckweed over the summer, and then the ducks will arrive for their buffet mid September to clear it up.
I'm not sure about the original code, but in the OpenRCT2 code the functions are called "drink" and "doubledrink", which is where I got that from. It could indeed be eating, but drinking also works.
5:55 'So now you can have LAVA DUCKS' I think this may be the most emotion or inflection I've ever heard Vos utilize for his tone and I'm not sure if I'm impressed or terrified.
"Theme parks generally don't have a lot of wildlife roaming around." IDK I've seen plenty of interesting wildlife roaming the pathways and queues of rides. My favorite are the ones who stop in the middle of the path to check their phones, bags, or their strollers.
chris sawyer designed rct with such an incredible level of thoughtfulness it's a standout amongst all games and genres as one of the all time greats and remains more relevant than many modern games, thanks chris (and marcel)!
I have fond memories of the duck noise. I remember for some reason the speaker volume wasn’t working well on my old desktop in RCT1, and the rest of the game was quiet, but when I clicked on a duck the quacking noise sounded as if I had it on max volume 🤣🤣
a meme in my immediate friends group is "create ducks" - we played OpenRCT multiplayer and I kept spamming the create ducks button, spawning hundreds of ducks and crashing the server
Five-ish years ago, I went to Europa Park in Germany. There were these ducks that were sitting in the splash pond for the water coaster. Whenever a boat would come, they'd fly away, and then fly back, only to fly away again when the next boat came.
4:53 - "once they are on the water, they will ignore park fences and swim anywhere theyd like, just like Guests on Boat Hires" ...or, like Real World Ducks
With the sprite limit for ducks being shared with so many crash-related effects, is it possible that having an insane number of ducks (and/or jumping fountains) in the park will prevent crashes from happening? Or would it only prevent the crash graphics from being displayed?
The crash still happens, but the graphics indeed aren't displayed. I just tried it and the puff of smoke that stays until you reset the ride is the only graphic I got.
It would be fun to see guests feed the ducks but only when they have food that ducks might would eat. I know it sounds complicated, but it shouldn't be more complicated than when they take a picture of a ride or scenery
To all of you saying that it's not a "deep drink" but that they're actually eating, blame the OpenRCT2 devs who called that function DoubleDrink lol. Maybe it was already called something like that in the original code as well, in which case we all blame Christ Sawyer! Or blame me because in hindsight I should've realized that it's eating rather than drinking.
I mean, "DoubleDrink" is easier than calling it "Bobbing for food on the bottom of the water" etc
@@tannercurtis1836 "Eat" is also an option lol. Of course it doesn't really matter, but it's still fun to argue about.
@@MarcelVos that's too mainstream.
Technically it's called Dabbling, which is why the mallard subfamily is called Dabbling ducks.
>Christ Sawyer
Ducks are well known to care about land ownership
Scrooge, is that you?
4:43 or do they?
Geese, however
They certainly care about the ownership of the cars they crap on... don't piss off the birds.
@@aidankane9265 Geese are jerks.
Only Marcel would do a full analysis of the behavior of ducks in a 22 year old theme park management game
And only him would make me watch a video about that and enjoy it
I watched the whole thing and I regret nothing
@@TerryTags My only regret is that there is not more to know about ducks in RCT2.
And we love him for it!
And that's exactly why we watch
"100 attempts to spawn ducks" is such a delightful phrase. It implies true commitment.
The duckening
4:34 Ducks are also in stereo when you click them. The further away from the center of the screen they are, the more prominent they will be on that speaker.
Not just ducks, but every sound is like that actually, and it's great.
@@MarcelVos i want this game in Dolby Atmos, but with the screaming guest sounds fixed out of it. Had to stop playing it due to some ass frequencies, or at least mute the guests.
The "deep drink" isn't drinking, but eating. Ducks will push their head under water (which is depicted surprisingly realistically here, considering the limited graphics) to either filter mud through their beaks in search of food or to "graze" on waterplants.
fun fact, this behavior is called dabbling, and I love that
Ok, NOW you have DEFINITELY covered everything there is to cover about RCT2.
Except I think that every time.
And every time I turn out to be wrong!
at some point he's gonna run out of existing features and will have to resort to implementing new features to talk about
He will be talking about parallel universes soon.
RCT2 is like factorio.
It grows. No end in sight.
Exactly
@@No-uc6fg THE THEME PARK MUST GROW.
Marcel really is the only person who can make a 7-minute video on ducks in RollerCoaster Tycoon
And make it interesting.
In fairness, RCT2 is the only game that requires a 7-minute explanation of how ducks work
Everything I learn about this game makes it more endearing lol. Chris Sawyer really was one nerd pouring his heart into this labor of love. None of this was necessary to gameplay, the ducks have absolutely no impact on the game mechanics at all, but they're cute and fun and Chris Sawyer totally just sat down at his desk one day and thought to himself, "you know what would be cute and fun? Ducks. I'm gonna put ducks in the game." And then he did!
On a different note, one thing I think could make for an interesting video is reviewing the prebuilt designs for all the different coasters available! Are they actually well-designed, do they have good stats, which are better than others, which will give you the most bang for your buck? The wooden coasters might need to take up an entire video all on their own lol, but most of the different coasters only have a few available, if any at all, and I've always been curious if any of them are secretly amazing/terrible.
I think the duck were a side project he took on when he was stuck on or tired of a necessary task. Sometimes, when you're not going anywhere with whatever you are doing, it's tempting to take on a simple, cute, small scale side project (and sometimes, it ends up not being so simple and small scale, but that's another issue), and hopefully it uplifts your spirits when time comes to go back to working on your main tasks.
Obviously, I have no idea what actually happened, it's pure speculation on my part.
Why I think he's the greatest solo dev of all time. He also made this in assembly, completely insane.
Oh, and not just comparing the stats of the coasters but also if they're designed after any real coasters.
"Orange water will not spawn ducks ever".
Me: "Makes sense. I don't think we've discovered lava-resistant ducks ye-"
Marcel: "in OpenRCT2, you can spawn LAVA DUCKS!!"
That piqued my interest! 😄
QUACK QUACK QUACK
We should be able to charge ducks to enter the park.
Charge them what? Bread crumbs?
@@patriotails They must do little performances to entertain guests
@@patriotails If crows can be trained to steal money I'm sure ducks can figure something out.
"Put it on my bill"
@@thenickdudethat pun was fowl... waterfowl, more specifically
"DEEP DRINK", I know it's eating, but this just sounds so good. "A DEEP DRINK"
B I G S I P
Sippy sippy.
LAVA DUCKS!
new band name
You forgot the heavy metal guitar riff at the end of the phrase.
In Asia we call that Peking Duck. And it's very delicious. 10/10
It's almost as if they fry themselves.
I had no idea there was a bug with duck spawning in vanilla RCT, this is truly one of the greatest things OpenRCT2 fixed
I also remember in RCT3 you could make the ducks' feathers fly off by clicking on them enough, that was a funny detail
Hi Semi
And RCT3 has seagulls too from memory!
RCT3 is the Godfather III of RCT games
@@roddydykes7053absolutely not. While certainly different from the first two, it's genuinely fun. If you're looking for godfather 3's, look to anything that came after RCT3.
@@andrewyoung3299 Can confirm! There are also sharks and stingrays in the water.
Now I know how to put all my ducks in a row.
We now know everything about the ducks, but what do they know about us?
Do they know that we love them?
RCT 1 and 2 both feel “alive” or “lived-in” and the ducks are for sure a reason why they have that feel.
"Ducks Ducks Ducks Ducks Ducks Ducks Ducks" - Video description
Thank you, very cool.
5:44 New single core CPU benchmark: The FPS of OpenRCT2 when 1600 ducks are on screen.
Just what all my parks needed: coaster trains capable of bird strikes.
Calling Fabio!
5:03 My head cannon is that when enough ducks show up, they clog the water jets with their filth and all the feathers they leave all over the place soften the landing of any coasters that go flying off the tracks. They will also viciously attack invading balloons and rob the guests.
What about the other way, if you have too many fountains, you don't get ducks.
The Blitz, UK, 1940 (colorised) 2:39
Operation Sea Lion in a nutshell:
I wish there was a mod that about every 50 quacks replaces the duck sound with the animation and sound of klicking the red balloon ...
you monster...
Chris Sawyer has put so much heart and passion into this game
Well deserved that the comment sections here are still full of fans, decades after the first entry released
I used to name guests "A duck" before picking them up so I'd get the message "A duck has drowned"
I love this about Rollercoaster Tycoon - that Chris Sawyer can go to the lengths to create behaviours for something that has no relevance to the gameplay and is just there purely for aesthetic purposes. And great work @MarcelVos bringing all this to RUclips for everyone to see!
The game truly is a passion project.
I am glad there is an in-depth duck spawning system. Even more glad open rct2 buffed the ducks to 1600.
It was a nice touch for Sawyer to include these roller coasters and rides in his Duck Simulator game.
as a birb myself, i appreciate this video. answers all the most important questions
Game was unplayable until the duck glitch was fixed. This is the content I have been waiting for!
Everything is an infinite well if you look hard enough. I noticed the ducks when I used to play RCT and RCT2. I went, “Oh that’s neat,” and went about building the theme parks. Marcel went, “How do ducks work? I mean, really…” That question brings to lights the thousands of tiny decisions someone made about duck spawning rates and water types in a game about building roller coasters that had to be made decades ago.
And people now wonder how come modern games cost so much and take so long to develop, this is a sprite based construction game visible from four directions laid out in a grid. Imagine the decisions required to make a 3D, fully voiced, symphonically orchestrated, realistic looking, 60 fps, fully open world experience. With ray tracing. And snappy controls. The fact that games get made at all is a miracle, and these ducks are a testament to those designers.
5:06 So if there's enough jumping fountains, you won't see any explosions when there's a collision?
That's an idea to play around with.
yeah
Please don't change ever. I never thought i'd watch a video about ducks in RCT and yet here we are.
I think by now Marcel Vos knows EVERYTHING in rollerCoaster tycoon 2.
I always like it when you have the OpenRCT2 logo to the side to represent OpenRCT2-specific features or gameplay. Feels like whatever you're talking about is a specific advertisement for it. "Come play OpenRCT2, we allow for over five times as many ducks as well as ~LAVA DUCKS~!"
I just watched some guy spend 7 minutes talking about ducks in a game I don't even play
You make it sound like a bad thing
6:11 This follows the same mathematics as the half-life of a radioactive element, by the way. I haven't done the calculations on how long it'd be (still got a bit of a lingering headache from yesterday's migraine), but every X time, half of all ducks present at the start of that time disappear, on average.
Does that mean that a bunch of ducks are atoms of a duck element? How would we call it - Duckium? Or maybe Duckterium?
This is the quality content we want to see 🫡🦆
Amen
Cant kill ducks, can you Marcel?
Unfortunately not
Who would want to harm an _animal?_
Edit: Marcel it seems like 😅
Sounds like a challenge xD
In the games I can't so I make up for it in real life.
If you manage to hit that 0.000001 chance, it might freeze over winter
This is content made just for me
hello :)
rct2 was never about theme parks but breeding ducks and studying duck ecology i get it now
I love the ducks. I hope there will be more animals in RollerCoaster Tycoon 6.
Whatching this on a slow mobile connection, and I have to say the video compression of the clips with hundreds of ducks in 360p is just _chefs kiss_ 👌
I remember in rollercoaster tycoon 3 if you click on a duck to much their feathers poof off but im not sure if that was a figment of my imagination
I remember that too!
it is a thing in the game
You have good memory😁 i played RCT3 few mount back
so did chris sawyer think ducks who are heads down are actually drinking? one of mankinds great mysteries
I never knew they could land or take off, I always thought the flying ducks and swimming(?) ducks were unconnected
And Chris Sawyer coded all of this duck logic in Assembly.
When younger, I enjoyed trying to predict where the ducks would land, rather than, you know, play the game.
Don't forget making them lose their feathers in 3
As a massive duck fan i approve of this game's duck implementation
I never thought that the way ducks behave in an old game would be such an interesting thing to learn about. This was awesome.
Never closed the video about The Universe Coaster so quickly as now
The 100 attemps to find a square with enough water tiles in it is pretty wack.
Should go back in time and tell Chris Sawyer to use a summed-area table.
I wonder if that would be difficult to implement in assembly!
@@maxx_2245 It's pretty straightforward all things considered. But I suppose it might have used what would have been considered a lot of memory at the time for a temporary table.
literally best video on youtube at the moment, Ducks for life
Green water is what these mallard ducks would be most attracted to as it is a major food source.
They even transport the green thin algae or duckweed on their feathers to other bodies of water.
Near me a particularly stagnant pond will overgrow with electric green duckweed over the summer, and then the ducks will arrive for their buffet mid September to clear it up.
At last, someone covers the most important apsect of RCT1/2
Awesome stuff. I think the "drinking" is more eating though. Not that you should give a duck...
I'm not sure about the original code, but in the OpenRCT2 code the functions are called "drink" and "doubledrink", which is where I got that from. It could indeed be eating, but drinking also works.
I love the details hiding behind a few pixels😊
The ducks are amazing
5:55 'So now you can have LAVA DUCKS'
I think this may be the most emotion or inflection I've ever heard Vos utilize for his tone and I'm not sure if I'm impressed or terrified.
Time to learn something I will never use at any point in the future!
Just like school.
"Theme parks generally don't have a lot of wildlife roaming around." IDK I've seen plenty of interesting wildlife roaming the pathways and queues of rides. My favorite are the ones who stop in the middle of the path to check their phones, bags, or their strollers.
chris sawyer designed rct with such an incredible level of thoughtfulness it's a standout amongst all games and genres as one of the all time greats and remains more relevant than many modern games, thanks chris (and marcel)!
I have fond memories of the duck noise. I remember for some reason the speaker volume wasn’t working well on my old desktop in RCT1, and the rest of the game was quiet, but when I clicked on a duck the quacking noise sounded as if I had it on max volume 🤣🤣
Seems we found a perfect notification sound.
a meme in my immediate friends group is "create ducks" - we played OpenRCT multiplayer and I kept spamming the create ducks button, spawning hundreds of ducks and crashing the server
Let me guess, when someone sends "create ducks" in group chat, everyone starts posting ducks.
Leave it to Chris Sawyer to add the migration cycle of ducks to his themepark building game.
Lava Ducks!!! Almost as majestic as Space Ducks.
This is the most important video on the whole of youtube
Thanks to your videos, I built a retro PC to play classic games-one of which is RollerCoaster Tycoon 1 and 2. I’ve had a lot of fun so far!
Five-ish years ago, I went to Europa Park in Germany. There were these ducks that were sitting in the splash pond for the water coaster. Whenever a boat would come, they'd fly away, and then fly back, only to fly away again when the next boat came.
I know at least some folks have asked about the ducks before, so I'm glad Marcel has finally stopped ducking the question.
This is the hard hitting investigation about RCT that we truly needed
OpenRCT2 should add mutant ducks for the weird water colors.
The amount of detail in RCT is fascinating.
This is definitely your best modern-day video. Good work.
Now all you need is a lemonade stand without grapes.
Great video Marcel. Never knew that about the ducks. Popping ballons and making duck quack was always a favorite thing to do in game. 👍👍
Same!
I hope you never run out of video ideas
I was waiting for documentary about ducks in Orct2. Dreams come true. And it's all thanks to you Marcel
Absolutely amazing how you can still bring up content for rct2. Thank you !
4:53 - "once they are on the water, they will ignore park fences and swim anywhere theyd like, just like Guests on Boat Hires"
...or, like Real World Ducks
With the sprite limit for ducks being shared with so many crash-related effects, is it possible that having an insane number of ducks (and/or jumping fountains) in the park will prevent crashes from happening? Or would it only prevent the crash graphics from being displayed?
The crash still happens, but the graphics indeed aren't displayed. I just tried it and the puff of smoke that stays until you reset the ride is the only graphic I got.
I like this video, great work! Small niche mechanics presented well, Marcel has got his ducks in a row!
The attention to detail is amazing! Chris Sawyer one of the GOATs!
I loved what you said at the end hahaha that was so briliant!
Glad we finally got them in a row
Ducks. Such magnificent creatures.
Android 16, is that you?
6:12 to 6:37 is a perfect demonstration of exponential decay.
just what I needed to watch during my dinner. thank you marcel.
Man, youtube compression really showing when the ducks are all swimming so closely together at times 5:53, 6:07, 6:12
Love the videos Marcel.
Notably they all seem to be drakes. Those lakes are a real sausage party.
This video was made for me
duck me this was good
I have never been so interested and invested in ducks
Imagine Lava, Murky, or Acid ducks in real life
This was hilarious, I love it!
Finally, my lifelong questions have been answered. I can sleep soundly now that I know all about ducks.
This game is still just pure magic to me like no other game
How have I never noticed these funky little guys before ;(
Thank you for bringing them to my attention
It would be fun to see guests feed the ducks but only when they have food that ducks might would eat. I know it sounds complicated, but it shouldn't be more complicated than when they take a picture of a ride or scenery
The ducks arent drinking, but eating when they stick their head underwater.