I never realized that Darkroot Garden turned into Farron Keep. They're so different stylistically, one a magical forest, the other a disgusting swamp, that I didn't notice the obvious similarities.
I was just wondering that in my last play through, I thought "why tf are the mushrooms here, Vaati, help!" But it makes perfect sense now. I swear these fucking games, no matter how much you play you still find new things every time.
farron keep isn't darkroot garden. he was wrong about it. farron keep was created when abyss watchers of farron linked the first flame for the first time (before events of ds3 begin), and as a result their homeland turned into a lush jungle ! even though they are supposed to represent sir artorias and dark root garden and sif (with the old wolf of farron) , they still have their own original story which i really appreciate !
the connections were there all along, the abyss watchers are there because artorias died there because manus defeted him there, the dynosaur things with the tree trunks are the stone knights who were corrupted by the abyss that is aflicting the whole area, by the way the stone knights show that the stone guardians traded their war hammers for swords and shields, showing that they were protecting the area from grave robbers.
One of my favorite references is that it is implied that Aldrich ate Smough's corpse. You fight him in the same room as the Ornstein and Smough fight, and after you beat him Smough's armor becomes available from the merchant.
“I’m not sure if Kirk and Kirk are the same guy.” “what we do know is Jeremiah & Heysal, and Tarkus & Tsorig *are* the same.” real big brain hours here
ikr? I'm so confused by this video and by the fact few people seem to feel the same as me. He considers pretty hard to miss references "easter eggs" and some completely different characters to be the same, while the totally identical ones aren't...?
@@ambralemon I can see a crackhead logic where Tarkus and Tsorig have the slightest possiblity of being the same person, but Heysel and Jeremiah are literally impossible; Jeremiah is a pyromancer king from Xanthous, while Heysel is a Farron scholar about Xanthous, being the daughter of an Abyss Watcher sorcerer.
@@greglucci1513 I know that Xanthous has a literal meaning of yellow, but some of the ways that Xanthous is referred to implies that it's a place or location. The armor set and some other items make reference to "Xanthous scholars," implying a type of well-traveled scholars. They're described to uncover lost sorceries, but are not credited with originating from any known homeland despite the adjective. It just seems implicative that the adjective 'Xanthous' isn't just describing the color of robe that they wear, but perhaps where they're from. Dark Souls has long followed a system where a type of knight or sorcerer or cleric (along with their armaments) is described by the location they came from (Lothric Knights, Faraam Knights, Balder Knights, etc.), and occasionally what their occupation was (Painting Guardians, Dragonrider Knights, Outrider Knights); but never have they been described solely by a color without some sort of extra explicit lore (Silver Knights from Anor Londo, Black Knights attacking Izalith and marching to the Kiln). So... I just find it unlikely that Xanthous only refers to the yellow robes.
@@blueblur1984 you actually hit the nail right on the head. Gale is holding a scrap of the original painting and that world is suffering from rot, his purpose is to send you in so that you can provide the flame which will be used to burn the painting and purify it, while you do this Gale, on the outside, searches for the dark soul of man which will be used as the pigment for a new painting, starting the cycle over again just as linking the fire restarts the cycle on the outside.
The corpse at the beginning of the game is not Oscar, just a random dude. They wear the same armor and weapon because that is the equipment of the knight from their homeland which is Astora. In Dark Souls 1 there are some items mention that Havel has an army of knights wearing armor just like him, they are called the Havel Knights. They appear not only in Dark Souls 3 but also Dark Souls 2.
The saddest part of the story is the fact that everything is converging on the Kiln so all these characters that are seemingly out of place actually make sense to be in the placement you find them in. It’s no surprise we find characters from Drangleic either when you take this into account. Time and space distort as everything converges at the worlds end in one final, climactic battle with the last bastion of Gwyn’s legacy keeping this dead world clinging to life.
It converges, gets melted down by the crucible, and becomes the beginning of the story of Marika and the Lands Between. (I know not actually, but in my head canon it is the case.)
i really loved ds2s' world building for that reason where you get shown what a mistake the age of fire is and how hopeless it was, it's the perfect thematic bridge between 1 and 3
5:25 "it looks as if it almost emerged from the ground" pretty sure this is what happened. I forget which item descriptions lay it out (small lothric banner and some others?) but the bridge that the stray demon is on originally led straight to vordt's boss room. then the high wall of lothric "appeared" - the churning and converging lands resulted in a big ol' plateau pushing up the whole kingdom
Important to note for anybody else reading is that “the high wall of Lothric” isn’t a real wall built of bricks but the cliff face that sprouted from beneath
Something I haven't seen many people talk about is how the landscape in the cover art for DS3 is the ashen-wasteland-desert you fight Gael in. This desert was presumably also the one we see in the intro cinematic, being able to see the silhouettes of both Lothric and Anor Londo in the background. Now this cover art was used for DS3 a whole year before Ringed City came out, and I personally had the most genuine revelation once I finally got to Gael's arena and laid my eyes upon the landscape
it's theorized that anor londo and irithyll were originally going to be covered in sand instead of snow, and anor londo would be in ruins. the idea is that they reused some features of that for the ringed city
DS2 doesn’t get enough credit for how haunting finding the ancient dragon king is. Thousands upon thousands of years old. Maybe even older. Survived the extinction of all of its people. Still dies eventually. Fossils found lying there unmoved in the dried up Ash Lake. So ominous.
@@matheuscruz8574 Uhhhh... How do I tell you that sequels drink purely of their antecessors? It's not a surprise form ds3 to have "fanservice" because ds3 was meant to be the true sequel instead of the half-baked game DS2 was
@@aquasomnus DS2 had plenty of references to DS1 without it being too obvious. DS3 was a bunch of copy paste with the same plot and same ending. Boss fights were cool tho
@@matheuscruz8574 this is why ds2 is fucking awesome. Its a sequel for sure but it doesn't need to be the exact same thing. Not to mention how colorful and beautiful the games setting is. Felt like a cool fantasy game rather than a boring grim dark dark souls game.
After the character creation in DS1, you're privy to a cutscene that describes the war between the dragons, humanity's birth, the Furtive Pygmy, etc. During the part where it shows being born from fire, there was a comparison made years back between the cave in that cutscene to the lair of Midir. When viewed side-by-side, it is a striking resemblance. I tried to find it on RUclips, but this video just keeps coming up.
I always assumed quelana returned to quelaags domain (as she says to you in blighttown) to find all her family dead, with no one left. But finding her body by the fair lady, possibly attempting to use her pyromancy to return life to the fair lady to no avail makes the story of the witches of izaleth so much more depressing, it’s one of my favourite peices of lore next to the story of yhorm.
I choose to believe she found the fair lady still alive and cared for her, then either she passed away hugging the fair lady, and with no one to care for her she too passed, or the fair lady past and queelana spent her last moments hugging her sister whether from old age or simply giving up.
It’s both, dreg heap is like a conglomerate of ages and kigdoms far, wide and from different times. There is earthen peak as well as the OG ds1 firelink shrine
And the whole concept of the lands of the lords drifting (and then converging towards the first flame) is done to fit the fact that DS2 is "very far from lordran" and yet it contains the first flame
@@bacicinvatteneaca did we ever see the first flame in DS2? I took the Throne of Want to be something completely different. Theres no scene of you linking the first flame, just of you sitting on the throne and becoming the Monarch. I always took DS2's story as having very little to do with the linking of the flame, possibly even taking place in a time where the fire isnt necessarily threatening to burn out.
@@TurboNemesis The throne of want is essentially linked to the first flame reason why mounting the throne can count as either is because it will show you which you truly desire. It goes along with Nashandras plan of manipulating Vendrick and the reason why he didn’t take the throne would because it would relinquish the flame instead of link it which he intended to since that was manipulated to be his true desire. We also know the first flame has to reside in the throne of want because Aldia can only exist where there is a flame of some kind that is connected to the first flame (like bonfires) and he is able to freely move about and appear only in the throne of want.
6:29 There is an invasion here that strongly hints at Priscilla`s fate, the mad spirit Livid Pyromancer Dunnel once defeated drops his Pyromancy Pyromancer's Parting Flame, in the lore of it speaks that Dunnel lost his wife and went crazy sometime after, the hint here is that he is Priscilla`s widower, he may be the father of both Yorshka and the Nameless painter, but that`s me speculating. Also, Priscilla`s grave is probably the one in Irithyll, in the Graveyard in the back of the Church of Yorshka, there is a big grave and a Corvian praying to it, probably that`s where Gwyndolin chose to bury her once Yorshka came to tell him of her demise.
@@BigDBrian Unlikely, I think Priscilla was dead long before Aldrich returned, the lore in his Soul indicates that the Devourer of Gods was a thing he wanted to become not something he already was and when we find him he`s in the process of becoming that with Gwyndolin. But he most certainly tried to devour Rosaria, in the outside her chamber in the Cathedral of the Deep we see a bunch of dead mangrubs and the walls are covered in a wormy slime, similar to the ones in found in Aldrich arena and on his body, and the railing gateway is bent inwards like someone tried to force his way in. So when he woke up he went straight to Rosaria, but couldn`t get in and was eventually driven out, possibly by her fingers.
@@BigDBrian Also, the lore of the Lifehunt Scythe Miracle you get from Aldrich speaks he dreamt of a young pale girl in hiding while he was eating Gwyndolin, so he probably got that vision from Gwyndolin, and the girl was probably Priscilla (or maybe Yorshka), but why he`d get that vision from Gwyndolin:? That`s because Priscilla is very likely Gwyndolin`s mother.
In the cemetery of ash, in dark souls 3, in Gundyr's fight, you can see a massive tree growing around a huge coffin. At first I thought it was Gundyr's coffin but I sort of eyeballed it and noticed Gundyr was WAY too small to fit inside it. This also made me look at his lore a little deeper (Chain and armour and the such) and it was said he was posed there in the crypt arena after waking up as an ashen one too late to find his firekeeper had given up hope, thusly he wouldn't have been the owner of that coffin. After some vague size comparisons, it's very very similar in size and shape to Gravelord Nito's coffin. Just thought that was neat!
The Earthen peak area before the demon prince fight is a connection to dark souls 2. The desert pyromancers, the poison bugs, the burned windmills. The entire building is there.
5:26 Lothric DID rise up on that mesa! That's why the bridge is broken after Vordt, and the bat winged demons fly you to where the bridge used to connect before the shifting of the world lifted Lothric up on its high wall 😊👍
Important to note for anybody else reading is that “the high wall of Lothric” isn’t a real wall built of bricks but the cliff face that sprouted from beneath
I am still wondering if we could see Lothric in DS1,because it almost looks like Lordran is in where Lothric would be in DS3 edit: I checked the geography using Anor Londo as point of interest,and it turns out where Lothric is are somewhat on the other side of Lordran (sorta behind sens fort)
It’s ok to leave it out for the purpose of this video, but DS2 *is* present in DS3 in many worthwhile ways (Shield of Want, Earthen Peak at World’s End, etc). You could easily get another video out of it.
There are a ton of DS2 references in DS3 which I’m glad about because it easily could have been forgotten in favor of just keeping in-line with DS1. The Drang/Mirrah/Faraam set with much more, Creighton The Wanderer as an invader, Cat ring makes reference to Shalquior, Gilligan’s corpse, and the giant tree at firelink. The most shocking ones to me are the painting of Nashandra in Irithyll and how the Eleonora. Seemingly makes reference to Alsanna being the mother of the 3 deformed maidens who are in-fact abyssal themselves.
Oscar was a chosen undead so he became unkindled. I got the feeling most npc are a poential chosen undead. The reason we actually achieve that status is because we, unlike the other NPCs, have no other motivations within the world. All the others get caught up in their preexisting narratives and we only know what we are told and that is our only goal.
The player's directionless desire/greed is one of the key themes of the game, in my opinion. It's what sets them apart from the NPCs as most of them fade away or turn hollow as soon as theirs are met. Where as the player just keeps wondering, searching for more. By that end, the player has more in common with a certain bosses.
I wouldn’t say oscar became unkindled it’s more like a homage to him, an elite knight holding a flask same exact event in ds1. If you look more into the lore it’s depicted that unkindled are undead that reached the kiln of the first flame but failed to light the first flame and turned to ash therefore they’re resurrected as, well, unkindled those who made it farther than any undead but not even close to be a lord of cinder and Oscar wasn’t a millimeter close to lighting it nor cared. In ds1 it’s told that Oscar, after being smashed through the roof by the stray demon, became hollow as shown him attacking you on your return to the asylum, because he had fulfilled his purpose and his motive, to free as many undead from the asylum to ring the bells and fulfill the prophecy. For those to turn hollow is to not have a purpose or motive, therefore you become insane, this is also shown in many character in dark souls that go hollow and aggro on you just like oscar, such as reah, the crestfallen warrior, siegmeyer, and both anri and Horace from ds3, as because Horace found himself stranded and no hope of coming out of the lake, and Anri having fulfilling her/his duty by killing Aldrich. It’s having a purpose in life that it prevents undead from going insane and becoming beef jerky, and fulfilling one’s purpose is bestowed the same fate as one who has none, being hollow, and sure there are those that see being hollow and are fine, but I mean the undead you see living out the name given to them, mindless deranged husks of a person. So was that Oscar dead at the fountain in the cemetery of ash? No he died hundreds of years back in the very asylum he freed you from
@@raisinbran1421 you forgetting that in ds3 the player had already died, possibly hundreds or thousands of year's ago and then reawakened in the current age as had the previous lords of Cinder. Anri never hollows as part of her story, only Horace does. Also, siegward doesn't hollow in 3. Very few characters turn hollow. Oscar can have hollowed during the events of dark souls and become unkindled. At no point does it say you need to have gotten to the kiln to become unkindled you just have to have failed to link the flame. Oscar's family have the undead curse as a legend and members of the family attempt to ring the bells so he certainly has reason to be a chosen undead. Oscar in the cemetery of ash provides the ashen estus whereas Oscar provides the regular one in ds. Oscar fails to escape the asylum and the cemetery. If patches can survive for a potential millennium then it stands to reason that Oscar can be resurrected as an unkindled and have died before he made it out of the cemetery (due to awakening with an ashen estus and not a regular one) especially as the lore dictates that this is 100% possible and is in fact what's happening to you and the Lords of Cinder. Lands are smashed together that do not belong in the same time or place. Lords separated by aeons reside in one body. The cemetery of ash and fire link isn't part of the world and it is the untended graves that is in the "real world" as it can be travelled too without warping. You can also be born in a painted world and then conquer the real world like the Pontiff. So, I would say that given the lore we are presented with that it is very likely that the corpse is Oscar reborn and the killed in the cemetery of Ash. Hollowing has nothing to do with being reborn as an unkindled and is not prevented by hollowing.
When i found the gigant blacksmith i legit mourned his death as i thought the place to be just empty. But seeing his corpse - man that shook me to my core.
5:58, uh, no you don't get absorbed into Gael, but inside the little bit of the painting that hasn't rotted away yet that is in his hand. So, of course, it's the exact same peinciple.
This is why I love DS3 so much. It really did a great job of connecting the world and making the passage of time and the melding of worlds really on display, while 2 felt like an entirely different universe.
i prefer 2 imo, 3 to me tried too hard to be dark souls 1 again, ftr im not against it being connected to ds1, but it goes "remember this from DS1? oh how about this", i enjopyed 2's atmosphere better, though i will concede the areas should've been connected better, 2 felt like a new place to explore, a kingdom that has long been dead, though i do appreciate to me anyways 3's feel of being at the exact end of the kingdom in a dying world. also i liked how in DS2 that you are in a new land, you are in a kingdom far to the north and i prefer it that way, i feel that each game would've been better off loosely connected as in they are on the same world but in three distinct kingdoms with their own lore.
@@Rammkommando no offense but that’s a shit take. I see what you’re saying (tho i disagree), but 2 is widely considered the worst game Fromsoft has made since inventing the Souls-like genre with Demon’s Souls. And for good reason, Myazaki was forced out of his role, despite being the creative head of the series. He’s what made DS1 so great. Plus DS2 had shit balance. Their idea of making things hard was to throw lots of bullshit at you instead of crafting carefully balanced fights. The Iron Passage is a perfect example.
@@nat040496 that was scholar for the shit balance, theres a reason i stick to vanilla all the challenge areas in the dlcs are considered crap but optional
@@Rammkommando ds2 is my favorite from the series, while the combat is different the whole world feels much more connected(not the actual world map but the worlds story) In ds2 i actually feel like a chosen undead and not some random dude going through the motions
Not sure if anyone else has mentioned this, but we do actually know what happened to Priscilla. She was consumed by Aldrich, since he uses her lifehunt scythe. It's the same as how he ate Gwyndolin and Nito
In the miracle description of Lifehunt Scythe, it says Aldrich dreamed of Priscilla while he ate Gwyndolin. I think he manifested it merely by dreaming of the memory of Priscilla
An interesting bit of continuity: the kiln in ds1 is a structure made on top of an archtree (you can see the roots in the chasm before you enter the building). In ds3, the whole arena seems to be in the stump of an archtree. This lines up neatly with the ds1 opening cinematic in which we see the flame ignited deep in an archtree. (Also the possible translation of the titanite slab sais "the meek/weak sought refuge in the trees" tells me the same thing, since they found the flame there) Conclusion: flames like wood and trees. For more insights of infinite wisdom, pls contact me.
@@tupatups7687 Time's convoluted in Dark Souls, you kill Ornstein in Dark Souls 1 and yet in Dark Souls 3 the lore says that he left Anor Londo and went to the Archdragon keep. Kirk even invades you in Dark Souls 3. So the outcomes in Dark Souls 1 don't necessarily happen the same way in Dark Souls 3.
i know it's been a year but just in case you still don't know, DS1 Ornstein is just a weaker clone made with his soul, he actually left a long while ago
I have to say this: I have never, EVER seen a content-creator attempt what you just did in the first ten seconds of this video!!!!! ABSOLUTELY MASSIVE FLEX. That blend made me go back because I thought that I had resolution issues. Bravo. I will subscribe off that alone!!
this video is a good example of popular media commentary that is poisoned by "references", "fanservice" and "ending explained" videos with no actual understanding of literary themes. obsessed with what things _are_ and not what anything actually _means_ or what the point of it is. like imagine people talking about bioshock infinite's "easter eggs" if the game had not literally explained it to you for 15 minutes in the ending
I never knew you could see Lothric and Anor Londo in the background of the Gael fight, that's so cool and it perfectly ties everything together for the last boss fight of the series!
Adding that as a curious detail, Lothric looks closer than Anor Londo since the ruins of the Ringed City. But in the Archdragon peak, Anor Londo looks closer than Lothric, like if this implied that the Ringed City was in the northeast from the peak.
I already knew all these things but it makes me happy that someone made a video on it because I had plans one day to do it myself, so thank you for saving me a lot of time XD This is an amazing video and I enjoyed it very much!
One thing worth noting is that the Demon Ruins and Smouldering Lake were some of the last areas to be slapped together during DS3's development. A lot of it was an after thought.
There are also many resemblances between the artorias fight from ds1 and the Gael fight from ds3. Miyazaki obviously looked to the artorias fight to make the Gael fight, from the flips and swings to the opening cutscene, where both bosses chuck a dead body off their sword toward the camera.
@@Ancor_Vantian the dreg heap (1st area of ringed city dlc) is the posion area from 2. You can see the windmill and plus it's a posion swamp. That's also why the pyromancer is there. You can get that mask from the Lady of Mirrah (npc in ds2) (but I can't remember what you trade it in for with the crows or the npc's name). Also I think the description of the Faaram Armor has stuff that ties back to ds2.
Ancor Vantian A corpse of an npc named Gilligan can be found in the profaned capital, and Creighton the wanderer makes a full appearance as a invader in Sirris’s questline. Alva seeker of the spurred was a character introduced in DS2, not to mention his lover Zullie the witch, which can be referenced from Karla and a corpse in the ringed city.
great video man. you said the giant black smith was the saddest easter egg but in my opinion it was actually aldrich consuming gwyndolins body and the fact he took off the ring of reversal, if you remember in the first game there was an empty chest in gwyns tomb now that chest has gwyndolins ring in it meaning he lost his faith in father and eventually got consumed by aldrich while the Fire keeper died trying to save him
I never understood why some people complain about the fact that Dark Souls III had a lot of references towards Dark Souls I. It’s a sequel, of course it has references to the first game
Nice video But I want to add that there is a dark souls 2 Area in the heap in the dlc Also you can find some items connected to ds2 in smoldering Lake which are 1. Shield of want which belonged to Vendrick King of Drangelic 2. Fume ultra great sword and it belonged to a forgotten traitor as the item description says The traitor is Rebel Raime in ds2 Dlc 3. Finally dragon rider bow Dragon rider's are Vendrick's special guards Also I am not sure of this but I think that smoldering lake is what happened when the ruins of Izalith and lava falled on the trees and waters of Ash lake And I think this is what happened to the Ancient Areas in ds1 and ds2 Edit: I wrote the comment before finishing the video Also I am your 201 subscriber
I actually just got Ds2 and am playing through it right now so a connection video will eventually be made and thanks for all of the suggestions I had no clue Ds3 had that many references
I don't know if it's just me but I really like the way dark souls 2 handled it's lore. With countless years passing between each linking of the fire it's only natural that only legends would remain... Not an entire city. Also having subtle parallels between the lands in each game is better than just using the same old stuff that for some unexplained reason is still hanging about. With how DS3 treats it's areas I just feel like I'm visiting a theme park based off DS1
well theme park is understandable. ds3 and ds1 is happened at the same hemisphere of the world while ds2 is happened at the other hemisphere. same world and concepts but diffefent stories.
@@alikubilaycoban3634 DS3 isn't happening in the same hemisphere. Lothric is the transitory land of the Lords of Cinder, which means that the lands of each LoC being pulled to Lothric. It's just a way for the game to justify pulling from the different games really.
Hmm, the paitned world of ariamis is the painted world of ariendel. You aren't sucked into Gael, you're sucked into a piece of the painting he holds in his hand. Those aren't architectural easter eggs, those are the same buildings.
@@wyvernslayer4530 In a way they are. Each time the the old world dies a new one is painted over it. So to have places from ds1 painted world in ds3 painted world works because Ariendel just kept it in when he repainted it
@@raisinbran1421 But you wouldn't say it's a different canvas if you just added a new layer of paint. That's practically the whole point of Ariandel. The underbelly, the rot hiding underneath, the "rip" in the painting revealing elements of Ariamis' painting, and even the revelation that Sulyvahn would have climbed OUT of Ariamis, into Ariandel, the same way you do in order to retrieve the Titanite Slab after killing his ostensible tree-mother. It's not that I don't get what you're saying, but you're not doing yourself any favors by ignoring an important emotional theme of the area just for technical correctness.
There’s also all of the boss connections: The Curserotted Greatwood was used to seal away the Hollowslayer Greatsword The Abyss watchers of Farron wield knives in their off hand instead of shields denoting the smudging of details the legend of Artorias Aldrich is seen having devoured Gwendolyn and uses Pricilla’s Lifehunt Scythe denoting that she too may have been devoured The Soul of Cinder uses Gwyn’s move set, sword, and miracles in his second phase as well as sharing his music And many more that I most likely am forgetting about
Aldrich use schyte because when he was eating gwyndolyn, somehow accesed his memories and see priscilla in there, just like it says the schyte description
RUclips must be reading my mind since it recommended me this video after thinking about watching something that shows the connections between these 2 games since the swamp from DS3 had so many similarities with the Darkroot Garden from DS1. Really love this video mate :)
There is a connection with Oceiros and Seath, in appearance and lore. Abyss Watchers the most obvious connection with Artorias. The pilgrim butterfly might be a homage to moonlight butterflies. The catacombs of carthus? Maybe with the catacombs from ds1? Umm, black knights are back for some reason. Lothric (The location) has been speculated to be lordran hence the reason why we see andre (My waifu) back. That long haired hollow you see before entering the ringed city? It might be the furtive pygmy himself. The demon prince arena is actually the firelink shrine just, aged. Gael and midir has odd connections to Manus and Kalameet. The batwing bats are back but you barely seen them, only in like two cutscenes. I guess that's it.
The furtive pygmy is believed to be what became Manus, it's why he was mentioned so much through the ringed city and why the abyss formed around the grave of Manus.
@@yourewallsareveryconvenien8292He was human yes, a human sorcerer of great power. The furtive pygmy was also human, it was the first of humanity and vessel of the dark soul, the soul was later divided amongst the several lords of the ringed city and every human has a sliver of the dark soul within them, but none so powerful as Manus. So it is entirely plausible for Manus to have been the furtive pygmy and him having a large fragment of the dark soul helps explain the immense amount of humanity he had, and why the abyss formed around his gravesite.
Fromsoft: -Sir, we can't make it to the deadline, most assets aren't even thought out because our artist died a week ago -Get those fancy DS1 things and redraw them on a new engine, also add some NPC corpses and scatter them around -What about DS2? -Uh, just throw in some guy from there and place an emote on his body After release -Man, this game is genius
Old Monk is immortal and, upon defeat, casts his darkened soul into a new image, creating the overpowered swirly head asshole we all struggle to kill in Dark Souls.
A theory I encountered regarding Priscilla’s fate has her connected to the pyromancer invader at her tower. His Pyromancer Parting Flame mentions something about losing his “hideous wife” or something like that. So the description combined with his location as an invader had led people to posit that he was her husband. Hell you could even argue (without evidence of course) that Friede might have killed Priscilla in order to take her place. Certainly doesn’t seem out of character for her.
The "time being convoluted" meme is just Miyazaki's copout answer to free him from the responsibility of being a consistent storyteller, man. Anybody can just pull that card to explain shit that doesn't make sense in their story. Personally, I don't think any of these characters are from the original game. They're most likely people who pillaged these original character's armor the same way our character pillages everyone else's armor. It makes more sense that way since the whole theme of dark souls is centered around trying to revive a dead concept or beating a dead horse into a certain point of irony.
Do you know something called "interpretation". The narrative is yours to decide, they are only giving you strings so you can pull them together to form a story and Miyazaki himself has said so
Nobody going to mention how absolutely wild that intro was? The main reason I clicked on it was seeing that little preview when my mouse was hovering over it, thinking the video was bugging out or was just clever in it's environment. However, he's a straight up wizard and I see that now. The text overlaying on the ground and keeps it's shape despite the camera rotating is insane to me
@@jacobhoover1654 Oh you mean the drug teleport bonfire right? That’s… her tail? I always thought it was some sort of embalmed man serpent thing there. But that’s… her tail?
The depiction of the snake was actually Kaathe! As those of the grand archives served the dying of the light! You can also see that he has the dark sign growing from his chest even further relating it to Kaathe and not Frampt!
I always thought Ds3 was the proper sequel to Ds1 (lore and setting wise). Ds2 felt sort of disconnected from the lore and world of Ds1. Some call what Ds3 does "fanservice" but I see it more as consistency.
I would like to see connections between Dark Souls 2 and Dark Souls 3! DS2 gets a decent amount of references in Dark Souls 3 as well, although DS1 is clearly the favorite
@@schmebulockjizz Its canon. The first sin has been mentioned. Earthen Peak in the ringed city. Poison bugs. Some items and armor from DS2. Wether you like it or not, its canon.
Well in DS3 drangleic is called the legend of the the linking of the flame(drang set). And considering how the director practically stated It takes place in a different continent than DS1 it makes sense for there to be little lore in DS3. On a side note of just wanting to talk about lore, I like to think it took place on a human continent and the reason why people/undead went here was because (theory) Gwynevere and the gods created a legend here(Heides tower of flame). So the whole becoming a monarch was probably just another set up for manipulating the undead. But by the time Drangleic exist multiple Kings exist and as we know not a true king is there (adlia states a true king is someone who ascends the throne and links the flame). Instead there are 3 kings (idk about sunken) who retained their strength and never ascended to the throne. If we take into account Aldia's and Vendricks findings on the curse and soul they probably knew the legend as a lie. So this is what brought forth the denial of the gods and ended the manipulation of man kind hence why there are rare acknowledgement of their existence(gods) by the human kingdoms. Notice how in DS1 our character never became a king and just burned, now in DS2 there are kings but they hardly retain their influence because... they ascend the throne(presumably a kiln that takes you to the 1st flame) which is why in DS2 it's mention over and over again that so many kingdoms have fallen only for another to rise. This is was kept the legend of the flame keeping away the curse strong as well as the gods having easily control over mankind..Well until Vendrick that is... I'm gonna guess that him and the other king in the land probably had a mutual agreement in working together (different soldiers/kings from dif. Kingdoms/lands are supporting Drangleic) and with the influence/power these kings have because of their soul it makes sense for the gods to flee the land of man returning to the land of the gods. Well because of their(Drangleic) findings in DS2 mankind was free of manipulation but as if the consequences of their decisions finally results in the world of DS3 where the flame itself manifest to sustain itself. This is me just sharing some thoughts on DS2 lore... Probably the most under looked/appreciated lore of the 3 games....like come on the usurp the flame ending in DS3(lord of hollows) was probably in line to what Nashandra was trying to do at the end of the 2nd game...
I feel like there are a lot of connections to 2 as well, just not as much on the surface and mainly in item descriptions over similar locations. I mean heck, one of the first references to another souls game in DS3 is the Giant Tree that drops "seed of a giant tree" near the Firelink Shrine. Great video listing the biggest links between 1 and 3 though, I totally missed that the centipede demon was in the Demon Ruins!
"I'm aware that some of these phantoms might not actually be the same person" At this point, just go with it. I mean this in a metaphorical way, not a slandering way: Dark Souls 3 is like if you take all the characters, timelines and locations from all 3 Dark Souls games, dump them in a toilet and flush it. It's a swirling conglomeration of time and space where anything and everything is possible. I mean hell, there's a whole optional side area (Untended Graves) where you literally travel to an alternate timeline where the flame has already been extinguished. For being the tutorial boss, Gundyr (and his much more powerful counterpart, Champion Gundyr) actually might have the most interesting boss lore in Dark Souls 3.
Maybe instead of Oscar it's actually the chosen undead? Revived by the bell of awakening but just killing himself cuz "no, not again" or something Most likely just another Astoria knight
Now if only there was dark souls 4 with a future drangleic... that would be pretty cool. Especially already long forgotten areas like the gyrm place or forest of fallen giants, beeing built over by new inhabitants, but youre still able to find traces of what it once was, buried beneath the new.
@@LordTrung didn't read anything about him conquering drangleic, the crown description only said that there was many king ruling the land until wolnir defeated them and then make the crowns one(having only one ruler).
I clicked this video thinking "Yes, this will confirm that I know everything about DS3" and was not disappointed. also, those aren't "pits", they are the remains of arch trees Also, also, fun fact: Maneater Mildred is actually an easter egg in and of herself, her design is in reference to a character the devs used to troll each other while testing the invasion mechanic.
For the painted worlds, I see it as the one from DS3 is a peice of rotting memory almost, of the one from DS1. That's why they are so similar but different, it hold the vague memory of its prior self but with it being just and shard, and rotting. It's changed.
there are probably many more you've missed. Like how Aldritch seems to have eaten Gwyndolin. The Soul of Cinder having the same moveset as one of the dark souls 1 bosses midway into the fight, etc etc. idk how many more, not havng played the first game, but. Yeah.
I never realized that Darkroot Garden turned into Farron Keep. They're so different stylistically, one a magical forest, the other a disgusting swamp, that I didn't notice the obvious similarities.
I didn't either, I rmemeber being blown away when I heard about it because it suddenly clicked in my head
I was just wondering that in my last play through, I thought "why tf are the mushrooms here, Vaati, help!"
But it makes perfect sense now. I swear these fucking games, no matter how much you play you still find new things every time.
farron keep isn't darkroot garden. he was wrong about it. farron keep was created when abyss watchers of farron linked the first flame for the first time (before events of ds3 begin), and as a result their homeland turned into a lush jungle !
even though they are supposed to represent sir artorias and dark root garden and sif (with the old wolf of farron) , they still have their own original story which i really appreciate !
@@MehrdadParthian no when they linked the flame it became filled with poison. That's why it looks like a swamp and not pleasent forest anymore
the connections were there all along, the abyss watchers are there because artorias died there because manus defeted him there, the dynosaur things with the tree trunks are the stone knights who were corrupted by the abyss that is aflicting the whole area, by the way the stone knights show that the stone guardians traded their war hammers for swords and shields, showing that they were protecting the area from grave robbers.
Shiva of the east? More like shiva the deceased.
Lol
I got back and owned him
HE'S BACK
gottem
lmao that backstabbing bish actually deserves it
One of my favorite references is that it is implied that Aldrich ate Smough's corpse. You fight him in the same room as the Ornstein and Smough fight, and after you beat him Smough's armor becomes available from the merchant.
Damn how he fit that in there
Eating gods is believable, eating smough tho godamn how’d Aldrich accomplish downing that big boi.
And here i thought smough might have become aldritch. He liked to eat people in ds1 after all
A fitting end to a cannibal. Being eaten by another cannibal
@@MrcreeperDXD777 Fine Young Cannibals 🎶
“I’m not sure if Kirk and Kirk are the same guy.”
“what we do know is Jeremiah & Heysal, and Tarkus & Tsorig *are* the same.”
real big brain hours here
ikr?
I'm so confused by this video and by the fact few people seem to feel the same as me. He considers pretty hard to miss references "easter eggs" and some completely different characters to be the same, while the totally identical ones aren't...?
@@ambralemon I can see a crackhead logic where Tarkus and Tsorig have the slightest possiblity of being the same person, but Heysel and Jeremiah are literally impossible; Jeremiah is a pyromancer king from Xanthous, while Heysel is a Farron scholar about Xanthous, being the daughter of an Abyss Watcher sorcerer.
@@khajiitimanus7432 not to nitpick but Xanthous just means yellow, aka Yellow King (probably not a place)
@@greglucci1513 I know that Xanthous has a literal meaning of yellow, but some of the ways that Xanthous is referred to implies that it's a place or location. The armor set and some other items make reference to "Xanthous scholars," implying a type of well-traveled scholars. They're described to uncover lost sorceries, but are not credited with originating from any known homeland despite the adjective. It just seems implicative that the adjective 'Xanthous' isn't just describing the color of robe that they wear, but perhaps where they're from. Dark Souls has long followed a system where a type of knight or sorcerer or cleric (along with their armaments) is described by the location they came from (Lothric Knights, Faraam Knights, Balder Knights, etc.), and occasionally what their occupation was (Painting Guardians, Dragonrider Knights, Outrider Knights); but never have they been described solely by a color without some sort of extra explicit lore (Silver Knights from Anor Londo, Black Knights attacking Izalith and marching to the Kiln). So... I just find it unlikely that Xanthous only refers to the yellow robes.
I thought that Heysal was the daughter of the crystal sage.
0:10 you cannot just talk like nothing happened after that crazy intro transition
Gael actually hold a piece of a painting
I'd bet that's all that is left of the painting, hence Gael's quest for pigment to paint a new world.
@@blueblur1984 you actually hit the nail right on the head. Gale is holding a scrap of the original painting and that world is suffering from rot, his purpose is to send you in so that you can provide the flame which will be used to burn the painting and purify it, while you do this Gale, on the outside, searches for the dark soul of man which will be used as the pigment for a new painting, starting the cycle over again just as linking the fire restarts the cycle on the outside.
Wow mind blown over here thank you 😊
You can't tell me there are people out there that never noticed its a piece of painting he holds!
@@alternamasaki429 I knew it was the painting but not for that reason I thought he was going to hallow and went crazy.
The corpse at the beginning of the game is not Oscar, just a random dude. They wear the same armor and weapon because that is the equipment of the knight from their homeland which is Astora.
In Dark Souls 1 there are some items mention that Havel has an army of knights wearing armor just like him, they are called the Havel Knights. They appear not only in Dark Souls 3 but also Dark Souls 2.
@Bruh Momenter havel isnt that big
@@k54maclosky97 maybe he's grown
@@k54maclosky97
Maybe he was, we'll likely never know for sure
It's ornsteins armor
@@daedalus2253 It belonged to a Dragonslayer that served both the Nameless King and Ornstein. He is mentioned in the miracle of Sacred Oath.
Anor Londo
Before Aldrich moved in, he fixed the window
Professionals have standards
you brought the biggest snail in history to fix windows, good job!!!
Damn dark souls has some very deep lore
i think the windows were fixed under gwyndolin's rule. if its not him, then probably sullivahn because aldritch does nothing but eat
@@imdangrow and Sullyvahn does nothing but top-tier scumbaggery, so it couldn't have been him
The saddest part of the story is the fact that everything is converging on the Kiln so all these characters that are seemingly out of place actually make sense to be in the placement you find them in. It’s no surprise we find characters from Drangleic either when you take this into account. Time and space distort as everything converges at the worlds end in one final, climactic battle with the last bastion of Gwyn’s legacy keeping this dead world clinging to life.
It converges, gets melted down by the crucible, and becomes the beginning of the story of Marika and the Lands Between. (I know not actually, but in my head canon it is the case.)
i really loved ds2s' world building for that reason where you get shown what a mistake the age of fire is and how hopeless it was, it's the perfect thematic bridge between 1 and 3
5:25 "it looks as if it almost emerged from the ground" pretty sure this is what happened. I forget which item descriptions lay it out (small lothric banner and some others?) but the bridge that the stray demon is on originally led straight to vordt's boss room. then the high wall of lothric "appeared" - the churning and converging lands resulted in a big ol' plateau pushing up the whole kingdom
Important to note for anybody else reading is that “the high wall of Lothric” isn’t a real wall built of bricks but the cliff face that sprouted from beneath
@@noamias4897ayo what?
Just gonna Leave my man Laddersmith Gilligan laying on the floor in the Profan Capital ;-;?
Was he in ds1 since this is ds1 only references or else he probably would've mentioned earthen peak and dreg heap are the same place
Also, Demon Prince's arena is Firelink Shrine from DS1
@@benireges wat
@@reubenreid7375 Yes, it's Firelink Shrine in the distant future
@@benireges he mentioned that in the video.
*kills Priscilla in ds1*
"Hmmm I wish I know what happened to her"
Killing her is optional
Could say it isn’t cannon, like gwyndolin he is killable but in lore he was being eaten by aldrich
why the fuck would you do that
She probably died when the painting had to be redone, just like outside the painting, both worlds have a cycle of death and rebirth
Speculation but there is a covenant that you can join by talking to a seriously silver-haired floofy tailed child on a roof in anor Lando in ds3
the player doesnt enter Gael, hes holding a piece of the painting...
it was a joke
I do wish Gael would enter me though.
@@MitchellGwrHe’s bent over when we first meet him😈😈😈
@@matthewphillips1890 "yeheah boiiii"
@@MitchellGwr Gael had his sword deep inside of me for some hours. Was kinda sore after the experience ngl
Something I haven't seen many people talk about is how the landscape in the cover art for DS3 is the ashen-wasteland-desert you fight Gael in. This desert was presumably also the one we see in the intro cinematic, being able to see the silhouettes of both Lothric and Anor Londo in the background. Now this cover art was used for DS3 a whole year before Ringed City came out, and I personally had the most genuine revelation once I finally got to Gael's arena and laid my eyes upon the landscape
it's theorized that anor londo and irithyll were originally going to be covered in sand instead of snow, and anor londo would be in ruins. the idea is that they reused some features of that for the ringed city
insane news: dlcs are planned out much earlier than their release date and possibly they are already being worked on when the game launches
@rajkanishu you fuckin suck at parties
It's deeply, deeply disturbing to consider that a corpse from DS1 is practically in the same place as DS3. Untouched, unremembered, cold and lost.
DS2 doesn’t get enough credit for how haunting finding the ancient dragon king is.
Thousands upon thousands of years old. Maybe even older. Survived the extinction of all of its people.
Still dies eventually. Fossils found lying there unmoved in the dried up Ash Lake. So ominous.
@cruzcamel dark souls 2 was ruined by youtubers opinions and all the sheep followed suit
I appreciate that Earthen Peak came around right in the finish to at least give some love to DS2
If DS2 wanted more representation it shouldve leveled ADP
There ADP doesn't deserve appreciation
there are several things from ds2, not just earthen pick
@@Sercroc ok ok.
Several things don't deserve love.
There, are you happy.
@@speedb.bernard5404 do you deserve love? Do I?
“How much of a sequel Dark Souls 3 is to Dark Souls, sorry Dark Souls 2” *Plays Majula track over the top*
I was literally about to say this, "However the Majula theme is nice though"
At least DS2 did its own thing. DS3 was just a bunch of recycled fanservice
@@matheuscruz8574 Uhhhh... How do I tell you that sequels drink purely of their antecessors? It's not a surprise form ds3 to have "fanservice" because ds3 was meant to be the true sequel instead of the half-baked game DS2 was
@@aquasomnus DS2 had plenty of references to DS1 without it being too obvious. DS3 was a bunch of copy paste with the same plot and same ending. Boss fights were cool tho
@@matheuscruz8574 this is why ds2 is fucking awesome. Its a sequel for sure but it doesn't need to be the exact same thing. Not to mention how colorful and beautiful the games setting is. Felt like a cool fantasy game rather than a boring grim dark dark souls game.
And in DS3's Demon Ruins, you can still see decaying roots of the Bed of Chaos
where
@@TheFlopped2979 literally everywhere
Don't forget Midir's boss room in DS3 was in the cutscene at the very beginning of DS1.
Explain
After the character creation in DS1, you're privy to a cutscene that describes the war between the dragons, humanity's birth, the Furtive Pygmy, etc. During the part where it shows being born from fire, there was a comparison made years back between the cave in that cutscene to the lair of Midir. When viewed side-by-side, it is a striking resemblance. I tried to find it on RUclips, but this video just keeps coming up.
I always assumed quelana returned to quelaags domain (as she says to you in blighttown) to find all her family dead, with no one left. But finding her body by the fair lady, possibly attempting to use her pyromancy to return life to the fair lady to no avail makes the story of the witches of izaleth so much more depressing, it’s one of my favourite peices of lore next to the story of yhorm.
I choose to believe she found the fair lady still alive and cared for her, then either she passed away hugging the fair lady, and with no one to care for her she too passed, or the fair lady past and queelana spent her last moments hugging her sister whether from old age or simply giving up.
Dreg Heap is more of a reference to DS2 than DS1, since the middle area is literally Earthen Peak Ruins, with even the Pyromancer roaming upwards.
no wonder that section was shit
It’s both, dreg heap is like a conglomerate of ages and kigdoms far, wide and from different times. There is earthen peak as well as the OG ds1 firelink shrine
And the whole concept of the lands of the lords drifting (and then converging towards the first flame) is done to fit the fact that DS2 is "very far from lordran" and yet it contains the first flame
@@bacicinvatteneaca did we ever see the first flame in DS2?
I took the Throne of Want to be something completely different. Theres no scene of you linking the first flame, just of you sitting on the throne and becoming the Monarch. I always took DS2's story as having very little to do with the linking of the flame, possibly even taking place in a time where the fire isnt necessarily threatening to burn out.
@@TurboNemesis The throne of want is essentially linked to the first flame reason why mounting the throne can count as either is because it will show you which you truly desire.
It goes along with Nashandras plan of manipulating Vendrick and the reason why he didn’t take the throne would because it would relinquish the flame instead of link it which he intended to since that was manipulated to be his true desire. We also know the first flame has to reside in the throne of want because Aldia can only exist where there is a flame of some kind that is connected to the first flame (like bonfires) and he is able to freely move about and appear only in the throne of want.
6:29 There is an invasion here that strongly hints at Priscilla`s fate, the mad spirit Livid Pyromancer Dunnel once defeated drops his Pyromancy Pyromancer's Parting Flame, in the lore of it speaks that Dunnel lost his wife and went crazy sometime after, the hint here is that he is Priscilla`s widower, he may be the father of both Yorshka and the Nameless painter, but that`s me speculating.
Also, Priscilla`s grave is probably the one in Irithyll, in the Graveyard in the back of the Church of Yorshka, there is a big grave and a Corvian praying to it, probably that`s where Gwyndolin chose to bury her once Yorshka came to tell him of her demise.
Thats actually a pretty good one
since Aldrich uses lifehunt scythe it's possible he killed Priscilla. He's devourer of GODS not devourer of GOD after all.
@@BigDBrian Unlikely, I think Priscilla was dead long before Aldrich returned, the lore in his Soul indicates that the Devourer of Gods was a thing he wanted to become not something he already was and when we find him he`s in the process of becoming that with Gwyndolin.
But he most certainly tried to devour Rosaria, in the outside her chamber in the Cathedral of the Deep we see a bunch of dead mangrubs and the walls are covered in a wormy slime, similar to the ones in found in Aldrich arena and on his body, and the railing gateway is bent inwards like someone tried to force his way in. So when he woke up he went straight to Rosaria, but couldn`t get in and was eventually driven out, possibly by her fingers.
@@BigDBrian Also, the lore of the Lifehunt Scythe Miracle you get from Aldrich speaks he dreamt of a young pale girl in hiding while he was eating Gwyndolin, so he probably got that vision from Gwyndolin, and the girl was probably Priscilla (or maybe Yorshka), but why he`d get that vision from Gwyndolin:? That`s because Priscilla is very likely Gwyndolin`s mother.
@@nailin18 in lordran time is conveluted
In the cemetery of ash, in dark souls 3, in Gundyr's fight, you can see a massive tree growing around a huge coffin. At first I thought it was Gundyr's coffin but I sort of eyeballed it and noticed Gundyr was WAY too small to fit inside it. This also made me look at his lore a little deeper (Chain and armour and the such) and it was said he was posed there in the crypt arena after waking up as an ashen one too late to find his firekeeper had given up hope, thusly he wouldn't have been the owner of that coffin. After some vague size comparisons, it's very very similar in size and shape to Gravelord Nito's coffin. Just thought that was neat!
The Earthen peak area before the demon prince fight is a connection to dark souls 2. The desert pyromancers, the poison bugs, the burned windmills. The entire building is there.
5:26 Lothric DID rise up on that mesa! That's why the bridge is broken after Vordt, and the bat winged demons fly you to where the bridge used to connect before the shifting of the world lifted Lothric up on its high wall 😊👍
Important to note for anybody else reading is that “the high wall of Lothric” isn’t a real wall built of bricks but the cliff face that sprouted from beneath
I am still wondering if we could see Lothric in DS1,because it almost looks like Lordran is in where Lothric would be in DS3
edit: I checked the geography using Anor Londo as point of interest,and it turns out where Lothric is are somewhat on the other side of Lordran (sorta behind sens fort)
@@noamias4897 wtf do you mean bro
It’s ok to leave it out for the purpose of this video, but DS2 *is* present in DS3 in many worthwhile ways (Shield of Want, Earthen Peak at World’s End, etc). You could easily get another video out of it.
There are a ton of DS2 references in DS3 which I’m glad about because it easily could have been forgotten in favor of just keeping in-line with DS1.
The Drang/Mirrah/Faraam set with much more, Creighton The Wanderer as an invader, Cat ring makes reference to Shalquior, Gilligan’s corpse, and the giant tree at firelink.
The most shocking ones to me are the painting of Nashandra in Irithyll and how the Eleonora. Seemingly makes reference to Alsanna being the mother of the 3 deformed maidens who are in-fact abyssal themselves.
@@waltersullivan2727 I agree. Like, I always smile when Alva invades before Irithyll Dungeon or even the first time I saw a Giant Tree
These are mostly ideas or weapons Miyazaki really liked so he bring them over to DS3
Sad you couldn’t get lud and zallens boss weapon in DS3, the weapon was cool
Pretty sure the 2nd big structure is Drangliec castle at the end of time
I left messages to hint to him not being there in the dark version of untended graves. Fun little detail
I just passed by the area today and saw your messages on both untended graves'. What a coincidence
Oscar was a chosen undead so he became unkindled.
I got the feeling most npc are a poential chosen undead. The reason we actually achieve that status is because we, unlike the other NPCs, have no other motivations within the world.
All the others get caught up in their preexisting narratives and we only know what we are told and that is our only goal.
The player's directionless desire/greed is one of the key themes of the game, in my opinion. It's what sets them apart from the NPCs as most of them fade away or turn hollow as soon as theirs are met. Where as the player just keeps wondering, searching for more. By that end, the player has more in common with a certain bosses.
I wouldn’t say oscar became unkindled it’s more like a homage to him, an elite knight holding a flask same exact event in ds1. If you look more into the lore it’s depicted that unkindled are undead that reached the kiln of the first flame but failed to light the first flame and turned to ash therefore they’re resurrected as, well, unkindled those who made it farther than any undead but not even close to be a lord of cinder and Oscar wasn’t a millimeter close to lighting it nor cared. In ds1 it’s told that Oscar, after being smashed through the roof by the stray demon, became hollow as shown him attacking you on your return to the asylum, because he had fulfilled his purpose and his motive, to free as many undead from the asylum to ring the bells and fulfill the prophecy. For those to turn hollow is to not have a purpose or motive, therefore you become insane, this is also shown in many character in dark souls that go hollow and aggro on you just like oscar, such as reah, the crestfallen warrior, siegmeyer, and both anri and Horace from ds3, as because Horace found himself stranded and no hope of coming out of the lake, and Anri having fulfilling her/his duty by killing Aldrich. It’s having a purpose in life that it prevents undead from going insane and becoming beef jerky, and fulfilling one’s purpose is bestowed the same fate as one who has none, being hollow, and sure there are those that see being hollow and are fine, but I mean the undead you see living out the name given to them, mindless deranged husks of a person. So was that Oscar dead at the fountain in the cemetery of ash? No he died hundreds of years back in the very asylum he freed you from
@@raisinbran1421 you forgetting that in ds3 the player had already died, possibly hundreds or thousands of year's ago and then reawakened in the current age as had the previous lords of Cinder.
Anri never hollows as part of her story, only Horace does. Also, siegward doesn't hollow in 3. Very few characters turn hollow.
Oscar can have hollowed during the events of dark souls and become unkindled.
At no point does it say you need to have gotten to the kiln to become unkindled you just have to have failed to link the flame.
Oscar's family have the undead curse as a legend and members of the family attempt to ring the bells so he certainly has reason to be a chosen undead.
Oscar in the cemetery of ash provides the ashen estus whereas
Oscar provides the regular one in ds.
Oscar fails to escape the asylum and the cemetery.
If patches can survive for a potential millennium then it stands to reason that Oscar can be resurrected as an unkindled and have died before he made it out of the cemetery (due to awakening with an ashen estus and not a regular one) especially as the lore dictates that this is 100% possible and is in fact what's happening to you and the Lords of Cinder. Lands are smashed together that do not belong in the same time or place.
Lords separated by aeons reside in one body.
The cemetery of ash and fire link isn't part of the world and it is the untended graves that is in the "real world" as it can be travelled too without warping.
You can also be born in a painted world and then conquer the real world like the Pontiff.
So, I would say that given the lore we are presented with that it is very likely that the corpse is Oscar reborn and the killed in the cemetery of Ash.
Hollowing has nothing to do with being reborn as an unkindled and is not prevented by hollowing.
@@Garviel-Loken actually anri can turn hollow as one of the endings to her questline
@@alfiemoloney1163 only if you fail the lord of hollows quest
which means she can doesn't mean she does.
When i found the gigant blacksmith i legit mourned his death as i thought the place to be just empty. But seeing his corpse - man that shook me to my core.
5:58, uh, no you don't get absorbed into Gael, but inside the little bit of the painting that hasn't rotted away yet that is in his hand. So, of course, it's the exact same peinciple.
Fun fact : Tsorig is called "Tarukas" in the files of the game. It's basically a Japanese way to say "Tarkus".
Still two different people though
@@wyvernslayer4530 never said they were the same.
@@Kmi_Sama you never said they werent either. Just making a point
@@wyvernslayer4530 No you're just being needlessly pedantic
@@XY4X no i made my point since there wasnt a clear point being made.
It's really entertaining seeing you explain all this little details that are all over the areas. A great video indeed.
Loved the vid! I honestly think finding Easter eggs is one of the funnest experiences in gaming
This is why I love DS3 so much. It really did a great job of connecting the world and making the passage of time and the melding of worlds really on display, while 2 felt like an entirely different universe.
i prefer 2 imo, 3 to me tried too hard to be dark souls 1 again, ftr im not against it being connected to ds1, but it goes "remember this from DS1? oh how about this", i enjopyed 2's atmosphere better, though i will concede the areas should've been connected better, 2 felt like a new place to explore, a kingdom that has long been dead, though i do appreciate to me anyways 3's feel of being at the exact end of the kingdom in a dying world. also i liked how in DS2 that you are in a new land, you are in a kingdom far to the north and i prefer it that way, i feel that each game would've been better off loosely connected as in they are on the same world but in three distinct kingdoms with their own lore.
@@Rammkommando no offense but that’s a shit take.
I see what you’re saying (tho i disagree), but 2 is widely considered the worst game Fromsoft has made since inventing the Souls-like genre with Demon’s Souls. And for good reason, Myazaki was forced out of his role, despite being the creative head of the series. He’s what made DS1 so great.
Plus DS2 had shit balance. Their idea of making things hard was to throw lots of bullshit at you instead of crafting carefully balanced fights. The Iron Passage is a perfect example.
@@nat040496 that was scholar for the shit balance, theres a reason i stick to vanilla all the challenge areas in the dlcs are considered crap but optional
@@Rammkommando ds2 is my favorite from the series, while the combat is different the whole world feels much more connected(not the actual world map but the worlds story) In ds2 i actually feel like a chosen undead and not some random dude going through the motions
bearer of the curse
Not sure if anyone else has mentioned this, but we do actually know what happened to Priscilla. She was consumed by Aldrich, since he uses her lifehunt scythe. It's the same as how he ate Gwyndolin and Nito
In the miracle description of Lifehunt Scythe, it says Aldrich dreamed of Priscilla while he ate Gwyndolin. I think he manifested it merely by dreaming of the memory of Priscilla
@@SombreTerror65the same could be say about nito, seems eating someone also give aldrich they memories
An interesting bit of continuity: the kiln in ds1 is a structure made on top of an archtree (you can see the roots in the chasm before you enter the building). In ds3, the whole arena seems to be in the stump of an archtree.
This lines up neatly with the ds1 opening cinematic in which we see the flame ignited deep in an archtree.
(Also the possible translation of the titanite slab sais "the meek/weak sought refuge in the trees" tells me the same thing, since they found the flame there)
Conclusion: flames like wood and trees. For more insights of infinite wisdom, pls contact me.
0:01 this transition is funni
thought my screen was fucking up
Just got into the souls games last year and finished DS3 last week. This is fascinating
I gotta say out of everything, that glitchcore intro was cool as hell
“No hints about Priscilla’s fate” …
Uh oh someone never found Yorshka
That's why DS3 ending was most emotional for me. Most of people died , favorite places are ruined and event trying extend first flame was failure
Would've been a lot cooler to me if instead of quelana being at the fair lady's corpse, it was kirk's corpse, proving he served her until the very end
Didnt the og Kirk already die in ds1 though? You find his body in her room at the end and all.
@@tupatups7687 Time's convoluted in Dark Souls, you kill Ornstein in Dark Souls 1 and yet in Dark Souls 3 the lore says that he left Anor Londo and went to the Archdragon keep. Kirk even invades you in Dark Souls 3. So the outcomes in Dark Souls 1 don't necessarily happen the same way in Dark Souls 3.
@@tupatups7687 since he appears in ds3 that means he survived
i know it's been a year but just in case you still don't know, DS1 Ornstein is just a weaker clone made with his soul, he actually left a long while ago
Nice video! Every time a video like this surfaces a game developer's late night adding an extra detail was made worthwhile.
BACKSEAT, what are you doing here? Aren't you supposed to be looking for Freddies?
making me realize how much lore i missed. i need to find a full comprehensive lore video of all 3 games
I have to say this: I have never, EVER seen a content-creator attempt what you just did in the first ten seconds of this video!!!!! ABSOLUTELY MASSIVE FLEX. That blend made me go back because I thought that I had resolution issues. Bravo. I will subscribe off that alone!!
Uh I’m pretty sure all of DS3 is just an elaborate callback
I mean that was intended - they wanted to tie DS1/DS2 together and bring it to an end.
this video is a good example of popular media commentary that is poisoned by "references", "fanservice" and "ending explained" videos with no actual understanding of literary themes. obsessed with what things _are_ and not what anything actually _means_ or what the point of it is. like imagine people talking about bioshock infinite's "easter eggs" if the game had not literally explained it to you for 15 minutes in the ending
More like fanservice
I remember when ds2 got flack from the community for having too many call backs to ds1.
I never knew you could see Lothric and Anor Londo in the background of the Gael fight, that's so cool and it perfectly ties everything together for the last boss fight of the series!
What he calls anor Londo is actually drangleic castle
Adding that as a curious detail, Lothric looks closer than Anor Londo since the ruins of the Ringed City.
But in the Archdragon peak, Anor Londo looks closer than Lothric, like if this implied that the Ringed City was in the northeast from the peak.
I’ve never been good at Souls games but I’ve appreciated and loved the lore and insane details in every game FromSoft puts out.
I already knew all these things but it makes me happy that someone made a video on it because I had plans one day to do it myself, so thank you for saving me a lot of time XD
This is an amazing video and I enjoyed it very much!
Theres always something to miss! You introduced me to 3 seperate ds1 npcs ive never met
One thing worth noting is that the Demon Ruins and Smouldering Lake were some of the last areas to be slapped together during DS3's development. A lot of it was an after thought.
There are also many resemblances between the artorias fight from ds1 and the Gael fight from ds3. Miyazaki obviously looked to the artorias fight to make the Gael fight, from the flips and swings to the opening cutscene, where both bosses chuck a dead body off their sword toward the camera.
0:02 Alright, is that an artifact of video editing software or a really genius and creative transition?
its and artifact, I do it on Avidimux heres a tutorial if your curious ruclips.net/video/2ASMK1xs6fs/видео.html
@@ZeeVoke that’s so cool mate! Appreciate you!
0:06 how you gonna hit me with the most fire transition in a RUclips video I have ever seen in my 11 years of watching RUclips.
Also the Frampt statue and Gwyn Statue next to the Grand Archives bonfire.
There's a good bit of ds2 connections as well.
Such as?
Other than the Giant corpse in FL, and some vague reference to Aldia from a one of Spell (I believe) there weren't any other for me to find.
@@Ancor_Vantian the dreg heap (1st area of ringed city dlc) is the posion area from 2. You can see the windmill and plus it's a posion swamp. That's also why the pyromancer is there. You can get that mask from the Lady of Mirrah (npc in ds2) (but I can't remember what you trade it in for with the crows or the npc's name). Also I think the description of the Faaram Armor has stuff that ties back to ds2.
Ancor Vantian A corpse of an npc named Gilligan can be found in the profaned capital, and Creighton the wanderer makes a full appearance as a invader in Sirris’s questline. Alva seeker of the spurred was a character introduced in DS2, not to mention his lover Zullie the witch, which can be referenced from Karla and a corpse in the ringed city.
5:49 he wasnt sucked into the gael but in the part of painting so its the same as in the ds1
great video man. you said the giant black smith was the saddest easter egg but in my opinion it was actually aldrich consuming gwyndolins body and the fact he took off the ring of reversal, if you remember in the first game there was an empty chest in gwyns tomb now that chest has gwyndolins ring in it meaning he lost his faith in father and eventually got consumed by aldrich while the Fire keeper died trying to save him
Archdragon Peak is full of secrets too the most obvious ones being the Ornstein Armor
I never understood why some people complain about the fact that Dark Souls III had a lot of references towards Dark Souls I. It’s a sequel, of course it has references to the first game
Nice video
But I want to add that there is a dark souls 2 Area in the heap in the dlc
Also you can find some items connected to ds2 in smoldering Lake which are
1. Shield of want which belonged to Vendrick King of Drangelic
2. Fume ultra great sword and it belonged to a forgotten traitor as the item description says
The traitor is Rebel Raime in ds2 Dlc
3. Finally dragon rider bow
Dragon rider's are Vendrick's special guards
Also I am not sure of this but I think that smoldering lake is what happened when the ruins of Izalith and lava falled on the trees and waters of Ash lake
And I think this is what happened to the Ancient Areas in ds1 and ds2
Edit: I wrote the comment before finishing the video
Also I am your 201 subscriber
I actually just got Ds2 and am playing through it right now so a connection video will eventually be made and thanks for all of the suggestions I had no clue Ds3 had that many references
@@ZeeVoke In the video you missed a couple of things, an example is that in fact we do know the fate of Priscilla
I don't know if it's just me but I really like the way dark souls 2 handled it's lore. With countless years passing between each linking of the fire it's only natural that only legends would remain... Not an entire city. Also having subtle parallels between the lands in each game is better than just using the same old stuff that for some unexplained reason is still hanging about.
With how DS3 treats it's areas I just feel like I'm visiting a theme park based off DS1
well theme park is understandable. ds3 and ds1 is happened at the same hemisphere of the world while ds2 is happened at the other hemisphere. same world and concepts but diffefent stories.
@@alikubilaycoban3634 DS3 isn't happening in the same hemisphere. Lothric is the transitory land of the Lords of Cinder, which means that the lands of each LoC being pulled to Lothric. It's just a way for the game to justify pulling from the different games really.
@@Razhork ow yes thanks for that. maybe the similarities between ds1 and ds3 is based on miyazakis choices about artistic approach to world and lore
I agree man
I freaking love this channel
I’ve been looking for videos just like this for days
He’s not being sucked into Gael, he’s sucked into the torn piece of a painting Gael is holding.
issa joke
@@chanderule605 it’s misleading and shouldn’t have been when making a video connecting one game to another.
@@SpikeVallen Its only misleading if you have the smarts of a coconut
I've played this game for 4 years. I can't believe how much I missed cause I wasn't paying attention and was just focused on making good builds.
Hmm, the paitned world of ariamis is the painted world of ariendel. You aren't sucked into Gael, you're sucked into a piece of the painting he holds in his hand. Those aren't architectural easter eggs, those are the same buildings.
they arent the same painting
@@wyvernslayer4530 In a way they are. Each time the the old world dies a new one is painted over it. So to have places from ds1 painted world in ds3 painted world works because Ariendel just kept it in when he repainted it
They’re not the same place but they are the same design. You can’t call two different art pieces by the same artist the same art piece
@@raisinbran1421 true I suppose
@@raisinbran1421 But you wouldn't say it's a different canvas if you just added a new layer of paint. That's practically the whole point of Ariandel. The underbelly, the rot hiding underneath, the "rip" in the painting revealing elements of Ariamis' painting, and even the revelation that Sulyvahn would have climbed OUT of Ariamis, into Ariandel, the same way you do in order to retrieve the Titanite Slab after killing his ostensible tree-mother. It's not that I don't get what you're saying, but you're not doing yourself any favors by ignoring an important emotional theme of the area just for technical correctness.
This is fascinating! Could you do one about connections between Dark Souls 1 and 2? Or maybe connections between 3 and 2? Great video! :^)
There’s also all of the boss connections:
The Curserotted Greatwood was used to seal away the Hollowslayer Greatsword
The Abyss watchers of Farron wield knives in their off hand instead of shields denoting the smudging of details the legend of Artorias
Aldrich is seen having devoured Gwendolyn and uses Pricilla’s Lifehunt Scythe denoting that she too may have been devoured
The Soul of Cinder uses Gwyn’s move set, sword, and miracles in his second phase as well as sharing his music
And many more that I most likely am forgetting about
Aldrich use schyte because when he was eating gwyndolyn, somehow accesed his memories and see priscilla in there, just like it says the schyte description
RUclips must be reading my mind since it recommended me this video after thinking about watching something that shows the connections between these 2 games since the swamp from DS3 had so many similarities with the Darkroot Garden from DS1. Really love this video mate :)
do one about dark souls 2, there are a lot of references for that game too
Won't happen its "THE MEME" to hate on DS2 even though there are references to it in game even powerstance greatswords
@@havonetae yes it's true, but, it depends on the owner of this channel, if he hates ds2 or not
@@havonetae It's not to meme but we all know Miyazaki wasn't really satisfied with ds2, that's why we got ds3.
@@aquasomnus we dont know this.
If he had his way we wouldn't even have had 3 stop the meme bullshit
@@havonetae what he said it's true, miyazaki hates ds2
There is a connection with Oceiros and Seath, in appearance and lore. Abyss Watchers the most obvious connection with Artorias. The pilgrim butterfly might be a homage to moonlight butterflies. The catacombs of carthus? Maybe with the catacombs from ds1? Umm, black knights are back for some reason. Lothric (The location) has been speculated to be lordran hence the reason why we see andre (My waifu) back. That long haired hollow you see before entering the ringed city? It might be the furtive pygmy himself. The demon prince arena is actually the firelink shrine just, aged. Gael and midir has odd connections to Manus and Kalameet. The batwing bats are back but you barely seen them, only in like two cutscenes. I guess that's it.
The furtive pygmy is believed to be what became Manus, it's why he was mentioned so much through the ringed city and why the abyss formed around the grave of Manus.
@@Aetius_of_Astora But wasn't magus before he became you know, magus a human?
@@yourewallsareveryconvenien8292He was human yes, a human sorcerer of great power.
The furtive pygmy was also human, it was the first of humanity and vessel of the dark soul, the soul was later divided amongst the several lords of the ringed city and every human has a sliver of the dark soul within them, but none so powerful as Manus.
So it is entirely plausible for Manus to have been the furtive pygmy and him having a large fragment of the dark soul helps explain the immense amount of humanity he had, and why the abyss formed around his gravesite.
Yeah, Seath and I use to go way back
dude didn't even mention Patches. Babys first time running through DS3
Fromsoft:
-Sir, we can't make it to the deadline, most assets aren't even thought out because our artist died a week ago
-Get those fancy DS1 things and redraw them on a new engine, also add some NPC corpses and scatter them around
-What about DS2?
-Uh, just throw in some guy from there and place an emote on his body
After release
-Man, this game is genius
Content like this restores a little bit of humanity for me. Thanks
Old Monk is immortal and, upon defeat, casts his darkened soul into a new image, creating the overpowered swirly head asshole we all struggle to kill in Dark Souls.
A theory I encountered regarding Priscilla’s fate has her connected to the pyromancer invader at her tower. His Pyromancer Parting Flame mentions something about losing his “hideous wife” or something like that. So the description combined with his location as an invader had led people to posit that he was her husband. Hell you could even argue (without evidence of course) that Friede might have killed Priscilla in order to take her place. Certainly doesn’t seem out of character for her.
The "time being convoluted" meme is just Miyazaki's copout answer to free him from the responsibility of being a consistent storyteller, man. Anybody can just pull that card to explain shit that doesn't make sense in their story. Personally, I don't think any of these characters are from the original game. They're most likely people who pillaged these original character's armor the same way our character pillages everyone else's armor. It makes more sense that way since the whole theme of dark souls is centered around trying to revive a dead concept or beating a dead horse into a certain point of irony.
Do you know something called "interpretation". The narrative is yours to decide, they are only giving you strings so you can pull them together to form a story and Miyazaki himself has said so
You definitely deserve so many more followers and subs. Amazing work as always!
my guy loves the words "now" and "well"
Nobody going to mention how absolutely wild that intro was? The main reason I clicked on it was seeing that little preview when my mouse was hovering over it, thinking the video was bugging out or was just clever in it's environment. However, he's a straight up wizard and I see that now. The text overlaying on the ground and keeps it's shape despite the camera rotating is insane to me
there are ds 2 npcs in the game too yk
6:20 "we know the fate of so many characters, but for Priscilla there's nothing"
*Ignoring Priscilla's tail in boss room*
Her tail is there? What?
@@anwd8646 by the bonfire unlocked at the end of the Painted World DLC
@@jacobhoover1654 Oh you mean the drug teleport bonfire right? That’s… her tail? I always thought it was some sort of embalmed man serpent thing there. But that’s… her tail?
BLOWN away by so many connections I missed.
The dark souls world has some major tectonic shifts
The depiction of the snake was actually Kaathe! As those of the grand archives served the dying of the light! You can also see that he has the dark sign growing from his chest even further relating it to Kaathe and not Frampt!
I always thought Ds3 was the proper sequel to Ds1 (lore and setting wise). Ds2 felt sort of disconnected from the lore and world of Ds1. Some call what Ds3 does "fanservice" but I see it more as consistency.
I would like to see connections between Dark Souls 2 and Dark Souls 3! DS2 gets a decent amount of references in Dark Souls 3 as well, although DS1 is clearly the favorite
Eh, Not so much
Its because ds2 isnt even canon
@@schmebulockjizz You can find the ruins of the Earthen Peak in Dark Souls 3. It's canon.
@@schmebulockjizz Its canon. The first sin has been mentioned. Earthen Peak in the ringed city. Poison bugs. Some items and armor from DS2. Wether you like it or not, its canon.
Well in DS3 drangleic is called the legend of the the linking of the flame(drang set). And considering how the director practically stated It takes place in a different continent than DS1 it makes sense for there to be little lore in DS3. On a side note of just wanting to talk about lore, I like to think it took place on a human continent and the reason why people/undead went here was because (theory) Gwynevere and the gods created a legend here(Heides tower of flame). So the whole becoming a monarch was probably just another set up for manipulating the undead. But by the time Drangleic exist multiple Kings exist and as we know not a true king is there (adlia states a true king is someone who ascends the throne and links the flame). Instead there are 3 kings (idk about sunken) who retained their strength and never ascended to the throne. If we take into account Aldia's and Vendricks findings on the curse and soul they probably knew the legend as a lie. So this is what brought forth the denial of the gods and ended the manipulation of man kind hence why there are rare acknowledgement of their existence(gods) by the human kingdoms. Notice how in DS1 our character never became a king and just burned, now in DS2 there are kings but they hardly retain their influence because... they ascend the throne(presumably a kiln that takes you to the 1st flame) which is why in DS2 it's mention over and over again that so many kingdoms have fallen only for another to rise. This is was kept the legend of the flame keeping away the curse strong as well as the gods having easily control over mankind..Well until Vendrick that is... I'm gonna guess that him and the other king in the land probably had a mutual agreement in working together (different soldiers/kings from dif. Kingdoms/lands are supporting Drangleic) and with the influence/power these kings have because of their soul it makes sense for the gods to flee the land of man returning to the land of the gods. Well because of their(Drangleic) findings in DS2 mankind was free of manipulation but as if the consequences of their decisions finally results in the world of DS3 where the flame itself manifest to sustain itself. This is me just sharing some thoughts on DS2 lore... Probably the most under looked/appreciated lore of the 3 games....like come on the usurp the flame ending in DS3(lord of hollows) was probably in line to what Nashandra was trying to do at the end of the 2nd game...
I feel like there are a lot of connections to 2 as well, just not as much on the surface and mainly in item descriptions over similar locations. I mean heck, one of the first references to another souls game in DS3 is the Giant Tree that drops "seed of a giant tree" near the Firelink Shrine. Great video listing the biggest links between 1 and 3 though, I totally missed that the centipede demon was in the Demon Ruins!
"I'm aware that some of these phantoms might not actually be the same person"
At this point, just go with it. I mean this in a metaphorical way, not a slandering way: Dark Souls 3 is like if you take all the characters, timelines and locations from all 3 Dark Souls games, dump them in a toilet and flush it. It's a swirling conglomeration of time and space where anything and everything is possible. I mean hell, there's a whole optional side area (Untended Graves) where you literally travel to an alternate timeline where the flame has already been extinguished. For being the tutorial boss, Gundyr (and his much more powerful counterpart, Champion Gundyr) actually might have the most interesting boss lore in Dark Souls 3.
Maybe instead of Oscar it's actually the chosen undead? Revived by the bell of awakening but just killing himself cuz "no, not again" or something
Most likely just another Astoria knight
If dark souls 1 was the decadence of the world dark souls 3 is the END of the world
Now if only there was dark souls 4 with a future drangleic... that would be pretty cool. Especially already long forgotten areas like the gyrm place or forest of fallen giants, beeing built over by new inhabitants, but youre still able to find traces of what it once was, buried beneath the new.
@nostalgia i dont think it is
nostalgia it’s a spiritual successor, the sequel of fromsoft games. It’s not a literal sequel. At least that’s what I heard.
Drangleic is already in ruins on the events on DS2, the game happened on the past that explains the portal we entered.
According to Wolnir's crown, Drangleic was conquered by Wolnir and may have been destroyed by the Abyss Watcher when they sealed Wolnir away
@@LordTrung didn't read anything about him conquering drangleic, the crown description only said that there was many king ruling the land until wolnir defeated them and then make the crowns one(having only one ruler).
Great vid. I've always thought of 3 more as a reimagining or retelling rather than a sequel.
It's always nice to see dark souls videos I've never seen before...always such a blessing even if it talks about topics I've already heard about.
I clicked this video thinking "Yes, this will confirm that I know everything about DS3" and was not disappointed.
also, those aren't "pits", they are the remains of arch trees
Also, also, fun fact: Maneater Mildred is actually an easter egg in and of herself, her design is in reference to a character the devs used to troll each other while testing the invasion mechanic.
For the painted worlds, I see it as the one from DS3 is a peice of rotting memory almost, of the one from DS1. That's why they are so similar but different, it hold the vague memory of its prior self but with it being just and shard, and rotting. It's changed.
there are probably many more you've missed. Like how Aldritch seems to have eaten Gwyndolin. The Soul of Cinder having the same moveset as one of the dark souls 1 bosses midway into the fight, etc etc. idk how many more, not havng played the first game, but. Yeah.
big hat Logan also makes an appearance with Logan's scroll.
And crystal sages are basically his student or may be descendants
revisiting all the ds1 locations in ds3 felt so eerie and nostalgic. I love such things in games
Solaire of Astora? More like Solaire of Astonishment.
Plenty of DS2 references as well. Even a little Bloodborne.
Where, eccept just leonhards whole look