Every time i get halfway through my "Ultimate survival playthrough" with a bunch of good mods, a list like this comes out that tempts me to start all over again.
On why cooked foods have no radiation, this is an actual thing, though it more reduces the amount of radiation in food, it doesn’t get rid of it. By cooking the food, not only do you end up rendering out fat and liquid, it tends to cook off and evaporate, reducing the overall radiation in whatever you’re cooking. It also allows the body to process the food more effectively, allowing the liver and kidneys to try and filter out excess toxins. It’s why people can eat irradiated food and drink without too much ill effect, though it’s still not great for your health.
Interesting. I remember at one point when playing Fallout, I was actually wondering the legitimacy of not just cooking to remove radiation in food, but the fact that all the food is irradiated in the first place. Namely, would all this food actually get irradiated if it was secured in a building that didn't collapse until long after the bombs fell. How would the food's container impact things, would Cram being in a metal tin be a factor that differentiates it from the cardboard contained BlamCo Mac & Cheese?
alpha and to a lesser extent beta rays are not to be ingested whatsoever. yes a thin layer of plastic is enough to keep their rays from harming you on the outside of your body but ingest it and they are fatal. polonium is a potent alpha emitter
@@trainershade1937 high energy particles give few shits about things in their path unless they're suitably thick or dense hence why X-ray techs wear lead shielding. Something like a tin or aluminum can wouldn't stop gamma rays for example, but would stop alpha particles, though sufficiently thick concrete walls could but the goods would have to be shielded on all sides for that to matter. Things stored in a restaurant freezer for example likely wouldn't be all that irradiated if at all unless they were very close to the bomb but just stuff on the shelves of a grocery store where there would likely be at least an entire side that was nothing but glass? Yeah that's all probably irradiated.
@@charlieprince8671 Fair enough, I guess that answer was a bit more obvious. I was mostly asking due to the fact that there are a lot of locations in modern Fallout that do have dense walls, often lined with metal. Which seemed like they would keep out Radiation. When it came to container, it was mostly a question of would some containers just see more irradiation in food due to the container itself being irradiated. Namely, how irradiated can a cardboard box get compared to a metal tin, especially if said cardboard box managed to soak in a decent amount of water during the time radiation was around.
In the interest of realism versus lore, I've actually come across a bunch of mods that add real world vehicles as static and/or craftable items in the workshop.
On Nexus which is how this little rabbit hole started for me, there's a series of real motorcycle mods that add choppers, bobbers, rat bikes and even some classic 1947 Harley-Davidson knuckleheads.
@@bjarnifannar1558 yeah there's a Jeep Wrangler, a Dodge pickup truck that's been wastelanded, actually this goes for most of mixer for the military vehicles, there's a Dodge charger as in the new one, for this old one you need to get HCS easy home builder if you can find it. There's actually quite a few in there of the real world variety I should say. And with killabee47s mod there's Land rovers, a Toyota Celica I think a Ford pickup truck, well, I'm assuming it's a Ford as it's really fucked up. There's a Ford Econoline van. You get the idea yeah
Speaking of left-handed characters, if we could get a left-handed option to include during character creation, that would be the greatest mod in Fallout history. For me.
How would they tackle guns? Other than the hunting rifle, all guns are right handed. Left handed characters using right handed guns would look awkward.
Someone needs to make a paint mod. I want the option to "paint" the walls of the wooden, metal structures I have built in my settlements. It would add personality to the settlements
i like the one where the rifle is pointed up to be reloaded. that one has a fire rate issue though, you have to wait a frame after the cocking to fire again
Agreed, wardaddy adds a lot of character to the vanilla roster of guns in fallout 4 with his animation mods. Only problem is that for SOME reason that mod in particular edits the base damage of the hunting rifle. (Both the default file and the damage buff file.) Some of his animation mods require tweaking in CK if you don’t want some of the QOL features he added. Good stuff other than that.
See the biggest problem I have with those animations is the fact that they change the hunting rifle sounds, they also do the thing most animations do which is throwing the gun across the screen each time your cycle the bolt and reload which is annoying as all hell.
Commonwealth Warfare is an AMAZING companion to RAO. Hearing rounds zip past your head and crack into the ground around you adds a whole new level of awesome to every firefight I get into.
me to these are great, i recently came across a mod that enables you to loot vault tec box's, it's probably an old mod but to me its brand spanking new and makes sense as i got annoyed with all these containers with nothing in them
If you’re like me and want more immersion you can’t go wrong with the mod Wasteland Ballistics Makes all engagements more immersive, doesn’t change the damage all that much which is why I also pair it with the mod Brutality Some serious fun, might want an NPC accuracy adjustment mod or you’ll get 360 no scoped
I think some of these mods try to do too much, which interferes with different combinations. The hunting animations one looks really good but it also changes recipes, which would likely interfere with Frost's recipe overhauls. The weapon reverb one is also cool but it doesn't do just that, it adds ambience like cicadas that wouldn't fit with a winter setup. Really great work but I would like to see some of these mod projects be more modular and separate their features into multiple file add-ons.
actually, i think these mods do exactly what they should do. the issue is, its not just sinple to make a mod like IHO and then make that compatible with the entire overhaul aspect of frost, considering frost uses recipes and meshes and such which are unique to frost, and IHO uses scripts and concepts unique to IHO. not to mention its already not recommended to combine 2 script-heavy mods for that reason. simply put, its just not that simple. these mods dont do too much, the capacity to do something like that is really complex.
@@jack-ofblades4682 ??? it would be simple to make a stripped down version of frost or a compatibility switch through mcm which would let you toggle various features that might conflict.
Thanks for the bit on wasteland wound care. Its been a permanent part of my load order for a long time but I wasn't sure it would work well with IHO and mutant menagerie (which work together) good to know it should be a solid fit.
i wish there was a retexture for the bandages to make them look like proper woven loose mesh gauze like what you get on your iv hole at the hospital. loose weave gauze has a neat asthetic
Just a heads up, in the change logs of IHO, he mentions using the disposal shovel sparingly as it can cause some npc's to not respawn after being disposed of.
ime this game so rarely respawns any cells on survival it might as well not matter. what the fk was bethesda thinking cranking up the reset timer so high or outright bugging it sometimes to where it never works? Nobody has time to sleep 70 in game days to reset the game world.
@@brettalexander220 Thats why I use GCM. Helps me lower those cell reset times to reasonable levels. Granted I've still yet to actually hit a cell reset. Still refining my modlist.
There's a trio of mods I've installed called "Mutant menagerie". I've seen a few reviews but none of them have covered the crafting aspect and there's an item in the nuka world module "Nuclear Safari" that I can't seem to find, "high radiation fluids" its necessary for crafting a component for several forms of quantum infused plasma and laser weaponry, "stable quantum flux." Add in that i already completed nuka world and far harbor when I installed these mods so now to find all the recipes I don't have the benefit of exploring every area for the first time untouched. When a dlc map has just been started, you can hunt down every new location and sweep it for something like this. I'm nearly at the end of this playthrough so if I wanted I could start over (just the Nuclear option, railroad to go.) But I've only ever actually completed two Fallout 4 playthroughs before this. (Played hundreds of hours, but the prospect of killing off some of the faction characters makes me hesitate to finish the game.) There's also a Mutant Menagerie module for the new Point Lookout DLC remake, which is something else I'd like to see you try out. There's even a player home/settlement at the far north of the map. And Mutant Menagerie lets you EAT professor Calvert if you have the cannibal perk. Eat as in you cook his brain. Yeah. That's a thing that exists.
well there is always the old standards like Beantown Interiors or POE, but ime POE caused crashing in the Concord, red rocket, and Quarry/starlight cells. More basements is a good one, it adds several basement locations to the commonwealth. barring any of that there are a few mods that add player homes like Pineneedle Cabin or mods that add a new game world space to the glowing sea
With IHO you can salvage vehicles and crashed vertibirds if you craft a toolkit and the wrench, its a way more immersive way to get junk for crafting and its a more fun alternative to just picking up a bunch of office fans lol
If it’s a standard nuclear strike, you’d be correct. However the nuclear weapons used were akin to atom bombs, a majority of which were impact, rather than airburst. As a result there was considerable amounts of radioactive material that covered both America as well as China, and all loose nuclear material would be blown into the sea, rendering it radioactive. Over a thousand nuclear devices were detonated during Armageddon, so the damage was both severe and extensive. But if you want a better answer, Game Theory has a video on this exact topic.
@@decimation9780 it still wouldnt be that long though. these weren't cobalt bombs and even those dont blanket irradiate for 210 years. no what i think is happening here is how prewar careless and pollution toxified the water
@@brettalexander220 Some places yes, however to my knowledge cobalt and cadmium warheads do exist within the Fallout Universe. However thanks to the nuclear war fucking up the atmosphere to the point that there are radiation storms, the amount of fallout from the bombs was real bad in the areas directly targeted, however what would end up being highly irradiated would be where the fallout gets pulled to by the wind, that being the ocean which would be filling up with an obscene amount of radioactive fallout.
I must say I just saw the reverb and ambience mod in nexus yesterday but was kinda hesitant to get that one, I was so mistaken, as soon as I get home I'm going to get it
what if i told you there is a way, albeit absolutely against the rules and probably illegal, to modify a ps4's file architecture to get the xbone mods?
[Just found out about this channel. I've recently started modding my Fallout for PC, so I'm looking for some good mods for my game. I found your content, and I'm not disappointed :)] Question: I like the outfit your character is wearing. By chance, where can I find it?
Perhaps it‘s just me, but I don’t understand how animals/humans, which explode when you, uhm, (I don’t know) -paw- "skin" them shall be immersive?! Still a great video!
@@brettalexander220 it should be esp and not flagged not anything just esp. I think thats the problem. If its not that check the downloads for patches/fixes
Do allot of these mods that add extra movements or abilities have controller support like instead of buttom combos u just pull up a UI wheel and select
Also that last mod, the sound effects one, mom and I are very sensitive to sounds. So I can say with confidence that some people are NOT going to like that mod. And some people who install it who play it around their parents are probably going to get grounded for scaring them. If it scares my bunny, someone out there isn't going to like the sound effects, and even normal Fallout 4 scares my bunny. Since mom lives up the street, I generally don't show off fallout 4 stuff around her. But I'm an adult, some kid somewhere is gonna get in trouble for using this mod and not telling their parents.
Cutting an animal causes it to explode... Immersively! Personally I prefer "Manufacturing Extended" which has an Auto Butcher (which gives full skeletons for humanoids!) and Robot Disassembler, which both breaks down and removes corpses from settlements. It also has a recycler which will automatically break down all your junk items into their component parts. Still, the idea of a mobile version is attractive in the absence of a Judge Dredd style meat wagon.
Yo u gotta cover that new mod that allows u to change outfits while looking at ur character. Itsyaboi covered it recently but just making sure u know about it
Yup....the Kiloton Radium Rifle from the Far Harbor dlc. When upgraded fully and using the commando,explosives and nuclear physicist perks you can destroy a Mirelurk Queen in less than 10 seconds.
Just set the Ambience setting to half, or a little more, so it is not too much. Then set Reverb below half, around there. I notice a lot of people leave reverb very high and the gun has a way to much echo. It just sounds awful. I assumed you figured it out though, I hope, this comment is a bit older.
crafting 76 is on xbox, the author swears up and down its now fully compatible out of the tin with all weapon mods not just vanilla. I couldnt get it to work with Modern firearms or any of anotherones smg mods. maybe you will have better luck but hes insisting right now it works fine for him (dont they always lol)
@@brettalexander220 best I can think of is giving them a degradation meter, but in terms of animations, it wouldn't work out unless the author is onboard.
A mod that makes over use of stimpacks make you poop yourself, because thats supposedly what realy would happen, And a water mod, that makes it so you regain stamina just like in reality,
Ill stick to this channel for the immersion mods. I hate the direction of modding of fallout lately into Arcady lore breaking garbage. So ya got my attention.
Every time i get halfway through my "Ultimate survival playthrough" with a bunch of good mods, a list like this comes out that tempts me to start all over again.
I fucking know, right!
🥲
On why cooked foods have no radiation, this is an actual thing, though it more reduces the amount of radiation in food, it doesn’t get rid of it. By cooking the food, not only do you end up rendering out fat and liquid, it tends to cook off and evaporate, reducing the overall radiation in whatever you’re cooking. It also allows the body to process the food more effectively, allowing the liver and kidneys to try and filter out excess toxins. It’s why people can eat irradiated food and drink without too much ill effect, though it’s still not great for your health.
Interesting. I remember at one point when playing Fallout, I was actually wondering the legitimacy of not just cooking to remove radiation in food, but the fact that all the food is irradiated in the first place. Namely, would all this food actually get irradiated if it was secured in a building that didn't collapse until long after the bombs fell. How would the food's container impact things, would Cram being in a metal tin be a factor that differentiates it from the cardboard contained BlamCo Mac & Cheese?
alpha and to a lesser extent beta rays are not to be ingested whatsoever. yes a thin layer of plastic is enough to keep their rays from harming you on the outside of your body but ingest it and they are fatal. polonium is a potent alpha emitter
@@trainershade1937 high energy particles give few shits about things in their path unless they're suitably thick or dense hence why X-ray techs wear lead shielding. Something like a tin or aluminum can wouldn't stop gamma rays for example, but would stop alpha particles, though sufficiently thick concrete walls could but the goods would have to be shielded on all sides for that to matter. Things stored in a restaurant freezer for example likely wouldn't be all that irradiated if at all unless they were very close to the bomb but just stuff on the shelves of a grocery store where there would likely be at least an entire side that was nothing but glass? Yeah that's all probably irradiated.
@@charlieprince8671 Fair enough, I guess that answer was a bit more obvious. I was mostly asking due to the fact that there are a lot of locations in modern Fallout that do have dense walls, often lined with metal. Which seemed like they would keep out Radiation. When it came to container, it was mostly a question of would some containers just see more irradiation in food due to the container itself being irradiated. Namely, how irradiated can a cardboard box get compared to a metal tin, especially if said cardboard box managed to soak in a decent amount of water during the time radiation was around.
Some stuff cooking won't have any affect, mainly bacteria and some poisons.
I will never stop recommending Immersive Animation Framework paired with Consume Without Pickup.
Anyone trying to port those yet
@@helsingS_ I heard from many sources that its not possible
In the interest of realism versus lore, I've actually come across a bunch of mods that add real world vehicles as static and/or craftable items in the workshop.
Do you have a link?
On Nexus which is how this little rabbit hole started for me, there's a series of real motorcycle mods that add choppers, bobbers, rat bikes and even some classic 1947 Harley-Davidson knuckleheads.
Any interesting vehicles of a 4 wheeled variety?
@@bjarnifannar1558 yeah there's a Jeep Wrangler, a Dodge pickup truck that's been wastelanded, actually this goes for most of mixer for the military vehicles, there's a Dodge charger as in the new one, for this old one you need to get HCS easy home builder if you can find it.
There's actually quite a few in there of the real world variety I should say. And with killabee47s mod there's Land rovers, a Toyota Celica I think a Ford pickup truck, well, I'm assuming it's a Ford as it's really fucked up. There's a Ford Econoline van. You get the idea yeah
@@Stormpriest Does Killabees version replace the vehicles in the world?
Speaking of left-handed characters, if we could get a left-handed option to include during character creation, that would be the greatest mod in Fallout history.
For me.
Just use the default hunting rifle.
@G-man Majority of left handed people just use their right hand, afaik
@G-man I'm right handed but learned to use the mouse on the left.
I find it pretty handy to press the left Ctrl and the spacebar
@Kadd enjoyer personally I use it in my right
How would they tackle guns? Other than the hunting rifle, all guns are right handed. Left handed characters using right handed guns would look awkward.
Someone needs to make a paint mod. I want the option to "paint" the walls of the wooden, metal structures I have built in my settlements. It would add personality to the settlements
@G-man I'd have a pink and white settlement and outfit my settlers in dirty pre-war clothes!
i just want drywall and light wood laminate bro.
@@brettalexander220 a wasteland aesthetic
I would mention the Right Handed Hunting Rifle by Hitman47101 because it makes the rifle feel more heavy and is just as cool as this one
i like the one where the rifle is pointed up to be reloaded. that one has a fire rate issue though, you have to wait a frame after the cocking to fire again
also his ak74 has problems with double firing where if you rapid pull the trigger sometimes two bullets will be used
Agreed, wardaddy adds a lot of character to the vanilla roster of guns in fallout 4 with his animation mods.
Only problem is that for SOME reason that mod in particular edits the base damage of the hunting rifle. (Both the default file and the damage buff file.) Some of his animation mods require tweaking in CK if you don’t want some of the QOL features he added. Good stuff other than that.
He made a whole bundle for Hunting Rifle, Lever action and Handmade rifle. All of them are in good quality
See the biggest problem I have with those animations is the fact that they change the hunting rifle sounds, they also do the thing most animations do which is throwing the gun across the screen each time your cycle the bolt and reload which is annoying as all hell.
*gets pinched with a knife
*explodes
"ahh yesss, immersive!"
cool idea, though!
its why i never take the bloody mess perk. ruins the immersion
Ah yes the immersive and realistic intro a good one
Soon, I will be fully immersed.
I just found your channel a couple days ago by pure coincidence and I love these small round ups.
"More Realism"
Shows t-posing ghoul clipping through the ground heading towards the SS at mac speed.
Any day is a good day when Dak posts a video
Dak I’m sorry but I burst out laughing at the first clip and how ironic it was compared to the subject matter lmao
that was the idea lol, thought it'd be funny
Can't believe I've been playing this whole time not knowing the reverb overhaul existed, it sounds way better
Thank you i added all of them to my load order. i love immersion in my game.
The Healing mod animations remind me of Far Cry 2. Where your character removes bullets and patches wound in order to heal.
I think there's a mod called Agony that does something similar to that
@@Carlos-ui5dx I wish it didn’t require F4SE (I’m an Xbox pleb)
@@lumbagotv5404 its called agony extended. its the full mod. its incomplete however, for some reason its author never finished it
Commonwealth Warfare is an AMAZING companion to RAO. Hearing rounds zip past your head and crack into the ground around you adds a whole new level of awesome to every firefight I get into.
I really enjoy these mod bundle videos! Keep up the good work!
me to these are great, i recently came across a mod that enables you to loot vault tec box's, it's probably an old mod but to me its brand spanking new and makes sense as i got annoyed with all these containers with nothing in them
That intro clip is just beautiful, no matter how many mods Todd Howard finds a way
If you’re like me and want more immersion you can’t go wrong with the mod Wasteland Ballistics
Makes all engagements more immersive, doesn’t change the damage all that much which is why I also pair it with the mod Brutality
Some serious fun, might want an NPC accuracy adjustment mod or you’ll get 360 no scoped
first person death + incoming damage and outgoing damage makes shootouts with diamond city security fun. they down you fast
For a second i thought it was Woods in the thumbnail
I think some of these mods try to do too much, which interferes with different combinations. The hunting animations one looks really good but it also changes recipes, which would likely interfere with Frost's recipe overhauls. The weapon reverb one is also cool but it doesn't do just that, it adds ambience like cicadas that wouldn't fit with a winter setup. Really great work but I would like to see some of these mod projects be more modular and separate their features into multiple file add-ons.
actually, i think these mods do exactly what they should do. the issue is, its not just sinple to make a mod like IHO and then make that compatible with the entire overhaul aspect of frost, considering frost uses recipes and meshes and such which are unique to frost, and IHO uses scripts and concepts unique to IHO. not to mention its already not recommended to combine 2 script-heavy mods for that reason. simply put, its just not that simple. these mods dont do too much, the capacity to do something like that is really complex.
@@jack-ofblades4682 ??? it would be simple to make a stripped down version of frost or a compatibility switch through mcm which would let you toggle various features that might conflict.
Thanks for the bit on wasteland wound care. Its been a permanent part of my load order for a long time but I wasn't sure it would work well with IHO and mutant menagerie (which work together) good to know it should be a solid fit.
i wish there was a retexture for the bandages to make them look like proper woven loose mesh gauze like what you get on your iv hole at the hospital. loose weave gauze has a neat asthetic
Can't wait to see you get around to covering RADCON
Just a heads up, in the change logs of IHO, he mentions using the disposal shovel sparingly as it can cause some npc's to not respawn after being disposed of.
ime this game so rarely respawns any cells on survival it might as well not matter. what the fk was bethesda thinking cranking up the reset timer so high or outright bugging it sometimes to where it never works? Nobody has time to sleep 70 in game days to reset the game world.
@@brettalexander220 Thats why I use GCM. Helps me lower those cell reset times to reasonable levels.
Granted I've still yet to actually hit a cell reset. Still refining my modlist.
That first part for the video was so immersive
Horizon is *THE* immersion mod for F4 IMO. It pretty much does most of the above and much more.
Yea you're doing great dak!
Dude, It's so realistic when I stab the air above a deer and in explodes into chunks!
"Mason, you see that supermutant? We're gunna shoot him."-Woods in the thumbnail for this video.
Thank you for the video! Currently not playing Fallout 4 but I am always looking for nice mods for when I get that itch!
"today we will be taking a look at immersion mod" as he said while fighting a glitch feral ghoul on the ground
There's a trio of mods I've installed called "Mutant menagerie". I've seen a few reviews but none of them have covered the crafting aspect and there's an item in the nuka world module "Nuclear Safari" that I can't seem to find, "high radiation fluids" its necessary for crafting a component for several forms of quantum infused plasma and laser weaponry, "stable quantum flux." Add in that i already completed nuka world and far harbor when I installed these mods so now to find all the recipes I don't have the benefit of exploring every area for the first time untouched. When a dlc map has just been started, you can hunt down every new location and sweep it for something like this. I'm nearly at the end of this playthrough so if I wanted I could start over (just the Nuclear option, railroad to go.) But I've only ever actually completed two Fallout 4 playthroughs before this. (Played hundreds of hours, but the prospect of killing off some of the faction characters makes me hesitate to finish the game.)
There's also a Mutant Menagerie module for the new Point Lookout DLC remake, which is something else I'd like to see you try out. There's even a player home/settlement at the far north of the map. And Mutant Menagerie lets you EAT professor Calvert if you have the cannibal perk. Eat as in you cook his brain. Yeah. That's a thing that exists.
What about a list expanding locations next? Ruined world, hunkered down are amazing mods y'all should try at least once.
well there is always the old standards like Beantown Interiors or POE, but ime POE caused crashing in the Concord, red rocket, and Quarry/starlight cells. More basements is a good one, it adds several basement locations to the commonwealth. barring any of that there are a few mods that add player homes like Pineneedle Cabin or mods that add a new game world space to the glowing sea
@@brettalexander220 SOTS is also a decent one poorly showcased
Excelent video!! Thanks
5:47 this mod will go good with Fallsouls mod to
0:15 "immersion"
I was wondering if there was a mod that fixes the hammer of the 44 revolver. The fact that the striker is missing has been bothering me for awhile
oh god all those mods that make a double action but the hammer slowly recocks itself. so immersion breaking
With IHO you can salvage vehicles and crashed vertibirds if you craft a toolkit and the wrench, its a way more immersive way to get junk for crafting and its a more fun alternative to just picking up a bunch of office fans lol
You know what does not make sense, Water having radiation still. Water does not stay radioactive for very long.
If it’s a standard nuclear strike, you’d be correct. However the nuclear weapons used were akin to atom bombs, a majority of which were impact, rather than airburst. As a result there was considerable amounts of radioactive material that covered both America as well as China, and all loose nuclear material would be blown into the sea, rendering it radioactive. Over a thousand nuclear devices were detonated during Armageddon, so the damage was both severe and extensive. But if you want a better answer, Game Theory has a video on this exact topic.
@@decimation9780 it still wouldnt be that long though. these weren't cobalt bombs and even those dont blanket irradiate for 210 years. no what i think is happening here is how prewar careless and pollution toxified the water
@@brettalexander220 Some places yes, however to my knowledge cobalt and cadmium warheads do exist within the Fallout Universe. However thanks to the nuclear war fucking up the atmosphere to the point that there are radiation storms, the amount of fallout from the bombs was real bad in the areas directly targeted, however what would end up being highly irradiated would be where the fallout gets pulled to by the wind, that being the ocean which would be filling up with an obscene amount of radioactive fallout.
I just love your content so much Dack. Keep up the good work
“Proper way to dispose of carcass and get food” *animals explode*
I'm a gun nut and left-handed in the left-handed side bolt still bothered me a lot
Great video but the very beginning is too funny with the t posing ghouls sliding around on the ground
I must say I just saw the reverb and ambience mod in nexus yesterday but was kinda hesitant to get that one, I was so mistaken, as soon as I get home I'm going to get it
I made Escape from Tarkov from my Fallout. How did I understood that? Ultimately, I started to die in this skirmish in Concorde.
At this point everytime I load up a new graphic mod I'm screaming "I need moar!"(Kylo Ren style).
me but with my addiction to new gun mods. so sad nothing good has been uploaded lately
"Immersion mods." * ghouls half way into the floor in an A pose *
That’s the joke 😂 gotta love Bethesda games
Love your stuff! I have a ps4 so I can only dream about most of these mods
what if i told you there is a way, albeit absolutely against the rules and probably illegal, to modify a ps4's file architecture to get the xbone mods?
What mod adds those new hunting rifle Iron Sights?
Cooking can reduce radiation, particularly in red meat. Boil the meat, and toss the water.
I may have missed it but does the right handed hunting rifle work with your version you have?
Are we all gonna ignore the ferals at the beggining.
maybe
[Just found out about this channel. I've recently started modding my Fallout for PC, so I'm looking for some good mods for my game. I found your content, and I'm not disappointed :)]
Question: I like the outfit your character is wearing. By chance, where can I find it?
More immersive mods pls
Perhaps it‘s just me, but I don’t understand how animals/humans, which explode when you, uhm, (I don’t know) -paw- "skin" them shall be immersive?! Still a great video!
I use reverb and ambience overhaul for a long time ant its the best mod yet
it keeps reseting itself when i load the game and some of the audio fucks up hard. its abandoned by its author too
@@brettalexander220 it should be esp and not flagged not anything just esp. I think thats the problem. If its not that check the downloads for patches/fixes
There is one big issue caused by the Reverb and Ambience Overhaul unfortunately. It makes your energy weapons sound like regular guns.
SO THAT'S WHY MY LASERS SOUND LIKE REGULAR BANG STICKS
I'll just accept that as a limitation and keep using it, but thanks for the heads up!
You should do an episode on other than weapon gadgets. pipboys, nightvision, etc
Considering you fight loads of them are there any mods that change super mutants? Like revamped or adding new stuff.
Theres fo3 skins for them
Weather mods like Nac X
The vanilla sandbox weapons has to be the worst set of weapons in FPS history
agreed. after new vegas and the smoke show that was, this was a bitter disappointment.
We need more mods to fix all of the left handed guns
2:06 what is this Ratchet and clank
I’m just trying to figure out the headband/bandana piece you have… is that a mod? Or an option I’ve never seen in game before?
premiere?!
right? guess i clicked the wrong button
Great vid, is your character supposed to resemble Woods from Black Ops?
I think it’s suppose to resemble Dak.
Is that an "Assault Rifle" remodel?
Wow stick your knife and body explodes how immersive, i just laughed loud 😅
Do allot of these mods that add extra movements or abilities have controller support like instead of buttom combos u just pull up a UI wheel and select
Also that last mod, the sound effects one, mom and I are very sensitive to sounds. So I can say with confidence that some people are NOT going to like that mod. And some people who install it who play it around their parents are probably going to get grounded for scaring them. If it scares my bunny, someone out there isn't going to like the sound effects, and even normal Fallout 4 scares my bunny. Since mom lives up the street, I generally don't show off fallout 4 stuff around her. But I'm an adult, some kid somewhere is gonna get in trouble for using this mod and not telling their parents.
what is the armor and bandana mod you using ?
Do you know of any hunting modes that are available on the xbox version?
Im left handed but I prefer to think of myself as a superhuman mutant.
what armor mod are you using bro?
Videos about overhauling different aspects of the game i.e. sound/legendary+unique/player-NPC interactions. Maybe you’ve already made those videos.
"Normal right-handed folk" LMAOOO
Cutting an animal causes it to explode... Immersively!
Personally I prefer "Manufacturing Extended" which has an Auto Butcher (which gives full skeletons for humanoids!) and Robot Disassembler, which both breaks down and removes corpses from settlements. It also has a recycler which will automatically break down all your junk items into their component parts.
Still, the idea of a mobile version is attractive in the absence of a Judge Dredd style meat wagon.
What beard mod are you using for your character
that's vanilla
Yo u gotta cover that new mod that allows u to change outfits while looking at ur character. Itsyaboi covered it recently but just making sure u know about it
Quick change armor it's called. Brandyboy is who covered it when I saw it
Not going to ask why the ghouls are like that.
Put together a immersive mod list load order pls !
Does anyone remember 'Cannabis of the Commonwealth'?
RIP that mod, a victim of bethesda nets overly strict rules
@@brettalexander220 but.... it's rated M for Mature..........my head hurts....
do you got anything to make enemies less bulletspongy?
Yup....the Kiloton Radium Rifle from the Far Harbor dlc. When upgraded fully and using the commando,explosives and nuclear physicist perks you can destroy a Mirelurk Queen in less than 10 seconds.
Also get the bloody mess perk which causes a chain reaction of exploding enemies
@@michaelproctor8100 i mean mods
@@arkgaharandan5881 I guess you missed my point....with that rifle you don't need mods to deal with enemies that you think are bullet sponges.
I can never find the best settings for the reverb mod.
Just set the Ambience setting to half, or a little more, so it is not too much. Then set Reverb below half, around there. I notice a lot of people leave reverb very high and the gun has a way to much echo. It just sounds awful. I assumed you figured it out though, I hope, this comment is a bit older.
@@Ok15402 I ended up removing it b/c of how it does voices indoors.
What's the name of that machine gun?
Is there any weaponry wear and failure animations or frameworks?
It would be quite a bit of work. Could only see a full release of something like that covering only vanilla guns.
crafting 76 is on xbox, the author swears up and down its now fully compatible out of the tin with all weapon mods not just vanilla. I couldnt get it to work with Modern firearms or any of anotherones smg mods. maybe you will have better luck but hes insisting right now it works fine for him (dont they always lol)
@@peppermillers8361 yeah see thats the rub, you got all these weapon mods some of which will never be patched to be compatible with such a system.
@@brettalexander220 best I can think of is giving them a degradation meter, but in terms of animations, it wouldn't work out unless the author is onboard.
A mod that makes over use of stimpacks make you poop yourself, because thats supposedly what realy would happen,
And a water mod, that makes it so you regain stamina just like in reality,
oh heck, what happened to your ghouls?!
What's the outfit u have on called
1,440 Caps for a magazine on cooking bugs??
I really wish he'd put IHO on xbox.
Am first comment? Ehh who cares. Keep up the good work dak
Mega chad move
@@DegenerateDak I'd recommend doing a metro/Stalker themed mod pack
Ill stick to this channel for the immersion mods. I hate the direction of modding of fallout lately into Arcady lore breaking garbage. So ya got my attention.
Is there a way to not have it explode?
Mmm immersion
Are any of these on Xbox?
I’ve been trying to find the consume with out pickup mod on Xbox and I can’t find it. Anyone know of any mods that are like it on Xbox?