Violet: “Out of all of us, who do you think is gonna die first?” Dartigan: “Joke’s on the developer. The answer was their company.” I DIED of laughter😂 You didn’t have to do them like that man😂😂😂
Well it was the fault of the higher ups who thought they can just pump out games like cars on an assembly line, overworking their developers like Chinese factory workers, and making no attempts to change the formula until it was already too late. Each game that proceeded felt like a re-skinned Walking Dead game with no deviation from the formula.
Best parts: “Is it too late to switch to Violet?” “I knew he was too hot for a reason” “He’s a real winner.” “Doug savers unite. All three of us” And ofc every dig at Telltale Def subbing lmfao
Not only Lilly being a boring villain in the Final Season is what counts as a sin for me, it's mainly how she was shoehorned into the Final Season to give Clementine a villain to fight against, while also rewriting Lilly's character from Season 1 into a child killer, torturer, and child soldier engineer for a war that happens off-screen and that Clementine never sees. She's evil for the sake of being evil in The Final Season, and it undermined how her character was portrayed in Season 1 prior to the shooting of Carley/Doug event. I also couldn't help but feel that the writers were very biased with or had favoured certain characters far too much, and kept killing off the more interesting characters or turning them inexplicably evil for shock value, to the point where it put me off the series for good.
Honestly, the villains in these games have always been disappointing, in my book. The first season actually did it well, just having the threat be the zombies & one guy your group screwed over (& a cannibal family early on). But the second season season onward just had generic raiders & Governor wannabes, who were all boring & one-dimensional. Lily especially gets it bad here, given that we see absolutely jack squat of this supposed "war" that she's fighting, never get any real details about it, or even those concerning their community. It just feels like a way to wedge another generic raider antagonist in, & have a cheap tie-in to the first season.
@@henrywinters9496 Indeed I am. I moved away from the forum ever since I lost interest with Telltale and The Walking Dead. I've had good times on the forum, but it was time for me to move on.
There was CLEARLY an untold situation going on in that greenhouse that was not deeply explained in the story. We were told the place was overrun and they had to leave quickly yet someone obviously tied that teacher to the wall and slid the shelf over the door so that she would not be able to turn any of the children into zombies. I have a feeling Marlon had something to do with it.
I don't think it is necessarily a "killing" situation. If the teacher had been bittten and it was HER CHOICE to simply turn rather than be killed, they would have had to secure her in such a way that she didn't hurt any of the kids after she turned. So tying her to the wall and blocking the door with a shelf would keep her locked in that one room. Telling the other kids the place was "overrun" would keep them away from the greenhouse and keep them safe. That also goes a long way toward explaining why the greenhouse had a number of useful items in it that hadn't been scavenged since the beginning. Barbed wire fences and fertilizer bombs are too useful to be abandoned on the vague idea that the place was "overrun" but if Marlon had other reasons for keeping the kids away from the greenhouse, no argument would be good enough. I originally thought RUBY had somehting to do with it but she is just a little TOO surprised by her teacher when they encountered her as a walker. On my third playthrough I was less convinced Ruby had anything to do with it, so the most logical conclusion is that Marlon is to blame.
You forgot the part when Minerva shot the gun at Clem on the bridge and the zombies didn't attack her they kept walking torwards Clem, and I thought that zombies moves to any sound they hear.
6:05 Louis is right though. That's not how it works. When voting on a Person, or People. Those people can't vote for themselves it would make a Vote unfair, and judging from how many voted for them to stay. It would have been enough for the vote to be Irrelevant.
Umm, you can vote for yourself. Don't you think Obama and Trump voted for themselves? Political candidates go into the voting booth, and they sure as hell aren't gonna vote for someone else to get the job that they're trying to get. Just the same as you get to submit your plea in court, you can nominate yourself for office, you can submit yourself for a promotion candidate at work. Don't you think it would be unfair for other people to decide your fate and you don't get any say-so in the matter? What if you wanted to leave the group, but they all wanted you to stay? Do you think your vote doesn't count in that situation, and they can make you stay when you feel bad and want to leave?
1:12 the tape was in case she turned into a walker. It was meant to hold her ONLY if she turned, so if she was fine, she would be able to undo the tape.
My biggest issue with the final episode is that the game devs literally could have made a bunch of different endings for Clem based off of your choices, like they did with season 2. But instead, all the endings for Clem are the same. What the hell is the point in making a game that supposedly has choices that matter, if you insist on creating a linear narrative? They could have gone all out considering there would be no consequences after.
Because they decided the last time we see her she's smiling, something we deserve after 7 years of one shitty situation after another.. How we get there is different but that last shot HAD to be the same for all endings
@@mullaoslo Like I said, why make a linear story for a game that is supposed to be the exact opposite of that? If you make all the worst decisions throughout the season, there is zero consequences for it. Quite frankly, it feels lile a cop out
I was so hopinh AJ was a sociopath and that we might had to kill him to save somebody. It made me giddy in the first episode. Then everything was awful.
i know this was 2 years ago but i think its the fact that aj remembered how abel survived, also clems blood flow was different because how minnie cut her leg,
I'd say the story was good and the gameplay was sluggish, infinite tires to break away from the main games by making it's own identity but it failed to live up to expectations
@@Oubliette1949 Well Clem says it's gross and AJ asks if she licked it (just like Lee asked), I'm pretty sure you know what goes from here if you played the first season.
1:10 The plan was to restrain her in case she became a zombie; It was unknown if it she was bitten and taping one hand would prevent the zombie to move through the school!
Walkers have been shown to break free from restraints like the walker that attacked clem in s1. If he could break out of handcuffs, how could tape stop a zombified clem?
@Akat 19145 They never have superior human strength, they just don't hold back any exertion because they have no fear or sensation of pain and injury. Those are what prevent normal humans from doing what the walkers do. Also, since walkers deteriorate, they would have exposed finger bones that would more easily tear into flesh vs your fleshy, padded fingertips. So, they're not stronger, they just don't worry about getting hurt, cramps, ripping off a fingernail, etc., so long as they get to feed they go balls to the wall.
0:40 the stash wasn't always rigged. they set up the trap after they lost their wills to live; when they asked you to leave them as they were, they wanted _everything_ as it was. 1:10 the tape was most likely there to restrain her if she died from her injuries. a walker wouldn't be smart or coordinated enough to use its free hand to escape a trap like that. 1:40 again, they didn't know if she was going to recover. no one in their right mind would let a kid stay alone in a room with someone who might turn, especially if that person is the closest thing they have to family. 1:46 it's a society of kids who have been stuck in the middle of nowhere for about eight years. they haven't got much to do other than think up cool ways to kill walkers. 2:04 i'm not exactly sure when the apocalypse started, but i think it happened in the mid-late 2000s. all these kids are probably wearing hand-me-downs and dead people's clothes for want of anything else. 2:26 if you want to get technical, the answer was marlon. 2:45 the teachers either viewed the kids as liabilities and/or they were too focused on going to find their loved ones to care. shit had only just hit the fan back then, so they weren't thinking about the long run. 3:29 that's why he's asking. he's trying to see if clem is with ericson's and if he can get any info out of her if she is. 3:39 when abel _does_ die for real, you get the same "aj won't forget that" icon. were you high writing that sin? 4:29 they're mainly here to find the kids, yes, but a group of apocalypse survivors can always do with more supplies. 4:37 damage to the brain stem or damage that kills instantaneously is what kills walkers. brody was hit in the front of the head and still conscious enough to speak for minutes before she died, so the fatal damage wasn't enough to stop her from turning. 4:51 her top priority isn't killing brody, it's getting the hell out of dodge. 6:08 if you acquiesce, he gives it back once clem and aj are away from the school. he doesn't want to risk getting shot, too. 6:23 abel is on the move when clem spots him. it's totally plausible for him to have shot from the right, then kept walking to the left. 7:01 that frame is just wide enough for lilly to not be immediately recognizable. the dramatic up-close shot still holds up. 9:20 it sounds like marlon just possessed you. besides, lilly isn't the only one there; she has a group of raiders at her command. without any defenses set up, the ericson kids would be out-gunned and overpowered even more easily than they are even with the best preparation they have. 10:57 she only has a first grade education, what did you expect? 11:23 even the most surreal shit can seem to make sense during a dream. 17:31 she never noticed _during_ those times. now that she's a surrogate parent herself, she probably came to that conclusion on her own, and this is the first time she's voicing it to her mind's lee. 18:14 you say that like you wouldn't start complaining about violet being brash and just as passive in her romance with clem as louis. we've all seen enough sins channels to know that's not the case. 19:20 james was briefly overcome with pride knowing that aj hadn't yet become too far gone like he once was. and as you said earlier, james is naive. he doesn't know just how ruthless lilly is the same way clem and the ericson kids do. 22:09 i'd argue that the focus is less on retracing their steps and more on the differences between s1 clem and aj. the entirety of tfs is focusing on what aj learns from the world around him, and how his experiences shape his decisions. while you think aj is going to be forced to stick with clem's choice like she did with lee, aj _ignoring_ clem's decision is what ends up saving her life and fulfilling his character arc. 22:24 emphasis on "small". she's not going to make aj take that risk, it's a decision he makes himself. 22:29 the creative director for this season addressed this. putting the flashback here draws out suspense while you think clem is dead while also providing the player with a little more time to play as clem. the flashback also ends with her promising she'll never leave aj alone again, which stings all the more when the next scene cuts to you playing as aj, by himself.
There's being an asshole, and there's being blatantly wrong. I have no problem with them bashing something I like, but I do have a problem with them sinning something that's not a sin at all. Look at the first sin grimdarkpixels mentioned. The trap was literally intentionally set to ward off intruders, so anyone who presumably killed the couple for the keys would suffer the consequence. SInning that isn't "being an asshole", it's being too stupid to even understand the whole point of the trap.
If a walker is stimulated by hearing/seeing living people, they might rip their own limb out of the socket once decomposed enough, so that they can escape. They won't sit there and pick the tape, but they will pull at their restraints just as they would push on a door or window and eventually break through.
I know its pretty late, but I wanna add a few more points into this 9:31 - The raiders never climbed over the fence BECAUSE there was barbed wire, so it wasn't actually useless 9:53 You basically just repeated the exact same thing at 13:08 13:13 Lilly was there to take kids to fight for them, but they never expected the kids would fight back. That is also why they came in with a very small group. So its obvious she'll order to kill those who are opposing them 13:27 Imagine you had to point a gun at someone who you used to know when they were very little, even if you were together only for a very small time. No matter how worse you become, or how big that girl is now, you will hesisate.
Also, I didn't expect Clem to get bitten. I didn't think they were ballsy enough to do that to their fans, whether it was Skybound or TellTale. So, yes, I was insanely surprised that they did, and after I saw that bite, I cried for the rest of the game until Clem finished pushing AJ on the tire swing at the school.
While I do find it funny to see Lily again, it also makes no sense. But then again I felt the same way with Kenny. Rip the Walking dead 400 DLC people. Can't exactly say they would have been all that great regardless if they were more involved
The whole making bomb thing qualifies as sin worthy sure, but it is done to deflect any potential liability towards the company if they were to actually give the recipe for an actual bomb. The same usually happens with anytime that the chemical makeup of drugs get broken down and they are not made of fictional substances. Surprised there weren't any more sins for that finale. I honestly think that Clementine deserved a better ending than, SPOILER, getting her leg chopped off.
Actually I like to believe that Minerva was on her way to the school to find and kill tenn and maybe the whole school since this is the fastest way to the school according to Louis so she got walkers and made her way to the school to kill tenn it makes more sense than suddenly appearing and but still convenient she found them.
@ 6:44 : on the piece of paper in Abel's boot that contains the Delta's secret info, it says that Lilly was also supposed to scavenge the train station, so she would've been nearby.
I kept wondering why they never went back to Richmond from season 3. Then I remembered Telltale shutdown mid-season, so they probably didn't have enough resources to even make a flashback of it falling apart. Probably the same reason why the war Lily was fighting was never developed. They just had to complete the season no matter how incomplete and rushed the writing was.
That's why the praise of season 4 is kiss ass BS. I really thought they woulda focused on making a rly dark season after episode 1. Controversy creates cash, they rly shoulda gone mad dark like the comics.
You do realize clem says she can't go back to javi because it's a war zone and able explains the war between the delta in episode 3 you even pay attention to the game?
0:38 Actually, I was under the impression that this was the dead couple's plan all along : die and make sure anyone else trying to eat after they had passed away also dies - just because they are so selfish (or, maybe, if they know exactly who is after their food and it is a mortal enemy they want to send to the grave). Also, they conveniently chose to die in a way that would block the entrance to the backroom, in order to bite whoever would try to approach the door. They even made a note that was basically saying 'Yeah, we're already dead. And there's probably food nearby, since you can see all those cans on the table. However, we don't want you to approach us, even though we are clearly blocking the entrance to a place that most definitely has food in it - so, we are basically asking you to cluck off and starve.' And, if that's still not enough, at least, the dead couple made sure to attract all the walkers in the area (and, if possible, other survivors who could have heard the explosion and arrived moments before the walkers). They are serial killers.
This game tries to make being a zombie after death seem preferable to being dead forever, but that idea flies in the face of logic. Even if there's an echo of the person inside a zombie after they turn, they won't remain that way "forever". Zombies are dead things that rot and decompose by themselves. Whether you choose to come back as one, or just ask to be offed instead, you end up dead either way. Jason is a Whisperer. He believes this abortion of logic and so did the gang he ran with, so this sin transfers to the comic as well.
For sin number 9 the tape on one hand wasnt meant to completely restrain her it was meant to stop her if she turned since a walker wouldnt be able to undo the tape also Marlon says this when you talk to him he says sorry for the tape thing you were in rough shape
6:55 AJ already used his last bullet. He couldn’t have used it. He ran at them while pointing it to intimidate them. 3:10 notice how AJ never actually showed any knowledge of what ninjas were. He’s most likely trying to relate to Louis. 14:15 If they were to have them burn only at night, they would have to extinguish them every day. Why do that when they can just let them burn all the time? 19:20 come to think of it, why did Lily kill James? He was trying to defend her!
Doug savers unite!...All 3 of us. Ha!!! Good, fun video - I super enjoyed it. Thank you for taking the time to poke fun at The Final Season. I don't agree with all of your sins and there was a bit too much TellTale closure joking for my tastes, but I enjoyed it. You made some good points :) I gotta say though, I totally loved this season. Everything was improved in this one - I actually cared about characters that aren't Clementine, something I haven't done since Season One. So yeah, I think TellTale and Skybound did a fantastic job and I'll be forever grateful that hard -working, incredible people took the time to finish Clem's story for us. TellTale has always had its problems, its true - unrealistic character motivations and jerky action scenes being chief among those problems - but I've always enjoyed my TellTale game experiences. Even their not so good attempts, like TWD Season 3 for instance, were still fun and mostly involving to play in my opinion. And the overall Walking Dead experience has been fantastic. So I'll miss you TellTale and your fun, often heartfelt, slightly clunky games :)
If you choose to let lilly survive on the boat, she kils James with the knife that was in her leg. She Pulled a knife out of her leg without even making sound
@@alchemy-the-animated-series Imagine you are one of the persons who work in this game or the other seasons and you hear this dude only talking about the wrong things of it
@@alchemy-the-animated-series I know these kinds of videos are meant to be funny but still. I think it would be better if GCN and dartigan make videos talking about the good things in the franchise or they would look like bad people who want to sink others people work. And not only with TWD, they should do it with the kind of games that don't actually deserve it
I didn't really like the ending. It felt too forced. Get Clementine bitten like Lee so AJ can get the torch of the new hero but oh no wait Clementine is alive. It felt a bit cheap. Don't get me wrong ; I love the game, but the ending was a bit meh. It was no surprise something like this would happen. At least to me.
I honestly didn't care as long as they kept Clementine alive. Like dart said, literally everyone saw her getting bit coming, like five years in advance since the ending(s) of season 2 when she became the guardian. Actually going through with that just to create parallels to season 1 in order to get cheap feels out of everyone would have been the worst mistake they ever made. I'm glad it was a fakeout and she survived, even if the details concerning how she survived dont make sense.
@@Kingdom850 Yeah you're right about the cheap feels moment, really felt weird. I'm OK with the ending, I just think they could have done something more surprising or what. It was obvious, like already stated :D
Kingdom080500 I mean if you don’t care about the logistics of how a character survives something then what’s the point of even following the story at that point. Season 1’s ending is good Inspite of me not wanting to see lee die and leave Clem alone. Tho I don’t think she should have died I do think more effort should have been made to tell a compelling narrative involving her arc in stead of trying to cheap out with the call backs to a better story just so people can feel sad without having stay sad
Honestly this represents the main issue with the Walking Dead going on for so long: Extremely limited plots. No matter how you stretch it, it all feeds into the same things happening over and over. Bandits threatening the camp, searching for new shelter, having to live with bandits, and temporarily living in a relatively safe place until something ruins it are the only real things it can do without changing the overall premise. Sure you can still do a lot with just that, but in the hands less capable writers who have to stick to a limited format, it gets really stale. Even then, things can only go on for until people get bored.
I dont think the bullet would hit clementine, Marlon is like 3 inches taller than Clementine or something so it would go over her head, also AJ (the murderer) is like 7 or 8, way shorter than the mid to late teen aged MArlon, so AJ is firing upwards at Marlons head, meaning it would continue to go upwards if it managed to exit Marlon's skull, not start aiming downwards to hit clementine, so that sin is easily debunked if you use common sense
One major sin concerning this game - although it likely applies to the whole franchise by now (if wrong, feel free to correct me) - is that NOTHING ever changes. I don't mean gameplay-wise, I mean the world. The walkers never rot away any further, societies are never closer to getting their sh*t together & crafting better places to live, there's always asshole raiders...I mean, it says it's been eight years since the beginning, but if it wasn't for the characters aging, it feels more like a few months. And that creates one of the greatest sins in potentially inducing boredom. After all, why get invested if nothing's going to improve or change & everyone keeps getting screwed in one way or another? Oh, & in fairness to the final sin, that was just an Easter egg by the developers. Also, I'm pretty sure the last "Lily won't forget this" message was meant to be more symbolic. Still a damn awesome video, though. And since I don't want to miss Bioshock Infinite...I vote for Days Gone.
0:45 well, they made the trap right before they died. They thought the only way to get the food was to steal the key on the zombies, which means people coming would kill the zombies, not respecting their wish.
At 0:57 you ask why she'd use a handbrake but you mention right after that you were aware it was a manual. So you should know that there is no "Parking" gear or shifter on that car. And pretty much all manuals, but modern supercars or some luxury cars, have to use a handbrake, otherwise the car will roll with the slightest incline or slight push, etc. It's like leaving an automatic in neutral, and not Parking. Those supercars are dope though, since they're paddle shifters, some come up with cool ways to park it, like McLaren's cool little "Hatch" style, pulling switch.
Since you found the Clem death fakeout cheap, how would you have rewritten it? I mean, I thought there would be multiple endings or something but that didn't work for the other seasons so I guess they wanted to keep things linear this time, like Season One. I agree that they were WAY TOO HEAVYHANDED with the foreshadowing and I knew she could just cut off her limb as far back as the "What do you do, if I get bit?" trailer.
Walker couple in the suicide note said they wished to be left alone they had the key you would have had to kill them to get the key that was a trap just to get anyone that didn't leave them alone and respect their final wish
To make the second last sin a topic, I'd have to put my money right on insulted. Mainly because Clementine never once brings up the idea of cutting her leg off to AJ, purely so they can have the fake out. And given how long she was bitten, she also looked way worse than what Lee did before even passing out once.
5:24 I know it's just comes, but yeeaahh no. AJ is significantly smaller than the others. Which means he has to aim upwards quite a bit to get a head shot on Marlon. And seeing that Clem is smaller than Marlon it's clear that she was save there. But what bugs me is that AJ fired the gun upwards, yet the bullethole is straight. Try explaining that.
10:20 Propane isn't used to ignite the fertilizer, nor is fertilizer explosive by default. Hell, it's not even propane you mix with it to turn it in a *very potent* explosive - I'm not going to mention what is, obviously, but telltale deliberately used a placeholder there. What the character is actually doing is making an entirely different chemical compound by mixing the fertilizer with a certain other chemical. That compound is the one that's explosive.
This game likes to pretend like season 2 and A New Frontier doesn't exist. All of the references are from season 1 and I can't help but think that little things like that are what caused Telltale to fall.
Silent_fog AJ's birth was the only significant event that happened in season 2. You could only play season 1 and skip to season 4 and you wouldn't miss much in terms of this game, which shouldn't be seeing as this is the final season. And the game knows this seeing as how barely any of the choices and events of seasons 2 and 3 are mentioned in this game. I can think of 2 off the top of my head as of typing this. Not to mention that Telltale themselves hate seasons 2 and 3 seeing as how in their new remastered edition trailer the stuff you get with it are based around season 1 and 4 (excluding the Clementine figures) and the clips are mainly of season 1. Hell season 3 only got 2 clips in. It just comes across that seasons 2 and 3 are pointless in the grand scheme of things besides the birth of AJ.
They mentioned Richmond and AJ parents, plus Kenny. There was no reason to reference those seasons cause they recapped all of it. Season 1 is where it all started and this was the final season so there was no point. Plus, unless they plan on making another season or DLC then there was really NO point to reference them.
1:10 The Tape was there to restrain her if she died from the crash and reanimated into a Walker, a Walker wouldn’t be able to use the free hand to take the tape off, so I argue it was a smart idea by the School.
So no one will mention the sin how Minerva was able to fire a gun within a crowd of zombies without getting their attention, keep in mind that the walker disguise can be ruined by a human scream
- I really enjoyed the parent-child relationship in this game. - The booby-trapped food store was probably done just before the couple died. I wouldn't fault the game for that, just the characters within. It's not outside the realm of possibility for someone to be that much of an a-hole to booby-trap their supplies then off themselves. - I find it hilarious that the handbrake is called an "emergency handbreak". Must be an American thing, but in England it is certainly NOT to be used in an emergency and IS always used when parking. It's a parking break. cba going through every other point, but so many of these seems like a nitpick of character decisions that seem reasonable.
The handbrake isn't for emergencies. You should always activate it when leaving the car parked and unattended, incline or not. I'm going to assume you don't drive.
Violet: “Out of all of us, who do you think is gonna die first?”
Dartigan: “Joke’s on the developer. The answer was their company.”
I DIED of laughter😂 You didn’t have to do them like that man😂😂😂
Pizzasavage Ftw That caught me too 🤣
dude this was the biggest roast of 2019
BURN!!!
Well it was the fault of the higher ups who thought they can just pump out games like cars on an assembly line, overworking their developers like Chinese factory workers, and making no attempts to change the formula until it was already too late. Each game that proceeded felt like a re-skinned Walking Dead game with no deviation from the formula.
@@Ghoffman91 who hurt you... its ok to talk
Dartigan:
- How many telltale layoff disses should I put in this video?
Also Dartigan:
- I think yes
The Man clearly prepared for this
@@JadeSpecteri look forward to clementine lives book 3 everything Wong video 👍👍
Best parts:
“Is it too late to switch to Violet?”
“I knew he was too hot for a reason”
“He’s a real winner.”
“Doug savers unite. All three of us”
And ofc every dig at Telltale
Def subbing lmfao
@Jess Lipinsky the reason these are good moments in the video because it’s a bit of light humour in a video about outlining the faults of a video game
I guess so. But the constant jabs at Telltale got a little old after awhile
Its kinda funny because 51% of people saved Doug over Carley.
SomeRandomShitePoster I think they base it on like what you play it on (pc, Xbox, etc) cuz mine always says majority picked Carley
@@0subsWith0vidsChallenge On PS4 most ppl picked Carley
Not only Lilly being a boring villain in the Final Season is what counts as a sin for me, it's mainly how she was shoehorned into the Final Season to give Clementine a villain to fight against, while also rewriting Lilly's character from Season 1 into a child killer, torturer, and child soldier engineer for a war that happens off-screen and that Clementine never sees. She's evil for the sake of being evil in The Final Season, and it undermined how her character was portrayed in Season 1 prior to the shooting of Carley/Doug event.
I also couldn't help but feel that the writers were very biased with or had favoured certain characters far too much, and kept killing off the more interesting characters or turning them inexplicably evil for shock value, to the point where it put me off the series for good.
Honestly, the villains in these games have always been disappointing, in my book. The first season actually did it well, just having the threat be the zombies & one guy your group screwed over (& a cannibal family early on). But the second season season onward just had generic raiders & Governor wannabes, who were all boring & one-dimensional. Lily especially gets it bad here, given that we see absolutely jack squat of this supposed "war" that she's fighting, never get any real details about it, or even those concerning their community. It just feels like a way to wedge another generic raider antagonist in, & have a cheap tie-in to the first season.
are you the same Rich Walk of the Telltale forums?
@@henrywinters9496 Indeed I am. I moved away from the forum ever since I lost interest with Telltale and The Walking Dead.
I've had good times on the forum, but it was time for me to move on.
@@richwalk3954 Alright, that's fine. Pretty much everyone has left. There's like 20 left. I'm Ghetsis btw.
@@henrywinters9496 It's nice to see you again, Ghetsis. Feel free to talk to me anytime.
15:15
If you tell AJ to not lick it, he says “did you lick it”
And Clem says “I don’t know”
Really hit deep
- “Out of all of us, who do you think is gonna die first?”
Dartigan: “Joke’s on the developer. The answer was their company.”
Damn that was SAVAGE 🤣
There was CLEARLY an untold situation going on in that greenhouse that was not deeply explained in the story. We were told the place was overrun and they had to leave quickly yet someone obviously tied that teacher to the wall and slid the shelf over the door so that she would not be able to turn any of the children into zombies. I have a feeling Marlon had something to do with it.
Elvis PressPlay mmmmh i don’t think so when it happened Marlon was just a kid like I know Marlon was evil but he was way to young to kill her 😕
I don't think it is necessarily a "killing" situation. If the teacher had been bittten and it was HER CHOICE to simply turn rather than be killed, they would have had to secure her in such a way that she didn't hurt any of the kids after she turned. So tying her to the wall and blocking the door with a shelf would keep her locked in that one room. Telling the other kids the place was "overrun" would keep them away from the greenhouse and keep them safe. That also goes a long way toward explaining why the greenhouse had a number of useful items in it that hadn't been scavenged since the beginning. Barbed wire fences and fertilizer bombs are too useful to be abandoned on the vague idea that the place was "overrun" but if Marlon had other reasons for keeping the kids away from the greenhouse, no argument would be good enough. I originally thought RUBY had somehting to do with it but she is just a little TOO surprised by her teacher when they encountered her as a walker. On my third playthrough I was less convinced Ruby had anything to do with it, so the most logical conclusion is that Marlon is to blame.
You forgot the part when Minerva shot the gun at Clem on the bridge and the zombies didn't attack her they kept walking torwards Clem, and I thought that zombies moves to any sound they hear.
I assume it’s bc she was covered in walker blood
That didn’t stop that walker biting Serita in walking dead season 2 who was also covered in walker blood
@@jay-no9qq she was still fresh Minerva had multiple bites and she was at the blink of dead
@@tate3687 but before louis/vi/tenn died minnie got murdered
@@jay-no9qqthe walkers only attack something that's a target not something just cause it makes noise
"OH NO. HE'S HOT." 😂😂😂😂
Romance girl
8:20
That shit was pretty funny 🤣
6:05 Louis is right though. That's not how it works. When voting on a Person, or People. Those people can't vote for themselves it would make a Vote unfair, and judging from how many voted for them to stay. It would have been enough for the vote to be Irrelevant.
Actually your vote should count as half-vote in case of tie.
Umm, you can vote for yourself. Don't you think Obama and Trump voted for themselves? Political candidates go into the voting booth, and they sure as hell aren't gonna vote for someone else to get the job that they're trying to get. Just the same as you get to submit your plea in court, you can nominate yourself for office, you can submit yourself for a promotion candidate at work. Don't you think it would be unfair for other people to decide your fate and you don't get any say-so in the matter? What if you wanted to leave the group, but they all wanted you to stay? Do you think your vote doesn't count in that situation, and they can make you stay when you feel bad and want to leave?
As bad as some of the sinning got in Telltale games, I'm definitely going to miss the genre of "Game I can play for the story and really mean it"
Well they should have commited to more consequential choices to keep things fresh. Also LUKE!
1:12 the tape was in case she turned into a walker. It was meant to hold her ONLY if she turned, so if she was fine, she would be able to undo the tape.
My biggest issue with the final episode is that the game devs literally could have made a bunch of different endings for Clem based off of your choices, like they did with season 2. But instead, all the endings for Clem are the same. What the hell is the point in making a game that supposedly has choices that matter, if you insist on creating a linear narrative?
They could have gone all out considering there would be no consequences after.
Because they decided the last time we see her she's smiling, something we deserve after 7 years of one shitty situation after another.. How we get there is different but that last shot HAD to be the same for all endings
@@mullaoslo Like I said, why make a linear story for a game that is supposed to be the exact opposite of that?
If you make all the worst decisions throughout the season, there is zero consequences for it. Quite frankly, it feels lile a cop out
I was so hopinh AJ was a sociopath and that we might had to kill him to save somebody. It made me giddy in the first episode. Then everything was awful.
i know this was 2 years ago but i think its the fact that aj remembered how abel survived, also clems blood flow was different because how minnie cut her leg,
Bioshock Infinite was batshit crazy. SIN IT NEXT!
I disagree. It was pretty good.
Alex Colegate good, yes, but that story was still pretty out there.
@@residentevil2928 It had good gameplay, but it's story was pretty fucked.
BorneoftheBlood that’s exactly how I feel
I'd say the story was good and the gameplay was sluggish, infinite tires to break away from the main games by making it's own identity but it failed to live up to expectations
15:25 what is an even better call back is when you tell AJ not to lick it.
what happens?
@@Oubliette1949 Well Clem says it's gross and AJ asks if she licked it (just like Lee asked), I'm pretty sure you know what goes from here if you played the first season.
@@starshape6650 lmaooo
One big IDK
@@gingerbread5167 hahahaha
1:10 The plan was to restrain her in case she became a zombie; It was unknown if it she was bitten and taping one hand would prevent the zombie to move through the school!
Walkers have been shown to break free from restraints like the walker that attacked clem in s1. If he could break out of handcuffs, how could tape stop a zombified clem?
@@King_Kai501 have you ever tried to free yourself from duct tape one-handed? it's not as easy as it sounds
@Akat 19145 They never have superior human strength, they just don't hold back any exertion because they have no fear or sensation of pain and injury. Those are what prevent normal humans from doing what the walkers do. Also, since walkers deteriorate, they would have exposed finger bones that would more easily tear into flesh vs your fleshy, padded fingertips. So, they're not stronger, they just don't worry about getting hurt, cramps, ripping off a fingernail, etc., so long as they get to feed they go balls to the wall.
SuperN0va - I was just about to say this.
@@King_Kai501 but the door was locked, it couldn't unlock the door
Type “F” to pay respects for Telltale Games.
F
*Telltale won't remember this*
F
No.
Juri Bellavera No means yes.
*Shows james* "oh no- he's hot" SKSKSKKSKSK LITERALLY ME THE FIRST TIME I SAW HIM
And I wanted him to be a roamnce instead of those two assholes. Hell, Assim would have been better.
Cry said that shit
0:40 the stash wasn't always rigged. they set up the trap after they lost their wills to live; when they asked you to leave them as they were, they wanted _everything_ as it was.
1:10 the tape was most likely there to restrain her if she died from her injuries. a walker wouldn't be smart or coordinated enough to use its free hand to escape a trap like that.
1:40 again, they didn't know if she was going to recover. no one in their right mind would let a kid stay alone in a room with someone who might turn, especially if that person is the closest thing they have to family.
1:46 it's a society of kids who have been stuck in the middle of nowhere for about eight years. they haven't got much to do other than think up cool ways to kill walkers.
2:04 i'm not exactly sure when the apocalypse started, but i think it happened in the mid-late 2000s. all these kids are probably wearing hand-me-downs and dead people's clothes for want of anything else.
2:26 if you want to get technical, the answer was marlon.
2:45 the teachers either viewed the kids as liabilities and/or they were too focused on going to find their loved ones to care. shit had only just hit the fan back then, so they weren't thinking about the long run.
3:29 that's why he's asking. he's trying to see if clem is with ericson's and if he can get any info out of her if she is.
3:39 when abel _does_ die for real, you get the same "aj won't forget that" icon. were you high writing that sin?
4:29 they're mainly here to find the kids, yes, but a group of apocalypse survivors can always do with more supplies.
4:37 damage to the brain stem or damage that kills instantaneously is what kills walkers. brody was hit in the front of the head and still conscious enough to speak for minutes before she died, so the fatal damage wasn't enough to stop her from turning.
4:51 her top priority isn't killing brody, it's getting the hell out of dodge.
6:08 if you acquiesce, he gives it back once clem and aj are away from the school. he doesn't want to risk getting shot, too.
6:23 abel is on the move when clem spots him. it's totally plausible for him to have shot from the right, then kept walking to the left.
7:01 that frame is just wide enough for lilly to not be immediately recognizable. the dramatic up-close shot still holds up.
9:20 it sounds like marlon just possessed you. besides, lilly isn't the only one there; she has a group of raiders at her command. without any defenses set up, the ericson kids would be out-gunned and overpowered even more easily than they are even with the best preparation they have.
10:57 she only has a first grade education, what did you expect?
11:23 even the most surreal shit can seem to make sense during a dream.
17:31 she never noticed _during_ those times. now that she's a surrogate parent herself, she probably came to that conclusion on her own, and this is the first time she's voicing it to her mind's lee.
18:14 you say that like you wouldn't start complaining about violet being brash and just as passive in her romance with clem as louis. we've all seen enough sins channels to know that's not the case.
19:20 james was briefly overcome with pride knowing that aj hadn't yet become too far gone like he once was. and as you said earlier, james is naive. he doesn't know just how ruthless lilly is the same way clem and the ericson kids do.
22:09 i'd argue that the focus is less on retracing their steps and more on the differences between s1 clem and aj. the entirety of tfs is focusing on what aj learns from the world around him, and how his experiences shape his decisions. while you think aj is going to be forced to stick with clem's choice like she did with lee, aj _ignoring_ clem's decision is what ends up saving her life and fulfilling his character arc.
22:24 emphasis on "small". she's not going to make aj take that risk, it's a decision he makes himself.
22:29 the creative director for this season addressed this. putting the flashback here draws out suspense while you think clem is dead while also providing the player with a little more time to play as clem. the flashback also ends with her promising she'll never leave aj alone again, which stings all the more when the next scene cuts to you playing as aj, by himself.
THANK YOU! This video was wrong about so many of the "sins" it's kinda hard to watch.
There's being an asshole, and there's being blatantly wrong. I have no problem with them bashing something I like, but I do have a problem with them sinning something that's not a sin at all.
Look at the first sin grimdarkpixels mentioned. The trap was literally intentionally set to ward off intruders, so anyone who presumably killed the couple for the keys would suffer the consequence. SInning that isn't "being an asshole", it's being too stupid to even understand the whole point of the trap.
If a walker is stimulated by hearing/seeing living people, they might rip their own limb out of the socket once decomposed enough, so that they can escape. They won't sit there and pick the tape, but they will pull at their restraints just as they would push on a door or window and eventually break through.
Yeah, this channel is pretty much AIDS. I just watched his red dead redemption 2 sins and I want to throw up.
I know its pretty late, but I wanna add a few more points into this
9:31 - The raiders never climbed over the fence BECAUSE there was barbed wire, so it wasn't actually useless
9:53 You basically just repeated the exact same thing at 13:08
13:13 Lilly was there to take kids to fight for them, but they never expected the kids would fight back. That is also why they came in with a very small group. So its obvious she'll order to kill those who are opposing them
13:27 Imagine you had to point a gun at someone who you used to know when they were very little, even if you were together only for a very small time. No matter how worse you become, or how big that girl is now, you will hesisate.
Also, I didn't expect Clem to get bitten. I didn't think they were ballsy enough to do that to their fans, whether it was Skybound or TellTale. So, yes, I was insanely surprised that they did, and after I saw that bite, I cried for the rest of the game until Clem finished pushing AJ on the tire swing at the school.
It was a walking dead 1 callback; telltale has always been about that.
While I do find it funny to see Lily again, it also makes no sense. But then again I felt the same way with Kenny.
Rip the Walking dead 400 DLC people. Can't exactly say they would have been all that great regardless if they were more involved
One of them showed up very briefly in the final episode!
@@SightUnseen555 who?
@@TheKpa11 the last dude that Clementine murders at Fort McCarroll is a 400 days character. The stoner in the car (you didn't play as him)
@@SightUnseen555 oh him? I thought he died cause you can ditch him. And that other crazy dude was after them.
Eddie was shooting at clem during the flashback scene. Apparently he’s the only character from 400 days to have lasted that far.
17:57
If James lives he actually has some pretty important scenes and represents the conflict for the first 1/3rd or so of episode 4.
Ben Ghazi idk if I’d say that they were important. All those scenes did, at least in my eyes, was completely destroy James’s character.
max waters James had good intentions, just went about it the wrong way, plus you can get a good outcome where you talk sense into him
Another sin: when you're sneaking on the boat, Michael only asks for the code-word Rockingham if Abel told you about it.
Here's another: Clementine knows there will be walkers in the greenhouse yet doesn't grab a weapon before going there.
Also her ability to put deer skulls, crow bars, and other large objects in her bag barely big enough to hold a few books.
Honestly the best part of this video was the well-deserved shots at Telltale Games.
Fuck off
Orcaluv26 Extremely repetitive and formulaic, plus highly generic. It’s like a sylized David Cage game.
@Orcaluv26 Lack of consequences. And LUKE!
Well deserved? Maybe one or two of them.
@@cthulhubecausewhynot1182 okay so like most video game studios
10:29
PSA: We don't need the "extra level of realism" in a game to teach the audience how to make an actual bomb.
'Would not prevent Rosy from opening it'
Isn't her name Ruby?
Dartigan gets confused with names sometimes. In his Before the Storm count, he calls David "Frank" at least a couple times.
The Dogs Name is Rosy
The whole making bomb thing qualifies as sin worthy sure, but it is done to deflect any potential liability towards the company if they were to actually give the recipe for an actual bomb. The same usually happens with anytime that the chemical makeup of drugs get broken down and they are not made of fictional substances.
Surprised there weren't any more sins for that finale. I honestly think that Clementine deserved a better ending than,
SPOILER,
getting her leg chopped off.
I almost feel like there should've been a "Telltale Burn" counter as well just for giggles.
Please sin Bioshock: Infinite next, that one deserves it.
Right. This was 90% insults to Telltale
You could literally not fathom how badly I’ve been wanting this video to come out.
I love the art direction they went with this game. Manages to blend realism with the comic's art style.
Actually I like to believe that Minerva was on her way to the school to find and kill tenn and maybe the whole school since this is the fastest way to the school according to Louis so she got walkers and made her way to the school to kill tenn it makes more sense than suddenly appearing and but still convenient she found them.
@ 6:44 : on the piece of paper in Abel's boot that contains the Delta's secret info, it says that Lilly was also supposed to scavenge the train station, so she would've been nearby.
3:12 AJ was just copying Louis and Clem, he doesn't actually know what a ninja is... -1 sin
There is an unsettling amount of jokes relating to TellTale's shutdown...
Right.. I expected this from him tho anyway
I kept wondering why they never went back to Richmond from season 3.
Then I remembered Telltale shutdown mid-season, so they probably didn't have enough resources to even make a flashback of it falling apart. Probably the same reason why the war Lily was fighting was never developed. They just had to complete the season no matter how incomplete and rushed the writing was.
I’d like to think of it still thriving, and becoming a way better and fortified Wellington.
I’d like to think of it still thriving, and becoming a way better and fortified Wellington.
That's why the praise of season 4 is kiss ass BS. I really thought they woulda focused on making a rly dark season after episode 1. Controversy creates cash, they rly shoulda gone mad dark like the comics.
You do realize clem says she can't go back to javi because it's a war zone and able explains the war between the delta in episode 3 you even pay attention to the game?
Bioshock infinite man, way better than some new game, even if you gotta play the DLC's.
that games sucks dick
0:38 Actually, I was under the impression that this was the dead couple's plan all along : die and make sure anyone else trying to eat after they had passed away also dies - just because they are so selfish (or, maybe, if they know exactly who is after their food and it is a mortal enemy they want to send to the grave). Also, they conveniently chose to die in a way that would block the entrance to the backroom, in order to bite whoever would try to approach the door.
They even made a note that was basically saying 'Yeah, we're already dead. And there's probably food nearby, since you can see all those cans on the table. However, we don't want you to approach us, even though we are clearly blocking the entrance to a place that most definitely has food in it - so, we are basically asking you to cluck off and starve.'
And, if that's still not enough, at least, the dead couple made sure to attract all the walkers in the area (and, if possible, other survivors who could have heard the explosion and arrived moments before the walkers). They are serial killers.
17:03 The "Suprise Dummies" comment had me laughing so much
I'm so happy this game was made at all, I don't care how many sins are there.
Romance girl
@@bitwawesome1 I'm reporting you for spaming this comment everywhere
@@anonymous_guy.867 Romance girl
Damn, there's a lot of Telltale dissing in this video...
*clicks like button*
*Jokes the the developer, tHeY dIeD fIrST*
This game tries to make being a zombie after death seem preferable to being dead forever, but that idea flies in the face of logic. Even if there's an echo of the person inside a zombie after they turn, they won't remain that way "forever". Zombies are dead things that rot and decompose by themselves. Whether you choose to come back as one, or just ask to be offed instead, you end up dead either way. Jason is a Whisperer. He believes this abortion of logic and so did the gang he ran with, so this sin transfers to the comic as well.
What are u talking about? It's clear that James pacifist nature is his way of coping with his trauma. The game never takes his side.
7:35 buckshot can shoot some relatively tight patterns, the issue is the sawed-off nature of the shotgun.
I have been waiting for this!
Oh no, he's hot..
@Dartigan I know you're excited for Days Gone but I'm voting for Bioshock. Days Gone just looks meh to me. Which is sad because I love zombie games.
What would you say is your favorite Zombie Game
That part when AJ was little in the car crying really got me
For sin number 9 the tape on one hand wasnt meant to completely restrain her it was meant to stop her if she turned since a walker wouldnt be able to undo the tape also Marlon says this when you talk to him he says sorry for the tape thing you were in rough shape
The tape was meant for if she turned, a zombie wouldn't have the coordination to undo it, but if she were still human she could.
This thing with animals in your dreams isn't like you said it, cuz when u dream u don't have any sense for what's normal or not.
7:16 "all three of us" - make it four :D
6:55 AJ already used his last bullet. He couldn’t have used it. He ran at them while pointing it to intimidate them.
3:10 notice how AJ never actually showed any knowledge of what ninjas were. He’s most likely trying to relate to Louis.
14:15 If they were to have them burn only at night, they would have to extinguish them every day. Why do that when they can just let them burn all the time?
19:20 come to think of it, why did Lily kill James? He was trying to defend her!
the amount of shade in this video at telltale.
Doug savers unite!...All 3 of us. Ha!!! Good, fun video - I super enjoyed it. Thank you for taking the time to poke fun at The Final Season. I don't agree with all of your sins and there was a bit too much TellTale closure joking for my tastes, but I enjoyed it. You made some good points :) I gotta say though, I totally loved this season. Everything was improved in this one - I actually cared about characters that aren't Clementine, something I haven't done since Season One. So yeah, I think TellTale and Skybound did a fantastic job and I'll be forever grateful that hard -working, incredible people took the time to finish Clem's story for us. TellTale has always had its problems, its true - unrealistic character motivations and jerky action scenes being chief among those problems - but I've always enjoyed my TellTale game experiences. Even their not so good attempts, like TWD Season 3 for instance, were still fun and mostly involving to play in my opinion. And the overall Walking Dead experience has been fantastic. So I'll miss you TellTale and your fun, often heartfelt, slightly clunky games :)
Seeing Lee again should've wiped out all the sins in this game.
If you choose to let lilly survive on the boat, she kils James with the knife that was in her leg. She Pulled a knife out of her leg without even making sound
Damn I would hate to play a game with you
He's so pesimist
@@hadessdlt8720 for real lol
@@alchemy-the-animated-series This kind of videos about talking bad stuffs only makes people who don't know the franchise don't want to play it.
@@alchemy-the-animated-series Imagine you are one of the persons who work in this game or the other seasons and you hear this dude only talking about the wrong things of it
@@alchemy-the-animated-series
I know these kinds of videos are meant to be funny but still. I think it would be better if GCN and dartigan make videos talking about the good things in the franchise or they would look like bad people who want to sink others people work. And not only with TWD, they should do it with the kind of games that don't actually deserve it
Ya know... if you took a door handle and put it on "inside out" then you'd have PRECISELY one of those doors that you cant open from the inside :)
10:10 "a few boards on the door would not have prevented rosy from opening it"
Me: um..... Her name is ruby😂😂😂
I didn't really like the ending. It felt too forced. Get Clementine bitten like Lee so AJ can get the torch of the new hero but oh no wait Clementine is alive. It felt a bit cheap.
Don't get me wrong ; I love the game, but the ending was a bit meh. It was no surprise something like this would happen. At least to me.
I honestly didn't care as long as they kept Clementine alive. Like dart said, literally everyone saw her getting bit coming, like five years in advance since the ending(s) of season 2 when she became the guardian. Actually going through with that just to create parallels to season 1 in order to get cheap feels out of everyone would have been the worst mistake they ever made. I'm glad it was a fakeout and she survived, even if the details concerning how she survived dont make sense.
@@Kingdom850 Yeah you're right about the cheap feels moment, really felt weird. I'm OK with the ending, I just think they could have done something more surprising or what. It was obvious, like already stated :D
Kingdom080500 I mean if you don’t care about the logistics of how a character survives something then what’s the point of even following the story at that point. Season 1’s ending is good Inspite of me not wanting to see lee die and leave Clem alone. Tho I don’t think she should have died I do think more effort should have been made to tell a compelling narrative involving her arc in stead of trying to cheap out with the call backs to a better story just so people can feel sad without having stay sad
4:55
That's the famous thing you talked about in Beyond two souls : The more they are, the weaker they become
damn...in reality surviving the z apocalypse would be 10x harder after watching this 😅
Honestly this represents the main issue with the Walking Dead going on for so long: Extremely limited plots. No matter how you stretch it, it all feeds into the same things happening over and over. Bandits threatening the camp, searching for new shelter, having to live with bandits, and temporarily living in a relatively safe place until something ruins it are the only real things it can do without changing the overall premise. Sure you can still do a lot with just that, but in the hands less capable writers who have to stick to a limited format, it gets really stale. Even then, things can only go on for until people get bored.
I dont think the bullet would hit clementine, Marlon is like 3 inches taller than Clementine or something so it would go over her head, also AJ (the murderer) is like 7 or 8, way shorter than the mid to late teen aged MArlon, so AJ is firing upwards at Marlons head, meaning it would continue to go upwards if it managed to exit Marlon's skull, not start aiming downwards to hit clementine, so that sin is easily debunked if you use common sense
One major sin concerning this game - although it likely applies to the whole franchise by now (if wrong, feel free to correct me) - is that NOTHING ever changes. I don't mean gameplay-wise, I mean the world. The walkers never rot away any further, societies are never closer to getting their sh*t together & crafting better places to live, there's always asshole raiders...I mean, it says it's been eight years since the beginning, but if it wasn't for the characters aging, it feels more like a few months.
And that creates one of the greatest sins in potentially inducing boredom. After all, why get invested if nothing's going to improve or change & everyone keeps getting screwed in one way or another?
Oh, & in fairness to the final sin, that was just an Easter egg by the developers. Also, I'm pretty sure the last "Lily won't forget this" message was meant to be more symbolic. Still a damn awesome video, though. And since I don't want to miss Bioshock Infinite...I vote for Days Gone.
1:11 that wasn't the plan. the plan was to restrain her if she turned. and if she didn't, that's why the door was locked
Sins should be added or removed for Clem’s skin and eye colors changing for all 4 games
0:45 well, they made the trap right before they died. They thought the only way to get the food was to steal the key on the zombies, which means people coming would kill the zombies, not respecting their wish.
At 0:57 you ask why she'd use a handbrake but you mention right after that you were aware it was a manual. So you should know that there is no "Parking" gear or shifter on that car. And pretty much all manuals, but modern supercars or some luxury cars, have to use a handbrake, otherwise the car will roll with the slightest incline or slight push, etc. It's like leaving an automatic in neutral, and not Parking. Those supercars are dope though, since they're paddle shifters, some come up with cool ways to park it, like McLaren's cool little "Hatch" style, pulling switch.
'Is it too late to switch to Violet?' got a good laugh out of me. I knew I made the right choice in my playthrough.
Notification that states that there is a New Dartigan video??? Everything else stops.
Since you found the Clem death fakeout cheap, how would you have rewritten it? I mean, I thought there would be multiple endings or something but that didn't work for the other seasons so I guess they wanted to keep things linear this time, like Season One. I agree that they were WAY TOO HEAVYHANDED with the foreshadowing and I knew she could just cut off her limb as far back as the "What do you do, if I get bit?" trailer.
Don't sin either of those games, you won't do them justice and you'll just sin things that shouldn't be sinned like you always do
Walker couple in the suicide note said they wished to be left alone they had the key you would have had to kill them to get the key that was a trap just to get anyone that didn't leave them alone and respect their final wish
Wait, all the Sins for this fit in a 23 minute video?
Have you never driven a stickshift before? If you leave it in neutral without the parking break on, incline or no incline, it may move.
Yeap. Someone can literally just push your car away if you don't put the parking brake on.
I know that combat is a problem in a Telltale game but I liked it.
To make the second last sin a topic, I'd have to put my money right on insulted. Mainly because Clementine never once brings up the idea of cutting her leg off to AJ, purely so they can have the fake out. And given how long she was bitten, she also looked way worse than what Lee did before even passing out once.
I vote Bioshock.
Another great video man. Worst thing about Telltale going bust is you can no longer rip their paper thin plots to shreds.
The Louis getting kidnapped route is way worse
5:24 I know it's just comes, but yeeaahh no. AJ is significantly smaller than the others. Which means he has to aim upwards quite a bit to get a head shot on Marlon. And seeing that Clem is smaller than Marlon it's clear that she was save there.
But what bugs me is that AJ fired the gun upwards, yet the bullethole is straight. Try explaining that.
Bullet changed direction because of the skull is the best explanation, bones are tough so bullet can ricochet on it with the right angle
10:20
Propane isn't used to ignite the fertilizer, nor is fertilizer explosive by default. Hell, it's not even propane you mix with it to turn it in a *very potent* explosive - I'm not going to mention what is, obviously, but telltale deliberately used a placeholder there.
What the character is actually doing is making an entirely different chemical compound by mixing the fertilizer with a certain other chemical. That compound is the one that's explosive.
Um. Sin 26. The text says AJ won’t forget hat, not Abel.
You just sinned a sin
GCN vs Dartigan
WHo wIllIllLllLLl wINnnnn
Jayden Yoo the channel that inspired Dartigan *cough GCN
I think for number 8 the reason they taped her was in case she turned. A walker probably wouldn’t be smart enough to free themselves I assume
This game likes to pretend like season 2 and A New Frontier doesn't exist. All of the references are from season 1 and I can't help but think that little things like that are what caused Telltale to fall.
Em, AJ is from S2
Silent_fog AJ's birth was the only significant event that happened in season 2. You could only play season 1 and skip to season 4 and you wouldn't miss much in terms of this game, which shouldn't be seeing as this is the final season. And the game knows this seeing as how barely any of the choices and events of seasons 2 and 3 are mentioned in this game. I can think of 2 off the top of my head as of typing this.
Not to mention that Telltale themselves hate seasons 2 and 3 seeing as how in their new remastered edition trailer the stuff you get with it are based around season 1 and 4 (excluding the Clementine figures) and the clips are mainly of season 1. Hell season 3 only got 2 clips in.
It just comes across that seasons 2 and 3 are pointless in the grand scheme of things besides the birth of AJ.
They mentioned Richmond and AJ parents, plus Kenny. There was no reason to reference those seasons cause they recapped all of it. Season 1 is where it all started and this was the final season so there was no point. Plus, unless they plan on making another season or DLC then there was really NO point to reference them.
7:14 imagine actually choosing Doug
You missed the fact that some boards were blocking the greenhouse from the inside even though there was no other way out of it, seemingly.
This set up reminds me of this book I once read, I think it was called "The Girl who owned a city"
1:10 The Tape was there to restrain her if she died from the crash and reanimated into a Walker, a Walker wouldn’t be able to use the free hand to take the tape off, so I argue it was a smart idea by the School.
Nice video.
Btw, I choose Bioshock infinite, i'm pretty sure he's going to like the time travel.
I know this game had a lot of mistakes but I feel like the only mistake is skybound not making a season 5 😭
game had potential but fell short due to piss poor management.
One other thing that could be a sin is not all the food was destroyed when Clem and Aj were at the train station for the first time.
So no one will mention the sin how Minerva was able to fire a gun within a crowd of zombies without getting their attention, keep in mind that the walker disguise can be ruined by a human scream
I think it was done on purpose to duck tape 1 of clems hands to the bed with tape, cause when she takes it of herself, a walker wouldn't be able too.
1:17 Clementine doesn't have a key. Also they taped her in the bed only so she wouldn't fall - and if she turned, a zombie would not pull it off.
- I really enjoyed the parent-child relationship in this game.
- The booby-trapped food store was probably done just before the couple died. I wouldn't fault the game for that, just the characters within. It's not outside the realm of possibility for someone to be that much of an a-hole to booby-trap their supplies then off themselves.
- I find it hilarious that the handbrake is called an "emergency handbreak". Must be an American thing, but in England it is certainly NOT to be used in an emergency and IS always used when parking. It's a parking break.
cba going through every other point, but so many of these seems like a nitpick of character decisions that seem reasonable.
The handbrake isn't for emergencies. You should always activate it when leaving the car parked and unattended, incline or not.
I'm going to assume you don't drive.
they tied her up like that on purpose in case she turned. she wouldn’t know how to peel the tape if she’s dead so that was not a mistake lol