How to Add Complex 3D Textures to 3D Prints using Blender

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  • Опубликовано: 22 янв 2025

Комментарии • 39

  • @plutonthedarkmystic
    @plutonthedarkmystic 10 месяцев назад +8

    Man, this is EXACTLY the Tutorial i was hunting for the last months - because i don´t need baking tutorials for Games i needed this one for 3D printing projects. THX a lot! 😃

    • @3dchimera
      @3dchimera  10 месяцев назад

      Glad that it was helpful!

  • @jesse1794
    @jesse1794 9 месяцев назад +1

    this video is actually so helpful, thank you

    • @3dchimera
      @3dchimera  6 месяцев назад

      Glad it was helpful!

  • @fuzzynippys
    @fuzzynippys 5 месяцев назад +1

    you are a legend!!! THANKYOU finally someone with a good vid!

    • @3dchimera
      @3dchimera  5 месяцев назад +1

      @@fuzzynippys so happy to hear that it was helpful!

  • @thefosstube
    @thefosstube 2 года назад +3

    Nice video, would have loved to see it sliced and printed

  • @chrisgenovese8188
    @chrisgenovese8188 6 месяцев назад +1

    this was perfect, thank you!

    • @3dchimera
      @3dchimera  6 месяцев назад

      Glad it helped!

  • @Johnny_blacklotostudio
    @Johnny_blacklotostudio 8 месяцев назад +3

    I followed the steps carefully but after I load the image nothing happens, no texture is applied, I loaded several STL files but nothing happens. What can be the cause?..

  • @atomic.atelier
    @atomic.atelier 2 года назад +1

    really cool and fast solution, thanks for sharing!

    • @3dchimera
      @3dchimera  2 года назад +1

      We are happy that it was helpful!!

    • @Nickschaos81
      @Nickschaos81 2 года назад +1

      I am using the newest version of blender. I can follow you up till you apply texture and change to object then plane. Those options don't appear for me. Should I change versions of blender? Is there another way in the newest version? Any help would be appreciated

    • @ReneRosa
      @ReneRosa 11 месяцев назад

      same! Trying to add textures from graphica textures that already exited in a model to export as mesh to give the 3d print the look of the object instead of the wireframe and i am completely lost
      @@Nickschaos81

  • @joaocosta5468
    @joaocosta5468 Год назад +1

    would it be better to put the subd modifier before the displace?

    • @3dchimera
      @3dchimera  Год назад

      We have not tried that approach. Give it a shot and let us know what you think in the comments here.

  • @katzemaunzi2217
    @katzemaunzi2217 8 месяцев назад

    Hey there could you help me 😅, i have stl files wich schould have a digital paint on them but if i port them into blender they are white.

  • @Nickschaos81
    @Nickschaos81 2 года назад +2

    I am using the newest version of blender. Downloaded 12/5/22. I can follow and understand up till the part where you apply texture, then select object then plane. I don't have the options that you have? Not sure what to do here, and am very new to blender.

    • @3dchimera
      @3dchimera  Год назад

      That is always a challenge with a tool like Blender that is getting updated all the time. Wishing you the best!

  • @ytvideos101
    @ytvideos101 Год назад +1

    Very informational for newbies like me. Is there a surface template for a crochet/knitted texture? TIA!

    • @3dchimera
      @3dchimera  Год назад +1

      Happy to hear that it was helpful! Unfortunately, we don't have a knitted texture readily available for sharing at the moment.

  • @BarronBros1822
    @BarronBros1822 3 месяца назад

    Nice. Thanks for making the video. Any opinion on solidworks texture editing feature people are using to do this. Is this still your prefered method?

  • @silverbullet6833
    @silverbullet6833 Год назад +1

    Is there a video for isolating the top layer?

    • @3dchimera
      @3dchimera  Год назад

      We don't have one on that at the moment, but we will share your comment with the content team for a potential future video.

  • @teabagNBG
    @teabagNBG 27 дней назад

    helpful video ! thx

  • @Connection_Onthetube
    @Connection_Onthetube Месяц назад

    is this General ??? 3d sculpting??

  • @prxrb
    @prxrb Год назад +1

    how do you scale the texture if it is too dense or sparse?

    • @3dchimera
      @3dchimera  Год назад

      We will try to include that in a future video.

  • @anettebianca6855
    @anettebianca6855 Год назад +1

    nice - done a tutorial with Sine and Arctan in Shader Nodes to fake-displace, this is useful to print ♥

    • @3dchimera
      @3dchimera  Год назад

      Happy that it was helpful for you!

  • @frittenpeter
    @frittenpeter Год назад +1

    good stuff

    • @3dchimera
      @3dchimera  Год назад

      Thank you! It is always nice to get positive feedback =)

  • @aceapollo4952
    @aceapollo4952 9 дней назад

    Great video, followed steps but didn't work.

  • @Shoesstartech
    @Shoesstartech Год назад +1

    ❤❤

  • @glamke
    @glamke 2 года назад +1

    This method only works with curved surfaces with many vertices. It doesn't apply to planar faces because the effect is only at vertices.

    • @ludnix
      @ludnix Год назад +9

      For anyone reading, you could subdivide your plane if you're not getting enough vertices or use the voxel remeshing tool from the sculpt panel. A plane doesn't have to be an efficient 4 vertices, it can be subdivided to fit the complexity of the geometry needed.

    • @AndyEngelkemier
      @AndyEngelkemier Год назад +2

      He should actually be putting the subdivide modifier Above, and choose simple.
      Alternatively, some CAD software like Rhino has mesh options for maximum edge length. Set that to your minimum feature size, and you'll get a really nice even mesh (it will be Heavy).
      As you've noticed, displacement modifier will do nothing without the vertices to move, which is why adding a subdivision modifier after is just "smoothing" it by sort of blurring the results. Adding it first will make it more smooth And correct. Be sure to change it to simple first. And disable the displacement modifier before you add it first. Check the size of the resulting mesh, THEN enable it again.

  • @valpercinabanalan8576
    @valpercinabanalan8576 10 дней назад

    Thank you for that good Info, But you gotta stop lip smacking! cause you'll loose viewers with that annoying lip smacking sound!