Get a GRIP! Add TEXTURE to 3D models in SculptGL

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  • Опубликовано: 24 авг 2024

Комментарии • 22

  • @kevinsmart2165
    @kevinsmart2165 6 месяцев назад +3

    Excellent video, thanks! Random texture in Fusion360 is basically impossible and slicer "fuzzy skin" doesn't allow enough control. So this is just what I need. 👍🏼

  • @BeInspiredwithDominic
    @BeInspiredwithDominic 3 года назад +2

    Great video! This is something that I have wondered about for ages, knowing how to sculpt a little bit in Blender, but not in such a clean and orderly fashion. Thanks for sharing!

    • @CallumColes
      @CallumColes  3 года назад

      No problem! Thank you for the comment, happy to help:)

  • @SionPhillips
    @SionPhillips 3 года назад +3

    What a great video, so much easier than learning blender.

    • @CallumColes
      @CallumColes  3 года назад

      Glad you think so! Appreciate the comment

  • @blitzkrieg2142k
    @blitzkrieg2142k 9 месяцев назад +1

    Hmm. I wonder if I can do this to add "grip" tape to aircraft wings.

  • @4funrc11
    @4funrc11 3 года назад +1

    Nice. 👍 Thank you. 😃

    • @CallumColes
      @CallumColes  3 года назад +1

      No problem! Thanks for watching:)

  • @RogerThingsChannel
    @RogerThingsChannel 3 года назад +1

    Cool!

  • @sharitambasco9780
    @sharitambasco9780 2 года назад +2

    Awesome. Thanks for the bulge hack to increase mesh density in only one area.

    • @CallumColes
      @CallumColes  2 года назад

      No problem! Thanks for the comment

  • @user-cs1zg5sk7g
    @user-cs1zg5sk7g Год назад

    How can I do this in blender, Sculpt GL doesn't work

  • @mondsification
    @mondsification Год назад

    انت شخص رائع تستحق الاعجاب

  • @Kotaztrafee
    @Kotaztrafee Год назад +1

    Gonna give SculptGL a try. So far looks like will work better than the likes of Blender to texture. Let's find out. So I made it as far as masking when my masking went over the line. I can't figure out how to erase...? Also, now I see that as I mask my half pipe/U shaped model, the masking goes through the model to the inside. Will this be a problem? I do not want the same texture on the inside. OH no my model looks like swiss cheese now. LOL

    • @CallumColes
      @CallumColes  Год назад +1

      Yes give it a go, much shallower learning curve! I haven’t used it for a while so can’t remember the commands off the top of my head, imagine holding shift while dragging will unmask sections.

    • @Kotaztrafee
      @Kotaztrafee Год назад

      @@CallumColes Nope, tried that and tried holding control. But the big problem is my very curvy object turns to swiss cheese when I increase the resolution and it doesn't come back by lowering the resolution.

  • @jolandidupreez7468
    @jolandidupreez7468 2 года назад +1

    HI threre. thanks for the info. i have a very newbie question. can i import a model into SculptGL and edit it? if i get something on Thingiverse, can i make changes to it in SculptGL? so not just adding texture, but change the shape of it?

    • @CallumColes
      @CallumColes  2 года назад +1

      You certainly can! That said, I have noticed on a few occasions a loss of detail when importing files in sculptGL. If this does happen to your upload, it might be worth reducing the size of the file first in Meshmixer (I have a separate video on how to do this).

  • @spaz13b
    @spaz13b Год назад +1

    Comment

  • @Virtual_Sphere_
    @Virtual_Sphere_ Год назад +1

    Where do you get your textures from?

    • @CallumColes
      @CallumColes  Год назад +1

      I don’t have anywhere specifically, just normally have a google

    • @Virtual_Sphere_
      @Virtual_Sphere_ Год назад +1

      @@CallumColes I didnt realize you could save any random texture and just import it lol. Thanks for the reply though mate