Excellent video, thanks! Random texture in Fusion360 is basically impossible and slicer "fuzzy skin" doesn't allow enough control. So this is just what I need. 👍🏼
Great video! This is something that I have wondered about for ages, knowing how to sculpt a little bit in Blender, but not in such a clean and orderly fashion. Thanks for sharing!
Gonna give SculptGL a try. So far looks like will work better than the likes of Blender to texture. Let's find out. So I made it as far as masking when my masking went over the line. I can't figure out how to erase...? Also, now I see that as I mask my half pipe/U shaped model, the masking goes through the model to the inside. Will this be a problem? I do not want the same texture on the inside. OH no my model looks like swiss cheese now. LOL
Yes give it a go, much shallower learning curve! I haven’t used it for a while so can’t remember the commands off the top of my head, imagine holding shift while dragging will unmask sections.
@@CallumColes Nope, tried that and tried holding control. But the big problem is my very curvy object turns to swiss cheese when I increase the resolution and it doesn't come back by lowering the resolution.
HI threre. thanks for the info. i have a very newbie question. can i import a model into SculptGL and edit it? if i get something on Thingiverse, can i make changes to it in SculptGL? so not just adding texture, but change the shape of it?
You certainly can! That said, I have noticed on a few occasions a loss of detail when importing files in sculptGL. If this does happen to your upload, it might be worth reducing the size of the file first in Meshmixer (I have a separate video on how to do this).
Excellent video, thanks! Random texture in Fusion360 is basically impossible and slicer "fuzzy skin" doesn't allow enough control. So this is just what I need. 👍🏼
Great video! This is something that I have wondered about for ages, knowing how to sculpt a little bit in Blender, but not in such a clean and orderly fashion. Thanks for sharing!
No problem! Thank you for the comment, happy to help:)
What a great video, so much easier than learning blender.
Glad you think so! Appreciate the comment
Hmm. I wonder if I can do this to add "grip" tape to aircraft wings.
Nice. 👍 Thank you. 😃
No problem! Thanks for watching:)
Cool!
Awesome. Thanks for the bulge hack to increase mesh density in only one area.
No problem! Thanks for the comment
How can I do this in blender, Sculpt GL doesn't work
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Gonna give SculptGL a try. So far looks like will work better than the likes of Blender to texture. Let's find out. So I made it as far as masking when my masking went over the line. I can't figure out how to erase...? Also, now I see that as I mask my half pipe/U shaped model, the masking goes through the model to the inside. Will this be a problem? I do not want the same texture on the inside. OH no my model looks like swiss cheese now. LOL
Yes give it a go, much shallower learning curve! I haven’t used it for a while so can’t remember the commands off the top of my head, imagine holding shift while dragging will unmask sections.
@@CallumColes Nope, tried that and tried holding control. But the big problem is my very curvy object turns to swiss cheese when I increase the resolution and it doesn't come back by lowering the resolution.
HI threre. thanks for the info. i have a very newbie question. can i import a model into SculptGL and edit it? if i get something on Thingiverse, can i make changes to it in SculptGL? so not just adding texture, but change the shape of it?
You certainly can! That said, I have noticed on a few occasions a loss of detail when importing files in sculptGL. If this does happen to your upload, it might be worth reducing the size of the file first in Meshmixer (I have a separate video on how to do this).
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Where do you get your textures from?
I don’t have anywhere specifically, just normally have a google
@@CallumColes I didnt realize you could save any random texture and just import it lol. Thanks for the reply though mate