What Patch 1.08 Actually Changed - Crouching/Rolling Attack Differences

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  • Опубликовано: 15 июл 2024
  • In this video discussing the new Elden Ring patch, we reveal and discuss how Crouching and Rolling attacks on some weapons now have mechanic differences, such as different attack speeds and unique tracking limitations. We also dive into what other weapons could take advantage of this feature to appropriately balance them, a major balance-affecting bug relating to crouching that was fixed, and a new exploit accidentally spawned by these changes that needs to be hot-fixed immediately.
    SOURCES
    Mentioned feedback/suggestion articles. These articles will be archived soon due to being outdated but will remain available for those who wish to still read them, which I highly recommend you do as we put a lot of effort in them and they still contain a lot of insights that are relevant today.
    eldenringpvp.net/balance-sugg...
    eldenringpvp.net/balance-sugg...
    Framedata extracted through DSAnimationStudio, available through / meowmaritus
    Patch 1.08 patch notes
    en.bandainamcoent.eu/elden-ri...
    PATREON
    / amirahsouls
    LINKS
    Twitter - / amirahthethe
    My Discord - / discord
    Twitch - / amirahthethe
    Elden Ring PvP Discord - / discord
    LINKS
    Twitter - / amirahthethe
    My Discord - / discord
    Twitch - / amirahthethe
    TIMESTAMPS
    0:00 Some background on The Crouch Poke
    0:25 What we suggested vs. What they did this patch...
    1:00 How these changes balance out the entire weapon class
    1:28 Crouch-toggle stamina exploit fixed, and how it greatly helps pvp balance
    2:18 Other crouching attacks that were nerfed
    2:51 This one nerf was unnecessary
    3:15 Regular thrusting swords are still way too overtuned...
    3:51 How they can actually nerf thrusting sword's moveset(And any other excessive quick poke attacks...)
    4:38 Dodge skills should not cancel faster than regular dodging, and how they can fix it...
    5:08 Another famous "crouch-poke" that needs to be nerfed when used from crouching...
    5:46 ...and how to do that without over-nerfing it.
    7:08 Why the crazy new "Off-hand crouch poke" glitch works in the first place, and why it needs a hotfix.
    7:54 Avoid abusing this glitch(pretty please!)
  • ИгрыИгры

Комментарии • 228

  • @Amir0
    @Amir0  Год назад +51

    Thanks for enjoying the video, if you're looking for something down here be sure to check the description first. Otherwise, I'm gonna use this comment to add anything I didn't have the time to explain in this video.
    First, if you read the feedback articles I linked, you'll see in both the crouching and thrusting ones we suggest many exact fixes and general hints at where different thrusting attacks can be balanced. In the crouching one, we also suggested the Colossal Sword get a stun tier nerf(Lvl 3 or "heavy" to Lvl 2 or "medium) and a hyperarmor startup nerf. We also suggested crouching attacks across the board get crouch/block/dodge cancel speed nerfs, and had some other specific suggestions for what we thought were especially problematic crouching attacks. While this was written in a time where frankly we had to get out feedback asap, I do wish that article made it more clear that we meant the suggestions to be taken as several options to tune and combine if necessary to balance out these elements instead of a whole package of changes that 100% need to be adapted in full together, and in general I wish we had the insight we had now to craft higher quality suggestions. However in the bigger picture of the whole article, I don't mind this shortcoming as it would be difficult to make a mistake from that with what actual high-quality explanatory content of the article offers. Most of our other articles make sure to clarify very clearly that their suggestions should be adapted with the context of other possible changes in mind and "with developer discretion", such as our Thrusting Attacks focused article.
    Regardless, whatever the developers got from that article I think it was positive, as the point of rolling attacks being usable from the crouching state(without any limitations) being fundamentally problematic seemed to get across with this solution they've come up with. In fact, at different points myself, Gabri and others have discussed suggesting splitting crouching and rolling attacks, but we ended up excluding it from any of the suggestions on the website article because at the time we thought it was "too much to ask for" especially with how much time passed after release, but oh man how we were wrong. Guess moving forward we should not underestimate the effort they can put in.
    On second thought, it is possible through other channels that we did indeed forward a suggestion on splitting the attack into two types, but take that with a grain of salt as I haven't verified if this is the case. I think with what some at FromSoftware already know about their game's fundamentals or with what may have reminded them of it from these articles, they certainly could have naturally came to that conclusion.

    • @sturmmagnunstein1008
      @sturmmagnunstein1008 Год назад

      Do you still update the pvp website? I want lucerne to actually have pierce damage on the r1...

  • @lamellarm6546
    @lamellarm6546 Год назад +96

    Making rolling and crouching attack speeds separate was something I thought they should do, but was certain they wouldn't do. These past few patches have done nothing but impress me.

    • @LordOfChaos.x
      @LordOfChaos.x Год назад +1

      Most crouching attacks didint even need a nerf
      U have much more broken stuff that breaks the gameplay

    • @laurence_lookmyr
      @laurence_lookmyr Год назад +1

      @@LordOfChaos.xlike what? Just curiosity

    • @weebobo955
      @weebobo955 Год назад

      ​@@laurence_lookmyr not gonna lie the crouch attack on the great sword is still too strong in pvp definitely not pve tho I have light roll and can't roll a crouch attack it's most definitely because of lag but it's too annoying

  • @OnlyWaifuYT
    @OnlyWaifuYT Год назад +41

    The crouch attack colossal bug is hilarious, but I'm never using it again. It gets boring pretty fast

    • @smarthipan
      @smarthipan Год назад +3

      it's so unfortunate, i liked using halberd + estoc and i don't want to until it's fixed ;_;

  • @Umimugo
    @Umimugo Год назад +65

    absolutely love the breakdowns with framedata, hitbox data and tracking

  • @Steelovsky
    @Steelovsky Год назад +119

    GREAT VIDEO AMIR

  • @Hura_the_Blessed
    @Hura_the_Blessed Год назад +39

    As a dark souls 3 4K hours ugs user i can say that this balancing is nearly perfect the ugs now requires a valid understanding of the weaponclass as a whole to really get its full potential out of it

    • @bigsmall2842
      @bigsmall2842 Год назад +7

      UGS’s are actually good weapons in pvp for once.

    • @humblehomunculus2722
      @humblehomunculus2722 Год назад +14

      Now aim punch needs to be fixed and hyper armor weapons will be much more fun to use!

    • @kinginrust
      @kinginrust Год назад +1

      cool story bro

    • @PantsuGod
      @PantsuGod Год назад

      @@kinginrust 4k hours is a lot, but there's a ton of players who've played ds3 for even longer lol.

    • @kinginrust
      @kinginrust Год назад +1

      @@PantsuGod what is that PFP :S

  • @Silver_Lloyd
    @Silver_Lloyd Год назад +28

    Amir I just cannot say how much I appreciate these well made videos explaining these problems in a technical and professional matter, It really helps fuel my copium in the new colosseums.

  • @thrice1201
    @thrice1201 Год назад +38

    Amir I appreciate all the hard work you have been doing to help us get a better PvP experience in Elden Ring. Keep up the great work!

  • @tryhardmetalord5295
    @tryhardmetalord5295 Год назад +7

    The best colossal weapon is your sense of humor, Amir.

  • @gabri9886
    @gabri9886 Год назад +4

    Amazing video Amir and agree with everything there except the Dual Greatlance suggestion crouch attack. That thing should require another nerf on top of the tracking. Either reduce the speed slightly, reduce its poise damage, or reduce its stun level. It can also be a combination of those. The examples shown for range are with the shortest greatspears and on good latency. On higher latency with the longer greatspears, they have insane amount range and becomes hard to outspace normally.
    Remember, as people get better they will likely get to abuse them even more. So making sure a proper healthier nerf being done is better than regretting it later.

    • @khknight
      @khknight Год назад

      Yo gabri check your PlayStation messages. I got something important to ask you

  • @hobosorcerer
    @hobosorcerer Год назад +12

    I nearly choked on my drink when you mentioned that they differed between rolling and crouching attacks. Now, let's do the same for PS GS.
    Edit: Also let's not forget one of the biggest changes from the original crouch poke: the hitbox used to linger longer than before.

  • @AtreyusNinja
    @AtreyusNinja Год назад +12

    Im so glad they are still working on fixing the pvp, it s Just amazing

    • @Nazylexx
      @Nazylexx Год назад

      Maybe they realised the size of pvp community that played shit tone of DS3 for years and decided to improve pvp to help game grow and grow.
      I really enjoy this new focus on pve and pvp

    • @AtreyusNinja
      @AtreyusNinja Год назад

      @@Nazylexx probably yep
      meanwhile i still enjoy ds2 pvp, no estus no spam (ofc u can spam in ds2 too but than u can get punished)

  • @crispycronchy5887
    @crispycronchy5887 Год назад +3

    1:48 ZOMG me. I love the goblin step.

  • @Sliznark
    @Sliznark Год назад +2

    Incredible video. Thank you for souls fans the most comprehensive video breakdown on these technical topics.
    You are awesome for making these sir 👍🏻🙂

  • @skiffin_
    @skiffin_ Год назад

    Great video Amir. And also very good timing!

  • @killervic7379
    @killervic7379 Год назад +1

    Great work on this one

  • @Wacck
    @Wacck Год назад +1

    good stuff good stuff as always, #1 technical news source

  • @PantsuGod
    @PantsuGod Год назад +1

    8:18 I can understand if it's due to yt algorithm stuff, but I'm sure a lot of us wouldn't mind longer videos and hell I'd even prefer it since there's no-one else who really covers pvp mechanics in depth on yt.

  • @sweaty_walrus5920
    @sweaty_walrus5920 Год назад +3

    I don't know about everyone else but the best part about this patch so far has been the ability to abuse ashes of war and magic that weren't really viable in 1v1's and making them absolutely hilarious in the 3v3 game mode. Probably some of the most fun I've had on the game was just using the cragblade and turning into a living ballistic missile that dealt an easy 1000 damage.
    Edit: thanks for the amazing video

  • @VACHAUD
    @VACHAUD Год назад

    Amazing work

  • @ADHDDistracts
    @ADHDDistracts Год назад +1

    Nice drop of information

  • @alanrichter7085
    @alanrichter7085 Год назад +2

    thx for your work

  • @LeoSac97
    @LeoSac97 Год назад +1

    Gigachad video as usual! Keep it up! (actually what I mean is good job, don't stress too much, I like them better made than because you "need" to do them, they become giant pearls of knowledge dropped every once in a while, keeps it fresh!)

  • @5amura115
    @5amura115 Год назад +2

    I hope players can experiment more. Everyone playing optional tryhard builds constantly. It's nice to just have some good scraps without being forced to use the strongest setups. Great vid btw.

  • @pumpofwallstreet
    @pumpofwallstreet Год назад +1

    For how massive this game is, the amount of weapons, combinations, builds, etc., it amazes me how that there are a handful of bugs. Bravo

  • @vogunBurgundy
    @vogunBurgundy Год назад +4

    I haven't exactly studied the frame data with any real scrutiny, but, aren't the powerstance spear L1s actively _faster_ than the R1s of both 1-handed and 2-handed single spears? I feel like that really shouldn't be the case and dual spears definitely feel super oppressive to play against while single spears feel nearly worthless in comparison.
    What'd you do about it? Would it be as simple as slowing down all of the powerstance spear attacks a couple frames, or likewise speeding up the single spear moveset? Or is it something else that'd do a better job addressing it? Or am I completely tripping and single spears are good, actually?

  • @xClownpiece
    @xClownpiece Год назад +6

    i love frame data 😍😍

  • @TheKoop1
    @TheKoop1 Год назад +4

    Common Amir W

  • @beastmuncher527
    @beastmuncher527 Год назад +1

    Thanks Amir :)

  • @whenyou
    @whenyou Год назад +2

    Still no aimpunch fix : (
    Aumpunch makes playing with colossal hammers feel impossible. The hyperarmor only starts late enough into the swing where the animation is more prone to jittering. Idk about frame data or anything, but having 3 whiffs in a row on would-be trades is just....

  • @astralblades8846
    @astralblades8846 Год назад +2

    Honestly the devs are missing an easy way to fix most of the balance problems. Remove crouch attacks they add nothing to the game other than removing the uniqueness that each weapon could have. If every crouch attack is just a fast hit then why would you use anything else other than the strongest fast poke. Remove passive poise it feels horrible from every side. Bring back 2 hit combos for the r1 so big weapons have a use. It's ridiculous, hyper armor is usless if all it gives you is a 1 for 1 trade like what's even the point just use the fastest weapon with good range.

  • @Hura_the_Blessed
    @Hura_the_Blessed Год назад +2

    I think the paired lances crouch attack got a nerf in a way with the wavedash stamina fix since its stamina consumption is massive

  • @kamekache
    @kamekache Год назад

    u are so goated its insane

  • @wellawoods1660
    @wellawoods1660 Год назад +1

    youre a real one

  • @rikiponcho
    @rikiponcho Год назад +1

    GOATED VID

  • @harissales9257
    @harissales9257 Год назад

    What mods do you guys use to view attack hitboxes like that in-game?
    Seems like it would be useful as an educational tool

  • @swave7019
    @swave7019 Год назад +1

    What about stanced straight sword balancing? Since last patch they're completely dominant.

  • @pegolini1179
    @pegolini1179 Год назад +2

    I hope that after the crouch nerfs the take a look at some of the running attack outliers.

  • @DS_DoggerX
    @DS_DoggerX Год назад +2

    Babe, wake up. New Amir video just dropped

  • @GawlNo1
    @GawlNo1 Год назад

    Well put and concise as always
    I hope they don't drop the ball on the pvp patches🤞

  • @ValentinParkourGaming
    @ValentinParkourGaming Год назад +1

    Thank u

  • @blackironseamus1017
    @blackironseamus1017 Год назад +1

    power stance great spear also has crouch to jumping L1 pseudo combo

  • @gilfordtan
    @gilfordtan Год назад

    This is taken from the patch notes: Reduced poise damage of Hammers, Great Hammers, and some Colossal Weapons. Weapon Arts remain unchanged.
    Do you know which Colossal Weapons are affected?

  • @mayhemivory5730
    @mayhemivory5730 Год назад +1

    now you’re making me feel even more stupid xd. i haven’t been able to dodge a single colossal sword attack since the patch, crouch or not.
    great video, please keep it going! i’m getting into pvp more and more now; i hope they keep improving it.

    • @Amir0
      @Amir0  Год назад

      If it's the rolling attack, try moving away preemptively and rolling only if you are still in range. If you can't move in time before it will come out, you can try prediction rolling it if you can't trust that you can consistent reaction roll it.
      If it's the crouching attack likely coming, either move in diagonally or space it out and punish. If it's not possible in time(Eg. you are stuck in an animation) simply focus on them and reaction roll. Actually while you're moving in you should be ready to reaction roll should they do an attack that can't be avoided with the current timing via the two means I mentioned. On worse connections keep in mind that you'll likely have to roll more unless you've strafed/spaced in advance.

  • @SoNaraka
    @SoNaraka Год назад

    Do you have video on how they could fix the connection for PvP just so laggy

  • @FakeHeroFang
    @FakeHeroFang Год назад

    Goblin step is an amazing name

  • @colorgreen8728
    @colorgreen8728 Год назад

    One problem with the dodge pokes, bloodhound step

  • @wocbenkt
    @wocbenkt Год назад

    Whats the "Murkys 16 estus" ram ranch video from?

  • @Joseph-vc7uk
    @Joseph-vc7uk Год назад

    I like the changes they made on twinblades, that speed increase made them much more usable. I just think that they should up the damage a bit on the first hit when two handing, as well as increasing the speed a bit more on the R2, they are very close to actually being good.

    • @incius8341
      @incius8341 Год назад

      I feel like if you increase the damage on the little swings it suddenly becomes broken. I feel like this weapon class is always 1 patch away from being terrible or insanely strong idk.

  • @darklordbingus8705
    @darklordbingus8705 Год назад

    bro i always wondered what was going on with the halberd in right and rapier in off hand and now i understand

    • @Deoxippus
      @Deoxippus Год назад

      Pretty sure that was just because there are true combos with halberd/rapier. The crouch poke glitch seems new, assuming that is what you were talking about.

  • @H0ll0WDallas
    @H0ll0WDallas Год назад

    My hero been waiting for this ty soo much i would say abuse the bug brings attention to the dier need of it being fixed thats just my odd logic again hugeee ty

  • @jaredmulconry
    @jaredmulconry Год назад +1

    I heard some nasty glitch was in the wild. I haven't encountered it since 1.08 came out, which is hopefully a good sign.

  • @itzali4238
    @itzali4238 Год назад

    Is the vid sped up or how ur so fast ?!

  • @cowsticker9618
    @cowsticker9618 Год назад

    How did you obtain such a large amount of golem greatarrows? Surely not farming?

  • @mesuzuko
    @mesuzuko Год назад

    What song is playing at the beginning ?

  • @Zero-0-Cypher
    @Zero-0-Cypher Год назад

    Also another new feature was introduced with the update... My player compass icons and player map icons are missing, idk where anyone is... Thanks.

  • @Rewdy04
    @Rewdy04 Год назад +1

    What about quickstep ? Does it use the crouch poke or the rolling poke ?

  • @johnnyb529
    @johnnyb529 Год назад

    Do you play with MKB?

  • @terryems88
    @terryems88 Год назад +1

    This was such a good change. Before this I would rather not attack at all rather than poke from a roll.

  • @incius8341
    @incius8341 Год назад +3

    yeah, adjusting PS damage, spell spam, status build through roll and input drops, I think ER will be in a pretty good state all things considered. Correct me if i'm forgetting smth?
    Edit: I did! Fast roll and aimpunch.

    • @youtubewanderer3347
      @youtubewanderer3347 Год назад +2

      *The IGN build*

    • @user-uf7qf7mv6k
      @user-uf7qf7mv6k Год назад +1

      The invasion compass, it being broken on top of already bad spawn-in locations and the not-very-effective phantom finger consumables leaves invaders completely lost most of the time

    • @incius8341
      @incius8341 Год назад

      True, feel like I don't need to state straight up glitches tho.

    • @Joseph-vc7uk
      @Joseph-vc7uk Год назад

      I think status damage on rolls is intentional tho. Statuses have their own bar that fills up just like hp but you don’t take hp damage on rolls which makes me think that if they wanted they could just make the status damage that weapons deal work the same as hp damage. Personally, status damage on s is a good idea since it provides an alternate form of pressure. However it should definitely be reduced, so you’d only take a portion of status damage than you would if you actually got hit. Plus if we’re looking at hit effects on s then we have to consider how rkr wears off on roll and how fire damage takes off frost even on s. This all leads to believe that this is an intended feature that just needs some tuning.

    • @incius8341
      @incius8341 Год назад

      @@Joseph-vc7uk or how poison moth flight heals your opponent whether you land the hit or not

  • @alexanderschweinehunde167
    @alexanderschweinehunde167 Год назад +2

    Now they just need to fix the thrusting swords running attacks

  • @orey837
    @orey837 Год назад

    Tbh the crouch poke glitch has made "shield poking" insanely fun. I will be sad to see it go, but that glitch needs a patch.

  • @Ichengo42
    @Ichengo42 Год назад

    1:20
    I'm sorry, but like... what is your framerate? I'm watching you and the guy you're fighting moving back and forth really fast and I've never seen anyone move that fast... or did you just speed the clip up slightly?

  • @sirsmokeal0t207
    @sirsmokeal0t207 Год назад

    please name just one single person that didn't love murky in dark souls 3. why is it a problem to have an even longer one now?
    great video, it is very interesting to see these indepth views of the gamemechanics

  • @PDfrens
    @PDfrens Год назад

    Anyone know if the zero Stan glitch was patched also?

  • @strikerhutassa
    @strikerhutassa Год назад +1

    THIS PATCH IS SO GOOOOOODDDD

  • @sayhellotomylitleful
    @sayhellotomylitleful Год назад

    Fix the power stance Lance without touching the crouch of two handing the lance.

  • @weebto
    @weebto Год назад

    You're among the best content creators this community has to offer. I just want to thank you for reaching out to fromsoftware to improve everybody's online experience and for keeping us updated in the most unbiased, informative and visually intuitive way possible. Mad respect for your work!

  • @Kurozu1991
    @Kurozu1991 Год назад +2

    UGS is simply the funnest weapon to use right now. I'm a mage but might have to go strength for DLC.

    • @insane992
      @insane992 Год назад +2

      renounce the int blue pill, return to unga bunga

    • @BBBerti
      @BBBerti Год назад

      What if you're a mage using UGS 👀. The crouch poke combos with slicer 😩

    • @Kurozu1991
      @Kurozu1991 Год назад +1

      @@BBBerti IDK man I guess I just prefer int/dex, but I do run 14 STR and 15 DEX so I can use Zweihander and the Royal Greatsword as well

    • @siegwardinspirit
      @siegwardinspirit Год назад

      @@BBBerti muscle wizard

    • @BBBerti
      @BBBerti Год назад

      @@siegwardinspirit exactly 😤🙏

  • @aether3456
    @aether3456 Год назад +2

    Goblin Step > Wavedashing

  • @Lil_Schmeat
    @Lil_Schmeat Год назад

    "wave dashing"
    Amir: hm yes. tekken

  • @zenreeio13lIIIl
    @zenreeio13lIIIl Год назад

    This video deserves 999999 views

  • @shonuff7612
    @shonuff7612 Год назад

    THANK GOD so will the poking come to an end? I just don't understand how you can have fun with that playstyle

  • @able.3566
    @able.3566 Год назад

    How are you able to back stab so well? I can't pull off backstabs for the life of me even when I'm out playing my opponent.

  • @swordierre9341
    @swordierre9341 Год назад

    How do you think they should deal with the spell spam in 3v3s

  • @jimbylomb
    @jimbylomb Год назад

    YOOOO THEY FIXED THE CROUCHING OFFHAND RAPIER THINGY

  • @staLkerhu
    @staLkerhu Год назад

    7:31 OUCH 😬

  • @disparu6007
    @disparu6007 Год назад

    He he substantially massive weapon with a rapier in the off hand go brrrrr

  • @a-abelase9887
    @a-abelase9887 Год назад

    Excuse me but I don't have enough context. How are you so sure that From's developers will watch your video? I surely hope they'll do because you brought up some good points and I definitely agree with everything

    • @termiguin1
      @termiguin1 Год назад +3

      Iirc Amir and a few others are in some sort of group chat with a fromsoftware dev to speed up the process of player feedback. Has definitely helped thus far

    • @a-abelase9887
      @a-abelase9887 Год назад

      @@termiguin1 than you so much for the answer ^^

    • @Amir0
      @Amir0  Год назад +6

      This incorrect, we are not in a group chat with a fromsoft dev. We have however spoken with bandai employees/repersentives.
      They have stated they think Fromsoft would def appreciate our feedback and went through the effort to forward our website articles through email to the developers at Fromsoft.
      We also know the feedback forwarded for sure has influenced their changes due to countless parallels I have pointed out and will continue to point out in future videos.

    • @a-abelase9887
      @a-abelase9887 Год назад

      @@Amir0 Thanks, that's so wholesome. Keep up the great work!

  • @realcuondaotherside
    @realcuondaotherside Год назад

    I kinda dig the ability to snap and have the drag of the thrusting sword do damage. If they made the hitbox smaller, that would be enough. It's not easy to pull it off in PvP a lot of times anyway.

  • @bladeoflucatiel
    @bladeoflucatiel Год назад +1

    "poke glitch" Let the feast begin

  • @admostes2856
    @admostes2856 Год назад +1

    Added four pillars to one of three arenas. I'm sure that's enough cover against mages.

  • @SurvivalHorrors
    @SurvivalHorrors Год назад

    I'm not sure how I'd balance 2h rapiers, but I wouldn't put out an umbrella nerf for all light weapons reducing their poise damage, doesn't sit right with me, all that does is promote mindless button mashing on the opposite side.

  • @foolishmetaunedited1920
    @foolishmetaunedited1920 Год назад +2

    i would've said and told everyone possible to abuse the poke glitch because the more people that use it the more attention it can be given and the better likelihood of it getting fixed, imo

    • @MrGhostTheBigRoast
      @MrGhostTheBigRoast Год назад

      And ruin the game for everyone else

    • @foolishmetaunedited1920
      @foolishmetaunedited1920 Год назад +1

      @@MrGhostTheBigRoast when the imo, I don't know everything but if it doesn't get much light it will be like how bowglitch has lived and still does in ds3

    • @frazfrazfrazfraz
      @frazfrazfrazfraz Год назад +2

      @@MrGhostTheBigRoast the faster it ruins the game the faster the devs will fix it

  • @Zack_rk
    @Zack_rk Год назад

    MVP

  • @nathanpapp432
    @nathanpapp432 Год назад

    All of the thrusting swords, paired straight swords, sacred relic sword, moonveil, and beast roar still need nerfs.

  • @fletcherman900
    @fletcherman900 Год назад

    petition to change "wave dash" or "goblin step" to "miyazaki shuffle"

  • @Vixit
    @Vixit Год назад

  • @Stephetheon
    @Stephetheon Год назад

    the "goblin-stepping" nerf/patch kinda ruined co-op for me. I used this a lot for Fire Giant and Radahn.

  • @Omega77232
    @Omega77232 Год назад

    and people say that removing wavedash will make pvp shallow lol

  • @batgaming9648
    @batgaming9648 Год назад

    I still dont understand why there isn't a proper buff for heavier weapons. When I'm in a colloseum session and I see some dudes with thrusting weapons vaporizing those with colossal weapons, even poise breaking them like there aint no hyper armor then I really dont see any benefit for using Bonk.

  • @vkory4861
    @vkory4861 Год назад

    I really hope your recomenations reach From Software Devs

  • @cherrycola4476
    @cherrycola4476 Год назад

    Maybe Colossal weapons will get buffed next patch

  • @goddamnfish
    @goddamnfish Год назад

    I hope someone in Fromsoft can see a video like this!

  • @pandemonium2536
    @pandemonium2536 Год назад

    The one crouch rapier nerf may have been useless but any nerf to thrusting weapons is a good change no matter how small

  • @PoisonJarl71501
    @PoisonJarl71501 Год назад

    Ngl, the roll catching is still insanely good and I can kill in 3-4 hits with guts crouch poke

  • @colorgreen8728
    @colorgreen8728 Год назад +1

    Dual spears need to get slapped even harder imo, also dual great spears

    • @finnmacdiarmid3250
      @finnmacdiarmid3250 Год назад

      The unlocking into an attack into a target lock virtually teleports the weapon tip somewhere through the enemy. Program mechanic abuse is the new meta unfortunately.

  • @haiuuu7
    @haiuuu7 Год назад +3

    Use dual daggers and u will see the pain that is to fight some of these copy/paste builds.

  • @S0L1016
    @S0L1016 Год назад

    1 Dual curved sword run attack w/ bleed doing 90% of my hp

    • @S0L1016
      @S0L1016 Год назад

      Good balance patch 💪

  • @captainwafflezs4799
    @captainwafflezs4799 Год назад

    1:48 My meme made it into an Amir vid. I can die peacefully.