Traffic Fixing the Worlds WORST Junction Ever in Cities Skylines!
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- Опубликовано: 28 сен 2024
- Everyone enjoys a good Traffic Fix, so let's tackle what could be the worst junction ever! Enjoy😀
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17:31 you do force them to leave the Highway, because you have two lines leaving but these that come on can't switch 2 Lanes to bypass the exit :D
yepp yepp you need to fix that. Nobuddy can realy go further along the highway that just came up that way from the junktion
At this point it'll require either outright removing one of the two interchanges, or bypass lanes.
@@Wiimeiser Wasn't it Biffa who teached us to not have interchanges that close? 😅
Man the spelling 🤦♂️
@@matthewwplaysrl Mine? Fair enough, not a native and i don't use english on a daily base.
Tbh, did you just comment about Grammar in a random Comment on ze Internetz? xD
You should turn the river roads into a couplet of one way roads. It would definitely help the traffic and allow more dedicated lanes. Then the crossover roads would help as well.
This!
It's how it works along the Tiber River in Rome and works beautifully.
Hey Biffa. I was noticing that the rails that end after coming out of the old market station could go straight and cross the Wold, and then curve around the old medieval city walls to continue on.
That could give you an opportunity for another elevated station between the medieval wall and the neighborhoods behind in that open field.
Just a thought.
Really loved what you did today, especially with adding the stairs to that high wall.
Always love watching you fix traffic.
Two things I've noticed while playing, plus some IRL design tips:
1 - When you have two junctions too close together, provide an slip road linking the facing on and off ramps, and then move the junctions so that the off ramp for the second junction leaves _before_ the on ramp for the first junction merges. The connecting slip road allows traffic to access the next junction and swapping the on and off ramp order removes the crossing point that causes traffic to stop as they wait for a gap.
2 - Get Metro Overhaul Mod, it allows you to mess around with the metro stations depth, length, and rotation so instead of that s curve you had you could rotate the station a bit and have it remain on as minimal a deviation to the previous path as possible. Additionally it provides more surface-level/elevated subway options including quad track island and bypass station designs. It will drastically affect the way you have to build subways (like each line needing depot access) but the features it gives you is worth it.
MOM still works?
Last I used it it gave me tons of errors
Biffa fixing his own traffic 🙂
Who else could I send it to?!? :P
@@BiffaPlaysCitiesSkylines Overcharged Egg - He might not fix the traffic, but it would decorated to perfection ;-)
@@BiffaPlaysCitiesSkylines Honestly I'd love to see a Biffa-Yumbl traffic fixing collab!
Yet again this year XD
I found that fixing one's own traffic is actually HARDER than fixing somebody else's. ;-)
36:00 biffa you may need to rotate it! I’ve used a lot of similar props and they are often just a single plane, so the backside is invisible. I also have to often just move it manually in place as close to the wall as possible 😅
👍
14:24: Biffa you've removed the only opportunity for the Sims who've just got on the motorway from staying on it, and for those already on to get off. You need to allow lane switching at the midpoint
was about to tell the same thing but he fixed it just 1 minute later
@@alphonsbretagne8468 He didn't fix it, he just made it differently broken. Because there are _two_ lanes going off at the next junction, allowing joining traffic to move up one lane isn't enough, it's still forced straight off again.
OMG You're right!!! 😆😆😂🤣😂🤣😂🤣😂🤣💀
The freeway traffic cannot get off at the exit.
@@stevieinselby most left lane is split into two lanes when going off, but the sims can leave that lane. though the ones on the freeway still can't get off, which Lord Raven mentioned and I've missed before.
Looking where you’ve put the pedestrian service thingys, the motorway junction doesn’t seem to allow trucks to leave/arrive in both directions very well so it seems they’re driving up to the crossing and back down. Check 26:01 for the crossing. Might be why that’s busier than should be. Apologies if none of that makes sense 😅
One of the major drawbacks to this city design is the connectivity between the very separate communities are also the on and off access points to the highways. If they had direct connections with NO access to the highway on the same road it would be much easier to deal with the traffic. Not to mention bike or pedestrian access between them to avoid the vehicle issue as well.
28:56 I imagine that fella driving in the metro would make the news in your city lol
My favorite part of your channel is watching you fix traffic. Keep up the great work!
28:12 The train so full they're just squeezing an extra five over capacity, great maths!😆
14:29 you are forcing people off onto the slip road straight after they come onto the motorway
Just noticed as I carried on watching that you fixed this.
Saw that, then saw your comment, have your ninja award for the day! :P
@@oisnowy5368 every time i comment, he sorts it out, that was the second time that happened with this episode
Imagine you chilling in your house, watching some television when all of a sudden, graffiti appears on the wall of your kitchen 😂😂 Love your stuff!!
My first guess was around 42% and then my second was 30%. Then I just settled between 30% and 45%. After that, I just forgot to guess the percentage after the fix lol
17:35: You added a connector to let sims enter the highway, but they still can't leave it on the next exit. It's better to remove those junctions in the middle. On the other side of the road, allowing them to only move by 1 lane in either direction might not be enough for full movement.
Just remove the lane connectors everywhere except just before the exit (only on the exit side), and widen those lane switches with the node controller.
15:29 - cars can't get off the highway on this junction. Probably not what you wanted.
I know; he needs to add another node to allow switching off.
14:00 watch out for those lane forcing lines, cars cannot choose where to go when there is no node in between
LOL Biffa hates his pedestrians, man!
"We don't need to connect this here because they can walk 5km south and cross there instead"
When using timed traffic lights, you need lane set up opposite to what you have shown here. For left hand side (UK) diving, when one side has the green light, the road coming in on the right can then let all the left hand traffic go. If this lane does both left and straight on, a vehicle going straight on will block all traffic behind it that wants to turn left. Also , as all left hand turning traffic is allowed to go first, when the lights change and allow everyone on that road to go, pedestrians will cross on the left side. It's really hard to describe exactly what I mean in words but this is why pedestrians are crossing the road in front of traffic, because the left lane is not for left turns only. It'll still happen if you only have a short distance for only left turning vehicles to queue up, or if you have a lot of traffic but will happen less often.
Another layer to think of with timed lights is how long it takes to get a green light or how long a direction has to collect traffic. If you have 4 steps and they are 3-8, 3-8, 3-8, 10-20 then three of your directions have to wait 16-36 seconds before they go and the other is 9-24 seconds. That's how long they are collecting traffic for. By reducing the times you reduce how long they have to collect traffic. Reducing lesser used directions to 1-5 might produce better results than upping the length of a green light.
YES BIFFA, "Let's look at the BIG Picture" What do we have? @7:07 We have a highway that cross two primary roads separated by a river. The left road supports highway access for vehicles going in and out of town. The right road supports highway access for vehicles going to/from the city. So, if your on the left road, there is no city access. If you on the right road, there is no out-of-town access. So, how to I get there. I using the single two lane bridge over the river @9:26, causing massive traffic. Would it not be nice to have highway access going East and West for each road, split by the river? I'm betting that would have saved widening the two lane bridge over the river from drowning with traffic!!! That was a lot of effort to widen all the roads and move the cargo stuff, all because there was no exits/entrances in both directions for each road separated by a river!
Me: "why are they driving on the wrong side of the road??" *remembers Biffa is British* "Oh yeahhhh"
It's not just the UK roads. They often come to screeching halts for no apparent reason on the other highways too.
Something I do that seems to help sometimes is to use node controller to extend a couple nodes especially on the highway so it allows the cars to merge and switch lanes in a smoother curve and they slow down less.
A nice suggestion for mass transit - create a circular line involving either railways, or metros. It would allow you to run two lines in either direction and give your citizens a nice means to move around the city, with some stations set up as hubs thus allowing them to transfer to other transit options - buses, trams or both, to get around the city. I also think a nice park-and-ride option would be sweet in some places to keep cars back and allow visitors to move around the city via mass transit.
I just stopped at 34:09 and that's one for the Biffa out of context compilation 🤣
In case anyone had any doubt that the Invisible Gorilla Effect is real, Biffa was so laser focused on the traffic that he managed to miss the line of trees in the middle of the river five (5) times 🙈
I've had issues of pedestrians going across the through traffic that has the green. So what I did is I manually set the pedestrian light to red on the same lights that have green lights and set the pedestrian lights to green on the lights that are set to red for the vehicles. In this way, I got the pedestrians to only cross when their paralleling through traffic has the green.
Usual traffic in Brighton just a few road works to really make it realistic.😂enjoying the livestreams when’s the next one.
Rest In Peace the Hero we didn’t deserve but we needed, ❤ Kevin Conroy. Just listening to the first sentence Biffa said reminded me of Batman and Kevin Conroy.
Loving the new editing style recently 👍
Glad you like it! :-)
9:32 that standard traffic light is not a good idea because you are stopping traffic that could go. better to set it up manually. i would set up 4 phases:
- traffic from the north and south can go straight or turn left
- the same for traffic from the east and west
- traffic from the north or south can turn right
- the same for traffic from the east and west
plus one phase for pedestrians, if necessary.
that would considerably increase traffic flow.
13:01 i would only allow them to move over one lane but not 2.
14:24 do i have to point out what you did wrong there?
I really don't like the Medieval Town. It was very expensive to build city walls, so any towns and cities tended to pack as many buildings as possible within those walls. Here there are vast areas that are unused, which looks silly to anyone with historical knowledge.
36:40 ' Decals ' is what you want.
The motorway bridge over wold near the medieval wall is not actually a motorway section, the cars slow down over it and then speed up again. I also noticed some of the sucky trucks on the road running up the side of the wold river. Which may not have been helping with the traffic
Your highway changes block incoming traffic from exiting. Only cars entering the highway by the river can use the exit lane
My eyes may have been playing tricks on me but weren't people coming off the motorway, going under the bridge by the river then back up the other side, it just looks really odd. Would it not make sense to have an elevated roundabout over the motorway utilising the connections seen at about 6:20, give more options for traffic to enter or exit before the bridge and would leave the road by the river as a local road?
I think building a proper intersection from the highway to both sides of the canal would have been the easiest solution as everyone was taking roundabout ways to try and cross it.
The sudden Frank Reynolds cracked me up.
There is one loose end to the lane mathematics : one lane for each direction, ok, but that can be too much for the exits, you may want to have one lane for each INCOMING : for example you have a T junction with all 2+1 if there is a lot of trafic from two directions into one, the one going away might benefit from having a 2+2 for several nodes, on the EXIT side. If what I write was false, then a cross intersection will 4 roads of the type 3+1 would be fine.
23:23 helicopter casually parking in a driveway... and in the ped only district too
(well that road isn't no vehicles, but still)
Regarding the commercial high density RICO You didn’t know they were commercial, you put them also in the areas behind the train station, it’s why your population tanked for a while. And also why that area was a traffic nightmare for so long as you can see most of the traffic in that “bedroom community” is all heavy trucks. Also the road next to the river floods, a lot and impedes traffic..
at 7:08 you should have it so they can take a left turn off the motorway as at this point all you've done is added an extra way to get off the road and onto the motorway, which isn't needed when everyone just wants to get to the other side of the river... Needs some loops
It might be an idea to add a couple more crossings across the river a bit further down, that way the first crossing that you were fixing might not be so busy 😊 Loving your videos, keep up the good work
Really great to see trafic get fixed ! Still love this city
Biffa, you're REALLY trusting us to tell you the traffic percentage beforehand. Taking a chance, aren't you? 😆
It does drive engagement, and it's a nice little exercise you can do even if you don't bother commenting. In this one, I would have guessed low 70 (72-74) but it ended up being way higher
if you check the compatibility mod, prop line tool causes the random trees in the roads, but if you delete a couple trees after loading the game BEFORE you do ANYTHING else, it should fix the problem
I think I'm pretty good at traffic management. Got 80%+ traffic flow in a 100k city
15:46 Biffa, you fixed switching for the Sims that are coming on motorway but the Sims that are already on can't exit .
Anyone else see 7:00 how they just waiting to enter the highway :D
Just found you videos. I’ve just started playing the basic game and really enjoyed the content I’ve subscribed to your channel! I have to add the left hand lane is killing me with me being used to right hand lanes😆
Before : 83% after 83% , I am genuinely so happy I got that right, a complete fluke but I’m owning it 😂
I think a Parkway Station is needed for the estate main road and the railway like a midpoint junction for the national rail and local rail.
15:26 highway traffic coming into the city is being forced to stay on the highway. They can’t access the slip road to come off.
This isn’t Biffalo Countea! I was excited thinking a new upload for my favourite playlist! Love the content keep the Biffalo vids coming!
@27:14 you can see a big tree smack in the middle of the freeway.
14:26 you just forced traffic getting on the freeway to get off, and nobody else can. No lane switching between the interchanges.
15:50 OK, you found that, but now nobody can change into the exit lane.
Lovely how you fix traffic! I would be using a lot of choice words and banging my head on the desk! Great job!
🤣
Your British city is looking really amazing now. I haven't watched your British city building series since the first few episodes. I'll have to catch up.
Thankyou 👍
Why don't you convert the two parallel road by this canal that was troublesome to a couplet? I think it would make more sense and it would probably help with traffic. Many cities irl do that (like Weißgerberlände in Vienna for example).
Could you add a couple of bridge across the river next to the highway to allow the trucks to go straight into the service area
Looks like your Access points for the MidEvil area has to go past the Hyway and do a big reach Around.. Think you need to add a river crossover at the othere end .
i'm building a recreation of London at the moment and I also have to do the same with the lane arrows at times on the UK Roads (highways), they do need a little help at times when using these roads.. 🙂
14:22 you broke the sliplanes for the low carriageway
It’s really confusing me when the cars are driving on the wrong side of the road 😂
Looking good! Grab some. Billboards instead of grafetti.
You need to go back and check your forced lanes again - there's still several places where people are forced into going places that they normally wouldn't.
The trainline can go further from West Kettling to Audley Medievel Park and with a busconnection over the wold your usage of public transport will go up. Do you realized, that your population gone up about 6.000 people???
14:25 No!!!! Buffalo, noooo!!!
For the retaining wall you can put in an elevator to allow people to get from the top to bottom. Also I can't remember, did you put in a metro next to your bus terminal?
i think many strees could be a one way road, so you dont have a that many lane changes and crossings
Biffa USE PROCEDURAL OBJECTS MOD TO ADD THE GRAPHITY ON THE WALL :))
These never get old:)
Woo Hoo like number 332! Great work breaking your city just to fix it. 😂
I think you should add an f1 track inspired by silverstone and also a small general aviation airport
before : 83% (edit, spot on!)
after 45%
6:33 zablokować zmianę pasów aby samochody od razy wybierały czy chcą jechać na prawo czy na lewo przy rzecze.
6:40 Widać, że samochody chcą zawracać na autostradzie i chcą zawracać na rzecze.
15:10 Widać dokładnie, że ludzie zmieniają pas zjeżdżając z autostrady. Trzeba zablokować zmianę pasów na rampie.
Ta autostrada w stylu Brytyjskim jest okropna. Więcej z nią problemów niż pożytku. Lepiej mieć dwie osobne drogi w przeciwnych kierunkach i bardzo blisko koło siebie wybudować.
17:30 zmuszasz ludzi do wjazdu na drogę koło rzeki. Twoje ustawienie pasów jest wadliwe.
27:30 przez rzeką odchodzi jedna droga więc na moście powinien być jeden pas mniej.
Instead of adding an on ramp on the other side of the bridge at the beginning, maybe a secondary off ramp instead for all the traffic going around.
34:03 and that's how they build the LHC...
70% 75%? 85 at the end? It seams impossible to get better than that.
Am I the only one who wants to see biffa play theotown
there should be plenty of instances in the timed traffic light when all directions except the opposing traffic get a green-left. (In USA we have a standard right-on-red unless marked otherwise.)
In the UK, that isn't a particularly common setup.
A typical setup is: N-S traffic in both directions gets a green for ahead and left / N-S traffic in both directions gets a green for right / then the same for E-W. Sometimes when N-S has a green for right then E-W will get a green for left but lack of space and the need to incorporate pedestrian phases often makes that tricky.
@@stevieinselby ahhhh, those pesky pedestrians. a rare sight around here...
Dude, your biggest trafic problem is, that they all drive in the wrong bloody side of the road...
If only we had pedestrian paths that can turn into stairs
Hi... have seen a few of your traffic fix... havent played this game myself but have been a city builder back in simcity days... your lane mathematics theory is good and can be a real effective in real life cities too as I hail from India and real life traffic problems comes to mind...👍
How about adding a medieval looking trainstation near the medieval residential area?
And I’m sure there are other areas that could use a small local trainstation.
I've had bus lines before that had so many people waiting at then that when i edited the buses to hold 1000 people they still had a difficult time keeping up. that same city has the same thing happen with my metro lines
I think you have your timed traffic light lane directions reversed. Since traffic only goes one direction at a time you should have your left turns have their own lane. The reason being is with a left turn only lane they can turn on red and/or get their own protected arrow.
Your highway on/off ramps were separated by a canal...That forced all traffic from the highway over to that tiny little bridge down the canal. You should should have added 2 one-way bridges to connect the ramps
id be surprised if you weren't bald in 2023 with all the broken traffic submitted to you lol
2:32 I'd guess low 50s...
13:23 lane mathematics is wrong just before the on ramp.
My city has about 81%-83% most of the time and that is with despawning turned off.
Love the new keys!
14:30 is my biggest issue with traffic. I can force the sims to stay in their lane in control when they change. But it’s the most frustrating thing. Any fixes ?
I'm in a Biffa video (for 0.1 seconds, but still counts) #lifegoal #grabsthetea #cuddlescat #yey
At 14:22 no Traffic on the highway can get off and no traffic trying to get on the highway can get on. The lower side of the highway in the video.
You did change it later, but did not allow the highway to get off. I am going to say just check that node.
Game should be called Traffic Skylines 😂😂😂
MY FAVOURITE MAPPPPP
did u know ur not playing hardmode anymore !?.... new hard Mode needs "more vehicles" Mod on top of no de-spawn to be mastered