Bus stop outside the higher capacity transit means lots of people waiting at that one bus stop for a walk of 2 blocks. Spread those stops near, but not at, a bigger transit method among a lot of smaller bus routes and you get the cims walking to the several bus station stops for different lines and thereby you put your 150 metro riders into 6 lines of 30 capacity busses. Also problems with capacity: no capacity change for biobus, trolleys (really hurts there, trolleys should carry more, maybe as much as trams), ships or ferries.
A good rule of thumb is to have 2 transfer maximum to get to anywhere in the city. E.g. start to hub - hub to hub - hub to destination. With only some rare cases with an extra transfer in there.
Biffa, the Trams are double looped 15:42. You can see the Tram passing stops and not stopping. You can tell also by the fact the line show going straight and stopping at the each point. That is why it is low use. Cims have to go around twice to make it to their stops.
One thing to note about public transport is that it is, in fact, public. Profitability should never be the only thing to care for. If you as a mayor allow a small residential zone at the outskirts of your city you have to offer public transportation for those lovely people to get into town even if it isn't profitable. I live in Germany and it's actually the law that every pupil has to have access to public transportation to get to school. Even if they live in a house outside town where nobody else wants to go. The mayor has to figure it out and if he has to drive himself so be it.
My biggest tip for public transport, and it kind of comes from having great public transport in my city. Use it in hierarchy kind of like roads. Both in usage and position. -trains 2 types: ones that stop on small stations. And ones that bypasses them. -metro's go all big places - tram same but with smaller stations too. Kind of like the trains. - bus is the most local. Every big trainstation should have trams metros and busses. Small station should have at least 1 other. If its a bus then it should have 2 different buslines at least. Metrolines should always have a bus or a tram. Minimum of 2. And trams and busses should make use off changing passengers at high passenger stops. Have the rule that going from 1 district to another should never take more than 2 changes.
That’s how it works with InterCity trains in my city of Mersenbrücken Am Main. It’s too small to really deserve a commuter rail system so i let the InterCity services serve it. I downloaded some of DB’s InterCity and Regional trains and i’ve somehow managed to get the InterCity trains bypassing some stops while Regional trains stop there. The Regional trains still come from outside connections.
Just seeing the lines that had high car trips saved but low capacity pained me. I would just lower the budget and optimised the route first before deleting 😕
Well I think the problem was building bus, then tram/monorail, then subway… each one looks high performance as you build it, but then you add a faster option and people will use that…
Be careful Biffa, the tram and the black bus line were going twice through the same area, one in stopping and one not stopping. I guess the low usage was coming from resulting non sensical path formed by wrong succesions of stops. That being said, the tram should have been extending under the moutain the other district on the other side, I was telling you so from the start if memory serves. 13:03 you are doing it again... The line should be redrawn completely. The problem is at the other terminus, the one near the mountain and that needs extending... As for metro, all your lines are too short and ending at transfer points instead of going through. Now that you don't have a definite center, that layout is inefficient. Transportation should use capacity hierarchy the same way roads to. Avoid redundant lines if you can (unless it becomes necessary for complementarity) and prioritize synerrgy between means of transportation Metro and trains to go fast, trams to stop more frequently and buses for remote areas or the same as trams. Some lines have just too many or too big of vehicles.
14:59 Hi Biffa, there’s something off with the tram line, the line is stopping at the stop AND passing it without stopping. You can see at this timestamp that the bottom line is correct and only stops, but the top line bypasses AND stops here.
Yeah the line kinda has like "2 circles"... On the bottom line the tram probably stops every round and on the upper one only every second. No wonder people dont want to go on that line, it takes to long, at least for some trips, depending on where you want to go from which station. At 14:09 you can kinda see the tram passing by.
This is definitely an issue. In doubt Biffa can just delete the line and reestablish it to fix this, as it is sometimes more time consuming to try to find the issue.
The issue is that one of the stops is out of place. If you look at the line details window, one of the distances around a station is 3-4 times longer than the others, even though the stops are supposed to be roughly equidistant. You see it being the case after Biffas "fix" at 14:57. I would suggest that while you go through your lines to adjust vehicle numbers, you should take a look at all stops that appear to be too out of the way from everything else (and if that extra distance is consistent with their actual location). One problem causing this is that stops like to jump to new places whenever you delete a road or something that had a stop on it. And it really doesn't care which side of the new road that it picks it's on. I think that's exactly what happened here, because at 13:00 there's two stops on the same platform (you don't see the line going straight past the circle, even though we know it does 2 loops). I bet something like that was also the problem for the metro line that Biffa had to fix at the very end. (Adding/moving a metro station and both stops trying to jump to the same platform, but metro trains having no way to loop around, unlike trams.)
Use mass transport hierarchy : - Bus and tram for in district only. Bus for low density district and tram for high density district. - Train, monorail, metro and ferry for inter districts only. Put the stations in the hot spots. - Make money with helicopter and blimp as tourist attractions. Make the route from station A back to that station.
Spread train/monorail/metro into multiple bus stops by making them NOT stop AT the train et al but nearby (or at an assigned stop road) and make cims walk to a bus that takes them to near where they want quicker. Busses should mostly go to residential. Trains are the hardest to manage, though.
Another idea is to use the trams for the local traffic (in the way you normally use buses) and then use the buses for point to point express service as a longer distance option between trams and metro/monorail/train. Buses can use the highway while trams are unable to.
Living in Melbourne, with one of the largest tram networks in the world, removing stops speaks to my heart. Some tram stops are like 50m apart, just slowing down the tram for little added benefit!
Similar to what Alex has already said, some of those lines could have just done with fewer vehicles on the route... There are still civilians that use those lines for one reason or another. 5 or 9 vehicles could have easily become 2 or 3 on each :( sad face Biffa. Sad face.
The blue train line went straight past the unused train station, and dont forget biffa you have the free transportation policy on 1 or more districts. I believe it's near one of the universities
*Healthcare* seems to be turned up to 150% for no apparent reason, burning all the money for no benefit - with normal play, hospitals and such, are never used anywhere close to full capacity (except maybe deathcare). The sliders on transport capacity (the one changing the buses) actually tell you how much you pay for it relative to default 100%.
Speaking of traffic, an interstate exit near where I work got rebuilt recently. New bridge, etc as a result of increased traffic and getting better sight lines across the bridge. To handle the traffic, they... added two roundabouts. Just past either end of the bridge is a roundabout to handle the on/off ramps. I've started taking that route home for the fun of going through 3 roundabouts in 5 minutes.
I really love New Tealand because of how the story developed over time. I remember the slow progress of opening up all the little areas in the early episodes and the satisfaction as you moved from island to island. It didn’t feel random, it felt like it was really growing over time rather than just jumping from area to area.
If my memory serves me I think a lot of the different lines where added to create an "area of effect" rather then connecting areas where people live or work. Thats probably one reason for the low usage in certain places.
If you click on a line in the Transport Tool, it will take you to the stop/station with the most people waiting. This has become an essential tool for me, thanks too much for presenting it.
"Each bus costs ₡12 to run, regardless of the distance or number of stops it uses. Certain bus types (such as airport buses from the Airports expansion) carry more people but the cost still remains the same." That's what the Wiki says about bus costs. I think that it works the same for other modes of transpotation, but I'm not sure.
Isn’t every ferry essentially a car ferry if the citizens carry “pocket cars”? Ie, If they travel on the ferry and don’t find another transfer option then jump into a car
If you have less than 50% usage on a line, and a bunch of vehicles, you can certainly remove a few vehicles on the route and save budget and reduce traffic, and your sims will still be perfectly happy. My goal is a minimu 50% usage. Don't always make it, but I find it to be a good guide line.
You've missed a trick. Reducing the budgets on your train and plane lines will affect other things in-game, including your cargo transport and tourism. By reducing the budgets on those lines, you've halved the number of vehicles that are coming into the city, which will reduce your income (particularly in industry and tourism) and potentially cause issues with the supply chains internally, and import/exports. If you moved your plane/train budgets back to 100% you'll probably save yourself all kinds of trouble in the long run, as if you don't, you'll watch your local goods storages run out (they're quite buffered now, so it might take time) and your transport networks won't be able to keep up.
I'm glad u r taking ur time revamping this city because it's one of my fav cities u have built. Maybe now u can do the one thing I wish u would of done already and that's finish extending the downtown area around tea-rantula hub. It looks weird to have this group and tall building that just end before the coast and have a large mass of plains around what u also said in ur video way back when was an unfinished area. Love the content biffa. ☕
Yes, it's just weird seeing the Bentealey Station at the other side of the river languish in utter emptiness. If a thriving financial district were built around it then there would be reason for intercity trains, commuter trains, and metro trains to serve the area.
Really interesting episode ... but these are serious cuts in transit service quality. I really appreciate the systematic approach of modded analysis of lines in general. But I disagree in one serious point: you mainly look at complete lines and decide to keep or delete them. 7:01 This line for example has a section with a 75% filled bus on it - this is a hint, that the line exists for a reason. While other sections of the line are barely used, this section might be worth shrinking the line to a shorter shuttle service with the types/amounts of vehicles that still need to be determined. 9:03 Here you discover the Aspen Park Line that is stealing passengers from you monorail ... but 9:28 look at metro, monorail and train somehow running parallel fulfilling similar tasks and somehow stealing passengers from each other. The metro could definetly do a different job - providing connections between the railway station and areas on the other side of the highway, as the highway is significantly dividing the island forcing you into offering expensive but mediocre bus services with annoying detours. Metro lines have high utilization in one area, empty vehicles in others. And there is a real world solution to that: the Central Line in London is shown as a single red line on the map, but there you already see its branches. But there are also trains terminating earlier which is tapering down capacity and cost the further you go towards the suburbs. The Wikipedia article of the line has a chapter "Services" (which would be individual lines in the game) listing 6 different services in total. If you experiment with a second maybe a third service on a line you can adjust service patterns to the demand patterns. Early termini a best placed on the center platforms of a four track station (with through-running trains on the outside tracks); branches could be realized with the recently added one-way metro tracks and proper (underground) fly-overs. Another options would be to add infill stops but using the bypass stations - existing lines would become express services (lines in the game) while only the new local services would actually stop there.
Hey Biffa, looks like the green coastal tram route has a problem. I think the tram goes the whole route before it stops at the tram stops (a green line goes past each stop). I think it effects 1 direction only.
Should be that less metros saves money. CPP was chatting about this because the highest expense for any mass transit is the driver. So if you switch to less frequent but high capacity options across all transit options you will save money. ❤
Those Passenger Numbers are absurd. In Hamburg, Germany, our standard non bendy busses have 100 spaces for passengers. S-Bahn and U-Bahn is several hundred each, depending on how many wagons are used.
I’m not sure I would called this fixed…. Transit utilization is significantly reduced and you’re seemingly not actually making much more money overall. While you met your objectives, I didn’t exactly cheer at the results, as I felt like transit in the city was bustling, but now the overall ridership has dropped significantly (nearly 50% drop in tourists). It’s almost as if removing the under-utilized routes seems to have shaken the confidence of the sims in transit overall. There was some great cost efficiency gains, and some good tips, so it was a worthwhile endeavour, but I’d say we’re only half done. Others have pointed out some errors and problems to correct, and now in order for it to be successful, we need to rebuild usage while maintaining cost controls. Thought provoking this episode of New Tealand, and judging by the comments, unexpectedly controversial. Interesting to see what comes next for transit in the city.
Mass transit is not supposed to be 100% profitable. It's supposed to be a better alternative to private transport in the first place. Everything else is optional. If you can travel via public transport from one end of the city to another 24/7 with, let's say, 0-2 changes (without waiting for too long in between), then it's a good system. I imagine the changes you made in my city, and I can't say I really like them... 10 minutes waiting for the bus vs. 20 minutes - no, please.
Yes, exactly. The premise of this episode is already off - Britain and also Germany made this mistake in the last decades. It is OK to loose money on mass transit, this money is saved elsewhere. Cars are ridiculously expensive for society and generally heavily subsidized, but nobody complaints about this.
@@armanuki38911 Indeed... the only real debate is whether you charge fees to recoup some of the operating costs, or just make the whole thing free to encourage usage. The only people making a profit from public transport are the contractors paid to run the service...
At least in 'Transport Lines Manager' you can see that the different size vehicles cost different amount of money based on the passenger slots. you can adjust them slots manually on vehicle type. You tried the mod at some point, but it's quite hard to master, but at has so much to adjust to your liking. As others have already stated too, the starting area's tram is doubling it's route, one of the stops is on the wrong side of the track. I was hoping you would get lucky with the stop deleting.
Yeah, the buses DEFINITELY need to be fixed, Biffa. In my city, all but four lines seemed to have vanished, all were at 0. 🤔 Metros in my city are thriving, though... 😏
I think your tram line might have doubled back on itself which might be why no one uses it? Otherwise, love to be back in new tealand. Can't wait to see some new areas built up.
Hi Biffa happy to see your video and keep the nice work question: 1-Why you don't apply bicycle bridges between the islands like in Netherlands? 2-The bus route in the first tile you work in have and a lot of stops and it should stop only on the main road near the tram!! can't wait to see your next video
Yo dude! Great video (as always :)). I think some of your transport is overlapping itself at some stops. Saw it on a bus route and noticed someone else is the comments said something about the tram stop doing the same. Maybe your buses are taking longer to get to stops because they are going past them to get back? Keep up the awesome vids though!
Think the best way to describe the change in speed/acceleration is: High acceleration = Short distance route or Long distance with a lot of stops Low acceleration = Long distance route with few stops High speed = Regular service Regular speed/low speed = more sporadic service. So a High speed/High acceleration train is akin to Liverpool/Manchester to London where there's one every hour only stopping at 5 or so stops.
Hey Biffa I have an Idea On one of the Islands maybe near to the big airport, you build a New Seal land Naval Base for Military planes and Military ships. if It is near to an Island where people live, it could give them Jobs as well. Great Build as always, Thanks.
You can make a profit to offset public transport using the tours. You need to set up tourist site seeing routes. I had a walking tour that went into every park, they paid for the walking tour and entering the parks. :)
I'm glad you keep some lines on for aesthetical purpose even it's not very efficient like the Funicular. Man, always love seeing that climbing that mountain :D
34:40 - 34:45 Hi Biffa! Just seeing those abandoned subways and popular lines terminating at the Tearantula Hub mid-tunnel forcing people to change trains really pained me. 😫 It would have been better to me to have a Bentealey > Elizabeth Square line running through Tearantula Hub and a merger of Line #1 with Glass Box > Tea into a longer Waterside Industrial > Tea line. And Tea > Dean Square? I think that could have been kept and extended easterly. Maybe also some of the other metro lines ending at Tearantula Hub could have been combined or extended. Like a Maple > Space Oddity Line? Just a thought. EDIT: Your transit changes overall really degraded the level of service and killed ridership especially since you made it more expensive! In real life this would cause the transit bigwigs to repeat as necessary until there's just a handful of empty busses operating a handful of lines with a bus arriving at any stop once every hour (or two hours or not at all if a bus breaks down).
Unless one of your mods affects the costs, the base game mechanics are: higher capacity vehicle = higher unit running cost. Chuckled at that random rain on the "external" line... presumably driver went out on strike having heard of things here...
I tried the Unbunching mod for a while and it.... made changes to lines involving vehicles take quite a long time to sort out, and didn't work well for lines with long distances between stops and stations and REALLY didn't work well with Rush Hour or daytime/nighttime differences in budgeting. For example, it seemed like that if you have a bus line that's a very long distance from the depot, and you change bus models, it will send out one bus, which will then travel to the line, pick up passengers and depart the stop. Meanwhile, the second bus for the refreshed line is held at the depot until the first bus make its departure from that first stop. No matter how long it will take the bus to get from depot to the route.
I’ve been trying to get into CS for a bit now, Ive been watching you Biffa and CPP and some of your cities and what you do with them are amazing, so detailed and complex. However the sheer amount of mods and other assets kinda spoil it for me, the game has become one giant CPU and RAM hog. But without the mods the game looks average. I’m torn what to do with it ive tried a number of mods, loads are old or conflicting (ive used compatibility report). good luck with your cities ill continue to enjoy watching them, have you considered doing tutorials on the mods themselves especially the more complicated ones like loading screen manager (I think that is what it is called)
If I remember correctly you have a policy of free transportation on your whole city, I have only watched for 5minutes so don't know if you acknowledge it during this episode.
"What should this area be named?" Should be called Coastea District 23:58 Yes it costs more money to have more trains, the type of train shouldn't affect costs
Wow, 12 bus lines gone! I never thought of trying to delete lines - I have always just added more trying to fix traffic. I'm going to look differently at my mass transit now!
I found your Fix My City vids a couple weeks ago and I'd like to say thank you for teaching me why the highway exit on my commute gets so clogged sometimes- the lane mathematics are horrible! Go Illinois!
Is there something bugged with the tram line? It looks like at several stops it's going past *and* stopping. Maybe as some point you've dragged the wrong side of the line? Might be worthwhile redrawing it when you get a chance!
Hello Biffa, I really like this big New Tealand and your efforts to fix the mass transit. I'm a bit picky so I've notice at 15:30 a problem with the tram stop. One tram is going without stopping. Check the lline. It seems there are 2 lines over each other. So one tram stops not the other !?! Is there a CW/CCW stops there?
What I started doing in my newer builds is make a park with a metro station in the middle (usually connected to roads via dual-direction highway roads so no walking and ban cars). Then set price of part to the highest. It forces your cims to pay to enter giving you extra revenue. You can do the same thing with bus lines by putting stops just outside the parks o make sure they have to pay again to enter the metro. It makes an abosulte ton of money (imagine 3k sims and 3k tourists each forking 20$ to use your network). It using a bit of the cheese but it creates nice parks for them to visit as well. I haven't dabbled in the pedestrian zones, is there a "pedestrian metro station" that does not need road connexion? does it work on a pedestrian road?
You can go to each line and drop the budget to the lowest it will go without dropping a vehicle, this does not effect anything but the number of vehicles on the route.
7:42 I'm just imagining these few dozen people riding on these buses and all of a sudden they vanish out of existence and these people plop unto the road on their butts.
I believe there is also a cost per vehicle used or maybe that's introduced with the IPT2 or Klytes updated transport mod I believe because I've noticed the different vehicles have different costs.
I think you should spend the two hour livestream on ripping everything out and starting over with all the public transport❤. It became a mess because everything is planned in different phases of playing/building. And when you start putting everything in do that in the hierarchy of the public transport. So first train and ferry’s, then metro and then busses into the district.
Ow and I think you should reroute so of the metro lines and make so connections between stop nearby. Now everyone has to go to the hub first and sometimes take a metro back the same direction but just another tunnel (sugar cube to dean square for example)
The tram line at about 14 mins, Can the pedestrians actually walk from the tram road to the cars road just by them being really close together? If not that would explain it having zero use. Also it's worth making sure that there are pedestrian crossings close to mass transit stops so that people can access buildings on the other side of the road more efficiently.
When you look at the budget tab, you can really see that most of your expenses did not come from buses and metro, it came from the airport. The airport is just too big for a city like New Tealand.
The vehicle count modifier to add or remove vehicles from a line is definitely linked to the cost of that line! I'm really confused because I was sure that I learned that from you. 🤔
7:36 % used =/= % of car trips saved. For example, Elizabeth Line had saved 98% of user's car trips, but had 15% use. From the perspective of public transit, which one is the better metric, operating cost, or cutting vehicle use? Maybe the answer is to decrease vehicle use in areas with low public transit use, since roads are then redundant? Egads, the particulars of city engineering! 🤪
Too, "chicken and egg" problem; routes rarely used and increasing price to cover costs, would then be too expensive Vs highly used lines, enforcing the popularity of lines already packed and compound decreasing popularity of rarely used lines.
What is the point of a tram stopping next to the ferry stops, which are connected by the ferry line? If you are travelling by ferry from somewhere far, you "alight" at a stop closest to your house, which may be quite far, and then you would want to travel the last mile by something else, but the tram that stops near the ferry stop doesn't stop anywhere but the next ferry stop
It's probably the ferries that are out of place in that particular route, though. The value of ferries is that they can take shortcuts across rivers and harbours, replacing a road trip that might spend an hour or more going around the water with a boat that goes directly across. A ferry route that just follows the coast isn't particularly useful because they're being used to replicate something which buses and trams can do much more effectively. Also, ferries in-game are ridiculously small compared to the other transport options. They offer about the same capacity as a bus, which is absurd... here in Auckland NZ, ferries start at about 100 passengers, and that's a tiny boat used only for low-volume routes. The serious boats that form the backbone of the harbour ferry network carry about 400...
As far as i know each vehicle costs money and the prices for the vehicles differ. But maybe its still cheaper to drop the budget and have bigger vehicles. If not i think its better to take smaller vehicles so they get to the stations more frequently.
I was disappointed that you didn't start by going through the lines and changing the number of vehicles first before removing the ones with the lowest usage and then if they're still not used much then you could remove/re-configure. The CW/CCW loop lines that you deleted you could've combined into one line and it might have solved some of the low usage issues you were having without needing to remove the lines or since some had other lines nearby you could have modified the other lines to stop nearby the one you removed. One thing I've noticed is that you to over complicate your lines (especially bus lines) when you really don't need to, for example having the bus route crisscross between blocks when it could just head straight down the same road. I've also seen that you like to send your busses down dead-end roads because there's a school/hospital/etc. down the street and you want the stop directly outside it when you could have stopped nearby and cims would walk to it (especially when the bus travels down a main road). Some of the lines heading into the metro hub at 16:11 could have been combined with other lines since a lot of them are really short and require unnecessary transfers. The blue and orange line could be combined together and it might help with the usage on both lines.
Biffa I have been watching Newtealand from the start. Great city and fab to have it back. I do think you need to start working on the Airport with Hotel and pubs, cinema . Also under the sea, set-up a train line to glass junction to speed transfers up than take the long way around. Get that Airport making an income please please please
my cities always crash n burn. they start off real strong, and grow real well. can get up to 400k of population, or higher even in most of my cities. but i'm *always* having issues with so many things. trains boloxing (sp?) up, garbage not being picked-up, lack of workers. sometimes, no water! what in the rain of the amazon is going on. i like yer traffic fixing vids, but what about cities that just simply start dying for some reason?
Shorter bus routes with routes intersecting at transfer stations would increase revenue and usage.
Too many transfers will make Cims just take out their pocket cars though.
Bus stop outside the higher capacity transit means lots of people waiting at that one bus stop for a walk of 2 blocks. Spread those stops near, but not at, a bigger transit method among a lot of smaller bus routes and you get the cims walking to the several bus station stops for different lines and thereby you put your 150 metro riders into 6 lines of 30 capacity busses.
Also problems with capacity: no capacity change for biobus, trolleys (really hurts there, trolleys should carry more, maybe as much as trams), ships or ferries.
A good rule of thumb is to have 2 transfer maximum to get to anywhere in the city.
E.g. start to hub - hub to hub - hub to destination.
With only some rare cases with an extra transfer in there.
Green army! 😂
I bow to everyone's superior knowledge. I only watch and don't play! 😃
Biffa, the Trams are double looped 15:42. You can see the Tram passing stops and not stopping. You can tell also by the fact the line show going straight and stopping at the each point. That is why it is low use. Cims have to go around twice to make it to their stops.
Already fixed :-)
One thing to note about public transport is that it is, in fact, public. Profitability should never be the only thing to care for. If you as a mayor allow a small residential zone at the outskirts of your city you have to offer public transportation for those lovely people to get into town even if it isn't profitable. I live in Germany and it's actually the law that every pupil has to have access to public transportation to get to school. Even if they live in a house outside town where nobody else wants to go. The mayor has to figure it out and if he has to drive himself so be it.
My biggest tip for public transport, and it kind of comes from having great public transport in my city. Use it in hierarchy kind of like roads. Both in usage and position.
-trains 2 types: ones that stop on small stations. And ones that bypasses them.
-metro's go all big places
- tram same but with smaller stations too. Kind of like the trains.
- bus is the most local.
Every big trainstation should have trams metros and busses.
Small station should have at least 1 other. If its a bus then it should have 2 different buslines at least.
Metrolines should always have a bus or a tram. Minimum of 2.
And trams and busses should make use off changing passengers at high passenger stops.
Have the rule that going from 1 district to another should never take more than 2 changes.
My current city also has a great system. It's the first city where I can get from the airport to my house at 2 AM without taxi and too much waiting
That’s how it works with InterCity trains in my city of Mersenbrücken Am Main. It’s too small to really deserve a commuter rail system so i let the InterCity services serve it. I downloaded some of DB’s InterCity and Regional trains and i’ve somehow managed to get the InterCity trains bypassing some stops while Regional trains stop there. The Regional trains still come from outside connections.
Just seeing the lines that had high car trips saved but low capacity pained me. I would just lower the budget and optimised the route first before deleting 😕
Yup, this made me scream
Well I think the problem was building bus, then tram/monorail, then subway… each one looks high performance as you build it, but then you add a faster option and people will use that…
I agree with you, you need a baseline to understand usage, income, and expenses first before changing things.
Be careful Biffa, the tram and the black bus line were going twice through the same area, one in stopping and one not stopping. I guess the low usage was coming from resulting non sensical path formed by wrong succesions of stops.
That being said, the tram should have been extending under the moutain the other district on the other side, I was telling you so from the start if memory serves.
13:03 you are doing it again... The line should be redrawn completely. The problem is at the other terminus, the one near the mountain and that needs extending...
As for metro, all your lines are too short and ending at transfer points instead of going through. Now that you don't have a definite center, that layout is inefficient.
Transportation should use capacity hierarchy the same way roads to. Avoid redundant lines if you can (unless it becomes necessary for complementarity) and prioritize synerrgy between means of transportation Metro and trains to go fast, trams to stop more frequently and buses for remote areas or the same as trams.
Some lines have just too many or too big of vehicles.
14:59 Hi Biffa, there’s something off with the tram line, the line is stopping at the stop AND passing it without stopping. You can see at this timestamp that the bottom line is correct and only stops, but the top line bypasses AND stops here.
Yeah the line kinda has like "2 circles"... On the bottom line the tram probably stops every round and on the upper one only every second. No wonder people dont want to go on that line, it takes to long, at least for some trips, depending on where you want to go from which station. At 14:09 you can kinda see the tram passing by.
Yeah I noticed this too and was wondering if it would get caught on during the episode.
This is definitely an issue. In doubt Biffa can just delete the line and reestablish it to fix this, as it is sometimes more time consuming to try to find the issue.
The issue is that one of the stops is out of place. If you look at the line details window, one of the distances around a station is 3-4 times longer than the others, even though the stops are supposed to be roughly equidistant. You see it being the case after Biffas "fix" at 14:57. I would suggest that while you go through your lines to adjust vehicle numbers, you should take a look at all stops that appear to be too out of the way from everything else (and if that extra distance is consistent with their actual location).
One problem causing this is that stops like to jump to new places whenever you delete a road or something that had a stop on it. And it really doesn't care which side of the new road that it picks it's on. I think that's exactly what happened here, because at 13:00 there's two stops on the same platform (you don't see the line going straight past the circle, even though we know it does 2 loops).
I bet something like that was also the problem for the metro line that Biffa had to fix at the very end. (Adding/moving a metro station and both stops trying to jump to the same platform, but metro trains having no way to loop around, unlike trams.)
I was going to say the same thing maybe that is why the others don't use it
Use mass transport hierarchy :
- Bus and tram for in district only. Bus for low density district and tram for high density district.
- Train, monorail, metro and ferry for inter districts only. Put the stations in the hot spots.
- Make money with helicopter and blimp as tourist attractions. Make the route from station A back to that station.
Spread train/monorail/metro into multiple bus stops by making them NOT stop AT the train et al but nearby (or at an assigned stop road) and make cims walk to a bus that takes them to near where they want quicker. Busses should mostly go to residential. Trains are the hardest to manage, though.
Another idea is to use the trams for the local traffic (in the way you normally use buses) and then use the buses for point to point express service as a longer distance option between trams and metro/monorail/train. Buses can use the highway while trams are unable to.
Living in Melbourne, with one of the largest tram networks in the world, removing stops speaks to my heart. Some tram stops are like 50m apart, just slowing down the tram for little added benefit!
Similar to what Alex has already said, some of those lines could have just done with fewer vehicles on the route... There are still civilians that use those lines for one reason or another. 5 or 9 vehicles could have easily become 2 or 3 on each :( sad face Biffa. Sad face.
Especially that one that had 89% car trips saved
The blue train line went straight past the unused train station, and dont forget biffa you have the free transportation policy on 1 or more districts. I believe it's near one of the universities
*Healthcare* seems to be turned up to 150% for no apparent reason, burning all the money for no benefit - with normal play, hospitals and such, are never used anywhere close to full capacity (except maybe deathcare).
The sliders on transport capacity (the one changing the buses) actually tell you how much you pay for it relative to default 100%.
Speaking of traffic, an interstate exit near where I work got rebuilt recently. New bridge, etc as a result of increased traffic and getting better sight lines across the bridge. To handle the traffic, they... added two roundabouts. Just past either end of the bridge is a roundabout to handle the on/off ramps. I've started taking that route home for the fun of going through 3 roundabouts in 5 minutes.
I love the fact that even though only two people are using a bus line, the entire neighbourhood gets sad when you delete it.
Mirrors real life.... my dad complained a bus route near him that got removed, while also never taking the bus and driving everywhere 🤦🏼♀️
Sounds like us Americans
I really love New Tealand because of how the story developed over time. I remember the slow progress of opening up all the little areas in the early episodes and the satisfaction as you moved from island to island. It didn’t feel random, it felt like it was really growing over time rather than just jumping from area to area.
15:00 The tram line seems to run double around the course. Remove it completely and draw it anew!
If my memory serves me I think a lot of the different lines where added to create an "area of effect" rather then connecting areas where people live or work. Thats probably one reason for the low usage in certain places.
If you click on a line in the Transport Tool, it will take you to the stop/station with the most people waiting. This has become an essential tool for me, thanks too much for presenting it.
That spider subway hub is my favorite too. Sometimes I start a new city and plan the whole thing around it. It's so convenient for mass transit!
"Each bus costs ₡12 to run, regardless of the distance or number of stops it uses. Certain bus types (such as airport buses from the Airports expansion) carry more people but the cost still remains the same."
That's what the Wiki says about bus costs. I think that it works the same for other modes of transpotation, but I'm not sure.
At 12:37 i thnk the tram line is doubled as the line goes into the stops and some have a stop but also carries on.
I wish there was a co-op mod.
Imagine being able to jump in and help Biffa build.
This is my favourite city you've ever built Biffa.
Shame there are no car ferries available, that would be cool.
Isn’t every ferry essentially a car ferry if the citizens carry “pocket cars”? Ie, If they travel on the ferry and don’t find another transfer option then jump into a car
@@aaronhedgesmusic well that makes me a dumbass! I never thought of that! 🤣🤣
@@dereksmith6126 no worries,
If you have less than 50% usage on a line, and a bunch of vehicles, you can certainly remove a few vehicles on the route and save budget and reduce traffic, and your sims will still be perfectly happy. My goal is a minimu 50% usage. Don't always make it, but I find it to be a good guide line.
You've missed a trick.
Reducing the budgets on your train and plane lines will affect other things in-game, including your cargo transport and tourism.
By reducing the budgets on those lines, you've halved the number of vehicles that are coming into the city, which will reduce your income (particularly in industry and tourism) and potentially cause issues with the supply chains internally, and import/exports.
If you moved your plane/train budgets back to 100% you'll probably save yourself all kinds of trouble in the long run, as if you don't, you'll watch your local goods storages run out (they're quite buffered now, so it might take time) and your transport networks won't be able to keep up.
I'm glad u r taking ur time revamping this city because it's one of my fav cities u have built. Maybe now u can do the one thing I wish u would of done already and that's finish extending the downtown area around tea-rantula hub. It looks weird to have this group and tall building that just end before the coast and have a large mass of plains around what u also said in ur video way back when was an unfinished area. Love the content biffa. ☕
Yes, it's just weird seeing the Bentealey Station at the other side of the river languish in utter emptiness. If a thriving financial district were built around it then there would be reason for intercity trains, commuter trains, and metro trains to serve the area.
Really interesting episode ... but these are serious cuts in transit service quality.
I really appreciate the systematic approach of modded analysis of lines in general. But I disagree in one serious point: you mainly look at complete lines and decide to keep or delete them.
7:01 This line for example has a section with a 75% filled bus on it - this is a hint, that the line exists for a reason. While other sections of the line are barely used, this section might be worth shrinking the line to a shorter shuttle service with the types/amounts of vehicles that still need to be determined.
9:03 Here you discover the Aspen Park Line that is stealing passengers from you monorail ... but 9:28 look at metro, monorail and train somehow running parallel fulfilling similar tasks and somehow stealing passengers from each other. The metro could definetly do a different job - providing connections between the railway station and areas on the other side of the highway, as the highway is significantly dividing the island forcing you into offering expensive but mediocre bus services with annoying detours.
Metro lines have high utilization in one area, empty vehicles in others. And there is a real world solution to that: the Central Line in London is shown as a single red line on the map, but there you already see its branches. But there are also trains terminating earlier which is tapering down capacity and cost the further you go towards the suburbs. The Wikipedia article of the line has a chapter "Services" (which would be individual lines in the game) listing 6 different services in total. If you experiment with a second maybe a third service on a line you can adjust service patterns to the demand patterns. Early termini a best placed on the center platforms of a four track station (with through-running trains on the outside tracks); branches could be realized with the recently added one-way metro tracks and proper (underground) fly-overs. Another options would be to add infill stops but using the bypass stations - existing lines would become express services (lines in the game) while only the new local services would actually stop there.
Hey Biffa, looks like the green coastal tram route has a problem. I think the tram goes the whole route before it stops at the tram stops (a green line goes past each stop). I think it effects 1 direction only.
Should be that less metros saves money. CPP was chatting about this because the highest expense for any mass transit is the driver. So if you switch to less frequent but high capacity options across all transit options you will save money. ❤
Most of the expense changes are due to the Airport Income fluctuations as it goes from 75K down to 3K depending on when you look at the Profit report.
Also Industry DLC is notorious for this 👍
Those Passenger Numbers are absurd.
In Hamburg, Germany, our standard non bendy busses have 100 spaces for passengers.
S-Bahn and U-Bahn is several hundred each, depending on how many wagons are used.
Using the Improved Transport mod, for me I've got trams set for 450 passengers 1400 for metro and I think I set buses for 120
I’m not sure I would called this fixed…. Transit utilization is significantly reduced and you’re seemingly not actually making much more money overall. While you met your objectives, I didn’t exactly cheer at the results, as I felt like transit in the city was bustling, but now the overall ridership has dropped significantly (nearly 50% drop in tourists). It’s almost as if removing the under-utilized routes seems to have shaken the confidence of the sims in transit overall.
There was some great cost efficiency gains, and some good tips, so it was a worthwhile endeavour, but I’d say we’re only half done. Others have pointed out some errors and problems to correct, and now in order for it to be successful, we need to rebuild usage while maintaining cost controls. Thought provoking this episode of New Tealand, and judging by the comments, unexpectedly controversial. Interesting to see what comes next for transit in the city.
Mass transit is not supposed to be 100% profitable. It's supposed to be a better alternative to private transport in the first place. Everything else is optional. If you can travel via public transport from one end of the city to another 24/7 with, let's say, 0-2 changes (without waiting for too long in between), then it's a good system. I imagine the changes you made in my city, and I can't say I really like them... 10 minutes waiting for the bus vs. 20 minutes - no, please.
Yes, exactly. The premise of this episode is already off - Britain and also Germany made this mistake in the last decades.
It is OK to loose money on mass transit, this money is saved elsewhere. Cars are ridiculously expensive for society and generally heavily subsidized, but nobody complaints about this.
@@armanuki38911 Indeed... the only real debate is whether you charge fees to recoup some of the operating costs, or just make the whole thing free to encourage usage. The only people making a profit from public transport are the contractors paid to run the service...
At least in 'Transport Lines Manager' you can see that the different size vehicles cost different amount of money based on the passenger slots. you can adjust them slots manually on vehicle type. You tried the mod at some point, but it's quite hard to master, but at has so much to adjust to your liking.
As others have already stated too, the starting area's tram is doubling it's route, one of the stops is on the wrong side of the track. I was hoping you would get lucky with the stop deleting.
Yeah, the buses DEFINITELY need to be fixed, Biffa. In my city, all but four lines seemed to have vanished, all were at 0. 🤔 Metros in my city are thriving, though... 😏
With Biffa saying "monorail" so many times, I can't but think of the song from Simpsons... Monorail... Monorail! MONORAIL!
You can put on the Ryde Cat ferrys as they go 50 kph so are faster and hold 240 each so less ferrys that can go faster
I think your tram line might have doubled back on itself which might be why no one uses it? Otherwise, love to be back in new tealand. Can't wait to see some new areas built up.
Hi Biffa
happy to see your video and keep the nice work
question:
1-Why you don't apply bicycle bridges between the islands like in Netherlands?
2-The bus route in the first tile you work in have and a lot of stops and it should stop only on the main road near the tram!!
can't wait to see your next video
Yo dude! Great video (as always :)). I think some of your transport is overlapping itself at some stops. Saw it on a bus route and noticed someone else is the comments said something about the tram stop doing the same. Maybe your buses are taking longer to get to stops because they are going past them to get back? Keep up the awesome vids though!
Kinda changed the goalposts at the end there but we get a 2 hour live stream so we’ll let that slide 😂 crossing fingers it’s 81 tiles blightea Mayhem!
The tram in the initial square need some love, i think! It serves only a residential side, so maybe an expansion to this industry area?
Think the best way to describe the change in speed/acceleration is:
High acceleration = Short distance route or Long distance with a lot of stops
Low acceleration = Long distance route with few stops
High speed = Regular service
Regular speed/low speed = more sporadic service.
So a High speed/High acceleration train is akin to Liverpool/Manchester to London where there's one every hour only stopping at 5 or so stops.
Hey Biffa I have an Idea
On one of the Islands maybe near to the big airport, you build a New Seal land Naval Base for Military planes and Military ships. if It is near to an Island where people live, it could give them Jobs as well.
Great Build as always, Thanks.
You can make a profit to offset public transport using the tours. You need to set up tourist site seeing routes. I had a walking tour that went into every park, they paid for the walking tour and entering the parks. :)
I'm glad you keep some lines on for aesthetical purpose even it's not very efficient like the Funicular. Man, always love seeing that climbing that mountain :D
34:40 - 34:45 Hi Biffa! Just seeing those abandoned subways and popular lines terminating at the Tearantula Hub mid-tunnel forcing people to change trains really pained me. 😫
It would have been better to me to have a Bentealey > Elizabeth Square line running through Tearantula Hub and a merger of Line #1 with Glass Box > Tea into a longer Waterside Industrial > Tea line. And Tea > Dean Square? I think that could have been kept and extended easterly.
Maybe also some of the other metro lines ending at Tearantula Hub could have been combined or extended. Like a Maple > Space Oddity Line? Just a thought.
EDIT: Your transit changes overall really degraded the level of service and killed ridership especially since you made it more expensive! In real life this would cause the transit bigwigs to repeat as necessary until there's just a handful of empty busses operating a handful of lines with a bus arriving at any stop once every hour (or two hours or not at all if a bus breaks down).
Thank you Biffa for this episode, I love when you go through and tinker the PT.
Unless one of your mods affects the costs, the base game mechanics are: higher capacity vehicle = higher unit running cost. Chuckled at that random rain on the "external" line... presumably driver went out on strike having heard of things here...
I tried the Unbunching mod for a while and it.... made changes to lines involving vehicles take quite a long time to sort out, and didn't work well for lines with long distances between stops and stations and REALLY didn't work well with Rush Hour or daytime/nighttime differences in budgeting. For example, it seemed like that if you have a bus line that's a very long distance from the depot, and you change bus models, it will send out one bus, which will then travel to the line, pick up passengers and depart the stop. Meanwhile, the second bus for the refreshed line is held at the depot until the first bus make its departure from that first stop. No matter how long it will take the bus to get from depot to the route.
I’ve been trying to get into CS for a bit now, Ive been watching you Biffa and CPP and some of your cities and what you do with them are amazing, so detailed and complex. However the sheer amount of mods and other assets kinda spoil it for me, the game has become one giant CPU and RAM hog. But without the mods the game looks average. I’m torn what to do with it ive tried a number of mods, loads are old or conflicting (ive used compatibility report).
good luck with your cities ill continue to enjoy watching them, have you considered doing tutorials on the mods themselves especially the more complicated ones like loading screen manager (I think that is what it is called)
drop your budget for the cable cars down... itll save the money especially if theyre just asthetic
If I remember correctly you have a policy of free transportation on your whole city, I have only watched for 5minutes so don't know if you acknowledge it during this episode.
Fun redo on the mass transit. Thank you for the VOD. 🥃🥃
Toi should make playlist with newtealand it is difficult to see which episode i missed when Soneone comes back after some time
It is in the New Tealand playlist, plus the traffic fix one. Easy to find them all on my channel 😉
"What should this area be named?"
Should be called Coastea District
23:58 Yes it costs more money to have more trains, the type of train shouldn't affect costs
Go through all the train routes and convert any busy junctions to being flying junctions to reduce the risk of traffic jams on the train lines
Wow, 12 bus lines gone! I never thought of trying to delete lines - I have always just added more trying to fix traffic. I'm going to look differently at my mass transit now!
What happened to Mississippatea??
Instead of deleting routes, first reduce the amount of buses available for each route, then the buses available after would be more full each time
I would recommend connecting a non stop metro from tearantula station directly to the airport
I found your Fix My City vids a couple weeks ago and I'd like to say thank you for teaching me why the highway exit on my commute gets so clogged sometimes- the lane mathematics are horrible! Go Illinois!
A name for a possible future build, New Yolk Citea
Is there something bugged with the tram line? It looks like at several stops it's going past *and* stopping. Maybe as some point you've dragged the wrong side of the line? Might be worthwhile redrawing it when you get a chance!
I don't even want to start to think how long this episode took to record...
You should put an express train line using the bullet train in
Hello Biffa, I really like this big New Tealand and your efforts to fix the mass transit. I'm a bit picky so I've notice at 15:30 a problem with the tram stop. One tram is going without stopping. Check the lline. It seems there are 2 lines over each other. So one tram stops not the other !?! Is there a CW/CCW stops there?
Always make time for New Tealand
What I started doing in my newer builds is make a park with a metro station in the middle (usually connected to roads via dual-direction highway roads so no walking and ban cars).
Then set price of part to the highest. It forces your cims to pay to enter giving you extra revenue. You can do the same thing with bus lines by putting stops just outside the parks o make sure they have to pay again to enter the metro. It makes an abosulte ton of money (imagine 3k sims and 3k tourists each forking 20$ to use your network).
It using a bit of the cheese but it creates nice parks for them to visit as well. I haven't dabbled in the pedestrian zones, is there a "pedestrian metro station" that does not need road connexion? does it work on a pedestrian road?
It's been a while since I visited. I'm happy to see New Tealand doing so well and growing!
My prayers continue to be answered! This is among my favorite series!!
You can go to each line and drop the budget to the lowest it will go without dropping a vehicle, this does not effect anything but the number of vehicles on the route.
7:42 I'm just imagining these few dozen people riding on these buses and all of a sudden they vanish out of existence and these people plop unto the road on their butts.
I believe there is also a cost per vehicle used or maybe that's introduced with the IPT2 or Klytes updated transport mod I believe because I've noticed the different vehicles have different costs.
That's only with additional mods as you mentioned 👍
I think you should spend the two hour livestream on ripping everything out and starting over with all the public transport❤. It became a mess because everything is planned in different phases of playing/building.
And when you start putting everything in do that in the hierarchy of the public transport. So first train and ferry’s, then metro and then busses into the district.
Ow and I think you should reroute so of the metro lines and make so connections between stop nearby.
Now everyone has to go to the hub first and sometimes take a metro back the same direction but just another tunnel (sugar cube to dean square for example)
Should have called the episode, "Trains, Plains and Automobiles" :p
The tram line at about 14 mins, Can the pedestrians actually walk from the tram road to the cars road just by them being really close together? If not that would explain it having zero use. Also it's worth making sure that there are pedestrian crossings close to mass transit stops so that people can access buildings on the other side of the road more efficiently.
When you look at the budget tab, you can really see that most of your expenses did not come from buses and metro, it came from the airport. The airport is just too big for a city like New Tealand.
Bendy-buses on wire things. This phrase brought to you by today's sponsors, Technical Terminology. haha
As a Mass Transit fan, its cool to see your system
The vehicle count modifier to add or remove vehicles from a line is definitely linked to the cost of that line! I'm really confused because I was sure that I learned that from you. 🤔
12:46 that tram line goes through a key wall
7:36
% used =/= % of car trips saved. For example, Elizabeth Line had saved 98% of user's car trips, but had 15% use. From the perspective of public transit, which one is the better metric, operating cost, or cutting vehicle use?
Maybe the answer is to decrease vehicle use in areas with low public transit use, since roads are then redundant?
Egads, the particulars of city engineering! 🤪
Too, nevermind that as lines are deleted, other lines become more popular, more than they were before.
Too, "chicken and egg" problem; routes rarely used and increasing price to cover costs, would then be too expensive Vs highly used lines, enforcing the popularity of lines already packed and compound decreasing popularity of rarely used lines.
New Tea land hype! Please upload more NTL!
Biffa you're the Godfather of City Skylines
What is the point of a tram stopping next to the ferry stops, which are connected by the ferry line? If you are travelling by ferry from somewhere far, you "alight" at a stop closest to your house, which may be quite far, and then you would want to travel the last mile by something else, but the tram that stops near the ferry stop doesn't stop anywhere but the next ferry stop
It's probably the ferries that are out of place in that particular route, though. The value of ferries is that they can take shortcuts across rivers and harbours, replacing a road trip that might spend an hour or more going around the water with a boat that goes directly across. A ferry route that just follows the coast isn't particularly useful because they're being used to replicate something which buses and trams can do much more effectively.
Also, ferries in-game are ridiculously small compared to the other transport options. They offer about the same capacity as a bus, which is absurd... here in Auckland NZ, ferries start at about 100 passengers, and that's a tiny boat used only for low-volume routes. The serious boats that form the backbone of the harbour ferry network carry about 400...
As far as i know each vehicle costs money and the prices for the vehicles differ. But maybe its still cheaper to drop the budget and have bigger vehicles. If not i think its better to take smaller vehicles so they get to the stations more frequently.
I think one of the things is you did lots of small lines, which means more trains needed.
hi Biffa, maybe you should put a metro near the music thing
I still keep hoping to some day to see some blimp love if it's even for just a tour of the city
I was disappointed that you didn't start by going through the lines and changing the number of vehicles first before removing the ones with the lowest usage and then if they're still not used much then you could remove/re-configure. The CW/CCW loop lines that you deleted you could've combined into one line and it might have solved some of the low usage issues you were having without needing to remove the lines or since some had other lines nearby you could have modified the other lines to stop nearby the one you removed.
One thing I've noticed is that you to over complicate your lines (especially bus lines) when you really don't need to, for example having the bus route crisscross between blocks when it could just head straight down the same road. I've also seen that you like to send your busses down dead-end roads because there's a school/hospital/etc. down the street and you want the stop directly outside it when you could have stopped nearby and cims would walk to it (especially when the bus travels down a main road).
Some of the lines heading into the metro hub at 16:11 could have been combined with other lines since a lot of them are really short and require unnecessary transfers. The blue and orange line could be combined together and it might help with the usage on both lines.
From my recollection you set everything free as transportation wise
Nooo we need more public transport
Not less😢
Is Biffa's real name Richard Beeching? Give it 50 years and he will be reinstating the removed railway services 😁
Biffa
I have been watching Newtealand from the start. Great city and fab to have it back. I do think you need to start working on the Airport with Hotel and pubs, cinema . Also under the sea, set-up a train line to glass junction to speed transfers up than take the long way around. Get that Airport making an income please please please
There already is metro from the island to the glass box station.....
Have a look at your tourist numbers. Have they gone down? If they have your bringing in less money which may counteract your transport savings.
Trains and ferry's have huge expenses compared to their income. I only use trains for outside connections and cargo.
You could do an office area (pedestrian one) or a park such as a dog park in between the train trucks by the glass box station.
I don't understand how public transit use can drop so much but traffic actually improves. Did those people die? Are they isolating at home?
my cities always crash n burn. they start off real strong, and grow real well. can get up to 400k of population, or higher even in most of my cities. but i'm *always* having issues with so many things. trains boloxing (sp?) up, garbage not being picked-up, lack of workers. sometimes, no water! what in the rain of the amazon is going on. i like yer traffic fixing vids, but what about cities that just simply start dying for some reason?