Ultimate General: American Revolution | The Empire Strikes Back! | Early Access | Part 5

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  • Опубликовано: 3 окт 2024
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    American Revolution is a sandbox strategy game featuring the epic historical period during the rebellion of the American colonies against the British Empire. Take on the role of the British or American Colonists, and fight for territorial control over North America. A gripping real-time campaign awaits you on a detailed 3d map where you can build your army and navy, construct military infrastructure, and fully command your armies on a regimental level. If you want even more action you can fully zoom-in and fight massive battles on a battalion level.
    Fight in real-time on the global map with regiments and naval squadrons. Move your General to gain the tactical control of the situation in a minimal way. The presence of the General makes it possible to control the troops or ships directly on map, actively use maneuvers, cut supply routes, utilize different types of terrain and flank with cavalry. The battles can be fought with more detail and full tactical control by zooming-in further on the map.
    If you choose to fight battles with full tactical control, the regiments become divided into smaller battalions allowing you the command of hundreds of units in real-time, creating a dazzling and realistic combat experience of the historical period. Troops are positioned in a landscape according to the placement they had on the map at the given time. Some will engage the enemy immediately, others can be re-positioned in deployment zones, while those which were further away may join later as reinforcements.
    Realistic reconnaissance is simulated, making messages the basis of military intelligence and battle maneuvering. Messages can be delayed or be intercepted by the enemy, resulting in your orders not reaching your troops in time or rendering communication with your distant territories impossible.
    Army management
    You have full control over your army's composition. Available recruits are determined based on your success in battle and the loyalty of the population. Use these recruits to create divisions, brigades, and regiments. Keep your soldiers alive and they will learn to fight better, turning them from green rookies into crack veterans. Take too many casualties and you might not have enough recruits to reinforce your units and win the next battle. Lose too many battles and the population's loyalty and army morale will drop and the war will be lost.
    Supply is essential
    Three base supply items are needed for each unit: weapons, ammunition and food. Weapons and ammunition are provided by weapon factories. Weapons are received when a new unit is created and later these weapons can be replaced by better ones, according to availability. Ammunition consists of gunpowder, bullets and balls which are spent in battle and must be replenished for maintaining your army in a minimum fighting condition. It is also necessary to constantly supply your army with food, otherwise non-combat losses will grow and the morale of the soldiers will drop. The army can forage a territory for food but, in this case, the welfare of the region and the loyalty of population will deteriorate.
    Food & other Resources
    Food is produced in agricultural facilities. The more food a region produces, the larger the army it can feed. To increase food production, it is necessary to raise the agricultural level of the region. Surplus food will be stored in warehouses or sent to other regions. Mineral resources are needed to produce weapons, ammunition, and ships. Each region has different resources that can be mined. To increase production, it is necessary to develop the level of mineral resource extraction in a region.
    Ammunition & weapon production
    To produce weapons and ammunition, you must develop the military industry. The game has a simplified system, in which you need to build factories and shipyards. The factories are used for the production of small arms, guns, ammunition, and supply wagons. With the shipyards you build warships and supply ships.
    #wargame #strategy #ultimategeneralcivilwar
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Комментарии • 39

  • @darrenlaker2030
    @darrenlaker2030 3 месяца назад +14

    In th major tactical battle you had 2 units sitting in the same spot in several places. The result of this is 1 unit can shoot which the 2nd is blocked but they both take casualties from enemy volleys. You end up taking double the casualties. Extend your line and take the opportunity to flank when you can, blobbing up is a bad move.

  • @tomgage2571
    @tomgage2571 3 месяца назад +18

    "Why do they call him the butcher?"
    Oh I see now.

  • @tlip3480
    @tlip3480 3 месяца назад +11

    When any of us gets to name something ''The Empire Strike Back'' you know it'll be good.

  • @thorozar3662
    @thorozar3662 3 месяца назад +12

    Loving the series. Couple of thoughts. During the battle you had several stacks of 250 men sitting behind the lines in the trees. You lost a key position in the middle, and had a 250 man unit right behind that you didnt fill in, and others could have been used to shore up a flank or flank enemy units thus breaking them fast. Was there a reason you were not utilizing these men earlier? Once you got in big trouble only then did you bring them up.
    Second issue is logistics wins wars. Your entire army seems to be very short on ammo. Better that that solved!

    • @fortusvictus8297
      @fortusvictus8297 3 месяца назад +3

      A wagon train was one of the first units I recruited. You don't need to research them, just buy the wagons off the market and make a 1 supply unit. Plenty for early to mid game armies.

    • @kinsmart7294
      @kinsmart7294 3 месяца назад +3

      Most youtubers don't know how to micro. In this types of RTS's with line combat is all about bringing your number superiority to bear by putting all units on the firing line or to flank the enemy. Not by holding back reserves that can't shoot because of the unit in front of them

  • @texoschannel4907
    @texoschannel4907 3 месяца назад +4

    You can produce ammo under "supplies" tag in production menu. But producing it is not enough, youneed to have enough vagons to deliver it to the troops and have a road cleared for it. If your army is head8ng to town like Salem you need to bring "vagon " unit with it with supplies because Boston is not captured yet.
    You screwed yourself logistically when you took Salem

  • @Otto_Bismarck1871
    @Otto_Bismarck1871 3 месяца назад +5

    First battle was a tactical British victory, but a strategical colonial victory. Also I think you should let the ai fight less battles. It was straight up painful watching 500 exhuasted british troops rout around 2000 fresh colonial soldiers.

  • @Avines101
    @Avines101 3 месяца назад +1

    Your merged units are routing because multiple units are firing upon them. Keeping the units broken up and merging when the units are close to shattering seems to help with this. Creates more one on one fights where you can flank and have a back line to plug the gaps.

  • @Avines101
    @Avines101 3 месяца назад

    You have to produce the ammo with factories, along with arty, wagons, and muskets/rifles, they need mined resources (mining infrastructure) to produce and production points from rental or prod infrastructure.

  • @Avines101
    @Avines101 3 месяца назад

    You can draw the defensive line with up to 5 regiments at a time, anything else it starts getting weird. This will help with keeping the line even, so you don’t have to micro manage as much

  • @Avines101
    @Avines101 3 месяца назад

    Prisoners help your workforce I believe, don’t kill them unless you’re going to lose them

  • @Avines101
    @Avines101 3 месяца назад

    You have to move production points from the muskets to the ammo (green bars) for it to start producing

  • @snoo333
    @snoo333 3 месяца назад

    that was a close call. nicely done.

  • @cannibalclown2781
    @cannibalclown2781 3 месяца назад

    The Battle at Boston Market" over the meatloaf and macaroni and cheese special! :... someone said "Butcher!" and all the horse whinnied like in Young Frankenstein when they said "Blucher!" :p

  • @Avines101
    @Avines101 3 месяца назад

    Auto resolve for the colonies is never good unless you have overwhelming odds, tactical battles recommended.

  • @tomsmith247
    @tomsmith247 3 месяца назад +5

    That video was why he is called butcher

    • @thehistoricalgamer
      @thehistoricalgamer  3 месяца назад +3

      Silence! *transfers Tom to the front*

    • @mrmax7348
      @mrmax7348 3 месяца назад

      and thats even not winter...winter is really hard, most my troops kill not enemy but winter:) So good logistics and avoid fight in winter is most important in that game.

  • @mrhype1616
    @mrhype1616 3 месяца назад +1

    People were trying to tell yah to make ammo instead of civilian muskets I think. Idk tho. Loving the series

    • @thehistoricalgamer
      @thehistoricalgamer  3 месяца назад +2

      Ammo has never been an issue for me so far, while muskets have! Like sure I’ve run out of ammo locally, but the actual stockpile still shows 300+ ammo.

    • @mrhype1616
      @mrhype1616 3 месяца назад

      Gotcha. That makes sense I was just reasoning as to what ur twitch chat was taking about only hearing your side. Thanks for your content!!
      P.S. Actually is there a way to see that chat someway on YT or is it not worth it/unnecessary?

    • @thehistoricalgamer
      @thehistoricalgamer  3 месяца назад +2

      I've thought about recording the chat but since I stream on twitch there's no real clean way to have it without losing part of the game window and I think it would get more annoying than it would help.

    • @KingTurtle1
      @KingTurtle1 3 месяца назад

      ​@@thehistoricalgamer Can you use the wagons to run supply to armies? To prevent running out of ammo in battles? It seems the ai makes use of wagons in this way.

    • @thehistoricalgamer
      @thehistoricalgamer  3 месяца назад

      Yes you can.

  • @reevegames7428
    @reevegames7428 3 месяца назад +1

    thanks

  • @timbrown2809
    @timbrown2809 3 месяца назад +2

    Ffs when is this grand strategy game coming to the Ps5.
    the Graphics and game play work on the console as their teaser of Gettysburg is on PSN.
    drums fingers on games lab Hr desk

  • @GrumpyGamerGuy
    @GrumpyGamerGuy 3 месяца назад +2

    Well it's about time sir! jk jk lol I tried twitch, to many click click things while watching.... great for you, not so great for viewer, I'll take my content here I suppose :)

  • @brayden9091
    @brayden9091 3 месяца назад +1

    First

  • @AdamThePigeon
    @AdamThePigeon 3 месяца назад +5

    Greetings! Very good video, I always enjoy the new historical insights and your soothing voice. The gameplay isn't always top-notch, but I'm mainly here for the interesting historical tidbits and comparisons of how accurately the game represents events. It's extremely fascinating how much you can say off the top of your head.
    I’d also like to use this comment as a review for the game, as there's a chance the developer might read it.
    I understand the game is in beta, but charging €50 for it is ridiculous. It's a beta test from a studio that made a game like Ultimate Admiral: Dreadnoughts, which is borderline non-functional.
    American Revolution has many flaws. Where do I begin?
    Graphics quality is like a 2008 game, which isn't a problem for me, but then why do 200-man units not actually have 200 men? Why do cannons with 100-man crews look like four small cannons? Did you want to save on CPU and GPU? For what, when the game has 2008 graphics? I have a 5.4 GHz CPU, and the game uses 90-100% of it-what the hell, is it mining Bitcoin?
    Gameplay: the game is super slow. I get that it's a simulation, but watching lines of soldiers stand there with each volley killing 8 out of 200 men is extreme. Here's a question for you, Mr. Historical Gamer: is it historically accurate for two 200-man regiments to fire and only 8-10 soldiers die each time? I understand muskets were inaccurate, but this is too much.
    Campaign and rewards: Yes, I definitely want to receive 500 tier 1 rifles when I already have 1,000 tier 3 rifles in stock. I complete a mission, great, thanks for the $200 when I have $50,000 in my account.
    Sound is very "conservative." When I watch films from this period, there are explosions and loud bangs everywhere-not in this game. Here you'll hear the same sound of the same musket 300 times over. Cannons have the same problem. The game literally has three songs and some silent zones, and that's it.
    The game has many other issues, mainly AI, but that could be fixed. My recommendation is as follows: stop what you’re all doing. All designers, all graphic artists, all sound engineers-step away from your computers. Gather in one room and all of you play this game in its current state for 10 hours straight. At the end (if you survive), give feedback.
    Some might say this review is harsh, but after Dreadnoughts, which I think is borderline scam and only moderately successful because it has no competition in its genre, this is a very accurate review.
    Feel free to start a discussion under this post about who agrees and who doesn’t.
    Recommendation for people who are excited about this game: definitely do not buy it. Get Total War: Empire instead, which may not be the best in the Total War series, but it's about 12 times better than this.
    Sorry for my English, it's not my first language and I used a translator to help a bit.

    • @davidstansbury9309
      @davidstansbury9309 3 месяца назад +1

      In answer to your question about the historical accuracy of casualty rates, go look at the actual causality rates in the real battles. There are very few. The battles in these videos have wildly higher rates, for the most part. Most real deaths in the war came disease, not battle...by a mile. Small pox alone probably killed 100 times more soldiers than muskets, maybe 1000. Those things were pretty useless.

    • @simonlancaster1815
      @simonlancaster1815 3 месяца назад +1

      Casualty rates in battles were low compared to other periods. Estimated at about 1 in 40 KIA. Nothing like the Napoleonic period where you could see 40% losses on the battlefield. Weapons and artillery were often ineffective.

    • @thehistoricalgamer
      @thehistoricalgamer  3 месяца назад +1

      I imagine it was more due to the type of battles and nature of the armies than anything which kept battlefield losses lower.

  • @erez87xp
    @erez87xp 3 месяца назад

    are there cavalry?