Ultimate General: American Revolution | Mortar Artillery | Early Access | Part 14

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  • Опубликовано: 20 июн 2024
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    American Revolution is a sandbox strategy game featuring the epic historical period during the rebellion of the American colonies against the British Empire. Take on the role of the British or American Colonists, and fight for territorial control over North America. A gripping real-time campaign awaits you on a detailed 3d map where you can build your army and navy, construct military infrastructure, and fully command your armies on a regimental level. If you want even more action you can fully zoom-in and fight massive battles on a battalion level.
    Fight in real-time on the global map with regiments and naval squadrons. Move your General to gain the tactical control of the situation in a minimal way. The presence of the General makes it possible to control the troops or ships directly on map, actively use maneuvers, cut supply routes, utilize different types of terrain and flank with cavalry. The battles can be fought with more detail and full tactical control by zooming-in further on the map.
    If you choose to fight battles with full tactical control, the regiments become divided into smaller battalions allowing you the command of hundreds of units in real-time, creating a dazzling and realistic combat experience of the historical period. Troops are positioned in a landscape according to the placement they had on the map at the given time. Some will engage the enemy immediately, others can be re-positioned in deployment zones, while those which were further away may join later as reinforcements.
    Realistic reconnaissance is simulated, making messages the basis of military intelligence and battle maneuvering. Messages can be delayed or be intercepted by the enemy, resulting in your orders not reaching your troops in time or rendering communication with your distant territories impossible.
    Army management
    You have full control over your army's composition. Available recruits are determined based on your success in battle and the loyalty of the population. Use these recruits to create divisions, brigades, and regiments. Keep your soldiers alive and they will learn to fight better, turning them from green rookies into crack veterans. Take too many casualties and you might not have enough recruits to reinforce your units and win the next battle. Lose too many battles and the population's loyalty and army morale will drop and the war will be lost.
    Supply is essential
    Three base supply items are needed for each unit: weapons, ammunition and food. Weapons and ammunition are provided by weapon factories. Weapons are received when a new unit is created and later these weapons can be replaced by better ones, according to availability. Ammunition consists of gunpowder, bullets and balls which are spent in battle and must be replenished for maintaining your army in a minimum fighting condition. It is also necessary to constantly supply your army with food, otherwise non-combat losses will grow and the morale of the soldiers will drop. The army can forage a territory for food but, in this case, the welfare of the region and the loyalty of population will deteriorate.
    Food & other Resources
    Food is produced in agricultural facilities. The more food a region produces, the larger the army it can feed. To increase food production, it is necessary to raise the agricultural level of the region. Surplus food will be stored in warehouses or sent to other regions. Mineral resources are needed to produce weapons, ammunition, and ships. Each region has different resources that can be mined. To increase production, it is necessary to develop the level of mineral resource extraction in a region.
    Ammunition & weapon production
    To produce weapons and ammunition, you must develop the military industry. The game has a simplified system, in which you need to build factories and shipyards. The factories are used for the production of small arms, guns, ammunition, and supply wagons. With the shipyards you build warships and supply ships.
    #wargame #strategy #ultimategeneralcivilwar
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Комментарии • 19

  • @rembrandt972ify
    @rembrandt972ify 17 дней назад +7

    HG prepares to march into Canada at the beginning of November. And he still can't figure out why they call him Butcher.

  • @paulsnodgrass2849
    @paulsnodgrass2849 17 дней назад +3

    When attacking a fort use your infantry to surround the fort
    It demoralizes the troops inside
    It causes the forces inside to defend all sides of the fort reducing the number of troops/cannon on any one side.
    Never launch an attack on a fort until you have reduced it and the forces by 1/2

  • @pandakraut8594
    @pandakraut8594 16 дней назад

    You can use middle mouse to angle the strategic camera as well which makes it more useful in my opinion.

  • @hendrik4314
    @hendrik4314 10 дней назад

    i think you are able to change the muskets of the cannon crew by clicking on that musket button next to their name. i think that allows you to switch between the cannon and musket loadout

  • @jackray1337
    @jackray1337 17 дней назад

    50:02 Explosive shot: The howitzers 5.5" and 8" and mortar 8", 10", and 13" in the game have explosive shot. They are in the "artillery chief" research tree.

  • @cannibalclown2781
    @cannibalclown2781 17 дней назад +1

    Father and I went down to camp
    Along with Captain Gooding
    And there we saw the men and boys
    As thick as hasty pudding.

  • @GregMcNeish
    @GregMcNeish 17 дней назад

    At the beginning of the video, you were talking about where the Canadian border was, along Lake Champlain, saying it was just north of Ft. St. Francis. It's actually just south of Ft. St. Jean (Ft St Johns), which was built by the French as a border guard against British/American attack on Montreal from the south. Both here in your game and in reality, it didn't do a particularly good job of that....

  • @xd.gamers5670
    @xd.gamers5670 17 дней назад

    Pluse you charge the Enemy Solider with your brown Bess Muskets with bayonet's

  • @noahpolvi
    @noahpolvi 17 дней назад

    🎉🎉🎉😂

  • @Robyuan81
    @Robyuan81 17 дней назад

    Hi! I think the AI is ​​very passive in the global map. Is only my impression?

  • @herknorth8691
    @herknorth8691 17 дней назад +3

    "Trois Rivieres" is pronounced more like "t'RAH ree-V'YAIR" (French pronunciation is difficult to give a direct English analogue to but that's close).

  • @DeenTheMachine78
    @DeenTheMachine78 17 дней назад

    (Pause the video) NOW THAT IS WAY FAR FROM THOSE TYRENT REDCOUTS!!!!!! 😡😡😡 31:24

  • @xd.gamers5670
    @xd.gamers5670 17 дней назад

    Get the native American Tribe to Sing An Alliance

  • @xd.gamers5670
    @xd.gamers5670 17 дней назад

    Hey I love your videos of Ultimate Genaral American Revlotion

  • @marystar1924
    @marystar1924 17 дней назад

    Just a note, it is called Mont-Real, not Mon-treal. Just like Mount Rushmore and not Moun-Trushmore. Also, Chamblee is pronounced shan-blay (the French "an", google translate is great for that and takes like 10 sec). 😊 Good game session and gains.

  • @Titus_Vespasianus
    @Titus_Vespasianus 13 дней назад

    how do you get your army to march together, and the general from not riding out in front of everyone???

    • @thehistoricalgamer
      @thehistoricalgamer  13 дней назад

      You micro manage it.

    • @Titus_Vespasianus
      @Titus_Vespasianus 13 дней назад

      @@thehistoricalgamer ugh...okay,. thanks for the quick response...enjoy watching the series...12lbrs at St. John's is awesome!!! haven't gotten that yet, though it might be random I guess...