Ultimate General: American Revolution | Logistics and Reinforcements | Early Access | Part 17
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- Опубликовано: 23 июн 2024
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American Revolution is a sandbox strategy game featuring the epic historical period during the rebellion of the American colonies against the British Empire. Take on the role of the British or American Colonists, and fight for territorial control over North America. A gripping real-time campaign awaits you on a detailed 3d map where you can build your army and navy, construct military infrastructure, and fully command your armies on a regimental level. If you want even more action you can fully zoom-in and fight massive battles on a battalion level.
Fight in real-time on the global map with regiments and naval squadrons. Move your General to gain the tactical control of the situation in a minimal way. The presence of the General makes it possible to control the troops or ships directly on map, actively use maneuvers, cut supply routes, utilize different types of terrain and flank with cavalry. The battles can be fought with more detail and full tactical control by zooming-in further on the map.
If you choose to fight battles with full tactical control, the regiments become divided into smaller battalions allowing you the command of hundreds of units in real-time, creating a dazzling and realistic combat experience of the historical period. Troops are positioned in a landscape according to the placement they had on the map at the given time. Some will engage the enemy immediately, others can be re-positioned in deployment zones, while those which were further away may join later as reinforcements.
Realistic reconnaissance is simulated, making messages the basis of military intelligence and battle maneuvering. Messages can be delayed or be intercepted by the enemy, resulting in your orders not reaching your troops in time or rendering communication with your distant territories impossible.
Army management
You have full control over your army's composition. Available recruits are determined based on your success in battle and the loyalty of the population. Use these recruits to create divisions, brigades, and regiments. Keep your soldiers alive and they will learn to fight better, turning them from green rookies into crack veterans. Take too many casualties and you might not have enough recruits to reinforce your units and win the next battle. Lose too many battles and the population's loyalty and army morale will drop and the war will be lost.
Supply is essential
Three base supply items are needed for each unit: weapons, ammunition and food. Weapons and ammunition are provided by weapon factories. Weapons are received when a new unit is created and later these weapons can be replaced by better ones, according to availability. Ammunition consists of gunpowder, bullets and balls which are spent in battle and must be replenished for maintaining your army in a minimum fighting condition. It is also necessary to constantly supply your army with food, otherwise non-combat losses will grow and the morale of the soldiers will drop. The army can forage a territory for food but, in this case, the welfare of the region and the loyalty of population will deteriorate.
Food & other Resources
Food is produced in agricultural facilities. The more food a region produces, the larger the army it can feed. To increase food production, it is necessary to raise the agricultural level of the region. Surplus food will be stored in warehouses or sent to other regions. Mineral resources are needed to produce weapons, ammunition, and ships. Each region has different resources that can be mined. To increase production, it is necessary to develop the level of mineral resource extraction in a region.
Ammunition & weapon production
To produce weapons and ammunition, you must develop the military industry. The game has a simplified system, in which you need to build factories and shipyards. The factories are used for the production of small arms, guns, ammunition, and supply wagons. With the shipyards you build warships and supply ships.
#wargame #strategy #ultimategeneralcivilwar - Игры
Really cool to see more of the Logistics side of the game
Move a ship from one port to another by disbanding it and then recreating/reconstituting it at another. It loses perks, but at least it's usable. If it doesn't have perks anyway, it's fine.
Yeah, the treaty with Spain was unexpected. Also, first.
Side note Washington was known to release some units that suffered heavy losses with a bonus and accolades in the belief that these soldiers would be positive influence on recruiting and loyalty in their hometowns. game may not reflect that
You may want to move the capital of New York to Albany. When the English come you don't have enough troops to NYC. There is a loss of prestige, recruiting, loyalty in losing a capital
Can you move capitals?
I was able to bottle up the main NYC invasion in Long Island. They had 14K men in Hempstead, but wouldn't challenge my 8K or so in NYC. Their army suffered mightily over winter and I crushed them in the spring. I only lost NYC briefly later on when I was kicking too much ass before the southern campaign started and the AI sent simultaneous 7K man armies to NYC and Philly, followed up quickly by an 8K man regularly scheduled invasion. It was wild.
I was on the fence about this game but if they have Ferguson Rifles, I’m sold. I wonder how they’ll perform.
Just like in real history, people really didn't know how to use them in the context of strategy and tactics of the day. In particular, there are so few available that you can't equip more than a couple of skirmishers units with them and keep them out of any direct fighting as you cannot replace the lost weapons.
🎉🎉🎉
Love the series, but this one could've used some edits.
Tomorrow’s episode (1pm CT) has two battles. So it will make up for the lack of action today with a major land battle and our first naval battle.
Really enjoying this, I'm just stating this out loud cuz, comments=gud4u
You should use The Infantry Armed with Brown Bess Muskets with Bayonet's
Do all muskets not have bayonets?
@@adamgross1157 only the Civilian meuskets don't have Boynets
I prefer to avoid melee where possible. Yes the Bess is good at it, but you’ll get better casualty ratios avoiding melee.
@@thehistoricalgamer good Point
@@thehistoricalgamer I agree, not to mention my troops are always too tired to charge anyway
oh boo booh; I love the game-play, just have to wait?
I never see you use the Diplomacy button, why not?
I’m not sure how to use it effectively. Idk if diplomacy really matters. I guess I should try.
England invaded in the south in november with 6800 men. This did not hapoen in your game. Lucky you