Ultimate General: American Revolution | Invading Canada in the Winter! | Early Access | Part 15

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  • Опубликовано: 21 июн 2024
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    American Revolution is a sandbox strategy game featuring the epic historical period during the rebellion of the American colonies against the British Empire. Take on the role of the British or American Colonists, and fight for territorial control over North America. A gripping real-time campaign awaits you on a detailed 3d map where you can build your army and navy, construct military infrastructure, and fully command your armies on a regimental level. If you want even more action you can fully zoom-in and fight massive battles on a battalion level.
    Fight in real-time on the global map with regiments and naval squadrons. Move your General to gain the tactical control of the situation in a minimal way. The presence of the General makes it possible to control the troops or ships directly on map, actively use maneuvers, cut supply routes, utilize different types of terrain and flank with cavalry. The battles can be fought with more detail and full tactical control by zooming-in further on the map.
    If you choose to fight battles with full tactical control, the regiments become divided into smaller battalions allowing you the command of hundreds of units in real-time, creating a dazzling and realistic combat experience of the historical period. Troops are positioned in a landscape according to the placement they had on the map at the given time. Some will engage the enemy immediately, others can be re-positioned in deployment zones, while those which were further away may join later as reinforcements.
    Realistic reconnaissance is simulated, making messages the basis of military intelligence and battle maneuvering. Messages can be delayed or be intercepted by the enemy, resulting in your orders not reaching your troops in time or rendering communication with your distant territories impossible.
    Army management
    You have full control over your army's composition. Available recruits are determined based on your success in battle and the loyalty of the population. Use these recruits to create divisions, brigades, and regiments. Keep your soldiers alive and they will learn to fight better, turning them from green rookies into crack veterans. Take too many casualties and you might not have enough recruits to reinforce your units and win the next battle. Lose too many battles and the population's loyalty and army morale will drop and the war will be lost.
    Supply is essential
    Three base supply items are needed for each unit: weapons, ammunition and food. Weapons and ammunition are provided by weapon factories. Weapons are received when a new unit is created and later these weapons can be replaced by better ones, according to availability. Ammunition consists of gunpowder, bullets and balls which are spent in battle and must be replenished for maintaining your army in a minimum fighting condition. It is also necessary to constantly supply your army with food, otherwise non-combat losses will grow and the morale of the soldiers will drop. The army can forage a territory for food but, in this case, the welfare of the region and the loyalty of population will deteriorate.
    Food & other Resources
    Food is produced in agricultural facilities. The more food a region produces, the larger the army it can feed. To increase food production, it is necessary to raise the agricultural level of the region. Surplus food will be stored in warehouses or sent to other regions. Mineral resources are needed to produce weapons, ammunition, and ships. Each region has different resources that can be mined. To increase production, it is necessary to develop the level of mineral resource extraction in a region.
    Ammunition & weapon production
    To produce weapons and ammunition, you must develop the military industry. The game has a simplified system, in which you need to build factories and shipyards. The factories are used for the production of small arms, guns, ammunition, and supply wagons. With the shipyards you build warships and supply ships.
    #wargame #strategy #ultimategeneralcivilwar
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Комментарии • 15

  • @jugantic4021
    @jugantic4021 16 дней назад +5

    Risk it with Arnold. Send him troops from Lyman, Portsmuth, Boston and Newport. You will have 3k troops and maybe you can rase some new units in Boston and other east coast towns.

  • @tacobowler
    @tacobowler 3 дня назад +1

    The AI in war games isn’t “bad” pretty much ever, at least on default difficulty and above. What it is is a program, which means it always reacts the same way. Eventually we just learn to manipulate it.
    Every general in history has won the battle once they’re able to predict their opponent and basically direct both sides.

  •  14 дней назад

    Larger units maintain better morale which is very important in this game. I have experienced units break in to the panic as soon as I break them up in to their original, smaller units.

  • @scottrandell4281
    @scottrandell4281 17 дней назад +1

    You're about 3 months behind me and doing about the same. I took Montreal first instead of the Fort as I needed the money. Not sure it matters the order. Enjoying the game and they obviously have some things to tidy up and fix, but overall I'm happy with quality. 1 thing that feels like you're gaming the system is the ability to swap weapons immediately (can have a regiment in Boston using Brown Besses, swap them for Civilian rifles, and then you can immediately assign those BBs to a regiment on the other side of the map). I get why they did that, but feels a bit "gamey" that you don't even have to wait a day for the supplies to go across the map.
    So with 2 generals, I'm constantly swapping cannons and muskets between the 2 sides of the map as I make my way up north on both sides. It also took me a while to realize how beneficial supply regiments are. Put a wagon or 2 behind artillery and they can fire all day. Just sit back and obliterate a fort.

  • @thegamingcowboyxd5468
    @thegamingcowboyxd5468 16 дней назад

    At the end of the fort battle in this episode are you sure those were british troops not the french :P Great series!

  • @paulsnodgrass2849
    @paulsnodgrass2849 16 дней назад

    Use your troops at Saratoga , Ticonderoga, and Albany to supplement your troops to take Canada.
    You can always return the survivors to rebuild their forces.

    • @thehistoricalgamer
      @thehistoricalgamer  16 дней назад

      I can but it also poses a rebellion risk in my rear if their loyalty is too low

  • @brealistic3542
    @brealistic3542 16 дней назад

    Saint John's is in Canada

  • @paulsnodgrass2849
    @paulsnodgrass2849 16 дней назад +1

    Native American Troops Melee better than anything in the game. Don't let your troops melee them, you wont have any left.
    On the other hand they hate mortars and will break ASAP.
    Mortars are great!
    place them closely behind your infantry to support , when the enemy forms up to engage your troops they will slaughter them.

  • @GrumpyGamerGuy
    @GrumpyGamerGuy 16 дней назад

    As soon as this is on sale I'm grabbing it, I need to see what the navy can do

  • @bryant7201
    @bryant7201 17 дней назад +1

    If native troops don't have muskets, can we get a different icon above them? That would make sense.

    • @ViracochaFI
      @ViracochaFI 17 дней назад

      Do we get bows and arrows from them?

  • @mikefischer8576
    @mikefischer8576 16 дней назад

    please build a navy if for no other reason to hit troop convoys

  • @christianhennebold8274
    @christianhennebold8274 17 дней назад

    big losses for the british again

  • @cannibalclown2781
    @cannibalclown2781 16 дней назад

    where's the Fife & Drum corp? did you know Fort Shambhala was garrisoned by Three Dog Knight? :) ruclips.net/video/c7AL44keDZw/видео.html