Ultimate General: American Revolution | Killing a General | Early Access | Part 12

Поделиться
HTML-код
  • Опубликовано: 18 июн 2024
  • Get Ultimate General: American Revolution Here - store.steampowered.com/app/19...
    Join my Streams on Twitch: / thehistoricalgamer
    Join my Discord: / discord
    Follow me on Twitter: / historicalgamer
    Amazon Affiliate Link: www.amazon.com/shop/thehistor...
    American Revolution Affiliate Link: bookshop.org/lists/american-r...
    American Revolution is a sandbox strategy game featuring the epic historical period during the rebellion of the American colonies against the British Empire. Take on the role of the British or American Colonists, and fight for territorial control over North America. A gripping real-time campaign awaits you on a detailed 3d map where you can build your army and navy, construct military infrastructure, and fully command your armies on a regimental level. If you want even more action you can fully zoom-in and fight massive battles on a battalion level.
    Fight in real-time on the global map with regiments and naval squadrons. Move your General to gain the tactical control of the situation in a minimal way. The presence of the General makes it possible to control the troops or ships directly on map, actively use maneuvers, cut supply routes, utilize different types of terrain and flank with cavalry. The battles can be fought with more detail and full tactical control by zooming-in further on the map.
    If you choose to fight battles with full tactical control, the regiments become divided into smaller battalions allowing you the command of hundreds of units in real-time, creating a dazzling and realistic combat experience of the historical period. Troops are positioned in a landscape according to the placement they had on the map at the given time. Some will engage the enemy immediately, others can be re-positioned in deployment zones, while those which were further away may join later as reinforcements.
    Realistic reconnaissance is simulated, making messages the basis of military intelligence and battle maneuvering. Messages can be delayed or be intercepted by the enemy, resulting in your orders not reaching your troops in time or rendering communication with your distant territories impossible.
    Army management
    You have full control over your army's composition. Available recruits are determined based on your success in battle and the loyalty of the population. Use these recruits to create divisions, brigades, and regiments. Keep your soldiers alive and they will learn to fight better, turning them from green rookies into crack veterans. Take too many casualties and you might not have enough recruits to reinforce your units and win the next battle. Lose too many battles and the population's loyalty and army morale will drop and the war will be lost.
    Supply is essential
    Three base supply items are needed for each unit: weapons, ammunition and food. Weapons and ammunition are provided by weapon factories. Weapons are received when a new unit is created and later these weapons can be replaced by better ones, according to availability. Ammunition consists of gunpowder, bullets and balls which are spent in battle and must be replenished for maintaining your army in a minimum fighting condition. It is also necessary to constantly supply your army with food, otherwise non-combat losses will grow and the morale of the soldiers will drop. The army can forage a territory for food but, in this case, the welfare of the region and the loyalty of population will deteriorate.
    Food & other Resources
    Food is produced in agricultural facilities. The more food a region produces, the larger the army it can feed. To increase food production, it is necessary to raise the agricultural level of the region. Surplus food will be stored in warehouses or sent to other regions. Mineral resources are needed to produce weapons, ammunition, and ships. Each region has different resources that can be mined. To increase production, it is necessary to develop the level of mineral resource extraction in a region.
    Ammunition & weapon production
    To produce weapons and ammunition, you must develop the military industry. The game has a simplified system, in which you need to build factories and shipyards. The factories are used for the production of small arms, guns, ammunition, and supply wagons. With the shipyards you build warships and supply ships.
    #wargame #strategy #ultimategeneralcivilwar
  • ИгрыИгры

Комментарии • 20

  • @paulsnodgrass2849
    @paulsnodgrass2849 20 дней назад +5

    Well played, the only thing I saw was that you should have allowed for the proper set up of your grand battery outside the fort.
    You should start construction immediately after taking town / fort. Church-Printing Press-Recruiting House-Merchant Stalls
    You need another General, more officers, and specialists ASAP, to build a second army in New England, I would say 4,000 + troops
    That would get you to 8,000 for New York.
    Research to be able to produce your own Brown Bess muskets. I would try to build mortars as well they are great for destroying infantry better than grape!
    Historical note the Pennsylvania long rifle was accurate at long distances it's drawback was its slow reload time, lack of bayonet and need for longer training. It is an excellent weapon for trained skirmishers who fire and run away or ambush and go for officers and NCO's.

  • @Avines101
    @Avines101 6 дней назад

    The only reason they haven’t routed immediately upon contact is the fort they’re dug in. In an open field battle bringing that many troops to a tactical battle versus their amount of troops, they don’t stick around.

  • @Avines101
    @Avines101 6 дней назад

    When you’re over the limit in a settlement you’re going to get desertion and it hurts replenishment and possibly condition

  • @rfmee
    @rfmee 6 дней назад

    I think "Mondadnock Mountain" is a misspelling for "Mount Monadnock" which is very definitely in NH.

  • @Avines101
    @Avines101 6 дней назад

    It’s two different deployments. One was by sea and one was by land.

  • @ericwoodard6924
    @ericwoodard6924 18 дней назад

    Mount Monadnock is in New Hampshire.

  • @noahpolvi
    @noahpolvi 19 дней назад

    🎉🎉🎉🎉

  • @ViracochaFI
    @ViracochaFI 19 дней назад

    Bombarding enemy commanders is efficient tactic in UG:CW.

  • @scottmcdaniels4505
    @scottmcdaniels4505 19 дней назад

    Is it a bug that makes my army run away all the time? plus they get tired so easy. with all that running they should be doing marathons by now

  • @adamd5849
    @adamd5849 20 дней назад +1

    Spain captured Pensacola during the Revolutionary War

  • @DeenTheMachine78
    @DeenTheMachine78 20 дней назад +2

    Can you please show us a naval battle!?

  • @kelb76
    @kelb76 20 дней назад

    According to Google FT. Stevens is in Oregon and was built to protect Washington DC from the Canadians during the Civil War. Does that help?

  • @konradfarr8656
    @konradfarr8656 19 дней назад

    As a Massachusetts native it is my duty to tell you it is not Middlesbrough it’s ( middle-Burrow) and not Lester it’s (lie-caster)

  • @bryant7201
    @bryant7201 20 дней назад +4

    I feel this could be an amazing game, but the battle maps frustrate me. Forts are identical and not that accurate (stakes inside forts, no ditches). The only terrain effects are from woods and I think fences- pre built, not added by player. No battlefield entrenchments. No hills/mountains (even in that terrain). No rivers or streams (which was where nearly every battle was fought). Bayonets should be much more important. The battles play out with long exchanges of musketry like the American civil war, not American revolution where bayonet charges where often decisive in shattering early colonial forces.

    • @Avines101
      @Avines101 6 дней назад +2

      Maps take a lot of work, every addition to a map creates a slew of bugs. Every new map is a nightmare for a bit, until the bugs are worked out. Play the game and report the bugs. Tell the developers what you are seeing, what we as players need (realistic), they listen it’s a rare concept with game developers these days. This is how we all got the game to where it’s at now. He’s playing a ranged attack strategy, go ahead and fight close quarter they charge, and rout your units. It’s been nerfed some since most complained it was too much, “charge happy” was the term. Those who played since the beginning were rewarded with the British campaign when it comes out. Others perhaps will have to pay for it as DLC.

  • @sim-unation
    @sim-unation 19 дней назад +2

    I refunded it. I was hoping for a more sandbox approach in which you'd be forced to manage the entirety of the war from start to finish, not sections of it where it's railroaded. The strategic aspects are interesting, having to worry about logistical constraints is great, and I like the LoS/reporting system. That said, altogether, I don't find the game all that engaging. Coupled with a GUI that isn't very appealing, the battle camera is terrible and highly constricted, the sounds and music are awful, and the battles themselves unengaging.

    • @tacobowler
      @tacobowler 3 дня назад

      Yeah, what we have now should be a tutorial in the final game and we should be able to run any of the 3 major nations in their entirety for the whole war eventually.
      And be able to win the war early with enough success.

  • @cotystaub4751
    @cotystaub4751 20 дней назад +1

    First view n comment lol

  • @cotystaub4751
    @cotystaub4751 20 дней назад

    First view n comment lol