Ultimate General: American Revolution | Fortress Ticonderoga | Early Access | Part 8

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  • Опубликовано: 3 окт 2024
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    American Revolution is a sandbox strategy game featuring the epic historical period during the rebellion of the American colonies against the British Empire. Take on the role of the British or American Colonists, and fight for territorial control over North America. A gripping real-time campaign awaits you on a detailed 3d map where you can build your army and navy, construct military infrastructure, and fully command your armies on a regimental level. If you want even more action you can fully zoom-in and fight massive battles on a battalion level.
    Fight in real-time on the global map with regiments and naval squadrons. Move your General to gain the tactical control of the situation in a minimal way. The presence of the General makes it possible to control the troops or ships directly on map, actively use maneuvers, cut supply routes, utilize different types of terrain and flank with cavalry. The battles can be fought with more detail and full tactical control by zooming-in further on the map.
    If you choose to fight battles with full tactical control, the regiments become divided into smaller battalions allowing you the command of hundreds of units in real-time, creating a dazzling and realistic combat experience of the historical period. Troops are positioned in a landscape according to the placement they had on the map at the given time. Some will engage the enemy immediately, others can be re-positioned in deployment zones, while those which were further away may join later as reinforcements.
    Realistic reconnaissance is simulated, making messages the basis of military intelligence and battle maneuvering. Messages can be delayed or be intercepted by the enemy, resulting in your orders not reaching your troops in time or rendering communication with your distant territories impossible.
    Army management
    You have full control over your army's composition. Available recruits are determined based on your success in battle and the loyalty of the population. Use these recruits to create divisions, brigades, and regiments. Keep your soldiers alive and they will learn to fight better, turning them from green rookies into crack veterans. Take too many casualties and you might not have enough recruits to reinforce your units and win the next battle. Lose too many battles and the population's loyalty and army morale will drop and the war will be lost.
    Supply is essential
    Three base supply items are needed for each unit: weapons, ammunition and food. Weapons and ammunition are provided by weapon factories. Weapons are received when a new unit is created and later these weapons can be replaced by better ones, according to availability. Ammunition consists of gunpowder, bullets and balls which are spent in battle and must be replenished for maintaining your army in a minimum fighting condition. It is also necessary to constantly supply your army with food, otherwise non-combat losses will grow and the morale of the soldiers will drop. The army can forage a territory for food but, in this case, the welfare of the region and the loyalty of population will deteriorate.
    Food & other Resources
    Food is produced in agricultural facilities. The more food a region produces, the larger the army it can feed. To increase food production, it is necessary to raise the agricultural level of the region. Surplus food will be stored in warehouses or sent to other regions. Mineral resources are needed to produce weapons, ammunition, and ships. Each region has different resources that can be mined. To increase production, it is necessary to develop the level of mineral resource extraction in a region.
    Ammunition & weapon production
    To produce weapons and ammunition, you must develop the military industry. The game has a simplified system, in which you need to build factories and shipyards. The factories are used for the production of small arms, guns, ammunition, and supply wagons. With the shipyards you build warships and supply ships.
    #wargame #strategy #ultimategeneralcivilwar
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Комментарии • 26

  • @seangranite3781
    @seangranite3781 3 месяца назад +11

    The tactical battlefield action seems much better imo in UG Civil War still one of my favorite games. I do like the strategic map aspects with resources, infrastructure & different offices etc. The strategic troop movement and unit organization needs some work. Very interesting game play all in all. I may pick this up after it cooks for awhile. Thank you for your videos & content.

  • @PunkerTrottzEltern
    @PunkerTrottzEltern 3 месяца назад +4

    Because i'm always to late to your streams, i will write it here.
    You are able to choose the the muskets your Artillery is using where you also can change the Kanons they use. There is a Musket button on the left of the Kanon button. ^^

  • @paulsnodgrass2849
    @paulsnodgrass2849 3 месяца назад +4

    Well Played
    Prepare for British invasion on the coast; start building and training troops now
    Keep building Merchant stalls, Lumberyards, Mines, Agriculture you will need it
    Build Schools to provide you with Officers and Specialists; Build recruitment centers in towns with moderate to large population build 1 church and printing press in each zone to decrease opposition and increase recruits
    Use your Charisma point to do research to get another General

  • @BlueRidgeCommentary
    @BlueRidgeCommentary 3 месяца назад +2

    Stack two units on each flank to advance first and trade places drawing fire, with everything else stacked in the center, and hit the fort in a single corner, straight into one of the wooden walls.

  • @Avines101
    @Avines101 3 месяца назад

    Get like 2-3 companies of skirmishers for the army. The vision and speed are handy, especially in the forts. Also nice to have the flanks and rear covered once engaged in an open field battle.

  • @cannibalclown2781
    @cannibalclown2781 3 месяца назад +3

    circle the fort for 7 days blowing your trumpets and see if the walls fall... I'd have tried the verbal assault first :)

    • @Altair1243WAR
      @Altair1243WAR 2 месяца назад +1

      Probably preferable to assaulting it without artillery, lmao. Yeesh, my blood ran cold when he realized he left his arty!

  • @ows6337
    @ows6337 3 месяца назад

    Enjoying this series....as always I am slowly getting through these videos but the content is both informative and entertaining!

  • @jppauley9969
    @jppauley9969 3 месяца назад +1

    "YOU TICKLED THE BUTCHER!"

  • @Avines101
    @Avines101 3 месяца назад

    Dont forget to give the 1 star militia their upgrade usually willpower to keep them from running so much.

  • @snoo333
    @snoo333 3 месяца назад

    thanks for the fun video.

  • @atlasmasterdmind4070
    @atlasmasterdmind4070 3 месяца назад +2

    It's 2024, can't we finally get some accurately modeled historical forts in a game for once? I love this period of history and i know all of the locations in and out. And it just boggles my mind with all fo the available forst habd maps and information and rebuilt forts on location. These game Devs. could literally put an extra hour into developing the maps atleast somewhat accurately 😆

  • @yvan9616
    @yvan9616 2 месяца назад

    The infrastructure objective didn't count in Portsmouth cause you did it in Falmouth by mistake, thinking you picked the right region. 😅😅

  • @tym0027
    @tym0027 3 месяца назад

    Is that an english general / field army in Ft. Stephens? Who is the portrait seen around 32 min. I didn't recall an english general portrait for the Boston garrison.

    • @thehistoricalgamer
      @thehistoricalgamer  3 месяца назад +2

      Thomas Gage fled there after the defeats around Boston I believe.

  • @foamyflightmaster9385
    @foamyflightmaster9385 3 месяца назад

    Basic infantry tactic assault fortified position u need at least a 3 to 1 advantage, but bringing some artillery would have been useful

    • @Avines101
      @Avines101 3 месяца назад

      I play with early game artillery (3 &4 lb.) on the front line firing canister with 1-2 companies behind the cannons to protect from melee.

  • @brealistic3542
    @brealistic3542 3 месяца назад +1

    Boy the developer did not model the Fort or the area it sits on at all properly.

  • @wilhelm7450
    @wilhelm7450 3 месяца назад

    Ai aim in this game suck, entire volley fired and only one person dead not to mention they move like turtle

    • @thehistoricalgamer
      @thehistoricalgamer  3 месяца назад +3

      This is an era where weapons were not accurate. If anything units take WAY too many casualties.

  • @Titus_Vespasianus
    @Titus_Vespasianus 3 месяца назад

    can you tell me how I can increase my crew numbers on my ships??? It seems like on my 38's I only have 140 crew and the Brits have bigger crews...I've seen some people have 210 crew on these ships so I don't know what I'm doing wrong...

    • @BlueRidgeCommentary
      @BlueRidgeCommentary 3 месяца назад

      Can you change the armament on individual ships? Sailing ships needed X amount of crew for sailing and Y crew per gun. Course, that scaled with the size of the gun too. The game may also let you control the number of Marines aboard?

    • @thehistoricalgamer
      @thehistoricalgamer  3 месяца назад

      You can change guns on ships from naval guns in your arsenal, at least within reason.

    • @thehistoricalgamer
      @thehistoricalgamer  3 месяца назад

      I'm not 100% sure on crew management since I've largely ignored the naval side. The navy is a luxury I cannot afford at this time.