Rugby is one of the most physical of sports. Internationally the pinnacle of the sport lies in the Rugby World Cup. Other tournaments such as the Tri Nations (including South Africa, New Zealand and Australia), Six Nations (including England, Ireland, Scotland, Wales, Italy and France) and the Heineken Cup are other tournaments which are held in high esteem throughout.
@@lotsapasta0858 it does explode in halo 3. God only knows how long it was but when halo 3 was in its prime I accidentally shot a rocket out of the air with a burst of a BR at rocket spawn on the map the pit. I have a clip of it as well with the theater mode. Halo infinite needs that fixed so badly. I would spend a lot of time in theater in halo reach 3 and ..... well those two were the best when it came to theater. Halo2'3'R'Infinite are my all time favorites. Infinite is right there with 3 so far.
@@lotsapasta0858 Unfortunately the explosions and particle effects Halo Infinite are heavily nerfed, presumably due to the limitations of the previous xbox.
@@CLNCJD94 The Sentinel Beam has a short range though, so I would guess that whoever is within range before the beam disappears would be dealt delayed damaged (like how the Spartans died one by one with the sniper)
@@defendthehouse you should do a mythbuster video on the anti aim assist of the sniper for mnk. happens no scoped when the enemy strafes, it literally pushed the reticule off the enemy
I would see this as confirmable. A live grenade can be hit by the grapple to be knocked off course. The skewer can stick to a grenade as we have seen in this video. In the game, the skewer projectile may be classed as a similar type of asset to a grenade, so potentially a grapple will hit a skewer but not stick to it, it’ll redirect it or at least take the impact out of it. That’s my theory.
I want you get that whole collateral thing consistent and then see if the last guy still dies if he walks out of the line after the shot and the death domino has started
Myth: we have seen that theres not a collision limit, however we have seen a delay affecting the kill time of people once the bullet is shot from the sniper, so my myth is that the server already decided that all the people of the bullet trayectory will die but due to collision it takes a little delay for the server to process it and will affect everybody to die at different time. So, if the last person moves away, he will die anyways even if it’s out of the shot’s trayectory AFTER the shot You could also test it with someone in the middle to make it easier / multiple people in the middle
I’ve seen clips of people being killed by threat sensors and grappling hooks before, but I don’t know why specifically that happens. Either they’re at a special point of health remaining like when two swords clash how you can’t actually kill each other as long as you keep clashing. That or the grapple hook hits the exact second that they get team killed or suicide and it somehow counts the grapple shot “damage” as being the last enemy target that did damage to that person.
@@ziranei5852 in some games that tracks. In other games if they heal to full health it resets the assist. Worth experimenting in Halo to also find out what the damage threshold is to get an assist.
You inadvertently proved another myth: the sniper is designed to intentionally stray away from people's heads. There's been tests to confirm this as well
@@xnotasweatx It was noticed a few weeks ago. The S7 has anti-aim assist at times, and no one knows why it's there. It's literally just the S7 that has it that we've noticed, the Shock Rifle and Stalker (both also under the Sniper Rifle category) don't have this "feature".
Honestly when I saw a clip of the pelican being flown in the campaign I was bummed I had something spoiled for me. Now that I've watched your video and see its a glitch, im beyond happy. Thanks :)
Tip for making sure all the heads are perfectly aligned get the furthest person away to line up first and look at his head and get one person closer one by one making sure you don't move your reticle from the furthest guy but making sure all heads are inline untill the last person
Yeah, this is what I was thinking. It also would have worked better if the shooter was further away, but there probably aren't many places that have a wall like that which you can lineup against.
That last shot reminded me of my old Command and Conquer Renegade days, where I once 5 kills with one rail gun shot and it was the most beautiful, confusing thing in the world (Not to mention made people suspicious lol.) Firing up a slope, body shot 2 basic infantry that insta die, headshot 3 higher tier infantry (2 lined up, the very last one was jumping across in the background and got clipped.). Thanks for the great content, and making me nostalgic.
I love how the last dude at 9:27 just get deleted into oblivion. He saw his teammates in front of him die one after another and where his turn came his body said "nope, I'm out of here"
6:40 side note. The on foot kill boundaries still apply when in the pelican. That being said, if you wish to traverse across islands, you must fly over the bridges otherwise you are going to die
during the super collateral 9:25, lower end computers were probably lagging so hard from all the dropped gear that it caused the bugginess.. I mean that was a LOT of stuff being loaded
Myth: You can grapple onto a piece of a destroyed fusion coil after it has been thrown and blown up. Did this in the campaign by accident, would love to see it done by you guys more thoroughly. Keep up the good work
Fantastic episode as always, really wasn’t expecting to be able to fly a Pelican so easily. And I agree, the weird battle-Pelican in Halo 4 doesn’t count.
You can kill with the equipment at least with the grappling hook i think. I was in a match and I grapple a guy and it killed him as soon as the grapple hit him and in the kill feed it just said that I killed him it didnt show a weapon. He could of also accidentally killed himself on accident as soon as i hit him with the grappling hook and since i technically did damage it couldve given me the kill. Im not sure which one but I think grappling hook does a tiny bit of damage.
The test about killing other players with equipment might actually be possible. I could be wrong, which is fine. I distinctly remember being in a match on Bazaar, not sure what gamemode, and I was fighting someone who turned and ran. I fired a grappleshot at them and they just fell over dead, giving me the kill before I could get to them. No shots were fired, no explosives, intervention from teammates, nothing. The kill feed had no icon to indicate what killed the guy either, just my name and their name with nothing in between. Game's weird.
0:35 - A skewer shot can dislodge after being fired into a spike grenade 1:50 - You can be killed while on the post-game screen 3:37 - Rockets can be destroyed midair 4:27 - The impact of equipment can kill 5:37 - You can fly a pelican in the campaign 6:48 - There is no limit to the number of players that can be killed by a collateral (the sniper one - idk why they worded it so confusingly)
One of my favorite interactions with rockets was back in halo 3. A plasma grenade blew up right beneath a rocket and caused it to just spin. It moved super slowly and just kept spinning
Even though it wasn’t at all the focus, this video brings a lot of attention to just how GOOD the game looks in MP, when you’re otherwise preoccupied with killing to notice the beautiful graphics
Two myth ideas: 1. remote detonation on a rocket from grenades. 2. repulsor to throw dropped grenades at enemies. I can't remember if fastball is still a medal in infinite
Its baffling how so many major things (btb, pricing, desync, campaign promises missing) are fucked with this game, yet there are so many intricate, cool things that got tossed in that almost no one will ever see. The skewer into the spike grenade is something 99.9% won't ever deal with or come across but it's rad.
Thank you for showing the sniper headshots and how clearly broke the hits registration is. I have clips of me shooting the bulldog on people with no shields and it has done nothing. Or BR shots just not counting at all. I've been playing Halo since it came out very competitively, this was also an issue in Halo 3 was only recently fixed.
Best experience of this physics based sandbox so far was when a guy with a skewer had me in his sights and was well out of range of my shotty. Quickly decided to launch a threat sensor in his direction so maybe my team would get him after I died. The sensor blocked the skewer shot and I lived for another 30 seconds!
Have you tested a energy sword VS a warthog gunner? I played a game where I was able to sneak behind the gunner, and I sliced at him 3-4 times and he seemed impervious to the hits. The warthog gunner is invincible to energy swords as the myth.
Further Skewer thoughts - can you kill someone with the skewer after dropping a weapon that it becomes lodged in? Example might be a weapon with no ammo (which de-spawn when dropped I believe).
The one with collateral reminded me of how some players in Japan tried it out to see if it worked or not and they were shocked that it worked. This was in early Infinite and they got it in one take, which means that the sniper probably got slightly nerfed lol
@@kevinr8459 The reason I suggested this is that I Splattered a Warthog gunner by landing on him after ramping off one of the platforms in Behemoth. IDK if it's possible to do the same to someone who's in a seat, though.
Alright battle pass progress update, how many of you are level 100? I'm only level 30, don't laugh.
I'm level 36
I'm 8 levels away from 100 but I ran out of challenges :(
Hi guys
like 33
@@SaltyBara04 you'll have to do it next week
Wow that last shot was a thing of beauty especially with all the equipment scattered across the floor.
Probably made it lag, which made it look weird at the end, I guess, but looked really cool still.
funny to imagine the game's code trying to keep up with that many kills at once.
@@ion_force haha yeah definitely 😁
It really was wasn't it?
@@sl0ptart yeah mate it was sweet and satisfying lol
That Yoroi at the end of the sniper death chain straight up evaporated
Too many bodies so the game instantly despawned it because it won't handle it
@@MISTAKEWASMADE4live it's cool they added a particle effect for that, I wonder how rare that is to see in normal gameplay
Rugby is one of the most physical of sports. Internationally the pinnacle of the sport lies in the Rugby World Cup. Other tournaments such as the Tri Nations (including South Africa, New Zealand and Australia), Six Nations (including England, Ireland, Scotland, Wales, Italy and France) and the Heineken Cup are other tournaments which are held in high esteem throughout.
@@stacieorico5624 hot
I accidentally "deleted" a rocket in fiesta with a sniper and I think both me and the enemy were equally confused.
There was one time I shot a skewer out of the air with a threat sensor. Totally by accident and I was so confused lmao.
I hope you both actually stopped fighting each other for a moment to process what the hell happened
@@lotsapasta0858 it does explode in halo 3. God only knows how long it was but when halo 3 was in its prime I accidentally shot a rocket out of the air with a burst of a BR at rocket spawn on the map the pit. I have a clip of it as well with the theater mode. Halo infinite needs that fixed so badly. I would spend a lot of time in theater in halo reach 3 and ..... well those two were the best when it came to theater. Halo2'3'R'Infinite are my all time favorites. Infinite is right there with 3 so far.
@@lotsapasta0858 Unfortunately the explosions and particle effects Halo Infinite are heavily nerfed, presumably due to the limitations of the previous xbox.
"You can fly a Pelican in a Halo game finally"
Halo 4 and Reach would like to have some words with you
Yeah for real
When do you fly a pelican in reach? Are you referring to the falcon?
@@idi-002 In New Alexandria is an easter egg where you can transform your Falcon to a pelican and fly with it
@@idi-002 It"s an Easter Egg you can do in New Alexandria
@@idi-002 there's an easter egg on New Alexandria where you can fly a pelican
I'm curious how well that final test would work for the shock rifle and the disruptor with the chain damage.
I like this one
I’d also like to see the Sentinel Beam
@@CLNCJD94 The Sentinel Beam has a short range though, so I would guess that whoever is within range before the beam disappears would be dealt delayed damaged (like how the Spartans died one by one with the sniper)
That opening clip was beautiful!
Master Chief learned to fly.
@@defendthehouse “For a brick he flew pretty good”
@@defendthehouse you should do a mythbuster video on the anti aim assist of the sniper for mnk. happens no scoped when the enemy strafes, it literally pushed the reticule off the enemy
Myth: you can hit a skewer with a grapple to stop the damage.
I've done it once in fiesta, the opponent got a hit marker, but I took no damage.
I would see this as confirmable.
A live grenade can be hit by the grapple to be knocked off course. The skewer can stick to a grenade as we have seen in this video. In the game, the skewer projectile may be classed as a similar type of asset to a grenade, so potentially a grapple will hit a skewer but not stick to it, it’ll redirect it or at least take the impact out of it. That’s my theory.
I want you get that whole collateral thing consistent and then see if the last guy still dies if he walks out of the line after the shot and the death domino has started
Myth: we have seen that theres not a collision limit, however we have seen a delay affecting the kill time of people once the bullet is shot from the sniper, so my myth is that the server already decided that all the people of the bullet trayectory will die but due to collision it takes a little delay for the server to process it and will affect everybody to die at different time.
So, if the last person moves away, he will die anyways even if it’s out of the shot’s trayectory AFTER the shot
You could also test it with someone in the middle to make it easier / multiple people in the middle
I've seen a lot of clips of people being killed by a Threat Sensor. You'll have to relook at that one I think 🤔
There is even a medal for it in game.
I have 100% gotten a kill with the grapple shot in this way. O think your health has to be low enough to get fast balled
Would like to see them look at repulsor damage as well
I recall being in a game that it happened
I can say I have gotten the medal for killing someone with the threat sensor
Marine: "Glad you're here, Chief."
Chief: *takes off to the other side of the ring*
I love how the server just can't keep up when that many people get collateralled at once
*MYTH:* There is no limit to how many times you can reflect a rocket.
Good one!
Awesome vid, keep em up gents. Also I'm the Orange recon boi in the collateral snipe, it was a blast filming with yall.
Thanks for the help and for watching! :)
9:27
I love how the last guy just gets deleted, it’s like The bullet just builds up more power xD
I’ve seen clips of people being killed by threat sensors and grappling hooks before, but I don’t know why specifically that happens.
Either they’re at a special point of health remaining like when two swords clash how you can’t actually kill each other as long as you keep clashing.
That or the grapple hook hits the exact second that they get team killed or suicide and it somehow counts the grapple shot “damage” as being the last enemy target that did damage to that person.
Yeah I absolutely know it's true because I've killed some dude with the threat sensor before
Myth: only 1 person can get an assist per kill
Oooh thats a good one.
i don't think that's a myth
You need to get a significant chunk of damage on them before you get an assist. So I don't think it's even possible to split it up more.
@@ImTheMan0fSteel Maybe do damage and then that person uses overshield, i wonder how it will react to that
@@ziranei5852 in some games that tracks. In other games if they heal to full health it resets the assist. Worth experimenting in Halo to also find out what the damage threshold is to get an assist.
You inadvertently proved another myth: the sniper is designed to intentionally stray away from people's heads. There's been tests to confirm this as well
That’s so weird what
@@xnotasweatx It was noticed a few weeks ago. The S7 has anti-aim assist at times, and no one knows why it's there. It's literally just the S7 that has it that we've noticed, the Shock Rifle and Stalker (both also under the Sniper Rifle category) don't have this "feature".
@@BizarreCoyote wtf
I've noticed that sub consciously and will pretty much always ick up the shock rifle now lol
I love how with each volume of this series the myths get more complicated
Honestly when I saw a clip of the pelican being flown in the campaign I was bummed I had something spoiled for me. Now that I've watched your video and see its a glitch, im beyond happy. Thanks :)
9:05 "You have one bullet against an entire army..."
"...It's enough."
Tip for making sure all the heads are perfectly aligned get the furthest person away to line up first and look at his head and get one person closer one by one making sure you don't move your reticle from the furthest guy but making sure all heads are inline untill the last person
Yeah, this is what I was thinking. It also would have worked better if the shooter was further away, but there probably aren't many places that have a wall like that which you can lineup against.
wonder if you could use that to curve a bullet around and kill the original shooter too bet that would take ages to work out
That last shot reminded me of my old Command and Conquer Renegade days, where I once 5 kills with one rail gun shot and it was the most beautiful, confusing thing in the world (Not to mention made people suspicious lol.) Firing up a slope, body shot 2 basic infantry that insta die, headshot 3 higher tier infantry (2 lined up, the very last one was jumping across in the background and got clipped.). Thanks for the great content, and making me nostalgic.
The soundtrack for this episode was pure comforting smooth glory. I loved it
That has to be the fastest possible method for getting that many medals. You guys are really breaking new ground with these experiments.
I love how the last dude at 9:27 just get deleted into oblivion. He saw his teammates in front of him die one after another and where his turn came his body said "nope, I'm out of here"
6:40 side note. The on foot kill boundaries still apply when in the pelican. That being said, if you wish to traverse across islands, you must fly over the bridges otherwise you are going to die
during the super collateral 9:25, lower end computers were probably lagging so hard from all the dropped gear that it caused the bugginess.. I mean that was a LOT of stuff being loaded
Myth: There is no limit to the number of enemies you can hit with a single shock chain.
Myth: You can grapple onto a piece of a destroyed fusion coil after it has been thrown and blown up. Did this in the campaign by accident, would love to see it done by you guys more thoroughly. Keep up the good work
I got a myth , you can avoid an energy sword lunge by having a drop wall in front of you whill walking right or left
Fantastic episode as always, really wasn’t expecting to be able to fly a Pelican so easily. And I agree, the weird battle-Pelican in Halo 4 doesn’t count.
You can kill with the equipment at least with the grappling hook i think. I was in a match and I grapple a guy and it killed him as soon as the grapple hit him and in the kill feed it just said that I killed him it didnt show a weapon. He could of also accidentally killed himself on accident as soon as i hit him with the grappling hook and since i technically did damage it couldve given me the kill. Im not sure which one but I think grappling hook does a tiny bit of damage.
Yeah. I’ve been killed by a repulser. It actually said in the kill feed that the repulser killed me.
*edit* I know pancaking is a thing… Now.
The grappling hook gives a Harpoon medal and the repulsor gives a Pancake medal (if used with a wall behind the target).
@@spinal_capped I think Harpoon is just for grappling a distant enemy.
Sticking a threat sensor does one damage, so it can kill
@@MadeUpNoun Really? I thought that was the Mind The Gap medal?
This is easily the best halo infinite series
Thanks!
Myth: you can punch thrown frags back at the enemy.
I cant believe ive been watching this series for 15 years. You have to bring back that old DTH logo it was so dope haha
Something about the intro flying through the air with the music was just magical.
Love how the last guy in the collat just got deleted without a corpse
The test about killing other players with equipment might actually be possible. I could be wrong, which is fine.
I distinctly remember being in a match on Bazaar, not sure what gamemode, and I was fighting someone who turned and ran. I fired a grappleshot at them and they just fell over dead, giving me the kill before I could get to them. No shots were fired, no explosives, intervention from teammates, nothing. The kill feed had no icon to indicate what killed the guy either, just my name and their name with nothing in between. Game's weird.
Myth: Repulsing an object someone is grappling will cancel the grapple.
The next Smith you could do is try to launch a scanner through a drop-shield :)
I think those last few collat shots were getting a bit funky because of all of the guns and grenades on the ground. Great work with the video!
You guys remind me of testing my code with absolutely every use case possible
Here's one:
You can throw a grenade before the match starts (when it's showing your team) and it deducts a grenade from your starting load out.
That sniper shot really showed how inconsistent the hit reg is for this game, crazy
I think it was the people moving
@@arandomguyontheinternet2308 That or just being slightly out of position.
Honestly my favorite youtube channel
This one was awesome, even more than usual, that ending is amazing.
9:06 And he said "yeetus deletus" and it was yeetus deletus, amen!
... WHAT AN INTRO.
Damn that set a high bar.
And you delivered on that promise.
"glad you're here chief"
Leaves the atmosphere.
Welcome home lads.
Halo.
Where most memories begin, end, and are fondly remembered. Spartan tag T83 checking in.
Here’s a myth for you to bust:
The force a Skewer puts into a Warthog on contact is enough to splatter anyone behind the Warthog.
When the peliczn becomes properly implemented, I hope you can mount vehicles to it
Or pull a razorback full of marines into it
9:25 that bullet killed the last guy so hard he just straight up despawned
0:35 - A skewer shot can dislodge after being fired into a spike grenade
1:50 - You can be killed while on the post-game screen
3:37 - Rockets can be destroyed midair
4:27 - The impact of equipment can kill
5:37 - You can fly a pelican in the campaign
6:48 - There is no limit to the number of players that can be killed by a collateral (the sniper one - idk why they worded it so confusingly)
0:00 Havok physics are a jank to behold.
"Glad you're here Chief"
Chief: Grapples and is no longer here
That last one should get an Oscar for best acting, synchronized dying.
One of my favorite interactions with rockets was back in halo 3. A plasma grenade blew up right beneath a rocket and caused it to just spin. It moved super slowly and just kept spinning
That sniper was amazing!!! Good work! Loved it.
Thanks! :)
Even though it wasn’t at all the focus, this video brings a lot of attention to just how GOOD the game looks in MP, when you’re otherwise preoccupied with killing to notice the beautiful graphics
“Glad your hear Chief..”
-Proceeds to be launched 5,000 miles away.
Two myth ideas: 1. remote detonation on a rocket from grenades. 2. repulsor to throw dropped grenades at enemies. I can't remember if fastball is still a medal in infinite
Fastball is absolutely a medal in Infinite
The threat sensor one isnt busted. You can get kills with it. I've done it myself once
Its baffling how so many major things (btb, pricing, desync, campaign promises missing) are fucked with this game, yet there are so many intricate, cool things that got tossed in that almost no one will ever see. The skewer into the spike grenade is something 99.9% won't ever deal with or come across but it's rad.
“Glad you’re here chief”
*flies into space*
Thank you for showing the sniper headshots and how clearly broke the hits registration is. I have clips of me shooting the bulldog on people with no shields and it has done nothing. Or BR shots just not counting at all. I've been playing Halo since it came out very competitively, this was also an issue in Halo 3 was only recently fixed.
That intro was gooooooood thank you for showing that
That final sniper shot was so satisfying.
Intro: MC flying at 4k mph
Speedrunners: WRITE THAT DOWN WRITE THAT DOWN
9:12 Seeing 1300 points makes me so happy
Best experience of this physics based sandbox so far was when a guy with a skewer had me in his sights and was well out of range of my shotty. Quickly decided to launch a threat sensor in his direction so maybe my team would get him after I died. The sensor blocked the skewer shot and I lived for another 30 seconds!
That omega-collateral was so satisfying!!
That sniper headshot collateral was oddly satisfying not gonna lie
i still want to see a grapple circle and if it goe forever or stops and what happens if there is an object in the moddle to keep it from collapsing
That last shot is pure focus ... And sheer fucking will.
0:06 thought I was watching Termacious Trickocity there for a sec
been subbed for longer than i can remember, keep it up
man the intro is so beautiful
So cool that it’s called a “Quigley” when you get 2 or more kills with one shot.
That last myth was really satisfying.
Love the music you put on your videos always enjoyable videos
The fact that the last shot wasnt a killionaire is a damn crime. Get it together 343
These clips make me want to play more Halo.
Have you tested a energy sword VS a warthog gunner? I played a game where I was able to sneak behind the gunner, and I sliced at him 3-4 times and he seemed impervious to the hits.
The warthog gunner is invincible to energy swords as the myth.
I like to imagine that last shot was the speed of a real bullet slowing down with every skull it passes through.
Finally a game where you don’t have to do a whole Easter egg to fly a pelican
The sniper shot was beautiful
I'm so glad they kept that promise trailer released video everything seems to be there 343 did not fail the fans.
6:27 you could fly a Pelican in Halo 4 and through an Easter egg in Halo Reach
AMAZING FREAKING SERIES!!!
9:25 so satisfying. Dang.
That intro is a speedruning dream
The desync with the sniper...fucking amazing
Further Skewer thoughts - can you kill someone with the skewer after dropping a weapon that it becomes lodged in? Example might be a weapon with no ammo (which de-spawn when dropped I believe).
The one with collateral reminded me of how some players in Japan tried it out to see if it worked or not and they were shocked that it worked. This was in early Infinite and they got it in one take, which means that the sniper probably got slightly nerfed lol
You guys should 100% be hired as QA testers!
Myth: You can splatter an enemy that is in another vehicle
If you ram someone in a ghost or Warthog with a Chopper in Halo 3 you will get splatters
@@kevinr8459 The reason I suggested this is that I Splattered a Warthog gunner by landing on him after ramping off one of the platforms in Behemoth. IDK if it's possible to do the same to someone who's in a seat, though.
That last shot, testing that on lan vs online would be cool