Seems like the grapple cut only works when the line is clipping through the attacking player (or their camera?). Is that method reproducible? If so, does it work with regular melee? Also, is it possible to cut a grapple attached to your own body?
Could it be the tree moving? As we saw at 1:30 the tree moved so could that mean that moving a purposely immovable object stops the grappling animation
Maybe the grapple being cut requires the spartan player model to also be blocking the line. Or at least it needs the player in that position to hit it's hitblock. I'd also check if the bladed / banished weapons can cut it too?
I’ve got two myths on the repulsor/return to sender medal: If person A shoots a rocket a B, who returns it, will A get a return to sender if they also repulse it? If player A shoots a rocket at B, who repulses to player C, who will get a return to sender if C repulses to A? Edit: I’ve got a third If someone does a repulsor jump at the same time that multiple people repulse them up (ideally for testing the multiple would be one on team so they don’t repulse each other) would all of the repulsors send him into the stratosphere, give him a slight boost as if it were one, or have no effect at all?
In regards to the grappling hook, I think the sword is not what cut it, but I think it was because the target/area you hooked got obscured and therefore makes it an invalid target and auto unhooks you. Happened both times where it unhooked by the looks of it. Enemy player going in front, enemy player blocks area that was grappled onto, game gives it a second to make sure it is actually blocked and not false-positive (like some random leaf with collision or something passing over for 0.01 seconds) then unhooks.
Not excited. The game is missing too much. No reason to play. No progression, no playlists, no maps, no forge. Forget about everything else, we can't even get these basics
The reason you cannot walk into rockets and explode is that in essence they don't have any physics collision (only for bullets etc), they just hit stuff thats on their path. Certainly if you would stand still in front of those slow rockets they would explode.
I don't know of I'd actually call that grapple one confirmed considering both times that it triggered it the 2nd player was directly in line of you grappling. As swinging the sword it's probably confusing the system so it disengage the grapple.
Regarding equipment being stuck, what about picking up a repulsor or grapple shot specifically, they both show up on your character model when picked up
Doesn't the energy sword have different animations and hit boxes depending on whether you click for the lunge or press your melee key for a swing? That could also make a difference, especially when striking at the grapple point versus cutting the cable.
11:17 i think the reason you didn't get the melee on the grapple is not because you didn't have a sword, but rather because melee is a bit odd in that it works with the physics model of the spartan which might not be 100% aligned with the 1st person animations. under normal circumstances (hitting a player) this isn't noticeable because of the launch and auto aim involved, but when hitting precise melee attacks on environment and other non-auto aim situations you have to account for where the punch will be shown in 3rd person, which often isn't aligned with the reticle. i hope this helps a little!
I didn't expect the sword to cut the grapple, I wonder what is the coded reason to make it happen because it seems way too situational and it's not even easy to pull off
The other day I noticed the trees were moving and I was like that's nice detail they added to infinite, and then when I got close i noticed how glitchy it looked when getting up close to it and I thought to upload a video about it myself but I ended up not making a video about it. Edit: Also if you drive a vehicle near the tree it also gets glitchy.
@@defendthehouse Seems to be a LOD pop in bug. The tree is might loose track of where the player is when it clips *inside* the mesh distance. This it loads a different LOD model in, and looks all warpy warpy as it does it. :P They should have put a minimum LOD render, and it's probably being fed a "distance = -2 foot" when it's expecting a positive number (+2 foot or +200 foot).
the grapple cut isn't the enemy cutting the cable. It's that the cable doesn't stay connected through objects and disconnects really quickly if it's occluded through an object. So you could just stand in the cable and cut it without doing anything at all.
the cutting of the grapple, it looked like it cut when he was right where you were going to land. You should retest that, without cutting it, to see if it disconnects your grapeshot when an enemy is in front of where you are going to land
Myth: you can perry 4 gravity hammers if all 4 gravity hammers attack at the same time.(would be in a plus formation, and two hammers can perry eachother)
@@charlie43229 yeah, i figured out when playing a fiesta match and me and a person attacked at the same time and our attacks got blocked. Theres a video on my channel of it in slow motion too
I think your body has to be cutting off the grapple cable for the interaction to proc. Probably still need to melee, but that was the only difference between when it worked or not.
you don't need to melee at all, you just have to stand between the object that's being grappled and the other player. Doesn't even need to be an enemy player.
Have you guys already done one about grenades? When pressing (w) forward they go far, standing still they go a predictable distance, when going backward (s) they friggin crawl through the air
With speed in custom games they tested this in either the previous episode or the one before that (I think). Even if it’s not there it’s still worth a watch.
@@charlie43229 I don't know what walk speed has to do with the grenade dynamics. I see it every time I throw grenades in matchmaking. I will look for it in the videos though and see if they've done it. I know for a fact that hand grenades (not projectiles) are affected by which direction we are moving. I just don't understand why... It's highly annoying when trying to backpedal and throw a grenade at the same time.
The grapple seems to be interfered with the odd body collision that is obstructing the grapple and then the swing. Each time it broke his body went through the grapple rope it could be less than the swing motion then... plausible test?
usually projetile tests are done with queries like raycast or shapecast so the collision is tested between projectile positions (prev to current). so the frozen rocket is testing between the exact same 2 points that's why it not might detect collisions
10:58 it was a ping thing, if a person walks infront of your grapple line about the same time as you attached it it will cancel it. ive had it happen a bunch well playing at 200 ping you grapple a wall and someone was there at the same time and it breaks. you can kind of see it happen. the grapple passes through joes before it attachs to the wall. im pretty sure thats why it broke.
Here's a myth if you haven't covered it. I think if you crouch while mid-air in infinite, you fall slightly quicker. Kinda like center of gravity is greater therefore you fall quicker
The reason that I think the rocket does nothing when it is completely still has to do with how "hits" from physical projectiles are registered. Unlike hitscans, a projectile like this takes a before position and an after position per frame. Then any target that is found between those two positions would be considered a hit. Since the rocket is not moving, nothing can ever be found between those two points. But this would explain why at slow speeds it still explodes.
Could the grapple cancel also be because of the tree's weird bendy physics? If you hit the tree with the sword, it might move the tree enough to make the grapple realize it's holding onto a non static, non-vehicle object and make it think it's not holding onto anything at all...
Maybe the reason u can cut the grapple is because you were facing the same direction as the grapple(such that were close and *parallel* to the grapple)
looks like the grapple has something to do with the sword spartans body going through the cable and removing line of sight between the point its attached to and the original spartan.
Some of these issues have happened with me while playing Campaign. They need to be addressed to 343 if we want these problems fixed. Campaign being the most important.
@@ToaDrakua I don't think it is always I remember it having a yellow stripe and a basic texture on it. I mean it's obvious untextured in the video so I wonder now lmao
The sword is nothing to do with the grapple shot, it is the player in the way 100% is consistent with the game mechanics, same as if the grapple line goes through 3d objects for too long after a successful grapple it disconnects the grapple.
Maybe the grapple only works if your 3rd person sword model physically intersects the grapple line. I’ve had moments where I killed someone with the Hammer during the windup. So before I actually “hit” something. Which makes me think the Hammer has collision in 3rd person and if it clips into an enemy during the windup animation it counts as a melee hit.
The Hammer can clash and kill people before the explosion. Its technically a separate effect of the melee. Which is why you can still swing a gravity hammer when it has 0 charge :)
Before all the guys blow up u should've paused the vid and a voice takes over saying at this point they knew they fucked up and then unpause and boom haha
Evidently the rockets aren’t actual projectiles the way the game looks at them. They’re just an image placeholder and the rocket launcher is firing out a blank explosive that just detonates where the trail hits or something weird like that
Incorrect everything is a projectile in Halo. You can actually get the rockets to curve and change direction with the repulsor. Defend The House is playing the game with mods. Which changes some of the physics on the game.
@@infernaldaedra no I mean the rocket itself isn’t really there, it’s like a mask in place of the actual projectile, which is why you can’t interact with it directly
@@halonostalgiatheater7440 You can with the repulsor. I understand the projectile and the Rocket are separate models as well as the particle physics. But yeah it can still be interacted with by the repulsor and gravity hammer. The Projectile only loses its collision with the model of the rocket when you change the projectile physics with mods. In Vanilla game the behavior is different.
@@halonostalgiatheater7440??? The 3D model? They are all facets of the same thing. For all intents and purposes no the 3D model is not the same as the lines of code that cause an explosion. Because it's a video game. Its not a real object they are just lines of code meant to represent a facsimile of a real thing. realization is that pretty much everything in video games works likes that. Or do you mean the physics of the engine are affecting not just the rocket but also the smole particle physics? Because ktems lile the Repulsor interact with the 3D Model and The Point of Origin of the Smoke particles. Which are locked to the same coordinates im 3d space but are not the same entity.
Go to buyraycon.com/defendthehouse for 15% off your order! Brought to you by Raycon!
Raycon is a terrible product, keep chasing the bag though fellas.
@@Not-Skuxx Do you speak from your experience or someone else’s?
Raycons overpriced their selling point is low prices so why nearly 100 dollars for them their almost the same price as sony earbuds...
@@charlie43229 buy something else
Seems like the grapple cut only works when the line is clipping through the attacking player (or their camera?). Is that method reproducible? If so, does it work with regular melee? Also, is it possible to cut a grapple attached to your own body?
I think it ties to the palm tree bug we see in the intro, when you melee the tree it may cause the hitbox to glitch, causing the grapple to disconnect
Could it be the tree moving? As we saw at 1:30 the tree moved so could that mean that moving a purposely immovable object stops the grappling animation
@@A_Bag_of_Potatoes that is precisely what I said yes
@@pierretissot8422 I never saw your reply to his comment? Seems we posted it at nearly the same time.
@@A_Bag_of_Potatoes we are connected minds, neuron brothers
I like how when the pelican spawns in, it just increases in size until its ready to move across the map instead of actually flying in. @3:09
They've actually done that fkr a long time in Halo XD it's actually a pretty convincing effect most of the time
Halo Reach did that too
why does the plasma nade bounce again?
Can't say I like it lol
i don't recall them shrinking in any other game, they mostly just get out of players view to clip into geometry
Maybe the grapple being cut requires the spartan player model to also be blocking the line. Or at least it needs the player in that position to hit it's hitblock. I'd also check if the bladed / banished weapons can cut it too?
While I still got time, a suggestion to grapple while standing still: Put a vehicle infront of the grappler so he can't get past it
The psychological effect on seeking out a result and seeing what you desire on that rocket test, ahah.
Confirmation bias
I’ve got two myths on the repulsor/return to sender medal:
If person A shoots a rocket a B, who returns it, will A get a return to sender if they also repulse it?
If player A shoots a rocket at B, who repulses to player C, who will get a return to sender if C repulses to A?
Edit: I’ve got a third
If someone does a repulsor jump at the same time that multiple people repulse them up (ideally for testing the multiple would be one on team so they don’t repulse each other) would all of the repulsors send him into the stratosphere, give him a slight boost as if it were one, or have no effect at all?
In regards to the grappling hook, I think the sword is not what cut it, but I think it was because the target/area you hooked got obscured and therefore makes it an invalid target and auto unhooks you. Happened both times where it unhooked by the looks of it.
Enemy player going in front, enemy player blocks area that was grappled onto, game gives it a second to make sure it is actually blocked and not false-positive (like some random leaf with collision or something passing over for 0.01 seconds) then unhooks.
Who's excited for season 2?
Not me. The maps and such won’t be that different for a big update.
I am, something new for the game is much needed.
The game is already dead, as much as I wish it wasn't.
Not excited. The game is missing too much. No reason to play. No progression, no playlists, no maps, no forge. Forget about everything else, we can't even get these basics
seems fun!
Grapple might link to the weird tree interaction from the beginning. If the tree is morphing on impact, it's might auto ungrapple.
The reason you cannot walk into rockets and explode is that in essence they don't have any physics collision (only for bullets etc), they just hit stuff thats on their path. Certainly if you would stand still in front of those slow rockets they would explode.
Maybe the grapple got cut due to the player collision with the wiggly tree as demonstrated in the beginning of the video? Make it work on a wall.
I don't know of I'd actually call that grapple one confirmed considering both times that it triggered it the 2nd player was directly in line of you grappling. As swinging the sword it's probably confusing the system so it disengage the grapple.
Regarding equipment being stuck, what about picking up a repulsor or grapple shot specifically, they both show up on your character model when picked up
The threat sensor and dash also show up on your character model, not sure about the drop wall though
Doesn't the energy sword have different animations and hit boxes depending on whether you click for the lunge or press your melee key for a swing? That could also make a difference, especially when striking at the grapple point versus cutting the cable.
11:17 i think the reason you didn't get the melee on the grapple is not because you didn't have a sword, but rather because melee is a bit odd in that it works with the physics model of the spartan which might not be 100% aligned with the 1st person animations. under normal circumstances (hitting a player) this isn't noticeable because of the launch and auto aim involved, but when hitting precise melee attacks on environment and other non-auto aim situations you have to account for where the punch will be shown in 3rd person, which often isn't aligned with the reticle.
i hope this helps a little!
I didn't expect the sword to cut the grapple, I wonder what is the coded reason to make it happen because it seems way too situational and it's not even easy to pull off
The other day I noticed the trees were moving and I was like that's nice detail they added to infinite, and then when I got close i noticed how glitchy it looked when getting up close to it and I thought to upload a video about it myself but I ended up not making a video about it. Edit: Also if you drive a vehicle near the tree it also gets glitchy.
Might be the LOD bugging when you are too close, it wraps the LOD distance, and loads the wrong tree in.
@@TechyBen Probably not since in that case the bug wouldn't be visible to other players when you collide with the tree.
video starts 1:10
Sadge about the grappling a rocket myth :(
It's tragic it doesn't work
Yoooo that tree glitch is still a thing? I found that in one of the flights!
That's hilarious. We'd never seen it before, it's amazing.
@@defendthehouse Right!? I can't decide if I'd ever want it fixed or not lol
@@brandonlussier1733 Never should be fixed. :)
@@defendthehouse Seems to be a LOD pop in bug. The tree is might loose track of where the player is when it clips *inside* the mesh distance. This it loads a different LOD model in, and looks all warpy warpy as it does it. :P They should have put a minimum LOD render, and it's probably being fed a "distance = -2 foot" when it's expecting a positive number (+2 foot or +200 foot).
I feel so bad for 343's QA testers who probably flagged a lot of this and were ignored
The ad cut immediately after Joe(?) failed to stick the grenade on the equipment after saying “I’m perfect” was *chefs kiss* 👌
the grapple cut isn't the enemy cutting the cable. It's that the cable doesn't stay connected through objects and disconnects really quickly if it's occluded through an object. So you could just stand in the cable and cut it without doing anything at all.
Isn't that exactly how scissors work
4:14
Can try it with the sticky (as well)
It's more tricky (but)
Master Chief ain't picky (so)
Johnson got sickly (and)
Cortana go licky licky (😎)
Wtf man
thank you for this quality content
@@zzestynub4262
I hear rhymes, I spit bars.
In cars.
In jars.
On Mars.
Oh wait, that's too far...s.
🤣
@@defendthehouse Ditto
Bars 🔥
I saw someone on Single Halo Clips that managed to stop a skewer projectile with the threat sensor
Reallllly surprised there wasn’t a “shoot the grapple” test.
But I haven’t booted up Halo since week two, so, maybe ignore me.
I was even thinking the walking backwards rockets were slightly faster if anything.
the cutting of the grapple, it looked like it cut when he was right where you were going to land. You should retest that, without cutting it, to see if it disconnects your grapeshot when an enemy is in front of where you are going to land
I wonder if you could block a Scorpion's barrel shut with threat sensors and cause it to blow up when shooting.
Myth: you can perry 4 gravity hammers if all 4 gravity hammers attack at the same time.(would be in a plus formation, and two hammers can perry eachother)
Actually though…
@@charlie43229 yeah, i figured out when playing a fiesta match and me and a person attacked at the same time and our attacks got blocked. Theres a video on my channel of it in slow motion too
Is it possible you didn't cut the grapple, but moved the tree, causing the connection to be broken?
Meleeing the tree could possibly cancel it yeah. They only showed it on the tree too
Jamison: *Grapples
Joe: "The cable, I'm going to cut it"
I think your body has to be cutting off the grapple cable for the interaction to proc. Probably still need to melee, but that was the only difference between when it worked or not.
you don't need to melee at all, you just have to stand between the object that's being grappled and the other player. Doesn't even need to be an enemy player.
@@QueenStewds This is what I was thinking too. The melee seemed incidental in the equation both times.
Have you guys already done one about grenades? When pressing (w) forward they go far, standing still they go a predictable distance, when going backward (s) they friggin crawl through the air
With speed in custom games they tested this in either the previous episode or the one before that (I think). Even if it’s not there it’s still worth a watch.
@@charlie43229 I don't know what walk speed has to do with the grenade dynamics. I see it every time I throw grenades in matchmaking. I will look for it in the videos though and see if they've done it.
I know for a fact that hand grenades (not projectiles) are affected by which direction we are moving. I just don't understand why... It's highly annoying when trying to backpedal and throw a grenade at the same time.
Ay more halo! - Jonathan Halo
thank you jon halo
We need some more dying light two mythbusters.
Bro I totally thought the pelican coming in was an effect, it literally just poofs in out of nowhere lmao.
The grapple seems to be interfered with the odd body collision that is obstructing the grapple and then the swing. Each time it broke his body went through the grapple rope it could be less than the swing motion then... plausible test?
The grappleshot could help if harpooned possibly but only if you're scared they'll kill 1st with their weapon
cutting a grapple with a energy sword sounds awesome, 343 should make that an actual thing
usually projetile tests are done with queries like raycast or shapecast so the collision is tested between projectile positions (prev to current). so the frozen rocket is testing between the exact same 2 points that's why it not might detect collisions
10:58 it was a ping thing, if a person walks infront of your grapple line about the same time as you attached it it will cancel it. ive had it happen a bunch well playing at 200 ping you grapple a wall and someone was there at the same time and it breaks. you can kind of see it happen. the grapple passes through joes before it attachs to the wall. im pretty sure thats why it broke.
The rocket needing velocity makes me wonder if you can emp it somehow
It's almost more interesting that you can delete a grenade by picking up an equipment/armament underneath
Super cool to see another epside of this!
Tree go BRRRRTTTT
I expected the sword cut to act more like cutting a smoker’s tongue in l4d2
Halo myth busting has really taken a nose dive since the good ol days
Here's a myth if you haven't covered it. I think if you crouch while mid-air in infinite, you fall slightly quicker. Kinda like center of gravity is greater therefore you fall quicker
The reason that I think the rocket does nothing when it is completely still has to do with how "hits" from physical projectiles are registered. Unlike hitscans, a projectile like this takes a before position and an after position per frame. Then any target that is found between those two positions would be considered a hit. Since the rocket is not moving, nothing can ever be found between those two points. But this would explain why at slow speeds it still explodes.
tree throwin it back like groot
Could the grapple cancel also be because of the tree's weird bendy physics? If you hit the tree with the sword, it might move the tree enough to make the grapple realize it's holding onto a non static, non-vehicle object and make it think it's not holding onto anything at all...
Maybe the reason u can cut the grapple is because you were facing the same direction as the grapple(such that were close and *parallel* to the grapple)
Wait so if your weapon gets stuck does that mean you can quickly drop it and pick it back up?
It would be so cool to grapple a rocket but instead of flying to it you can whip it back at the shooter
At this point I couldn't care less about halo content, but I think it so cool you actually hot voice clips from the announcer.
Ahhh yes, the good old treebagging
I have had my grapple cut by a warthog before
looks like the grapple has something to do with the sword spartans body going through the cable and removing line of sight between the point its attached to and the original spartan.
Nice I missed your Halo infinite clips
Some of these issues have happened with me while playing Campaign. They need to be addressed to 343 if we want these problems fixed. Campaign being the most important.
Halo Mythbusters, just like the classics
"Sorry Joe..."🤣
Dam, i can’t believe that last one
As a sub that's been here since Halo 3, I love the recent uploads. I've stayed subbed, but fell off - that is no longer, keep it up!
Okay, so you can stop a rocket if you have your entire team set up as an AA battery. Good to know.
1:40
T(ree)Bag
Should work, I got a clip of the skewer hitting the grappleshot and saving my life lol
This… this is real content
season 2 hype
10:18
hey @longhairedjen was on the third test I've seen them before on eu west
Anyone else notice that the rockets have no textures either?
Its modded
@@infernaldaedra It's like that in the base game.
@@ToaDrakua I don't think it is always I remember it having a yellow stripe and a basic texture on it. I mean it's obvious untextured in the video so I wonder now lmao
The tree reminds me of sudowoodo in 2nd gen Pokémon 😂
Epileptic trees.
@@durandol the best kind
Lol use the smallest gun to melee the cable...
Smoooker!
The sword is nothing to do with the grapple shot, it is the player in the way 100% is consistent with the game mechanics, same as if the grapple line goes through 3d objects for too long after a successful grapple it disconnects the grapple.
Maybe the grapple only works if your 3rd person sword model physically intersects the grapple line.
I’ve had moments where I killed someone with the Hammer during the windup. So before I actually “hit” something. Which makes me think the Hammer has collision in 3rd person and if it clips into an enemy during the windup animation it counts as a melee hit.
The Hammer can clash and kill people before the explosion. Its technically a separate effect of the melee. Which is why you can still swing a gravity hammer when it has 0 charge :)
you can crash the game by having 3 people try and hijack a vehicle at 1 time, we did it on a banshee
Can the gravity hamner repuls everything? In halo infinite
1:32 it's morbing
There comes a point where Defend the house has more Halo infinite content than the game itself
Holy crap you’re right
The energy sword looks bad.
I love the content
this video is simply delicious
How does one be part of the tests with a bunch of people?
What kind of settings do you use at 7:30 to set the infinite use of equipment and the speed of bullets?
Magikarp
If you bump up the repulse lv can you repulser the map
control is slower of all the three🤣
Who wants to do the “Mount Up” achievement with me?
nice
idk about the last one
Just saying it im comment 117 but i like your guy's content its funny and informative so continue
Before all the guys blow up u should've paused the vid and a voice takes over saying at this point they knew they fucked up and then unpause and boom haha
Can’t wait to watch the vid just waiting for this stupid add to end
Evidently the rockets aren’t actual projectiles the way the game looks at them. They’re just an image placeholder and the rocket launcher is firing out a blank explosive that just detonates where the trail hits or something weird like that
Incorrect everything is a projectile in Halo. You can actually get the rockets to curve and change direction with the repulsor. Defend The House is playing the game with mods. Which changes some of the physics on the game.
@@infernaldaedra no I mean the rocket itself isn’t really there, it’s like a mask in place of the actual projectile, which is why you can’t interact with it directly
@@halonostalgiatheater7440 You can with the repulsor. I understand the projectile and the Rocket are separate models as well as the particle physics. But yeah it can still be interacted with by the repulsor and gravity hammer. The Projectile only loses its collision with the model of the rocket when you change the projectile physics with mods. In Vanilla game the behavior is different.
@@infernaldaedra but the rocket image itself isn’t what’s being interacted with.
@@halonostalgiatheater7440???
The 3D model?
They are all facets of the same thing.
For all intents and purposes no the 3D model is not the same as the lines of code that cause an explosion. Because it's a video game. Its not a real object they are just lines of code meant to represent a facsimile of a real thing. realization is that pretty much everything in video games works likes that.
Or do you mean the physics of the engine are affecting not just the rocket but also the smole particle physics? Because ktems lile the Repulsor interact with the 3D Model and The Point of Origin of the Smoke particles. Which are locked to the same coordinates im 3d space but are not the same entity.
24
Definitely slower😂
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