You are so great teacher! Rely beautiful, clear, understanding logic in your way of speaking) Just perfect word algorithm^^ Will be nice to see Part 2 with more Render Passes in Maya :) All the best!
I am trying to create an absolute override for the cast shadow and it does not appear in the right-click menu. I also tried to middle mouse click and drag to the property editor and that doesn't work either, any suggestions? I am using Maya 2018.5 and obviously they have changed this from your version.
You are missing the point... First: collections should be groups of different geometry, not using them just to name them same as the pass... Second, you don't do it like that! When you deselected shadows, in your character, you killed all the shadows in the scene! Didn't you noticed that? Most of this is fine, but is wrong from the start... No hard feelings! It's just not good.
You deserve a cookie for making this tutorial. God bless you!!!
You are so great teacher! Rely beautiful, clear, understanding logic in your way of speaking) Just perfect word algorithm^^ Will be nice to see Part 2 with more Render Passes in Maya :) All the best!
You are the absolute goddamn best, keep it up.
Fantastic explanation, just what I have been searching for!
Everything I needed, thanks so much.
Can't you just use specific AOV's for the passes?
To gain control of each asset / foreground vs background objects etc.. you will need to generate separate render passes.
I am trying to create an absolute override for the cast shadow and it does not appear in the right-click menu. I also tried to middle mouse click and drag to the property editor and that doesn't work either, any suggestions? I am using Maya 2018.5 and obviously they have changed this from your version.
nice tutorial , but what about post composting with render passes in photoshop ? what filter using for shadow pass?
can you explain how can we merge these layers in single .exr render
Why there is no ready made pass in Maya like specular Pass, ao pass etc instead of creating pass
You are missing the point...
First: collections should be groups of different geometry, not using them just to name them same as the pass...
Second, you don't do it like that!
When you deselected shadows, in your character, you killed all the shadows in the scene! Didn't you noticed that?
Most of this is fine, but is wrong from the start... No hard feelings! It's just not good.
Can we take passes in student version of maya
Does all this work for animated sequences?
yes it is
7:05
nice turorial but your background noise is pissing me off