Dragon's Dogma : Dark Arisen (DDDA) making stages tutorial
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- Опубликовано: 1 май 2022
- This is a tutorial about using unused stages in DDDA to make custom stages, this is experimental files for modders, not finished product, make backup of your SAVE and games files, process at your own risk. Note: I do not receive request/idea/offer. Soundtrack is from FFXV
drive.google.com/file/d/1oscE... Игры
1:22:15 is basically a reenactment of the final cutscene for the Seneschal ending. I laughed so hard.
Thanks for this mate!
Very cool stan
*GLORIOUS*
This is a tutorial about using unused stages in DDDA to make custom stages, this is experimental files for modders, not finished product, make backup of your SAVE and games files, process at your own risk. Note: I do not receive request/idea/offer. Soundtrack is from FFXV
drive.google.com/file/d/1oscEzyM5uZVv7baD6jwCJVvZqq1tn52l/view?usp=sharing
Can you do a tutorial on how to modify the values of Augments? Just that, no fancy replacing or anything, just make a number bigger or smaller (e.g. make 10% become 20% for example).
many others have done that, for example nexusmods.com/dragonsdogma/mods/677 you'll need to use arctool with -xfs parameter to unpack your game_main.arc the file contain aug value will be in game_main\param\pl\other\PlAbilityParam.ablparam.xml
@@nnstan2776 hello, yes, thanks! I've been looking into it and figured out everything now. I have one question though, do I need to start over from scratch the save file for the changes to augments to apply? If not, are there are any mods that require that?
@@ChizFreak nope, once you finished edit the file and repack the game_main.arc you only need to exit to menu and next time you load game it'll work