Regarding anisotropy: what it does is affect the direction that light scatters. Non-zero values will cause light to preferentially scatter either towards or away from the light source. This can be useful for things like representing the Mie component of atmospheric scattering, which preferentially scatters light away from the light source, forming a sort of bright glow around the light source which fades away at larger angles (you can easily see this by looking at the sun in the sky on a clear day, there will be a whitish glow around it which is brighter close to the sun and fades out as you look away, this can be recreated in Blender using anisotropic scattering).
Regarding anisotropy: what it does is affect the direction that light scatters. Non-zero values will cause light to preferentially scatter either towards or away from the light source. This can be useful for things like representing the Mie component of atmospheric scattering, which preferentially scatters light away from the light source, forming a sort of bright glow around the light source which fades away at larger angles (you can easily see this by looking at the sun in the sky on a clear day, there will be a whitish glow around it which is brighter close to the sun and fades out as you look away, this can be recreated in Blender using anisotropic scattering).
Good content, very helpful!
Thank you! I’m glad you like it. Don’t hesitate to comment what you would like to see next :)
@@mseptirymen I would like to know about lessor known features!
I’ll keep that in mind! Stay tuned :))
How do you only have 346 subs???
We're working to keep moving up!