Adding Simple and Realistic Fog in Blender 3.4 (Volumetrics)

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  • Опубликовано: 7 ноя 2024

Комментарии • 7

  • @harbingerdawn
    @harbingerdawn 6 месяцев назад

    Regarding anisotropy: what it does is affect the direction that light scatters. Non-zero values will cause light to preferentially scatter either towards or away from the light source. This can be useful for things like representing the Mie component of atmospheric scattering, which preferentially scatters light away from the light source, forming a sort of bright glow around the light source which fades away at larger angles (you can easily see this by looking at the sun in the sky on a clear day, there will be a whitish glow around it which is brighter close to the sun and fades out as you look away, this can be recreated in Blender using anisotropic scattering).

  • @mind_of_a_darkhorse
    @mind_of_a_darkhorse Год назад +4

    Good content, very helpful!

    • @mseptirymen
      @mseptirymen  Год назад +2

      Thank you! I’m glad you like it. Don’t hesitate to comment what you would like to see next :)

    • @mind_of_a_darkhorse
      @mind_of_a_darkhorse Год назад +3

      @@mseptirymen I would like to know about lessor known features!

    • @mseptirymen
      @mseptirymen  Год назад +2

      I’ll keep that in mind! Stay tuned :))

  • @yakubyakub8849
    @yakubyakub8849 Год назад

    How do you only have 346 subs???

    • @mseptirymen
      @mseptirymen  Год назад

      We're working to keep moving up!