How I Make Any Environment Instantly Look Better With Volumetrics - Blender Tutorial
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- Опубликовано: 26 авг 2024
- In this one I'll how you a very simple and easy setup for adding beautiful volumetrics to your scene. I use this technique in almost every single render I create.
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/ maxhayart
The anisotropy setting changes how the light scatters through the volume, for anyone who's curious. A value of 0 makes light scatter evenly in all directions, creating a stronger diffusion effect, a value of 1 makes it scatter forward through the volume with less diffusion, and negative values makes the light scatter backwards.
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THANK you been trying to figure that out forever. I knew it had to do with light scatter direction, just not HOW
Volumetrics just make any scene 10000x better, the shadows and light rays, everything makes more sense, thanks for the video
Fresh off the donut tutorial, didn't know crap about volumetric lighting, now my scene looks WAY better. Thanks for the clear and concise tutorial!
I was on the donut about two months ago. You will learn really fast if you try to make one thing a week.
Thank you Max
Thanks bro! Love your content, I’ve been wondering how people do fog this clears it up for me
Great video, man. A tip I saw from another video is adding a noise texture to make the volume randomized. Still, awesome work!
*This guy is just chilling sharing all of his knowledge, amazing :D*
Really, his videos are very helpful 🤝
Dude.
Just.. thanks man, this video was so helpful and informative in just 5 minutes.
I really appreciate this
Awesome work! Hoping one day you will have a Patron for tutorials. I know many fans would sign up for your channel.
1:00 The hardest thing about blender for me lately is that there is no official special location to keep the source assets that you'll be instancing for re-use elsewhere in the scene. Sometimes I shove them under the floor. Sometimes I put them 100m behind the camera. Sometimes I put them in a different Scene. All of these approaches have DRAWBACKS that are annoying.
Put them in a separate blend file that will become your asset file and use them in any scene via the asset browser
make a new collection, turn collection off.
@@144digital but I often want to edit the assets in relation to the scene where they will be used. Sometimes it's easier / lazier to just tweak the material for the lighting right now instead of in Photoshop later. Can't really do that quickly and easily when the asset is in another scene or on another file.
Thanks for sharing this information Max
you need make more videos
i watch and follow all your tuts, it's amazing
pls keep it up, thank you
You sound like Louis Litt from Suits. Good video
Love your work and tutorials. One quick question though, why do you use the Volume Scatter node instead of the Principled Volume?
Just wow!
thx for all your tips man! Would you be able to share where you got your people 3d models? I feel like I've looked everywhere but don't know which is best to buy and whatnot
Thank you. Straight to the point. appreciated.
Amazing vid as always!
Can you do a tutorial on your camera settings ? I ve been trying to match yours but it always looked off
change the focal length below 50mm to get more lens distortion
Great tips, thanks man!
Amazing work as always! Thank you!!
Would you perhaps mind showing us how you animate your emission photos in a Glitch tech format style? Like in some of your animate renders? I know Ian Hubert does an alternative way with using UVmapping on meshes and liner extrapolation on the node wrangler, but so curious how you do that with a image plane :) any helps. Thank you again 🙏
I am a blender user in China,ilike you video ,hope you can provide more tutorial videos。 respect!
Friend where can we download, assets of the water or sea of your scene I liked it a lot?
Nice tutorial, and I loved the final render, give me Shadow Of The Tomb Raider vibes :)
Great tutorial bro 👌 but can I please know how to get the assets that your having
how you do that moss texture on the head object?? thank you
Coming from r/blender. Great tutorial. Thanks. :)
Hey max... Can I please know your pc specs as well as what you're recommendations would be on a pc build ??? Loving your informative stuff and art out there. Thank you ❣️
I wonder if I could drop a math node into the anisotropy input to reference inverse square fall-off of the light to reduce perceived density the closer it is to the light source. That would look more like irl atmosphere moisture, accounting for elevation and near-source temperature burn-off with a sun source light.
A couple of questions:
Why not apply the volume node to the World Output rather than creating the cube?
What if you're not using any scene lights and all your illumination is coming from the HDRi background?
Probably emissive materials and no lights
Thank you, Max! Good tips.
Dude do you have a patreon? I would 100% become a member.
Hey Max how did you add the green moss to the face?
the king strikes again
Just shows up in my render as a black box for some reason no matter what settings I change
should i add this to a moody tornado scene?
How to make so cool looking mossy fx? I try with XYZ and two different shaders, but not looks good for me. Btw great tuto with light! thx!
epic stuff, this is really helpful. would you by any chance be able to do a video on indoor lighting? im trying to make a big shopping centre type place and idk what to do with the lighting
Hey Max I love your work! Just wondering where you go to get most of the stuff in your "useful" folder
Great tip, great channel, subbed.
Hey could you do a tutorial on your camera settings? Thanks keep up the great content
goat. waiting for more videos
thank you so much for the video, can you please tell me where can I get the head statue from ? I looked everywhere and found useless models
Very nice tutorial. Subscribed
Thanks sir, I learn a lot from ur content. U should definitely have discord server to create ur own community. I wanna know how to get high quality final render image, can u make video about that sir? thanks in advanced
Very useful info, thanks.
Great tutorial..by the way how did you create the realtime render window that updates automatically when you make changes.. I've been hitting F12 to render after each change ..but yours is a far better approach
Thanks!
How did you get the effect of it looking slanted and not lighting up everything? Was the image to scale as like the person is approx 6ft tall? Where is the light in relation to the open roof?
Great tutorial 👌
Great bro. Thank u. Btw what PC build u have?
can you do a tutorial on what you do in photoshop?
Love your vids. What blender theme is that you have? Also, how could I do a ground fog for a street scene?
Amazing
Thanks Max any tips to render the volume scatter as a separate pass for video compositing situations like Nuke as opposed to photoshop?
Can you use a HDRI with the cube method?
This is sick
grate video!!!
where do i get this type of big statues or models? and what assets pack u use?
Thanks man, that is very useful and I am going to start doing this every time! Were you using Cycles?
Yeah this is Cycles
CUALES SON LAS CARACTERISTICAS DE TU PC ?
Hey max, this is denoised right? if so, how would it look like not denoised and how many renders did you do on this? thanks in advance :)
Where does he get the characters from?
Or does he model them?
Amazingggg
very nice
How do you change the ui colors of blender?
It's in the preferences menu, I think
You can change the theme if you go to Edit > Preferences > Themes. Blender comes with a couple, you can make your own, or you can download some.
@@Some_Guy_Called_Raven okay! Thank you!
@@axispsd not a problem
hey bro where do you gets your architectural assets from? THANKS!
What blende version do you use, which is the stable-st one.
Can you post your pc specs?Everytime I import assets blender crashes.Ty in advance.
Nice
lets gooooo
Simple but very cool tip, thank you.
why volume scatter and not principled volume?
I just see like a cube of fog but the cube shape Is still very distinct/visible, does anyone know why this is happening?
Followed!
can we get a tutorial of that model u just shown
thanks :D
how it’s actually easy hahahaha that’s so unexpected. thanks man :))
you gotta show how to make those leaves
Fog makes everything looks better
I wonder where you get the people you put in your renders. Can someone tell me a good source of 3d people? Preferably free cuz I’m broke af xD
Need moss tutorial ❤️📌
its sad you dont have a patreon. people would spend the money monthly to get inside looks at the projects etc 👍
Can you make a video on camera
Hi
Ser!
Volume Scatter on a cube makes my scene entirely black, even if I set density to 0.001 🤷♂
How make this in blender?
ruclips.net/video/le6jhjeDOnk/видео.html
Anisotropy: ruclips.net/video/kwHEM4losvs/видео.html Whenever Idk something, I look it up... you are very close. I like you even mention it, it's not commonly mentioned and it's a cool effect. The shortcut D is used by BoxCutter's pie menu, "how dare you" - Greta (Idk if she's a boxcutter, but I like that image, she is very good thinking she's angry at things ppl she accuses have no effect upon.)
C͟o͟u͟p͟l͟e͟ o͟f͟ q͟u͟e͟s͟t͟i͟o͟n͟s͟ g͟i͟v͟e͟n͟ y͟o͟u͟r͟ p͟r͟e͟s͟e͟n͟t͟a͟t͟i͟o͟n͟:
1) In a single render, using the Cycles version of the volume scatter node my not increase render times to the point you have to wait until you are ded for it to finish, but I've been doing Scene layers, rendering my main parts in cycles, and then making another scene layer using holdouts for the things in cycles that make sense not to be hit with the Eevee volumetrics, and render my volumetrics in Eevee and comp'ing the two Scene layers in the comp tab. You can't use -Render- View layers for this because of the use of the two different render engine renders. Even though it has to render both scenes in series, in an animation it was the difference between getting a cup of coffee and reading the news, (scaring the hell out of me as usual) and having to amend my will to my boys so when the render in cycles would finish, they could extend my work and fight the fArt* AI machines...
2) You have a low poly cylinder that I _assume_ is to get light bounces from your GI settings. What _were_ your GI settings (don't say it depends on you computer, I want to match the GI settings to your render example as a learning point (!)), and was it also used to truncate render times?
3) Did you use any camera culling/distance culling functions like ctrl + B (dare I say or implemented in GNs if not directly in the render tab) in your camera to reduce the amount your computer needed to render?
Alas it seems a couple questions means 2 or more when I see something interesting.
Thanks for your time and consideration, any feedback would help not just me but all those in the Blenderverse. (I'm trying to make that term a thing, in the same vein but for a different purpose of always using misandry in sentences... without the word, some ppl in charge think ppl can't think the thought...)
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*fArt == fake/feigned Art. Art is catharsis, and the last time I checked no toaster no matter how complex its matrix math computations are, ever experience any catharsis. I agree with Musk on this: the machines will be able to fake human emotions and behaviors better and better. Doesn't mean anything but the machines will be able to fake human emotions and behaviors better and better... no level of complexity of matrix math computations will ever "make in conscious" that's also -propaganda- marketing by the powers that be to try to make us feel worthless. We are very valuable, we are the universe's consciousness (really bad universe, I guess).
As a huemon nature study though, seeing a large portion of artists adopt these things when it will replace them, is horrifying to watch, but then again synchronized -propaganda- marketing is powerful to npcs, even if they think themselves artists (they never were or they'd be part of the ArtStation "protest," cause _they_ get it at least.
principled volume vs volume scatter
Max sounds like he's always in a hurry