The Best Volumetric Fog Shader (Blender Tutorial)

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  • Опубликовано: 27 янв 2025

Комментарии • 100

  • @imharoldramis
    @imharoldramis 9 месяцев назад +9

    straight to the point, no waffle, easy to follow, good presentation. THANK YOU!

  • @soap_machine
    @soap_machine Год назад +410

    My pc was living a healthy life until i discovered volumetric

    • @lanewallace.
      @lanewallace.  Год назад +33

      Rip pc😔

    • @3DKLUB
      @3DKLUB Год назад +26

      did you bake any fluids yet?

    • @lanewallace.
      @lanewallace.  Год назад +26

      That’s the real test to see if your pc will turn into a microwave

    • @Nitinsingh_sith
      @Nitinsingh_sith Год назад +6

      Haha that's makes two of us 🤣

    • @dhs5136
      @dhs5136 Год назад

      😂😂

  • @monish05m
    @monish05m Год назад +21

    Awesome result. One of the best fog tutorial iv seen.
    Furthermore, For those whose system cannot handle this setup as this might be performance heavy for large scenes. here is another way.
    Go to the composer tab bring in mist pass and multiply or mix it with alpha over node play with the mist depth to set the density. and you want to put two glare nodes one set to sun beam the other set to fog glow. Play with the direction of light youll get some nice post processed light beams.

    • @MittensJourney27
      @MittensJourney27 5 месяцев назад

      I need a video for this..its hard for me to follow this instruction

  • @Dananim8ed
    @Dananim8ed Год назад +7

    Dude this was exactly what i was looking for! was unable to find a good way to get the look i wanted with other videos! Will use this method a fair bit for sure :) Thanks!

  • @ChrisE72
    @ChrisE72 Год назад +4

    Thank you for this quick but clear tutorial!

  • @RubenStaps-b4j
    @RubenStaps-b4j Год назад +1

    Somehow the only tutorial that really did it for me, thanks a lot!

  • @MarkBTomlinson
    @MarkBTomlinson 10 месяцев назад

    Nice clear to the point video demonstration, thanks!

  • @cc.creationz
    @cc.creationz Год назад +1

    Never thought about doing it this way

  • @Sandra-hc4vo
    @Sandra-hc4vo Год назад +2

    Thank you for sharing this insight! Rendering is something I am still struggling with. I am using this tutorial to redo a render I had done in the past and it is going well!

  • @randomidiot34
    @randomidiot34 Год назад +2

    very straight forward and easy to follow :D

  • @mipe7755
    @mipe7755 Год назад +7

    I don't see a point in mixing volume scatter with principled volume, since principled volume is basically the same as volume scatter, just more sophisticated. With principled volume alone, you can achieve all you do with volume scatter. It's like mixing paint that has a white base. You want black paint so you add black pigment (principled volume), and then you add grey pigment (volume scatter) expecting to make it more black, and you just waste time, in this case also render time. Just use principled volume and plug everything there and don't waste time.

    • @OnlyFootaa
      @OnlyFootaa 11 месяцев назад +1

      Totally agree, good tutorial anyway.

  • @InfiniteLightAura
    @InfiniteLightAura 4 месяца назад

    such a great great video. one of the best out there - thank you!

  • @RayGalactic
    @RayGalactic 25 дней назад

    Thank you so much!

  • @Puckerization
    @Puckerization Год назад

    That's a great setup, thanks. I'm going to add that to my start-up assets.

  • @directedbysanjay
    @directedbysanjay 5 месяцев назад

    this is soo cool thank you man

  • @Kiouzl
    @Kiouzl 9 месяцев назад

    Bro You just saved my life of FX

  • @Janyos
    @Janyos Год назад

    Bro it's perfect , thanks a lot man

  • @FernandoFerrufinoDuran
    @FernandoFerrufinoDuran Год назад

    Amazing, thanks for the tutorial

  • @FilmSpook
    @FilmSpook Год назад +1

    Many Thanks, my Good Bro!!

  • @animeboiXD
    @animeboiXD 2 месяца назад

    Thanks, I was just using volume scatter until now...

  • @FluffyBongoCat
    @FluffyBongoCat 4 месяца назад

    awesome thank you :)

  • @DVFHAFYT
    @DVFHAFYT 11 месяцев назад +1

    Thanks, I aspire to be able to do many things with 3d, the shader tab isn't one of them, might as well be magic.

    • @genixlefrench9763
      @genixlefrench9763 11 месяцев назад

      As someone who has never touched the shader tab, I can confirm it is magic

  • @maxym93
    @maxym93 Год назад

    Loving your tutorial format and style, learning a lot! Do something around UV's and texture projections? Thanks!

  • @TomasHradckyComposer
    @TomasHradckyComposer Год назад

    Very nice. Thank you.

  • @kstudioofficialchannel9431
    @kstudioofficialchannel9431 Год назад

    Thanks very helpful

  • @wangyu3255
    @wangyu3255 6 месяцев назад

    thank you so much

  • @cocokane1233
    @cocokane1233 9 месяцев назад

    Nice tutorial bro, would love to know how to make scenic anaimtion with this fog

  • @TIGER__S.M.H
    @TIGER__S.M.H Год назад +1

    Thank YOu BOss

  • @FirestoneAnimation
    @FirestoneAnimation 4 месяца назад +1

    Me trying to render after tutorial: "OOH-HH-HHH NO M-M-MY-Y-Y P-P-P-C-C-C-C"

  • @123y-g2k
    @123y-g2k Год назад

    Great atmosphere! How did the damage on the cement column be done, sculpte or other add-on?They make the picture more realistic!

  • @sderbz
    @sderbz 6 месяцев назад

    tysm.

  • @FlorianFuentes
    @FlorianFuentes Год назад

    amazing tutorial! Hey, where did you get that 3d human model?

  • @theagency3213
    @theagency3213 Год назад +1

    is it only my cubes thats like a solid fog like it dosnt go clear even if i change the density. Yes its plugged into volume

  • @kvgaming6281
    @kvgaming6281 7 месяцев назад +2

    There's everything black inside cube

  • @realMattGavin
    @realMattGavin Год назад

    This is every instagram photographers dream

  • @ambstudios4564
    @ambstudios4564 Год назад

    for some reason, the wire viewport won´t work, it still shows the hole cube, is annoying :(

  • @Dervert9
    @Dervert9 2 месяца назад

    when i type principled thing doesnt show up, nothing shows up

  • @graphikeye
    @graphikeye 5 месяцев назад +1

    I don't think this works in 4.2. The principled volume is necessary I think. The volume scatter alone won't do anything.

  • @ryanjstever
    @ryanjstever 9 месяцев назад

    Thanks! What is the background music? Ive heard it before

  • @thomandy
    @thomandy 9 месяцев назад

    Just a Q. When I do this instead of the built in Volume in blender, my render times goes from 18sec pr frame to 33sec pr frame, and the results are the same. Is there some other settings I would benefit from adj. if I where to use this method? If not, it's the same result as just adding volume scatter, but yeah, with less render time.

  • @ariannaferraris
    @ariannaferraris Год назад

    This works great, however in my scene the fog is distributed in stripes and not really overall the whole space in the same way. How can I fix this?

  • @mounirdehouche1727
    @mounirdehouche1727 Год назад

    Thank you very much ! virtual beer

  • @hanumaanek
    @hanumaanek Год назад

    hi i am trying this.. but grass is not transparent anymore :( and also alpha textures are not transparent anymore :(

  • @clxudzYT
    @clxudzYT 11 месяцев назад +1

    my density is at 0.0001 and I still see nothing wtf?

    • @clxudzYT
      @clxudzYT 11 месяцев назад

      nvm im dumb, turns out all lights were hidden while in the shading tab xD

  • @goofyop7551
    @goofyop7551 Год назад

    When i am putting principal volume to volume it working on world instead of object, and i chose the object also but is it is not working. What should i do to fix it help!

  • @SaRah-nk3rn
    @SaRah-nk3rn Год назад

    I'm working with eevee
    I made a cube that emites light and i want to add fog , but the fog is not affected by the light of the cube, (i baked the indirect light and everything)
    Is it possible to make it work and how?

  • @xenon7n342
    @xenon7n342 9 месяцев назад

    and i wonder how my laptop managed to survived this

  • @tatsumii1420
    @tatsumii1420 Год назад +1

    How did u made that red light only affect certain place while its oustisde the cube that u covered the scene with? M new to blender so i ask 0iq questions

    • @lanewallace.
      @lanewallace.  Год назад +2

      Your good bro. It’s kinda hard to explain but all it is is a red point light behind a pillar paired with volumetric fog. So the light hits the fog and bounces around which creates the red glowing atmosphere

  • @blackhorse2245
    @blackhorse2245 Год назад +1

    Hi, thanks for the super helpful info! I'd like to ask you something, I've noticed in many tutorials that all the objects in the scene have their vertices smoothed without any tools, I'm not even referring to the three smoothing options that you get by right clicking on an object. I have seen that many, for example, when they insert a cube in a scene it is already slightly rounded on the sides and I seem to have noticed this thing also on the pillars in your scene. Can you give me some advice? Sorry for the long comment

    • @lanewallace.
      @lanewallace.  Год назад +1

      Use the bevel modifier. It rounds the edges of objects.

  • @tamilorejoseph4704
    @tamilorejoseph4704 Год назад

    hey really nice tutorial. if I was to get blocky artefact in my fog render, what could I do to resolve it ?

  • @ZhengTaing
    @ZhengTaing Год назад

    how did he get the buildings like this

  • @LA-no3yj
    @LA-no3yj 7 месяцев назад

    why is my render all black after everything? ive tweaked everything but still it wont fix

    • @mjrocks477
      @mjrocks477 4 месяца назад

      I think i was doing the same thing i had it attached to the surface of the material output, not the volume. I hope this helps anyone else who did the same 😵

    • @entity0x
      @entity0x Месяц назад

      @@mjrocks477 Thank you. Yes. I had mine plugged into surface out of habit.

  • @allwoundup3574
    @allwoundup3574 Год назад +1

    Am I missing something or does this just not work? The cube just obscures everything.

    • @BourkeMedia
      @BourkeMedia Год назад

      Put your camera inside the cube?

  • @mirotankian8443
    @mirotankian8443 Год назад

    I have tried two different tuts but idk why I cant get a good result I hope this is gonna work

  • @anthosantha
    @anthosantha Год назад

    How did you make the fog red?

  • @cshow2
    @cshow2 Год назад

    I have never used blender but ive been taking photos for quite sometime and i have one very dumb question. Is it possible somehow add fog or a glowy text from blender to an image.jpeg for example?

    • @lanewallace.
      @lanewallace.  Год назад

      For sure, you just kinda have to know how to composite the fog or text into the image. If you wanted to add fog, then you would have to kind of roughly rebuild the scene in the picture so that the fog added a realistic depth effect and falloff

    • @cshow2
      @cshow2 Год назад

      @@lanewallace. I appreciate your reply. Yeah it sounds very complicated especially for someone who has never tried it.

  • @LA-no3yj
    @LA-no3yj 7 месяцев назад

    why is it not working for me? why is nothing working for me?

    • @Team_Christensen
      @Team_Christensen 4 месяца назад

      That's a pretty standard feeling during the first about 6 months with Blender I think...

  • @projection-75-emulation
    @projection-75-emulation Год назад

    2:07

  • @iOpTicX
    @iOpTicX 7 месяцев назад

    doesnt work

    • @Rissen_
      @Rissen_ 6 месяцев назад

      You did something wrong, it does work.
      My guess is check your eevee, something needs to be turned on there, or just switch to cycles

    • @iOpTicX
      @iOpTicX 6 месяцев назад

      @@Rissen_ nope, I followed it to the letter and it still didn't work

    • @Rissen_
      @Rissen_ 6 месяцев назад

      @@iOpTicX i followed it to the letter and it did work, clearly youre missing something. Wrong version?

  • @callisoncaffrey
    @callisoncaffrey 10 месяцев назад

    I see Windows, I leave.