Awesome result. One of the best fog tutorial iv seen. Furthermore, For those whose system cannot handle this setup as this might be performance heavy for large scenes. here is another way. Go to the composer tab bring in mist pass and multiply or mix it with alpha over node play with the mist depth to set the density. and you want to put two glare nodes one set to sun beam the other set to fog glow. Play with the direction of light youll get some nice post processed light beams.
Dude this was exactly what i was looking for! was unable to find a good way to get the look i wanted with other videos! Will use this method a fair bit for sure :) Thanks!
Thank you for sharing this insight! Rendering is something I am still struggling with. I am using this tutorial to redo a render I had done in the past and it is going well!
I don't see a point in mixing volume scatter with principled volume, since principled volume is basically the same as volume scatter, just more sophisticated. With principled volume alone, you can achieve all you do with volume scatter. It's like mixing paint that has a white base. You want black paint so you add black pigment (principled volume), and then you add grey pigment (volume scatter) expecting to make it more black, and you just waste time, in this case also render time. Just use principled volume and plug everything there and don't waste time.
Just a Q. When I do this instead of the built in Volume in blender, my render times goes from 18sec pr frame to 33sec pr frame, and the results are the same. Is there some other settings I would benefit from adj. if I where to use this method? If not, it's the same result as just adding volume scatter, but yeah, with less render time.
When i am putting principal volume to volume it working on world instead of object, and i chose the object also but is it is not working. What should i do to fix it help!
I'm working with eevee I made a cube that emites light and i want to add fog , but the fog is not affected by the light of the cube, (i baked the indirect light and everything) Is it possible to make it work and how?
How did u made that red light only affect certain place while its oustisde the cube that u covered the scene with? M new to blender so i ask 0iq questions
Your good bro. It’s kinda hard to explain but all it is is a red point light behind a pillar paired with volumetric fog. So the light hits the fog and bounces around which creates the red glowing atmosphere
Hi, thanks for the super helpful info! I'd like to ask you something, I've noticed in many tutorials that all the objects in the scene have their vertices smoothed without any tools, I'm not even referring to the three smoothing options that you get by right clicking on an object. I have seen that many, for example, when they insert a cube in a scene it is already slightly rounded on the sides and I seem to have noticed this thing also on the pillars in your scene. Can you give me some advice? Sorry for the long comment
I think i was doing the same thing i had it attached to the surface of the material output, not the volume. I hope this helps anyone else who did the same 😵
I have never used blender but ive been taking photos for quite sometime and i have one very dumb question. Is it possible somehow add fog or a glowy text from blender to an image.jpeg for example?
For sure, you just kinda have to know how to composite the fog or text into the image. If you wanted to add fog, then you would have to kind of roughly rebuild the scene in the picture so that the fog added a realistic depth effect and falloff
straight to the point, no waffle, easy to follow, good presentation. THANK YOU!
My pc was living a healthy life until i discovered volumetric
Rip pc😔
did you bake any fluids yet?
That’s the real test to see if your pc will turn into a microwave
Haha that's makes two of us 🤣
😂😂
Awesome result. One of the best fog tutorial iv seen.
Furthermore, For those whose system cannot handle this setup as this might be performance heavy for large scenes. here is another way.
Go to the composer tab bring in mist pass and multiply or mix it with alpha over node play with the mist depth to set the density. and you want to put two glare nodes one set to sun beam the other set to fog glow. Play with the direction of light youll get some nice post processed light beams.
I need a video for this..its hard for me to follow this instruction
Dude this was exactly what i was looking for! was unable to find a good way to get the look i wanted with other videos! Will use this method a fair bit for sure :) Thanks!
Thank you for this quick but clear tutorial!
And thank you for watching!
Somehow the only tutorial that really did it for me, thanks a lot!
Nice clear to the point video demonstration, thanks!
Never thought about doing it this way
:)
Thank you for sharing this insight! Rendering is something I am still struggling with. I am using this tutorial to redo a render I had done in the past and it is going well!
I’m so happy that I could help!
very straight forward and easy to follow :D
I don't see a point in mixing volume scatter with principled volume, since principled volume is basically the same as volume scatter, just more sophisticated. With principled volume alone, you can achieve all you do with volume scatter. It's like mixing paint that has a white base. You want black paint so you add black pigment (principled volume), and then you add grey pigment (volume scatter) expecting to make it more black, and you just waste time, in this case also render time. Just use principled volume and plug everything there and don't waste time.
Totally agree, good tutorial anyway.
such a great great video. one of the best out there - thank you!
Thank you so much!
That's a great setup, thanks. I'm going to add that to my start-up assets.
I’m glad it is useful!
this is soo cool thank you man
Bro You just saved my life of FX
Bro it's perfect , thanks a lot man
Thank you for watching!
Amazing, thanks for the tutorial
Thank you for watching!
Many Thanks, my Good Bro!!
Thanks, I was just using volume scatter until now...
awesome thank you :)
Thanks, I aspire to be able to do many things with 3d, the shader tab isn't one of them, might as well be magic.
As someone who has never touched the shader tab, I can confirm it is magic
Loving your tutorial format and style, learning a lot! Do something around UV's and texture projections? Thanks!
Thank you!
Very nice. Thank you.
Thank you for watching!
Thanks very helpful
I’m glad it was useful
thank you so much
Nice tutorial bro, would love to know how to make scenic anaimtion with this fog
Thank YOu BOss
Me trying to render after tutorial: "OOH-HH-HHH NO M-M-MY-Y-Y P-P-P-C-C-C-C"
Great atmosphere! How did the damage on the cement column be done, sculpte or other add-on?They make the picture more realistic!
tysm.
amazing tutorial! Hey, where did you get that 3d human model?
is it only my cubes thats like a solid fog like it dosnt go clear even if i change the density. Yes its plugged into volume
There's everything black inside cube
This is every instagram photographers dream
for some reason, the wire viewport won´t work, it still shows the hole cube, is annoying :(
when i type principled thing doesnt show up, nothing shows up
I don't think this works in 4.2. The principled volume is necessary I think. The volume scatter alone won't do anything.
Thanks! What is the background music? Ive heard it before
Just a Q. When I do this instead of the built in Volume in blender, my render times goes from 18sec pr frame to 33sec pr frame, and the results are the same. Is there some other settings I would benefit from adj. if I where to use this method? If not, it's the same result as just adding volume scatter, but yeah, with less render time.
This works great, however in my scene the fog is distributed in stripes and not really overall the whole space in the same way. How can I fix this?
Thank you very much ! virtual beer
hi i am trying this.. but grass is not transparent anymore :( and also alpha textures are not transparent anymore :(
my density is at 0.0001 and I still see nothing wtf?
nvm im dumb, turns out all lights were hidden while in the shading tab xD
When i am putting principal volume to volume it working on world instead of object, and i chose the object also but is it is not working. What should i do to fix it help!
I'm working with eevee
I made a cube that emites light and i want to add fog , but the fog is not affected by the light of the cube, (i baked the indirect light and everything)
Is it possible to make it work and how?
and i wonder how my laptop managed to survived this
How did u made that red light only affect certain place while its oustisde the cube that u covered the scene with? M new to blender so i ask 0iq questions
Your good bro. It’s kinda hard to explain but all it is is a red point light behind a pillar paired with volumetric fog. So the light hits the fog and bounces around which creates the red glowing atmosphere
Hi, thanks for the super helpful info! I'd like to ask you something, I've noticed in many tutorials that all the objects in the scene have their vertices smoothed without any tools, I'm not even referring to the three smoothing options that you get by right clicking on an object. I have seen that many, for example, when they insert a cube in a scene it is already slightly rounded on the sides and I seem to have noticed this thing also on the pillars in your scene. Can you give me some advice? Sorry for the long comment
Use the bevel modifier. It rounds the edges of objects.
hey really nice tutorial. if I was to get blocky artefact in my fog render, what could I do to resolve it ?
Are you using cycles or eevee?
how did he get the buildings like this
why is my render all black after everything? ive tweaked everything but still it wont fix
I think i was doing the same thing i had it attached to the surface of the material output, not the volume. I hope this helps anyone else who did the same 😵
@@mjrocks477 Thank you. Yes. I had mine plugged into surface out of habit.
Am I missing something or does this just not work? The cube just obscures everything.
Put your camera inside the cube?
I have tried two different tuts but idk why I cant get a good result I hope this is gonna work
I hope this one work! Let me know :)
@@lanewallace. sure I will
How did you make the fog red?
A red point light
@@lanewallace. Thank you!
I have never used blender but ive been taking photos for quite sometime and i have one very dumb question. Is it possible somehow add fog or a glowy text from blender to an image.jpeg for example?
For sure, you just kinda have to know how to composite the fog or text into the image. If you wanted to add fog, then you would have to kind of roughly rebuild the scene in the picture so that the fog added a realistic depth effect and falloff
@@lanewallace. I appreciate your reply. Yeah it sounds very complicated especially for someone who has never tried it.
why is it not working for me? why is nothing working for me?
That's a pretty standard feeling during the first about 6 months with Blender I think...
2:07
doesnt work
You did something wrong, it does work.
My guess is check your eevee, something needs to be turned on there, or just switch to cycles
@@Rissen_ nope, I followed it to the letter and it still didn't work
@@iOpTicX i followed it to the letter and it did work, clearly youre missing something. Wrong version?
I see Windows, I leave.