In this Blender 2.90 tutorial i will show you how to make real time ground in eevee very easily, enjoy! Patreon - / 2935057 Instagram - / ducky3d website - www.ducky3d.com
As a beginner in the use of nodes, I found this tutorial of you adding each node one at a time very helpful. At the same time you kept it brief, which I find important too. Thanks a lot for sharing this.
I really like that so many of your tutorials are simple eevee tutorials, it really makes things so much easier to grasp without being too demanding hardware wise.
I want learn more more more , you have the best way of understanding in the way of learning ,you don't teach how to cook the fish ,you teaching how to catch the fish it was very helpful for my studies and very fun to do..love you lot ducky 3d brother
Thank you, great quick tutorial! Tiny hint: To keep the fog on the ground only, use multiply instead of mix in the mixRGB node when combining the Noise Texture and ColorRamp..
I really enjoy these how to make stuff in blender series you have been doing. I love the vj loops and it has been incredibly inspiring but this is freaking awesome man!!
Not an easy thing to set up this properly and still you managed to explain it quickly, very summed up and without missing a step. Great as Always. Great Scene and render setup. Thanks for sharing :)
Fantastic! You make it so easy! Last time I created a scene like that I took a lot of time and the result was far away from yours. Great tutorial! Thank you.
I'm learning so much thanks to your tutorials, thank you. I currently use Adobe programs, but in the future I want to explore the 3d world more than I do now. Thanks a lot✌️
Great tutorial, I wanted to create an effect of a glowing plastic transparent LEGO element with afterglow around it and this is exactly what I needed. Thank you, amazing video, thumb up.
Many thanks, all the other so called "Tutorials" all turned out missing a step or two. Yours straight to what I needed (and Most people id care to guess) i was missing - the mix rgb thankyou.already subbed.
Very cool, this was a frustration for me when I was creating a "Sword in the Stone" scene. May need to revisit and implement this solution as it seems cleaner than what I did originally.
Node were very scary for me. Then i I found your channel and now node are my friends and now I even know to use substance designer. And making my on materials .. Thanks dude
I have a suggestion. Plug a Principled BDSF shader into the color of the Principled Volume and adjust the density of the emitter cube. You'll still get the fog but have other effects and lighting
Nowadays you can't find the mixRGB so you have to choose "Mix" and then set color. Btw amazing video, after 10 videos this is the only one which worksxDDD THANKS MATE
Hi! Thank you for making these tutorials. I started 2 days ago with blender because of these. Can you maybe make like a beginners tutorial? In which you explain the basic stuff so people like me can follow these video's without a problem. Thanks in advance :)
Very useful! I'm curious about some things though; I've seen other tutorials regarding fog and such connect the noise texture into the density rather than emission. How do you determine which method makes more sense for your scene?
Is there a way to do this without volumetrics because it slows my computer down a lot, is there a way to do it with images or something that wont slow down my compute
This was by far the easiest and most practical Fog Material setup i've seen on RUclips, thank you!
As a beginner in the use of nodes, I found this tutorial of you adding each node one at a time very helpful. At the same time you kept it brief, which I find important too. Thanks a lot for sharing this.
I really like that so many of your tutorials are simple eevee tutorials, it really makes things so much easier to grasp without being too demanding hardware wise.
You should be able to use this in a two scene view layers such that you can comp the eevee fog over a cycle's rendered main.
I want learn more more more , you have the best way of understanding in the way of learning ,you don't teach how to cook the fish ,you teaching how to catch the fish it was very helpful for my studies and very fun to do..love you lot ducky 3d brother
LAK i’m glad to hear that
Always a pleasure to watch someone do something they know so well. You make it look so easy :).
Thank you, great quick tutorial! Tiny hint: To keep the fog on the ground only, use multiply instead of mix in the mixRGB node when combining the Noise Texture and ColorRamp..
thank you, i've tried so many tutorials and none of them looked good this is the best one
Love your tutorials my man! You are my inspiration.
I really enjoy these how to make stuff in blender series you have been doing. I love the vj loops and it has been incredibly inspiring but this is freaking awesome man!!
Thank you man
Not an easy thing to set up this properly and still you managed to explain it quickly, very summed up and without missing a step. Great as Always. Great Scene and render setup. Thanks for sharing :)
Why are your tutorials such a beautiful sight to see in my inbox.
Thank you! I’ve watched a few tutorials on fog that didn’t work for me and I really like this method!
Fantastic! You make it so easy! Last time I created a scene like that I took a lot of time and the result was far away from yours. Great tutorial! Thank you.
Clear, concise and great results. Thanks!
I'm learning so much thanks to your tutorials, thank you. I currently use Adobe programs, but in the future I want to explore the 3d world more than I do now. Thanks a lot✌️
Yesss I can finally finish my own scene😅I've been looking for something like this, thank you💯
Ducky your tutorials are DA BEST
love your videos they help kickstart my blender experience and now thanks to you i'm fairly good at it
Thanks man, this tutorial is awesome! Would love to see this fog animated, u got yourself a new subscriber!
Thanks man, your videos are always helpful and spot on!
This tutorial was a lifesaver. Thanks so much!
I'am so glad to find your channel. You're so cool and helpful. Thank you a lot man
you make this shit so fun for beginners!! the best way for a beginner to learn and gain their confidence before trying advanced stuff
Great tutorial, I wanted to create an effect of a glowing plastic transparent LEGO element with afterglow around it and this is exactly what I needed. Thank you, amazing video, thumb up.
Your tutorials are always so easy to understand and follow. Thank you so much🙏🙏
YamyTheWeird i’m glad you enjoyed them, thank you
Just added this element into the Apollo spacecraft/abstract render. Love learning from your videos man!
Will be using this on a scene that i'm doing rn. wasn't going to have fog but it will look kinda better now. thank you!
Thanks for showing this very helpful beginner tutorial and happy blending with Blender.
WHAT?? This is extremely efficient with Cycles as well. Thank you!
Brilliant! Thank you so much for sharing this approach. It's exactly what I needed for my scene :)
Many thanks, all the other so called "Tutorials" all turned out missing a step or two. Yours straight to what I needed (and Most people id care to guess) i was missing - the mix rgb thankyou.already subbed.
The intro SFX made me turn my head to the right speaker so fast that I almost broke my neck. Great vid btw!
Fantastic! This was so incredibly 'nick of time' helpful. It really saved my ass, with a deadline looming.
Wow, you make something so effective, very simple. Good job.
right click and drag over the nodes you want to mix, while holding control and shift.
Thank you for an as usual simple and effective tutorial..
Thank you brother
Please never stop this tutorial
Love Ducky3D 🥰🥰🥰❤
Keep doing such inspirational work I like your each video
Thanks a ton!! This was exactly what I was looking for my new project!!
Very cool, this was a frustration for me when I was creating a "Sword in the Stone" scene. May need to revisit and implement this solution as it seems cleaner than what I did originally.
This turorial was FUC***NG GREAT!!!!!....Thanks a lot for make it easier, effective and SUPER FAST. Bravo
Thank you so much! I was just trying to replicate the fog fade off from an image i saw online. This really helped!
Good tutorial bro
Awesome first tutorial in 2.90
Gues what bro, I am doing you tutorial this time, Abstract Eevee Animation 😀, You are awesome. ❤️
Just love you work.
Hamza Amjad thank you
I needed it, thanks Ducky :D
Love your work man thanks a ton !!!
I'm watching this today again. Feels like groundfog day.
Haha
Very, very helpful. Thanks so much.
awesome, quick n dirty love it... if you add 0.100 to density you have a fog w a foggier lower part... great stuff
Nice video my dude
Keep up the good work 💚
Fantastic tutorial. Thank you.
At the end of the day , something popped up that let me learn something. Thanks allot .
PRASTHANAM Gaming i’m glad you learned something
You never fail to impress.
Really learned a lot. ❤️ Ducky 3d ❤️❤️❤️🔥🔥
Awesome. New sup. Thanks for the content! ugh, so much to learn!!
If your fog is only at the edges - increase limits on the Volumetrics tab - Great tutorial - just a tip for anyone with same issue i had.
very helpful thank you!
Can you make a tutorial for a similar scene with textured trees and ground plants?
yes please, please ducky pls.
Yes please.
that would be so epic
Yes, Ducky
pls
this was so incredibly helpful! thanks so much :D I can finally finish my school project that's due in 2 hours o.o
Finally a good fog tutorial ill be using this with my nightmare before christmas scene
Node were very scary for me. Then i I found your channel and now node are my friends and now I even know to use substance designer. And making my on materials .. Thanks dude
ULTROID yeah man, nodes are super fun when you get used to them
Awesome video! Thanks so much
great tutorial bruh, thanks
This one helped a bunch recently was working on something like this
Before i did it only with volume scatter, this way brings much more dynamic, thanks!
Thanks, great stuff
Very nice tutorial!! I guess this can be used to create clouds, including animated clouds!
exited to try it out :)
Been looking for a good way to do fog. Thanks!
EitherOr3 awesome
I have a suggestion. Plug a Principled BDSF shader into the color of the Principled Volume and adjust the density of the emitter cube. You'll still get the fog but have other effects and lighting
Thanks, İt is a good tutorial!
Thank youu for this video this helped me a lot :)
Very useful, thank you!
Ducky 3D... nice vid... I can definitely foresee some other applications for the info shared as well...
You are Awesome Bro!!!!!!
Great content, thank you.👍
Amazing brother, thank you!
Thanks ducky
Nowadays you can't find the mixRGB so you have to choose "Mix" and then set color.
Btw amazing video, after 10 videos this is the only one which worksxDDD THANKS MATE
that was brilliant tutorial.
AWESOME!
Thank you so much!
brilliant!
right to the point! ty sir
perfect thank you so much!!!!!!!!!!!
I wanted to make fog and u just uploaded it🤩
Ateeb Khan sweet!
awesomeeee tips thank u !
Good and helpful bro thanks for sharing
Ducky 3D: Makes a tutorial
CGMatter: *Usless*
Thanks for this!
You are amazing!
Hi! Thank you for making these tutorials. I started 2 days ago with blender because of these.
Can you maybe make like a beginners tutorial? In which you explain the basic stuff so people like me can follow these video's without a problem. Thanks in advance :)
Very helpful, cheers. What addon did you use for the vegetation ?
Good tutorial!
Thank you
Hi ducky I am your huge fan
Great tutorialllllllllllllllllllllllllllllllllllllll!!!!!
Very useful! I'm curious about some things though; I've seen other tutorials regarding fog and such connect the noise texture into the density rather than emission. How do you determine which method makes more sense for your scene?
Very smart!
Amazing tutorial :D Next can you make like the star terk 2009 movie warp. I love that kind of warp.
Is there a way to do this without volumetrics because it slows my computer down a lot, is there a way to do it with images or something that wont slow down my compute