Come join the BlenderMadeEasy discord to share artwork and ask questions! discord.gg/2YcMjXK If you got stuck at all in this tutorial leave a reply and I will try to help out!
i am sorry baking the domain shouldn't effecting the effector, yes? i mean, if i putted the effector after baking and is it isn't behaving as i would like it would, so getting inside an icosphere, is because i didn't baked all together? this doesn't seem making sense to me, i mean...
Thank you so much for the amazing tutorial. I have a QUICK TIP for those who want to add even more detail to the smoke: in the shader editor you can add a third color stop in the color ramp, which you turn black. Then place the white color stop between the two black color stops. And drag the two black color stops pretty close to the white one. Thereby the smoke will look more realistic (from my point of view). :)
This is probably the best/most concise explanation I've seen of how to do this. I've been working on a smoke monster on and off since the summer, and I've only just recently perfected the smoke behavior I was aiming for.
A very helpful tutorial, thanks! One suggestion--In my installation (Blender 2.93), I had to set up the shading for the Smoke Domain a little differently. In the video, the Math (Multiply) node is inserted between the Volume Info node, and the Color Ramp node. In my system, I had to place the Math node between the Color Ramp node, and the Principled Volume node, to get it to take effect. Now I can make the mist thicker and thinner! Thanks and I'll be looking forward to more tutorials.
This could use an update just because there have been more emission control settings added, like light groups and light linking. But this is top notch explanation.
Great tutorial! A suggestion to the video is to increase the volume just a bit. It is a lot quieter compared to other videos, and I always get a jump scare each time when I watch other videos after cranking it to max for watching your videos. Cheers mate
Please do a tutorial on how to have an object start in an empty vessel and then add fluid to submerge the object without all the strange bubble like artifacts on the object's surface.
im loving the way you explain your tutorials! this one was sent to me by my friend! i just finished it tonight! keep up the great work. I liked trying this for the first time! Blender is getting very good for doing anything you can imagine!
Thanks, it's pretty cool, the speed is perfect too, makes you stay concentrated haha :) is the resolution of the smoke linked to the size of the domain? If so, in adaptive domain mode is it changing on every frame? or is it still based on the main domain?
A little while ago I had the most bizarre thing I've ever seen occur in Blender. There was something blocking my lights from shining through cut outs in a wall as they always had before, and so eventually I turned off the volumetrics, made the world background completely white, and found, to my astonishment, that not only was my smoke simulation displaced from behind the wall (where the lights also are that were being blocked) to the middle of my scene, but besides that, THE SMOKE SIMULATION IS SET TO BEGIN AT FRAME 100 AND I WAS RENDERING FRAME 1!!!! A little while later I found that, for whatever reason, things had gone back to normal.
hi lets say I have a bumpy ground as a collision object with a desert shader and I want to have the visual effect of a moving sand by the wind like dust when wind blows across the ground using mantaflow, is a bit tricky since it has a specific connected particles pattern which I find very hard to achieve with the mantaflow basic parameters
Hi mate. Thank you for this. If I needed to make a devil who’s skin was radiating horror mist and smoke energy, would this be the best way? Very new to blender.
@@the1natester734 And you can't even buy for reasonable price one of those powerful nvidia cards at the moment. Pure torture. I am rendering right now with resolution 258 20 minutes now another 10 to go. It does look good though.
Thanks very useful, btw your computer has to be a monster, while you play with the values in the shading part of the tutorial, the effects seem to be applied without any lag while in mine it's really laggy
The only issue with this is that it still appears white in a pitch black room. Would multiplying the white value going into the color work as well, instead of emission?
Excellent video. I'm now wondering if you can be the person to help me understand if something I've been wondering is possible. I'd like to create an effect where a flow (smoke in my head) could slowly fill a custom shape. I dunno, say a letter Z.
Any advice on how to improve the object collision if both the emitter and collider are moving upward at the same speed (like a mysterious column that is rising up)? I cranked up the substeps and border collision but neither of the two worked...a lot of smoke flows through the collider. Great tut anyway
Hello! quite helpful tutorial, i made some lovely animations already but i got stuck at this point: If i set a negative initial temp on my inflow object, no smoke apears at all! help! why? ... i have version 2.90.1
Hey I want a on tutorial on when an object 1 collides with another object 2 and particles and smokes comes out from it It will be really helpful for me if you do so And ofcourse thanks a lots for this tutorial too
I’m having an issue. Most of it works, but I have my initial velocity set to 10, and the heat and buoyancy density to -5, but it’s barely moving. I’m trying to make a fast paced scene and this is ruining it. Please help!!! Edit: it might be because everything else is really big, so how can I scale it up or make it faster? Everything is set to a max so I’m not sure
NOTE: With this material you won't see smoke through a transparent material (e.g. glass), so in order for this to work you need to add a "maximum" math node between the View Layer and another math node and plug the "Is Camera Ray" and "Is Transmission Ray" to the "maximum" math node.
I changed it to 175 frames so it wouldnt take so long to render and the animation last like 3seconds then it blows all the smoke off and disappears under the flatten cube. and last couple seconds there's nothing. why is this happening?
How powerful of a computer do you need to make this work well? It is taking ages on my 2070super and playing the animation back is tanking at only 2-3fps
@@Kasmuller I have a 10th gen i7-10875H. Yep I have baked it. I am getting similar issues with liquid simulations as well.. but not quite as bad as smoke simulations
i need help, ive done everything correctly, step by step, but when my smoke colides with the surface, instead of falling of, i spreads side ways and then goes up and back down. Help?
Come join the BlenderMadeEasy discord to share artwork and ask questions!
discord.gg/2YcMjXK
If you got stuck at all in this tutorial leave a reply and I will try to help out!
Thanks for making an update and link it from the old video.
i am sorry baking the domain shouldn't effecting the effector, yes? i mean, if i putted the effector after baking and is it isn't behaving as i would like it would, so getting inside an icosphere, is because i didn't baked all together? this doesn't seem making sense to me, i mean...
is blender 2.93
literally working on smoke sims and this is what i need rn at 5am in the morning
Thank you so much for the amazing tutorial.
I have a QUICK TIP for those who want to add even more detail to the smoke: in the shader editor you can add a third color stop in the color ramp, which you turn black. Then place the white color stop between the two black color stops. And drag the two black color stops pretty close to the white one. Thereby the smoke will look more realistic (from my point of view). :)
Was looking for this the whole time along
Mee too
This is probably the best/most concise explanation I've seen of how to do this. I've been working on a smoke monster on and off since the summer, and I've only just recently perfected the smoke behavior I was aiming for.
This was exactly what I need, but at midnight. Thank you so much!!!!
Just baked it in Blender 4.0 and it works perfectly. Thanks for bloody amazing tutorial BME, youre cool as ice !!
thanks for making this! now i know how to easily make smoke effects without manually making the domain/flow etc.
A very helpful tutorial, thanks! One suggestion--In my installation (Blender 2.93), I had to set up the shading for the Smoke Domain a little differently. In the video, the Math (Multiply) node is inserted between the Volume Info node, and the Color Ramp node. In my system, I had to place the Math node between the Color Ramp node, and the Principled Volume node, to get it to take effect. Now I can make the mist thicker and thinner! Thanks and I'll be looking forward to more tutorials.
Fire and smoke tutorial for 2.90 will be useful! Thanks!
Fantastic tutorial - thank you so much.
Hi Stephen
I was one of the guys asking you to make this video.
Thank you so much for listening.
Many Kind regards
Michael
My pleasure! Thank you for the suggestion!
@@BlenderMadeEasy I'm still working on making soft crisp flames. Any help would be greatly appreciated.
This could use an update just because there have been more emission control settings added, like light groups and light linking. But this is top notch explanation.
This fix all my problems with smoke simulation.
for some reason i cant see the smoke in any view modes, is there something i did wrong?
How to make smoke flow in x or y directions
Very simple and crisp video.
Thanks, I really like how clear and articulate you are.
thanks for sharing! great tutorial!
Dopeee. Love your simulations man
Appreciate it!
Thank you so much for the cyles tip!
LOVE IT AMAZING VERY USEFUL
Great tutorial!
A suggestion to the video is to increase the volume just a bit.
It is a lot quieter compared to other videos, and I always get a jump scare each time when I watch other videos after cranking it to max for watching your videos.
Cheers mate
Thanks for the tip! I didn't realize that. I'll double check my sound settings!
Please do a tutorial on how to have an object start in an empty vessel and then add fluid to submerge the object without all the strange bubble like artifacts on the object's surface.
This is one of the few tutorials that was easy to follow. Thanks for this.
AMAZING! thank you 🥰
im loving the way you explain your tutorials! this one was sent to me by my friend! i just finished it tonight! keep up the great work. I liked trying this for the first time! Blender is getting very good for doing anything you can imagine!
Thank you for the kind words! Glad I could help!
@@BlenderMadeEasy your Welcome
i thoroughly enjoy your videos, straight to the point and very helpful. thanks
Thank you for such a high quality tutorial, it looks amazing! Deserves many more views.
Me ayudó mucho, muchas gracias
Thanks, it's pretty cool, the speed is perfect too, makes you stay concentrated haha :)
is the resolution of the smoke linked to the size of the domain? If so, in adaptive domain mode is it changing on every frame? or is it still based on the main domain?
this brings me so many ideas
thank you
Wow....You are a great teacher....Make more tut on vfx topics........I m interested
my laptop bake it in 5hrs hahhaha tnx man i realy enjoy trying your work :D
Great video with good explaination. Thank you!
Thank you very much!!
Thank you so much for this video.
Great tutorial
very interresting, thank you.
A little while ago I had the most bizarre thing I've ever seen occur in Blender. There was something blocking my lights from shining through cut outs in a wall as they always had before, and so eventually I turned off the volumetrics, made the world background completely white, and found, to my astonishment, that not only was my smoke simulation displaced from behind the wall (where the lights also are that were being blocked) to the middle of my scene, but besides that, THE SMOKE SIMULATION IS SET TO BEGIN AT FRAME 100 AND I WAS RENDERING FRAME 1!!!! A little while later I found that, for whatever reason, things had gone back to normal.
1:37 start here if just want to see setting
Thank you for the tutorial! You helped me out a ton!
superb
Thank you sir.
Thank you sir!
nice. thank you for your efford making this tutorial :)
oddly enough this is not working for me. I make a change to the settings and it kaputs, my smoke disappears and baking does nothing
Very helpful, thanks man.
thank youuuu
Great tutorial, thank you so much for sharing! 😎👍
great tutorial,Also does adding initial velocity have the same effect as increasing temperature difference?
hi lets say I have a bumpy ground as a collision object with a desert
shader and I want to have the visual effect of a moving sand by the wind
like dust when wind blows across the ground using mantaflow, is a bit
tricky since it has a specific connected particles pattern which I find
very hard to achieve with the mantaflow basic parameters
this is great thank you.
that was great!
Make a realtime full city next
Hy one question. How can i set the time for the smoke? When to start end when to end .
Hi mate. Thank you for this. If I needed to make a devil who’s skin was radiating horror mist and smoke energy, would this be the best way? Very new to blender.
Thanks senpai
Anyone knows how to do it so the smoke is continuously flowing to one side like a river of fog?
One thing I really wanna ask!!
Which setting should I adjust to make the smoke realistic?
Your video was so helpful!
Thanks a lot!
Hi, great tutorial. Just one thing, multiply by 1 is the exactly same number it doesn't make sense.
Incredibles !!!!
Nice! Can you do wet ice next? 😏
Would be nice to be able to make these effects without them *killing my pc*
I can relate.
just prototype with resolution divisions set to 32 or less and for the final render change to 254
and book a holiday!
@@Photonface lmao
@@the1natester734 And you can't even buy for reasonable price one of those powerful nvidia cards at the moment. Pure torture. I am rendering right now with resolution 258 20 minutes now another 10 to go. It does look good though.
@@the1natester734 I have finished the render and now proud grandfather 17 grandchildren
Thanks very useful, btw your computer has to be a monster, while you play with the values in the shading part of the tutorial, the effects seem to be applied without any lag while in mine it's really laggy
Awesome Tutorial!!!
Awesome!!!
The only issue with this is that it still appears white in a pitch black room. Would multiplying the white value going into the color work as well, instead of emission?
Excellent video. I'm now wondering if you can be the person to help me understand if something I've been wondering is possible.
I'd like to create an effect where a flow (smoke in my head) could slowly fill a custom shape. I dunno, say a letter Z.
Thanks for a great video. May i ask how much ram your computer has and what speed it is.
All my specs are in the description.
Any advice on how to improve the object collision if both the emitter and collider are moving upward at the same speed (like a mysterious column that is rising up)? I cranked up the substeps and border collision but neither of the two worked...a lot of smoke flows through the collider. Great tut anyway
I've been looking for a solution for this as well. Did you find one?
Sorry I can't remember. I do know that in the end I got a decent result but no longer know how. If I find the file, I'll let you know
Thanks for this tut.
You're welcome!
ohhh no the "DEFAULT CUBE" !
Hello! quite helpful tutorial, i made some lovely animations already but i got stuck at this point: If i set a negative initial temp on my inflow object, no smoke apears at all! help! why? ... i have version 2.90.1
Hey I want a on tutorial on when an object 1 collides with another object 2 and particles and smokes comes out from it
It will be really helpful for me if you do so
And ofcourse thanks a lots for this tutorial too
How can i save this?
how to keep the smoke/mist flowing continously???
is it possible to make a plane with opening, so the mist flow thru the opening?
please tell me, why my smoke is gone when i bake the data with modular?
are this only work with eevee and cycle ? how about octane render ?
After changing the resolution division the smoke just dissapears and won't back, really weird!
same here !
I dont see smoke after bake(( only on render in cycles(( why it can be? maybe its need to turn on something?
what happened when i cant see any smoke ? i did everything exactly like u but there is nothing that shows up
How do you create the same effect but the cylinder and plane is invisible
I’m having an issue. Most of it works, but I have my initial velocity set to 10, and the heat and buoyancy density to -5, but it’s barely moving. I’m trying to make a fast paced scene and this is ruining it. Please help!!!
Edit: it might be because everything else is really big, so how can I scale it up or make it faster? Everything is set to a max so I’m not sure
bake time?
Nice tutorial and good idea for the smoke. But man, Eevee really looks horrible.
the denisty node isn't changing anything for me
NOTE: With this material you won't see smoke through a transparent material (e.g. glass), so in order for this to work you need to add a "maximum" math node between the View Layer and another math node and plug the "Is Camera Ray" and "Is Transmission Ray" to the "maximum" math node.
explain this with a turtorial
Your computer must be godly holy shit and i thought mine was good
great tutorial, but my smoke doesn't really look like smoke and is super chunky and choppy
I changed it to 175 frames so it wouldnt take so long to render and the animation last like 3seconds then it blows all the smoke off and disappears under the flatten cube. and last couple seconds there's nothing. why is this happening?
How powerful of a computer do you need to make this work well? It is taking ages on my 2070super and playing the animation back is tanking at only 2-3fps
Have you baked your smoke?
If not it is resimulating the smoke every single time you are going back and forth
What CPU do you have?
@@Kasmuller I have a 10th gen i7-10875H. Yep I have baked it. I am getting similar issues with liquid simulations as well.. but not quite as bad as smoke simulations
When I tried this the same thing happened to my pc and I just couldn’t stop it
how do i make nodes usable on the plane?
i made the thing or whatever and it didnt go back to the cylinder shape it dissepeared
where did multiply go in my shader editor
?
i need help, ive done everything correctly, step by step, but when my smoke colides with the surface, instead of falling of, i spreads side ways and then goes up and back down. Help?
Are u on the right version of blender?
why mine doesnt look good?
*presses Z and render* my 750ti: "why do you hate me?"
750ti: thats how it is i see
Wait, you have a dedicated GPU? Showoff.
@@Soridan ...