If they would expand on multi crew, allow wings if you have multi crew then and only then would it be decent. But in it's current form is a PITA. Its way too limited in it's current form, you might as well just wing up and completely ignore multi crew until they improve it.
All they have to do is enable MC/Wings but keep the 4 CMDR limit. So you can have for example three ships, one of which has a player controlled fighter.
Our squadron has some procedures. We run a specific pre-flight checklist before hitting our FSD. As for expanding it, I would like an ability to assign crew roles as the captain. And more options when limiting your crew like giving them the ability to run the auto field matinance unit and repair modules. It is a viable option for exploring due to everyone being able to use the FSS.
It helped me getting money when I started joining high level players and getting bounty’s worth millions is so helpful plus it’s just fun when you want some combat but don’t want to control a ship everywhere
You can share wing missions in a crew as well. Got a 10 million 81 kill pirate wing mission share with the crew and if you turn it in while they are in crew they get the completion and have the turn the same way by going to the mission giver.
Multi-Crew gameplay is extremely good for brand new players and people looking for quick action without needing their own fighter craft or worrying about insurance. NEW PLAYERS READ THIS: I used Bounty-Hunting to earn some quick cash to propel myself at lightspeed into the galaxy. In less than 17 hours, I have a Dolphin and am making well over half-a-mill per run in relatively secure core systems. Let me share with you my mistakes and wisdom I learned so you can do the same. Bounty-Hunting is far more simple than it appears, nowhere near as hard as you might be anticipating. Just learn how to launch a fighter (3, select a fighter, select launch), how to dock it (3, Select Helm, Select Request Dock, line up carefully) and how to shoot at things. If you watch a video that teaches you how, or end up with a commander willing to teach you, you're golden to start making money and helping your ally commander. Most Bounty Hunting vessels you'll end up on have at least one or two Fighter Hangar Bays with usually 8-16 Fighters stored inside. Try not to lose ships, as they do cost money and are finite within the ship. But if you lose a ship, don't beat yourself up over it - they cost like 10-15k to pilots to restock. It costs them more to bend down and pick up a hundred dollar bill than buy a new Fighter. What do they get in return? Fighters that can operate independent and deal considerable damage for their small size. They can chase down small, insignificant vehicles that would be a waste of time for the Carrier to attack, or help focus down a primary unit like a Capital. Beware, you won't last long in direct combat against one, so make sure to do Guerrilla skirmishes on them. Try not to get hit. Learn how to work your Power Triangle (Sys/Eng/Wep) and you'll become an even greater threat despite your laughable size POTENTIAL COMMANDERS READ THIS: Taking prospects onto your ship can provide far more than you might think. By hooking up with a Commander in Mutli-Crew Bounty-Hunting, I came to learn they had a Fleet Carrier that they needed emptied at all costs. So we met ingame, I used my little Hauler to move their Minerals until I could purchase a Dolphin I used to far more swiftly move the rest of their cargo as well as go fetch some for them. The profits I earned hyper-accelerated me into the game, and they cleared the crap out of their Carrier so they could get back to making money. This situation may not specifically apply to you, but use this example as a template to understand how Multi-Crew gameplay might help you, and please help teach new people instead of kicking them - they can be nurtured into powerful weapons or valuable assets.
'The humble Hauler' does not have a multicrew seat. That's the Adder you're thinking of. The thing that really bugs me is that you cant land your multicrew ship on a planet and each take out an SRV even when you have a bay with 2 of them.
Took my friend (new player thus no permit) to Sol so he could see home using multicrew. First time for me too as i had the permit but didnt go until then
i started out doing a multi crew too was years ago and the game has had changes since then too i recently got a HOTAS set up and gave elite another try and lord its amazing just wish the grind was a bit easier lol
Hello, we tried to Mine with my friend, he used the Blaster while i handled the Seismic cannon thing. We sold all the Void Opal we managed to mine, got 54million, he got nothing in the end. Is he supposed to sell the stuff to get money? Or, can he even sell it himself?
Unfortunately in that instance he’s just a helper and gets no cut. You could drop some cargo for him to pick up in his own ship, but that’s about it :(
For example, if you have a fighter hangar baythat has 2 fighters then that means that if you get in multicrew with two friends they can control the fighters? Or do I have to posses two fighter hangar bays in order to be able to do that?
This is probably the only video i found on multi crew. Reading the comments i see that mining together in a ship doesn't pay the other player but bounties and other missions do. I wish they would allow us to pay our teammates for mining with us. Kinda feels pointless for mining. Also what is a wing ? So far i can only invite my friend into a team ? Is it the same ? Is it because I made a squadron and invited him to it ? Its all very confusing. I
Hey there! Yeah it'd be great if they added more support for team play with mining and stuff. Wings were what teams were called before Odyssey. I guess they switched cause it was confusing 😄
Currently if you have a fighter bay or a weapon that’s on a turret, they can man those stations. After horizons they may be able to catch a ride to an outpost for a mission (not 100% on that though). Good luck!
@@CovertExpertiseArtiMarziali the Cobra is a great ship, but has limited options for multicrew. You’d probably be better off winging up in separate ships and working together. It can get a bit more fun when you can add a fighter bay with ships listed here elite-dangerous.fandom.com/wiki/Fighter_Hangar
Can you or anyone please describe to me how I can give or overtake the control auf weapons in multi crew mod. Or only pilots are allowed to control the weapons?
Why is multiplayer referred to do so weirdly... “last time I did multicrew.” I’m still unsure how ppl play together what what team play and organization we can put together. Does this game primarily support solo play, or can a group of 30 people do some stuff?
You can have a player organization with hundreds of people, but the game has trouble keeping more than a wings worth of people in the same instance/immediate area. Organizing events with more people can be done, but requires jumping through a few hoops like cycling people in and out of group, locking wake signatures etc. Hopefully things will get better for that in Odyssey.
I still don't get it. Some weapons support multi crew. Does that mean, that if I hire a NPC crew member, he will control the weapon, get xp and yes get paid?
@@Captain_Archer You know. Come to think of it. The FDL, has room for crew members, but no room for a ship. I'll try and bring a cheap crew member with me, and see if he get any XP.
Dark Trooper Gaming did a little digging and this is what I found, “Bounty Hunting by itself, you both get equal share of the bounty. As for missions, make sure its a **wing** mission, YOU have to share it to your wingmates, and HE has to accept the share. You both have to still be in a wing when missions is done and turned in. Also, must be in the system source of the reward to collect. For commodity trading, as long as your in a wing, you both get "Trade dividends". Not much, but it's something. In multi-crew, the NOT hosting player gets a cut of the profits for bounty hunting, but no profits for missions.” From Reddit
My experience in multicrew is very limited, but once I joined and got put in the back seat because I was "stinky"
I enjoyed multi crewing when I was learning the game
If they would expand on multi crew, allow wings if you have multi crew then and only then would it be decent. But in it's current form is a PITA. Its way too limited in it's current form, you might as well just wing up and completely ignore multi crew until they improve it.
This. If they allowed wings with MC it would be game changer
All they have to do is enable MC/Wings but keep the 4 CMDR limit. So you can have for example three ships, one of which has a player controlled fighter.
Our squadron has some procedures. We run a specific pre-flight checklist before hitting our FSD. As for expanding it, I would like an ability to assign crew roles as the captain. And more options when limiting your crew like giving them the ability to run the auto field matinance unit and repair modules. It is a viable option for exploring due to everyone being able to use the FSS.
It helped me getting money when I started joining high level players and getting bounty’s worth millions is so helpful plus it’s just fun when you want some combat but don’t want to control a ship everywhere
were you joining at random (in the queue)? or you found some friend that helped you?
@@user-25352 randoms
@@ghostlyswat12 sorry, I didn't quite understand. "Fandoms" only brings association with that mediocre-quality wiki platform
You can share wing missions in a crew as well. Got a 10 million 81 kill pirate wing mission share with the crew and if you turn it in while they are in crew they get the completion and have the turn the same way by going to the mission giver.
If anyone is getting started in here, multicrew is an excellent way to go.
Multi-Crew gameplay is extremely good for brand new players and people looking for quick action without needing their own fighter craft or worrying about insurance.
NEW PLAYERS READ THIS:
I used Bounty-Hunting to earn some quick cash to propel myself at lightspeed into the galaxy. In less than 17 hours, I have a Dolphin and am making well over half-a-mill per run in relatively secure core systems. Let me share with you my mistakes and wisdom I learned so you can do the same.
Bounty-Hunting is far more simple than it appears, nowhere near as hard as you might be anticipating. Just learn how to launch a fighter (3, select a fighter, select launch), how to dock it (3, Select Helm, Select Request Dock, line up carefully) and how to shoot at things. If you watch a video that teaches you how, or end up with a commander willing to teach you, you're golden to start making money and helping your ally commander.
Most Bounty Hunting vessels you'll end up on have at least one or two Fighter Hangar Bays with usually 8-16 Fighters stored inside. Try not to lose ships, as they do cost money and are finite within the ship. But if you lose a ship, don't beat yourself up over it - they cost like 10-15k to pilots to restock. It costs them more to bend down and pick up a hundred dollar bill than buy a new Fighter.
What do they get in return? Fighters that can operate independent and deal considerable damage for their small size. They can chase down small, insignificant vehicles that would be a waste of time for the Carrier to attack, or help focus down a primary unit like a Capital. Beware, you won't last long in direct combat against one, so make sure to do Guerrilla skirmishes on them. Try not to get hit. Learn how to work your Power Triangle (Sys/Eng/Wep) and you'll become an even greater threat despite your laughable size
POTENTIAL COMMANDERS READ THIS:
Taking prospects onto your ship can provide far more than you might think. By hooking up with a Commander in Mutli-Crew Bounty-Hunting, I came to learn they had a Fleet Carrier that they needed emptied at all costs. So we met ingame, I used my little Hauler to move their Minerals until I could purchase a Dolphin I used to far more swiftly move the rest of their cargo as well as go fetch some for them.
The profits I earned hyper-accelerated me into the game, and they cleared the crap out of their Carrier so they could get back to making money.
This situation may not specifically apply to you, but use this example as a template to understand how Multi-Crew gameplay might help you, and please help teach new people instead of kicking them - they can be nurtured into powerful weapons or valuable assets.
so you are saying queues for bounty hunting are acceptable? hm makes me want to try
It sucks you can’t use the SRV when multicrewing (which I hope odyssey is fixing.) as its would make exploration less lonely.
Well, your prayers have been answered! The new scorpion SRV is multi-crew capable.
@@greevar Yeah, unless you’re on console.
Dude I LOVE this game
Multi crew with 2 friends with some fighters n stuff is pretty fun. Makes you feel like a real fighting force whenever you go into a fight.
'The humble Hauler' does not have a multicrew seat. That's the Adder you're thinking of.
The thing that really bugs me is that you cant land your multicrew ship on a planet and each take out an SRV even when you have a bay with 2 of them.
Jeff Holinski you’re right, thanks for the correction and yeah it’d be so good to get a pair of SRVs!
Another reason why Elite dangerous is such an *Awesome Game!!!* 😃
Took my friend (new player thus no permit) to Sol so he could see home using multicrew. First time for me too as i had the permit but didnt go until then
you are right. I totally forgot! thx
i started out doing a multi crew too was years ago and the game has had changes since then too i recently got a HOTAS set up and gave elite another try and lord its amazing just wish the grind was a bit easier lol
"and they'll take control of any turreted guns that are on board"
now, if only turreted guns didn't have so low damage compared to normal ones...
Every time I try to invite my mate it just says player is already in crew
Hello, we tried to Mine with my friend, he used the Blaster while i handled the Seismic cannon thing.
We sold all the Void Opal we managed to mine, got 54million, he got nothing in the end.
Is he supposed to sell the stuff to get money? Or, can he even sell it himself?
Unfortunately in that instance he’s just a helper and gets no cut. You could drop some cargo for him to pick up in his own ship, but that’s about it :(
@@Captain_Archer yeah multi crew should be treated like the ai crewmates you can give the multi crew player say up to 15% like the AI crew
Hooooow doooooo I doooo multi crew with tha fighterssssss.
For example, if you have a fighter hangar baythat has 2 fighters then that means that if you get in multicrew with two friends they can control the fighters? Or do I have to posses two fighter hangar bays in order to be able to do that?
This is probably the only video i found on multi crew. Reading the comments i see that mining together in a ship doesn't pay the other player but bounties and other missions do. I wish they would allow us to pay our teammates for mining with us. Kinda feels pointless for mining.
Also what is a wing ? So far i can only invite my friend into a team ? Is it the same ? Is it because I made a squadron and invited him to it ? Its all very confusing. I
Hey there! Yeah it'd be great if they added more support for team play with mining and stuff. Wings were what teams were called before Odyssey. I guess they switched cause it was confusing 😄
I don't know if I miss it, but I still don't know how to join someone's crew:/
What could be the purpose of a 2nd man in a 2 commander ship? What can they actually do? (Sorry i'm new!)
Currently if you have a fighter bay or a weapon that’s on a turret, they can man those stations. After horizons they may be able to catch a ride to an outpost for a mission (not 100% on that though). Good luck!
@@Captain_Archer i was aiming for a cobra mk3 to play combat mission with a friend; dumb idea or it's something?
@@CovertExpertiseArtiMarziali the Cobra is a great ship, but has limited options for multicrew. You’d probably be better off winging up in separate ships and working together. It can get a bit more fun when you can add a fighter bay with ships listed here elite-dangerous.fandom.com/wiki/Fighter_Hangar
Can you or anyone please describe to me how I can give or overtake the control auf weapons in multi crew mod. Or only pilots are allowed to control the weapons?
Why is multiplayer referred to do so weirdly... “last time I did multicrew.”
I’m still unsure how ppl play together what what team play and organization we can put together. Does this game primarily support solo play, or can a group of 30 people do some stuff?
You can have a player organization with hundreds of people, but the game has trouble keeping more than a wings worth of people in the same instance/immediate area. Organizing events with more people can be done, but requires jumping through a few hoops like cycling people in and out of group, locking wake signatures etc. Hopefully things will get better for that in Odyssey.
@@Captain_Archer
Thank you. I appreciate your response.
Just made 12 million credits doing a multi-crew and xeno hunting in one hour
For multicrew is necesary ti have Horizons DLC
I still don't get it. Some weapons support multi crew. Does that mean, that if I hire a NPC crew member, he will control the weapon, get xp and yes get paid?
Unfortunately no, unless something has changed NPC crew will just fly ships/fighters. Multicrew is just other players
@@Captain_Archer Ah, to bad. And thanks.
@@Captain_Archer You know. Come to think of it. The FDL, has room for crew members, but no room for a ship. I'll try and bring a cheap crew member with me, and see if he get any XP.
Please, can anyone answer me: if I play on PS4 can I invite friend on PC in multicrew or to a wing? Actual on August 2020.
Владимир Дик sorry there is no cross platform at this time :(
My low level friend got 0 credits from my multi crew when he should of gotten 500,000 credits
Dark Trooper Gaming yikes, what were you doing to earn credits?
@@Captain_Archer I was doing
trading missions
Dark Trooper Gaming did a little digging and this is what I found, “Bounty Hunting by itself, you both get equal share of the bounty.
As for missions, make sure its a **wing** mission, YOU have to share it to your wingmates, and HE has to accept the share. You both have to still be in a wing when missions is done and turned in. Also, must be in the system source of the reward to collect.
For commodity trading, as long as your in a wing, you both get "Trade dividends". Not much, but it's something.
In multi-crew, the NOT hosting player gets a cut of the profits for bounty hunting, but no profits for missions.” From Reddit
@@Captain_Archer thank you I'll tell him that when I am next with him
Am I missing something or do you need Horizons for Multicrew? Why is nobody stretching that point? It sucks.
I'm not sure, but you should get Horizons today as it's free on Epic Games for the next few days
You do need Horizons...
My dad just got the game and I’m trying to multicrew with him but he is saying he isn’t receiving an invite in the social menu
Try relogging? Sometimes the interface can be buggy
Such a cute sidey
it dosent give me that option how can i multy crew i have an adder
You should have the option if you're in Open play. You can invite specific people or open it to match maker
Can other crew members make money if I do trade or transport missions?
Connor great question! Did a little digging and consensus seems to be about a 5% earning for crew on trade credits. Not a lot but still something
Captain Archer Ah okay, thanks!
Whats the video at the end of you getting blasted by the alien ship
The ‘Bugsmasher’ encounter.
If im mining, would my friend get a cut ?
No
Multicrew is a easy way to earn money for new people and just people who want to relax make a lot of money for helpings player xno hunt
Stupid design where hired NPC don't appear in cockpit. What's the point of NPC multicrew
ImMeRsIoN bRoKeN
PS: I actually agree with you tho :(