Exploration is about the journey, not the destination. Maximum jump range is just maximum safety net IMO. It's rarely important when actually exploring.
Exploration is very much about the journey and tweaking routes. Even on a direct line to Colonia I found far more undiscovered systems travelling in a Sidewinder. One note I would make is that having a longer jump range means that the smaller jumps as you explore around a fixed point use much less fuel, giving you more safety margin to find a fuelstar if things go terribly wrong!
Jump range helps you explore remote areas where stars are far apart. It also could save you a lot of time traveling if you wanna get somewhere. Let's say I'm in the Bubble but I wanna be exploring in the galaxy's centre. Having more jump range will save me a lot of time getting here. And the main reason why I'll get the new ship is how it looks and the cockpit view. I love my Krait Phantom. Beautiful ship but god I hate those pillars on top left and top right that block your view quite a lot when trying to take in a view like Nebula. New ship is gonna have the best jump range, great mobility, beautiful cockpit with a good view. Sure Asp explorer will still be the king when it comes to view. But I just don't like the ship itself that much and oh my god the cockpit itself looks so cheap. It's just scratched metal. New ship is pretty much a dream come true for me. It's pretty, great jump range, nimble, good view, pretty cockpit.
I'll still be getting a Mandalay ASAP. The improvements are nice, but my main concern is it's landing footprint. If I feel it's too large, I'll put the ship away for "as needed" use. For me, those improvements just aren't worth having to skip bio's on a regular basis. My trusty DBX hasn't failed me yet.
@@fixitman2174 One of the biggest reasons for me to buy the Mandalay is a simple one... it supports the new FDev approach and helps keep the game alive. What it does in-game is all bonus!
And there are some of my ships that make me smile every time I use them for certain activities. Like when my Cutter is interdicted, after the two turreted beams burn off their shields, I get to unleash the 5 packhound launchers. Packhounds are hilarious!
ASPX feels like a beautiful ship to me, it feels right. The Krait is so flat on top it's just... boring, although as an all-rounder AX/Thargoid weapon, I've grown to appreciate the brutish power it has.
Keelback, for exploration. Just about 40ly jump range, means I hit more systems, rather than blow right by them. Currently heading to sagittarius A* and loving it!
Good use of the Keelback. I have one set up for larcency and smuggling, no shields, low temperature, drop on black boxes like a shdow, and FA-off into a station from 10 km out with no scans. Glorious.
I'm 30 ships in on replacing FSDs with SCO. It's not the slight jump range increase that really sold me on them, but the ability to 'kick' out of a gravity well, for getting round the planet/moon for a jump, or to supercruise over to the next moon for exobio. Saves so much time! I did hang onto a lot of the old FSD's, just in case we suddenly encounter a new Thargoid ship that can hack hybrid drives, or some other such nonsense
i have an asp engineered within an inch of its life for exploring, kind of superfluous since i bought FC... my bestest ship is my python 30 LY with grade 5 eng drive..... love that python (MK1 of course)
I have a Python (The Runner) which is pretty much for action in the Bubble (mostly helping with BGS). The cargo space limits some options, but everything else is set for fast mission competition
Wait... did you say Sisyphean? I love it. I have to say i am disappointed that the new mat/ engineering update did not include a mechanic regaining at least some of our mats from selling our numerous fitted FSDs. Hundreds of hours of mat collecting sitting on a dusty decommissioned shelf. Thanks again for the vid.
I think Sisyphean fits quite nicely! I get the argument for recovering maybe half the mats on a breakdown, perhaps it's too hard to find a refund mechanism in the spaghetti-code. What I was hoping for, given all the new modules, was a raise of the 200 limit. As an old-timer, I remember when it went from 100 to 200, but really, with all the AX options, it's time to bump it up more!
@@modernspectrumgaming The word fits perfectly, just love that you used it. I remember the increase too. However in every spacegame i end up with Inventory OCD anxiety, and just want stuff i don't use gone. Too much stuff, but for the masses more is probably better
Interestingly while the 5A SCO is better than the size 5 v1 in every way, the size 6 v1 has a slightly better jump range than the 6A SCO. I should really do the same comparison for the smaller sizes...
THe FSD 6v1... that's a rarity. As I recall it was only available as a CG reward? I know back i the day I sprinted by long-duration exploraconda back to the bubble to grab it, and then headed back to the Formidine rift to carry on a 12month excusrion!
@@modernspectrumgaming Yes it was Colonia bridge CG #2, I remember you only had to be in the top 75% with the CG reaching tier 5 (it did) to receive the 6A V1, and when I realized it would make tier 5, I went into high gear to get a safe top 75% in bubble, then took my carrier loaded with the items for CG and hauled ass out to Colonia, and was able to get into the top 75% out there as well 😉
The Mandalay should become available on Oct 22 as part of the next update (elite dangerous ascendency). I'm expecting it to cost ARX for a few months, before becoming generally available for credits. That's the same path taken by the Python mk2 and the Type 8 Freighter.
I'd like a stealth ship with corresponding game play. Exploration is not about jump range except in corner cases. Too bad exploration in ED is a procedurally generated borefest.
Ah the current debate to end all debates; are ship interiors needed? Given the increased discussion this week following Obsidian Ant's video, I *might* have found this week's topic for the Scout Report!
Then call it, " The Wife ". Thanks for that. I am an '84 BBC then Archimedes past player trying to get the impetus to drag myself away from shoot em ups and EZ WRC, AAC. I need to kick myself in the pants and get going.
I always remember the Archimedes for the game Virus. Classic. Elite Dangerous has the same steep cliff, but once you can fly in the sandbox, there's lots to do!
I use one, I like big heavy ships getting them into places they got no business being into. XD. Also I don't mind the heavy handling of the big bastards. It also helps that I have a virpil Alpha joystick
Exploration is about the journey, not the destination. Maximum jump range is just maximum safety net IMO. It's rarely important when actually exploring.
Exploration is very much about the journey and tweaking routes. Even on a direct line to Colonia I found far more undiscovered systems travelling in a Sidewinder. One note I would make is that having a longer jump range means that the smaller jumps as you explore around a fixed point use much less fuel, giving you more safety margin to find a fuelstar if things go terribly wrong!
Yeah when you are at the galaxy border you def need the jump range
Jump range helps you explore remote areas where stars are far apart.
It also could save you a lot of time traveling if you wanna get somewhere. Let's say I'm in the Bubble but I wanna be exploring in the galaxy's centre. Having more jump range will save me a lot of time getting here.
And the main reason why I'll get the new ship is how it looks and the cockpit view. I love my Krait Phantom. Beautiful ship but god I hate those pillars on top left and top right that block your view quite a lot when trying to take in a view like Nebula.
New ship is gonna have the best jump range, great mobility, beautiful cockpit with a good view.
Sure Asp explorer will still be the king when it comes to view. But I just don't like the ship itself that much and oh my god the cockpit itself looks so cheap. It's just scratched metal.
New ship is pretty much a dream come true for me. It's pretty, great jump range, nimble, good view, pretty cockpit.
I'll still be getting a Mandalay ASAP. The improvements are nice, but my main concern is it's landing footprint. If I feel it's too large, I'll put the ship away for "as needed" use. For me, those improvements just aren't worth having to skip bio's on a regular basis. My trusty DBX hasn't failed me yet.
@@fixitman2174 One of the biggest reasons for me to buy the Mandalay is a simple one... it supports the new FDev approach and helps keep the game alive. What it does in-game is all bonus!
And there are some of my ships that make me smile every time I use them for certain activities. Like when my Cutter is interdicted, after the two turreted beams burn off their shields, I get to unleash the 5 packhound launchers. Packhounds are hilarious!
Yep. There's a reason The Elite Scout prefers to use the ASP Scout!
Im have the ASP Explorer, love it, Amazing Ship to deep exploration journey
ASPX feels like a beautiful ship to me, it feels right. The Krait is so flat on top it's just... boring, although as an all-rounder AX/Thargoid weapon, I've grown to appreciate the brutish power it has.
Keelback, for exploration. Just about 40ly jump range, means I hit more systems, rather than blow right by them. Currently heading to sagittarius A* and loving it!
Good use of the Keelback. I have one set up for larcency and smuggling, no shields, low temperature, drop on black boxes like a shdow, and FA-off into a station from 10 km out with no scans. Glorious.
@@modernspectrumgaming The ideal smiggling ship is... anything with a heatsink :-)
Ah but where's the RPG in that! The idea of a battered and silent rustbucket is somewhat appealing.
I'm 30 ships in on replacing FSDs with SCO. It's not the slight jump range increase that really sold me on them, but the ability to 'kick' out of a gravity well, for getting round the planet/moon for a jump, or to supercruise over to the next moon for exobio. Saves so much time!
I did hang onto a lot of the old FSD's, just in case we suddenly encounter a new Thargoid ship that can hack hybrid drives, or some other such nonsense
I;ve not done a wholesale must change everything, more just "as and when." 100% agree that the gravity well kick is a great benefit.
i have an asp engineered within an inch of its life for exploring, kind of superfluous since i bought FC... my bestest ship is my python 30 LY with grade 5 eng drive..... love that python (MK1 of course)
I have a Python (The Runner) which is pretty much for action in the Bubble (mostly helping with BGS). The cargo space limits some options, but everything else is set for fast mission competition
Wait... did you say Sisyphean? I love it. I have to say i am disappointed that the new mat/ engineering update did not include a mechanic regaining at least some of our mats from selling our numerous fitted FSDs. Hundreds of hours of mat collecting sitting on a dusty decommissioned shelf. Thanks again for the vid.
I think Sisyphean fits quite nicely! I get the argument for recovering maybe half the mats on a breakdown, perhaps it's too hard to find a refund mechanism in the spaghetti-code. What I was hoping for, given all the new modules, was a raise of the 200 limit. As an old-timer, I remember when it went from 100 to 200, but really, with all the AX options, it's time to bump it up more!
@@modernspectrumgaming The word fits perfectly, just love that you used it. I remember the increase too. However in every spacegame i end up with Inventory OCD anxiety, and just want stuff i don't use gone. Too much stuff, but for the masses more is probably better
I fly for fun!!
The best way to fly!
Interestingly while the 5A SCO is better than the size 5 v1 in every way, the size 6 v1 has a slightly better jump range than the 6A SCO. I should really do the same comparison for the smaller sizes...
THe FSD 6v1... that's a rarity. As I recall it was only available as a CG reward? I know back i the day I sprinted by long-duration exploraconda back to the bubble to grab it, and then headed back to the Formidine rift to carry on a 12month excusrion!
@@modernspectrumgaming Yes it was Colonia bridge CG #2, I remember you only had to be in the top 75% with the CG reaching tier 5 (it did) to receive the 6A V1, and when I realized it would make tier 5, I went into high gear to get a safe top 75% in bubble, then took my carrier loaded with the items for CG and hauled ass out to Colonia, and was able to get into the top 75% out there as well 😉
Is that ship now available?
The Mandalay should become available on Oct 22 as part of the next update (elite dangerous ascendency). I'm expecting it to cost ARX for a few months, before becoming generally available for credits. That's the same path taken by the Python mk2 and the Type 8 Freighter.
I'd like a stealth ship with corresponding game play.
Exploration is not about jump range except in corner cases. Too bad exploration in ED is a procedurally generated borefest.
Get yourself a supercold Keelback, great potential to roleplay a basic pirate and smuggler at the start of their career.
The perfect ship without interiors? Holy crap, what scammers...and I've played more than a thousand hours of the game
Ah the current debate to end all debates; are ship interiors needed? Given the increased discussion this week following Obsidian Ant's video, I *might* have found this week's topic for the Scout Report!
Then call it, " The Wife ". Thanks for that. I am an '84 BBC then Archimedes past player trying to get the impetus to drag myself away from shoot em ups and EZ WRC, AAC. I need to kick myself in the pants and get going.
I always remember the Archimedes for the game Virus. Classic. Elite Dangerous has the same steep cliff, but once you can fly in the sandbox, there's lots to do!
Who uses the Anaconda? Seriously, who?
People who prefer a lot of multiple roles 😅
Ever seen a 6x ModShard take on a Thargoid? It's the last thing the Thargoid will ever see!
I use one, I like big heavy ships getting them into places they got no business being into. XD. Also I don't mind the heavy handling of the big bastards. It also helps that I have a virpil Alpha joystick