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Modern Spectrum, ft. The Elite Scout
Великобритания
Добавлен 14 ноя 2020
Welcome to 'Modern Spectrum Gaming', home of 'The Elite Scout.'
This is my channel dedicated to the world of modern PC games that I have grown to, and hope to, love. It is predominantly focused on Elite Dangerous, but there may well be surprises along the way.
Every week you'll find a report from The Elite Scout, talking about the world of Elite, the community, the in-game storylines, and notes on real world developments. You'll also find ship builds, adventures, challenges... and the livestreams are coming!
Expect play throughs, hints and tips, tutorials, and whatever else seems to work after I get a bit more experience on 'The 'Tube'. The channel is a spin-off from my 'Retro Spectrum' gaming channel where I look back at classic games from the dawn of home computing... www.retrospectrumgaming.com will take you there.
Thanks for watching!
This is my channel dedicated to the world of modern PC games that I have grown to, and hope to, love. It is predominantly focused on Elite Dangerous, but there may well be surprises along the way.
Every week you'll find a report from The Elite Scout, talking about the world of Elite, the community, the in-game storylines, and notes on real world developments. You'll also find ship builds, adventures, challenges... and the livestreams are coming!
Expect play throughs, hints and tips, tutorials, and whatever else seems to work after I get a bit more experience on 'The 'Tube'. The channel is a spin-off from my 'Retro Spectrum' gaming channel where I look back at classic games from the dawn of home computing... www.retrospectrumgaming.com will take you there.
Thanks for watching!
The Elite Scout: Why Is Elite Dangerous Grindy?
"I'm all about that grind, 'bout that grind, no shortcuts."
There's no point asking if Elite Dangerous is grindy. Frankly, every modern game has some grind to it. Better questions would be why is Elite Dangerous grindy, and why do so many people criticize this grind while ignoring it in other games?
From the very first moment you left Lave station, you hit the grind of learning to dock. Launch, try, crash, restart, launch, try, crash... a grind of experience. Since then, the grind has been fundamental to the Elite experience. Frontier Developments might tweak the length of the game loops, but to take away the grind is to take away what makes Elite special.
0:00 Opening sting.
0:16 The ancient...
There's no point asking if Elite Dangerous is grindy. Frankly, every modern game has some grind to it. Better questions would be why is Elite Dangerous grindy, and why do so many people criticize this grind while ignoring it in other games?
From the very first moment you left Lave station, you hit the grind of learning to dock. Launch, try, crash, restart, launch, try, crash... a grind of experience. Since then, the grind has been fundamental to the Elite experience. Frontier Developments might tweak the length of the game loops, but to take away the grind is to take away what makes Elite special.
0:00 Opening sting.
0:16 The ancient...
Просмотров: 520
Видео
The Elite Scout: My Problem With The Cobra Mk V
Просмотров 933День назад
With the Python mk 2, Type-8 Forklift, and Mandalay, Frontier Developments can rightly call the Early Access Program a success with one ship still to be released in 2024. That ship has been announced as the Cobra mk V, and that has upset me. Why are we getting four medium ships, and the final ship is stomping all over the legend of one of the greatest small ships in the Elite world? Frontier De...
The Elite Scout: Min Max Mandalay Madness In The Media
Просмотров 42514 дней назад
Everyone loves the new Mandalay, and every Content Creator knows that the community is thirsty for a main course of Mandalay with a dash of Power Play guidance on the side. Frontier Developments is using that hunger to gain an advantage. There's a wider game to play with Elite Dangerous, and it's not about pushing the jump range or supporting your friendly blue-haired space princess. It's about...
Mandalay Sprint To Colonia: Elite Dangerous Livestream Recap
Просмотров 23521 день назад
The Mandalay is here! Everyone is throwing together builds, experimenting, testing, and enjoying the new ship from Frontier Developments. I'm no different. So this week I sat down to livestream a run up to Colonia. After all, they're going to need more Centauri Gin and a Hutton Mug to drink it from. This isn't that livestream, but it is the final jump at the end of a long day with another three...
Safety First Exploring With The New Mandalay - Elite Dangerous Ship Build
Просмотров 2,2 тыс.21 день назад
With the arrival of the Mandalay (via Early Access purchase) in Elite Dangerous, countless commanders are putting together their own Mandalys across The Bubble, ready to head out into the great beyond. Here's my version of an exploring Mandalay. It's not optimised for the maximum range, instead, it's going for a long-range build but with some safety margins and modules to support those moments ...
The Elite Scout: Elite's Loot Boxes
Просмотров 20221 день назад
With Elite Dangerous needing to make money, why did Frontier Developments not decide to follow the industry trend and adopt loot boxes for credits, merits, ARX, engineering materials, and new super-modules? The alternative is much more refined and perhaps even honourable, relying on a genuine connection to the community and a tacit agreement on how to support the game. With the launch of the Zo...
The Elite Scout: The Soap Opera of Elite Dangerous' Sandbox
Просмотров 117Месяц назад
With Powerplay 2.0 nearly here and the secrets behind Ascendancy on final approach, how does Frontier Developments tell the story of Elite Dangerous... and why is it really a soap opera. Elite Dangerous may be seen as a sandbox, but it's far closer to Coronation Street, Eastenders and Dynasty in its ability to tell an engaging story. From the high level politics creating a driving narrative, to...
The Elite Scout: Winning The Thargoid Titan War
Просмотров 199Месяц назад
As the seventh Thargoid Titan becomes vulnerable, the end of the Thargoid Titan War is in sight. But does the real victory lie elsewhere? What have The Thargoids ever done for us? They've done rather a lot. From new player groups and combined special ops, through new tools and training, to individual accomplishments and a narrative picked up by the mainstream gaming press, the Titans have illus...
The Elite Scout: The Curse Of Space Legs And Ship Interiors
Просмотров 321Месяц назад
Elite Dangerous does one thing very well... spaceships. Since the first version of our universe back in the 1980s, the focus has been on being the best spaceship simulator possible. So why should that singular and powerful focus be diluted on a quixotic quest to add 'space legs'? If you want to walk around and be in an RPG with some flying, there are countless other titles for you. There's no n...
The Elite Scout: That's A Terrible Ship... Let's Buy It!
Просмотров 393Месяц назад
There are no perfect ships in Elite Dangerous, but we still keep looking for them. Neither are there any truly terrible ships in Elite Dangerous. Even if something doesn't work for you, another Commander will choose nothing else. So why am I happy to pay real-world money, to buy ARX, to purchase what would be a terrible ship for me? 0:00 Opening sting. 0:16 Loving a terrible ship. 2:43 Closing ...
The Elite Scout: The Perfect Ship And Engineering's Big Secret
Просмотров 3,4 тыс.2 месяца назад
As Frontier Developments reveal more details on the upcoming Zorgon-Peterson Mandalay explorer-class ship, I highlight the race to find tiny bit more range from our explorers. It's the same drive that has resulted in some Commanders replacing every FSD with the FSD SCO as quickly as possible, no matter the material cost. But is there another way? What does it mean to be a "perfect" ship in Elit...
Build Your First Scout Killer And Defend Shinrarta Dezhra: Elite Dangerous Tutorial
Просмотров 7812 месяца назад
With the Thargoid attack on Shinrarta Dezhra and the focus on the totemic Jameson Memorial station. Commanders across the galaxy have rallied to defend humanity's best shopping mall. While many AX commanders are ready to rock and roll, others are looking to help out as best they can. One of the best ways to help is to wing up and take out the Thargoid Scouts while your other team mates focus on...
The Elite Scout: Thargoid Attack On Shinrarta Dezhra
Просмотров 4132 месяца назад
The Elite Scout: Thargoid Attack On Shinrarta Dezhra
The Elite Scout: We're Not The Big Damn Heroes
Просмотров 2812 месяца назад
The Elite Scout: We're Not The Big Damn Heroes
Mug 19: Attenborough's Watch - Elite Dangerous
Просмотров 73 месяца назад
Mug 19: Attenborough's Watch - Elite Dangerous
Mug 18: Amundsen Terminal - Elite Dangerous
Просмотров 33 месяца назад
Mug 18: Amundsen Terminal - Elite Dangerous
Mug 17: CB-12 The Plutonium Pearl - Elite Dangerous
Просмотров 13 месяца назад
Mug 17: CB-12 The Plutonium Pearl - Elite Dangerous
Mug 16: Helgrind Station - Elite Dangerous
Просмотров 33 месяца назад
Mug 16: Helgrind Station - Elite Dangerous
The Elite Scout, Short Scene, music/fx only (Test Footage, v1.00)
Просмотров 393 месяца назад
The Elite Scout, Short Scene, music/fx only (Test Footage, v1.00)
The Elite Scout, Opening Sting (Test Footage, v1.00)
Просмотров 243 месяца назад
The Elite Scout, Opening Sting (Test Footage, v1.00)
Built For Hutton Orbital - Long Distance Type 8 -Elite Dangerous Ship Build
Просмотров 3,6 тыс.3 месяца назад
Built For Hutton Orbital - Long Distance Type 8 -Elite Dangerous Ship Build
Built For Hutton Orbital - Long Distance Type 8 -Elite Dangerous Ship Build
Просмотров 5853 месяца назад
Built For Hutton Orbital - Long Distance Type 8 -Elite Dangerous Ship Build
Delivering a Hutton Mug Into The Black Hole At The Centre Of The Galaxy - Elite Dangerous.
Просмотров 749 месяцев назад
Delivering a Hutton Mug Into The Black Hole At The Centre Of The Galaxy - Elite Dangerous.
Your First Anti-Thargoid Ship - Beginner Friendly Chieftan - Elite Dangerous Ship Build
Просмотров 4,1 тыс.Год назад
Your First Anti-Thargoid Ship - Beginner Friendly Chieftan - Elite Dangerous Ship Build
Python combat take-off at a station under Interceptor attack - Elite Dangerous
Просмотров 87Год назад
Python combat take-off at a station under Interceptor attack - Elite Dangerous
Python combat landing at a Station under Thargoid Attack - Elite Dangerous
Просмотров 154Год назад
Python combat landing at a Station under Thargoid Attack - Elite Dangerous
Python Rescue Ship - Stock parts only, no engineering - Elite Dangerous Ship Buils
Просмотров 618Год назад
Python Rescue Ship - Stock parts only, no engineering - Elite Dangerous Ship Buils
T10 Healer - A repair/support vessel for AX wing combat - Elite Dangerous Ship Build
Просмотров 494Год назад
T10 Healer - A repair/support vessel for AX wing combat - Elite Dangerous Ship Build
Not quite correct. Docking is not grind at all, but core spaceship game gameplay. In Elite'84: * Trade wasn't grind, but was the actual game, among with flying and fightting pirates. * You didn't need to find pirates, they used to find you. * Docking computer cost 10 KCr, additionally, you could save only when docked. Grind is monotonic boring activity (either compulsory or voluntary) aside interesting gameplay. In ED some activities could be called actual grind, like collecting engineer materials. Some activities you could make a grind voluntary, for example boring credit earning, if you want to get, say, Conda/Cutter after 12 hours.
Well said Cmdr. o7
Blaze (Grind) Your Own Path CMDRs! Nice vidya!
The real Life is a constant grinding, why a game like this could be different? I love Elite series for sure, because IRL I can't go to a different planet, and yet I need to grind.
Having everything handed to you on a platter with no effort would not improve the game. You need the challenge and the feeling of reward. And as the video points out, this has always been the way of Elite. 2024 saw some rebalancing to suit the current gaming landscape, but it very much kept the ethos of Elite present.
so, at Jameson, when u gather all the collected stuff about, and at other locations too, an log off an back on again, rinse, repeat, is that relaxing gameplay? respectful of players time? they changed that now so u get alot of materials from missions instead, why change perfection? :0)
With FDev tweaking this in 2024 so you don't need to relog to play effectively at HGE or Crash sites, plus more mats as mission rewards, they've kept the thos but brought it up to date. IMO (as is everything here, enjoying the debate every week in the comments).
@@modernspectrumgaming but they changed it, so admitted it was done badly an grind, dont get me wrong, im glad they did, but if grind was good, why change it? i think it lost them a fair few players before they finally faced reality, hopefully now theyll carry on an sort the probs faster
As you said, in elite, as in life, you need to create your own challenges
When you have modern games giving you encouragement like a Vegas pinball machine, Elites "here's a line of text" reward is vastly different. Part of the controversy might simply be that the feeling of 'reward' is so different in the Elite universe than it is in say Balatro.
There is much of the grind that i find relaxing.
Wow. Im glad to see someone like minded who understands the grind 😂
I was seriously disappointed when they announced the new cobra, we don't need yet another Multi-purpose medium. I thought the 4 new ships should have been 2 mediums, one small and one large.
With the key phrase being here "...at least for me." or in other words "How very interesting"
"...at least for me" is very much in effect. The Elite Scout is geared towards personal opinion; I wanted something that complements the various YT News channels and Streams. I'm the starting point, the debate continues.
What I would like to see is a personal carrier. Like a normal one but with maybe three medium pads for personal use at maybe 2B Cr and dramatically smaller running costs.
It feels like an obvious spot, but part of me feels there should be some gaps, rather than something everywhere. It's a stretch but not hugely difficult to find the 8Bil you need for the Fleet Carrier (5B carrier, 2B outfitting, 1B running costs for 40 weeks). And if you can get 8B, you can find the weekly cost. What I would love though is a Fleet Carrier outfitted for exploration. Longer jump range, more fuel efficient, but reduced cargo space, would 10,000t work, enough for a Vista, Cartographics, Shipyard for friends. Give it the range to do Sol to Beagle Point. That feels like a 3B purchase, and can be done within the existing code.
TBF, the Krait was never a medium before either, but the new ones are great regardless. From what I've seen and what has been said, it's only just barely a medium and I think it's flight characteristics will better decide how "Cobra-like" it is than the size of pad it can land on. I do hope we get some new small (and large, for that matter) ships next year though.
Curious to see the handling, yes. Given how slippy the Mandalay is, there's not much twitchyness left for the Mediums.
I feel the cobra mkV as a medium will be a pure nostalgia ship. Likely I will fly but when I need to get job done I’ll switch to more effective medium ship. Such a pity. I could say the same about small Cobras too though. Given anniversary I welcome a tip of the hat nostalgic celebration with new cobra. Especially since I have no access to mkIV.
Im actually looking forward to the MKV. Only because I am an Asp Scout fan and I truly believe this is actually the Asp Scout MK2, but considering how badly the Asp flopped, they called it a Cobra.
ASP Scout fan here as well (I mean, I think the videos and channel name give it away). There is a place for a medium Multi-Role ship, and I could get behind this being an Aspie2... because it's certainly not a Cobra!
48K….. tutt tutt. :-) some of us started on the BBC model B :-)
Indeed you did, and I salute you, even more restrictive than the Spectrum.
48k decadence 😄
Well, you did steal all the nice keyboards from us.
@ blame Clive for the keyboards. His idea of what looked good was the issue
If it looked cheap, it looked good to Clive.
"Rich Corinthian Leather" I am old enough to remember those car commercials. 🤣
I was pretty sure someone would spot that one and have a quiet chuckle. Congratulations.
You should plot your initial course clear thru to Hutton. Ps: the mandalay can do it without heatsinks. I placed 25th.
Yesterday to moved to Explorers Anchrorich with my Mandalay. Arrived today :)
Have fun!
I’m 80 jumps away from Beagle Point while doing exobiology, it’s crazy how far this thing can jump and how fast it is ready to jump again.
A shade over 100 jumps from the Bubble to Colonia, with a bit of focus took me just over three hours to get there. It's a beast
good lord the background noise
I'll film it in deep space next time (or fix the balance ;-) )
It makes little sense putting size 3 shield in to size 4 slot and then size 3 cargo rack into 3... just use a size 4 cargo rack... it doesn't add any weight and JUST IN CASE gives you a larger rack with no penalty putting the shield in the 3 slot.
a safe build thisd is cool
And lots of variants in the comments, plenty for everyone to explore!
subscribed .
thx
I just got my mandalay i shall try your specs see how i get on with it
Do note that there's some engineering in there, but looking forward to what you can put together. Let us know!
@@modernspectrumgaming my intensions is mainly to discover and to get some components to upgrade so i thought this would be a quicker way.
Happy to give you the quickstart. If you're still early days, I'd move the powerplant up to Class 4 or Class 5 to give you more headroom to play around with outfitting. This build is pretty tight to get weight down.
@@modernspectrumgaming now that would be a good idea , i have been playing for some time but i have been doing a lot of trading etc and movement of goods . so i bought this ship to get me more places for upgrades , i do have most of the ships but i like the style and the capabilities of this ship. not done the power plants but top of my list now.
There are a lot of ships, and each one has a lot of tweaks and builds. You'll find your forever ship soon enough (but of course you'll ned up with a hanger of ships for dedicated things!). For obvious reasons, I'm an ASP Scout fan.
3D PP not good IMHO. Always go for the class A (the smallest possible here for explo e.g. 2A). D class has bad heat efficiency and you'll pay that by more easily overheat while fuel scooping
It's a balance on going lighter, and going for the efficiency. The 2A was cutting it really fine on power budget for what I wanted. 3A vs 3D? Curiously I've put the Coriolis build with 3A, so clearly even I can't make my mind up!
@@modernspectrumgaming Well I'd counter against what you're saying by you engineering your drives as clean "for heat" but between your clean drives and your D-rated powerplant your heat while scooping is the same as a regular A-Rated dirty drive Mandalay so really all you're doing is gimping your ships normal space performance for a placebo affect when it comes to heat. The only thing you're getting out of those choices is a little more jump range. I'd argue that going full dirty drives increases your survivability far more than any other modification possibly could. This is especially true since you're using D-Rated thrusters and as a result are already dramatically slower than you should be. Your build with A-Rated thrusters and dirty drives would probably get between 570-600ms top speed.
Good counter. I wish I had planned it out and could say *ahah, see more jump range* but I'm not that meticulous. Although I'd be interested to see a big specs breakdown to find out if that's the case with *this* ship.
@@modernspectrumgaming Yeah until we get an edsy update with the Mandalay that'll be pretty hard to do effectively. I personally sit in the middle between the explorer folk and the pvp folk. Having been exclusively open play as a lawful enforcer and pre-engineers being heavy into PVP... I tend to focus everything I build on surviving in Open. The Mandalay honestly deserves more. I'm running one right now with no weapons and an A-Rated core with Sensors & Life Support D-rated for range/speed and I'm running 587ms, 55ly laden jump range and 70.88 unladen with a G5 guardian FSD booster and 3A Prismatic shield boasting 1195mj shield tank. I have another multirole build that is also sits between 45-50ly (without a guardian FSD booster) and can do a crapload of activities in the game. Frontier finally gave explorers a ship that can both multirole and explore while still being fast and fun to fly and it deserves to be fit for more than minmaxed range imo. Builds that follow the typical exploration meta are squishy and die easily, even to NPC's. Something I rarely ever hear explorers talk about or acknowledge for example is the longer you sit in supercruise the more your ships integrity is reduced. As your ship integrity drops from 100% to 0% there is a sliding scale that goes from 0% increased damage at 100% integrity to 30% increase damage at 0% integrity (to the ship itself, not the shields). What this winds up meaning is that the moment your "bumper" shields go off, you're taking 30% more damage of whatever is incoming. On top of that typical explorer builds also have multiple negative resists which are also increasing your incoming damage. The result winds up being ~60% or higher increased damage and very small mistakes being absolutely catastrophic. None of this is of course to dog on you or your build. I only bother to mention any of this because you choose to make sacrifices to your range for things that make sense. I just want to encourage you to push a bit further and really embrace the insane levels of OP that the Mandalay can boast. Even if you run a Mandalay full bore you're still getting a 40-50ly jump range without guardian FSD boosters, which is more than enough to deal with almost anywhere but the absolute most extreme gaps between stars, and lets face it if you have a carrier you are toting around the galaxy with you, you can have an extreme build for those scenarios when required. Anyways I enjoyed your video and I hope you are enjoying your Mandalay as much as I am mine!
@@CMDRArsenCross Really appreciate this, didn't take it as a dog on the build at all. I do wonder if the increased NPC aggression discussed in PowerPlay 2,0 spaces will also have an impact on the general state of "Dangerousness" in the Galaxy... if so, the paper builds may get a touch more exposed over the next few months. That would be ... interesting! Presumably your build is engineering up the Prismatics and throwing some shield boosters on? And, ssh, but *not* having the data from EDSY/Coriolis to work on the build has been refreshing. Tha's not to say I never want them there, but doing the old fashioned work/maths/feeling of old... welcome back!
❤
Keep "loot boxes" away fron elite
I very much agree. As the video notes, the elements are there, but FDev has avoided going down that route. Hopefully Early Access is enough of a success that they don't have to consider it.
Any prior combat experience required?
Why remain stuck in the past? Star Citizen is drawing in plenty of players, even with its incomplete state, because it delivers on features that Elite continues to neglect.Ship interiors is an essential upgrade at this stage, and if I remember correctly, were part of the original funding promises, along with EVA.
The original kickstarter said: "We intend to continue expanding the game both with new content and new features... We also want to add leaving the ships so you can explore space stations or board enemy vessels or even just to look around your own ship." I'd argue that intend/want are not close to promise (but I can also argue why they read like that). It also said: "[these would] need proper development resources to do them well" and I think this is the one of note in 2024. FDev don't have the resources (that I can see) to do them well. www.kickstarter.com/projects/1461411552/elite-dangerous
I'm 30 ships in on replacing FSDs with SCO. It's not the slight jump range increase that really sold me on them, but the ability to 'kick' out of a gravity well, for getting round the planet/moon for a jump, or to supercruise over to the next moon for exobio. Saves so much time! I did hang onto a lot of the old FSD's, just in case we suddenly encounter a new Thargoid ship that can hack hybrid drives, or some other such nonsense
I;ve not done a wholesale must change everything, more just "as and when." 100% agree that the gravity well kick is a great benefit.
i have an asp engineered within an inch of its life for exploring, kind of superfluous since i bought FC... my bestest ship is my python 30 LY with grade 5 eng drive..... love that python (MK1 of course)
I have a Python (The Runner) which is pretty much for action in the Bubble (mostly helping with BGS). The cargo space limits some options, but everything else is set for fast mission competition
you flew a scout to a titan just for good film footage? o7 to that Cmdr! Hopefully you flung a HOT mug at it.
Not just into a Titan, but on three attack runs to get the action shot. The little ASP that could survived two of them.
I have a feeling that most people who want ship interiors simply want to be able to wander around, exploring the interior of their massive pretend spaceships. If FDev CAN come up with a heap of enjoyable, useful, gameplay related to ship interiors I'm all for it but I'd rather they didn't put a lot of time and effort into providing eye-candy for people who simply lack imagination and demand everything is presented to them on a plate.
"enjoyable and useful gameplay", suggests either diluting the pure flight sim experience to do a function on foot that is capable in the cockpit now,; or to make it optional. I'd hate the former, and the latter defeats the object I think.
@@modernspectrumgaming Thing is, if ship interiors were a thing, I'd like to see them involve a heap of completely new equipment, that you could fit into your ship, which'd give you stuff to do completely outside of the current flight-related gameplay. Might be something as straightforward as going to a cargo bay, figuring out how to open an escape-pod, speaking to the occupant and getting offered a mission to do something for them. I wouldn't mind if it also gave us the option to grab our space-toolkit and then go and tune up our FSD or thrusters but that should be a secondary activity while the important stuff would be entirely new.
@@SiCrewe , the phrase that caught my eye here was this "completely outside of the current flight-related gameplay." For some in the community, they want Elite Dangerous to be, for want of a better word, "the everything game", an RPG with FPS, crafting, flying, walking, base building, galactic politics, tactical wargaming.... Perhaps I'm being controversial when I say "nope, let others do that, just focus on doing what you've always done... a really good spaceship sim." Welcome to the delight of having an editorial/opinion output instead of a weekly news and facts channel; and a group of commenters already who can debate civilly.
@@modernspectrumgaming Interesting POV and I can see where you're coming from. I mean, given that the ships in ED are flown by a single person, everything SHOULD really to be accessible from the cockpit instrumentation. To continue with the flight-sim' analogy, though, there are different types of aircraft. If you're simulating an F16 then it's going to be a fairly standard sim. If, OTOH, you were creating a sim' of flying an AWACS or a C130 gunship then the actual piloting might only be a part of what's involved... and walking around inside the aircraft might be an important part of the sim. I'd like to think ED does/could have a broad enough scope for what we can do in ships that interiors could - if done for a good reason - expand on what we can do. Honestly, though, I think it's a moot point because I don't reckon there's any chance that FDev is ever going to figure out how to create fully realised ship interiors. It'd just be too hard to create a system that'd create a plausible ship interior when you could fit cargo racks, limpet controllers, passenger cabins, fighter bays or HRPs in the same slot. About the only way it might work would be if FDev created a system that allowed us to manually design our ship interiors for ourselves, using a bunch of Fallout-style prefabricated "blocks".... and, honestly, that would be tedious as hell!
Having played Star Citizen and Star Field, both of which one is mandated to spend time entering and exiting there ship's via hallway's, ladder's and ocassinaly stair's. Each and every time they land or prior to taking off. And Stare Citizen, can't just have a sign indicating restroom, there's actualy a rest room, and at somepoint in the future, one will be mandated to the utilization of it after being constantly mandated to eat and drink. SC won't be finished until one can not only utilize the restroom, but mandated to do the paper work that one generally has to in real life. There's actually working or spending time, effort and fund's on how to get the odor when one utilzes the restroom to be avalable to the player. LOL
And that's a great basis for a game, but to me ithat's more an RPG/FPS than a Spaceship Sim. (Stare Citizen, can't decide if that's a typo or not).
FDev were the ones who said we’ll get interiors. I spent a fortune on peripherals. I loved flying in VR. Krait Mk2 & Phantom we’re my forever ships. I hated Odyssey. Worse, I wasn’t made aware of the VR slap to my face, before purchasing Odyssey. I preordered Odyssey twice and bought a second copy of Elite for one of my kids. I was over the moon to support FDev. Even if they didn’t listen to complaints and left the PR team holding the bag all the time. I excitedly landed my Phantom on a distant planet. A brand new planet, discovered by me… Step out to see its glory. Instead I’m standing in a grey lobby room in VR looking at a flatscreen floating in front of me. I was furious! Why not just say there won’t be VR? Why lead me and many others on with "we’re working on it." Every Elite content creator said VR players should shut up or kick rocks. What’s his name with the AX guild Marauders Vanguard, Straight up told me to just quit, shut up and leave. I did. Ultimately you’re right. Elite can only be Elite. It should stay Elite. FDev isn’t capable of fulfilling its promises. Ship interiors will further split the community. A community that stated more loudly than us VR player’s complaints… that we weren’t welcome. That was during the Odyssey Debacle. This video, years after the fact, still makes it clear. I donated over $1,000 worth of flight sticks to other players since I clearly didn’t need them anymore. I wanted someone to enjoy it at least. I genuinely hope all the commanders have a blast. If I could turn back time, never get Odyssey, or maybe never enjoy VR, it’d be nice. Fly safe, and may everyone remember their fuel and limpets.
I'm sorry that the community has treated you that way. It looks to me that FDev totally overstretched themselves on Odyssey, and tried to develop more than they code, with the resources available to them, and as deadlines passed and internal pressure demanded a release, more and more ideas had to be dropped. Given it was share price stuff, part of me can see why they couldn't say anything, but the gamer/community bod in me wishes they could have. It's a salient warning to trying to add too much to the game right now - there's even less resources available, even with the new focus on sensible recurring income (thankfully with no loot boxes). Fly safe, whichever Universe you end in.
My problem with your argument isn't about spacelegs in specific, rather, I worry that if Frontier never try anything new and different with Elite then it'll become stagnant (it already is). So, agreed that spacelegs themselves were a failed experiment but I don't want Frontier to take the wrong lesson from that and resolve to never try shaking things up again.
One lesson I hope they take on board is to do new things (eg the Titans, modules, pods, etc) but be aware of the scope vs resources they have. Odyssey was too much scope with far too few resources.
Is that ship now available?
The Mandalay should become available on Oct 22 as part of the next update (elite dangerous ascendency). I'm expecting it to cost ARX for a few months, before becoming generally available for credits. That's the same path taken by the Python mk2 and the Type 8 Freighter.
If ship interiors are to be a thing. They can't just be cosmetic. They HAVE to have some function. Otherwise, there is no point to em. Actually, here is an idea that gives more relevance to this and multi-crew. Repairing systems from the inside. Imagine you get your mate to fly along with you, then as you take damage they run off into the back and keep your thrusters working or some other module. It's long and time consuming, but you can repair back to... Let's say 50% for free. That would really make it worth it for n my book.
It woudl add to the Multicrew experience, but then some of the mutlicrew bugs will need a lot of attention!
I slightly disagree with your take here. To me, space legs were a vital component of the immersion of a good grounded game experience. Not being able to enter space stations or explore planets on foot made the game feel less immersive and artificial in design. While their execution of space legs was poorly done, it still served a vital component for lots of players like my self with the grounded reality of person hood. I love customizing and flying ships but I don't want to be a ship. I'm a person flying a ship. =) And that's an important distinguishment in what makes many people like my self able to enjoy a space sim like Elite.
I always love a well-argued and civil disagreement, keep them coming. This is, after all, a place for opinions and considered takes!
@@modernspectrumgaming yes, exactly! And I do still partially agree with you here. The key focus should be on the ships. It's just that space legs should be considered a secondary aspect connected to that primary which helps enhance the meaning and immersion of ship experience. Ship interiors is not near as important in my opinion. But making a clear distinguishment between the ship and the player is important to make the world feel grounded in our reality as people, thus improving the immersion and connectivity of many gamer types such as my self (immersive gamers). Keep up the nice videos! I enjoy your stuff =)
@@revelation_jeff2951 I agree with your final point here. I’d also like to add that while a lot of people will say “space legs wasn’t part of the original Elite experience”, it’s important to consider that in 1984, the decision to not add space legs was most definitely a technical limitation rather than a conceptual choice against it. If they could have added it in a viable and interesting way, they certainly would have.
@@DUEL.FATALIS Thanks for that and yea its a logical step that any space sim should take to more fully immerse the player into the sim. We are not ships, we are people flying ships! =)
@@revelation_jeff2951 exactly
Fully agree
Thanks for stopping by!
Space legs are fun. I know it’s easy to say “there’s a lot of other games with flying and walking” but really there’s not. No man’s sky is fun, but doesn’t scratch the space sim itch for most of us and star citizen is just a janky mess at this point. Anything else is barely in development. Elite has the best flight model, the best planets, the best multiplayer (in my opinion), etc. it all comes together perfectly. It’s THE space game. I don’t think your beef should be with the community wanting more features from their favorite game, but with the way FDEV goes about developing them. Elite without odyssey was a completed game, sure there could’ve been more features, bug fixes, etc. but so could any completed game. Elite could run another 10 years easily. Whatever features they add are going on top of an already great game. Just hopefully they don’t come out half baked like odyssey did. But there’s certainly nothing *necessarily* wrong with adding new features.
I'd be very interested to know just how many Dev Hours a month Elite gets from FDev; are we seeing the max effort from a very small team with PowerPlay 2, new ships, etc, or is it a larger team and we're seeing 10 percent of the work at the moment to keep us interested?
@@modernspectrumgaming absolutely agree. Hard to say. It’d be cool if they just started reinvesting 100% of profit into development but that’s a big ask. Crazy to think what they could do.
Given some of the previous title failures, I can imagine Elite being used to support other projects as well as itself.
Hiya ! I also played Elite from 1985 on. I agree with you on the focus being ships. I agree I did not need Odyssey walking on planets. But I disagree on ship interiors. Precisely as Elite is about ships, the interiors were my no. 1 expansion I wanted - since 1985 basically. Since we played in my boys room on my C64 and pretended the room was the bridge etc. I want the connection with my ship and the interiors are the ultimate addition in that respect, for me at least. And I agree, they need to be implemented well and not produce unnecessary tediousness (if that's a word?) - but that is totally doable. Well... let's see what the future holds... fly safe!
I think "produce unnecessary tediousness" is the key phrase there, because if Elite Dangerous' devs aregood at one thing, it's adding unnecessary tediousness!
@@modernspectrumgaming That is what I am afraid of on ship interiors. Walking around the ship and checking out it's features would be interested the first couple of times but I don't want to have to run through the ship every time I want to get in/out or have to work on multiple systems to scavenge the parts to get my broken FSD to work well enough to reach a station. Before interiors I would rather see salvage equipment added. Find wrecked/dead in space ships to hook on to and drag back to a station to sell for scrap or repair and add to your fleet.
Ship Interiros for the sake of ship interiors, with game lops that are 'cute' but already present in shorter forms (see Fleet Carrier jumping) would be a 'after first couple of times, no thanks' move.
The perfect ship without interiors? Holy crap, what scammers...and I've played more than a thousand hours of the game
Ah the current debate to end all debates; are ship interiors needed? Given the increased discussion this week following Obsidian Ant's video, I *might* have found this week's topic for the Scout Report!
Good video. It's all about finding a ship you can enjoy that gives you the immersion and vibe that suits your style. For me I always struggled with finding a mining ship that I liked. The type 8 became the perfect mining/hauling ship for me and I love it. It just suits me from all directions with its visual design, layout and sounds. Enjoy the ships you enjoy! =)
Yep, great that you found something you love playing the game with (and contributing to the game beyond that one-off purchase price however long ago that was!).
I use this for passenger missions and some hauling missions.
I have this image of a Low-Cost Airline pack em in high and tight . Just how many steerage can a T8 hold? And will they all get peanuts?
@@modernspectrumgaming yeah - it aint the Beluga!
That is hilarious... You haven't even fixed the paint since the Hutton Orbital run!
I mean, It's 134 credits I can't spare, for a ship I'm never going to fly,
Im have the ASP Explorer, love it, Amazing Ship to deep exploration journey
ASPX feels like a beautiful ship to me, it feels right. The Krait is so flat on top it's just... boring, although as an all-rounder AX/Thargoid weapon, I've grown to appreciate the brutish power it has.
I fly for fun!!
The best way to fly!
Who uses the Anaconda? Seriously, who?
People who prefer a lot of multiple roles 😅
Ever seen a 6x ModShard take on a Thargoid? It's the last thing the Thargoid will ever see!
I use one, I like big heavy ships getting them into places they got no business being into. XD. Also I don't mind the heavy handling of the big bastards. It also helps that I have a virpil Alpha joystick
I'd like a stealth ship with corresponding game play. Exploration is not about jump range except in corner cases. Too bad exploration in ED is a procedurally generated borefest.
Get yourself a supercold Keelback, great potential to roleplay a basic pirate and smuggler at the start of their career.
Exploration is about the journey, not the destination. Maximum jump range is just maximum safety net IMO. It's rarely important when actually exploring.
Exploration is very much about the journey and tweaking routes. Even on a direct line to Colonia I found far more undiscovered systems travelling in a Sidewinder. One note I would make is that having a longer jump range means that the smaller jumps as you explore around a fixed point use much less fuel, giving you more safety margin to find a fuelstar if things go terribly wrong!
Yeah when you are at the galaxy border you def need the jump range
Jump range helps you explore remote areas where stars are far apart. It also could save you a lot of time traveling if you wanna get somewhere. Let's say I'm in the Bubble but I wanna be exploring in the galaxy's centre. Having more jump range will save me a lot of time getting here. And the main reason why I'll get the new ship is how it looks and the cockpit view. I love my Krait Phantom. Beautiful ship but god I hate those pillars on top left and top right that block your view quite a lot when trying to take in a view like Nebula. New ship is gonna have the best jump range, great mobility, beautiful cockpit with a good view. Sure Asp explorer will still be the king when it comes to view. But I just don't like the ship itself that much and oh my god the cockpit itself looks so cheap. It's just scratched metal. New ship is pretty much a dream come true for me. It's pretty, great jump range, nimble, good view, pretty cockpit.
I'll still be getting a Mandalay ASAP. The improvements are nice, but my main concern is it's landing footprint. If I feel it's too large, I'll put the ship away for "as needed" use. For me, those improvements just aren't worth having to skip bio's on a regular basis. My trusty DBX hasn't failed me yet.
@@fixitman2174 One of the biggest reasons for me to buy the Mandalay is a simple one... it supports the new FDev approach and helps keep the game alive. What it does in-game is all bonus!