- Видео 39
- Просмотров 14 148
Modern Spectrum, ft. The Elite Scout
Великобритания
Добавлен 14 ноя 2020
Welcome to 'Modern Spectrum', home of 'The Elite Scout.'
This is my channel dedicated to some of the modern PC games that I have grown to, and hope to, love. Expect play throughs, hints and tips, tutorials, and whatever else seems to work after I get a bit more experience. The channel is a spin-off from my 'Retro Spectrum' gaming channel where I look back at classic games from the dawn of home computing... www.retrospectrumgaming.com will take you there.
Many of the videos will be edited directly from my live Twitch Streams at www.twitch.tv/ewanspence, and I'd love you to follow me there as well.
Thanks for watching!
This is my channel dedicated to some of the modern PC games that I have grown to, and hope to, love. Expect play throughs, hints and tips, tutorials, and whatever else seems to work after I get a bit more experience. The channel is a spin-off from my 'Retro Spectrum' gaming channel where I look back at classic games from the dawn of home computing... www.retrospectrumgaming.com will take you there.
Many of the videos will be edited directly from my live Twitch Streams at www.twitch.tv/ewanspence, and I'd love you to follow me there as well.
Thanks for watching!
The Elite Scout: The Curse Of Space Legs And Ship Interiors
Elite Dangerous does one thing very well... spaceships. Since the first version of our universe back in the 1980s, the focus has been on being the best spaceship simulator possible.
So why should that singular and powerful focus be diluted on a quixotic quest to add 'space legs'? If you want to walk around and be in an RPG with some flying, there are countless other titles for you. There's no need for Frontier Developments to water down a classic by copying others.
And as a reminder of how long successful spaceships have been part of delight, I'll do a bit of time traveling for this episode through the power of clunky transitions.
0:00 Opening sting.
0:16 Doing one thing well
4:08 Closing cred...
So why should that singular and powerful focus be diluted on a quixotic quest to add 'space legs'? If you want to walk around and be in an RPG with some flying, there are countless other titles for you. There's no need for Frontier Developments to water down a classic by copying others.
And as a reminder of how long successful spaceships have been part of delight, I'll do a bit of time traveling for this episode through the power of clunky transitions.
0:00 Opening sting.
0:16 Doing one thing well
4:08 Closing cred...
Просмотров: 28
Видео
The Elite Scout: That's A Terrible Ship... Let's Buy It!
Просмотров 29816 часов назад
There are no perfect ships in Elite Dangerous, but we still keep looking for them. Neither are there any truly terrible ships in Elite Dangerous. Even if something doesn't work for you, another Commander will choose nothing else. So why am I happy to pay real-world money, to buy ARX, to purchase what would be a terrible ship for me? 0:00 Opening sting. 0:16 Loving a terrible ship. 2:43 Closing ...
The Elite Scout: The Perfect Ship And Engineering's Big Secret
Просмотров 2,6 тыс.14 дней назад
As Frontier Developments reveal more details on the upcoming Zorgon-Peterson Mandalay explorer-class ship, I highlight the race to find tiny bit more range from our explorers. It's the same drive that has resulted in some Commanders replacing every FSD with the FSD SCO as quickly as possible, no matter the material cost. But is there another way? What does it mean to be a "perfect" ship in Elit...
Build Your First Scout Killer And Defend Shinrarta Dezhra: Elite Dangerous Tutorial
Просмотров 64114 дней назад
With the Thargoid attack on Shinrarta Dezhra and the focus on the totemic Jameson Memorial station. Commanders across the galaxy have rallied to defend humanity's best shopping mall. While many AX commanders are ready to rock and roll, others are looking to help out as best they can. One of the best ways to help is to wing up and take out the Thargoid Scouts while your other team mates focus on...
The Elite Scout: Thargoid Attack On Shinrarta Dezhra
Просмотров 38921 день назад
Many thought that Shinrarta Dezhra would never be attacked. Today they were proved wrong. The Thargoids have staged an invasion deep behind the front lines of the war, and it's a strike at the heart of The Bubble. The Thargoids have invaded Shinrarta Dezhra and want to take over the talismanic Jameson Memorial Station. What does it mean for The Bubble, and perhaps more importantly, what does it...
The Elite Scout: A Need For Speed
Просмотров 7628 дней назад
Elite Dangerous is speeding up. From supercruise overdrive, through material gathering, to pre-built ships, Frontier Developments has been working hard these last few months to shorten the gameplay loops, Elite Dangerous will always be a slow game, but can it speed up enough to keep pace with modern gaming without losing its grandeur? 0:00 Opening sting. 0:16 We're not the big damn heroes. 4:42...
The Elite Scout: We're Not The Big Damn Heroes
Просмотров 263Месяц назад
With Power Play 2.0 on the horizon, how will the commanders in the Elite Dangerous universe interact with the massive bubble-spanning mix of politics and intrigue? It would be easy if we were in a Holywood Movie where we'd start out with our Sidewinder and a few credits before progressing through the scripted storyline to become the one true ruler of The Bubble. But we're not. We're not the Big...
Mug 19: Attenborough's Watch - Elite Dangerous
Просмотров 6Месяц назад
The nineteenth Hutton Mug to be delivered on my trip visiting every Colonia Bridge station, and to present them with a Hutton Mug and some Centauri Gin. www.twitch.tv/ewanspence for more
Mug 18: Amundsen Terminal - Elite Dangerous
Просмотров 3Месяц назад
The eighteenth Hutton Mug to be delivered on my trip visiting every Colonia Bridge station, and to present them with a Hutton Mug and some Centauri Gin. www.twitch.tv/ewanspence for more
Mug 17: CB-12 The Plutonium Pearl - Elite Dangerous
Просмотров 1Месяц назад
The seventeenth Hutton Mug to be delivered on my trip visiting every Colonia Bridge station, and to present them with a Hutton Mug and some Centauri Gin. www.twitch.tv/ewanspence for more
Mug 16: Helgrind Station - Elite Dangerous
Просмотров 3Месяц назад
The sixteenth Hutton Mug to be delivered on my trip visiting every Colonia Bridge station, and to present them with a Hutton Mug and some Centauri Gin. www.twitch.tv/ewanspence for more
Introducing The Elite Scout
Просмотров 174Месяц назад
Welcome to 'The Elite Scout', where we can discuss the worlds of Elite Dangerous, from the in-game events and updates to the development of our galaxy and its place in the broader world of modern gaming. Hi. I'm Ewan Spence, or CMDR Jaennics if you meet me in Elite. To start, here's a little introduction on what I hope to achieve, what The Elite Scout will offer, and perhaps more importantly, w...
The Elite Scout, Short Scene, music/fx only (Test Footage, v1.00)
Просмотров 37Месяц назад
A rough cut and demo of 'The Elite Scout' with the opening sting, a single scene, and the end credits card. "The Elite Scout" will be a series of videos about relevant topics in the world of Elite Dangerous... a blog, monologue, editorial, you get the idea. Rather than a talking head, a library of b-roll scenes of the Scout flying through the world of Elite Dangerous will be used under the voic...
The Elite Scout, Opening Sting (Test Footage, v1.00)
Просмотров 232 месяца назад
Looks like I might have a new idea in my head that needs to come out. "The Elite Scout" will be a series of videos about relevant topics in the world of Elite Dangerous... a blog, monologue, editorial, you get the idea. I will need footage to run under it (mostly b-roll to start with), as well as a short "sting" title sequence After some in-game recording, some quick 8-bit artwork, and finding ...
Built For Hutton Orbital - Long Distance Type 8 -Elite Dangerous Ship Build
Просмотров 3,1 тыс.2 месяца назад
With the launch of the Type-8 into Elite Dangerous, there are lots of ideas on what to use this medium-sized fast freighter. For some it is taking down a Hydra (hi CMDR Mechan). For others it's to get a great blockade runner. For me and a few other mad fools, it's about travelling the 0.22 light years to Hutton Orbital as quickly as possible. Here's the full run, as recorded live. It's a bit mo...
Built For Hutton Orbital - Long Distance Type 8 -Elite Dangerous Ship Build
Просмотров 5702 месяца назад
Built For Hutton Orbital - Long Distance Type 8 -Elite Dangerous Ship Build
Delivering a Hutton Mug Into The Black Hole At The Centre Of The Galaxy - Elite Dangerous.
Просмотров 707 месяцев назад
Delivering a Hutton Mug Into The Black Hole At The Centre Of The Galaxy - Elite Dangerous.
Your First Anti-Thargoid Ship - Beginner Friendly Chieftan - Elite Dangerous Ship Build
Просмотров 3,9 тыс.Год назад
Your First Anti-Thargoid Ship - Beginner Friendly Chieftan - Elite Dangerous Ship Build
Python combat take-off at a station under Interceptor attack - Elite Dangerous
Просмотров 87Год назад
Python combat take-off at a station under Interceptor attack - Elite Dangerous
Python combat landing at a Station under Thargoid Attack - Elite Dangerous
Просмотров 153Год назад
Python combat landing at a Station under Thargoid Attack - Elite Dangerous
Python Rescue Ship - Stock parts only, no engineering - Elite Dangerous Ship Buils
Просмотров 609Год назад
Python Rescue Ship - Stock parts only, no engineering - Elite Dangerous Ship Buils
T10 Healer - A repair/support vessel for AX wing combat - Elite Dangerous Ship Build
Просмотров 477Год назад
T10 Healer - A repair/support vessel for AX wing combat - Elite Dangerous Ship Build
Mug 14: CB-11 Junoo's Leap - Elite Dangerous
Просмотров 2Год назад
Mug 14: CB-11 Junoo's Leap - Elite Dangerous
Mug 11: CB-7 Endless Flight - Elite Dangerous
Просмотров 2Год назад
Mug 11: CB-7 Endless Flight - Elite Dangerous
Mug 9: CB-6 Carbis Bay - Elite Dangerous
Просмотров 4Год назад
Mug 9: CB-6 Carbis Bay - Elite Dangerous
Mug 8: CB-5 Ultzer-Noromia - Elite Dangerous
Просмотров 3Год назад
Mug 8: CB-5 Ultzer-Noromia - Elite Dangerous
Mug 7: Zerreiss Station - Elite Dangerous
Просмотров 3Год назад
Mug 7: Zerreiss Station - Elite Dangerous
Fully agree
Thanks for stopping by!
Space legs are fun. I know it’s easy to say “there’s a lot of other games with flying and walking” but really there’s not. No man’s sky is fun, but doesn’t scratch the space sim itch for most of us and star citizen is just a janky mess at this point. Anything else is barely in development. Elite has the best flight model, the best planets, the best multiplayer (in my opinion), etc. it all comes together perfectly. It’s THE space game. I don’t think your beef should be with the community wanting more features from their favorite game, but with the way FDEV goes about developing them. Elite without odyssey was a completed game, sure there could’ve been more features, bug fixes, etc. but so could any completed game. Elite could run another 10 years easily. Whatever features they add are going on top of an already great game. Just hopefully they don’t come out half baked like odyssey did. But there’s certainly nothing *necessarily* wrong with adding new features.
I'd be very interested to know just how many Dev Hours a month Elite gets from FDev; are we seeing the max effort from a very small team with PowerPlay 2, new ships, etc, or is it a larger team and we're seeing 10 percent of the work at the moment to keep us interested?
@@modernspectrumgaming absolutely agree. Hard to say. It’d be cool if they just started reinvesting 100% of profit into development but that’s a big ask. Crazy to think what they could do.
Given some of the previous title failures, I can imagine Elite being used to support other projects as well as itself.
Hiya ! I also played Elite from 1985 on. I agree with you on the focus being ships. I agree I did not need Odyssey walking on planets. But I disagree on ship interiors. Precisely as Elite is about ships, the interiors were my no. 1 expansion I wanted - since 1985 basically. Since we played in my boys room on my C64 and pretended the room was the bridge etc. I want the connection with my ship and the interiors are the ultimate addition in that respect, for me at least. And I agree, they need to be implemented well and not produce unnecessary tediousness (if that's a word?) - but that is totally doable. Well... let's see what the future holds... fly safe!
I think "produce unnecessary tediousness" is the key phrase there, because if Elite Dangerous' devs aregood at one thing, it's adding unnecessary tediousness!
@@modernspectrumgaming That is what I am afraid of on ship interiors. Walking around the ship and checking out it's features would be interested the first couple of times but I don't want to have to run through the ship every time I want to get in/out or have to work on multiple systems to scavenge the parts to get my broken FSD to work well enough to reach a station. Before interiors I would rather see salvage equipment added. Find wrecked/dead in space ships to hook on to and drag back to a station to sell for scrap or repair and add to your fleet.
Ship Interiros for the sake of ship interiors, with game lops that are 'cute' but already present in shorter forms (see Fleet Carrier jumping) would be a 'after first couple of times, no thanks' move.
The perfect ship without interiors? Holy crap, what scammers...and I've played more than a thousand hours of the game
Ah the current debate to end all debates; are ship interiors needed? Given the increased discussion this week following Obsidian Ant's video, I *might* have found this week's topic for the Scout Report!
Good video. It's all about finding a ship you can enjoy that gives you the immersion and vibe that suits your style. For me I always struggled with finding a mining ship that I liked. The type 8 became the perfect mining/hauling ship for me and I love it. It just suits me from all directions with its visual design, layout and sounds. Enjoy the ships you enjoy! =)
Yep, great that you found something you love playing the game with (and contributing to the game beyond that one-off purchase price however long ago that was!).
I use this for passenger missions and some hauling missions.
I have this image of a Low-Cost Airline pack em in high and tight . Just how many steerage can a T8 hold? And will they all get peanuts?
@@modernspectrumgaming yeah - it aint the Beluga!
That is hilarious... You haven't even fixed the paint since the Hutton Orbital run!
I mean, It's 134 credits I can't spare, for a ship I'm never going to fly,
Im have the ASP Explorer, love it, Amazing Ship to deep exploration journey
ASPX feels like a beautiful ship to me, it feels right. The Krait is so flat on top it's just... boring, although as an all-rounder AX/Thargoid weapon, I've grown to appreciate the brutish power it has.
I fly for fun!!
The best way to fly!
Who uses the Anaconda? Seriously, who?
People who prefer a lot of multiple roles 😅
Ever seen a 6x ModShard take on a Thargoid? It's the last thing the Thargoid will ever see!
I use one, I like big heavy ships getting them into places they got no business being into. XD. Also I don't mind the heavy handling of the big bastards. It also helps that I have a virpil Alpha joystick
I'd like a stealth ship with corresponding game play. Exploration is not about jump range except in corner cases. Too bad exploration in ED is a procedurally generated borefest.
Exploration is about the journey, not the destination. Maximum jump range is just maximum safety net IMO. It's rarely important when actually exploring.
Exploration is very much about the journey and tweaking routes. Even on a direct line to Colonia I found far more undiscovered systems travelling in a Sidewinder. One note I would make is that having a longer jump range means that the smaller jumps as you explore around a fixed point use much less fuel, giving you more safety margin to find a fuelstar if things go terribly wrong!
Yeah when you are at the galaxy border you def need the jump range
Jump range helps you explore remote areas where stars are far apart. It also could save you a lot of time traveling if you wanna get somewhere. Let's say I'm in the Bubble but I wanna be exploring in the galaxy's centre. Having more jump range will save me a lot of time getting here. And the main reason why I'll get the new ship is how it looks and the cockpit view. I love my Krait Phantom. Beautiful ship but god I hate those pillars on top left and top right that block your view quite a lot when trying to take in a view like Nebula. New ship is gonna have the best jump range, great mobility, beautiful cockpit with a good view. Sure Asp explorer will still be the king when it comes to view. But I just don't like the ship itself that much and oh my god the cockpit itself looks so cheap. It's just scratched metal. New ship is pretty much a dream come true for me. It's pretty, great jump range, nimble, good view, pretty cockpit.
I'll still be getting a Mandalay ASAP. The improvements are nice, but my main concern is it's landing footprint. If I feel it's too large, I'll put the ship away for "as needed" use. For me, those improvements just aren't worth having to skip bio's on a regular basis. My trusty DBX hasn't failed me yet.
@@fixitman2174 One of the biggest reasons for me to buy the Mandalay is a simple one... it supports the new FDev approach and helps keep the game alive. What it does in-game is all bonus!
And there are some of my ships that make me smile every time I use them for certain activities. Like when my Cutter is interdicted, after the two turreted beams burn off their shields, I get to unleash the 5 packhound launchers. Packhounds are hilarious!
Yep. There's a reason The Elite Scout prefers to use the ASP Scout!
Interestingly while the 5A SCO is better than the size 5 v1 in every way, the size 6 v1 has a slightly better jump range than the 6A SCO. I should really do the same comparison for the smaller sizes...
THe FSD 6v1... that's a rarity. As I recall it was only available as a CG reward? I know back i the day I sprinted by long-duration exploraconda back to the bubble to grab it, and then headed back to the Formidine rift to carry on a 12month excusrion!
Then call it, " The Wife ". Thanks for that. I am an '84 BBC then Archimedes past player trying to get the impetus to drag myself away from shoot em ups and EZ WRC, AAC. I need to kick myself in the pants and get going.
I always remember the Archimedes for the game Virus. Classic. Elite Dangerous has the same steep cliff, but once you can fly in the sandbox, there's lots to do!
Wait... did you say Sisyphean? I love it. I have to say i am disappointed that the new mat/ engineering update did not include a mechanic regaining at least some of our mats from selling our numerous fitted FSDs. Hundreds of hours of mat collecting sitting on a dusty decommissioned shelf. Thanks again for the vid.
I think Sisyphean fits quite nicely! I get the argument for recovering maybe half the mats on a breakdown, perhaps it's too hard to find a refund mechanism in the spaghetti-code. What I was hoping for, given all the new modules, was a raise of the 200 limit. As an old-timer, I remember when it went from 100 to 200, but really, with all the AX options, it's time to bump it up more!
@@modernspectrumgaming The word fits perfectly, just love that you used it. I remember the increase too. However in every spacegame i end up with Inventory OCD anxiety, and just want stuff i don't use gone. Too much stuff, but for the masses more is probably better
Keelback, for exploration. Just about 40ly jump range, means I hit more systems, rather than blow right by them. Currently heading to sagittarius A* and loving it!
Good use of the Keelback. I have one set up for larcency and smuggling, no shields, low temperature, drop on black boxes like a shdow, and FA-off into a station from 10 km out with no scans. Glorious.
@@modernspectrumgaming The ideal smiggling ship is... anything with a heatsink :-)
Ah but where's the RPG in that! The idea of a battered and silent rustbucket is somewhat appealing.
It will be very, very interesting to see what happens if Shinrarta goes into Thargoid control. As a player, I don't mind going to other systems to buy ships and modules. In fact, I sometimes do to get higher discount. But the psycological effect is the big effect of whoever controls this system.
As I write this (Sat 21st, 0100 in-game time), Shinrarta Dezhra is at 34% progress to pushing back the invasion. With the weekend ahead, I think it can reach 100% by the Thursday morning server tick. And the CG target of 8 Trillion credits is on course to finish on Wednesday morning. So I don't think (as it stands) we lose Shin/Jameson this week to either the CG or the usual Invasion mechanic. But that's not to say we won't see reinforcements over the next few weeks, and the efforts to hold back the invasions and counterstrikes around Titan Raijin have been severely diluted this week as we focus on The Bubble. It's all rather lovely from an in-game and meta storytelling point of view.
" Thanks for watching and don't forget to tune in next week, to find out ".
"...same bat-time, same bat-channel." Although this week The Scout is a ay early, for obvious reasons!
Soo.. i gotta ask : where is this stupid notion of "the norm is - you are the hero in the game" coming from? Sure most games focus on the player character being or becoming stronger or a pivotal point in the universal narrative, however this weird defensive stance I've seen in ED community about "...but you're NOT supposed to be the hero" often ether is used as a complete non-sequitur argument/excuse when talking about something in the game OR used to excuse VERY poor decisions/execution (mostly story related, like "why is there no story quests in the game? -cuz you're not the hero" yes I simplify, but hopefully my point is understood.) So then.. Power-play : the system (from pure game-design perspective) is a dressed up, more appealing and visual representation for the boring BGS. Always been. The failure of it pretty much comes down to hostile game-design with very poor rewards. Idea is not a bad one : "give BGS a friendly face to attract normies" but it thoroughly fucked up by making associated gameplay boring(you do same shit as normal gameplay), tedious(to get rewards or change something it takes butt-load of grinding), hostile(always removing 1/2 of your merit points & decreasing rank, making you loose access to things) and prohibitively exclusive (4weeks in 1 power to get the module... f-off!). The new PP2 : who cares?! the game still has massive in-balance problems mainly caused by the real culprit : Engineering. Still if Fdev change PP then ...OK. not like anyone took the last one serious one, so unless they majorly screw up with the new one, not much will change in real, tangible terms and we'll go back to same-old same-old....
First big comment from a big damn friendly latvian, it's an omen for sure, but not sure which way! In any case, welcome, and while I'd love to have a 100% laid-out argument, I'm hoping to stoke discussions, so I've got a minor win here.
@@modernspectrumgaming hehe, i guess. however the video kind of lacks .. a point. what I gather the script is aimlessley saying : "players not main-chars -> powerplay MIGHT change that? how? IDK! -> smth smth thargoids...?? -> PP2 needs to be thargoid gameplay #2" so yeah .. the script, if you had one, needs a lot more groundwork laid out, cuz this felt VERY disjointed (and mind you, this is me saying it!)
Love this, Commander! Go for it!
Thanks Wilberforce.
im waiting for the big ships
Hopefully over the next few ships we do get a mix of ship sizes and primary missions.
Now there is the boosted super cruise module it sort of takes the challenge out of it , but it is impressive at how fast it can be done . There will be a new challenge put out now. How fast can this run be done from entering the system to landing the ship ?
I think it's more of a challenge now; there's skill in balancing heat, and risk of badly overshooting.
You did not force supercruise assist to drop you at half a C. Probably 30 seconds time difference.
I thought with everything off the T8 would be heat balanced ... need to check again, but I'd swear the Py2 did a short (300k) sco cruising around 70% heat with everything off until it ran out of fuel (no heatsinks).
Depends on the SCO drive. A 5C doesn't overheat on the Type 8 for example
the Py2 checks out, 5a power plant, 5a thrusters, 5a sco, with bit of engineering, sco "cruises" at 66% heat. It does not carry enough fuel for a Hutton run, but might worth to try the T8 with 4a, low emission power plant and 4a thrusters (main heaters). [Edit: except the thrusters, 4a is too small for the T8.]
How to get to Hutton Orbital fast: set the destination of your fleet carrier to "Eden". It takes 15 minutes.
Very true, but a) requires a carrier and b) doesn't count on the Hutton Run league table!
Is the top speed higher with that drive compared to normal. Wondering if you drop to normal will you remain at the same speed
It is yes, FSD tops out at 2001c (ha) and I've seen 7000c + with this one.
Would of been nice to see the fuel usage during the run.
Yep, super professional capture from me!
No VR in the on foot mode no more money for anything..
Great video!
please stop tempting me to buy this ship :) ....I must stick to my type 7 , .I must stick to my type 7 .....:)
Think of it less as 'buying a ship' but throwing FDev a tenner to keep supporting the game. It's still far cheaper than the monthly season passes for other games, and it's a way to do it without paywalling anything more than an absolute minimum (and even then, just for three month).
i planed on doing this 2 runs non sco and sco timed but i cant recorded till sunday. but im keeping my stellar un engineered and minimal changes and ful cargo. Note: I would of like to see your fuel usage ..
I can do the Hutton run in 15 minutes. 😉😂 Anyway, great run in something that isn't a Fleet Carrier. 😁 I was that person many years ago, who forgot that Hutton only had medium pads and took my Conda. 😂😂
If you can manage that in a ship, load up the Hutton Helper (on EDMC) and get yourself to the top of the leaderboard! It's 25m10s for the record right now.
Went over there yesterday with SCO on a fully fitted cutter, lol it was a nightmare due to the total weight and fuel usage... gr8 run mate! o7
Thank you for these
this deserves MUCH more attention! this is an awesome video thanks
Hélas, Google trad est épouvantable ! Il dit n'importe quoi et on se retrouve avec un texte qui ne veut plus rien dire !
i just got interdicted by a wasps nest..... think it was thargoids i need something to fight them.
replaysRewinds
These sets of vids have been super helpful thanks! Have you thought about doing a video on surviving a hyperdiction with this build? I've had a few close calls already :p
P r o m o s m ✔️
Thank you! I'm using your video (while crediting you) for my stream tonight to break into thargoid hunting!
In the war zones you can get rid of the limpets and AFM and replace with module/hull reinforcements because you can dock and repair and remain in the instance. Remember the thargs target systems primarily. You can be at 75% hull and have malfunctioning everything LOL. I understand this is a beginners build but why not upgrade the hull packages to heavy duty deep plating too???? Also shard cannons, in my opinion are a good choice for beginners as they fire instantly compared to gauss so you don't have to be on target for that extra few milliseconds while the gauss charges...
Solid point on hull/module reinforcements, and definitely an option - the trainer part of me wants to say that starting with AFMU and Limpets is good practice and theory for later... plus as AX combat expands we're taking on unoccupied systems. Adding in any more engineers would add to more grind and more collection - Selene Jean is well down the tree, and while Liz Ryder's G1 would help a bit, that's a lot of effort for early game players.
@@modernspectrumgaming I have to agree with your points. The less grind for new players the better. Who wants to play a game where you have to grind for 3 weeks just to go shoot some thargs? Even unengineered hull modules is better than nothing too lol. And for those pilots that are really new to combat then the new advanced AX multicannons are a great choice for practicing on scouts just to get used to things.
Indeed, strapping Enhanced-AXMC in place of the Gauss and you have a great Scout Killer; if you're in a group of AX players then you'll be well rewarded both with credits and with thanks for being the scoutscout.
nice, thnx
Thank you too!
Exactly what I'm looking for, I'm not new but I haven't taken the time to engineer and I'm not a fighter. My poor Keelback just couldn't handle the Thargoids. Thank you for the time and the follow up videos showing it in action.
Glad I could help!
A very handy video thanks very much. have subbed and shared
Thanks for the sub!
Thanks for the build! I would also advice those who do rescues in Thargoid Alert systems to engineer their thrusters at Felicity Farseer to level 3 if possible. The only danger in these missions are interdictions and you can escape those with better drag drive thrusters. These will use more power, but you probably don't need shields and shield boosters with this adjustment. You can also ditch the 6E cargo rack and put a 6E /E economy class cabins instead.
Even a G1 helps, but G3 giving 50% in genral across the boad is a sofrt of 'not quite hidden' trick or tip in the Game.
at first, thanks for that guide. it just came right for me because i just thought about to help against the invasion. spend nearly all my credits to buy this ship, me just new player. on the way to a station under attack HIP 21380, i got catched out of hyperdrive TWICE from thargoids, could get back in hyperdrive by boosting away, but something steady ate up my hull and before i could land i did explode. do i need something to repair, or did i just had bad luck? i just rage quit after that :(
Remus, what I *think* has happened here is that you've been hit by a caustic missile - essentially thargoid produced acid that eats away at your hull. There's a technological solution (a decontamination limpet launcher) but the easiest way is to overheat your ship to between 125% and 250% to burn it off, and depending on your ship, either let it cool down itself or pop a heatsink. Also, as a new player, you may not have heard the rule to thumb "don't fly without rebuy". The rebuy is the "insurance premium" you have to pay if your ship is destroyed to buy a new one back. If you don't have this, you lose the ship. You'll find the rebuy price on your right-hand panel. It's usually a good idea to have a few rebuys available if you can.
@@modernspectrumgaming jep, got twice incoming Missile warning. okay, will look out for those limpets, thanks for help! i had enough cr to rebuy, but i cant do this all day long. will give it a second try... ;)
@@modernspectrumgaming hmm...ok, the first try i selected the wrong starport i guess, it was only under attack. now i selected one which has just a damage icon. get cought out of hyperspace and shred into pieces within seconds. this was a waste of time and credits...i mean how should this work?
@@remusblaque8207 The Post Disaster Evac Service has a PDF guide, that might help. cdn.discordapp.com/attachments/579392077595410467/1058711032375279637/Rescues_in_the_Second_Thargoid_War.pdf ...and you can join their Discord to ask for more advice, and the best stations to target... discord.gg/3mPDnJph
@@modernspectrumgaming thanks, thats very kind! but for now i`m back to gather biological samples, because i'm broke...
Not bad, purpose built for the task at hand.
Especially with no engineering, you have little choice but to specialise. I know with my 'maxxed' Python that I use as a "Mission Runner" it has a lot of flexibility so just needed passenger modules added. To start out, I think you have to focus on what is most improtant.
I used to mine with a T-9, not too bad once you get used to the way it flies 🙂 After that I decided to try using a T-10, worked great but with half cargo. I got tired of switching modules for the drive to the sell station so I bought another T-10 for transport lol Hey I didnt know if you knew, but those lances really aren't what you want to be using, there is a much better option now, the 1D engineered mining lasers are great, they have slightly less fragments per minute, but they don't have damage fall off (2500m range also), they use less than half the Distro, as for heat you can run 6 of them for the same amount of heat as 1 mining lance. Here is my T-10 running six 1d engineered and three class 2 mining lasers> o7 ruclips.net/video/3nOksvCbGko/видео.html
Thanks for the build link - I suspect when I recorded this one of the reasons for putting the lances on this T9 was a_ I had bought a batch of them from powerplay and b) they could be stored here out of the way without counting to the 200 parts limit in outfitting! I'm not a huge miner myself, I have a smaller Python (naturally) when I need to grab a little bit. most of the time I'd rather set a nice attractive "I'm buying" price on the carrier!
@@modernspectrumgaming Fair enough 😎 Hey like the channel man! o7