To be fair, most console linear fps games nowadays do indeed run 60 fps. It's mostly the open world games that are struggling. And it is for a good reason, consoles are just underpowered to be cheaper.
Oh! Next game idea is. James bond: From Russia with love AND Jamesbond: Everything or nothing since their both have third person and same gameplay type.
This was a very interesting video I'm hoping to see more videos like this in the future like maybe take a look at the very last first person shooter on PS2 or maybe Xbox in other consoles
Interesting idea for a series. The cube was a beast. I love how the wii is the best gamecube emulator. You can plug in usb hid controllers now with nintendont and they work. Nintendont also runs gamecube games faster than a normal gc.
Fun Fact: 007 Agent Under Fire was released in 2001 on ps2 only than in 2002 on gamecube would like to see a side by side between gamecube xbox and ps2
Big red one can be played with keyboard and mouse in dolphin using the mouse injector
3 года назад+4
Rooker your videos are awesome! Another perfect strike for the Jurassic Ninja! Would you try later the first PS3 FPS and the last? Cheers from Brazil!!
I was actually impressed to see both of these games actually looked pretty good. I never had a GameCube, but I can say from my experience with original Xbox games is that as you get into the era of co-existence and co-development of titles with the 360, some of them will start looking terrible again because they just appear to be games optiimized for 360 and PC with the graphics settings turned wayyy down to potato settings so they'd work on the original Xbox. Grand Theft Auto San Andreas is a good example of this. I can play Vice City just fine, Simpsons Hit and Run still looks superb (different studio, I know), but every time I've tried playing San Andreas, I couldn't get over the quality of the visuals. The Wii suffered a lot from trying to keep up with the next-gen too.
Daaaamn it's a great idea, you could also go down the road of comparing the first game of a serie to the last game of the serie on the same console. It would be very interesting to see how devs optimized their engine along the way by sometime even making things worse in some respect while improving on others (Halo 1 and 2 in mind)
I think the best FPS games on the GameCube, from a technical perspective, were first and second parry titles like Metroid or Geist. Clever and creative content. Thanks!
@@RookerVision idk if I'm right or wrong but I believe the first ps2 fps game was Timesplitters which came out in 2000 and the last ps2 fps game was Call Of Duty World At War Final Fronts which came out in 2008
@@RookerVision is the GameCube version of the Splinter Cell series better than PS2 or are both the ps2 and gamecube version are the worst? Just wondering
in the end, we all know ppl are more likely going back to agent under fire on gc,ps2, xbox instead of the call of duty game. agent under fire is a typical unice game u always go back to, while the cod game is like, play it through 1 time, then never come back
I hope people now understand that games don't magically look better at the end of a consoles life because they found the secret sauce. Look carefully at most end of console life games, they usually look better but run much worse than a lot of earlier games, and usually are a lower resolution. Look at Shadow of the Colossus on the PS2, It looked amazing but barely ran
1:22 the same thing happened with the WWE day of Reckoning games on GameCube, Day of Reckoning 1 was 480p but Day of Reckoning 2 didn't have 480p however the jump in graphics between the two games was huge!
In a way, I don't think this is the best idea for a series if you're specifically targeting multiplatform games. I think one thing to note is that often during this generation, multiplatform games were usually developed for the PS2 first (since it was the most popular console, and since it was weaker in hardware) and the GC/Xbox versions were technically ports. Since both these games were released on all three consoles, I think just sticking with version comparisons like you usually do would be more interesting. Often, the GC port would have much faster loading than the PS2 (due to how the console handles disc speed) and usually higher performance, along with smoother aliasing due to the GC's anti-flicker filter. However, due to the size of the mini-dvd the games were stored on, audio, FMVs, and sometimes textures took a hit in compression. With the Xbox, if the developers had the time, they could usually improve just about everything due to the much stronger hardware, but often times, certain elements like FMVs got worse encoding and looked more compressed because of it. Also, while performance was usually better, the Xbox seemed to have multiplats with more frame skipping than GC. It's one of the reason speedrunners prefer the GC version of Agent Under Fire with its more consistent performance.
A great video idea even if the games are slightly different and when first and last COD game on the console could have been compared. All comparisons seemed fair but the multiplayer one to me seemed like a game developer decision. They could have done system link at least and if the games aren't on two discs (no clue if the case so I'm assuming) that would make sense if that mode was there on 1 or 2. And besides Mario Kart Double Dash can do 8 or 16 players while most third parties do 4 I assume (and I know a first party game so different results). And Phantasy Star online episodes 1-3 and 1 other japanese only game ever used the network adaptor (and I know Nintendo's network options haven't been the best) but I'm not sure if the devs found it suitable from a technical standard point that the network adaptor could handle it even if 1-4 players, the network adaptor on the console wasn't advertised that much and had enough of a userbase or thought the audience was still into local multiplayer/singleplayer. That or they focused on the versions that would make them more money/timing and rushed the Gamecube one out as they were starting to make them every year then and moved to the new consoles but I'm only assuming. To me sometimes it feels like they wanted to save money (especially if they didn't want games on two discs) or didn't push the consoles limitations like the first parties do so thats what I'm speculating. Otherwise great video, just that part seemed off. Started watching from your Dreamcast vs. PS2 and been exploring for a bit of your other videos.
You should do something similar to this by comparing the oldest game in a particular series on one platform and the newest one on the same platform. On the ps2 it would be interesting to see something like fifa which had so many games on that platform and seeing how much they improved (if at all)
Hard to say. Ps2 had stuff that it did better. I think for Smaller games, the Cube wins, but anything that would fill a 9.6gb DVD, the PS2 would win due to compression on the Cubes part, unless of course it went with 2 discs, but eve then it still isn't near enough GB's in size.
@@RookerVision um dude you are forgetting something that GameCube games takes half of storage then it's ps2 version and I think ps2 has mostly has internet support of Playstation network and still which is better then nitendo connection which Nintendo take out when games become out dated , you can take example of multiplayer of cod waw on wii which don't have servers online
If you didn't know if you have James Brown agent under fire you could mod your xbox or playstation and I even think You're nintendo gamecube but I think the only version that let you do it is the black version If you own the greatest hits version they patch that exploit
It is an interesting series but when it comes to the graphics part, well it should be more like "how devs didn't care for last gen" You should focus on first fps vs a game at the console's peak I mean take a look at the last call of duty for ps3 Black ops 3 looks like a vita game
Yeah, I agree with you. But for Gamecube, Nintendo always stops production as soon as there new console is released, so there last games are usually just as good. When I was looking at PS2, a lot of the last games are Shelf Warmers. So I would pick AAA games.
@@RookerVision I want to take a guess the PS2 version was the best port between them also. Just like Everything or Nothing was best on PS2 for some random reason. Haha! But maybe you should take a look at each systems differences for From Russia With Love?
The last FPS on GameCube came out in 2004? But the GameCube had to have lasted at least until 2006, right? Even Wii U had a little game support before the Switch was out *cough*Zelda*cough* edit: I'm so stupid you're talking about COD 2 Big Red One, I thought you were showing and talking about Finest Hour from 04... I deserve the fruit thrown at me
I find it really weird comparing games with only a 4 year gap. In today's dev cycle that'd be really short, but in that short time between the games, Halo Combat Evolved came out and completely changed how console FPS games were designed... so I guess I'm surprised that there weren't more differences.
@@RookerVision That's a hard argument to make... but I guess I'll watch this new series to see if that number really holds up, because I always thought it was closer to 7-10 years for most consoles, with 3-5 being the unsuccessful outliers.
Woah! the clips where it show you in the video is like 20fps not the games they are fine and you labeled the versions in the thumbnail wrong you show the GameCube versions and the labels say PlayStation 2
I played Agent Under Fire a lot and was always unsatisfied with how spongy the enemies felt, but even moreso with how non-reactive they were compared to Goldeneye. You can pump an entire magazine into some of them and they'll just twitch twice and fall over. Makes the gunplay feel limp.
I know it can be personal preference... but those older CoD games all look very ugly to me.. also... the framerate is really bad for those games! looks like those older 007 games aged really better than any CoD imo
@@RookerVision yeah... those mudded colors are also really "difficult to handle" over composite or component video sources... in fact, if you check it on emulators even without any enhancement, the color difference will be literally night and day!! Nice video btw !! keep up the great work =D
You're telling me Agent Under Fire runs at 60 fps while some modern games can't run at 30 fps.
To be fair, most console linear fps games nowadays do indeed run 60 fps. It's mostly the open world games that are struggling. And it is for a good reason, consoles are just underpowered to be cheaper.
I see a Incredible video series borning right now.
Haha. Thank you
@@RookerVision yes! please! on every generation of consoles
Oh! Next game idea is. James bond: From Russia with love AND Jamesbond: Everything or nothing since their both have third person and same gameplay type.
Not a bad idea
I second this!
Agent 007 still looks great
Yeah, not too bad
I used,to,play Agent under fire a lot back in a day really brought the memory
It was pretty fun
Gotta love a 60 FPS Bond game!
Oh yeah
Can you try first Fps game and last Fps game on wii?
I will indeed
@@RookerVision I haven't played many but Red Steel 2 is soooo much fun!!
@@RookerVision and Please, on Nintendo 64 as well. Thanks you in advance.
PS2's The First WWE game vs the last WWE game just in time for Wrestlemania!
This was a very interesting video I'm hoping to see more videos like this in the future like maybe take a look at the very last first person shooter on PS2 or maybe Xbox in other consoles
I will for sure.
Interesting idea for a series. The cube was a beast. I love how the wii is the best gamecube emulator. You can plug in usb hid controllers now with nintendont and they work. Nintendont also runs gamecube games faster than a normal gc.
Fun Fact: 007 Agent Under Fire was released in 2001 on ps2 only
than in 2002 on gamecube
would like to see a side by side between gamecube xbox and ps2
Big red one can be played with keyboard and mouse in dolphin using the mouse injector
Rooker your videos are awesome! Another perfect strike for the Jurassic Ninja! Would you try later the first PS3 FPS and the last? Cheers from Brazil!!
Good idea
Love this series bro. Keep it up!
I was actually impressed to see both of these games actually looked pretty good. I never had a GameCube, but I can say from my experience with original Xbox games is that as you get into the era of co-existence and co-development of titles with the 360, some of them will start looking terrible again because they just appear to be games optiimized for 360 and PC with the graphics settings turned wayyy down to potato settings so they'd work on the original Xbox. Grand Theft Auto San Andreas is a good example of this. I can play Vice City just fine, Simpsons Hit and Run still looks superb (different studio, I know), but every time I've tried playing San Andreas, I couldn't get over the quality of the visuals. The Wii suffered a lot from trying to keep up with the next-gen too.
Sometimes though I still get impressed with Ports from newer gen Consoles
Daaaamn it's a great idea, you could also go down the road of comparing the first game of a serie to the last game of the serie on the same console. It would be very interesting to see how devs optimized their engine along the way by sometime even making things worse in some respect while improving on others (Halo 1 and 2 in mind)
This is a very cool idea for a series! I was instantly intrigued to watch this video. Very interesting.
Thank you.
I think the best FPS games on the GameCube, from a technical perspective, were first and second parry titles like Metroid or Geist. Clever and creative content. Thanks!
Thank you
Do PS2 first fps vs last fps game
Good idea
@@RookerVision idk if I'm right or wrong but I believe the first ps2 fps game was Timesplitters which came out in 2000 and the last ps2 fps game was Call Of Duty World At War Final Fronts which came out in 2008
@@RookerVision I have a question
?
@@RookerVision is the GameCube version of the Splinter Cell series better than PS2 or are both the ps2 and gamecube version are the worst? Just wondering
I really wish more people watched your content
Me to. Lol. But my fans are the best. So I'm at peace
Do these GameCube versions of those games have worse audio and cinematic quality in comparison with ps2?
I'm guessing yes because of the smaller disc size but I don't know for sure 🤷🏾♂️
in the end, we all know ppl are more likely going back to agent under fire on gc,ps2, xbox instead of the call of duty game. agent under fire is a typical unice game u always go back to, while the cod game is like, play it through 1 time, then never come back
Agent Under Fire is an incredible game. The multiplayer is fantastic. I cant believe its 20 years old.
I hope people now understand that games don't magically look better at the end of a consoles life because they found the secret sauce. Look carefully at most end of console life games, they usually look better but run much worse than a lot of earlier games, and usually are a lower resolution. Look at Shadow of the Colossus on the PS2, It looked amazing but barely ran
Cabela's Dangerous Hunts 2 came out two weeks after Big Red One
I only own the 007 on the PS2 and its the best. And yes the controls We’re hard but controller setup 3 works wich i use.
Im loving this series. Keep them coming please!
minute 5.33 Italian cover for Call of Duty 2 Big Red One :)
Greetings from Italy!
BTW in the thumbnail u showed the ps2 cover art instead of gamecube's
Oh snap. You're right. I'll fix
I absolutely enjoyed this video
1:22 the same thing happened with the WWE day of Reckoning games on GameCube, Day of Reckoning 1 was 480p but Day of Reckoning 2 didn't have 480p however the jump in graphics between the two games was huge!
Interesting series, haven’t seen it done before. Keep them coming
Thanks, will do!
Great idea, great work
In a way, I don't think this is the best idea for a series if you're specifically targeting multiplatform games. I think one thing to note is that often during this generation, multiplatform games were usually developed for the PS2 first (since it was the most popular console, and since it was weaker in hardware) and the GC/Xbox versions were technically ports. Since both these games were released on all three consoles, I think just sticking with version comparisons like you usually do would be more interesting.
Often, the GC port would have much faster loading than the PS2 (due to how the console handles disc speed) and usually higher performance, along with smoother aliasing due to the GC's anti-flicker filter. However, due to the size of the mini-dvd the games were stored on, audio, FMVs, and sometimes textures took a hit in compression. With the Xbox, if the developers had the time, they could usually improve just about everything due to the much stronger hardware, but often times, certain elements like FMVs got worse encoding and looked more compressed because of it. Also, while performance was usually better, the Xbox seemed to have multiplats with more frame skipping than GC. It's one of the reason speedrunners prefer the GC version of Agent Under Fire with its more consistent performance.
i think CoD 2 has no 480p Support because the Digital AV Output was already removed from the Gamecube when it came out
Good video you got a new subscriber
007 AUF has an amazing soundtrack
A great video idea even if the games are slightly different and when first and last COD game on the console could have been compared. All comparisons seemed fair but the multiplayer one to me seemed like a game developer decision.
They could have done system link at least and if the games aren't on two discs (no clue if the case so I'm assuming) that would make sense if that mode was there on 1 or 2. And besides Mario Kart Double Dash can do 8 or 16 players while most third parties do 4 I assume (and I know a first party game so different results). And Phantasy Star online episodes 1-3 and 1 other japanese only game ever used the network adaptor (and I know Nintendo's network options haven't been the best) but I'm not sure if the devs found it suitable from a technical standard point that the network adaptor could handle it even if 1-4 players, the network adaptor on the console wasn't advertised that much and had enough of a userbase or thought the audience was still into local multiplayer/singleplayer. That or they focused on the versions that would make them more money/timing and rushed the Gamecube one out as they were starting to make them every year then and moved to the new consoles but I'm only assuming. To me sometimes it feels like they wanted to save money (especially if they didn't want games on two discs) or didn't push the consoles limitations like the first parties do so thats what I'm speculating.
Otherwise great video, just that part seemed off. Started watching from your Dreamcast vs. PS2 and been exploring for a bit of your other videos.
First Skateboard game for the ps1 and the last skateboard game for the ps1
Have you done OG Xbox, PS2, and even PSP? I would like to see the last FPS and even the last Soccer games on these consoles!
I will
great idea for a comparison
Agent under fire my main complaint is the bullets looked like ping pong balls. Aside from that it was great tho, especially as the first FPS on GC.
I love your videos so much :)
Nice video! Do you post on any other platforms?
Yes I do!
4:08 that made me jump ngl 😬
Could you compare GameCube game visuals & framerate on original hardware vs. Nintendont on Wii & Wii U?
Please do a First FPS Game on Nintendo 64 vs Last one. Thank you in advance.
Both games are powered by modified version of idTech3 engine
You should do something similar to this by comparing the oldest game in a particular series on one platform and the newest one on the same platform. On the ps2 it would be interesting to see something like fifa which had so many games on that platform and seeing how much they improved (if at all)
Working on Need for Speed for PS2 right now
Liked it. What if you compared a first game on a franchise with the latest one?
Love the idea
Make a video with all James bonds gamecube games
GameCube was just actually a little weak from wii and was better then ps2
Hard to say. Ps2 had stuff that it did better. I think for Smaller games, the Cube wins, but anything that would fill a 9.6gb DVD, the PS2 would win due to compression on the Cubes part, unless of course it went with 2 discs, but eve then it still isn't near enough GB's in size.
@@RookerVision um dude you are forgetting something that GameCube games takes half of storage then it's ps2 version and I think ps2 has mostly has internet support of Playstation network and still which is better then nitendo connection which Nintendo take out when games become out dated , you can take example of multiplayer of cod waw on wii which don't have servers online
Good video
U gonna do more of these
You should do god of war vs devil may cry
An Interesting Idea
The camera on Agent Under Fire is sensitive AF
If you didn't know if you have James Brown agent under fire you could mod your xbox or playstation and I even think You're nintendo gamecube but I think the only version that let you do it is the black version If you own the greatest hits version they patch that exploit
This is great . But please make a mgs3 side by side
Also if you need a clip tell me I will give my game clip
I think you should compare the first 007 game with it's last game, but this idea is good too
Please make more videos like this
Cool video idea
Thanks!
It is an interesting series but when it comes to the graphics part, well it should be more like "how devs didn't care for last gen"
You should focus on first fps vs a game at the console's peak
I mean take a look at the last call of duty for ps3
Black ops 3 looks like a vita game
Yeah, I agree with you. But for Gamecube, Nintendo always stops production as soon as there new console is released, so there last games are usually just as good. When I was looking at PS2, a lot of the last games are Shelf Warmers. So I would pick AAA games.
Good video. You should do the same with Killzone vs Black on the ps2.
For sure, all though black wins. Lol
4:14 Finest Hour?
Awesome.
Hope you can upload more videos !!!
I plan to
CoD 2 looked great on the Cube.
First and last FPS on original Xbox?
Is Nightfire 60fps too
So cool. Do tps for ps3
From Russia With Love was made by the Dead Space team.
Oh. Interesting.
@@RookerVision I want to take a guess the PS2 version was the best port between them also. Just like Everything or Nothing was best on PS2 for some random reason. Haha! But maybe you should take a look at each systems differences for From Russia With Love?
Visceral studios?
@@ContendCreators They used to be called EA Redwood.
You said cod finest hour instead of cod big red one
Would of been good if you do agent under fire vs nightfire and everything or nothing vs from Russia with love on the gamecube
In the future I could.
@@RookerVision all very underrated
Could be a series seeing as they all came out on all of the platforms
I have an idea for this series, the very first PSP First/Third person shooter and the very last one
The last FPS on GameCube came out in 2004? But the GameCube had to have lasted at least until 2006, right? Even Wii U had a little game support before the Switch was out *cough*Zelda*cough*
edit: I'm so stupid you're talking about COD 2 Big Red One, I thought you were showing and talking about Finest Hour from 04... I deserve the fruit thrown at me
I find it really weird comparing games with only a 4 year gap. In today's dev cycle that'd be really short, but in that short time between the games, Halo Combat Evolved came out and completely changed how console FPS games were designed... so I guess I'm surprised that there weren't more differences.
Back then consoles changed every 5 years
@@RookerVision That's a hard argument to make... but I guess I'll watch this new series to see if that number really holds up, because I always thought it was closer to 7-10 years for most consoles, with 3-5 being the unsuccessful outliers.
007 game - 60fps
Call of Duty - 30 fps
Jurassic Ninja - 5fps :)
Yeah. Lol. Need a better cam
Rocker could you cover the time Clancy games on GameCube
Woah! the clips where it show you in the video is like 20fps not the games they are fine and you labeled the versions in the thumbnail wrong you show the GameCube versions and the labels say PlayStation 2
Man where is your brohter, I love his videos
I played Agent Under Fire a lot and was always unsatisfied with how spongy the enemies felt, but even moreso with how non-reactive they were compared to Goldeneye. You can pump an entire magazine into some of them and they'll just twitch twice and fall over. Makes the gunplay feel limp.
Great! more plz!
Thank you
I don't why but the video looks weird on my Realme 6
For some reason i thought future perfect Was the last FPS for the cube
Not according to 3 lists I used as references.
cheers
*clink* cheers
Call of Duty 3 is on GameCube
Nvm turns out it aint
I remember Call of Duty 2 being great but lost interest after seeing the Xbox 360 version
I liked 360 version actually. Well, only played system link vs
big red one hell yes hahah
I know it can be personal preference... but those older CoD games all look very ugly to me.. also... the framerate is really bad for those games!
looks like those older 007 games aged really better than any CoD imo
I'd say because the vibrant colors. They do look nice. Mudded colors tend to not age well
@@RookerVision yeah... those mudded colors are also really "difficult to handle" over composite or component video sources... in fact, if you check it on emulators even without any enhancement, the color difference will be literally night and day!!
Nice video btw !!
keep up the great work =D
First like and comment
First liked
50 cent bulletproof would be a cool game to review