One thing I didn’t mention, glider vectoring and motion glider should really only be done on 150cc, and you should be trying do it on every course with a glider except for shy guy falls, thwomp ruins, grumble volcano, and ribbon road Sometimes you'll notice in high level time trials that after the vectoring, they pull up a bit before landing back on the track (you can see this in some of the examples in the video). Going back up like this for just a bit is apparently faster, but no one really knows why... so yeah... dip down and then dip back up a bit
I think the TR one is only viable with babies tho right? And for dRiR that strat is just... weird. Like different enough from the examples I went over in this vid that I didn't really think it was worth mentioning
I guess the point isn't so much that you can't do it on TR and dRiR as much as it is that I wouldn't suggest going for it on those courses cause they're much more difficult to do correctly
I watched the WR run on Grumble Volcano just last week and saw it do the same crazy "veer off to the side during glider then realign with the course" that seems to be indicative of motion glider. Why do you say it shouldn't be done there?
When I'm time trialing I have left arrow as pause, and up arrow as y so I can quickly switch Also I have right arrow as a, so I can reset time trials quickly with just ⬅️⬇️➡️ and motion glider with ⬅️⬆️➡️ or ⬅️⬆️⬅️
Something else to note is that pressing the drift/trick button right after releasing your mini-turbo off of a glider gives you a low glider, which is generally good when going for vectoring or mg since it allows you to almost immediately initiate the upwards diagonal movement that saves time. It's really easy and very powerful! Great vid! I've kind of just accepted glider vectoring for so long that I've stopped trying to understand it, so hearing the potential explanation you offered was very cool.
A good example of the horizontal and vertical speed caps can be seen in Goldeneye 007.Every single speedrunner walks diagonally because diagonal movement is nor capped per se, but rather the horizontal and vertical components of movement
Interesting! I've seen vectoring done in FPS games like Quake, but I never expected it to turn up in Mario Kart! It makes sense, because it's the same idea behind the code, but I never would have thought about it.
I actually used similar button mappings for the glider cut on mario kart stadium. using the shoulder buttons just makes it waaay easier for muscle memory to turn on the motion controls
That button mapping solution is phenomenal. Great solution, Bayesic! Obligatory comment for the algorithm, so you get you the audience your content deserves.
fwiw: you can also hold the right stick forward instead of using A. This may make it easier to do the +Y+ thing, depending on your grip, without having to do remapping shit.
You can also do the diagonal trick while driving. You don’t need to be flying. There’s been times where I’ve drifted at the perfect angle and you go much faster.
My head hurts from all that geometry: straight, diagonal, vanilla, motion... Screw all that! Short cuts and best lines is what really matters! peace :)
I think people mostly do it in actual competitive play, not like worldwides and stuff. At least for the motion glider variation. People online do regular vectoring all the time
Hey bayesic could you do a “All glider strats for 200cc” sometime? It would help out a lot of novice to intermediate level 200cc speedrunners including myself. Absolutely no problem if not.
200cc gliders you're mostly just tricking off of them. The one exception is if you're able to build up an ultra mini turbo before the glider, it's faster to just drive straight off the glider instead of tricking. This is cause the glider sets your speed to some fixed value before giving you the trick boost. You can see an example of that in the current Electrodrome 200cc world record that I've linked to below. ruclips.net/video/Xc34Cwo5s4s/видео.html
@@Lando_Calzonian_MK8 I pretty much low glider everywhere, but I’m probably wrong about doing that. I know you’re not supposed to do it on Hyrule Circuit but that’s the only example I can think of off the top of my head
Very cool. Great info as always. I've started using vector glider, but I think I am going to skip trying motion online. My reaction time isn't what it was 30 years ago.
For the longest time, I was like "HOW ARE YOU GUYS DOING THIS!?!?!?" when I realized I wasn't using the joystick, but was more involved with the tilt controls.
Hey Bayesic, first off i really like your videos, with every trick you teach me i improve my pb little by little. But a lot of the times i have difficulties imagining the (joystick-) movement you are describing in your videos. Maybe an controller overlay would help. I think this would improve your videos even further. Let me know if you need any help setting it up!
Unfortunately, there's literally no way for me to set it up on my switch cause (as far as I know), you need to mod your switch, and I have a patched version which is unmoddable :-/
@@Bayesic Yeah i thought that might be the Problem. Do you have a GamePad that you can connect to your PC? In most of the cases you are doing your commentary after the run has been executed anyways, so recording an "example input" would the right way (since you are not recording your inputs of a run and usually there are only a few critcal parts where this overlay is neccesary to explain a certain movement).
@@Bayesic I was looking into this myself and from what I've found there are basically 3 options for capturing inputs on switch: 1: open joystick + a system module installed on a hacked switch - this one you evidently can't do 2: any man-in-the-middle for a wired controller (even a wired pro controller) - this one seems feasible, until you realize that usb protocols are fairly hard to tap, and most solutions are basically homebrew on $80+ microcontrollers inbetween the controller and the console, making them both potentially more awkward and more expensive than the next option: 3: use a dualshock 4 lmao - it turns out playstation controllers (and afaik, ONLY playstation controllers) can connect to bluetooth and usb simultaneously and separately, allowing it to, for example, connect to a $20 bluetooth usb stick plugged into the switch's dock, and also be plugged in to your computer via usb, giving inputs to both at the same time why do only playstation controllers stack the connections like this? no clue. other controllers will only output to one device or the other. Conveniently, the dualshock 4 and dualsense both also have gyros, making them functionally identical to the switch pro controller... plus a frame or two of motion input lag from having to be registered as a wired controller. Why Nintendo hasn't solved motion input being slower when wired after 5 years I really couldn't say, but for mario kart it shouldn't be particularly relevant given it's only used to hold an angle for motion glider (it's relevant to me b/c it's just on the edge of noticeable while playing splatoon). Not sure if this is actually helpful, but I bashed my head into a wall for long enough to want to help someone else if possible :p
Speaking of motion gliding, can you do a video review of the latest mario circuit WR by Shira? it's friggen nuts and the motion gliding is really cool too
Y is also accelerate by default, and Minus is also pause/unpause. With Y though, your thumb can slide to Plus. Or do you REALLY have to hold accelerate the entire time, even when paused?
@@vapssu really? I forget who I talked to in the MK leaderboards discord but I asked him once about the fact that I felt like I kept losing speed off of the gliders, and one of them mentioned that you need to hold A The entire time or else you’ll lose your speed
@@Bayesic if you let go of A before your glider is fully deployed then you'll lose time, but as soon as the glider is fully deployed, you don't actually have to hold A at all; in fact, you don't need to hold A during any gliding section as long as the glider is still fully deployed
Okay I'm confused about one thing. Why do the records for these tracks hold up when you have to pause? I thought I heard somewhere that you're unable to pause in order for a record to be considered valid by speedrun leaderboards. Or am I just thinking of something else?
Ugh, what the heck. It makes you go faster, but if you do it too much it makes you go slower. How do I know if I've actually got it? It feels like when I'm doing it I fly a lot longer than normal.
Brilliant. So the time trials aren't really fair then are they? Cause you pause the game half way through to switch to motion controls? It's not a single complete in one go.
Depends on what you mean by fair. Any time trials that uses motion glider technically isn’t a “real time attack” run since the final time doesn’t account for the pausing / unpausing, but it’s not like… cheating (at least as far as I’m concerned)
Thank you a lot for your video!! Now I understand why I couldn't pull off the glider thing in Mario's Circuit after watching the world record xp I was wondering... Can you switch to motion glider (and back to normal) when playing 1vs1 in local play? Thank you in advance!!
Does pressing the drift again in the air makes a difference? I have no proof, just a feel, but I tried something similar on the first course to reach the finish line from the glider and I think I had an easier time turning if I pressed the drift while gliding. Just a thought I had
So if you press the drift button as your glider is coming out it makes you get back to the track more quickly, but holding it in mid air doesn't really do anything
Nah vanilla glider vectoring works without motion controls, but the motion controls basically allow you to fully take advantage of the underlying mechanics that lead to vectoring being faster in the first place. Again tho it's really hard to do it properly so I recommend just doing the normal old glider vectoring without motion controls
@@Bayesic I've never really understood that narrative tbh. It's imprecise if you don't use it regularly, but for us Wii kids, I'm personally more consistent with motion since I can adjust on the fly and get more precise turn angles. I've never done glider vectoring before though, so maybe it really comes into play there
4 months late: you mention A for gas and in some time trials that your hand hurts, might I recommend using Y instead? It's much more comfortable and easier to brake drift
It’s actually my left hand that hurts and that’s because I unfortunately tend to hold my controller in a death grip so that I can get good soft drifting angles lol
No, but motion controls and Wiimote D-Pad (specifically) have stat buffs. It's why most WRs in that game use one of those control schemes. There is basic glider vectoring though, but nothing to the extent that Deluxe can do
hey bayesic, I've been trying to do motion glider on Sky Garden, and although I use both motion and the joystick and hold A, i don't seem to be getting the right angle. Are there specific angles I need to do to get it successfully, or do I just turn as much as I can?
I’m not really expert when it comes to motion glider but you generally don’t need to have motion on for a super long time. Other than that I usually hold down/right or down/left on the joystick and then just turn the controller right/left
@@Bayesic thanks man, i watched one of your older videos and was able to do it! is fine ur not an expert, probably no one is except Alberto who's dominating the leaderboards 😂
I will likely not use this as it feels like cheating while also being way too risky. Meanwhile me taking every single shortcut on every map and ignoring the risk:
Any reason why I lose altitude when I activate motion controls? I'm trialing Mario Kart Stadium and whenever I unpause the menu after activating motion controls, my kart sometimes loses height. I use the + button to pause and unpause and I hold on to the A button the entire time as well as holding my left stick down to the bottom left. It doesn't happen all the time, but I had a best split on Lap 1 and when I got to the Lap 3 glider, it just lost altitude for me. Now I'm on this video because I'm mad lmao.
So in my pinned comment there's a bit of a thread there that should help you out. Long story short, if you pause before your glider is FULLY out... you're gonna have a bad time haha
@@Bayesic Hey man, can you explain what you mean by when my glider is fully out? I'm starting to get that problem again and I can't improve my time anymore since my motion glider is so inconsistent. When I'm about to pause, I wait for the wheel changing animation to fully complete. I was thinking that was what you meant by your glider being fully out and it was working. Now I'm trialing again and that method isn't consistent anymore. I honestly don't understand what I'm doing wrong.
@@BRVTXL Hmmm... so the best way I can explain it is the way I do motion glider is by drifting off the ramp and just holding the drift until my mini turbo comes out If you pause before the mini turbo comes out, then you'll lose all your speed. Other than that without seeing a clip or replay I'm not sure what else could be going wrong since that was the main thing that was screwing up my own motion gliders
You definitely can do glider strats without motion, and that’s usually what I’m doing. Motion is just slightly faster. And you can play with motion on the whole time so you don’t have to pause but motion tends to be a lot less precise than joystick so it’ll be slower over the course of a whole race That’s why people tend to pause and only turn them on for the glider
tell me youre a nerd without telling me youre a nerd (but its worth pointing out): you’re saying your speed increases but that is your diagonal speed and not your actual forward speed. the diagonal speed increases as a result of you covering more (the diagonal) distance in the same time, only that distance is not parallel to the forward component (the only relevant) of your speed, so in theory you’re even slower. see it as a top-down view of 2 people on a flat plane on (0,0). at t0 they both start running towards an infinitely long finishline, 200m down the line at (x,200) (x doesnt matter as the line is infinite) p1 runs in a straight path (parallel to the y-axis) towards the finish line and reaches it in 10s. since he ran at a straight path his speed only has 1 component (vertical, y-axis). p2 runs towards the finishline with the exact same speed as p1, only at a slight angle, therefore his speed gets a second component (horizontal, x-axis). p2 reaches the finishline at say (40,200). even though the speed of both p1 and p2 is identical, p1 will reach the finishline first, because his speed consists of 1 componen, straight towards the finishline: all of his speed is distributed in one direction, the direction that matters. p2 runs with the same speed, but because of the angle, part of his speed will get distributed over a horizontal component as well; therefore he has to lose some speed in the vertical (y axis) component, resulting in a lower speed in the direction that matters and thus reaching the line later than p1. im curious to what you guys think is the explanation of the visible higher velocity with keeping in mind what i just explained thanks for reading! looking forward to some responses
Yeah so the assumption you’re making is that P1 and P2 are moving at the same speed The whole reason glider vectoring works is because P2 is actually moving faster than P1 because of the fact that movement in the X and Y axes are individually capped but movement in diagonal directions is NOT capped
Motion gliding should be illegal. I'm not trying to spread negativity, but it has a few issues for me. First, it requires pausing. In most games in a competitive setting, that would result in some kind of penalty. While pausing a race online doesn't pause the game, it can still be a little inconvenient. Pausing during time trials, or any mode that is just on one console, like Grand Prix and local multiplayer, though does actually pause the game, so I feel like times that use this strat are encumbered because of this. You shouldn't pause a game just to gain an advantage. Another issue I have with motion gliding is not every controller has motion controls. Only the Switch Pro Controller, Joy Cons, and some wireless third party controllers do. Players should not be punished because they use a controller that doesn't have motion controls. The Game Cube controller, one of the most used controllers for competitive play, especially for Smash, is almost not even viable, and some of them can cost as much as a Switch. If I'm paying around $200 for a controller, it better be one of the best for the game I enjoy playing.
I mostly agree about pausing mid run being very unsatisfying and kind of being against the point of this game But not really sure I buy into the argument that it’s an issue because not all controllers have motion controls, especially when like you said, the controllers that come with the console have motion controls, so everyone technically has access to it out of the box
@@Bayesic The Wii was almost built around motion controls, yet in Mario Kart Wii, for the motionless controllers, the Classic Controller and Game Cube, the developers found a way to incorporate the motion aspect by mapping them to the d pad. Objectively, there is no difference between motion controllers and ones without in Mario Kart Wii with the exception of how the inputs are executed. In Mario Kart 8 Deluxe, there is no button mapping for the motion controls in this instance. Maybe this is an oversight on Nintendo's part on why it's even in the game in the first place. I don't know, but if Nintendo didn't want their players to use other controllers, they would only have just the joy cons or Wii Remote playable in Mario Kart.
I love the enthusiasm as you "demonstrate" tilting the controller
🤣🤣🤣
One thing I didn’t mention, glider vectoring and motion glider should really only be done on 150cc, and you should be trying do it on every course with a glider except for shy guy falls, thwomp ruins, grumble volcano, and ribbon road
Sometimes you'll notice in high level time trials that after the vectoring, they pull up a bit before landing back on the track (you can see this in some of the examples in the video). Going back up like this for just a bit is apparently faster, but no one really knows why... so yeah... dip down and then dip back up a bit
motion is still done one tr rgv and drir
I think the TR one is only viable with babies tho right? And for dRiR that strat is just... weird. Like different enough from the examples I went over in this vid that I didn't really think it was worth mentioning
I guess the point isn't so much that you can't do it on TR and dRiR as much as it is that I wouldn't suggest going for it on those courses cause they're much more difficult to do correctly
@@Bayesic you are correct the drir one is based off the 8u strat im pretty sure
I watched the WR run on Grumble Volcano just last week and saw it do the same crazy "veer off to the side during glider then realign with the course" that seems to be indicative of motion glider. Why do you say it shouldn't be done there?
I never considered remapping the controller buttons. Brilliant idea!
I got it from someone in the MKLeaderboards discord actually but they only suggested remapping pause
@@Bayesic that's probably what I'd do, pressing the pause button mid race is the worst part. X isn't so bad.
When I'm time trialing I have left arrow as pause, and up arrow as y so I can quickly switch
Also I have right arrow as a, so I can reset time trials quickly with just ⬅️⬇️➡️ and motion glider with ⬅️⬆️➡️ or ⬅️⬆️⬅️
Something else to note is that pressing the drift/trick button right after releasing your mini-turbo off of a glider gives you a low glider, which is generally good when going for vectoring or mg since it allows you to almost immediately initiate the upwards diagonal movement that saves time. It's really easy and very powerful!
Great vid! I've kind of just accepted glider vectoring for so long that I've stopped trying to understand it, so hearing the potential explanation you offered was very cool.
A good example of the horizontal and vertical speed caps can be seen in Goldeneye 007.Every single speedrunner walks diagonally because diagonal movement is nor capped per se, but rather the horizontal and vertical components of movement
Interesting! I've seen vectoring done in FPS games like Quake, but I never expected it to turn up in Mario Kart! It makes sense, because it's the same idea behind the code, but I never would have thought about it.
Thank you! Your explanations are always so clear and easy to follow, and I appreciate them very much!
Holy cow this is so interesting, Mario Kart 8 has a lot more depth than I realized, great video.
I actually used similar button mappings for the glider cut on mario kart stadium. using the shoulder buttons just makes it waaay easier for muscle memory to turn on the motion controls
Right? Hardly even have to think about it once you practice it a couple times
That button mapping solution is phenomenal. Great solution, Bayesic!
Obligatory comment for the algorithm, so you get you the audience your content deserves.
Thanks for explaining how the glider vectoring works! It’s a nice tool to reference, learn and easy to note the button configurations for online.
Yes this is what I needed. Thank you. And once again. YOU ROCK!
fwiw: you can also hold the right stick forward instead of using A. This may make it easier to do the +Y+ thing, depending on your grip, without having to do remapping shit.
A lot of info condensed perfectly, thanks!
was aware this existed but didnt know exactly how it worked/how to do it. thanks for the in depth explanation!
Imagine doing this in split screen
You can also do the diagonal trick while driving. You don’t need to be flying. There’s been times where I’ve drifted at the perfect angle and you go much faster.
I think this is the first video I saw from you. Neat.
2:55 *the happy happy face cam*
This is alot of high level ideas i like it
My head hurts from all that geometry: straight, diagonal, vanilla, motion... Screw all that! Short cuts and best lines is what really matters! peace :)
explaination was very good for my tired brain 👍
Very well done video. Appreciate the effort, brother.
Keep it up .
You are simply the best!
If anyone does this online, that’s gotta be the sweatiest thing I’ve ever seen
I think people mostly do it in actual competitive play, not like worldwides and stuff. At least for the motion glider variation. People online do regular vectoring all the time
Rest in Peace. We will never see those day again where everyone played Mario Kart for fun and not for useless glory
people have played mario kart competitively from the very beginning
Thanks for this, had no idea this was possible
Hey bayesic could you do a “All glider strats for 200cc” sometime? It would help out a lot of novice to intermediate level 200cc speedrunners including myself. Absolutely no problem if not.
200cc gliders you're mostly just tricking off of them. The one exception is if you're able to build up an ultra mini turbo before the glider, it's faster to just drive straight off the glider instead of tricking. This is cause the glider sets your speed to some fixed value before giving you the trick boost. You can see an example of that in the current Electrodrome 200cc world record that I've linked to below.
ruclips.net/video/Xc34Cwo5s4s/видео.html
@@Bayesic ok, thanks! Do you just do low glider on gliders where the landing is below you?
@@Lando_Calzonian_MK8 I pretty much low glider everywhere, but I’m probably wrong about doing that. I know you’re not supposed to do it on Hyrule Circuit but that’s the only example I can think of off the top of my head
@@Bayesic Thanks for the info! Great video
Very cool. Great info as always. I've started using vector glider, but I think I am going to skip trying motion online. My reaction time isn't what it was 30 years ago.
Me neither. I was naive in assuming I'd EVER use motion glider online haha
This is dope af!
For the longest time, I was like "HOW ARE YOU GUYS DOING THIS!?!?!?" when I realized I wasn't using the joystick, but was more involved with the tilt controls.
Da king is back
FINALLY, THANKS BAYESIC! :D
Thks for the tutorial i only knew gilder vectoring
Going to use this to beat all my friends.. again 😂
Hey Bayesic,
first off i really like your videos, with every trick you teach me i improve my pb little by little. But a lot of the times i have difficulties imagining the (joystick-) movement you are describing in your videos. Maybe an controller overlay would help. I think this would improve your videos even further. Let me know if you need any help setting it up!
Unfortunately, there's literally no way for me to set it up on my switch cause (as far as I know), you need to mod your switch, and I have a patched version which is unmoddable :-/
@@Bayesic Yeah i thought that might be the Problem. Do you have a GamePad that you can connect to your PC?
In most of the cases you are doing your commentary after the run has been executed anyways, so recording an "example input" would the right way (since you are not recording your inputs of a run and usually there are only a few critcal parts where this overlay is neccesary to explain a certain movement).
@@bobitsmagic4961 fair point… I’ll definitely look I to this
@@Bayesic I was looking into this myself and from what I've found there are basically 3 options for capturing inputs on switch:
1: open joystick + a system module installed on a hacked switch - this one you evidently can't do
2: any man-in-the-middle for a wired controller (even a wired pro controller) - this one seems feasible, until you realize that usb protocols are fairly hard to tap, and most solutions are basically homebrew on $80+ microcontrollers inbetween the controller and the console, making them both potentially more awkward and more expensive than the next option:
3: use a dualshock 4 lmao - it turns out playstation controllers (and afaik, ONLY playstation controllers) can connect to bluetooth and usb simultaneously and separately, allowing it to, for example, connect to a $20 bluetooth usb stick plugged into the switch's dock, and also be plugged in to your computer via usb, giving inputs to both at the same time
why do only playstation controllers stack the connections like this? no clue. other controllers will only output to one device or the other. Conveniently, the dualshock 4 and dualsense both also have gyros, making them functionally identical to the switch pro controller... plus a frame or two of motion input lag from having to be registered as a wired controller. Why Nintendo hasn't solved motion input being slower when wired after 5 years I really couldn't say, but for mario kart it shouldn't be particularly relevant given it's only used to hold an angle for motion glider (it's relevant to me b/c it's just on the edge of noticeable while playing splatoon).
Not sure if this is actually helpful, but I bashed my head into a wall for long enough to want to help someone else if possible :p
@@soveliss42 damn dude thanks, I might actually look into that option 3. You’re awesome!
Good tips :D
Great video! Thanks
Pythagoras strikes again
Thanks to your video's i'm destroying my friends in mario kart. Love the content
Very helpful thank you!
Me pausing the game for the hommies every 2 minutes
Bro’s turning into my new math teacher
Speaking of motion gliding, can you do a video review of the latest mario circuit WR by Shira?
it's friggen nuts and the motion gliding is really cool too
I don’t really have time to do WR reviews at the moment but definitely something I’ll keep in mind!
good video 👍👍👍
It looks like every 200cc world record does actually use this.
good explanation
Great video!
Any way to do this for local multiplayer without pissing everyone else off?
Thanks! This will help me prove my friends wrong. I am good at Mario kart, I’m not adopted, my parents do love me! Wait no… just the first one
Me when I use motion controls anyways and don’t have to worry about pausing.
NOICE
I did this in the middle of 4 player split screen. Pissed every one off every time.
Y is also accelerate by default, and Minus is also pause/unpause. With Y though, your thumb can slide to Plus. Or do you REALLY have to hold accelerate the entire time, even when paused?
Nah you don’t someone gave me wrong info
This was one of the nails in the coffin for me to stop playing this game competitively. I don't want anything to do with it.
I don't mind straight up vectoring since it's fun, but yeah I hate motion glider with a passion
nice vid dude :)
Nice
Dear god
Honestly motion glider is only done on mks and DS for the ending cuts in lounge
Interesting. I wonder why it’s not done on any other courses
@@Bayesic driving needs to be automatic at higher tiers, the menu inputs needed are not worth it over map and spatial awareness outside of those cuts.
@@Bayesic and also you don't need to hold a when you do the menu inputs if you do it midair online. So both mks and DS are compatible
@@vapssu really? I forget who I talked to in the MK leaderboards discord but I asked him once about the fact that I felt like I kept losing speed off of the gliders, and one of them mentioned that you need to hold A The entire time or else you’ll lose your speed
@@Bayesic if you let go of A before your glider is fully deployed then you'll lose time, but as soon as the glider is fully deployed, you don't actually have to hold A at all; in fact, you don't need to hold A during any gliding section as long as the glider is still fully deployed
If you hold your controller perfectly flat then you can play normally with motion controls on
ill still do it lmao
also the other technique
Okay I'm confused about one thing. Why do the records for these tracks hold up when you have to pause? I thought I heard somewhere that you're unable to pause in order for a record to be considered valid by speedrun leaderboards. Or am I just thinking of something else?
me accidentally doing this normally as a motion control player. side effect of mk wii
me trying this online my character falls down without glider 💀
Is it up right or down right on the stick?
Kinda depends, but usually it's up + right or up + left on the joystick depending on which direction you're going
Did you know I use L for items and ZR for drifting so I map my ZL to plus and R to y
Agent of chaos
Ugh, what the heck. It makes you go faster, but if you do it too much it makes you go slower. How do I know if I've actually got it? It feels like when I'm doing it I fly a lot longer than normal.
May I receive a link for the mk leaderboard server
Did you explain the Pythagorean theorem without actually explaining it
Is it only faster on 150cc?
mostly yes, because of the speed in 200cc its faster to just go in a straight line
Just use motion all the time and there's no issue 😏
bro I must be the only guy who drifts with R and does item with ZL 😭😭 I'd have to remap another diagonal input lmao
Brilliant. So the time trials aren't really fair then are they? Cause you pause the game half way through to switch to motion controls? It's not a single complete in one go.
Depends on what you mean by fair. Any time trials that uses motion glider technically isn’t a “real time attack” run since the final time doesn’t account for the pausing / unpausing, but it’s not like… cheating (at least as far as I’m concerned)
Thank you a lot for your video!! Now I understand why I couldn't pull off the glider thing in Mario's Circuit after watching the world record xp I was wondering... Can you switch to motion glider (and back to normal) when playing 1vs1 in local play? Thank you in advance!!
You can but honestly I wouldn’t recommend it. It doesn’t save that much time over just normal old glider vectoring and it’s much harder to do properly
@@Bayesic Thank you for the quick response!! Okay! There's a mk tournament coming up at university, so I was wondering if it's worth doing, thank you!
what if you vector and trick of the ramp at the same time?
Does pressing the drift again in the air makes a difference? I have no proof, just a feel, but I tried something similar on the first course to reach the finish line from the glider and I think I had an easier time turning if I pressed the drift while gliding. Just a thought I had
So if you press the drift button as your glider is coming out it makes you get back to the track more quickly, but holding it in mid air doesn't really do anything
When you main with motion controls …. Is it really a disadvantage?
Realistically, I don’t think so unless you’re talking about setting world records in time trials
Do you _have_ to use motion controls? Because I usually don't
Nah vanilla glider vectoring works without motion controls, but the motion controls basically allow you to fully take advantage of the underlying mechanics that lead to vectoring being faster in the first place. Again tho it's really hard to do it properly so I recommend just doing the normal old glider vectoring without motion controls
You can use the dpad
I'm not sure how to feel about this being a thing since it's not intended to be a thing technically but that's just me
Yeah I mean I'm personally not a fan either
whenever i play mario kart, i change the button mapping to drift with zl and use items with zr
A true agent of chaos
I play with motion controls anyway, so this should be easy, right?... right?
It’s honestly pretty hard to use this tech to save time because of how imprecise motion controls tend to be
@@Bayesic I've never really understood that narrative tbh. It's imprecise if you don't use it regularly, but for us Wii kids, I'm personally more consistent with motion since I can adjust on the fly and get more precise turn angles. I've never done glider vectoring before though, so maybe it really comes into play there
4 months late: you mention A for gas and in some time trials that your hand hurts, might I recommend using Y instead? It's much more comfortable and easier to brake drift
It’s actually my left hand that hurts and that’s because I unfortunately tend to hold my controller in a death grip so that I can get good soft drifting angles lol
Does this work on the _F a r superior game Mk8 on Wiiu?_
No, but motion controls and Wiimote D-Pad (specifically) have stat buffs. It's why most WRs in that game use one of those control schemes. There is basic glider vectoring though, but nothing to the extent that Deluxe can do
time to grind out tilt controls to beat cpus in a childrens game
hey bayesic, I've been trying to do motion glider on Sky Garden, and although I use both motion and the joystick and hold A, i don't seem to be getting the right angle. Are there specific angles I need to do to get it successfully, or do I just turn as much as I can?
in case u wanna know how I'm doing it, I'm just holding right with both motion and the joystick. I think this is wrong, so how would I do it properly?
I’m not really expert when it comes to motion glider but you generally don’t need to have motion on for a super long time. Other than that I usually hold down/right or down/left on the joystick and then just turn the controller right/left
@@Bayesic thanks man, i watched one of your older videos and was able to do it! is fine ur not an expert, probably no one is except Alberto who's dominating the leaderboards 😂
I will likely not use this as it feels like cheating while also being way too risky.
Meanwhile me taking every single shortcut on every map and ignoring the risk:
Any reason why I lose altitude when I activate motion controls? I'm trialing Mario Kart Stadium and whenever I unpause the menu after activating motion controls, my kart sometimes loses height. I use the + button to pause and unpause and I hold on to the A button the entire time as well as holding my left stick down to the bottom left. It doesn't happen all the time, but I had a best split on Lap 1 and when I got to the Lap 3 glider, it just lost altitude for me. Now I'm on this video because I'm mad lmao.
So in my pinned comment there's a bit of a thread there that should help you out. Long story short, if you pause before your glider is FULLY out... you're gonna have a bad time haha
@@Bayesic That might of been it! Thanks man!
@@Bayesic Hey man, can you explain what you mean by when my glider is fully out? I'm starting to get that problem again and I can't improve my time anymore since my motion glider is so inconsistent. When I'm about to pause, I wait for the wheel changing animation to fully complete. I was thinking that was what you meant by your glider being fully out and it was working. Now I'm trialing again and that method isn't consistent anymore. I honestly don't understand what I'm doing wrong.
@@BRVTXL Hmmm... so the best way I can explain it is the way I do motion glider is by drifting off the ramp and just holding the drift until my mini turbo comes out
If you pause before the mini turbo comes out, then you'll lose all your speed. Other than that without seeing a clip or replay I'm not sure what else could be going wrong since that was the main thing that was screwing up my own motion gliders
@@Bayesic I'll upload a short clip in a few minutes.
Is it possible to pull this off with the joystick alone?
Joystick alone or motion controls alone gives you glider vectoring. Joystick plus motion controls gives you the “motion glider” variation
so we cant do the glide without motion or tilt controls on? is there a way to do without pausing
You definitely can do glider strats without motion, and that’s usually what I’m doing. Motion is just slightly faster. And you can play with motion on the whole time so you don’t have to pause but motion tends to be a lot less precise than joystick so it’ll be slower over the course of a whole race
That’s why people tend to pause and only turn them on for the glider
@@Bayesic okie thank you! i just tryna learn how to do it but don't want to go out of my way too much
@@jst0052 I definitely wouldn’t spend much time learning motion glider if your primary goal is racing online
I’m sorry as a Mario kart pro I don’t need exploits like this
Waluigi/Wiggler user detected, opinion *DISCARDED* >:)
Slingshot glider
It’d be so easier if we had macros for this too
tell me youre a nerd without telling me youre a nerd (but its worth pointing out):
you’re saying your speed increases but that is your diagonal speed and not your actual forward speed. the diagonal speed increases as a result of you covering more (the diagonal) distance in the same time, only that distance is not parallel to the forward component (the only relevant) of your speed, so in theory you’re even slower.
see it as a top-down view of 2 people on a flat plane on (0,0). at t0 they both start running towards an infinitely long finishline, 200m down the line at (x,200) (x doesnt matter as the line is infinite) p1 runs in a straight path (parallel to the y-axis) towards the finish line and reaches it in 10s. since he ran at a straight path his speed only has 1 component (vertical, y-axis). p2 runs towards the finishline with the exact same speed as p1, only at a slight angle, therefore his speed gets a second component (horizontal, x-axis). p2 reaches the finishline at say (40,200). even though the speed of both p1 and p2 is identical, p1 will reach the finishline first, because his speed consists of 1 componen, straight towards the finishline: all of his speed is distributed in one direction, the direction that matters. p2 runs with the same speed, but because of the angle, part of his speed will get distributed over a horizontal component as well; therefore he has to lose some speed in the vertical (y axis) component, resulting in a lower speed in the direction that matters and thus reaching the line later than p1.
im curious to what you guys think is the explanation of the visible higher velocity with keeping in mind what i just explained
thanks for reading! looking forward to some responses
Yeah so the assumption you’re making is that P1 and P2 are moving at the same speed
The whole reason glider vectoring works is because P2 is actually moving faster than P1 because of the fact that movement in the X and Y axes are individually capped but movement in diagonal directions is NOT capped
Motion gliding should be illegal. I'm not trying to spread negativity, but it has a few issues for me. First, it requires pausing. In most games in a competitive setting, that would result in some kind of penalty. While pausing a race online doesn't pause the game, it can still be a little inconvenient. Pausing during time trials, or any mode that is just on one console, like Grand Prix and local multiplayer, though does actually pause the game, so I feel like times that use this strat are encumbered because of this. You shouldn't pause a game just to gain an advantage. Another issue I have with motion gliding is not every controller has motion controls. Only the Switch Pro Controller, Joy Cons, and some wireless third party controllers do. Players should not be punished because they use a controller that doesn't have motion controls. The Game Cube controller, one of the most used controllers for competitive play, especially for Smash, is almost not even viable, and some of them can cost as much as a Switch. If I'm paying around $200 for a controller, it better be one of the best for the game I enjoy playing.
I mostly agree about pausing mid run being very unsatisfying and kind of being against the point of this game
But not really sure I buy into the argument that it’s an issue because not all controllers have motion controls, especially when like you said, the controllers that come with the console have motion controls, so everyone technically has access to it out of the box
@@Bayesic The Wii was almost built around motion controls, yet in Mario Kart Wii, for the motionless controllers, the Classic Controller and Game Cube, the developers found a way to incorporate the motion aspect by mapping them to the d pad. Objectively, there is no difference between motion controllers and ones without in Mario Kart Wii with the exception of how the inputs are executed. In Mario Kart 8 Deluxe, there is no button mapping for the motion controls in this instance. Maybe this is an oversight on Nintendo's part on why it's even in the game in the first place. I don't know, but if Nintendo didn't want their players to use other controllers, they would only have just the joy cons or Wii Remote playable in Mario Kart.
My r button is broken lol
RIP
I use y to accelerate lmao
BOO THIS PERSON!
Me playing on gcn controller: