Parametric tower 2 - Panels with Tissue in 15 minutes in Blender

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  • Опубликовано: 11 сен 2024
  • Support this channel, get the model: gumroad.com/l/...
    This is part two of quick tower architecture concept design in Blender. In this second video, we look at creating a proper facade on the tower using the Tissue Addon and the massing created from the first video.
    #blenderarchitecture
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Комментарии • 19

  • @christossymeon9201
    @christossymeon9201 3 года назад +1

    Thank you ... again. I watched about 10 of your videos for two days now! Bought this one in gratitude.
    I would be interested in interactive tutorial that roughly covers the material of your 2019 Blend Conf presentation

    • @UHStudio
      @UHStudio  3 года назад

      Thank you for your support! I am slowly distilling the info covered in the Blender Conference presentation through various tutorials, with this one definitely being one of the tutorials that covers panelisation as mentioned in the conference keynote.

  • @RomboutVersluijs
    @RomboutVersluijs 3 года назад +1

    Have you experimented with glass and using a very soft bump to simulate gas pressure on the windows. In real life the glass facades hardly show perfect reflection

    • @UHStudio
      @UHStudio  3 года назад

      That's something out of the scope of the videos but I am super interested about it. Unfortunately there is no edge detection node for flat independent surfaces like in other renders so I am still investigating the best way to represent

    • @RomboutVersluijs
      @RomboutVersluijs 3 года назад

      @@UHStudio You can apply it globally or procedurally per object. Tesselation does duplication per model right? I do think nodes is powerful enough to override that, but im not sure, i dont know it to much. I used use Thea Render with BLender. Just jumped ship to windows and kinda dropped that engine. I still think you can apply a procedural bump depending on its 3d location. Nodes is super powerful. It will make renders look way more realistic. I think i noticed in all renders that the facades look kinda flat

  • @blackswan6386
    @blackswan6386 3 года назад +1

    blender 2.92 has no " tess" in the Addon Section, where do we find it ? can you give a link please ? thank you

    • @UHStudio
      @UHStudio  3 года назад

      The addon is called Tissue. It comes bundled with Blender.

  • @baonguyen6591
    @baonguyen6591 4 года назад +1

    I found a very interesting video of yours about grease pencil sketching, could you pls make a tutorial on that. I think the technique is pretty useful for the conceptual studio project.

    • @UHStudio
      @UHStudio  4 года назад +1

      Great idea! Will do one

    • @christossymeon9201
      @christossymeon9201 3 года назад

      @@UHStudio Have you made one? Curious if you use a pen tablet or a mouse for grease pencil specifically and in general, eg for modeling.

  • @Sigmamagic15
    @Sigmamagic15 4 года назад +1

    Your artwork is great 👍

    • @UHStudio
      @UHStudio  4 года назад

      Thank you! Cheers!

  • @danielsegginger108
    @danielsegginger108 3 года назад

    Nice tutorial. Depending on the size of the polyface the tissue function distorts the frame of the windows individually. Anyway to get the all frame size all equal?... Surely the size of the glass will vary.

    • @UHStudio
      @UHStudio  3 года назад

      Watch the following video in the series

  • @lz4090
    @lz4090 4 года назад +1

    Nice. The question now is, how to make this low poly or game ready. Hehe

    • @UHStudio
      @UHStudio  4 года назад

      Good question! But outside my area of expertise :)

  • @RomboutVersluijs
    @RomboutVersluijs 3 года назад

    Kinda weird that tessalation doesnt seem to have setting for full degress like 0-90-180-270-360

    • @UHStudio
      @UHStudio  3 года назад

      It works best when they are based off of the UVs. So you technically do have the control by rotating the UVs at 90, 180 or 270

    • @RomboutVersluijs
      @RomboutVersluijs 3 года назад

      @@UHStudio I havent used it in years. SO dont know the choice for using this method. I guess the dev did this for a reason right?