Parametric tower in 10 min with Blender!

Поделиться
HTML-код
  • Опубликовано: 22 ноя 2024

Комментарии • 69

  • @jaysmithminaj
    @jaysmithminaj 3 дня назад

    Omg that looks so good the amount of concept ideas I have I’m no architect but this video helped me learn more blender tricks

  • @thisismyusernamesoihopeyou6069
    @thisismyusernamesoihopeyou6069 3 года назад +2

    I never thought of the wire frame thing, you are a genius

  • @smitbangare9526
    @smitbangare9526 4 года назад +21

    We would love to have more architectural content from you sir🙏

    • @UHStudio
      @UHStudio  2 года назад

      Thanks for the feedback

  • @woodlandcritterpunch
    @woodlandcritterpunch 3 года назад

    Very much appreciate the tutorials. Most videos you see on architecture in Blender are... not the type of architecture I'm a fan of, to put it simply and politely. You see stuff like this for Rhino a lot and it's nice to have them for an open source software as well

    • @UHStudio
      @UHStudio  3 года назад

      Thank you! One of the reasons I started this channel :) Glad it's reaching the right audience like you!

  • @lr723
    @lr723 4 года назад +1

    Great quick tut, thank you. If I may suggest: the artifacts you try to fix at ~5.00 come from the mirror modifier - replacing the initial 5 verts with a plane hexagon may spoil the perceived simplicity of the construction but cleans it significantly. The ugly lines at the top come from "extra floors" of the floor-plane array: reduce number of floors and they are gone. Hope it helps.

    • @UHStudio
      @UHStudio  4 года назад

      Thanks for your tips. The artifacts come actually from screw and leaving recalc normals unchecked. If you see the next videos in the series, you will notice a cleaner version of the model.

  • @marcusdeimos
    @marcusdeimos 4 года назад +2

    Amazing as always one of the most creative technical designers in youtube

  • @astrodzn5314
    @astrodzn5314 3 года назад +2

    Wow if this is atcually built in real life it would be buitifeul! Great job

    • @UHStudio
      @UHStudio  3 года назад +1

      Thanks, although the base would be impractically wide ;)

  • @supremebeme
    @supremebeme 4 года назад +2

    Absolutely brilliant thank you.

    • @UHStudio
      @UHStudio  4 года назад +1

      Glad you enjoyed it

  • @nibblrrr7124
    @nibblrrr7124 4 года назад +2

    1:22 checking Calc Order in the Screw modifier usually fixes these issues with normals

    • @UHStudio
      @UHStudio  4 года назад

      Thanks for the tip!

  • @inspirationarchitecture3970
    @inspirationarchitecture3970 4 года назад +1

    This is fantastic!

  • @dorjeboleskine4115
    @dorjeboleskine4115 4 года назад +1

    More architectural stuff from you, please! Thank you, thank you, thank you!!! 😊👍

    • @UHStudio
      @UHStudio  2 года назад

      Thanks for the feedback!

  • @naitiksharma9728
    @naitiksharma9728 4 года назад +9

    Hello Dimitar, amazing video. I have seen all of your tutorials. They are great for architects who particularly wants to use blender for parametric architecture.

  • @dananidal3052
    @dananidal3052 4 года назад +1

    very helpful ! thank you

    • @UHStudio
      @UHStudio  4 года назад +1

      Glad it was helpful!

  • @chinkitgaming
    @chinkitgaming 4 года назад +1

    great tutorial

  • @Michael-yy9dy
    @Michael-yy9dy 3 года назад +1

    Wow please more

    • @UHStudio
      @UHStudio  3 года назад

      Building type, scale, place?

    • @Michael-yy9dy
      @Michael-yy9dy 3 года назад

      @@UHStudio I would say, Office Building or a post building. Located in citys.

  • @jonasgenova
    @jonasgenova 4 года назад +2

    There's some kind of seam in the middle, I'd add a weld modifier after the screw to close it

    • @UHStudio
      @UHStudio  4 года назад

      Thanks for the tip! Will try it

  • @tcheadriano
    @tcheadriano 4 года назад +1

    Awesome!!!

  • @hd-doc-13
    @hd-doc-13 2 года назад +1

    Great stuff! Thanks for creating (and sharing). Do you know parametric creators for upholstery, e.g. pillows/cushions? Would you be interested in creating one (paid, of course)?

    • @UHStudio
      @UHStudio  2 года назад +1

      Thank you! I am sure there are some but it's a little outside my spectrum of design

  • @driptrollface4471
    @driptrollface4471 3 года назад +2

    hey man, when i add the boolean modifier some floors stick out from the building for no reason... any fixes?

    • @UHStudio
      @UHStudio  3 года назад

      Try switching the boolean to "fast" instead of "exact". At the time of making the tutorial, there was no "exact" option and since it has been implemented, it's the default when adding a boolean modifier.

  • @8yh451
    @8yh451 4 года назад

    Great video! Still waiting for your course

    • @UHStudio
      @UHStudio  2 года назад

      check out courses here: uhstudio.com/academy

  • @TanGLeng
    @TanGLeng 4 года назад +1

    4:05 I didn't know what trowey is but i checked and it's Ctrl + A

  • @jeonanrodrigopopp3661
    @jeonanrodrigopopp3661 2 года назад +1

    would have how to export from blender to archicad

    • @UHStudio
      @UHStudio  2 года назад +1

      Either OBJ, fbx, or better IFC with the BlenderBim addon

  • @ememmeme8722
    @ememmeme8722 4 года назад +1

    enable the clipping of your mirror modifier

  • @jnntmm2369
    @jnntmm2369 3 года назад +1

    excuse me, how was this parametric? is possible to link properties values to other properties values?

    • @UHStudio
      @UHStudio  3 года назад

      Yes, as parameters can be adjusted and the overall massing changes. Drivers can be used to create deeper parametric relationships between different values.

    • @jnntmm2369
      @jnntmm2369 3 года назад

      @@UHStudio would be cool a tutorial for this.

  • @rishabjindal7176
    @rishabjindal7176 4 года назад

    What about the background you're using? Can you tell more about that too?

    • @billykiller
      @billykiller 4 года назад

      also wanted to know how he made this sky set

    • @UHStudio
      @UHStudio  4 года назад +1

      I am using a satellite image for the ground and an HDRI ski for lighting. I played a bit with the material of the satellite image to get the water to look more like water and the contrast to get bump. There is also a sun coming from the same direction and the sun in the HDRI image. The HDRI is sunset 007 from poliigon

    • @rishabjindal7176
      @rishabjindal7176 4 года назад +1

      UH Studio please make an tutorial for setting this environment too

  • @rumanarupa1510
    @rumanarupa1510 4 года назад

    How you added the background. It doesn't look like hdri..🤔

    • @UHStudio
      @UHStudio  4 года назад

      It's an HDRI. There is also ground modeled and the water is an object.

  • @rion2984
    @rion2984 4 года назад

    ive been trying for a whole day to follow up your steps, but the moment i use wireframe, my floors completly vanish, and i get a lot of lines in my project. =(
    can someone help me out?

    • @UHStudio
      @UHStudio  4 года назад

      The floors should be a separate object, not part of the facade.

  • @jippee1
    @jippee1 4 года назад

    It's just form. we need critical architecture rather than pretty looking things. Sure it's just a tutorial on parametric type modeling but this is intended for the students: it inspires students to just think architecture is a quickly churned out product but we need to understand bigger impacts than formal products

    • @UHStudio
      @UHStudio  4 года назад +1

      Sure we do! (And there will be content coming soon for critical thinking) But it is also important to experiment to gain the necesssry skills. I learn something new in regards to 3d modeling (many times not directly related to architecture) everyday so when I am working on a live project, I can apply those skills to get to the desired result faster - the right floorplate, orientation, program, footprint, circulation, contextual conditions, sharing solution, etc.

  • @eghisn8297
    @eghisn8297 4 года назад

    always failed with the mirror edges

  • @billykiller
    @billykiller 4 года назад

    plz where I get this hdri background

    • @UHStudio
      @UHStudio  4 года назад +1

      I am using this sky - www.poliigon.com/texture/hdr-sky-sunset-007

    • @TaxPro2012
      @TaxPro2012 4 года назад

      Support Andrew and polligon. Blender guru

    • @TaxPro2012
      @TaxPro2012 4 года назад

      Fyi I'm. Not a bot I'm just supporting the man of the donut.

  • @Clyman974
    @Clyman974 4 года назад

    On 2.91 the Intersect Boolean doesn't seem to work like in the video...

    • @UHStudio
      @UHStudio  4 года назад

      You might need to change a setting within the modifier from "exact" to "fast"

    • @ornichus3514
      @ornichus3514 3 года назад

      Change Steps Viewport and Render on the Screw modifier from 16 to 32

  • @mtolga97
    @mtolga97 4 года назад

    Boolean not working with floors They all disappear when I try to do

    • @UHStudio
      @UHStudio  4 года назад

      Try using the fast boolean instead of the exact boolean option, if you are doing it in 2.91

    • @ornichus3514
      @ornichus3514 3 года назад

      Change Steps Viewport and Render on the Screw modifier from 16 to 32

  • @TerenceKearns
    @TerenceKearns 4 года назад +1

    Autodesk should be scared

  • @arec79
    @arec79 3 года назад

    We all know its possible in 3 min ;)

    • @UHStudio
      @UHStudio  3 года назад +1

      of course it is :) Why! even 1 minute