Very much appreciate the tutorials. Most videos you see on architecture in Blender are... not the type of architecture I'm a fan of, to put it simply and politely. You see stuff like this for Rhino a lot and it's nice to have them for an open source software as well
Great quick tut, thank you. If I may suggest: the artifacts you try to fix at ~5.00 come from the mirror modifier - replacing the initial 5 verts with a plane hexagon may spoil the perceived simplicity of the construction but cleans it significantly. The ugly lines at the top come from "extra floors" of the floor-plane array: reduce number of floors and they are gone. Hope it helps.
Thanks for your tips. The artifacts come actually from screw and leaving recalc normals unchecked. If you see the next videos in the series, you will notice a cleaner version of the model.
Hello Dimitar, amazing video. I have seen all of your tutorials. They are great for architects who particularly wants to use blender for parametric architecture.
Great stuff! Thanks for creating (and sharing). Do you know parametric creators for upholstery, e.g. pillows/cushions? Would you be interested in creating one (paid, of course)?
Try switching the boolean to "fast" instead of "exact". At the time of making the tutorial, there was no "exact" option and since it has been implemented, it's the default when adding a boolean modifier.
Yes, as parameters can be adjusted and the overall massing changes. Drivers can be used to create deeper parametric relationships between different values.
I am using a satellite image for the ground and an HDRI ski for lighting. I played a bit with the material of the satellite image to get the water to look more like water and the contrast to get bump. There is also a sun coming from the same direction and the sun in the HDRI image. The HDRI is sunset 007 from poliigon
ive been trying for a whole day to follow up your steps, but the moment i use wireframe, my floors completly vanish, and i get a lot of lines in my project. =( can someone help me out?
It's just form. we need critical architecture rather than pretty looking things. Sure it's just a tutorial on parametric type modeling but this is intended for the students: it inspires students to just think architecture is a quickly churned out product but we need to understand bigger impacts than formal products
Sure we do! (And there will be content coming soon for critical thinking) But it is also important to experiment to gain the necesssry skills. I learn something new in regards to 3d modeling (many times not directly related to architecture) everyday so when I am working on a live project, I can apply those skills to get to the desired result faster - the right floorplate, orientation, program, footprint, circulation, contextual conditions, sharing solution, etc.
Omg that looks so good the amount of concept ideas I have I’m no architect but this video helped me learn more blender tricks
I never thought of the wire frame thing, you are a genius
Happy to help!
We would love to have more architectural content from you sir🙏
Thanks for the feedback
Very much appreciate the tutorials. Most videos you see on architecture in Blender are... not the type of architecture I'm a fan of, to put it simply and politely. You see stuff like this for Rhino a lot and it's nice to have them for an open source software as well
Thank you! One of the reasons I started this channel :) Glad it's reaching the right audience like you!
Great quick tut, thank you. If I may suggest: the artifacts you try to fix at ~5.00 come from the mirror modifier - replacing the initial 5 verts with a plane hexagon may spoil the perceived simplicity of the construction but cleans it significantly. The ugly lines at the top come from "extra floors" of the floor-plane array: reduce number of floors and they are gone. Hope it helps.
Thanks for your tips. The artifacts come actually from screw and leaving recalc normals unchecked. If you see the next videos in the series, you will notice a cleaner version of the model.
Amazing as always one of the most creative technical designers in youtube
Wow if this is atcually built in real life it would be buitifeul! Great job
Thanks, although the base would be impractically wide ;)
Absolutely brilliant thank you.
Glad you enjoyed it
1:22 checking Calc Order in the Screw modifier usually fixes these issues with normals
Thanks for the tip!
This is fantastic!
More architectural stuff from you, please! Thank you, thank you, thank you!!! 😊👍
Thanks for the feedback!
Hello Dimitar, amazing video. I have seen all of your tutorials. They are great for architects who particularly wants to use blender for parametric architecture.
very helpful ! thank you
Glad it was helpful!
great tutorial
Thanks!
Wow please more
Building type, scale, place?
@@UHStudio I would say, Office Building or a post building. Located in citys.
There's some kind of seam in the middle, I'd add a weld modifier after the screw to close it
Thanks for the tip! Will try it
Awesome!!!
Thank you!
Great stuff! Thanks for creating (and sharing). Do you know parametric creators for upholstery, e.g. pillows/cushions? Would you be interested in creating one (paid, of course)?
Thank you! I am sure there are some but it's a little outside my spectrum of design
hey man, when i add the boolean modifier some floors stick out from the building for no reason... any fixes?
Try switching the boolean to "fast" instead of "exact". At the time of making the tutorial, there was no "exact" option and since it has been implemented, it's the default when adding a boolean modifier.
Great video! Still waiting for your course
check out courses here: uhstudio.com/academy
4:05 I didn't know what trowey is but i checked and it's Ctrl + A
would have how to export from blender to archicad
Either OBJ, fbx, or better IFC with the BlenderBim addon
enable the clipping of your mirror modifier
Thanks!
excuse me, how was this parametric? is possible to link properties values to other properties values?
Yes, as parameters can be adjusted and the overall massing changes. Drivers can be used to create deeper parametric relationships between different values.
@@UHStudio would be cool a tutorial for this.
What about the background you're using? Can you tell more about that too?
also wanted to know how he made this sky set
I am using a satellite image for the ground and an HDRI ski for lighting. I played a bit with the material of the satellite image to get the water to look more like water and the contrast to get bump. There is also a sun coming from the same direction and the sun in the HDRI image. The HDRI is sunset 007 from poliigon
UH Studio please make an tutorial for setting this environment too
How you added the background. It doesn't look like hdri..🤔
It's an HDRI. There is also ground modeled and the water is an object.
ive been trying for a whole day to follow up your steps, but the moment i use wireframe, my floors completly vanish, and i get a lot of lines in my project. =(
can someone help me out?
The floors should be a separate object, not part of the facade.
It's just form. we need critical architecture rather than pretty looking things. Sure it's just a tutorial on parametric type modeling but this is intended for the students: it inspires students to just think architecture is a quickly churned out product but we need to understand bigger impacts than formal products
Sure we do! (And there will be content coming soon for critical thinking) But it is also important to experiment to gain the necesssry skills. I learn something new in regards to 3d modeling (many times not directly related to architecture) everyday so when I am working on a live project, I can apply those skills to get to the desired result faster - the right floorplate, orientation, program, footprint, circulation, contextual conditions, sharing solution, etc.
always failed with the mirror edges
plz where I get this hdri background
I am using this sky - www.poliigon.com/texture/hdr-sky-sunset-007
Support Andrew and polligon. Blender guru
Fyi I'm. Not a bot I'm just supporting the man of the donut.
On 2.91 the Intersect Boolean doesn't seem to work like in the video...
You might need to change a setting within the modifier from "exact" to "fast"
Change Steps Viewport and Render on the Screw modifier from 16 to 32
Boolean not working with floors They all disappear when I try to do
Try using the fast boolean instead of the exact boolean option, if you are doing it in 2.91
Change Steps Viewport and Render on the Screw modifier from 16 to 32
Autodesk should be scared
We all know its possible in 3 min ;)
of course it is :) Why! even 1 minute