I'm racing with the Meta Quest 3. I cannot go back to playing racing games on a monitor. Just like I cannot play flight sims on a monitor either. To address the comfort issue, I 3D scanned my entire head. Using Blender, I modeled a head strap that fits my head and 3D printed it. I did the same for the facial interface. Then, I had a friend cover it with soft memory foam and perforated sheepskin. The comfort is no longer an issue. It's like wearing a pillow on your face while your head is cradled in the ultimate comfort. Yes, I know this is a very elaborate solution to the problem, and probably no one else is going to do anything like it. But for me, it was a fun weekend project.
depends on headset really. But I am seasoned VR player so I am pretty used to VR now. Recently I bought also PSVR2 and this one is a bit puzzling for me. I tried racing, flight sims on Index, Quest 2 and Quest 3. Everything was fine. Comfort and setup. But with PSVR2 I struggle with proper position to make picture clear. It seems my head has some weird shape so it does not fit that well 😅
Love VR for a short burst, but triples for the comfort, FOV, use of secondary data screens, button boxes, eating/drinking checking the phone, interacting with friends/family, etc.
VR for me. Triples make it like operating a drone. 'comfort, FOV, use of secondary data screens, button boxes, eating/drinking checking the phone, interacting with friends/family, etc.' you wouldn't last 30 seconds in a real racing car.
Looking at my track car in the garage as we speak. Plenty of professional drivers use triples when they are practicing on a sim. Not many use VR. @@BigDuke6ixx
Triples for fov? VR wins fov, there's no contest. Your FOV is _perfect_ , since you have proper depth. And technically you have infinite FOV. The real benefit of triples is comfort and yeah, you can add a 4th screen for all kinds of data.
FOV in my VR headset is around 100 degrees, FOV with my triples is 190 degrees. With Triples can catch cars coming up in my peripheral vision without turning my head, as I would in the real world. @@Real28
I tried VR four years ago and stayed with it. My longest stints are two hours or less so it's not uncomfortable. The Varjo Aero is very comfortable to start with. 55'' OLED for all other sim/games.
just got my VR headset for a couple weeks. and yes, its much better than triples, for the depth perception, another immersion for my motion sim rig. for me, the cons is, I need a time to adapt the motion sickness.
Super ultrawide and Track IR is my preference. Can look into the apex, look around, still great fov, zero performance hit, easy to setup, most if not all games support it. Cons: no depth perception.
Space, mounting equipment, cost, electrical consumption.....VR is the clear winner for me. The depth of field is something I can't get from single or triples as well. The fidelity is the single con for me, but headset resolution & frame rates are getting better all the time. You can also use motion sim rigs without damaging your monitors or having a static screen reminding you this isn't real!
The problem with comfort in VR headsets isn't caused by the weight, it's caused by the weight distribution. If you want your VR headset to be comfortable enough to use for hours (probably not relevant it you have a big screen beyond headset, but for everything else, do the following: 1. If you have a Quest headset (any model), buy a replacement headstrap with a battery bank in the back. This goes a long way toward balancing the weight (But it doesn't get you all the way there) 2. Add additional weight to the back of the headset until you can balance it perfectly on your finger with your finger in the center of the strap. I do this by velcroing 2 5000 mah rechargable batteries to the back, which also gives me some extra play time for long sessions. I know what you're thinking, "won't all the extra weight your adding make it even more uncomfortable?" Nope, unless you have neck issues, you won't even notice the weight. Having the weight perfectly balanced allows you to wear the headset very loosely on your face, as opposed to having to clamp it down like a vice when it's front heavy. I use the Kiwi battery head strap because it has padding on both the top strap and in the back. I hear the Bobo VR one is very good too. Either way, if you balance the weight it makes a HUGE difference.
I am considering changing from VR to triple screens and the biggest factor is indeed the comfort, I consider the quest 2 too heavy for long gameplay sessions. Sometimes I simply don't wanna to start playing because of the trouble. For a short experience, VR is unbeatable, but for day-to-day sim racing monitor is always my choice, even my simple 34" ultrawide.
Exactly….i’ve tried single, triple, and VR. VR is cool at first but gets annoying after a while. Most times I just want to sit down, fire up iracing and do some laps. With VR it’s just not that simple. This is why I stick with triples
Then there's me who went from VR to just single screen. I'd probably prefer to play in VR, but i feel like it's not worth the hassle and all the different issues i kept having. Instead of launching the game and racing, it took anywhere from a few minutes to half an hour or even more to get everything set up and working. Most of the issues and unnecessary bs i had to deal with were oculus specific issues (having to turn ASW off every time you boot up the headset, having issues with it not turning on or not having video signal etc, or the whole oculus software having just bricked itself, forcing me to uninstall it, reinstall and do all of the initial set up all over again) Other issue i had was the tracking loss. And unlike in the video, i could not finish a race if i lost tracking. I could be sitting completely still, not touching anything, and the tracking suddenly craps itself and teleports my viewpoint to the back right corner of my playarea, facing down to the floor. This also happens no matter where on the playarea i'm at, if i use 2 or 3 trackers, or the position of the front trackers.
Maybe try Quest 3 + Virtual Desktop (with a separate WiFi6 5GHz Router). Ready in 2 minutes once it is set up. No cable, full immersion. Puh, I never could go back to a single-screen, would be very painful.
VR is best because it feels reel, you have depth perception just like the real thing. And VR does feel like wearing a helmet. Racing is not comfortable IRL. You are literally cooked in the car or even on the bike in full sun wearing a full leather suit.
I was originally on triple 24s. Then 5 years in vr. And now i just went back to triple 32s. I’m more consistent on triples and can navigate better if i need to start an app mid race. With 32 inch screens i don’t miss vr at all
Interesting take, While I do agree that VR is obviously the most immersive, I would still take 3 screens. In my case I only do rally, and after each stage i need to check notes / car setups / adjust something around the rig / stretch / drink water / etc. 3 screens is just more practical in the end.
IT's like comparing load cell brake pedal vs the one that comes in the bundle with G29 or T300. Night and day difference and once you get to experience it, there is no going back. Also, unless you are super super SUPER tight on budget go for the Quest 3. There are now A TON of extremely good looking deals for barely used Quest 2s, but the difference in picture quality is more than worth the price difference. If with the Quest 2 you need about a week to get fully adjusted and overcome the motion sickness feel, with the Quest 3 the period can be as short as a single day. Quest 2's picture feels like VR picture, where with the Quest 3, especially in sims like ACC ramped to max, it's getting hard to distinguish it from reality. Those new lenses are years ahead.
After playing with VR i can't play again racing games with single screen, im not looking for competitive races...i play just for fun... AC, rally, ETS2. So here for 3-4 months i dont even log in to steam because i sold my old vr. Now im waiting for my quest 3...so wheel will be back to its place again. Now it's just collecting dust :P
I have both, I have been running in vr for 5 years (I had cv1, oculus s, quest 2 and currently hp rebreb g2) and I also have triples of 27, but I have them perfectly placed to add immersion not on a desk. I continually make comparisons, looking for a winner, it's very difficult, at times I say vr and other times triple, it's very difficult, but in my opinion the vr ultimately lost some points, no matter how much immersion they give you when you run, it's definitely the only thing that interacts with the race it's your eyes, the other is an avatar that represents you but it's not your hands, when I run in triples correctly placed 60 cm from the eye, on the base, move my hands, my feet, the fluidity and the fov makes that for me these are the winners by very little. I do not understand when in the comparison they include points such as price, space or even comfort since they are all elements that those who are immersed in simracing would not mind losing or gaining in order to obtain what gives them the most pleasure.
Have you heard about these new mixed reality glasses? If I understood correctly, it would be a way to see the steering wheel, gear lever and still have the VR immersion. If this works well, it might be the perfect solution
There is an app or a programm "Reality Mixer". good to adjust real steering wheel and hands for sim race. I don't have VR but that's what I learned of ytube.
What about depth perception? With normal flat or curved screens that's completely lacking. I understand that you have a quite good simulation of the perspective with your curved setup but it's completely flat, like looking with one eye closed. Real 3D makes a huge difference for me, to see the real size and distance of objects. To enjoy the cockpit, scenery or the heat of the start of a race with many other cars around. That is so much immersive, looking left and right naturally. In games like ATS, there is even a reason to actually turn around to look outside the back window to hitch a trailer. But I get the point with the physical steering wheel setup or even a full physical cockpit. Personally, I would always trade that for full immersion in VR with many different cockpits. GT7 on the PSVR2 is unbelievable with the detailed cockpit simulation of so many different cars.
I don't have a big expierience with VR but I use my Quest 2 in simracing 2 month. Before I drive on my sim system with triple screen, I was very happy using my triple screen before, that was my best immersion in this time. VR change completely all. This is big change, bigest as the buying the best wheel or pedals. Of course how many good wheel or pedals you will have that will be better but if you have a limited budget better is have a savings on pedals steering wheel and monitors and install VR in your system.
I do agree what you're saying. People can by a cheap low quality wheel and say simracing sucks... same with VR - software issues, comfort issues, picture quality issues if buying cheap headsets.Probably it's possible to set up VR headset from 5 years back but technology moved forward and it's still relatively new. I don't have any VR or PC yet. But I have DD wheel, 50inch plasma TV and PS5 for easy of use for simracing AC and ACC of course. My VR is coming, I can feel it. Maybe Somnium, maybe updated Big screen Beyond or simply heavy discounted Varjo Aero.
@@kristaps2010 In this moment I have on my RIG CSL DD and V3 pedals. I change my triple screen to VR oculus quest 2. In this situation I save many place in my room. My RIG is Prosimu T1000 2 DOF motion, immersion is realy huge. I think exactly this immersion you have on the haed when you assembly wheel, pedals and rig. But without VR you loss 40% - 50% of this effect. No matter you will buy better wheel or pedals or maybe better monitors, because this is only screen, so another perspective like on VR. Maybe if you install very big screen 360 degree will be the same effect like on VR but for this you will need also real cocpit not only universal rig. So for my point of view VR in simracing change all and have a bigest influence on immersion, this is amazing. I would like say also , that in VR you will feel you wheel, pedals better, deeper than on screen, because brain in VR works more detailed. The brain sucks in information because it works in a real world perspective. On triple screen brain works like by playing in super mario bros.
Tried VR, absolutely loved it. Didn’t have much of an issue with motion sickness but the strain on my eyes after 90 minutes of use makes it not enjoyable. I’m returning mine as I can’t justify the cost of it for only short runs and primarily used for sim racing on top of other reasons mentioned by others. Just my 2 cents.
I haven't experience the triple screen yet, I went directly to VR Meta Quest 3. Now, I am considering going for the triples. Apart from the discomfort, there is often issues with just starting the game right or needing to change some details mid session. The performance is inconsistent either.
There is a app for that now!! I watched a guy fly in dcs and was able to check his lap board. It requires a bit of set up but he could see his whole cockpit and keyboard
Cant compare to triples yet but with my psvr2 its hard to go for more than an 1 or 2 hrs from comfort/eye fatigue. With my 42in lg c2 placed right behind my wheel i actually feel a good sense of depth perception just lacking peripheral vision with one screen but if i move the screen back even a couple inches then i lose the feeling of depth perception. I feel like with 2 more 42in monitors it will be very close to what vr offers. Obviously im very limited in my experience as i just got a pc finally last week so im looking forward to setting up triples (either triple 42in or 48in oled) and getting a quest 3 or somthing for pcvr to fully compare. For those struggling with depth perception on flat screens though, i would definitely try moving your monitors closer. I like the screen to be roughly the same distance as my gauge cluster is irl from my eyes. Even a a couple inches can make a big difference even with a proper fov set. With the screen to far away it feels like trying to drive from the backseat if that makes sense.
Your eyes will adjust to eye fatigue. I’ve been on and off on VR for since 2016 and have no issues jumping in for four+ hours. Only thing I struggle with is flying space games because my brain can’t comprehend it.
I have both, and no, its not comfort that’s the deal breaker, but fov. If you get triples, get large enough screens to have good fov. I use ultrawides and have about 190 degrees of horizontal fov. With vr you have around 90 degrees with most headsets (and those that provide a lot more seem to have other issues, but i could yet get one, so i don’t know, that might work). Of course you can look around in vr quickly, but its not the same as looking where you want to go and still seeing the other car next to you from the corner of your eye. In VR you either look to the side or ahead, but with a wide enough triple screen setup you can do both at once. But yeah, comfort is the other one, i cant do VR for a long time. Not sweat or position or pressure, simply my eyes cant take it.
@@stikupartist3698 well, FIA helmet specifications require +/-90 degrees of horizontal field of view, so 180 degrees, about twice than what most VR stuff can do. I can pretend its a scuba diving mask, but its weird to race in scuba diving equipment :)
@eriong.7446 tried vr for the first time this week with a quest 2, same problem for me, atm +/-90° are not enough for the real immersion. let's hope for the future, +/-140° with bigscreen beyond style comfort is what we need.
@@cric2croc i had a few races in both VR and triples since then to try it again. Immersion is better in VR, sure. Not that much better if you have the FOV set up correctly, but better. And I imagine if i had larger screens even that margin might get smaller. However racecraft is worse for me. Being able to look at the apex yet still know exactly where the other car is because i can see it constantly from the corner of my eye helps to avoid accidents and position myself tremendously. So i am sticking with triples for now, but each his own.
I agree that VR is the way to go. i played around with the Quest 2 for about 6 months in different games, upgraded the strap and got lens inserts. i can wear them for hours no problem. it did take me a few weeks to get accustomed to them, i think a lot of people dont give it enough time to get used to them.
Biggest issue with VR is game compatibility. Most of the racing games i have on Steam have 0 support for VR (WRC 8, 9, 10, Grid games). Games compatibly is way way better with triple screens.
..but the immersion is far worse. Sadly most of your favorite games don't have official VR support. But the latest EA WRC has official VR support and could also played with UEVR. First, I was surprised you couldn't find a racing game in VR until I saw your game list. Basically, it is the genre in VR with the best support. - Assetto Corsa - Assetto Corsa Competizione - Automobilista 2 - F1 2022/2023/2024 - DiRT Rally 2.0 - Project Cars 2/3 - RaceRoom Racing Experience - rFactor - iRacing - Live For Speed (Oculus) - Euro Truck Simulator 2 - American Truck Simulator - BeamNG Drive - City Car Driving others/fun: - Redout - BallisticNG - GRIP: Combat Racing - Sprint Vector - Jetborne Racing - V-Racer Hoverbike - Mini Motor Racing X - Dash Dash World - BlazeRush (Oculus) - Radial-G UEVR - Gravel - TRAIL OUT - Hot Wheels Unleashed - Turbo Sloths - Paw Patrol World - Paw Patrol Grand Prix - Motortown - Pacific Drive - Ride 4/5 - EA WRC - Xenon Racer - Dakar Desert Rally - MX vs ATV Legends - Monster Energy Supercross 1, 2, 3, 6 Despite the lack of games like Forza 4 or 5, GTA V (could also be played with the Luke Ross Mod in VR) or a Need for Speed in VR, there is clearly a focus on simulations for PCVR. I can't go back to flat, even if there are some games I'm missing.
You can run a triple 32 1080p at 240Hz in ACC with a 3080 and with that you don't even begin to have a decent image at 90Hz even after using OpenVR and spending tons of hours trying. Beside you get 3 times the Fps and drive dramatically better having input lag that's 1/3. I tried VR and want to go back when there's 160Hz, Epic image, 150g weight.
Dunno what headsets you guys are using but I can play for hours on end with the original reverb g2 and the quality is insane. It gets a little hot but then again I’ll take some sweat to get that immersive feel. Can never go back to screens.
I use a super ultra-wide AND a Quest 3. The former fir ACC, rhe latter for AMS2 snd either deoendent on mood for iRacing. VR is great when it all falls into place but at times I prefer the ultra-wide.
Do you think a real race driver is not exhausted? If you want the "full" experience, VR is the only way. It's not reality, but it gets you a lot closer than a flat monitor.
I went the Meta Quest 3 route, but need to get used to the motion sickness. I assume exposure will do the trick, at least I hope it will. Because otherwise the experience is mind blowing
Yeah apparently overtime you build "VR legs" I've had VR since the quest 2 came out in 2020 but never experienced any motion sickness ever before so I don't know how long that will take
Merci. That was the info i was looking for. I wad wondering if nowadays vr headset still have bad graphics or at least not as good as a screen. It's such an important criteria for immersion that i wonder why no one talks about it in their comparison videos and in comment section.
I think triples still win at the moment. Vr still has ease of use issues, need a super high powered pc for it to have both good graphic and smooth gameplay. Also if your by yourself its fine but if your with others its a bit isolating. We use them at a sim center and its a bit different as we do a race take the headset off chat, do another race, headset off chat etc. When were just using the screens its easier to socialize. At home if your alone in your space Vr wins for sure. Its nice though with screens to be aware that your doggo wants to say hello or whatever when your playing a game but vr is maximum immersion and using it with a motion sim is quite an amazing experience.
You missed one point, the graphics... the graphic quality is much superior on the monitors. I think you don't have the monitors mounted correctly, you use the wrong FOV. If you mount them close, 60cm or less, and adjust the FOV so that it looks like your steering wheel is the car's... immersion improves a lot. I have both triples and VR, I use triples for competitive, VR for just driving or racing with the AI. Aside from comfort, in competitive races the VR glasses make me sweat too much and after about 20 minutes of running they sometimes start to fog up.
Today you can achieve similar graphics fidelity in VR with a modern headset with 2k, or even over 3k per eye. A triple-monitor setup is also very demanding for the GPU, similar to VR requirements. To your second point, all the hassle with fine-tuning the distance to the flat screens, configuring the perspective, and never getting a perfect result is immediately gone when you use VR. With a VR headset you can basically sit wherever you want (of course in front of the wheel and pedals ^^) and you will always have a perfect 3D perspective with depth perception. I have a reset view button configured to my wheel to optimally match the physical and virtual wheel.
@@tinovfr Just because the resolution is the same does not mean that the graphics will be seen in the same way. I have some HP Reverb G2 here, for example. Which should be 4K per eye, but they don't look like 4K... not even close. In the sweet spot they look like a 720p monitor. This with maximum graphics, I have an RTX 4090. And outside the sweet spot it looks blurry. I tried the Pimax and outside the sweet spot the image even looks deformed, as well as blurred. They have improved issues such as the grid effect, but also the image outside the sweet spot tends to be blurry, the track signs have to be close to see them, I mean closer than on a monitor. Before it was worse, the technology is still in its diapers and I am sure that it is the future of simulation... but it still has a long way to go. For this reason, I disagree, I have tried different VR and the monitors have much better graphics... well, technically worse graphics if we look at the numbers, but it looks much better. I haven't tried the latest glasses that have come out, but they cost over $2000, which is almost ridiculous. Sure, maybe those look like monitor graphics, I don't know, but come on, let's be real, very few will buy that type of VR headset. Yes, it is much easier to have a realistic FOV with VR headset, there is no doubt about that. But for me they are more uncomfortable. The settings, putting them on and taking them off, sweat, heat, fogging, you can't see your setup, you can't see the button box, Dash Boards, gear LEDs, etc... if we add the advantages and disadvantages, FOR ME, triple monitor wins. In fact, I use VR less and less. Regards!
I've got a Quest 3 running on a 4070 Super, and I run everything on high in iracing. The graphics are virtually the same as my 34 4k monitor. I run it directly with the cable, but Virtual Desktop works just as well. Quest 3 has some settings that can be changed and using the debug tool. It's honestly stunning in VR.
@@elsobrio you exactly named the issues of the two headsets, which a Quest 3 doesn't have. Despite the Reverb G2 has a similar resolution to the Quest 3, the edge-to-edge clarity and sweetspot is far superior on the Quest 3 because of the great pancake lenses. The distortion or rolling with Pimax headsets is still a thing today, I recognized that already many years ago in the 5k. But the Quest 3 has no OLED display, but overall the image quality is far superior to the Reverb G2. The latter has a very small sweetspot and everything around looks blurred. If you have chance just try the 550 EUR headset, best price-to-performance ratio on the market.
@@Romad_20 I understand that the Quest 3 have the same resolution as the HP Reverb, right? which would be 4K per eye. It's impossible for it to look the same as your 4K monitor, unless you have vision problems. If you get closer than 1cm to your monitor, then you could compare if they look the same. But, at least I notice the difference and I can see the pixels in VR, since my eyes are less than 1cm from the screens... it's like looking at a 4K with a magnifying glass... it's physically impossible for you to see it the same, as unless you have problems with your eyesight.
In like it both. Quest 3 at 140% native resolution via virtual desktop on god like and 90hz. I have 4090 laptop. And I used to have a 4090 PC. Yes there is stuttering in VR.
I bounce back and forth between VR (Quest 3) and Screens, ACC is a bastard to run in VR even with my 4090, but with VR I am much faster, it's easier to judge breaking points and track surfaces in VR, I got a cheap halo strap (ALAFLY Head) for my quest 3, I can ware it for 4 hrs now without issue. In a few years when the GPU"S are powerful enough you will have VR looking like it dose on my 4K OLED screens. Role on the 5090 lol
Do you have to have a wheel in Vr or can you use touch controllers? I don’t have a wheel yet so if I started racing I would be at a huge disadvantage if I can’t use my touch controllers. Before I drop any money on the game tracks and cars I need to know this additional investment will be required. Please heart if you comment so I get notified.
I bought the reverb G2 from HP thinking that VR would be the holy grail for simracing. I ended up returning them the day after because the experience was pretty awful. The headset is unconfortable, the lenses get foggy because of the heat, interacting with the game before the racing is quite painful as well. The worst part is the terrible motion sickness because of the jittering in the head tracking that all VR headsets have, no matter how expensive they are. Maybe these aren't issues for most people but I totally discarded the VR solution for myself.
Uncomfortable and messy to set up & controls is the main underlying problem. Then next a g2 is not good enough in its picture. Need more resolution and fov. Need Pimax Crystal, with the size of Bigscreen Beyond, wireless and with better control optimisation, at an affordable price including the processing power (rn meaning rtx 4090 gpu) Maybe in 2030. But yeah, rn vr sucks, and simracing sucks without VR or a good expensive rig, so I stay out of simracing entirely
VR hands down. For those whom are uncomfortable,think about it this way; How confortable do you want to be in a real racecar in real racing conditions? I bet that whatever little discomfort you feel seems insignificant now.
have varjo aero and meta Quest Pro and G9. Best for me is Meta quest pro, confort is very good, no contact with my face, no heat. Can use more than 5 hours…
With the heat there are plenty of cooling solutions for most people a fan blowing on maximum will be enough. Endurance racing however that's a pain u cant even drink I guess
VR in Sim racing is great and I have been using it since Oculus CV1, I pretty much got rid of my triples right after and never went back. But the biggest drawback to VR in my opinion is developer support cause the support varies way too much. Like for instance Automobilista 2 is in my opinion the best sim-racing VR experience out there everything about it is great. Then you have Assetto Corsa Competizione the VR support there is very lack luster to me, the lighting is horrible and LOD is horrible too I go back to it every once in a while to check if they have fixed these issues and they have not which is disappointing to say the least, specially since VR works great in regular Assetto Corsa. This all being said though VR is definitely not for everyone specially those prone to motion sickness which is a huge bummer Im so glad that I don't have those issues. I just got the Quest 3 to replace my Reverb G2 which I've had now for 3+ years, and only did it because the lenses are so much better, it's so nice to have full clarity across the lens.
Wait until you get at least a 4080 an a quest pro or 3. At 1.5x resolution, reshade at sharpest, won’t wanna ever go back to flat. After some savings, a motion simulator, it will be complete, that will be the end all be all.
I tink in triple have more graphic than vr. Thats the weak point on vr. Graphic in vr are lower than in triple. Maybe in the future we can get 4k vr headset and finish this battle . (i have cv1, rift s and quest 2)
1:36 you say VR takes more initial setup than a triple screen system. This is impossible. You must be comparing setting up VR from scratch vs an already setup triple screen system. The only advantages to triple screen systems are related to the lack of immersion: being aware of your real world surroundings, like if you have children or want to practice texting while you drive.
if you're able to afford a decent triple screen setup then you can afford a high fov vr headset - in my opinion, high fov headsets are simply far better than triple screens. unrivalled immersion and visibility.
I have owned 10 types of VR. Currently, the one with the best value for money is "OCULUS QUEST 3". Both controllers and mice are used in games. 1. VR motion sickness is one of the biggest problems encountered when using VR. Some people get used to it right away, while some people need to play for a while to get used to it. 2. It is very important to choose a comfortable headband and eye mask... (If it is QUEST 3, I can recommend my current headband and eye mask configuration to you)
@@EdgarEdgar-w3k I am long time FPV drone pilot i have had analog and digital googles and have flown in real life and in simulators too for quite a long time. never had issue of motion sickness or holding a balance while standing when doing acrobatic maneuvers. i believe refresh rate will be very important aspect in this case . i have played for short time with g2 googles and had no issue. only discomfort was that i was not used to FOV in drone racing if i want to be precise i use narrow fov camera and can fly through narrow areas without hitting stuff with wide fov i can see more and have more awareness of my surroundings but my precision suffers. so i think main thing for me would be not sweating through hot summer gaming sessions and have Hussle free headset . good image quality and resolution would be just additional benefit. i am architect and usually i use quite powerful PC s and have no problem with high graphical demand
@@EdgarEdgar-w3k thank you. I am not afraid of motion sickness as i fly fpv racing drones. So i dont think i will have issues in that compartment. However i am more worried about eye strain for longer races. Yes i would love to see your setup for quest 3
@@alexmaghlakelidze HA...Congratulations, you don't have the problem of VR motion sickness that most people don't want to play ^_^ You are sending me an email, and I will send you my simple settings and game settings for VR. There are several possible causes of eye fatigue: 1. The weight, stress direction, and proportion of the VR design itself 2. The headgear and goggles used later in VR will affect the flow of liquid that presses the eyes. If the pressure is too tight, the liquid around the eyes will not flow and breathe, making it easy to feel tired. I am now using Q3 for the first time. Friends and family members also feel that the non-contact eye mask reduces eye fatigue a lot, and there is no interesting indentation around the eyes. It also increases the time of a single game but does not increase it. Uncomfortable^_^
Nonsense, the pimax 8k and even the reverb have great clarity. I dont know what headset and pc combo you have, but saying the resolution is the same as 10 years ago is blatant misinformation.
It’s not. Got a 4070Ti. Have no vr but looking at all the youtube footage it looks really bad. Like no antialias even… same like 10years ago. Is it cause those youtubers can’t afford to record in any decent settings?
@@jojebia1648 Of course you can use antialiasing in vr, but you saying you don't have vr is all the information I need. You don't have it, yet you say it is not good!
I don't think I can trust your opinion when you put your triples that far away. The outer ends of the side screens should line up with your eyes in order to provide a 180 degree fov. Your setup really doesn't make much sense
Let's be real...doubt still remains today which is better overall, but with every generation VR is getting closer and closer to eliminating the need for screens forever.
I'm racing with the Meta Quest 3. I cannot go back to playing racing games on a monitor. Just like I cannot play flight sims on a monitor either. To address the comfort issue, I 3D scanned my entire head. Using Blender, I modeled a head strap that fits my head and 3D printed it. I did the same for the facial interface. Then, I had a friend cover it with soft memory foam and perforated sheepskin. The comfort is no longer an issue. It's like wearing a pillow on your face while your head is cradled in the ultimate comfort. Yes, I know this is a very elaborate solution to the problem, and probably no one else is going to do anything like it. But for me, it was a fun weekend project.
Me: *WRITE THAT DOWN*
@@NBodi I've never had a problem.
I just got the meta silicone interface and the bobo vr mini (elite style) headstrap, its super comfortable.
Problem is the bad image quality in VR.
Coming from 4K tripple Screen and just was shocked on the quality in the quest 3….
Just sad tbh
@@extremedaemon yeah, but flat, out of scale pancake world of triple crippleness is a false reality of crapness.
I try to tell myself that the heat and discomfort of VR just adds to the realism.
Lol😂
What headset are you using? I'm on a meta quest 2 until the PSVR2 adapter releases. I haven't noticed any heat issues with either headset.
They sell a cheap little fan that attaches to the front of the index in Amazon.
i race open wheelers only, it really does add to the realism hahah
depends on headset really. But I am seasoned VR player so I am pretty used to VR now.
Recently I bought also PSVR2 and this one is a bit puzzling for me.
I tried racing, flight sims on Index, Quest 2 and Quest 3. Everything was fine. Comfort and setup.
But with PSVR2 I struggle with proper position to make picture clear. It seems my head has some weird shape so it does not fit that well 😅
Love VR for a short burst, but triples for the comfort, FOV, use of secondary data screens, button boxes, eating/drinking checking the phone, interacting with friends/family, etc.
VR for me. Triples make it like operating a drone. 'comfort, FOV, use of secondary data screens, button boxes, eating/drinking checking the phone, interacting with friends/family, etc.' you wouldn't last 30 seconds in a real racing car.
How about refresh rate and input lag.
Looking at my track car in the garage as we speak. Plenty of professional drivers use triples when they are practicing on a sim. Not many use VR. @@BigDuke6ixx
Triples for fov? VR wins fov, there's no contest. Your FOV is _perfect_ , since you have proper depth. And technically you have infinite FOV.
The real benefit of triples is comfort and yeah, you can add a 4th screen for all kinds of data.
FOV in my VR headset is around 100 degrees, FOV with my triples is 190 degrees. With Triples can catch cars coming up in my peripheral vision without turning my head, as I would in the real world. @@Real28
VR all day. DD, Buttkicker and Logitech z906 surround sound , oh my.
VR every time or nothing. I use a couple fans n me to simulate wind and to keep me cool.. flat screen even triples cannot compare
as someone whos has tried both, I just have to give the cake to VR
I tried VR four years ago and stayed with it. My longest stints are two hours or less so it's not uncomfortable.
The Varjo Aero is very comfortable to start with. 55'' OLED for all other sim/games.
just got my VR headset for a couple weeks. and yes, its much better than triples, for the depth perception, another immersion for my motion sim rig. for me, the cons is, I need a time to adapt the motion sickness.
Not many people use VR with motion. That's hardcore.
Super ultrawide and Track IR is my preference. Can look into the apex, look around, still great fov, zero performance hit, easy to setup, most if not all games support it. Cons: no depth perception.
iRacing in VR with the F4 car is my best ever sim racing experience
Take a look at Automobilista 2. It is awesome and runs very smooth.
Space, mounting equipment, cost, electrical consumption.....VR is the clear winner for me. The depth of field is something I can't get from single or triples as well. The fidelity is the single con for me, but headset resolution & frame rates are getting better all the time. You can also use motion sim rigs without damaging your monitors or having a static screen reminding you this isn't real!
The problem with comfort in VR headsets isn't caused by the weight, it's caused by the weight distribution. If you want your VR headset to be comfortable enough to use for hours (probably not relevant it you have a big screen beyond headset, but for everything else, do the following:
1. If you have a Quest headset (any model), buy a replacement headstrap with a battery bank in the back. This goes a long way toward balancing the weight (But it doesn't get you all the way there)
2. Add additional weight to the back of the headset until you can balance it perfectly on your finger with your finger in the center of the strap. I do this by velcroing 2 5000 mah rechargable batteries to the back, which also gives me some extra play time for long sessions.
I know what you're thinking, "won't all the extra weight your adding make it even more uncomfortable?" Nope, unless you have neck issues, you won't even notice the weight. Having the weight perfectly balanced allows you to wear the headset very loosely on your face, as opposed to having to clamp it down like a vice when it's front heavy. I use the Kiwi battery head strap because it has padding on both the top strap and in the back. I hear the Bobo VR one is very good too. Either way, if you balance the weight it makes a HUGE difference.
I am considering changing from VR to triple screens and the biggest factor is indeed the comfort, I consider the quest 2 too heavy for long gameplay sessions. Sometimes I simply don't wanna to start playing because of the trouble. For a short experience, VR is unbeatable, but for day-to-day sim racing monitor is always my choice, even my simple 34" ultrawide.
Exactly….i’ve tried single, triple, and VR. VR is cool at first but gets annoying after a while. Most times I just want to sit down, fire up iracing and do some laps. With VR it’s just not that simple. This is why I stick with triples
Then there's me who went from VR to just single screen.
I'd probably prefer to play in VR, but i feel like it's not worth the hassle and all the different issues i kept having.
Instead of launching the game and racing, it took anywhere from a few minutes to half an hour or even more to get everything set up and working.
Most of the issues and unnecessary bs i had to deal with were oculus specific issues (having to turn ASW off every time you boot up the headset, having issues with it not turning on or not having video signal etc, or the whole oculus software having just bricked itself, forcing me to uninstall it, reinstall and do all of the initial set up all over again)
Other issue i had was the tracking loss. And unlike in the video, i could not finish a race if i lost tracking. I could be sitting completely still, not touching anything, and the tracking suddenly craps itself and teleports my viewpoint to the back right corner of my playarea, facing down to the floor. This also happens no matter where on the playarea i'm at, if i use 2 or 3 trackers, or the position of the front trackers.
the new meta headset doesn't seem to have any tracking issues. So far its been good. Need a pretty good pc to run it properly though.
Maybe try Quest 3 + Virtual Desktop (with a separate WiFi6 5GHz Router). Ready in 2 minutes once it is set up. No cable, full immersion. Puh, I never could go back to a single-screen, would be very painful.
VR is best because it feels reel, you have depth perception just like the real thing. And VR does feel like wearing a helmet. Racing is not comfortable IRL. You are literally cooked in the car or even on the bike in full sun wearing a full leather suit.
I was originally on triple 24s. Then 5 years in vr. And now i just went back to triple 32s.
I’m more consistent on triples and can navigate better if i need to start an app mid race.
With 32 inch screens i don’t miss vr at all
Interesting take, While I do agree that VR is obviously the most immersive, I would still take 3 screens. In my case I only do rally, and after each stage i need to check notes / car setups / adjust something around the rig / stretch / drink water / etc. 3 screens is just more practical in the end.
IT's like comparing load cell brake pedal vs the one that comes in the bundle with G29 or T300. Night and day difference and once you get to experience it, there is no going back. Also, unless you are super super SUPER tight on budget go for the Quest 3. There are now A TON of extremely good looking deals for barely used Quest 2s, but the difference in picture quality is more than worth the price difference. If with the Quest 2 you need about a week to get fully adjusted and overcome the motion sickness feel, with the Quest 3 the period can be as short as a single day. Quest 2's picture feels like VR picture, where with the Quest 3, especially in sims like ACC ramped to max, it's getting hard to distinguish it from reality. Those new lenses are years ahead.
After playing with VR i can't play again racing games with single screen, im not looking for competitive races...i play just for fun... AC, rally, ETS2. So here for 3-4 months i dont even log in to steam because i sold my old vr. Now im waiting for my quest 3...so wheel will be back to its place again. Now it's just collecting dust :P
I’ve had both as well and I definitely prefer VR. Feels much closer to the real thing to me.
I have both, I have been running in vr for 5 years (I had cv1, oculus s, quest 2 and currently hp rebreb g2) and I also have triples of 27, but I have them perfectly placed to add immersion not on a desk. I continually make comparisons, looking for a winner, it's very difficult, at times I say vr and other times triple, it's very difficult, but in my opinion the vr ultimately lost some points, no matter how much immersion they give you when you run, it's definitely the only thing that interacts with the race it's your eyes, the other is an avatar that represents you but it's not your hands, when I run in triples correctly placed 60 cm from the eye, on the base, move my hands, my feet, the fluidity and the fov makes that for me these are the winners by very little. I do not understand when in the comparison they include points such as price, space or even comfort since they are all elements that those who are immersed in simracing would not mind losing or gaining in order to obtain what gives them the most pleasure.
Have you heard about these new mixed reality glasses? If I understood correctly, it would be a way to see the steering wheel, gear lever and still have the VR immersion. If this works well, it might be the perfect solution
There is an app or a programm "Reality Mixer". good to adjust real steering wheel and hands for sim race. I don't have VR but that's what I learned of ytube.
What about depth perception? With normal flat or curved screens that's completely lacking. I understand that you have a quite good simulation of the perspective with your curved setup but it's completely flat, like looking with one eye closed. Real 3D makes a huge difference for me, to see the real size and distance of objects. To enjoy the cockpit, scenery or the heat of the start of a race with many other cars around. That is so much immersive, looking left and right naturally. In games like ATS, there is even a reason to actually turn around to look outside the back window to hitch a trailer.
But I get the point with the physical steering wheel setup or even a full physical cockpit. Personally, I would always trade that for full immersion in VR with many different cockpits. GT7 on the PSVR2 is unbelievable with the detailed cockpit simulation of so many different cars.
I don't have a big expierience with VR but I use my Quest 2 in simracing 2 month. Before I drive on my sim system with triple screen, I was very happy using my triple screen before, that was my best immersion in this time. VR change completely all. This is big change, bigest as the buying the best wheel or pedals. Of course how many good wheel or pedals you will have that will be better but if you have a limited budget better is have a savings on pedals steering wheel and monitors and install VR in your system.
I do agree what you're saying. People can by a cheap low quality wheel and say simracing sucks... same with VR - software issues, comfort issues, picture quality issues if buying cheap headsets.Probably it's possible to set up VR headset from 5 years back but technology moved forward and it's still relatively new. I don't have any VR or PC yet. But I have DD wheel, 50inch plasma TV and PS5 for easy of use for simracing AC and ACC of course. My VR is coming, I can feel it. Maybe Somnium, maybe updated Big screen Beyond or simply heavy discounted Varjo Aero.
@@kristaps2010 In this moment I have on my RIG CSL DD and V3 pedals. I change my triple screen to VR oculus quest 2. In this situation I save many place in my room. My RIG is Prosimu T1000 2 DOF motion, immersion is realy huge. I think exactly this immersion you have on the haed when you assembly wheel, pedals and rig. But without VR you loss 40% - 50% of this effect. No matter you will buy better wheel or pedals or maybe better monitors, because this is only screen, so another perspective like on VR. Maybe if you install very big screen 360 degree will be the same effect like on VR but for this you will need also real cocpit not only universal rig. So for my point of view VR in simracing change all and have a bigest influence on immersion, this is amazing. I would like say also , that in VR you will feel you wheel, pedals better, deeper than on screen, because brain in VR works more detailed. The brain sucks in information because it works in a real world perspective. On triple screen brain works like by playing in super mario bros.
Tried VR, absolutely loved it. Didn’t have much of an issue with motion sickness but the strain on my eyes after 90 minutes of use makes it not enjoyable. I’m returning mine as I can’t justify the cost of it for only short runs and primarily used for sim racing on top of other reasons mentioned by others. Just my 2 cents.
I haven't experience the triple screen yet, I went directly to VR Meta Quest 3. Now, I am considering going for the triples. Apart from the discomfort, there is often issues with just starting the game right or needing to change some details mid session. The performance is inconsistent either.
The best would be Mixed reality... so you have the virtual world overlayed ontop of your rig.
There is a app for that now!! I watched a guy fly in dcs and was able to check his lap board. It requires a bit of set up but he could see his whole cockpit and keyboard
Quest 3
Cant compare to triples yet but with my psvr2 its hard to go for more than an 1 or 2 hrs from comfort/eye fatigue. With my 42in lg c2 placed right behind my wheel i actually feel a good sense of depth perception just lacking peripheral vision with one screen but if i move the screen back even a couple inches then i lose the feeling of depth perception. I feel like with 2 more 42in monitors it will be very close to what vr offers. Obviously im very limited in my experience as i just got a pc finally last week so im looking forward to setting up triples (either triple 42in or 48in oled) and getting a quest 3 or somthing for pcvr to fully compare.
For those struggling with depth perception on flat screens though, i would definitely try moving your monitors closer. I like the screen to be roughly the same distance as my gauge cluster is irl from my eyes. Even a a couple inches can make a big difference even with a proper fov set. With the screen to far away it feels like trying to drive from the backseat if that makes sense.
Your eyes will adjust to eye fatigue. I’ve been on and off on VR for since 2016 and have no issues jumping in for four+ hours.
Only thing I struggle with is flying space games because my brain can’t comprehend it.
What about triple screen setup with a head tracker? Have you tried it and if yes - what are your thoughts about it?
I have both, and no, its not comfort that’s the deal breaker, but fov. If you get triples, get large enough screens to have good fov. I use ultrawides and have about 190 degrees of horizontal fov. With vr you have around 90 degrees with most headsets (and those that provide a lot more seem to have other issues, but i could yet get one, so i don’t know, that might work). Of course you can look around in vr quickly, but its not the same as looking where you want to go and still seeing the other car next to you from the corner of your eye. In VR you either look to the side or ahead, but with a wide enough triple screen setup you can do both at once.
But yeah, comfort is the other one, i cant do VR for a long time. Not sweat or position or pressure, simply my eyes cant take it.
Just pretend it is a helmet
@@stikupartist3698 well, FIA helmet specifications require +/-90 degrees of horizontal field of view, so 180 degrees, about twice than what most VR stuff can do. I can pretend its a scuba diving mask, but its weird to race in scuba diving equipment :)
@eriong.7446 tried vr for the first time this week with a quest 2, same problem for me, atm +/-90° are not enough for the real immersion. let's hope for the future, +/-140° with bigscreen beyond style comfort is what we need.
@@cric2croc i had a few races in both VR and triples since then to try it again. Immersion is better in VR, sure. Not that much better if you have the FOV set up correctly, but better. And I imagine if i had larger screens even that margin might get smaller. However racecraft is worse for me. Being able to look at the apex yet still know exactly where the other car is because i can see it constantly from the corner of my eye helps to avoid accidents and position myself tremendously. So i am sticking with triples for now, but each his own.
I agree that VR is the way to go. i played around with the Quest 2 for about 6 months in different games, upgraded the strap and got lens inserts. i can wear them for hours no problem. it did take me a few weeks to get accustomed to them, i think a lot of people dont give it enough time to get used to them.
Biggest issue with VR is game compatibility. Most of the racing games i have on Steam have 0 support for VR (WRC 8, 9, 10, Grid games).
Games compatibly is way way better with triple screens.
..but the immersion is far worse. Sadly most of your favorite games don't have official VR support. But the latest EA WRC has official VR support and could also played with UEVR. First, I was surprised you couldn't find a racing game in VR until I saw your game list. Basically, it is the genre in VR with the best support.
- Assetto Corsa
- Assetto Corsa Competizione
- Automobilista 2
- F1 2022/2023/2024
- DiRT Rally 2.0
- Project Cars 2/3
- RaceRoom Racing Experience
- rFactor
- iRacing
- Live For Speed (Oculus)
- Euro Truck Simulator 2
- American Truck Simulator
- BeamNG Drive
- City Car Driving
others/fun:
- Redout
- BallisticNG
- GRIP: Combat Racing
- Sprint Vector
- Jetborne Racing
- V-Racer Hoverbike
- Mini Motor Racing X
- Dash Dash World
- BlazeRush (Oculus)
- Radial-G
UEVR
- Gravel
- TRAIL OUT
- Hot Wheels Unleashed
- Turbo Sloths
- Paw Patrol World
- Paw Patrol Grand Prix
- Motortown
- Pacific Drive
- Ride 4/5
- EA WRC
- Xenon Racer
- Dakar Desert Rally
- MX vs ATV Legends
- Monster Energy Supercross 1, 2, 3, 6
Despite the lack of games like Forza 4 or 5, GTA V (could also be played with the Luke Ross Mod in VR) or a Need for Speed in VR, there is clearly a focus on simulations for PCVR. I can't go back to flat, even if there are some games I'm missing.
You can run a triple 32 1080p at 240Hz in ACC with a 3080 and with that you don't even begin to have a decent image at 90Hz even after using OpenVR and spending tons of hours trying. Beside you get 3 times the Fps and drive dramatically better having input lag that's 1/3. I tried VR and want to go back when there's 160Hz, Epic image, 150g weight.
Dunno what headsets you guys are using but I can play for hours on end with the original reverb g2 and the quality is insane. It gets a little hot but then again I’ll take some sweat to get that immersive feel. Can never go back to screens.
Sitting in a car vs starting at a screen.
I don’t know what the next video is, but my solution was to permanently mount a desk fan to the front of my Sim rig blowing directly into my face.
I use a super ultra-wide AND a Quest 3.
The former fir ACC, rhe latter for AMS2 snd either deoendent on mood for iRacing.
VR is great when it all falls into place but at times I prefer the ultra-wide.
Full vr car racing is taxing on your brain far more than 3 screens. When the race is over, you feel exhausted. It's a strange feeling vs 3 monitors
Do you think a real race driver is not exhausted? If you want the "full" experience, VR is the only way. It's not reality, but it gets you a lot closer than a flat monitor.
I went the Meta Quest 3 route, but need to get used to the motion sickness. I assume exposure will do the trick, at least I hope it will. Because otherwise the experience is mind blowing
Yeah apparently overtime you build "VR legs"
I've had VR since the quest 2 came out in 2020 but never experienced any motion sickness ever before so I don't know how long that will take
for me the bigest problem with vr is the low graphics. Because of the low sharpness my eyes hurt and i get headaches.
Merci. That was the info i was looking for. I wad wondering if nowadays vr headset still have bad graphics or at least not as good as a screen.
It's such an important criteria for immersion that i wonder why no one talks about it in their comparison videos and in comment section.
same. still after vr being out for 10 years.
I think triples still win at the moment. Vr still has ease of use issues, need a super high powered pc for it to have both good graphic and smooth gameplay. Also if your by yourself its fine but if your with others its a bit isolating. We use them at a sim center and its a bit different as we do a race take the headset off chat, do another race, headset off chat etc. When were just using the screens its easier to socialize. At home if your alone in your space Vr wins for sure. Its nice though with screens to be aware that your doggo wants to say hello or whatever when your playing a game but vr is maximum immersion and using it with a motion sim is quite an amazing experience.
For competitive racing screens are much simpler and better for endurance races. But the googles are fun for short sessions imo.
You missed one point, the graphics... the graphic quality is much superior on the monitors.
I think you don't have the monitors mounted correctly, you use the wrong FOV. If you mount them close, 60cm or less, and adjust the FOV so that it looks like your steering wheel is the car's... immersion improves a lot.
I have both triples and VR, I use triples for competitive, VR for just driving or racing with the AI. Aside from comfort, in competitive races the VR glasses make me sweat too much and after about 20 minutes of running they sometimes start to fog up.
Today you can achieve similar graphics fidelity in VR with a modern headset with 2k, or even over 3k per eye. A triple-monitor setup is also very demanding for the GPU, similar to VR requirements.
To your second point, all the hassle with fine-tuning the distance to the flat screens, configuring the perspective, and never getting a perfect result is immediately gone when you use VR. With a VR headset you can basically sit wherever you want (of course in front of the wheel and pedals ^^) and you will always have a perfect 3D perspective with depth perception. I have a reset view button configured to my wheel to optimally match the physical and virtual wheel.
@@tinovfr Just because the resolution is the same does not mean that the graphics will be seen in the same way. I have some HP Reverb G2 here, for example. Which should be 4K per eye, but they don't look like 4K... not even close. In the sweet spot they look like a 720p monitor. This with maximum graphics, I have an RTX 4090. And outside the sweet spot it looks blurry. I tried the Pimax and outside the sweet spot the image even looks deformed, as well as blurred. They have improved issues such as the grid effect, but also the image outside the sweet spot tends to be blurry, the track signs have to be close to see them, I mean closer than on a monitor. Before it was worse, the technology is still in its diapers and I am sure that it is the future of simulation... but it still has a long way to go.
For this reason, I disagree, I have tried different VR and the monitors have much better graphics... well, technically worse graphics if we look at the numbers, but it looks much better. I haven't tried the latest glasses that have come out, but they cost over $2000, which is almost ridiculous. Sure, maybe those look like monitor graphics, I don't know, but come on, let's be real, very few will buy that type of VR headset.
Yes, it is much easier to have a realistic FOV with VR headset, there is no doubt about that. But for me they are more uncomfortable. The settings, putting them on and taking them off, sweat, heat, fogging, you can't see your setup, you can't see the button box, Dash Boards, gear LEDs, etc... if we add the advantages and disadvantages, FOR ME, triple monitor wins. In fact, I use VR less and less.
Regards!
I've got a Quest 3 running on a 4070 Super, and I run everything on high in iracing. The graphics are virtually the same as my 34 4k monitor. I run it directly with the cable, but Virtual Desktop works just as well. Quest 3 has some settings that can be changed and using the debug tool. It's honestly stunning in VR.
@@elsobrio you exactly named the issues of the two headsets, which a Quest 3 doesn't have. Despite the Reverb G2 has a similar resolution to the Quest 3, the edge-to-edge clarity and sweetspot is far superior on the Quest 3 because of the great pancake lenses. The distortion or rolling with Pimax headsets is still a thing today, I recognized that already many years ago in the 5k. But the Quest 3 has no OLED display, but overall the image quality is far superior to the Reverb G2. The latter has a very small sweetspot and everything around looks blurred. If you have chance just try the 550 EUR headset, best price-to-performance ratio on the market.
@@Romad_20 I understand that the Quest 3 have the same resolution as the HP Reverb, right? which would be 4K per eye. It's impossible for it to look the same as your 4K monitor, unless you have vision problems. If you get closer than 1cm to your monitor, then you could compare if they look the same. But, at least I notice the difference and I can see the pixels in VR, since my eyes are less than 1cm from the screens... it's like looking at a 4K with a magnifying glass... it's physically impossible for you to see it the same, as unless you have problems with your eyesight.
Vr is better than triples but the main problème whith Vr is eye strain and dryness when daily use. If someone knows how to avoid that....
Why we must choose? Just take them both and use time after time when you in a right mood.
I have both…I would say I use the triple 90% of the time…another pro for vr is the picture clarity…you can read the hud UI way better on screens
In like it both. Quest 3 at 140% native resolution via virtual desktop on god like and 90hz. I have 4090 laptop. And I used to have a 4090 PC.
Yes there is stuttering in VR.
I bounce back and forth between VR (Quest 3) and Screens, ACC is a bastard to run in VR even with my 4090, but with VR I am much faster, it's easier to judge breaking points and track surfaces in VR, I got a cheap halo strap (ALAFLY Head) for my quest 3, I can ware it for 4 hrs now without issue. In a few years when the GPU"S are powerful enough you will have VR looking like it dose on my 4K OLED screens. Role on the 5090 lol
Do you have to have a wheel in Vr or can you use touch controllers? I don’t have a wheel yet so if I started racing I would be at a huge disadvantage if I can’t use my touch controllers. Before I drop any money on the game tracks and cars I need to know this additional investment will be required. Please heart if you comment so I get notified.
I bought the reverb G2 from HP thinking that VR would be the holy grail for simracing. I ended up returning them the day after because the experience was pretty awful. The headset is unconfortable, the lenses get foggy because of the heat, interacting with the game before the racing is quite painful as well. The worst part is the terrible motion sickness because of the jittering in the head tracking that all VR headsets have, no matter how expensive they are. Maybe these aren't issues for most people but I totally discarded the VR solution for myself.
Uncomfortable and messy to set up & controls is the main underlying problem.
Then next a g2 is not good enough in its picture. Need more resolution and fov. Need Pimax Crystal, with the size of Bigscreen Beyond, wireless and with better control optimisation, at an affordable price including the processing power (rn meaning rtx 4090 gpu) Maybe in 2030.
But yeah, rn vr sucks, and simracing sucks without VR or a good expensive rig, so I stay out of simracing entirely
I returned my HP because of big ass display port cable was getting caught everywhere.
The black lines would drive me crazy💀
VR hands down. For those whom are uncomfortable,think about it this way; How confortable do you want to be in a real racecar in real racing conditions? I bet that whatever little discomfort you feel seems insignificant now.
Vr all day for me.
have varjo aero and meta Quest Pro and G9. Best for me is Meta quest pro, confort is very good, no contact with my face, no heat. Can use more than 5 hours…
With the heat there are plenty of cooling solutions for most people a fan blowing on maximum will be enough. Endurance racing however that's a pain u cant even drink I guess
hello man, please where did you find the diods and carbon fiber sticker on the f1 wheel add on? im trying to make it look like yours
VR in Sim racing is great and I have been using it since Oculus CV1, I pretty much got rid of my triples right after and never went back. But the biggest drawback to VR in my opinion is developer support cause the support varies way too much. Like for instance Automobilista 2 is in my opinion the best sim-racing VR experience out there everything about it is great. Then you have Assetto Corsa Competizione the VR support there is very lack luster to me, the lighting is horrible and LOD is horrible too I go back to it every once in a while to check if they have fixed these issues and they have not which is disappointing to say the least, specially since VR works great in regular Assetto Corsa. This all being said though VR is definitely not for everyone specially those prone to motion sickness which is a huge bummer Im so glad that I don't have those issues. I just got the Quest 3 to replace my Reverb G2 which I've had now for 3+ years, and only did it because the lenses are so much better, it's so nice to have full clarity across the lens.
Wait until you get at least a 4080 an a quest pro or 3. At 1.5x resolution, reshade at sharpest, won’t wanna ever go back to flat. After some savings, a motion simulator, it will be complete, that will be the end all be all.
I tink in triple have more graphic than vr. Thats the weak point on vr. Graphic in vr are lower than in triple. Maybe in the future we can get 4k vr headset and finish this battle
. (i have cv1, rift s and quest 2)
VR here too. I won't go back for triple never more!
What game runs and is everyone favorite for vr
1:36 you say VR takes more initial setup than a triple screen system. This is impossible. You must be comparing setting up VR from scratch vs an already setup triple screen system.
The only advantages to triple screen systems are related to the lack of immersion: being aware of your real world surroundings, like if you have children or want to practice texting while you drive.
if you're able to afford a decent triple screen setup then you can afford a high fov vr headset - in my opinion, high fov headsets are simply far better than triple screens. unrivalled immersion and visibility.
Someone should make a VR rig that connects to a helmet, it would be even more realistic feeling
What monitor stand is that you got
Guys, for vr, just make a support with a spring...
The big plus in vr is the 3D viewing with debt. But, you can also have this with triples! There are some 3d screens out there. 😂
Flatscreen 3d stereoscopes are trash and overpriced. Everything work better in vr/ar headset form
Spot on
Hello i want to give a oculus rift a try. was wondering if i need controllers too or only headset will work fine?
I have owned 10 types of VR. Currently, the one with the best value for money is "OCULUS QUEST 3". Both controllers and mice are used in games.
1. VR motion sickness is one of the biggest problems encountered when using VR. Some people get used to it right away, while some people need to play for a while to get used to it.
2. It is very important to choose a comfortable headband and eye mask... (If it is QUEST 3, I can recommend my current headband and eye mask configuration to you)
@@EdgarEdgar-w3k I am long time FPV drone pilot i have had analog and digital googles and have flown in real life and in simulators too for quite a long time. never had issue of motion sickness or holding a balance while standing when doing acrobatic maneuvers. i believe refresh rate will be very important aspect in this case . i have played for short time with g2 googles and had no issue. only discomfort was that i was not used to FOV in drone racing if i want to be precise i use narrow fov camera and can fly through narrow areas without hitting stuff with wide fov i can see more and have more awareness of my surroundings but my precision suffers. so i think main thing for me would be not sweating through hot summer gaming sessions and have Hussle free headset . good image quality and resolution would be just additional benefit. i am architect and usually i use quite powerful PC s and have no problem with high graphical demand
@@EdgarEdgar-w3k thank you. I am not afraid of motion sickness as i fly fpv racing drones. So i dont think i will have issues in that compartment. However i am more worried about eye strain for longer races. Yes i would love to see your setup for quest 3
@@alexmaghlakelidze HA...Congratulations, you don't have the problem of VR motion sickness that most people don't want to play ^_^
You are sending me an email, and I will send you my simple settings and game settings for VR.
There are several possible causes of eye fatigue:
1. The weight, stress direction, and proportion of the VR design itself
2. The headgear and goggles used later in VR will affect the flow of liquid that presses the eyes.
If the pressure is too tight, the liquid around the eyes will not flow and breathe, making it easy to feel tired.
I am now using Q3 for the first time. Friends and family members also feel that the non-contact eye mask reduces eye fatigue a lot, and there is no interesting indentation around the eyes. It also increases the time of a single game but does not increase it. Uncomfortable^_^
Looks like VR is the winner here thanks guys you saved me alot of money lol
For the price vr any time
what about 49 inch ultra wide its the closest thing you can get to vr
I play iracing and i am just as fast with triples as i am in vr so i chose them for the comfort being better, sory pad english 😢
Your English is good:) I also try my best in my videos because I'm not native English speaker.
as far as comfort we have vr headsets like bigscreen beyond ill test one in a few weeks just stupid wrc game still no vr support…
comfort is not the biggest issue in vr. resolution is. this after 10 years still looks bad.
Nonsense, the pimax 8k and even the reverb have great clarity. I dont know what headset and pc combo you have, but saying the resolution is the same as 10 years ago is blatant misinformation.
It’s not. Got a 4070Ti. Have no vr but looking at all the youtube footage it looks really bad. Like no antialias even… same like 10years ago. Is it cause those youtubers can’t afford to record in any decent settings?
@@jojebia1648 Of course you can use antialiasing in vr, but you saying you don't have vr is all the information I need. You don't have it, yet you say it is not good!
Pk i have never seen a professional race car driver using VR. Bunch of poors on here prolly cant run trips
I don't think I can trust your opinion when you put your triples that far away. The outer ends of the side screens should line up with your eyes in order to provide a 180 degree fov. Your setup really doesn't make much sense
Yes, my setup is not perfect, but that doesn't change the fact that VR is superior to any triple screen setup.
Tried vr 65 inch triples shit on it @@SimRacingPal
I feel like in Fuckin helmet if Im play Iracing vr
Let's be real...doubt still remains today which is better overall, but with every generation VR is getting closer and closer to eliminating the need for screens forever.
idk why but I hate playing assetto corsa on vr, monitor is so much better for assetto
Assetto has a bad VR sadly.
VR all the way.
3 small crappy monitors placed that far, of course you'd prefer vr.
I know, I will be doing a new video addressing this issue and using a TV instead :)
Slovak ingliš :D :D
Pretty shallow content. I'd consider the feedback worthy of an up voted comment on reddit, not a video on RUclips.
Fr
Much better than any of your content big dawg
Trips hands down the better option.
Definitive answer and opinion is kind of an oxymoron
I think I will practice with a single monitor, and race with vr.
You arent using triples correctly at all
Awful triple setup
Five years huh? Lol, I didn't know even VR has these silly fanboi channels. :-))))))
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Vr Is nice but it ruins your eyes. That's the reason I went from vr to triples.
In what ways does it affect the eyes? I am legitimately curious. Could you elaborate.
20/20 vision and I have been an avid vr user for lots of games for 6 years at this point. human body skill issue
This is jsut false information...
You have a problem with your eyes, VR is better that flat screen that are not natural. Go check you eyes you have a serious problem.
@@vrcshortys152
And yet, many vr users had to give up because of this problem... it won't be the first or the last time I read this type of comment.